EQST0002 0 9806 1 %1 %2 %3 %4 %5 %6 %7 %8 %9 100 Your target is out of range, get closer! 101 Target player not found. 102 Duplicate Lore Item deleted. 103 Duplicate Lore Item deleted. There was one already in your bank. 104 Trade cancelled, duplicated Lore Items would result. 105 You cannot seem to develop an affinity for this place. Try a city. 106 This spell does not work here. 107 This spell does not work on this plane. 108 You cannot see your target. 109 All ability timers reset. 110 Your body rushes with courage as you hear the war cry! 111 You must hold an item on your cursor from which bone can be created. 112 This is not a valid item from which to create bone. 113 The next group buff you cast will hit all targets in range. 114 You escape from combat, hiding yourself from view. 115 You escape from combat. 116 Your ability failed. Timer has been reset. 117 You must learn advanced trade skills in the field. 118 You have no more room. The item falls to the ground. 119 Alternate Experience is *OFF*. 120 All experience gained is currently going towards your normal experience bar. 121 Alternate Experience is *ON*. 122 Could not find specified PC! Usage: /alternate reset 123 You can't hit them from here. 124 Your target is too far away, get closer! 125 You can't attack while stunned! 126 Your will is not sufficient to command this weapon. 127 Your pet's will is not sufficient to command its weapon. 128 You unleash a flurry of attacks. 129 You failed to disarm the trap. 130 It's locked and you're not holding the key. 131 This lock cannot be picked. 132 You are not sufficiently skilled to pick this lock. 133 You opened the locked door with your magic GM key. 134 Ability out of range! 135 This is not an ability that can be activated! 136 You are not sufficient level to use this item. 137 You cannot remove this effect. 138 You gain experience!! 139 You gain party experience!! 140 You must spend some of your ability points. You will no longer gain ability points. 141 Your hands are now magic weapons 142 You may now choose to alter your alignment. Type /alignment to see your options. 143 Your bow shot did double dmg. 144 You must target a player to bandage. 145 Your deity forbids you to bandage this player. 146 You can't bandage without bandages, go buy some. 147 You are being bandaged. Stay relatively still. 148 You can't try to forage while attacking. 149 You must be standing to forage. 150 You have scrounged up some fishing grubs. 151 You have scrounged up some water. 152 You have scrounged up some food. 153 You have scrounged up some drink. 154 You have scrounged up something that doesn't look edible. 155 You fail to locate any food nearby. 156 You are already fishing! 157 You must be on dry land to fish. 158 You can't fish while holding something. 159 You can't start fishing while attacking! 160 You can't fish without a fishing pole, go buy one. 161 You need to put your fishing pole in your primary hand. 162 You can't fish without fishing bait, go buy some. 163 You cast your line. 164 You're not scaring anyone. 165 You stop fishing and go on your way. 166 Trying to catch land sharks perhaps? 167 Trying to catch a fire elemental or something? 168 You didn't catch anything. 169 Your fishing pole broke! 170 You caught, something... 171 You spill your beer while bringing in your line. 172 You lost your bait! 173 Your spell fizzles! 174 You can't cast spells while invulnerable! 175 You can't cast spells while stunned! 176 You are no longer feigning death, because you cast a spell. 177 Your complete heal would not take hold at this time. 178 Any further potion consumption would be toxic to your system. 179 You cannot use this item unless it is equipped. 180 You miss a note, bringing your song to a close! 181 Your race, class, or deity cannot use this item. 182 Item is out of charges. 183 You cannot sing this song here! 184 Magical energies prevent you from casting this spell at this location. 185 This spell only works on Luclin. 186 You can not summon a mount here. 187 You can only summon a mount on dry land. 188 You can not summon a mount in this form. 189 You are already on a mount. 190 You can not change into this form while on a mount. 191 Your target has no mana to affect 192 This building's structure emanates a magical force barring this spell from taking hold. 193 A voice whispers in your mind, 'There are no heroes here...., Well, maybe one! 194 A voice whispers in your mind, 'There are no heroes here....' 195 This building's structure emanates a magical force barring your spell from taking hold. 196 You must first target a group member. 197 Your spell is too powerful for your intended target. 198 You must first target the group member you wish to sacrifice. 199 Insufficient Mana to cast this spell! 200 You must first target the group member you wish to translocate to the safe point. 201 You must first target the group member you wish to summon. 202 You must first target the group member you wish to translocate. 203 This being is not a worthy sacrifice. 204 This being is too powerful to be a sacrifice. 205 You cannot sacrifice yourself. 206 You must keep your held slot empty until the response is received. 207 You *CANNOT* cast spells, you have been silenced! 208 Spell can only be cast during the day. 209 Spell can only be cast during the night. 210 That spell can not affect this target PC. 211 This spell only works in Velious. 212 You need to at least be conscious to sing! 213 You must stand upright and still in order to cast! 214 You must first select a target for this spell! 215 You must first target a living group member whose corpse you wish to summon. 216 This spell only works on summoned beings. 217 This spell will only work on your pet. 218 This spell only works on things that are flying. 219 This spell only works on the undead. 220 This spell only works on the plants. 221 This spell only works on corpses. 222 This spell only works on animals. 223 This spell only works on insects. 224 You can't drain yourself! 225 This spell only works on specific giants. 226 This spell only works on specific dragons. 227 This spell only works on specific coldain. 228 This spell only works on the giants. 229 This spell only works on the dragons. 230 This corpse is not valid. 231 This player cannot be resurrected. The corpse is too old. 232 Your deity forbids you to resurrect this creature! 233 You must hold an item to cast the spell upon. 234 You can only cast this spell in the outdoors. 235 You can only cast this spell in dungeons. 236 Spell recast time not yet met. 237 Spell recovery time not yet met. 238 Your Portal fails to open. 239 Your target cannot be mesmerized. 240 Your target cannot be mesmerized (with this spell). 241 Your target is immune to the stun portion of this effect. 242 Your target is immune to changes in its attack speed. 243 Your target is immune to fear spells. 244 Your target is immune to changes in its run speed. 245 You are unable to change form here. 246 You cannot have more than one pet at a time. 247 You cannot have more than one mount at a time. 248 Your target is too high of a level for your charm spell. 249 You don't have the correct component to travel to Luclin. 250 You must have Luclin installed to travel to Luclin. 251 That spell can not affect this target NPC. 252 You are not yet experienced enough to pass through an inter-planar portal. 253 This pet may not be made invisible. 254 You are no longer feigning death, because a spell hit you. 255 You do not have a pet. 256 Your pet is the focus of something's attention. 257 You can only translocate others! 258 Your target cannot be banished. 259 You cannot seem to develop an affinity for this place. Try a city. 260 Your gate is too unstable, and collapses. 261 You cannot sense any of your corpses in this zone. 262 You cannot sense any corpses for this PC in this zone. 263 Your spell did not take hold. 264 Your target has resisted your attempt to mesmerize it. 265 Your affliction has been cured by a magical enchantment 266 You cannot have more than one Eye at a time. 267 This NPC cannot be charmed. 268 Your target looks unaffected. 269 Stick to singing until you learn to play this instrument. 270 You regain your concentration and continue your casting. 271 Your spell would not have taken hold on your target. 272 You are missing some required components. 273 Your charm spell has worn off. 274 Your fear spell has worn off. 275 You feel yourself starting to appear. 276 You are no longer feigning death, because you moved. 277 The war cry fades. 280 You must wait longer before you can taunt. 281 Your specialize skills have all been set to 49. 282 You had no significant specialize skills to reset. 283 You cannot become a member of Discord on this server. 284 The Gods did not reward you for this kill. 285 Guild Member NOT removed, you are not in the same guild as target. 286 Guild Member NOT removed, you are not of sufficient guild level. 287 Guild Member NOT removed, target not found. 288 Guild member removed successfully. 289 You regain some experience from resurrection. 290 Duplicate Lore Items are not allowed. 291 I will not buy NORENT or NODROP items 292 You must wait before you can split group money. 293 Target other group buff is *ON*. 294 Target other group buff is *OFF*. 295 This ability does not work with bard songs. 296 You must have your held slot open, sacrifice fails. 297 Your sacrifice refuses to give himself to the gods. 298 You are already in a trade. 299 Your target is already in a trade. 300 You must stand up first! 301 If you consumed any more food you would explode! 302 If you consumed any more drink you would explode! 303 I don't see anyone by that name around here... 304 You cannot report your text buffer at this time. 305 You have disarmed the trap. 306 You do not Sense any traps. 307 You are not high enough rank to perform this guild operation. 308 You cannot create anything until your held slot is empty. 309 Only wizards may use this container. 310 Only magicians may use this container. 311 Only necromancers may use this container. 312 Only enchanters may use this container. 313 Only High Elves may use this forge. 314 Only Dark Elves may use this forge. 315 Only Ogres may use this forge. 316 Only Dwarves may use this forge. 317 Only Gnomes may use this forge. 318 Only Barbarians may use this forge. 319 Only Iksars may use this forge. 320 Only Humans may use this forge. 321 Only Halfings may use this tailoring kit. 322 Only Erudites may use this tailoring kit. 323 Only Wood Elves may use this tailoring kit. 324 Only Wood Elves may use this fletching kit. 325 Only Iksar may use this pottery wheel. 326 Only Trolls may use this forge. 327 Only Wood Elves may use this forge. 328 Only Halflings may use this forge. 329 Only Erudites may use this forge. 330 This forge did not accept that combination of items, try another forge. 331 This tailoring kit did not accept these items, try another kit. 332 This fletching kit did not accept these items, try another kit. 333 This pottery wheel did not accept these items, try another wheel. 334 You cannot combine these items in this container type! 335 You have no skill in alchemy. 336 You lacked the skills to fashion the items together. 337 Those items did not combine in those quantities to produce anything. 338 You can no longer advance your skill from making this item. 339 You have fashioned the items together to create something new! 340 You have fashioned the items together to create an alternate product. 341 You have fashioned the items together to create an unexpected product. 342 You must wait longer before you can hide or evade. 343 You have momentarily ducked away from the main combat. 344 Your attempts at ducking clear of combat fail. 345 You failed to hide yourself. 346 You have hidden yourself from view. 347 You are as quiet as a cat stalking its prey. 348 You are as quiet as a herd of running elephants. 349 You magically mend your wounds and heal considerable damage. 350 You mend your wounds and heal some damage. 351 You have worsened your wounds! 352 You have failed to mend your wounds. 353 You're not following the correct deity to scribe this scroll. 354 You must wait longer before you can attempt to beg. 355 You must wait longer before you can attempt to steal. 356 You could feel that cool metal on your fingers, better luck next time. 357 You suddenly feel something tug on your coin purse!! 358 You yell for help! 359 You made a clean get away. 360 Those weren't only coins you grabbed, now would be a good time to run! 361 Your coin purse suddenly feels lighter. 362 You are not able to pickpocket this player, try another. 363 You are no longer feigning death, because you stood up. 364 You are no longer feigning death, because you knelt. 365 You are no longer feigning death, because you sat down. 366 You are no longer feigning death, because you crouched. 367 You have not detected any traps. 368 You are too far away from that trap to affect it. 369 You cannot see that trap to disarm it. 370 You fail to disarm the detected trap. 371 You cannot loot this Lore Item. You already have one. 372 You cannot loot this item no room in your inventory. 373 You may not loot containers off of another players corpse. 374 You may not loot Weapon slot items off of another players corpse. 375 You can only auction in city zones. 376 This chat command no longer functions on this server. 377 Must be a member of current guild or not guild affiliated. 378 Error changing your guild status to leader. 379 You cannot pick up a lore item you already possess. 380 Your will is not yet strong enough to enter this zone. 381 You must be sitting to apply poison. 382 This poison is too high level for you to apply. 383 :You have been added to the move request list. 384 :You cannot be added to the move request list more than once. 385 :Player Move File Busy...try again later. 386 You are too far away from your target to taunt. 387 This corpse is too old to be resurrected. 388 Someone is Logging in with your account..Cheater logs updated. 389 The corpse is too far away to summon. 390 You do not have consent to summon that corpse. 391 Only GMs can summon. 394 You cannot invite yourself. 395 You can only invite those players on your deity team. 396 You are unable to invite this person to your group because of alignment differences. 397 Not a valid consent name. 398 You cannot consent NPC's. 399 You cannot consent yourself. 400 You must wait 2 seconds between consents. 401 Incorrect message size from client. 402 You have not locked any container. 403 Only the owner may cast beneficial spells on this pet. 404 Your target can see again. 405 You need to play a percussion instrument for this song. 406 You need to play a wind instrument for this song. 407 You need to play a stringed instrument for this song. 408 You need to play a brass instrument for this song. 409 I will not fight you, but I shall banish you! 410 You have gained the ability "%T1" at a cost of %2 ability %T3. 411 You have improved %T1 %2 at a cost of %3 ability %T4. 412 You taunt %1 to ignore others and attack you! 413 You can use the ability %T1 again in %2 hour(s) %3 minute(s) %4 seconds. 414 You can use the ability %T1 again in %2 minute(s) %3 seconds. 415 The ability %T1 is not available to your class! 416 You must be level %1 to use the ability %T2! 417 You don't have any skill in the ability %T1! 418 Format: /alternateadv 419 %1 has healed you for %2 points of damage. 420 You must be closer to bandage %1. 421 You caught %1! 422 Your %1 begins to glow. 423 %1 tries to cast an invisibility spell on you, but you are already invisible. 424 %1 tries to cast a spell on you, but you are protected. 425 Your target resisted the %1 spell. 426 You resist the %1 spell! 427 You perform an exceptional heal! (%1) 428 You deliver a critical blast! (%1) 429 Summoning your corpse. 430 Summoning %1's corpse. 431 This item gives positive faction to %1. 432 This item gives negative faction to %1. 433 You are missing %1. 434 %1 was hit by non-melee for %2 points of damage. 435 Your pet's %1 spell has worn off. 436 Your %1 spell has worn off of %2. 437 Your %1 spell has worn off. 438 Taunting attacker, Master. 439 Your spell is interrupted. 440 Your pet has slain %1! 441 %1 was a trivial challenge for your party! 442 You LOST a level! You are now level %1! 443 You LOST %1 levels! You are now level %2! 444 You gain party experience!! 445 You gain experience!! 446 You have gained an ability point! You now have %1 ability point%2. 447 You have gained a level! Welcome to level %1! 448 You have gained %1 levels! Welcome to level %2! 449 Your language skills have improved. 450 You cannot be bandaged past %1 percent of your max hit points. 451 You cannot bandage your target past %1 percent of their hit points. 452 You have been give the title : %1. 453 Guild not found. 454 No roster changes allowed while at war. 455 Your target is not in a guild. 456 Your target is NOT the guild's leader. 457 War Duration Invalid. Enter a number between 1 and 14. 458 %1 has gone Linkdead. 459 You need to wait %1 more seconds before you can Mend again. 460 Your hand gets stuck in their coin purse! %1 glares at you threateningly! 461 You caught %1 trying to open your coin purse!! 462 %1 has fashioned %2. 463 %1 was not successful in making %2. 464 %1 was not successful in making %2, but made %3 as an alternate product! 465 %1 was not successful in making %2, but made %3 unexpectedly! 466 --%1 has looted a %2.-- 467 --You have looted a %1.-- 468 GUILD MOTD: %1 - %2 469 Your faction standing with %1 could not possibly get any worse. 470 Your faction standing with %1 got worse. 471 Your faction standing with %1 could not possibly get any better. 472 Your faction standing with %1 got better. 473 Your faction standing with most of the humans of Qeynos has become worse. 474 Your faction standing with most of the humans of Freeport has become worse. 475 Your faction standing with most of the erudites of Paineel has become worse. 476 Your faction standing with most of the erudites of Erudin has become worse. 477 Your faction standing with all elves has become worse. 478 Your faction standing with most halflings has become worse. 479 Your faction standing with most trolls has become worse. 480 Your faction standing with most ogres has become worse. 481 Your faction standing with most barbarians has become worse. 482 Your faction standing with most dwarves has become worse. 483 Your faction standing with most gnomes has become worse. 484 Your faction standing with most dark elves has become worse. 485 Your faction standing with most Iksar has become worse. 486 Your faction standing with most Vah Shir has become worse. 487 %1 tells you, \'You are already browsing my selection, %2.\' 488 I have %1 percent of my hit points left. 489 No longer taunting attackers, Master. 490 Taunting attackers as normal, Master. 491 This corpse's resurrection time will expire in %1 hour(s) %2 minute(s) %3 seconds. 492 This corpse's resurrection time will expire in %1 minute(s) %2 seconds. 493 This corpse will decay in %1 day(s) %2 hour(s) %3 minute(s) %4 seconds. 494 This corpse will decay in %1 hour(s) %2 minute(s) %3 seconds. 495 This corpse will decay in %1 minute(s) %2 seconds. 496 You are already at war with a guild. 497 Your target's guild is already at war. 498 New Leader %1 NOT FOUND. 499 Your target's guild does not exist. 500 New leader must be an officer in your guild. 501 Error changing your guild status to officer. 502 Error changing new leaders status to leader. 504 You can use a new discipline in %1 minutes %2 seconds. 505 You must wait longer before you can forage. 506 Level: %1 507 You must wait longer before you can feign death. 508 Player %1 is NOT a member of any guild. 509 Player %1 is a member of guild %2, status %3. 510 Cannot delete a guild while it is at war. 511 %1 shares money with the group. 512 You can only invite those players on your deity team. 513 You can only remove players in your own guild. 514 You cannot invite someone to join a guild other than your own. 515 Your target is already a member of another guild. 516 Your target is same/higher rank as you in your current guild. 517 Your target's guild is NOT at war with you. 518 You are not at war with this guild. 519 You cannot invite someone to be guild leader. You must use /guildleader. 520 You are now a Guild OFFICER (demoted from leader). 521 You are now the Guild Leader (promoted from officer). 522 You cannot have more than 1 petition on the Queue at a time 523 Player NOT found. 524 Zone of Player Unavailable. 525 Message of the Day has been set. 526 Not all group members are available..group operation failed 527 Error adding name to namelist, name probably already existed. 528 A group member has gone Linkdead. 529 You are not sufficient level to remove target from guild. 530 Error removing target from guild. 531 Target removed from guild. 532 Target Player NOT found/legal. 533 ARE YOU SURE you wish to be player kill (Pkill), to kill and be killed by other Pkill players? 534 %1 is interested in having you join %2 as a member. 535 %1 is interested in having you join %2 as an officer. 536 %1 is interested in having you join %2 as the leader. 537 Voice Recognition Microphone *ON* 538 Voice Recognition Microphone *OFF* 539 Returning to home point, please wait... 540 It begins to rain blood. 541 It begins to rain. 542 It begins to snow. 543 You have automatically declined %1's invite to join %2 as a member. 544 You have automatically declined %1's invite to join %2 as an officer. 545 You have automatically declined %1's invite to join %2 as the leader. 546 To Enable guild invites, toggle the guild invites to ON in the General options menu. 547 %1 has demoted you to regular membership. 548 %1 is interested in promoting you to guild officer. 549 %1 is interested in promoting you to guild leader. 550 WAV FILE IS VALID 551 INVALID WAV FILE 552 You are now player kill and follow the ways of Discord. 553 Your target has been cured. 554 %1 says '%T2' 555 %1 tells you, 'I am unable to wake %2, master.' 556 Recommended skill of %1 %2. Required level of %3. 557 Recommended level of %1. Required level of %2. 558 Held 559 Ear 560 Head 561 Face 562 Neck 563 Shoulders 564 Arms 565 Back 566 Wrist 567 Range 568 Hands 569 Primary 570 Secondary 571 Fingers 572 Chest 573 Legs 574 Feet 575 Waist 576 Ammo 577 Strength 578 Dexterity 579 Stamina 580 Agility 581 Wisdom 582 Intelligence 583 Charisma 584 Mana 585 Hit Points 586 Vs Magic 587 Vs Fire 588 Vs Cold 589 Vs Disease 590 Vs Poison 591 Armor Class 592 The Bazaar feature is currently disabled. 593 You are too inexperienced in your craft to even consider attempting this combination. 594 Your search reached the limit of %1 results. Please narrow your search down by selecting more options. 595 Adventurer 596 Summoning %1's corpse(s). 597 Format: /summoncorpse . 598 The Halls of Betrayal 599 Your connection to the chat-channels has been lost, try zoning to reconnect.%1 600 The Caverns of Exile 601 You currently have characters created on opposing deity alliances. You can only have characters that are on the same alliance. Please correct this by deleting the character that was recently created and has an opposing alliance with the first character you created. 602 Discord Ship 1000 You have reached the AA point cap, and cannot gain any further experience until some of your stored AA point pool is used. 1001 [GM] You have gained %1 AXP. 1002 [GM] You have gained %1 AXP and %2 EXP (%3). 1003 [GM] You have gained %1 EXP. 1004 [GM] You gained experience!! (With Class Bonus: %1, Base: %2) 1005 You gained party experience!! %1 1006 You gained experience!! 1007 %1's holy blade cleanses his target!(%2) 1008 %1's holy blade cleanses her target!(%2) 1009 %1 scores a Finishing Blow!! 1010 1011 Target : %1 NOT FOUND. 1012 You are not allowed to perform this operation 1013 You cannot Perform this Guild Operation 1014 Corpse Countdown = %1 seconds, online_status = %2, cplayer = %3 1015 Corpse Countdown = %1 seconds, online_status = 0 Cplayer[0] = 0 1016 %1 ASSASSINATES their victim!! 1017 %1's ashen hand of death causes %2's heart to stop. 1021 %1 lands a Crippling Blow!(%2) 1022 %1 staggers. 1023 %1 scores a critical hit! (%2) 1024 %1 scores a Deadly Strike!(%2) 1025 %1 resists their urge to flee. 1026 %1 overcomes their urge to flee. 1027 %1 goes into a berserker frenzy! 1028 %1's death pact has been benevolently fulfilled! 1029 %1 has been rescued by divine intervention! 1030 %1 is no longer berserk. 1031 %1 Gates. 1032 %1 says '%2' 1033 %1 regains concentration and continues casting. 1034 %1 shouts '%2' 1035 %2 1036 %1 %2 1037 %1 says Cannot open file %2 1038 %1 begins to cast the gate spell. 1039 %1 performs an exceptional heal! (%2) 1040 %1 delivers a critical blast! (%2) 1041 %1 fails to cast the gate spell due to a translocational disruption. 1042 %1 has become ENRAGED. 1043 %1 is no longer enraged. 1044 %1 goes on a RAMPAGE! 1045 %1 executes a FLURRY of attacks on %2! 1046 %1 executes an amazing attack sequence. 1047 %1 shouts, 'Guards! Guards! Stop that thief!!' 1079 :%1 1080 :Zone REPOP IMMINENT 1081 Error repopping zone..crash imminent data missing.. 