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Scout |
Hunter |
Ranger |
Description |
Augmented Strength |
Augmented
Strength |
Augmented
Strength |
Increased
Strength. |
Augmented Constitution |
Augmented
Constitution |
Augmented
Constitution |
Increased
Constitution. |
Augmented Dexterity |
Augmented
Dexterity |
Augmented
Dexterity |
Increased
Dexterity. |
Augmented Quickness |
Augmented
Quickness |
Augmented
Quickness |
Increased
Quickness. |
Long Wind |
Long
Wind |
Long
Wind |
Increased
END regeneration, even during combat. |
Tireless |
Tireless |
Tireless |
Reduced
fatigue cost of sprinting. |
Regeneration |
Regeneration |
Regeneration |
Increased
HP regeneration |
Toughness |
Toughness |
Toughness |
Increased
maximum health. |
Mastery of Water |
Mastery
of Water |
Mastery
of Water |
Increased
swim speed. |
Avoidance of Magic |
Avoidance
of Magic |
Avoidance
of Magic |
Increased
magic resistance to all types of magic. |
Lifter |
Lifter |
Lifter |
Additional
maximum carrying capacity. |
Veil Recovery |
Veil
Recovery |
Veil
Recovery |
Reduced
duration of resurrection sickness. |
Mastery
of Blocking |
|
|
Increased
percent chance to block |
|
|
Wild
Arcana |
A
percent to critical for up to double effect with duration-based
magic. |
Dodger |
Dodger |
Dodger |
Additional
percent chance to evade. |
Mastery of Pain |
Mastery
of Pain |
Mastery
of Pain |
Additional
percent chance to critical hit with melee attacks. |
Mastery of Archery |
Mastery
of Archery |
Mastery
of Archery |
Additional
attack speed when firing bows/crossbows. |
Mastery
of Stealth |
|
|
A
small movement speed increase while stealthed. |
|
Mastery
of Arms |
Mastery
of Arms |
Additional
attack speed with melee weapons. |
Arrow Salvaging |
Arrow
Salvaging |
Arrow
Salvaging |
Chance
to not expend arrow on firing. |
|
Minion
Control |
|
Reduced
experience taken by pets. |
Falcon's Eye |
Falcon's
Eye |
Falcon's
Eye |
Additional
percent chance to critical hit with archery attacks. |
|
Mastery
of the Arcane |
Mastery
of the Arcane |
Additional
effectiveness of duration-based spells. |
First Aid |
First
Aid |
First
Aid |
Minor
self heal that cannot be used in combat. |
Hail of Blows |
Hail
of Blows |
|
Short
boost to attack speed. |
|
Avoid
Pain |
Avoid
Pain |
Short
boost to physical damage absorption. |
Ignore Pain |
Ignore
Pain |
|
In-combat
self heal. |
|
|
Whirling
Dervish |
Short
boost to dual wield chance/left axe damage. |
|
|
Bladedance |
Point-blank,
area-effect attack |
Rain
of Fire |
|
|
.
Adds a heat damage-add to non-magical attacks. |
Rain
of Ice |
|
|
Adds
a cold damage-add to non-magical attacks. |
Second Wind |
Second
Wind |
Second
Wind |
Complete
END recovery. |
|
|
Longshot |
Critical
shot that works only on long distance targets. |
Rain
of Annihilation |
|
|
Adds
a spirit damage-add to non-magical attacks. |
The Empty Mind |
The
Empty Mind |
The
Empty Mind |
Short
boost to all magic resistances. |
|
True
Sight |
|
Detect
all hidden characters for a short duration. |
Purge |
Purge |
Purge |
Dispel
all negative spell effects. |
Volley |
|
|
Area-targetted
archery attack that fires successive arrows at a various targets
in a given area. |