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Archer Realm Abilities

Scout

Hunter

Ranger

 Description

Augmented Strength

Augmented Strength

Augmented Strength

Increased Strength.

Augmented Constitution

Augmented Constitution

Augmented Constitution

Increased Constitution.

Augmented Dexterity

Augmented Dexterity

Augmented Dexterity

Increased Dexterity.

Augmented Quickness

Augmented Quickness

Augmented Quickness

Increased Quickness.

Long Wind

Long Wind

Long Wind

Increased END regeneration, even during combat.

Tireless

Tireless

Tireless

Reduced fatigue cost of sprinting.

Regeneration

Regeneration

Regeneration

Increased HP regeneration

Toughness

Toughness

Toughness

Increased maximum health.

Mastery of Water

Mastery of Water

Mastery of Water

Increased swim speed.

Avoidance of Magic

Avoidance of Magic

Avoidance of Magic

Increased magic resistance to all types of magic.

Lifter

Lifter

Lifter

Additional maximum carrying capacity.

Veil Recovery

Veil Recovery

Veil Recovery

Reduced duration of resurrection sickness.

Mastery of Blocking

 

 

Increased percent chance to block

 

 

Wild Arcana

A percent to critical for up to double effect with duration-based magic.

Dodger

Dodger

Dodger

Additional percent chance to evade.

Mastery of Pain

Mastery of Pain

Mastery of Pain

Additional percent chance to critical hit with melee attacks.

Mastery of Archery

Mastery of Archery

Mastery of Archery

Additional attack speed when firing bows/crossbows.

Mastery of Stealth

 

 

A small movement speed increase while stealthed.

 

Mastery of Arms

Mastery of Arms

Additional attack speed with melee weapons.

Arrow Salvaging

Arrow Salvaging

Arrow Salvaging

Chance to not expend arrow on firing.

 

Minion Control

 

Reduced experience taken by pets.

Falcon's Eye

Falcon's Eye

Falcon's Eye

Additional percent chance to critical hit with archery attacks.

 

Mastery of the Arcane

Mastery of the Arcane

Additional effectiveness of duration-based spells.

First Aid

First Aid

First Aid

Minor self heal that cannot be used in combat.

Hail of Blows

Hail of Blows

 

Short boost to attack speed.

 

Avoid Pain

Avoid Pain

Short boost to physical damage absorption.

Ignore Pain

Ignore Pain

 

In-combat self heal.

 

 

Whirling Dervish

Short boost to dual wield chance/left axe damage.

 

 

Bladedance

Point-blank, area-effect attack

Rain of Fire

 

 

. Adds a heat damage-add to non-magical attacks.

Rain of Ice

 

 

Adds a cold damage-add to non-magical attacks.

Second Wind

Second Wind

Second Wind

Complete END recovery.

 

 

Longshot

Critical shot that works only on long distance targets.

Rain of Annihilation

 

 

Adds a spirit damage-add to non-magical attacks.

The Empty Mind

The Empty Mind

The Empty Mind

Short boost to all magic resistances.

 

True Sight

 

Detect all hidden characters for a short duration.

Purge

Purge

Purge

Dispel all negative spell effects.

Volley

 

 

Area-targetted archery attack that fires successive arrows at a various targets in a given area.

 

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