1082 Emote zoned : %1 1083 Guild <%1> is now at Peace with Guild <%2> 1084 Guild <%1> is now at war with Guild <%2> 1085 Cazic Thule Shouts 'Arise my denizens and destroy the interlopers!' 1086 **A Magic Die is rolled by %1. 1087 **It could have been any number from %1 to %2, but this time it turned up a %3. 1088 %1 has defeated %2 in a duel to the death! 1089 %1 has emerged victorious in a duel to the death! 1090 Chomp, chomp, chomp... %1 takes a bite from an %2. 1091 Chomp, chomp, chomp... %1 takes a bite from a %2. 1092 Glug, glug, glug... %1 takes a drink from an %2. 1093 Glug, glug, glug... %1 takes a drink from a %2. 1094 Hit By non-melee for %3 damage. 1095 I'll teach you to interfere with me %3. 1096 Grouping with %3. 1097 How did someone as inexperienced as you get possession of this? 1098 I'll see it gets to the proper hands. 1099 I'll just consider this a gift. 1100 Why would someone as experienced as you participate in a venture like this? 1101 I will do nothing to aid beings like you. 1102 Your generosity is MOST appreciated. 1103 But I am still going to kill you. 1104 cannot find who gave me this item. 1105 I have no need for this item %3, you can have it back. 1106 Thanks for the %3 %4. 1107 Thanks for the item %3. 1108 Thanks for the money %3. 1109 ARGGHH...My Weapon! 1110 Oh look..a talking lump of refuse..how novel! 1111 Is that your BREATH..or did something die in here..now go away! 1112 I didn't know Slime could speak common..go back to the sewer before I lose my temper. 1113 I wonder how much I could get for the tongue of a blithering fool..leave before I decide to find out for myself. 1114 You need to prove your dedication to our cause before I can discuss such matters with you. 1115 Your loyalty to our ideals has yet been proven. 1116 I'm not sure I can entrust you with this information yet. 1117 Come back when you have done more to further our campaign. 1118 Someone with your skills is more suited to beetle slaying..now run along. 1119 I think I saw a gnoll pup you could probably defeat, a few miles back. 1120 It's much safer for you to spend time fishing than on a dangerous issue like this. 1121 This matter is far too advanced for you to handle..come back after you've killed a few more large rats. 1122 It would be beneath you to bother with such issues. 1123 You are too experienced for such a task. 1124 Someone of your abilities would be wasted on this matter. 1125 You should not bother with such mundane issues. 1126 I don't like to speak to your ilk much less sell to them! 1127 Time to die %3. 1128 I am now accepting quests. 1129 I am no longer accepting quests. 1130 Changing position, Master. 1131 Sorry, Master..calming down. 1132 Following you, Master. 1133 Guarding you, Master. 1134 Guarding with my life..oh splendid one. 1135 As you wish, oh great one. 1136 My leader is %3. 1137 I follow no one. 1138 Waiting for your order to attack, Master. 1139 I beg forgiveness, Master. That is not a legal target. 1140 cannot find %3 to give_item. 1141 Data ERR:I have no item to give you. 1142 My comrades will avenge my death. 1143 I'm sorry, I am busy right now. 1144 Welcome to my shop, %3. 1145 Hello there, %3. How about a nice %4? 1146 Greetings, %3. You look like you could use a %4. 1147 Hi there %3, just browsing? Have you seen the %4 I just got in? 1148 Welcome to my shop, %3. You would probably find a %4 handy. 1149 Ahh..look, free entertainment. Can I have your stuff if you die?? 1150 Hmm..I wonder who is going to win? 1151 It seems you two have a problem, better not involve me in it! 1152 I wouldn't fight here for too long if I were you! 1153 BAH! You're no fun anymore! 1154 I don't like to speak to %T3 much less sell to them! 1155 It's %T3 like you that are ruining the continent...get OUT! 1156 Isn't there some kind of ordinance against %T3 crawling out from under their rocks? 1157 %T3 like you don't have any place in my shop..now make way for welcome customers. 1158 I thought scumbag %T3 like you just stole whatever they need. Now GET OUT! 1159 I don't have anything to do with %T3..move along. 1160 I don't have anything to do with your little gang..move along. 1161 It's not enough that you %T3 have ruined your own land. Now get lost! 1162 I have something here that %T3 use..let me see...it's the EXIT, now get LOST! 1163 Don't you %T3 have your own merchants? Whatever, I'm not selling anything to you! 1164 Members of your little "club" have ruined things around here..get lost! 1165 I don't have anything to do with your damned club..move along. 1166 Creatures like you make me sick..the things you do..get out of here Pagan! 1167 After all the things you've done..the things you believe in..leave my shop! 1168 Actions speak louder than beliefs, and I despise both your actions and all you believe in. 1169 Get out of here now! 1170 I am tolerant by nature..but infidels like you push me past my limit..get out! 1171 I cannot abide you or your actions against all that is right..BE GONE! 1172 I really hate %T3 like you! 1173 %T3 like you always bring out the worst in me! 1174 It's %T3 like you that insult all of Norrath! 1175 %T3 like you are an affront to my senses! 1176 Filthy %T3 like you must die! 1177 It's %T3 like you who have ruined your own lands. You'll not ruin mine! 1178 %T3 like you are better left dead than alive. 1179 %T3 have no place in our realm! 1180 Your actions and history are a personal affront to all I stand for! 1181 I shall rid the land of another infamous villain! 1182 Your foul deeds have earned my contempt! 1183 Your intolerable reputation insults all in this realm! 1184 Your beliefs are an insult to us all! 1185 It's time for you to take your blasphemy into the next realm! 1186 Heathen! Unbeliever! Norrath must be cleansed! 1187 Your faithless devotion to a false god leaves me no choice! 1188 Your guild must be destroyed! 1189 This %3 looks nice. 1190 This looks nice. 1191 You will not evade me %3! 1192 You have the audacity to beg from me??! 1193 Stop Thief! <%3> 1194 I Despise beggars, they are not fit to live. 1195 Here %3 take this and LEAVE ME ALONE! 1196 Here take this and LEAVE ME ALONE! 1197 point 1198 I will see you DEAD before I sell anything to you! 1199 I don't have time for that now. 1200 Can't you see I'm doing something here? 1201 I am not open for business right now. 1202 Catch me some other time, I am working on something else now. 1203 I don't train insects I squash them. 1204 Greetings %3 nice to see you. 1205 Up for some training %3? 1206 Welcome %3, let's get to work! 1207 Nice to see you working on your skills %3. 1208 Good Journey to you %3. 1209 Bring pride upon our name %3. 1210 See you soon %3. 1211 Use your skills wisely %3. 1212 cannot find who gave me this money. 1213 Thanks for the money %3. 1214 Thanks for the money %3. 1215 points 1216 None 1217 None2 1218 %1's spell fizzles! 1219 A missed note brings %1's song to a close! 1220 %1`s warder 1221 %1`s familiar 1222 %1`s Mount 1223 %1's corpse 1224 Eye of %1 1225 %1 pet 1226 This spell only works on people who are level %1 and under. 1227 This corpse is waiting to expire. 1228 Your items will no longer stay with you when you respawn on death. You will now need to return to your corpse for your items. 1229 You will now lose experience when you die. 1230 Your %1 flickers with a pale light. 1231 Your %1 pulses with light as your vision sharpens. 1232 Your %1 feeds you with power. 1233 You feel your power drain into your %1. 1234 Your %1 seems drained of power. 1235 Your %1 feels alive with power. 1236 Your %1 sparkles. 1237 Your %1 grows dim. 1238 Your %1 begins to shine. 1239 NOCLASSERS 1240 Warriors 1241 Clerics 1242 Paladins 1243 Rangers 1244 Shadowknights 1245 Druids 1246 Monks 1247 Bards 1248 Rogues 1249 Shamans 1250 Necromancers 1251 Wizards 1252 Magicians 1253 Enchanters 1254 Beastlords 1255 Berserkers 1256 Your Race 1257 Humans 1258 Barbarians 1259 Erudites 1260 Wood Elves 1261 High Elves 1262 Dark Elves 1263 Half Elves 1264 Dwarves 1265 Trolls 1266 Ogres 1267 Halflings 1268 Gnomes 1269 Iksar 1270 Vah Shir 1271 Glug, glug, glug... %1 takes a swig of %2. 1272 EverQuest cannot find the zone file '%1' in the directory that you are currently running EverQuest from. Please check and make sure that you do not have more than one directory with EverQuest installed. If so, you may be running from the wrong directory. For assistance with this problem, please call (858) 537-0898, or visit our website at http://www.everquest.com. 1273 EverQuest cannot load the zone file \"%1\" in the directory that you are currently running EverQuest from. The file is present but it may be corrupt. \n\nPlease either reinstall or delete and re-patch this file. \n\nFor assistance with this problem, please call (858)-537-0898, or visit our website at http://www.everquest.com. 1274 EverQuest has encountered a Renderer Startup Error. (Unable to create render context)\n\nFor assistance with this problem, please call (858) 537-0898, or visit our website at http://www.everquest.com. 1275 Returning to your own perspective. 1276 I can't find a player named %1! 1277 Successful change to %1's perspective. 1278 You are now controlling %1 (shame on you) 1279 Player is beneath the world in %1 at %2, %3, %4, moving to safe point. 1315 badword 1316 Bad Words Filter 1317 guildsay 1318 Guild Say 1319 social 1320 Socials 1321 gsay 1322 Group Say 1323 shout 1324 Auctions 1325 Shouts 1326 auction 1327 ooc 1328 OOC 1329 mymisses 1330 My Misses 1331 othersmisses 1332 Others Misses 1333 atkmissesme 1334 Attacker Misses Me 1335 PC Spells 1336 pcspells 1337 npcspells 1338 NPC Spells 1339 bardsongs 1340 Bard Songs 1341 dmgshield 1342 Damage Shields 1343 critspells 1344 Critical Spells 1345 critmelee 1346 Critical Melee 1347 %1 *ALL* 1348 %1 *OFF* 1349 %1 *GRP* 1350 %1 *ME* 1351 %1 *ON* 1352 otherhits 1353 Others Hits 1354 Usage: /filter 1355 Toggle text filters on or off. 1356 can be one of the following: 1357 badword, guildsay, social, gsay (for group say), 1358 shout, auction, ooc, mymisses, othersmisses, 1359 otherhits, atkmissesme, pcspells, npcspells, 1360 bardsongs, dmgshield, critspells, critmelee 1361 You receive%1 from %2 for the %3(s). 1362 Error. Tried to sell possessions that were NULL. 1363 Error. Tried to sell possessions in container that were NULL. 1364 %1 tells you, 'I'm not interested in buying that at this time.' 1365 The merchant 1366 Got a bogus item, deleting it 1367 BAD IMAGE NUMBER ON EQ %1 1368 BAD CHARGES ON STACKABLE. DELETING %1 1369 You sense a trap in this direction. 1370 You may not loot that item from this corpse. 1371 You are unable to change form here. 1372 FAILED TO CHECKOUT PETITION. IT IS ALREADY CHECKED OUT OR HAS BEEN DELETED. 1373 USER TEXT: %1 1374 Your new surname was rejected. Please try a different name. 1375 Congratulations, %1 %2, your surname was approved. 1376 The item you were interested in has already been sold. 1377 Your guild has been disbanded! You are no longer a member of any guild. 1378 Could not purchase. You may only possess one of those items at a time. 1379 You were unable to restore the corpse to life, but you may have success with a later attempt. 1380 Unable to retrieve soulmark information because other Guide functions are active. Exit guide screen to inquire. 1381 That id has no soul mark information associated with it. To add use /praise or /warn. 1382 You are now able to kill anyone (or be killed) as if you were an NPC. 1383 %1 has declined your challenge to duel to the death. 1384 %1 has already accepted a duel with someone else. 1385 %1 is considering a duel with someone else. 1386 BAD IMAGE NUMBER ON CON %1 1387 BAD IMAGE NUMBER ON NOTE %1 1388 Swapping Spell Book Scribe slots. 1389 MOVE ITEM CHARGE FAILED IN CLIENT APPLICATION. 1390 MOVE ITEM FAILED IN CLIENT APPLICATION. 1391 %1 HAS BEEN STRUCK DOWN BY THE GODS. 1392 Thou hast been expelled by the gods! 1393 You have been summoned! 1394 You have control of yourself again. 1395 You gain party experience!! 1396 The new player guild was created. 1397 Failed to create new player guild. If the guild leader is offline, you must use /createguildoffline. 1398 The bandaging is complete. 1399 %1 has joined the group. 1400 You told %1, '%2' 1401 You are inspecting %1. 1402 %1 is too far away to inspect. Get closer. 1403 You cannot assist yourself! 1404 %1 is looking at your equipment... 1405 %1 has permission to drag corpse %2. 1406 Someone else is using that. Try again later. 1407 You have the helm captain. 1408 %1 has defeated %2 in a duel to the death! %3 has fled like a cowardly dog! 1409 Your challenge to duel %1 has been cancelled. 1410 %1 says,%2 '%3' 1411 in %1, 1412 in an unknown tongue, 1413 %1 BROADCASTS, '%2' 1414 %1 tells the group,%2 '%3' 1415 %1 tells the guild,%2 '%3' 1416 %1 tells you,%2 '%3' 1417 Sorry, I am A.F.K. 1418 AFK Message: 1419 Sorry, I am A.F.K. (Away From Keyboard) right now. 1420 %1 shouts,%2 '%3' 1421 %1 auctions,%2 '%3' 1422 %1 says out of character, '%2' 1423 %1 petitions, '%2' 1424 %1 has accepted your challenge to duel to the death! Fight! 1425 %1 GMSAYS, '%2' 1426 %1 has challenged you to duel to the death! 1427 You have given %1 permission to drag your corpse in %2. 1428 You have denied %1 permission to drag your corpse in %2. 1429 %1 is a member of your guild. 1430 %1 is an officer of your guild. 1431 %1 is the leader of your guild. 1432 The bandaging is complete. 1433 The person you were bandaging has died. 1434 The person you were bandaging has left. 1435 The person you were bandaging has moved away. 1436 You have moved and your attempt to bandage has failed. 1437 You give%1 to %2. 1438 You receive %1 copper %2. 1439 from %1 1440 You receive %1 silver %2. 1441 You receive %1 gold %2. 1442 You receive %1 platinum %2. 1443 ERROR. Tried to lock a chest when one is locked already. 1444 'I'm not interested in trading with anyone at all.' 1445 I'm only interested in trading with members of my group.' 1446 %1 tells you, 'I'm busy right now.' 1447 %1 is interested in making a trade. 1448 %1 has cancelled the trade. 1449 The trade has been cancelled. 1450 You have cancelled the trade. 1451 %1 tells the party,'%2'. 1452 You receive %1 Platinum from %2. 1453 You receive %1 Gold from %2. 1454 You receive %1 Silver from %2. 1455 You receive %1 Copper from %2. 1456 %1 has fallen to the ground. 1457 You successfully picked the lock. 1458 You successfully disarmed the trap. 1459 The door says, '%1'. 1460 You received a %1 from %2. 1461 You lose control of yourself! 1462 You can't reach that, get closer. 1463 Retrieving messages. Please wait... 1464 You must get closer to the Message Board to read it. 1465 %1 tells you, 'Welcome to my bank!' 1466 Auto attack off. 1467 You are not a member of the %1 class guild. Begone. 1468 That Trader is currently with a customer. Please wait until their transaction is finished. 1469 You can not buy items from yourself. 1470 Human 1471 Barbarian 1472 Erudite 1473 Wood Elf 1474 High Elf 1475 Dark Elf 1476 Half Elf 1477 Dwarf 1478 Troll 1479 Ogre 1480 Halfling 1481 Gnome 1482 Iksar 1483 Vah Shir 1484 Unknown 1485 Merchant 1486 Banker 1487 Warrior GM 1488 Cleric GM 1489 Paladin GM 1490 Shadowknight GM 1491 Ranger GM 1492 Druid GM 1493 Monk GM 1494 Bard GM 1495 Rogue GM 1496 Shaman GM 1497 Necromancer GM 1498 Wizard GM 1499 Magician GM 1500 Enchanter GM 1501 Beastlord GM 1502 Warrior 1503 Champion 1504 Myrmidon 1505 Warlord 1506 Cleric 1507 Vicar 1508 Templar 1509 High Priest 1510 Paladin 1511 Cavalier 1512 Knight 1513 Crusader 1514 Shadow Knight 1515 Reaver 1516 Revenant 1517 Grave Lord 1518 Ranger 1519 Pathfinder 1520 Outrider 1521 Warder 1522 Druid 1523 Wanderer 1524 Preserver 1525 Hierophant 1526 Monk 1527 Disciple 1528 Master 1529 Grandmaster 1530 Bard 1531 Minstrel 1532 Troubadour 1533 Virtuoso 1534 Rogue 1535 Rake 1536 Blackguard 1537 Assassin 1538 Shaman 1539 Mystic 1540 Luminary 1541 Oracle 1542 Necromancer 1543 Heretic 1544 Defiler 1545 Warlock 1546 Wizard 1547 Channeler 1548 Evoker 1549 Sorcerer 1550 Magician 1551 Elementalist 1552 Conjurer 1553 Arch Mage 1554 Enchanter 1555 Illusionist 1556 Beguiler 1557 Phantasmist 1558 Beastlord 1559 Primalist 1560 Animist 1561 Savage Lord 1562 The item you are holding does not appear to be magical. 1563 You sense a corpse in this direction. 1564 General Notification 1565 Please press OK. 1566 You agreed to be sacrificed. 1567 You have been bound to this city. 1568 The time for you to reply to the request has expired. 1569 You declined the request to be sacrificed. 1570 You declined the request to be translocated. 1571 %1 tells you, 'Your inventory appears full! How can you buy more?' 1572 %1 tells you, 'Hold your horses there! One thing at a time!' 1573 %1 tells you, 'You already have that Lore Item on your person or in the bank. You cannot have more than one of a particular Lore Item at a time.' 1574 %1 tells you, 'I'm not interested in buying your house keys! 1575 %1 tells you, 'I'm not interested in buying that! It's worthless! 1576 Name is not valid. 1577 You must spend all of your ability points before continuing. 1578 1579 Choose a valid starting city. 1580 Submitting name to server for approval. Please Wait. 1581 Name has been rejected. Please choose another. 1582 You will not be able to create an Iksar unless you get the Ruins of Kunark upgrade. 1585 You will not be able to create a Vah Shir unless you get the Shadows of Luclin upgrade. 1588 You will not be able to create a Beastlord unless you get the Shadows of Luclin upgrade. 1591 You can only have one character on this server. 1592 AGNOSTIC 1593 THE PLAGUEBRINGER 1594 THE KING OF THIEVES 1595 THE FACELESS 1596 THE PRINCE OF HATE 1597 THE RAINKEEPER 1598 THE QUEEN OF LOVE 1599 THE LIGHTBEARER 1600 THE PRIME HEALER 1601 THE OCEANLORD 1602 THE TRANQUIL 1603 THE BURNING PRINCE 1604 THE DUKE OF BELOW 1605 THE SIX HAMMERS 1606 THE WURMQUEEN 1607 THE MOTHER OF ALL 1608 THE WARLORD 1609 Agnostics will not commit to a belief in 1610 the existence or non-existence of any deity. 1611 BERTOXXULOUS - THE PLAGUEBRINGER 1612 Followers of Bertoxxulous believe the only 1613 truth on Norrath is that everything dies. 1614 They view the decay of flesh as a thing of 1615 ultimate beauty. The subtle purples of a 1616 fresh bruise, the almost iridescent yellow/ 1617 green of an infested pustule, are but a few 1618 of the things that His followers relish. It 1619 is not surprising that many of His followers 1620 pursue the dark art of necromancy, for to 1621 them nothing is more desirable than to be 1622 surrounded by beings who, even in undeath, 1623 continue to rot and decay. Do not take this 1624 to mean that His followers are suicidal or 1625 seek a quick death. To the contrary, they 1626 wish to live long, painful lives, spreading 1627 their dark, diseased stain across all Norrath. 1628 BRISTLEBANE - KING OF THIEVES 1629 Followers of Bristlebane believe in having 1630 fun at the expense of nearly all else. Bards, 1631 rogues, jesters, gamblers, and gypsies are 1632 all typical followers. They are almost 1633 always very charming, clever, and witty: 1634 traits all His followers should strive to 1635 possess. Mischief in all its forms is 1636 encouraged. Practical jokes are performed 1637 as if they were the highest rituals. Very 1638 few of His followers are outright wicked in 1639 their desires, but it is best to keep at 1640 least one eye on your purse if they are 1641 about. And never let one deal you a hand of 1642 King's Court. 1643 CAZIC-THULE - THE FACELESS 1644 Followers of Cazic-Thule fear their Lord and 1645 believe that only by causing terror in 1646 others will they be spared His vengeful 1647 wrath. They strive to beat down and 1648 suppress all hope. Fear rules their lives 1649 and through fear they rule the lives of 1650 others. Pain, misery, violence, torture, 1651 and living sacrifice are the tools of a 1652 Cazicite. Many lizardman tribes are devout 1653 followers, but His number of humanoid 1654 patrons grows daily, a cold shadow slowly 1655 engulfing the bright spots of Norrath in a 1656 twisted nightmare of horror and pain. 1657 INNORUUK - THE PRINCE OF HATE 1658 Followers of Innoruuk include nearly the 1659 entire dark elven race, who regard Him as 1660 their 'Father'. They believe that Hate is a 1661 creative force, or rather 'THE' creative 1662 force in the universe. Creativity is born 1663 of destruction. Love and kindness are tools 1664 for those too ignorant to know what they 1665 want or too cowardly to do what is necessary 1666 to obtain their ends. It is only through 1667 the total disdain of one's enemies that one 1668 can gain true power over them. Pity and 1669 mercy have no power when confronted with 1670 contempt and viciousness. It is the honest 1671 belief of His followers that if they were to 1672 hate strong enough, they could destroy all 1673 of Norrath. 1674 KARANA - THE RAINKEEPER 1675 Followers of Karana believe in the absolute 1676 power of storms. They worship the life 1677 giving power of the rain and respect the 1678 destructive force of a sandstorm or 1679 hurricane. The followers of Karana are 1680 rural humanoids - farmers, ranchers, hunters, 1681 and the like. They will often offer shelter 1682 from the elements to strangers. Many Karana 1683 followers live a nomadic lifestyle, 1684 traveling where the winds take them. They 1685 are humble, generous people who value 1686 strength and honesty and brook no disrespect 1687 of Karana and His work for they know it is 1688 only through His wisdom and kindness that 1689 all of Norrath is not consumed in an eternal 1690 tempest. 1691 EROLLISI MARR - THE QUEEN OF LOVE 1692 Followers of Erollisi Marr cling to the 1693 belief that love conquers all. It should be 1694 pointed out that while love is a generally 1695 peaceful concept, Erollisi's worshippers are 1696 not pacifists. They would like to live in a 1697 world where everyone loves everyone else and 1698 violence does not exist but they are not 1699 naive enough to think that Norrath is that 1700 world. They have passionate loves of people, 1701 places, and ideals, and are more than 1702 willing to fight and die to preserve those 1703 things. The dream of every follower of 1704 Erollisi is to die in selfless defense of 1705 someone or something they love. Many 1706 paladins hear the true calling of their 1707 hearts and follow Erollisi Marr. 1708 MITHANIEL MARR - THE LIGHTBEARER 1709 Followers of Mithaniel Marr believe that 1710 valor is what separates civilized beings 1711 from beasts. His followers live by a strict 1712 moral code that prizes truth, honor, and 1713 charity. They are champions of the 1714 downtrodden and the most noble of warriors. 1715 His followers strive to rid Norrath of all 1716 things dark and evil, often sacrificing 1717 themselves in this never ending quest. They 1718 will not rest until the day when all of 1719 Norrath is cleansed in Mithaniel's light. 1720 They take themselves and their duty very 1721 seriously, and have little patience for 1722 mischief or mayhem. Many paladins are 1723 devout servants of Mithaniel Marr. 1724 RODCET NIFE - THE PRIME HEALER 1725 Followers of Rodcet Nife take an oath 1726 to fight disease and death until one or the 1727 other finally claims them. They are very 1728 generous and humble, asking little more from 1729 their beneficiaries than that they pass 1730 on the kindness to others. They are not 1731 content to deal with the effects of disease 1732 and death after they occur and vigorously 1733 seek to destroy the sources of these evils. 1734 Healers and mystics are typical followers, 1735 but many noble rangers and paladins also 1736 have taken the Nife Oath. They believe that 1737 through faith in the Prime Healer, the 1738 wounded heart of the universe shall one day 1739 be mended, and death's dark shadow will 1740 never be seen again. 1741 PREXUS - THE OCEANLORD 1742 Followers of the Oceanlord believe true 1743 power lies in the vast depths of Norrath's 1744 oceans. They believe that eons ago, life 1745 first formed in the murky depths and that 1746 one day, the oceans shall rise again to 1747 embrace the faithful and consume those who 1748 are unworthy. The Oceanlord's servants tend 1749 to live and work near, on, or beneath large 1750 bodies of water. They seek to spread the 1751 word of Prexus to all who will hear and 1752 defend the oceans and seas of Norrath 1753 against any who would cause them harm. 1754 Many sailors and fisherman are followers of 1755 Prexus. 1756 QUELLIOUS - THE TRANQUIL 1757 Followers of the Tranquil seek peace. They 1758 are not strict pacifists, however, and will 1759 fight to defend themselves and those they 1760 care about. The peace they seek is an inner 1761 one. They wish to know all there is to know 1762 about themselves and the world around them. 1763 They thirst for the knowledge of their true 1764 selves and strive to help others attain 1765 enlightenment. It is through the sharing of 1766 this knowledge that they believe universal 1767 peace can be obtained. If every creature 1768 fully understood itself and its neighbors, 1769 there would be no need for conflict or war. 1770 Followers of Quellious typically follow a 1771 nomadic lifestyle, constantly questing for 1772 knowledge and hoping to find themselves 1773 along the way. 1774 SOLUSEK RO - THE BURNING PRINCE 1775 Followers of Solusek Ro believe in the raw 1776 and unbridled power of fire. Fire birthed 1777 the world and in fire shall it be consumed. 1778 True aggressive action is the only way for 1779 one to obtain what is desired. Power is 1780 gained by superior force. Followers of Ro 1781 have little fear. They are bold and brash 1782 and say what they mean and do what they say. 1783 Social graces are something they neither 1784 possess nor desire. They demand the respect 1785 of their peers and more often than not, earn 1786 it as well. Those who seek true elemental 1787 power follow Solusek Ro, and thus many 1788 wizards turn to His burning embrace. 1789 BRELL SERILIS - THE DUKE OF BELOW 1790 Followers of Brell Serilis believe that the 1791 surface world is a waste of space. They 1792 find true happiness in the caves, caverns, 1793 and tunnels that perforate the belly of 1794 Norrath. But this is one of the few points 1795 that all the followers of Brell Serilis can 1796 agree upon. There are many different 1797 factions who all worship Brell. The 1798 Runny Eye goblin clan claims that He is 1799 their father, much to the disgust of the 1800 dwarves of Kaladim, who know that the 1801 dwarves are the true children of Serilis. 1802 The vicious gnolls of Paw disagree 1803 entirely, for was it not Brell who sculpted 1804 them out of the sacred Clay of Cosgrove? 1805 Followers of Brell Serilis can be found, 1806 in one form or another, nearly anywhere you 1807 enter the Underfoot of Norrath. 1808 THE TRIBUNAL - THE SIX HAMMERS 1809 Followers of The Tribunal seek one thing 1810 above all else: justice. While some claim 1811 to express this desire by pursuing careers 1812 as guards or magistrates, true believers in 1813 the Tribunal do not recognize the rights of 1814 any court on Norrath and enforce the 1815 Tribunal's sense of ultimate justice on the 1816 rest of the population. Retribution, 1817 vengeance, and punishment are sacred duties. 1818 Followers of the Tribunal are methodical, 1819 patient and just. They must be so, for it 1820 is their belief that if they punish an 1821 innocent, the Tribunal will pass judgment 1822 against them, and doom them to an eternity 1823 of endless torment. 1824 TUNARE - THE MOTHER OF ALL 1825 Followers of Tunare believe that we are all 1826 Tunare's children. The children of Tunare 1827 seek to help Norrath, which they believe to 1828 be a living and breathing being, to blossom 1829 and grow. Followers believe that the world 1830 of Norrath gave birth to Tunare and from her 1831 all life has sprung forth. Thus, by 1832 worshipping and protecting the land, 1833 followers are paying homage and respect to 1834 the Mother of their Mother, who in turn 1835 protects and provides for them. Followers 1836 of Tunare will fight to the death to protect 1837 nature in all its forms. Many druids, 1838 rangers, and a great many elves follow the 1839 ways of Tunare. 1840 VEESHAN - THE WURMQUEEN 1841 Non-dragon followers of Veeshan believe that 1842 dragonkind is superior to all other forms of 1843 life. They swear allegiance to the Mother 1844 of Dragons and often sacrifice themselves or 1845 their loved ones to one of Her children. In 1846 return for this undying devotion, Veeshan is 1847 very protective and generous to her loyal 1848 followers. Many humanoids have gained great 1849 riches and ancient knowledge through 1850 servitude to the wurms, but these gifts came 1851 with a high price...knowing that one is less 1852 than cattle to the dragons, and that they 1853 can take your messy life whenever it suits 1854 them. To most followers of Veeshan, however, 1855 serving a deity is its own reward. 1856 RALLOS ZEK - THE WARLORD 1857 Followers of Rallos Zek believe in the 1858 survival of the strong and extinction of the 1859 weak. The heat of battle is the only place 1860 enlightenment can be gained. The universe 1861 was formed by conflict and in conflict it 1862 will end. The victors will feast upon the 1863 remains of the fallen. No respect or regard 1864 is given to the dead, for if they were 1865 worthy, their hearts would still pump blood 1866 through their veins and not upon the soil of 1867 Norrath. Followers of Rallos Zek are almost 1868 exclusively warriors. 1869 You may begin here. 1870 You may not begin here. 1871 Are you absolutely sure you want to delete %1 ? 1872 Monster 1873 ERUDIN - CITY OF THE ERUDITES 1874 QEYNOS - CITY OF MEN 1875 HALAS - CITY OF THE BARBARIANS 1876 RIVERVALE - CITY OF THE HALFLINGS 1877 FREEPORT - CITY OF MEN 1878 NERIAK - CITY OF THE DARK ELVES AND TROLLS 1879 GUKTA - CITY OF THE FROGLOKS 1880 OGGOK - CITY OF THE OGRES 1881 KALADIM - CITY OF THE DWARVES 1882 KELETHIN - CITY OF THE ELVES 1883 FELWITHE - CITY OF THE HIGH ELVES 1884 AK'ANON - CITY OF THE GNOMES 1885 CABILIS - CITY OF THE IKSAR 1886 SHAR VAHL - CITY OF THE VAH SHIR 1887 Due to the race of this character, you will have many enemies and few friends on Norrath. 1888 If you are certain you wish to proceed, choose NEXT. 1889 Due to the class of this character, you will have many enemies and few friends on Norrath. 1890 Due to the race and class of this character, you will have many enemies and few friends on Norrath. 1891 Bard class 1892 Cleric class 1893 Druid class 1894 Enchanter class 1895 Magician class 1896 Monk class 1897 Necromancer class 1898 Paladin class 1899 Ranger class 1900 Rogue class 1901 Shadowknight class 1902 Shaman class 1903 Warrior class 1904 Wizard class 1905 Decrease strength 1906 Increase strength 1907 Decrease stamina 1908 Increase stamina 1909 Decrease agility 1910 Increase agility 1911 Decrease dexterity 1912 Increase dexterity 1913 Decrease wisdom 1914 Increase wisdom 1915 Decrease intelligence 1916 Increase intelligence 1917 Decrease charisma 1918 Increase charisma 1919 Proceed 1920 Go back 1921 Barbarian race 1922 Dark Elf race 1923 Dwarf race 1924 Erudite race 1925 Gnome race 1926 Half Elf race 1927 Halfling race 1928 High Elf race 1929 Human race 1930 Ogre race 1931 Troll race 1932 Wood Elf race 1933 Male sex 1934 Female sex 1935 Zoom out 1936 Zoom in 1937 Iksar race 1938 A deity of Norrath 1939 Alignment slider bar 1940 More evil 1941 More good 1942 Toggle face 1943 Toggle city 1944 Valid starting city 1945 Invalid starting city 1946 Currently chosen character: %1 1947 Create a New Character 1948 Character: %1 1949 Enter Norrath 1950 Delete the selected character 1951 Quit EverQuest 1952 Entering Norrath 1953 Entering Luclin 1954 That zone is unavailable. 1955 Welcome to Qeynos! Qeynos is a busy human port city that is dedicated to the principles of law and ruled over by the strong, benevolent hand of Antonius Bayle. 1956 For now. As a loyal Warrior of Bertoxxulous, the Plaguebringer, you are a valued member of the Bloodsabers. The Bloodsabers seek to spread disease and death across the face of Norrath. Quickly you will discover you have many enemies, including most of the other guilds in Qeynos, especially within the Temple of Life and the House of Thunder, as well as Antonius Bayle himself. You do have allies but they are difficult to identify and quick to turn on you.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY. 1957 The Steel Warriors have guildhouses in both Qeynos and Freeport and you can receive combat training in either city. 1958 In Qeynos, the Steel Warriors operate the Grounds of Fate and serve as a reserve militia to the Qeynos Guards.@> This Race / Class / Deity combination is of LOW DIFFICULTY 1959 Welcome to Freeport! Freeport is a bustling human port town with more than its share of seedy characters. 1960 In Freeport, the Steel Warriors operate the Freeport Arena. This chapter of the Steel Warriors is less concerned about the politics of the city and more concerned with the Deathfist Orcs and the threat they represent to Freeport and its citizens.@> This Race / Class / Deity combination is of LOW DIFFICULTY 1961 The Priests of Truth, loyal clerics of Mithaniel Marr, are in constant struggle against the corrupt and vicious Freeport Militia. By allying yourself with the Priests of Truth your activities will be closely monitored by the Militia and they will take measures to eliminate you if they view you as a threat to their stranglehold on the good citizens of Freeport. Beware of the servants of Innoruuk.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1962 As a Priest of Love, loyal cleric of Erollisi, it is you that the people of Freeport look to for comfort and healing within the sanctuary that is the Temple of Marr. This duty will quickly bring you into conflict with the corrupt and vicious Freeport Militia who would like nothing more than to see you dead and your Temple in ruins. Beware of the servants of Innoruuk.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1963 As a Priest of Thunder, loyal cleric of Karana, you have dedicated your life to the protection and healing of the Rainkeeper's followers wherever they may be. Beware of the Bloodsabers, evil disciples of Bertoxxulous. They have been spotted in and around Qeynos as of late. Be on your guard.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1964 As a Priest of Life, loyal priest of Rodcet Nife, it is your duty to tend to the ill and wounded of Qeynos and its outlying regions. The Bloodsabers, an evil cult of the Plaguebringer, have been spotted in and around Qeynos as of late. The plague they bear threatens all you hold dear.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1965 For now. As a loyal Priest of Bertoxxulous, the Plaguebringer, you are a valued member of the Bloodsabers. The Bloodsabers seek to spread disease and death across the face of Norrath. Quickly you will discover you have many enemies, including most of the other guilds in Qeynos, especially within the Temple of Life and the House of Thunder, as well as Antonius Bayle himself. You do have allies but they are difficult to identify and quick to turn on you.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY. 1966 As a member of the Dismal Rage and a loyal priest of Innoruuk, the Prince of Hate and father of the Teir'Dal, you will be branded as a traitor to your own race. The Temple of Marr and Hall of Truth will actively seek your destruction. While most citizens of Freeport could care less, traveling through North Freeport is extremely hazardous. When they all fall before the might of Innoruuk you shall be vindicated.@> This Race / Class / Deity combination is of HIGH DIFFICULTY 1967 The Knights of Truth, loyal paladins of Mithaniel Marr, are in constant struggle against the corrupt and vicious Freeport Militia. By allying yourself with the Knights of Truth your activities will be closely monitored by the Militia and they will take measures to eliminate you if they view you as a threat to their stranglehold on the good citizens of Freeport. Beware of the servants of Innoruuk.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1968 As a Knight of Love, loyal paladin of Erollisi, it is your sworn duty to defend the Temple of Marr against all who would dare assail its structure or its principles. This duty will quickly bring you into conflict with the corrupt and vicious Freeport Militia who would like nothing more than to see you dead and your Temple in ruins. Beware of the servants of Innoruuk.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1969 As a Knight of Thunder, loyal paladin of Karana, you have dedicated your life to the protection of the Rainkeeper's followers wherever they may be. Beware of the Bloodsabers, evil disciples of Bertoxxulous. They have been spotted in and around Qeynos as of late. Be on your guard.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1970 As a Knight of Life, loyal paladin of Rodcet Nife, it is your duty to seek out those who threaten the very health of Norrath and destroy them before their vile seeds bear wicked fruit. The Bloodsabers, an evil cult of the Plaguebringer, have been spotted in and around Qeynos as of late. The plague they bear threatens all you hold dear.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1971 Welcome to Surefall Glade. 1972 The Protectors of the Pine are a guild of Rangers who worship Tunare and Karana, united under the common goal of preserving the woodlands and plains of Antonica. Using your skills as a tracker you seek retribution against those who would slaughter wildlife for profit. The Bloodsabers are your mortal enemies as they seek to infect your homeland with their evil plague. The Sabertooths, gnolls of Blackburrow, also stake claim to Surefall Glade and would like nothing more than to see you dead.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 1973 As a member of the Dismal Rage and a loyal shadowknight of Innoruuk, the Prince of Hate and father of the Teir'Dal, you will be branded as a traitor to your own race. The Temple of Marr and Hall of Truth will actively seek your destruction. When they all fall before the might of Innoruuk you shall be vindicated. Through arcane means you are able to summon forth extra-planar beings to do your bidding.@> This Race / Class / Deity combination is of HIGH DIFFICULTY 1974 For now. As a Shadowknight loyal to Bertoxxulous, the Plaguebringer, you are a valued member of the Bloodsabers. The Bloodsabers seek to spread disease and death across the face of Norrath. Quickly you will discover you have many enemies, including most of the other guilds in Qeynos, especially within the Temple of Life and the House of Thunder, as well as Antonius Bayle himself. You do have allies but they are difficult to identify and quick to turn on you.@> This Race / Class / Deity combination is of HIGH DIFFICULTY 1975 As a follower of Karana, most woodland creatures will regard you as a friend and it is your sacred duty to bring the Rainkeeper's message to the inhabitants of the Plains of Karana while protecting them from those who would prey upon them. 1976 The Jaggedpine Treefolk is an organization of Druids who worship Tunare and Karana. 1977 As a follower of Tunare, most woodland creatures will regard you as a friend and it is your sacred duty to protect the bears of Surefall Glade from poachers. 1978 The Bloodsabers are your mortal enemies as they seek to infect your homeland with their evil plague. The Sabertooths, gnolls of Blackburrow, also stake claim to Surefall Glade and would like nothing more than to see you dead.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 1979 The Silent Fist Clan, under the wisdom of Master Lu Sun, believes in no other power than that of mind and body. Through trials of combat and vows of poverty you seek to discover something. Not out in the vast reaches of Norrath over which you travel, but within yourself.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1980 The Ashen Order, under the guidance of Puab Closk, sits in the eye of the storm that is Freeport. Neutral to the conflict between the Militia and the Knights of Truth, you recognize the true threat to peace and tranquility is the minions of Innoruuk. It is for this battle that you hone your mind and body into a weapon to insure the Tranquil's final victory over the forces of hate.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1981 The Wind Spirit's Song is your guildhouse in South Qeynos and is a favorite place to perform. The League is on good terms will nearly all of the other guilds within Qeynos as well as those in Surefall Glade to the north.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1982 The League of Antonican Bards is the oldest of the human guilds. It is the responsibility of all bards to record and document the history of Norrath through poetry and song. 1983 Marsheart's Chords is your guildhouse in North Freeport. The Theater of the Tranquil in West Freeport is a favorite place to perform. The League is on good terms will nearly all of the other guilds within Freeport and tries to stay neutral to city politics.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1984 Thus you are not quite a welcomed citizen of Qeynos. As you ply your trade and ally yourself with the Circle of the Unseen Hand you will soon garner the attention of the Qeynos Guard and be forced to move about the city more discreetly and preferably under the cloak of darkness. 1985 Your faith in the Plaguebringer gives you hidden allies within Qeynos but also makes most of the other citizens distrust you.@> This Race / Class / Deity combination is of HIGH DIFFICULTY 1986 @> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1987 Working with the Coalition of Tradesfolk, as Freeport's Thieves Guild is called, you are free to ply your trade where you see fit. It is best for you to steer clear of North Freeport though. It seems the Knights of Truth have little patience for thieves 1988 , and even less for worshippers of Innoruuk.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1989 .@> This Race / Class / Deity combination is of LOW DIFFICULTY 1990 Welcome to the Palace of Shar Vahl, residence of the honorable Vah Shir themselves. As a revered Khala Dun, you pledge to serve the crown in fierce combat. Your duties shall include defending all of the King's interests including our wondrous city and leading our martial endeavors throughout our new home world. Always remember, young one, the eyes of our ancestors are eternally upon us. Live well!@> This Race / Class / Deity combination is of LOW DIFFICULTY 1991 The marvelous city of Shar Vahl rejoices at your arrival. You have chosen to tread the path of the sacred Dar Khura. The Vah Shir are a most spiritual people and will rely on your guidance and revelation in situations where the best choice is not obvious. Always remember that as a Dar Khura you lead our people through your example. Your legacy awaits you!@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1992 Welcome to our pride, young cub. Having chosen to follow the legendary Taruun path you must rely heavily upon your superior stealth and cunning. Due to your specialized stalking abilities, one of your responsibilities will be to provide food for our people. You may also be called upon to acquire information for the crown, which may be, shall we say, difficult to obtain. Remember, together we are one!@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 1993 The great city of Shar Vahl welcomes you. Doubtless, the spirit of Jharin Ninetales himself is well pleased that you have chosen to walk the path that bears his name. Learn well the songs of the pride, young one. As we keep no written record, you are to be charged with recording the history, passions, and lofty aspirations of the Vah Shir through your song. In times of conflict your voice shall be called upon to bolster and enhance the abilities of our armies. Go forth and bring pride to our name!@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 1994 On behalf of the honorable Vah Shir, welcome! You have chosen to journey down a path that is destined to bring great pride to our people. As a Khati Sha you will be particularly in tune with the forces of the spirit world while maintaining the ability to inflict great damage upon your enemies through combat. You will be tasked with the exploration of the unmapped and untamed regions of our new homeworld. Your path enables you to develop a unique influence over certain animals. May they serve you well!@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 1995 Long before you were hatched, your path was chosen for you by the Hierophants of Cabilis. Now that you have reached the appropriate season of your long life it is time for you to abandon the innocence of a broodling and report for duty as a new recruit within the Legion of Cabilis. Under the tutorage of the Drill Masters you shall become a great warrior. You shall protect your people with pride for there are many dangers within the untamed lands of Kunark as well as the rumor of the arrival of adventurers from abroad. As a member of the once great Iksar Empire you are aware of the hatred and fear other races have of you. Only within Cabilis are you truly safe.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 1996 Welcome to Cabilis, the new capital of the reborn Iksar Empire. Cabilis, or New Sebilis as some call it, is a great walled city which lies deep in the heart of the continent of Kunark. 1997 Long before you were hatched the Hierophants of Cabilis detected the spark of strength and wisdom within you. It was then that your path was chosen for you. Now that you have approached the season of rebirth, it is time to abandon your life and journey to the Temple of Terror to begin your training in the brotherhood of the Crusaders of Greenmist, shadowknights of Cabilis. There you shall learn the ways of torture and discipline under the direction of the Lords of Pain. You shall prepare yourself for the crusades to come. Know that all other nations fear you. The Iksar have no allies. Most outsiders shall attack you on sight. Only within Cabilis are you truly safe.@> This Race / Class / Deity combination is of HIGH DIFFICULTY 1998 Welcome to Cabilis, the new capital of the reborn Iksar Empire. Cabilis, or New Sebilis as some call it, is a great walled city located deep in the heart of Kunark. 1999 Long before you were hatched, the Hierophants of Cabilis detected a spark of great wisdom within your life force. It was then that your path was chosen. Having reached the season of rebirth you have been summoned to the Temple of Terror. It is there that you shall study the ways of the unholy shaman known as the Scaled Mystics. Through the Hierophants, ancient Iksar ancestors shall guide you through the stages of the Scaled Mystics so that one day you may become a vessel of great power. Together with the Crusaders of Greenmist you form the religious backbone of the Iksar empire. The Iksar Legion does not act without the aid of the Scaled Mystics. Know that all other nations upon Norrath fear and dislike the Iksar and cannot be trusted. Only within Cabilis are you truly safe.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY 2000 Long before you were hatched, the Hierophants of Cabilis detected the mana surging within your life force and thus your path was chosen for you. Now that you have reached the season of rebirth you have been summoned to the infamous Tower of Death. It is there that you shall be introduced to the dark circle of magic known as necromancy. The scholars of the temple shall welcome you into the Brood of Kotiz to begin your studies. Most Iksar residents fear and respect the Brood of Kotiz. The rumors of experiments performed on fellow Iksar run rampant. All other Iksar castes have respect for the Brood. Beware of other races as well as outsiders from abroad. They have no love for the Iksar. It is only within Cabilis that you are truly safe.@> This Race / Class / Deity combination is of HIGH DIFFICULTY 2001 Long before you were hatched, the Hierophants of Cabilis foresaw your inner strength. It was then that your path was chosen for you. Now that you have reached the season of rebirth you have been summoned to the Court of Pain, training grounds and temple of the Swifttail Caste. There you shall learn the ancient combat arts of the monk. Through discipline and sacrifice your body, mind and soul shall be forged into a weapon. Being an Iksar you know that your race stands alone and allies are few and not to be trusted. It is only within the city of Cabilis that you are truly safe.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY 2002 Before your hatching, the Hierophants of Cabilis detected the strength of your rage and the wisdom of your instincts. It was then that your fate was decided. You were taken outside the walls of Cabilis at the time of your rebirth and sent to live among and dominate the beasts of the wild lands of Kunark. You learned to fight as the beasts do, with tooth, tail, and claw. Like the Scaled Mystics, your devotion to Cazic Thule allows you to contact the spirit realm but while the Scaled Mystics are guided and aided by the spirits of the ancient Iksar, you subjugate the animal spirits to magically aid you and your companions. Many Iksar beastlords serve the Legion of Cabilis as scouts. Know that all other nations upon Norrath fear and dislike the Iksar and cannot be trusted. Only within Cabilis are you truly safe.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY 2003 The life of a Troll warrior is dangerous indeed. They have a loosely unified guild that is known as Da Bashers but they almost seem as likely to attack someone within their own guild as they do a sworn enemy. Trolls are brutal and unpredictable and tend to eat whatever or whoever they feel like at the moment including each other. This being the case, most other humanoids will tend to attack you first and ask questions never.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 2004 Welcome to Neriak, home of the most vicious race on all of Norrath, the Trolls! 2005 The life of a Troll shaman is dangerous indeed. Serving both Innoruuk and Cazic-Thule, the Dark Ones, as the shamans call themselves, are more sadistic and evil than the darkest of Dark Elves. They take great pride in the torture of their victims before they devour them. This being the case, most other humanoids will tend to attack you first and ask questions never.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY 2006 The Shadowknights of Nightkeep are perhaps the most organized of the Trollish guilds. They are organized and methodical in their viciousness. They fight an unending war against the Greenblood Knights of Oggok who they view as simpletons that are delicious when served with a side order of Froglok legs. Trolls are brutal and unpredictable and tend to eat whatever or whoever they feel like at the moment including each other. This being the case, most other humanoids will tend to attack you first and ask questions never.@> This Race / Class / Deity combination is of HIGH DIFFICULTY 2007 As a beastlord of the Dark Ones, in service to both Innoruuk and Cazic Thule, you are among the most feral and bloodthirsty of all trolls. You choose to live in the swamps and marshes where you dominate the fiercest of animals to serve you. You seek to slaughter all who cross your path so that you may feast upon their corpses. Like the Dark Ones, you harness the power of your deity to enslave the spirits of the wild and force them to magically aid you and your companions. The beastlords of the Dark Ones frequently encounter violent territorial disputes with the ogre beastlords to the West. Nearly all other humanoids will choose to attack you on sight.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY 2008 An ogre warrior is second to none when it comes down to brute strength and they take great pride in that. They also take pride in how many Dwarf Pickles they can scarf down in a minute. The Craknek Warriors are the oldest guild in Oggok. They maintain their strength and reputation through constantly warring with other factions. At times, they will even turn their aggression on members of their own race. This has led to distrust between the Craknek Warriors and the Greenblood Knights. Beware when traveling, because Ogres have a habit of eating most other humanoids, you will be welcome in very few places and attacked on site in most.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 2009 Welcome to Oggok, mountain home of the Ogres! 2010 The Shamans of War are reclusive and mysterious to other Ogres. They perform elaborate rituals and offerings for nearly every occasion. Shamans of War fight and pray side by side with the Craknek Warriors on many campaigns of conquest especially when pitted against the Trollish shamans called the Dark Ones. Beware when traveling, because Ogres have a habit of eating most other humanoids, you will be welcome in very few places and attacked on site in most.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 2011 The Greenblood Knights are said to have been established by the Ogre hero Murdunk himself. The Greenbloods are fiercely loyal to each other and to Clurg, but they merely tolerate the Craknek Warriors who they view as inferior. Mostly fighting alone they lead daring assaults upon their enemies, even so far as mounting an ill fated expedition to Kaladim itself. Beware when traveling, because Ogres have a habit of eating most other humanoids, you will be welcome in very few places and attacked on site in most.@> This Race / Class / Deity combination is of HIGH DIFFICULTY 2012 Your ruthlessness and brutality are exceptional even for one of the ogre race. Your nearly uncontrollable instincts and rage have led you to live among the beasts of the wild, dominating the fiercest animals to serve you. There is no satisfaction greater than crushing your enemies with your bare hands. Like the Shamans of War, you harness the power of Rallos Zek to enslave the spirits of the wild and force them to magically aid you and your companions. The beastlords of the Feerrott frequently encounter violent territorial disputes with the troll beastlords to the East. Beware when traveling, because ogres have a habit of eating most other humanoids, you will be welcome in very few places and attacked on sight in most.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY 2013 As one of the Emerald Warriors you serve as a reserve military force to augment the Fayguard. Often you are called upon to come to the defense of Kelethin from various marauders including the Crushbone Orcs and Teir'Dal assassins in the Indigo Brotherhood.@> This Race / Class / Deity combination is of LOW DIFFICULTY 2014 Welcome to Kelethin, City in the Trees and home of the Woodland Elves! 2015 The bards of Kelethin are known as the Songweavers and are some of the most respected members of fair Elf society. It is the Songweavers who keep the oral history of the Elves and pass this information down from generation to generation. The Songweavers, being neutral historians are welcome almost everywhere but you still must beware of your Dark Elf brethren.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 2016 As one of Faydarks Champions is it your duty to guard and protect the people and creatures of the Greater Faydark. Beware your mortal enemy, the marauding Orcs, that vomit forth into the Faydark from the their vile stronghold at Crushbone. See to it that they meet their gods, and that Tunare's children are kept safe from the maw of the despoilers.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 2017 As one of the Soldiers of Tunare you are charged with the protection and defense of the Greater Faydark and all of it children. Your faith in Tunare has given you great power to defeat those who seek to despoil your forest homeland.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 2018 The rogues of Kelethin are known simply as the Scouts and are less common thieves and more swashbuckling adventurers. Along side the Emerald Warriors, Faydark's Champions and the Soldiers of Tunare, the Scouts keep tabs on virtually everything that occurs within the Greater Faydark and often come in conflict with the Orcs of Crushbone. The Scouts will rarely resort to thievery unless it is to feed the poor from the pockets of the rich.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 2019 Halfling warriors are required to serve time within the Guardians of the Vale, the protecting force in Rivervale. Many young halflings dedicate their entire lives to the Guardians and even become one of the Leatherfoots, a specially trained squad of courageous warriors. You must be on constant guard for the Vale is nearly always under attack whether it is from goblins of Clan Runnyeye or the Dark Elves of Neriak who are our mortal enemies.@> This Race / Class / Deity combination is of LOW DIFFICULTY 2020 Welcome to Rivervale, home and heart of the Halflings! 2021 Halflings are mischievous and fun-loving folk and make excellent rogues. While not endorsed by Mayor Gubbin or the Sheriff, the Deeppockets are allowed to move freely about Rivervale and operate the Fool's Gold, Rivervale's pub and casino. It is forbidden, however, for them to prey upon other Halflings unless it is to collect a debt. The Deeppockets are well respected amongst most other rogues with the notable exception of the Ebon Mask who have been known to make gloves from Halfling skin.@> This Race / Class / Deity combination is of LOW DIFFICULTY 2022 Karana had smiled warmly upon the Halflings of Rivervale and blessed their soil so it is the only place on all of Norrath where the mystic Jumjum Root can grow. The Stormreapers are loyal druids of the Rainkeeper who protect and feed the vale. Based out of Tagglefoot's Farm, the Stormreapers often travel the Plains of Karana spreading his message to the human settlers who call them home.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 2023 The Priests of Mischief offer spiritual guidance, healing, and laughter to all of the Halflings of Rivervale. Many young halflings seek to enter the priesthood after hearing the grand and humorous tales that are spun daily in the Chapel of Mischief. The life of an adventurer usually draws the young priests away from the vale but nearly all eventually return with new epics to tell to fresh young ears.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 2024 As a Ranger of the Stormreapers you aid the druids in preserving the woodlands and plains of Antonica. Worshipers of the Plaguebringer to west and worshipers of the Prince of Hate to the east both seek to corrupt and poison the lands you hold dear, and it is your duty to hunt and eliminate these defilers.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 2025 The Stormreapers are loyal worshipers of the Rainkeeper who protect and feed the vale. Based out of Tagglefoot's Farm, the Stormreapers often travel the Plains of Karana spreading his message to the human settlers who call them home. 2026 As a Paladin of the Stormreapers you have dedicated your life to the protection of the Rainkeeper's followers wherever they may be. Your mortal enemies are the Teir`Dal that corrupt the lands to the east and The Bloodsabres, evil disciples of Bertoxxulous, that seek to destroy your allies The Knights of Thunder and poison the Plains of Karana.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 2027 The Wolves of the North, as Barbarian warriors are called, are strong, noble and fierce. They fear nothing and rarely flee from battle for to do so brings dishonor. The Wolves protect the city of Halas from all who would dare assail its walls. Many Wolves seek the glory and wealth that the life of an adventurer can bring.@> This Race / Class / Deity combination is of LOW DIFFICULTY 2028 Welcome to Halas, the snowy northern home of the Barbarians! 2029 The Shamans of Justice are loyal to the ideals of The Tribunal, Lords of Justice. As a shaman you are expected to maintain a strict order of conduct and demand that all of your companions do the same. If they do not it is your right and responsibility to pass judgment upon them on behalf of the Six Hammers. The Shamans have had many conflicts with various rogue guilds all across Antonica ,yet turn a blind eye to the Rogues of the White Rose for they too serve the will of the Tribunal.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 2030 The Rogues of the White Rose are a bit of a paradox. They operate this guild of rogues under a charter that, legend has it, was penned by a mysterious Seventh member of the Tribunal. It is their duty to uphold Justice by robbing from only those who have gained their wealth through trickery, deception, theft and murder. They then distribute the property to its rightful owner. Of course if the rightful owner can not be located or falls victim to a horrible accident then the property goes into the guild's coffers. The White Rose has had many conflicts with rogues across Antonica and are not welcome amongst them.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 2031 Welcome to Halas, the snowy home of the Northmen! As a beastlord in the service of the Tribunal, you have abandoned the trappings of civilization to live among the wolves, bears, and mammoths of the Everfrost. With your affinity for wild beasts you have learned to fight effectively with your bare hands and tame the most vicious of animals. Furthermore, your devotion to the Six Hammers allows you to contact the spirits of the wild to magically aid you and your companions in your battles. You pursue justice in the wild lands of Norrath where the unjust gather in tribes of bandits, poachers, and murderers. Your primary enemies are the troll and ogre beastlords in the lands far south of Everfrost who wrongly enslave the very spirits you ally with.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 2032 As a magician you are part of an elite organization of High Elves known as the Keepers of the Art. 2033 The Bloodsabers seek to spread disease and death across the face of Norrath. Quickly you will discover you have many enemies, including most of the other guilds in Qeynos, especially within the Temple of Life and the House of Thunder, as well as Antonius Bayle himself. You do have allies but they are difficult to identify and quick to turn on you. 2034 Through great magic you are able to summon forth extra-planar beings to do your bidding.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 2035 Welcome to Felwithe, the site of rebirth for the High Elves of Norrath! 2036 As an enchanter you are part of an elite organization of High Elves known as the Keepers of the Art. 2037 If you must travel into foreign cities be sure you do so under cover of night and travel underground if possible.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY 2038 Through great magic you are able to enhance and protect yourself and your allies while cursing or beguiling your foes.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 2039 As a wizard you are part of an elite organization of High Elves known as the Keepers of the Art. 2040 The High Elves were masters of the Art when most of the other magic using races were barely able to keep themselves out of the elements. While nearly every fair elf will treat you with the honor and respect you deserve, many of the younger races are not able to humble themselves before you. The Teir'Dal conclave known as The Dead twist and pervert the Art into their own image and are your bitterest of foes. 2041 Through arcane means you are able to channel raw energy from the Planes of Power and Discord into spells of great destructive force.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 2042 As a loyal Priest of Tunare, the Elfmother, you are a revered member of High Elf society. You are a spiritual leader and healer and it is your duty to see to the health and well being of all fair elves by using the powers Tunare has blessed you with. 2043 Are you absolutely sure you want to destroy your %1? 2044 As a loyal Paladin of Tunare, the Elfmother, you are a revered member of High Elf society. You are a spiritual leader and holy warrior and it is your duty to see to the defense and well being of all fair elves by using the powers Tunare has blessed you with. 2045 It is also your responsibility to keep a watchful eye out for the machinations of the evil gods, especially Innoruuk and his Dark Elven disciples. And to destroy them should they threaten any of Tunare's creations.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 2046 As a member of the Dismal Rage and a loyal warrior of Innoruuk, the Prince of Hate and father of the Teir'Dal, you will be branded as a traitor to your own race. Beware of the Arcane Scientists, for if they discover your dark ways they will do all in their considerable power to stop you. You will also not be welcome in the halls of the Steel Warriors. When they all fall before the might of Innoruuk you shall be vindicated.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY 2047 Welcome to Ak'Anon, the mysterious, magical, mechanical home of the Gnomes! 2048 The Deep Muses, operating out of a temple dedicated to both Brell and Bristlebane, look at life as a fun and challenging puzzle to be solved through experiences and adventures. Danger and mystery are your way of life. 2049 Traveling gnomes are generally treated quite well by most civilized foreigners. You must beware of dark forces at work within your homeland. Gnomes that have embraced the dark ways of the Plaguebringer and the Kobolds, age-old enemies of the Dwarves and Gnomes, both seek to destroy the Ak'Anon of your birth.@> This Race / Class / Deity combination is of LOW DIFFICULTY 2050 As one of the few gnomes to hear the call of the Plaguebringer you must worship in secret and keep your true dark desires from your fellow gnomes, especially the Eldrich Collective, or else they will banish you from the workshops of Ak'Anon. 2051 There are several gnomes who also believe in the power of Bertoxxulous and form a group known as the Dark Reflection. 2052 As a Shadowknight you are a respected and feared member of your conclave for your training in both warfare and the dark arts of necromancy. 2053 If you must travel into foreign cities be sure you do so under cover of night and travel underground if possible.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY 2054 As one of the few gnomes to hear the call of the Plaguebringer you must worship in secret and keep your true dark desires from your fellow gnomes, especially the Eldrich Collective and Deep Muses, or else they will banish you from the workshops of Ak'Anon. 2055 As a loyal warrior of the Plaguebringer you often asked to place your life on the line for the greater glory of the Plaguebringer and are expected to do so willingly. 2056 As one of the Gemchoppers you are a valued citizen of Ak'Anon. While most of the day to day guard duties are handled by the Clockworks, the Gemchoppers provide additional security and protection to Ak'Anon. Many gnomish warriors also seek out the life of an adventurer but all return to Ak'Anon and the Gemchoppers to pass on their knowledge and experience to the next generation of proud young gnomes. 2057 As a loyal Priest of the Plaguebringer you are greatly feared and respected by other members of the Dark Reflection. 2058 The clerics of Ak'Anon are a strange breed. Along with the gnomish rogues they operate the Abbey of Deep Musing, a temple devoted to both Brell Serilis and Fizzlethorp Bristlebane. The Deep Muses look at life as a fun and challenging puzzle to be solved through experiences and adventures. Danger and mystery are your way of life. 2059 As a loyal rogue of the Plaguebringer most often are called upon to use your powers of stealth to spy on and eliminate possible threats to our dark secret. 2060 The rogues of Ak'Anon are a strange breed. Along with the gnomish clerics they operate the Abbey of Deep Musing, a temple devoted to both Brell Serilis and Fizzlethorp Bristlebane. The Deep Muses look at life as a fun and challenging puzzle to be solved through experiences and adventures. Danger and mystery are your way of life. Traveling gnomes are generally treated quite well by most civilized foreigners. You must beware though of dark forces at work within your homeland. Several gnomes have embraced the dark ways of the Plaguebringer and they seek to destroy the Ak'Anon of your birth.@> This Race / Class / Deity combination is of LOW DIFFICULTY 2061 Are you absolutely sure you want to destroy the money you are holding? 2062 As a member of the Eldrich Collective you spend most of your time and considerable power blazing new trails in magical research and experimentation. 2063 Through great magic you are able to enhance and protect yourself and your allies while cursing or beguiling your foes. 2064 While the Eldrich Collective is a shining example of the gnomish thirst for knowledge, there also exists group of gnomes who lurk in the shadows and who's experiments have delved into depths of necromancy. Beware of the Dark Reflection.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 2065 You are feared even within your conclave for you seek to master the dark art of death, necromancy. 2066 Through arcane means you are able to channel raw energy from the Planes of Power and Discord into spells of great destructive force. 2067 Through great magic you are able to summon forth extra-planar beings to do your bidding. 2068 Yours is the sword which cleaves the dark asunder. While other Seekers use either their faith in Cazic-Thule or their necromantic powers to reveal the Dark Truth, you prefer a more forceful approach. Insights into the Dark Truth can often be found in the dying eyes of your foes. 2069 Paineel is your home and only safe haven. Even Antonica offers no shelter, as the humans in Qeynos have sided against you, fearing the power Cazic-Thule has granted you, and force you to sneak like a rat through their sewers or be slain.@> This Race/Class/Deity combination is of HIGH DIFFICULTY 2070 Welcome to Erudin, city of high men and knowledge! 2071 As a loyal Priest of Prexus it is your duty to look after the health and well being of all Erudites wherever their quest for knowledge and power may take them, especially when their journeys take them across vast seas or oceans. 2072 Are you sure you wish to loot this NODROP item? 2073 Also always be on guard against the Heretics, traitors to Erudin and worshippers of Cazic-Thule, who practice the forbidden art of necromancy.@> This Race / Class / Deity combination is of LOW DIFFICULTY 2074 This Race / Class / Deity combination is of LOW DIFFICULTY 2075 Subjects held in thrall by fear of your god, Cazic-Thule, provide the door through which you seek the Dark Truth. The screams of fear emanating from the Tabernacle act as a soothing balm to your senses. Dedicated to Cazic-Thule you walk unafraid where others quake in fear. Paineel is your home and your only truly safe haven. Whereas your fellow seekers who have not dedicated their lives to Cazic-Thule must sneak like rats through most of Norrath, you stride boldly. However, caution should always be taken as your deeds may very well cause those who once tolerated you to become enemies.@> This Race/Class/Deity combination is of HIGH DIFFICULTY 2076 As a loyal Priest of Quellious you are a voice of reason and tolerance in the xenophobic Erudite society. In place of contempt you feel pity for the less evolved races. You find it cute that the Ashen Order seeks the favor of The Tranquil when they are simply incapable of appreciating it. If only the other races would just accept their proper place all these seemingly endless conflicts might cease. 2077 As a Deepwater Knight, loyal paladins of Prexus it is your duty to look after the defense and protection of all Erudites wherever their quests for knowledge and power may take them, especially when their journeys take them across vast seas or oceans. 2078 While their ignorant and savage ways sicken you, humans seem to bear you little to no ill will. The Teir'Dal and their brutish underlings seem violently jealous of your superior intellect and spirituality. Also always be on guard against the Heretics, traitors to Erudin and worshippers of Cazic-Thule, who practice the forbidden art of necromancy.@> 2079 As a Peacekeeper, loyal paladins of Quellious, you are charged with the protection and defense of all Erudites from all external and internal forces. If only the other races would just accept their proper place all these seemingly endless conflicts might cease. 2080 You have been given permission to drag %1's corpse in %2. 2081 By your misguided Erudite brethren you have been labeled 'Heretic' for practicing necromancy. Their ignorance of the Dark Truth, which you pursue, has made you the monster in the tales with which they frighten their misbehaving children. Nevertheless you and your fellow Seekers continue to employ necromantic art to expand your knowledge of the Dark Truth. 2082 As a member of the Crimson Hands 2083 you are a respected member of Erudite society, whether you spend your time doing research to expand the Erudin City Library's collection or seeking the knowledge that only travel and danger can bring. While their ignorant and savage ways sicken you, humans seem to bear you little to no ill will. The Teir'Dal and their brutish underlings seem violently jealous of your superior intellect and mastery of things arcane. 2084 Through great magic you are able to channel raw energy from the Planes of Power and Discord into spells of great destructive force. 2085 As a member of the Gatecallers 2086 Through great magic you are able to summon forth extra-planar beings to do your bidding. 2087 As a member of the Craftkeepers 2088 Through great magic you are able to enhance and protect yourself and your allies while cursing or beguiling your foes. 2089 Welcome to Kaladim, The Forge of Norrath! 2090 As a loyal Cleric of Underfoot it is your duty to tend to the health and well being of all of the sons and daughters of Kaladim wherever their adventurous hearts may take them, even into the homelands of our most hated of enemies, the ogres of Oggok.@> This Race / Class / Deity combination is of LOW DIFFICULTY 2091 As a loyal Paladin of Underfoot it is your unending crusade to rid Norrath of evil in all its forms, especially the Greenblood Knights of Oggok. You follow a strict code of honor and loyalty and should never flee from a battle while your comrades fight on, for to do so makes you no better than a cowardly Teir'Dal.@> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 2092 The rogues of Miners Guild 628 secretly operate the Mines of Kaladim. From this base, rogues are dispatched all over Norrath in search of silver, gold, and gems. While most of Kaladim suspect the guild exists, most look the other way because the 'miners' rarely rob other dwarves.@> This Race / Class / Deity combination is of LOW DIFFICULTY 2093 The dwarven warriors of the Stormguard are stout and proud and willingly give their lives to protect Kaladim. King Kazon Stormhammer demands and receives their undying loyalty. It is expected for all dwarven warriors to adventure and bring glory to Kaladim through valiant battle with our mortal enemies, the ogres of Oggok.@> This Race / Class / Deity combination is of LOW DIFFICULTY 2094 Welcome to Neriak! Dark and damp, Neriak is home to the sons and daughters of Innoruuk, the Teir'Dal. 2095 As a warrior you are expected to join the Indigo Brotherhood, a guild of fierce Teir'Dal who support King Naythox Thex unwaveringly. While you hold a place of respect and honor in dark elf society, the inferior races in their eternal jealousy, will attempt to kill you on sight in most cases. If you must travel into foreign cities be sure you do so under cover of night and travel underground if possible.@> This Race / Class / Deity combination is of MODERATE DIFFICULTY 2096 As a shadowknight disciple of Innoruuk, 2097 you are a respected and feared member of dark elven society. You are allied with an organization of shadowknights and necromancers loyal to Queen Cristanos Thex known only as The Dead. You believe that necromancy and the power of Innoruuk are the only true magiks and look down upon those who practice other arcane sciences. While you hold a place of respect and honor in Dark Elf society, the inferior races in their eternal jealousy, will attempt to kill you on sight in most cases. If you must travel into foreign cities be sure you do so under cover of night and travel underground if possible. Sow your seeds of hatred far and wide and bridge the Ocean of Tears with fair elf corpses.@> This Race / Class / Deity combination is of HIGH DIFFICULTY 2098 As a rogue you are expected to join the ranks of the Ebon Mask. It is forbidden for dark elf thieves to prey upon their own. Many non-Teir'Dal cities have given their guards orders to attack dark elves on sight. If you must travel into foreign cities be sure you do so under cover of night and travel underground if possible.@> This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY 2099 As a devoted Priest of Innoruuk, you are a well respected member of dark elven society. While you hold a place of respect and honor in dark elf society, the inferior races in their eternal jealousy, will attempt to kill you on sight in most cases. If you must travel into foreign cities be sure you do so under cover of night and travel underground if possible. Sow your seeds of hatred far and wide and bridge the Ocean of Tears with fair elf corpses.@> This Race / Class / Deity combination is of HIGH DIFFICULTY 2100 As a practitioner of the dark art of necromancy, 2101 In spite of the fact that you have turned your back upon the one true art of necromancy you are still tolerated within the walls of Neriak. As one of The Spurned, you have a slightly better chance of being accepted by non-Teir'Dal, especially among the Arcane Scientists, but this will require much work on your part and will insure that you are hunted and killed by your own people should you return to Neriak. @> This Race / Class / Deity combination is of HIGH DIFFICULTY 2102 For now. As a necromancer loyal to the will of Bertoxxulous, the Plaguebringer, you are a valued member of the Bloodsabers. 2103 You have been denied permission to drag %1's corpse in %2. 2104 Through the dark magic of death you are able to drain the life of your foes and raise the dead to do your bidding.@> This Race / Class / Deity combination is of HIGH DIFFICULTY 2105 As a member of the Dismal Rage and a loyal necromancer of Innoruuk, the Prince of Hate and father of the Teir'Dal, you will be branded as a traitor to your own race. Beware of the Arcane Scientists, for if they discover your dark ways they will do all in their considerable power to stop you. When they all fall before the might of Innoruuk you shall be vindicated. 2106 For now. As a Wizard loyal to the will of Bertoxxulous, the Plaguebringer, you are a valued member of the Bloodsabers. 2107 Me Getting Hit 2108 %1 %2 for %3 2109 This Race / Class / Deity combination is of MODERATE to HIGH DIFFICULTY 2110 Established and operated by the Order of Three, the Hall of Sorcery is the center of magical research for the western half of Antonica. As one of the Order of Three you seek knowledge and power but must be constantly on guard against the dark forces of necromancy, especially the Bloodsabers. 2111 This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 2112 As a member of the Dismal Rage and a loyal wizard of Innoruuk, the Prince of Hate and father of the Teir'Dal, you will be branded as a traitor to your own race. Beware of the Arcane Scientists, for if they discover your dark ways they will do all in their considerable power to stop you. When they all fall before the might of Innoruuk you shall be vindicated. 2113 Through arcane means you are able to channel raw energy from the Planes of Power and Discord into spells of great destructive force.@> 2114 This Race / Class / Deity combination is of HIGH DIFFICULTY 2115 The Academy of Arcane Science is the center of magical research for the eastern half of Antonica. As one of the Arcane Scientists you seek knowledge and power but must be constantly on guard against the dark forces of necromancy, especially the Dismal Rage. 2116 For now. As a Magician loyal to the will of Bertoxxulous, the Plaguebringer, you are a valued member of the Bloodsabers. 2117 Others Attacks 2118 Through arcane means you are able to summon forth extra-planar beings to do your bidding.@> 2119 Established and operated by the Order of Three, the Hall of Sorcery is the center of magical research for the western half of Antonica. As one of the Order of Three you seek knowledge and power but must be constantly on guard against the dark forces of necromancy, especially the Bloodsabers. 2120 As a member of the Dismal Rage and a loyal magician of Innoruuk, the Prince of Hate and father of the Teir'Dal, you will be branded as a traitor to your own race. Beware of the Arcane Scientists, for if they discover your dark ways they will do all in their considerable power to stop you. When they all fall before the might of Innoruuk you shall be vindicated. 2121 The Academy of Arcane Science is the center of magical research for the eastern half of Antonica. As one of the Arcane Scientists you seek knowledge and power but must be constantly on guard against the dark forces of necromancy, especially the Dismal Rage. 2122 For now. As an Enchanter loyal to the will of Bertoxxulous, the Plaguebringer, you are a valued member of the Bloodsabers. 2123 Through arcane means you are able to enhance and protect yourself and your allies while cursing or beguiling your foes.@> 2124 Established and operated by the Order of Three, the Hall of Sorcery is the center of magical research for the western half of Antonica. As one of the Order of Three you seek knowledge and power but must be constantly on guard against the dark forces of necromancy, especially the Bloodsabers. 2125 As a member of the Dismal Rage and a loyal enchanter of Innoruuk, the Prince of Hate and father of the Teir'Dal, you will be branded as a traitor to your own race. Beware of the Arcane Scientists, for if they discover your dark ways they will do all in their considerable power to stop you. When they all fall before the might of Innoruuk you shall be vindicated. 2126 The Academy of Arcane Science is the center of magical research for the eastern half of Antonica. As one of the Arcane Scientists you seek knowledge and power but must be constantly on guard against the dark forces of necromancy, especially the Dismal Rage. 2127 This Race / Class / Deity combination is of MODERATE DIFFICULTY 2128 %1 %2 %3 for %4 2129 My Attacks 2130 %1 %2 for %3 2131 Summon Warder 2132 Summon 2133 Warder 2134 Player is in zone %1 at x = %2 y = %3 z = %4. 2135 Could not locate player with that name. 2136 PETITION 2137 BACK 2138 TOTAL ACTIVE IN QUE: %1 2139 USER TEXT 2140 Name Approval Check 2141 GM TEXT 2142 APPEND TEXT 2143 DOWNGRADE 2144 ESCALATE 2145 UNAVAILABLE 2146 LOG BUG 2147 LOG FEEDBACK 2148 LOG GUIDELOG 2149 CHECK IN 2150 UNDO CHECKOUT 2151 DELETE PETITION 2152 ID NUMBER: %1 2153 NORMAL 2154 URGENT 2155 EMERGENCY 2156 URGENCY: %1 2157 USER HANDLE: %1 2158 LAST GUIDE: %1 2159 ZONE: %1 2160 CHARACTER: %1 2161 LEVEL: %1 2162 CLASS: %1 2163 RACE: %1 2164 CHECKOUTS: %1 2165 UNAVAILABLE: %1 2166 TIME: %1 2167 Player handle %1 has requested name approval on name %2. 2168 The player is a %1 %2. 2169 Approve 2170 Deny 2171 NAME 2172 ID 2173 GM NAME 2174 GM ID 2175 DATE 2176 TYPE 2177 NULL 2178 PRAISE 2179 WARNING 2180 NOTE 2181 TEXT 2182 PREV 2183 DONE 2184 NEXT 2185 Requirements: Level: 60, Must spend 12 ability points in the Archetype Abilities. Must also have the spell Death Peace. 2186 Requirements: Level: 59, Must have Improved Natural Healing and Mental Clarity at level 3 2187 Requirements: Level: 55, Must spend 6 ability points in the General Abilities. 2188 Requirements: Level: 59, Must spend 12 ability points in the Archetype Abilities. 2189 Requirements: Level: 59, Must spend 12 ability points in the Archetype Abilities. %1 at Level %2. 2190 Requirements: Level: %1, %2 at Level %3. 2191 Requirements: Level: %1, No previous ability requirements. 2192 Spell: %1 2193 Level Needed: %1 2194 Bad Name 2195 Bad Name 2196 Bad Name 2197 Bad Name 2198 Bad Name 2199 Bad Name 2200 Bad Name 2201 Bad Name 2202 Bad Name 2203 Bad Name 2204 Bad Name 2205 Bad Name 2206 Bad Name 2207 Bad Name 2208 Bad Name 2209 Bad Name 2210 Bad Name 2211 Bad Name 2212 Bad Name 2213 Bad Name 2214 Bad Name 2215 Bad Name 2216 Bad Name 2217 Bad Name 2218 Bad Name 2219 Bad Word 2220 Bad Word 2221 Bad Word 2222 Bad Word 2223 Bad Word 2224 Bad Word 2225 Bad Word 2226 Bad Word 2227 Bad Word 2228 Bad Word 2229 Bad Word 2230 Bad Word 2231 Bad Word 2232 Bad Word 2233 Bad Word 2234 Bad Word 2235 Bad Word 2236 Bad Word 2237 Bad Word 2238 Bad Word 2239 The surname you have entered is too long, please shorten it and try again. 2240 LD 2241 Scumsuckers 2242 This spell cannot be cast on group members. 2243 South Qeynos 2244 North Qeynos 2245 Surefall Glade 2246 Qeynos Hills 2247 Highpass Hold 2248 HighKeep 2249 North Freeport 2250 West Freeport 2251 East Freeport 2252 Clan RunnyEye 2253 West Karana 2254 North Karana 2255 South Karana 2256 East Karana 2257 Gorge of King Xorbb 2258 BlackBurrow 2259 Infected Paw 2260 Rivervale 2261 Kithicor Forest 2262 West Commonlands 2263 East Commonlands 2264 Erudin Palace 2265 Erudin 2266 Nektulos Forest 2267 Sunset Home 2268 Lavastorm Mountains 2269 Nektropos 2270 Halas 2271 Everfrost Peaks 2272 Solusek's Eye 2273 Nagafen's Lair 2274 Misty Thicket 2275 North Ro 2276 South Ro 2277 Befallen 2278 Oasis of Marr 2279 Toxxulia Forest 2280 The Ruins of Old Paineel 2281 Neriak Foreign Quarter 2282 Neriak Commons 2283 Neriak Third Gate 2284 Neriak Palace 2285 Najena 2286 Qeynos Catacombs 2287 Innothule Swamp 2288 The Feerrott 2289 Cazic-Thule 2290 Oggok 2291 Mountains of Rathe 2292 Lake Rathetear 2293 Gukta 2294 Aviak Village 2295 Greater Faydark 2296 Ak'Anon 2297 Steamfont Mountains 2298 Lesser Faydark 2299 Clan Crushbone 2300 Castle Mistmoore 2301 Loading 2302 Bad syntax in grammar rule %1 2303 Felwithe 2304 Estate of Unrest 2305 Kedge Keep 2306 Upper Guk 2307 Lower Guk 2308 Kaladim 2309 Butcherblock Mountains 2310 Ocean of Tears 2311 Dagnor's Cauldron 2312 Plane of Sky 2313 Plane of Fear 2314 Permafrost Keep 2315 Kerra Isle 2316 Paineel 2317 The Plane of Hate 2318 Entry Deleted due to buffer overrun 2319 The Field of Bone 2320 Warsliks Wood 2321 Temple of Solusek Ro 2322 Temple of Droga 2323 West Cabilis 2324 Swamp of No Hope 2325 Firiona Vie 2326 Lake of Ill Omen 2327 Dreadlands 2328 Burning Woods 2329 Kaesora 2330 Old Sebilis 2331 City of Mist 2332 Skyfire Mountains 2333 Frontier Mountains 2334 The Overthere 2335 The Emerald Jungle 2336 Trakanon's Teeth 2337 Timorous Deep 2338 Kurn's Tower 2339 Erud's Crossing 2340 Stonebrunt Mountains 2341 The Warrens 2342 Karnor's Castle 2343 Chardok 2344 Dalnir 2345 Howling Stones 2346 East Cabilis 2347 Mines of Nurga 2348 Veeshan's Peak 2349 Veksar 2350 Iceclad Ocean 2351 Tower of Frozen Shadow 2352 Velketor's Labyrinth 2353 Kael Drakkal 2354 Skyshrine 2355 Thurgadin 2356 Eastern Wastes 2357 Cobalt Scar 2358 Great Divide 2359 The Wakening Land 2360 Western Wastes 2361 Crystal Caverns 2362 Dragon Necropolis 2363 Temple of Veeshan 2364 Siren's Grotto 2365 Plane of Mischief 2366 Plane of Growth 2367 Sleeper's Tomb 2368 Icewell Keep 2369 Marauder's Mire 2370 Shadow Haven 2371 The Bazaar 2372 The Nexus 2373 Echo Caverns 2374 Acrylia Caverns 2375 Shar Vahl 2376 Paludal Caverns 2377 Fungus Grove 2378 Vex Thal 2379 Sanctus Seru 2380 Katta Castellum 2381 Netherbian Lair 2382 Ssraeshza Temple 2383 Grieg's End 2384 The Deep 2385 Shadeweaver's Thicket 2386 Hollowshade Moor 2387 Grimling Forest 2388 Marus Seru 2389 Mons Letalis 2390 The Twilight Sea 2391 The Grey 2392 The Tenebrous Mountains 2393 The Maiden's Eye 2394 Dawnshroud Peaks 2395 The Scarlet Desert 2396 The Umbral Plains 2397 Akheva Ruins 2398 The Jaggedpine Forest 2399 Tutorial Zone 2400 EverQuest Tutorial 2401 The Arena 2402 /testgrammarrule 2403 English Rule 1: %R1(apple) apple, %R1(pear) pear. 2404 English Rule 2: %R2(apple) apple, %R2(pear) pear. 2405 English Rule 3: %R3(apple|a|an) apple, %R3(pear|a|an) pear. 2406 English Rule 4: 1 %R4(1|cat|cats), 2 %R4(2|cat|cats). 2407 Also always be on guard against the Heretics, traitors to Erudin and worshippers of Cazic-Thule, who practice the forbidden art of necromancy.@> This Race / Class / Deity combination is of LOW TO MODERATE DIFFICULTY 2408 absolutely nothing 2409 %1 platinum 2410 %1 gold 2411 %1 silver 2412 %1 copper 2413 0 money 2414 Baron 2415 Baroness 2416 Sir 2417 Venerable 2418 Veteran 2419 Master 2420 Sage 2421 Brother 2422 Lady 2423 Mistress 2424 Sister 2425 Duke 2426 Duchess 2427 Elder 2428 Marauder 2429 Marshall 2430 Hunter 2431 Huntress 2432 Impresario 2433 Muse 2434 Lich 2435 Sensei 2436 Exarch 2437 Animal 2438 Construct 2439 Dragon 2440 Elemental 2441 Extraplanar 2442 Giant 2443 Humanoid 2444 Insect 2445 Lycanthrope 2446 Magical 2447 Monster 2448 Plant 2449 Undead 2450 Atenha Ra 2451 Greater Akheva 2452 Khati Sha 2453 Vampyre 2454 Summoned Creature 2455 UNKNOWN BODYTYPE 2456 UNKNOWN CLASS 2457 UNKNOWN RACE 2458 [queued] 2459 [zoning and queue is full] 2469 Aviak 2470 Highpass Citizen 2471 Brownie 2472 Centaur 2473 Golem 2474 Giant / Cyclops 2475 Trakenon 2476 Doppleganger 2477 Evil Eye 2478 Beetle 2479 Kerra 2480 Fish 2481 Fairy 2482 Old Froglok 2483 Old Froglok Ghoul 2484 Fungusman 2485 Gargoyle 2486 Gasbag 2487 Gelatinous Cube 2488 Ghost 2489 Ghoul 2490 Giant Bat 2491 Giant Eel 2492 Giant Rat 2493 Giant Snake 2494 Giant Spider 2495 Gnoll 2496 Goblin 2497 Gorilla 2498 Wolf 2499 Bear 2500 Freeport Guards 2501 Demi Lich 2502 Imp 2503 Griffin 2504 Kobold 2505 Lava Dragon 2506 Lion 2507 Lizard Man 2508 Mimic 2509 Minotaur 2510 Orc 2511 Human Beggar 2512 Pixie 2513 Dracnid 2514 Solusek Ro 2515 Bloodgills 2516 Skeleton 2517 Shark 2518 Tunare 2519 Tiger 2520 Treant 2521 Vampire 2522 Rallos Zek 2523 Were Wolf 2524 Tentacle 2525 Will 'O Wisp 2526 Zombie 2527 Qeynos Citizen 2528 Ship 2529 Launch 2530 Piranha 2531 Elemental 2532 Boat 2533 Puma 2534 Neriak Citizen 2535 Erudite Citizen 2536 Bixie 2537 Reanimated Hand 2538 Rivervale Citizen 2539 Scarecrow 2540 Skunk 2541 Snake Elemental 2542 Spectre 2543 Sphinx 2544 Armadillo 2545 Clockwork Gnome 2546 Drake 2547 Halas Citizen 2548 Alligator 2549 Grobb Citizen 2550 Oggok Citizen 2551 Kaladim Citizen 2552 Cazic Thule 2553 Cockatrice 2554 Daisy Man 2555 Elf Vampire 2556 Denizen 2557 Dervish 2558 Efreeti 2559 Old Froglok Tadpole 2560 Kedge 2561 Leech 2562 Swordfish 2563 Felguard 2564 Mammoth 2565 Eye of Zomm 2566 Wasp 2567 Mermaid 2568 Harpie 2569 Fayguard 2570 Drixie 2571 Ghost Ship 2572 Clam 2573 Sea Horse 2574 Ghost Dwarf 2575 Erudite Ghost 2576 Sabertooth Cat 2577 Wolf Elemental 2578 Gorgon 2579 Dragon Skeleton 2580 Innoruuk 2581 Unicorn 2582 Pegasus 2583 Djinn 2584 Invisible Man 2586 Scorpion 2587 Sarnak 2588 Draglock 2589 Lycanthrope 2590 Mosquito 2591 Rhino 2592 Xalgoz 2593 Kunark Goblin 2594 Yeti 2595 Iksar Citizen 2596 Forest Giant 2597 Burynai 2598 Goo 2599 Spectral Sarnak 2600 Spectral Iksar 2601 Kunark Fish 2602 Iksar Scorpion 2603 Erollisi 2604 Tribunal 2605 Bertoxxulous 2606 Bristlebane 2607 Fay Drake 2608 Sarnak Skeleton 2609 Ratman 2610 Wyvern 2611 Wurm 2612 Devourer 2613 Iksar Golem 2614 Iksar Skeleton 2615 Man Eating Plant 2616 Raptor 2617 Sarnak Golem 2618 Water Dragon 2619 Iksar Hand 2620 Succulent 2621 Flying Monkey 2622 Brontotherium 2623 Snow Dervish 2624 Dire Wolf 2625 Manticore 2626 Totem 2627 Cold Spectre 2628 Enchanted Armor 2629 Snow Bunny 2630 Walrus 2631 Rock-gem Men 2632 Yak Man 2633 Faun 2634 Coldain 2635 Velious Dragons 2636 Hag 2637 Hippogriff 2638 Siren 2639 Frost Giant 2640 Storm Giant 2641 Ottermen 2642 Walrus Man 2643 Clockwork Dragon 2644 Abhorent 2645 Sea Turtle 2646 Black and White Dragons 2647 Ghost Dragon 2648 Ronnie Test 2649 Prismatic Dragon 2650 ShikNar 2651 Rockhopper 2652 Underbulk 2653 Grimling 2655 Vacuum Worm 2656 Evan Test 2657 Kahli Shah 2658 Owlbear 2659 Rhino Beetle 2660 Vampyre 2661 Earth Elemental 2662 Air Elemental 2663 Water Elemental 2664 Fire Elemental 2665 Wetfang Minnow 2666 Thought Horror 2667 Tegi 2668 Horse 2669 Shissar 2670 Fungal Fiend 2671 Vampire Volatalis 2672 StoneGrabber 2673 Scarlet Cheetah 2674 Zelniak 2675 Lightcrawler 2676 Shade 2677 Sunflower 2678 Sun Revenant 2679 Shrieker 2680 Galorian 2681 Netherbian 2682 Akheva 2683 Spire Spirit 2684 Sonic Wolf 2685 Ground Shaker 2686 Teleport Man 2687 Vah Shir Skeleton 2688 Mutant Humanoid 2689 Seru 2690 Recuso 2691 Vah Shir King 2692 Vah Shir Guard 2693 Lujein 2694 Naiad 2695 Nymph 2696 Ent 3000 Slot: %1 3001 EXPENDABLE Charges: %1 3002 Charges: None 3003 Charges: %1 3004 Level Needed: %1 3005 Level Needed: CANNOT USE 3006 Mana Cost: %1 3007 Skill: 2H Piercing Atk Delay: %1 3008 Skill: %1 Atk Delay: %2 3009 The compass points %1. 3010 Dmg Bonus: %1 3011 DMG: %1 (%2) %3 %4 3012 DMG: %1 %2 %3 3013 DMG: %1 (%2) %3 3014 DMG: %1 %2 3015 AC: %1 (%2) 3016 AC: %1 3017 Magic DMG: %1 3018 Fire DMG: %1 3019 Cold DMG: %1 3020 Poison DMG: %1 3021 Disease DMG: %1 3022 Bane DMG: %1 %2 3023 Bane DMG: %1 +%2 3024 Bane DMG: %1, %2 %3 3025 Skill Mod: %1 +%2 %% 3026 This item has a faction modifier. 3027 Recommended skill of %1 %2. 3028 Recommended level of %1. 3029 (Combat) 3030 (Casting Time: %2.1f) 3031 (Casting Time: Instant) 3032 (Worn) 3033 (Must Equip. Casting Time: %2.1f) 3034 (Must Equip. Casting Time: Instant) 3035 (Unknown Activation) 3036 Effect: %1 %2 3037 WT: %1 Range: %2 Size: %3 3038 WT: %1 Size: %2 3039 Deity: 3040 Container: OPEN. 3041 Container: CLOSED. 3042 WT: %1 Weight Reduction: %2 3043 Capacity: %1 Size Capacity: %2 3044 The Book is open. 3045 The Book is closed. 3046 The Note is unrolled. 3047 The Note is rolled up. 3048 LORE: 3049 Race: 3050 HUM 3051 BAR 3052 ERU 3053 ELF 3054 HIE 3055 DEF 3056 HEF 3057 DWF 3058 TRL 3059 OGR 3060 HFL 3061 GNM 3062 IKS 3063 VAH 3064 Class: 3065 WAR 3066 CLR 3067 PAL 3068 SHD 3069 RNG 3070 DRU 3071 MNK 3072 BRD 3073 ROG 3074 SHM 3075 NEC 3076 WIZ 3077 MAG 3078 ENC 3079 BST 3080 This is a snack. 3081 This is a meal. 3082 This is a hearty meal. 3083 This is a banquet size meal. 3084 This meal is a feast! 3085 This is an enduring meal! 3086 This is a miraculous meal! 3087 This is a whistle wetter. 3088 This is a drink. 3089 This is a refreshing drink. 3090 This is a lasting drink. 3091 This is a flowing drink! 3092 This is an enduring drink! 3093 This is a miraculous drink! 3094 MAGIC ITEM 3095 LORE ITEM 3096 PENDING LORE 3097 ARTIFACT 3098 SUMMONED 3099 NO DROP 3100 NO RENT 3101 Spell: 3102 Spell Duration: %1. 3103 Spell Duration: Permanent. 3104 CANNOT USE 3105 Skill: %1 3106 Normal Cast Time: %1 Your Cast Time: %2 3107 Cast Time: %1 3108 Click an ability's name for more information.
Press "Train" to train the selected ability.
Press "Hotkey" to make a hotkey for the selected ability. 3109 Type: Activated, Refresh Time: 3110 This is a passive ability; it does not need to be activated. 3111 Ready 3112 friend 3113 Human Tongue 3114 Common Tongue 3115 an unknown tongue 3116 NPC 3117 MPC 3118 corpse 3119 GM 3120 NONGM 3121 LFG 3122 ANONYMOUS 3123 /loadskin 3124 Usage: /loadskin SKINDIR [1] where SKINDIR is a subdirectory of UIFiles in your EverQuest directory containing a full set of UI XML and art files. An additional argument is 1 or True if you want to reload your INI window settings. 3125 Reading UI data from UIFiles\%1 directory... 3126 Pet Display 3127 /clear 3128 TINY 3129 SMALL 3130 MEDIUM 3131 LARGE 3132 GIANT 3133 Language set to %1 3134 Filter %1 3135 will go to this window. 3136 will go to the main window. 3137 Channel %1 3138 is now the default channel for this window. 3139 Skin directories: 3140 Rename Window 3141 Enter the new name of the window: 3142 GM Text added: 3143 New GM text would make total GM text too long, aborted. 3144 Toggle Compass 3145 Please enter new text for soulmark 3146 Your XML files are not compatible with current EverQuest files, certain windows may not perform correctly. Use "/loadskin Default 1" to load the EverQuest default skin. 3147 Reply to... 3148 Tell a friend... 3149 Tell a raidmember... 3150 Toggle Music Player Window 3151 Enter the name of an .MP3, .M3U, or .WAV file 3152 Please enter the filename to save the playlist to: 3153 Toggle UI Display 3154 The COM failed to load, which is a required step for the File Selection Dialog. You may still use the Music Player by creating an M3U using another program, and listing this M3U file in your UI ini file under [MusicPlayerWnd] block, item "lastM3UFile". 3155 Video 3156 Audio 3157 Pathing 3158 Quest 3159 Tradeskills 3160 Spell stacking 3161 Doors/Portals 3162 Items 3163 NPC 3164 Dialogs 3165 Other 3166 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command. 3167 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command. 3168 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command. 3169 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command. 3170 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command. 3171 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command. 3172 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command. 3173 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command. 3174 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command. 3175 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command. 3176 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command. 3177 Player Skills 3178 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command. 3179 User Interface 3180 This window is for the use of reporting bugs that affect game play such as text errors, graphical issues, sound issues, and incorrect functionality. Please provide steps in which to reproduce these issues. If you have an item loss, experience loss, or character death issue please use the /petition command for in game support. If you are having connectivity or system issues, please contact your ISP or Tech Support. If you have suggestions concerning balance or game play issues please utilize the /feedback command. 3181 Toggle the Storyline Window 3182 There is already a category with that name. Duplicate category names are not allowed. 3183 Toggle the Journal Window (Ykesha Required) 3184 Toggle Guild Management Window (Ykesha Required) 3185 Search 3186 Enter text to search for (case insensitive): 3187 You have unread story-line article(s). Bring up the Story Window to read about the ongoing story of Norrath! 3188 Guild data output to file %1. 3189 Multiple Files Selected 3190 File %1 caused %2 files to be added to the playlist. 3191 In total, %1 files were added to the playlist. 3192 Sorry, that action cannot be performed while trading. 3193 Warning, you have many items waiting on your cursor. Please place these items before summoning more. 3194 You cannot place more than one of any LORE item in the shared bank. 3195 You cannot place NODROP or NORENT items in the shared bank. 3196 Load spell set 3197 Save spell set 3198 Delete spell set 3199 Enter spell set name: 3200 Barbarian 3201 Erudian 3202 Elvish 3203 Dark Elvish 3204 Dwarvish 3205 Troll 3206 Ogre 3207 Gnomish 3208 Halfling 3209 Froglok 3210 Goblin 3211 Gnoll 3212 Combine Tongue 3213 Elder Teir'Dal 3214 Lizardman 3215 Orcish 3216 Faerie 3217 Thieves Cant 3218 Dragon 3219 Old Erudian 3220 Elder Elvish 3221 Elder Dragon 3222 Dark Speech 3223 Vah Shir 3224 Awful 3225 Feeble 3226 Very Bad 3227 Bad 3228 Below Avg 3229 Average 3230 Above Avg 3231 Good 3232 Very Good 3233 Excellent 3234 Master 3235 You have reached the limit of %1 spell sets. Please delete one if you wish to save your current set. 3236 Spell set %1 saved. 3237 Toggle Context Menus 3238 Right click or select a race, class, or statistic name for a description. Right clicking a statistic name also places as many points as possible into that statistic. The statistics in green are the currently selected class' primary statistics. 3239 The hardy race of Barbarians, or Northmen, use their wisdom and formidable brawn to defend honor and justice. Their magnificent stature is a sight to behold; even more so when it is unleashed in battle. Barbarians are one of the tallest races to walk the lands of Norrath.

As a tribal culture, Barbarians are a little rough around the edges when it comes to interactions with other races. Even the Barbarians' mannerisms and features have a rugged quality.

The Barbarians consider themselves superior to other inhabitants of Norrath, particularly the Teir`Dal and Erudites, which are viewed as pathetically weak. Barbarians have a special place in their hearts for the Dwarves of Kaladim whom they view as steadfast and brave. The high quality of Dwarven mead may also have some influence on the cordial relationship between the two races. Ogres, Trolls, Dark Elves, and the other evil races are hated, as they directly oppose the Barbarians' sense of justice.

Barbarians live in the frigid city of Halas, nestled amidst the icy peaks of Everfrost in Northern Antonica. The city is rather rudimentary, but serves the needs of the Barbarians that call it home. 3240 The Teir`Dal, or Dark Elves, are a twisted reflection of the Elves of light, but are just as lithe and intelligent as their cousins. Their features are often soft and delicate, though the eyes of the Dark Elves betray their darker inclinations. The Dark Elves' skin ranges from blue tones to black and their hair is most often white with some variances. They reach a height of about 5 feet tall.

Innoruuk, Lord of Hate, created the Teir`Dal and his hatred flows through their veins and moves their black hearts. It runs so deep that the Teir`Dal hate all, including their own kind and their creator.

The Dark Elves view all other races as inferior; tools to be used for their own evil manipulations. Most races fear the Dark Elves. The Teir`Dal would desire the fall of the rest of the Elven world, leaving them broken, eradicated, or enslaved. Though viewed as inferior and dimwitted, Trolls and Ogres are tolerated as they are useful in the Teir`Dal plans for conquest.

There is a labyrinth of evil under the Nektulos Forest called Neriak, the home city of the Dark Elves. Its entrance is deep within gloomy shadows of the woods. 3241 Though made lower to the ground than most races, the Dwarves created by Brell Serilis burst with pride and determination. The stout and sturdy Dwarves are extremely strong, making them one of the best-suited to endure long and intense battles. Dwarves have broad faces, usually with a prominent nose, and take extraordinary pride in their hair. Males often take great care to grow long beards and moustaches and females often tie their hair up in a bun. Some females also sport a finely trimmed beard.

This ancient race is strongly motivated by honor and loyalty. They also know how to balance work and play, and know how to tell a good story. If a Dwarf is ever wronged, it can be painful for the wrongdoer as Dwarves tend to hold a grudge.

Dwarves can be somewhat abrasive, but find friendship easiest with the Barbarians, Humans, Gnomes, and Halflings. The Dwarves tolerate the Elves of light, but they despise the Dark Elves, Trolls, Ogres, and other evil races.

Built within the Butcherblock Mountains and amidst a series of mines, the stronghold of Kaladim houses the Dwarven race and royalty. 3242 The Erudites trace their ancestry back to the great mage, Erud, who led them to Odus. They are descendents of the original humans on Norrath and inherited the best of human intelligence. Their extraordinary acumen came at the price of thinner, more delicate bodies. Erudites reach about six feet tall, with some of that height attributed to their high foreheads.

Unique accomplishments with magic and study have understandably led the Erudites to believe that they are the most intellectually superior race on Norrath. They are known for their serious demeanor.

Most Erudites spend their days absorbed in books and tomes, or magical contemplation, and they typically do not involve themselves in matters that do not directly affect them. They often pay no regard to anyone that hasn't achieved intellectual accomplishment. That in mind, Erudites do not associate with the evil races. Even the Erudite Heretics of Paineel are not fond of Dark Elves, Ogres and Trolls.

The Erudites live in two areas on the continent of Odus near the Toxxulia Forest. One city, housing the purer of heart, is called Erudin--an ornate city gleaming with polished marble and babbling fountains. Paineel is the home of the rebellious Erudite Heretics who were banished from the city for delving into the forbidden realm of dark magic. 3243 The mixing of Elf and Human is a common tale. Many stories of romance between these two races can be heard around Norrath. As a result, Half Elves are taller than their Elven ancestors and carry some of the strength of their human bloodlines. They have slightly harsher features than Elves, but the mix still makes them pleasant to lay eyes on.

Unfortunately, the children of these forbidden romances are often shunned, becoming victims of prejudice by Humans and Elves alike. Most Half Elves are unaffected by the discrimination and retain a pleasant manner. Usually Half Elves will develop a very close and trusted group of friends that act as a surrogate family.

The difficult lives of the Half Elves, and their lack of ties to any one place makes them adept travelers of the world and exceptional friends and storytellers. Sadly, some Half Elves become embittered by the constant difficulty of finding a place in the world and choose a path of thievery. The Half Elves are on amicable terms with most races in Norrath, but have no affection for the evil races.

While Half Elves can be seen in many areas of the world, they are primarily found in the Wood Elf city of Kelethin and within the Surefall Glade. 3244 Halflings are aptly named, as they are half the size of the average height for most of Norrath's races. They usually measure about three feet in height and are often thick around their middles. Their lack of height is not be confused as a weakness though; if confronted or threatened, Halflings are very capable.

Halflings are happy-go-lucky and hospitable. Any one of them would readily give their life for a friend. They are renowned for their tomfoolery and humor, always appreciating a bit of fun. They especially like to tease Erudites for their lack of wit. Enjoying what each day brings is a large part of their lives.

Halflings tend to get along well with most races, except those that are truly evil, but even then rare friendships are made with members of the less savory races.

The quaint, stunted city of Rivervale lies between the Kithicor Forest and Misty Thicket in central Antonica. It is crowded with skilled tradesman, taverns, and friendly folk. 3245 The High Elves, also known as the Koada`Dal, are regarded as the closest relatives of the original Norrathian Elves created by Tunare, Mother of All. These noble creatures stand tall with ivory skin and gentle features. They are certainly not the most sturdy of races, but make up for that with heart. Throughout the ages, they have stood for freedom and justice, fighting evil with powerful magic and their skills with the blade.

The High Elves are known for their civilized conduct and, as such, are perceived as a race rather full of their own importance, though they are quite benevolent. They expect to be treated with respect and do have an haughty pride about them. As a result, it is difficult to make friends with a High Elf.

The High Elves feel their cousins, the Wood Elves, are to be sought out as loyal servants. This noble race views Humans, Gnomes, and Halflings as worthy of their presence. Dwarves, Barbarians, and Erudites, however, are simply endured. The High Elves expend little effort to help them. The evil races are looked upon with contempt and will be dispatched when opportunity presents itself.

The home of the High Elves is within the magnificent and pristine architecture of the city of Felwithe. The structures crafted behind the walls make the beauty of the surrounding forests pale. The city lies within the Greater Faydark on the continent of Faydwer. 3246 The strength of the Human race lies in its diversity of thought, belief, and profession; though they tend be weaker than many other races. They have no particular specialty with the sword or arcane magic. While that is true, Humans are cunning and possess great ingenuity, which gives them an advantage. The Human mind is sharp enough to adapt to nearly all forms of study and this gives them a great range of options when choosing a profession.

Humans often divide themselves with their own squabbles, but they will always return to their brother's side in times of crisis, or to protect a mutual interest.

Humans generally get along well with most good and neutral races, depending on their beliefs and the path of their profession. Humans are not so friendly toward Trolls, Ogres, and other evil races. Dark Elves are tolerated within Freeport, but they tend to be mistrusted, even feared.

The port cities of Qeynos and Freeport lie on opposite coasts of Antonica, and are the most common homes for the Humans. These two cities are the center of Human activity, although this race can be found wandering on virtually every continent of Norrath and beyond. 3247 The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. However, their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.

Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.

The Iksar depend only on their god and creator, Cazic Thule. Iksar are unwelcome in all known cities of Norrath. Iksar are not too fond of any of the races in Norrath.

The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city. 3248 With their lumbering gait and enormous breadth, Ogres are an ominous presence. Created by Rallos Zek, these massive creatures are feared in battle for their raw strength and uncanny endurance. While not very intelligent, Ogres are known to cooperate with one another quite efficiently.

The Ogres have a twisted sense of duty that could easily be mistaken for stupidity. They are, justifiably, quite single-minded. Their thick skulls also give them a high level of resistance to being stunned in battle.

Ogres have been known to be cannibalistic, but are more partial to eating Humans, Erudites, and High Elves. Nearly all of the good and neutral races avoid them out of self-preservation. Ogres have learned to work with the Trolls, but have no love for them, and they fear Dark Elves.

The crude tunneled city of Oggok lies within the Feerrott, a jungle-like area bordering the Innothule Swamp and Rathe Mountains in southern Antonica. The home city for the Ogres is a fairly slow-paced civilization that focuses on battle training and magic to give them an upper hand in battle. 3249 Trolls are often considered a hideous and deplorable race that carries a sickening smell. This view suits the Troll as they are generally unpleasant to everyone. Trolls are an immense race, at least twice as strong as the average human. They have the ability to regenerate faster than most other races. Trolls have two primary motivators: food and power. These grotesque creatures will eat just about anything.

Trolls are extremely cruel and their greed is almost insatiable. They trust no one, not even each other. Trolls also fancy they have advanced abilities in the culinary arts, with their ability to pickle just about anything, or make a meal out of "spare parts."

Trolls generally detest the other races, including other Trolls. They tend to put up with the Dark Elves out of fear, much like Ogres do.

The former city of Grobb lies within the Innothule Swamp of Antonica. It is called Gukta now that it has been taken over by the Frogloks. Grobb once housed the fearsome Trolls, until the recent conquest of Grobb forced the Trolls to take shelter within the Foreign Quarter of Neriak. 3250 Agnostic 3251 Bertoxxulous 3252 Bristlebane 3253 Cazic-Thule 3254 Innoruuk 3255 Karana 3256 Erollisi Marr 3257 Mithaniel Marr 3258 Rodcet Nife 3259 Prexus 3260 Quellious 3261 Solusek Ro 3262 Brell Serilis 3263 The Tribunal 3264 Tunare 3265 Veeshan 3266 Rallos Zek 3267 %1 tells you, 'I live again...' 3268 %1 tells you, 'By your command, master.' 3269 This effect only works with summoned pets. 3270 Your pet must be at peace, first. 3271 Your pet is too far away. 3272 feign 3273 The Vah Shir are a regal feline race that walk upright. They were once the ruling class of other similar cat-like races on Odus. Since being translocated onto an alien moon by a collision of Erudite magic, they learned to survive and became stronger. Vah Shir are as tall as Barbarians and display a variety of different markings on their fur, based on their lineage. In spite of their height, they are very agile and graceful. They are known for their integrity and the destructive feral power they bring down on their enemies.

Vah Shir follow no particular religion, but they do pay homage to their king, Raja Kerrath. Because of the adversity they have faced, the Vah Shir share a tight bond with one another and are extremely loyal to kin. The Vah Shir are selfless and focus on the good of all rather than their individual needs.

Because the Vah Shir are not exposed to the daily struggles in Norrath, they are indifferent to the various races of Norrath.

Shar Vahl is the majestic den of the Vah Shir. The city was built high above Norrath, on the moon known as Luclin. The city is located between the Hollowshade Moor and Shadeweaver's Thicket. 3274 The Wood Elves, or Feir`Dal, are more accepting of others than their cousins, the High Elves. Like their Elven cousins, Wood Elves only reach about five feet in height and have very attractive and subtle features. Their skins are tinged an oaken color so that they blend with their natural surroundings in the forests.

Wood Elves generally regard those who respect nature as friends, especially rangers and druids. The Wood Elves believe in co-existing with their natural surroundings as opposed to shaping them. This leads most of their kind to worship Tunare, the Mother of All. The Feir`Dal harness the powers of song and the living, breathing properties of their environment. Wood Elves are known for their love of celebration and good food. A good song will also tweak their pointed ears.

Wood Elves get along well with most good and neutral races, and merely dislike most evil races. They hold great malice toward the Dark Elves--an aberration of their ancestors--as well as their allies.

The Feir`Dal are at home in the trees in their intricate city of Kelethin, which hangs high above the ground between the trunks and branches of the Greater Faydark. Comprised of platforms and suspension bridges, Kelethin is both well defended and beautiful. 3275 Living Shield 3276 This extends the your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /SHIELD. You may train the ranks of this ability at or after levels 61, 63, and 65. 3277 Shield 3278 You must first target a living Player Character. 3279 Either you or your target is already being shielded. 3280 Either you or your target is already shielding another. 3281 %1 begins to use %2 as a living shield! 3282 %1 ceases protecting %2. 3283 Consumption of the Soul 3284 The most advanced Shadow Knights can further enhance their Leech Curse ability. This ability adds 200 additional damage and healing to Leech Curse, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65. 3285 Your target is too powerful to be Castigated in this manner. 3286 New Tanaan Crafting Mastery 3287 Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.) 3288 Call of Xuzl 3289 This ability calls a number of swords of Xuzl into existence directed at a target. The swords attack the target until they dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks add one sword each. You may train the ranks of this ability at or after levels 61, 63, and 65. 3290 Call of 3291 Xuzl 3292 You must be in a group to perform this action. 3293 You sacrifice some of your health for the benefit of your party. 3294 The vitality sacrificed by your party floods into your being. 3295 You cannot see any suitable corpses from here. 3296 You begin to concentrate on %1... 3297 %1 rises to serve %2. 3298 Hobble of Spirits 3299 Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking. 3300 Pet 3301 Hobble 3302 Frenzy of Spirit 3303 This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time. 3304 Spirit 3305 Frenzy 3306 Paragon of Spirit 3307 This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. 3308 Group 3309 Paragon 3310 Radiant Cure 3311 This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. You may train in the ranks of this ability at or after levels 61, 63, and 65. 3312 Group 3313 Cure 3314 Hastened Stealth 3315 This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63. 3316 The Frogloks are a race of sentient amphibians. While they may be short, Frogloks are sturdy. They can swim underwater for long distances and can see well in the dark. They are clumsy on land as they are required to hop, but they can cross great distances with each leap.

Frogloks willingly die to defend truth, justice, and honor. In the recent past, Mithaniel Marr chose the Frogloks to perform some of his tasks on Norrath and enlightened them as a reward for their accomplishments. The valor bestowed upon them and their eagerness to serve their god is admirable.

The Frogloks harbor disdain for all that is evil. They have a tolerance for the Humans and share a rapport with the Northmen. Other good and neutral races are well liked and viewed as allies that share a common enemy.

Deep within the Innothule Swamp of Antonica, the Frogloks have made a home. In a dramatic siege, the Frogloks conquered the Troll city of Grobb, forcing the survivors to take refuge in Neriak amongst the Dark Elves. The city of Grobb was renamed "Gukta, Outpost of Marr" by the Frogloks to honor their deity and creator. 3317 Bards are jack-of-all-trades adventurers who use music to create a wide variety of magical effects. Though they often use melee weapons, bards are primarily a magic-using class, with the ability to wear plate armor and wield many different types of weapons and instruments.

Bards can do a little bit of everything. Their songs can regenerate health and mana, increase attack speed and accuracy, momentarily charm angry enemies, help friends resist many types of damage and even directly damage enemies. Bards are perhaps best known, however, for their ability to greatly increase the foot speed of their group.

Bards have the unique ability to create multiple effects at once. By weaving different songs together, a bard can customize effects to any situation. This makes nimble fingers and quick thinking a must for those who want to play a bard.

Bards do well both alone and in groups. With the right combination of songs, they can adapt to many different challenges. The bard is a great class for players who enjoy a wide variety of play options but are quick to adapt to a changing situation. 3318 Beastlords are the masters of raw nature, who focus this energy into themselves and their warder pets. Beastlords are primarily a melee class, with the ability to wear leather armor and wield blunt weapons, or use their bare hands to attack.

Beastlords prepare for battle by calling on their animal warder and increasing the creature's natural abilities with spells. Beastlords share every battle with their warders, fighting along side these fierce companions or falling back to heal and aid.

Beastlords also gain spells to slow or damage their opponents. Beastlords can heal and add to an ally's health and mana regeneration as well, making them a well-rounded ally in battle.

Beastlords can adventure solo well in many places. They depend upon coordination with their warders and well planned spells to finish every fight, but they can also aid a group through their spells and melee abilities. The beastlord is a great class for players who like the option of solo melee fights, but want to be able to help in a group. 3319 Clerics dedicate their lives to the gods of Norrath, gaining magical powers in exchange for their faith and service. Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons.

Clerics gain powerful healing and enhancement spells, greatly increasing the health and defenses of their group, while keeping them healed in the most dangerous battles. While other priest classes have healing spells, no one can match up with the power and efficiency of clerical healing.

Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. Resurrection is also the domain of the cleric, allowing them to bring their fallen companions back from the dead without the normal penalties for death.

With a few exceptions, clerics are dependent on being part of a group. But they are highly desirable group members. An experienced cleric is a great benefit to any group and is an excellent choice for the social player. 3320 Druids are disciples of the wilds, following the teachings of the Norrathian gods of nature. Druids are primarily a magic-using class, with the ability to wear leather armor and wield blunt weapons and scimitars.

Druidic magic takes many forms, allowing the druid to fill a wide variety of roles when in a group or adventuring alone. Druids possess excellent healing abilities, powerful mana and health regenerative spells, and valuable enhancements that improve the health and armor of their group.

Offensively, druids are both powerful and versatile. They have access to fire and cold-based damage spells, a selection of disease and swarm spells that damage their enemies over time, and devastating banishment spells focused upon unnaturally summoned creatures. Druids also gain some of the best travel spells, including the ability to speed up their group's movement and teleport their group to distant regions.

Druids are a well-rounded class, prospering in both solo and grouped situations. An experienced druid is able to adventure alone, but is equally at home in a group. The druid is an excellent class for players who enjoy a variety of play styles and options. 3321 Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races.

In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. Enchanters possess the ability to mesmerize their enemies, temporarily removing them from a battle. Attack slowing spells are also a specialty, dramatically lowering the speed of a monster's attacks for a period of time. In many situations, enchanters can call upon powerful charm spells to subjugate the mind of a monster and command it to do the enchanter's bidding.

Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. 3322 Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.

Magicians have a wide range of summoning spells, allowing them to conjure such diverse items as food, weapons, armor, and magical jewelry. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily.

Magicians are a very focused class, sacrificing some diversity for power in their area of expertise. Magicians are able to adventure solo, but also provide value in a group situation. The magician is a good choice for players who enjoy managing a powerful pet and using a tightly focused spell selection. 3323 Monks devote their energies to the pursuit of physical perfection, shaping their very bodies into deadly machines. Monks are a melee class with the ability to wear leather armor, wield blunt weapons, and use unarmed combat styles.

Monks forego heavy armor and almost all weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Monks learn many special attacks to enhance their damage dealing abilities, including the dragon punch and the legendary flying kick.

In their martial studies monks also learn other useful skills, including the ability to move silently and fall safely from great heights. Experienced monks also learn to feign death, slowing their body's functions enough to fool most observers into believing them dead -- this trick often allows the monk to escape dangerous situations as monsters wander off, thinking the monk defeated.

Monks are a specialist class, focusing on physical combat to the exclusion of all else. Monks provide a powerful ally in a group, though it's not unusual to see a monk adventuring alone. The monk is a good choice for players who enjoy a strong offensive role in combat and leading groups in their dungeon adventures. 3324 Necromancers are servants of the dark gods, studying ancient and mysterious tomes to gain power over the world of the dead. Necromancers are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Necromancers are able to raise the dead, commanding them to do their bidding and aid them in battle. A skeletal servant often accompanies the necromancer in her adventures throughout Norrath. Necromancers have mastered the powers of poison and disease, allowing them to assault their enemies with damaging afflictions that savage their vitality over time.

Necromancers learn to control and mimic the dead, allowing them to escape harm, convert their health to mana, and bend the minds of the undead to serve their cause. The power of shadow also is within the domain of the necromancer, with spells that bind and choke their enemies in darkness, hide the necromancer in a cloak of invisibility, and teleport through the shadows to escape danger.

Necromancers are a very self-sufficient class and often choose to adventure alone, though they can provide great value to a group as well. The necromancer is an excellent choice for the independent player who enjoys a wide variety of abilities. 3325 Paladins are holy warriors who use blessed spells and strength of arms to fight the evil and undead of Norrath. Paladins are primarily a melee class, able to wear plate armor and wield many kinds of weapons.

Paladins are able fighters and battlefield healers whose combat spells focus on stunning enemies and smiting undead. They also have several spells that increase the health and armor of their allies. Every so often, paladins can lay hands on themselves or their friends to instantly grant a powerful heal.

Paladins are the greatest force against undead. At higher levels they gain special abilities to smite these foes. Paladins also gain a limited ability to resurrect their fallen friends with lessened penalties for death.

Paladins can sometimes work alone, healing themselves with magic, but in a group a paladin really shines, going head to head with his enemies and occasionally falling back to heal. Players who like to engage in melee fights but want the options spells provide will find paladins a great class to play. 3326 Rangers are warriors attuned to the ways of nature, able to call upon the power of the wild to aid them in their fights. Rangers are primarily a melee class, able to wear chain armor and wield many kinds of weapons.

Rangers are scouts and hunters, able to track enemies from a great distance and engage them with deadly ranged attacks, but rangers can also fight well in a melee, using two weapons to attack their foes.

Rangers have spells drawn from nature. They can increase run speed and add to an ally's armor, health or ability to attack. In a pinch, they can heal or directly damage enemies with fiery attacks.

Rangers can hunt alone or in a group, though allies allow them to best use their abilities. A ranger's bow is a welcome addition to a group, adding a good deal of damage. The ranger is a great class for players who like to engage in melee battles between trips to explore the broad expanse of Norrath. 3327 Rogues are the stealthy thieves and vicious assassins that stalk the shadows of Norrath. Rogues are primarily a melee class, able to wear chain armor and use piercing, slashing and some blunt weapons.

Rogues are sneaky fighters who always seek to take advantage of enemies by attacking from behind. Rogues can backstab enemies for extra damage, using poisoned weapons for added effect. Rogues can detect traps, pick locks and pockets, and fall safely from great heights.

Rogues are known for their ability to sneak and hide. This allows them to move almost anywhere, exploring the dangers that lie ahead. Combined with rogue items that use illusions, rogues make excellent scouts.

Rogues are a specialist class that works best with a group of friends. Rogues can add greatly to the killing power of a group. The rogue is a good choice for players who like to do heavy damage while walking the dangerous edge of dungeon exploration. 3328 Shadowknights are unholy warriors who use fear, pain and disease to attack all that is good in the world. Shadowknights are primarily a melee class, able to wear plate armor and wield many kinds of weapons.

Shadowknights are deadly opponents who use evil spells to slow and cripple their enemies. They steal the strength and life from their victims, using this stolen power to strengthen themselves and their allies. When needed, shadowknights use their powerful harm touch ability to greatly damage their opponents.

Shadowknights can feign the appearance of death, fooling enemies into ignoring them. Combined with spells that degrade an enemy’s ability to fight, a shadowknight becomes a fearsome foe.

Shadowknights can use their dark powers to adventure solo for a time. The shadowknight’s lethal abilities are best used, however, with the support of a larger group. Players who like offensive melee fights but want a variety of ways to inflict harm on their opponents will enjoy playing a shadowknight. 3329 Shamans serve as priests to the tribal races of Norrath, able to draw upon the power of the spirits and focus it for their own purposes. Shamans are primarily a magic-using class, able to wear chain armor and wield blunt weapons and spears.

Shamanic magic has two main focuses--enhancing the mind and body of the shaman’s allies, and weakening or damaging their enemies. A shaman’s enhancement spells are always in demand, massively improving the strength, stamina, health, and other physical aspects of the shaman’s group. Shamans also are able to heal their allies and have excellent health regeneration spells.

The weakening and damaging spells in the shaman’s arsenal are tremendously effective in battle. The shaman attacks his enemies with diseases and poisons that cause massive damage over time, while using cold and ice magic to inflict damage directly. A brutal line of crippling spells can slow a monster’s attacks, hamper their resistance to spells, and lower their physical prowess.

Shamans are a well-rounded class with strong abilities in both group and solo situations. An experienced shaman can turn the tide of any battle, bolstering their allies while weakening their enemies significantly. The shaman is an excellent class for players who enjoy working in groups. 3330 Warriors are the masters of armed combat and defense, taking the point in battles and going head-to-head with the most dangerous creatures of Norrath. Warriors are a melee class with the ability to wear plate armor and wield all types of weapons.

Warriors build their strength and stamina to unheard of levels, making them far hardier than any other class. When combined with their heavy armor and excellent defensive skills, warriors are unmatched in their ability to survive the most brutal battles. Warriors train themselves in the skills of combat, mastering the use of all weapons and tactics. Warriors also learn to taunt their opponents, making themselves the focus of all their enemies’ attacks, allowing the less resilient members of their group to remain safe from harm.

Warriors are often the cornerstone of a good group, providing a strong defense while also dealing heavy damage to their enemies. Warriors fare poorly when adventuring alone, and are an excellent choice for those who enjoy grouping and taking the front line in battle. 3331 Wizards dedicate their lives to learning the powers of fire, ice, and magic; channeling their knowledge into ever more destructive spells to unleash upon their enemies. Wizards are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizard have also perfected the art of teleportation--allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond.

Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers both solo and in groups, and are an excellent choice for players who live to blow things up. 3332 Strength is one factor in determining how much damage you do with weapons and special attacks. It directly affects the amount of weight you can carry before suffering penalties. It also increases your chance to gain Offense and Bash skill points.

Tradeskills: If your strength is higher than your intelligence or wisdom, it determines how quickly you gain skill in Blacksmithing. 3333 Stamina increases your maximum hitpoints. Different classes get more hit points per point of stamina than others. Stamina also determines your maximum air supply when you are underwater or in an airless zone. 3334 Agility is one factor in determining your avoidance--how often NPC’s will miss when trying to hit you. It also increases your chances to gain points in some combat skills. 3335 Dexterity affects your chances for special melee abilities such as combat effects and critical hits. It increases your chances to gain points in most combat skills. It is also a factor in determining how much damage you do with throwing weapons and archery.

Bard Only: High dexterity decreases the chance you will miss a note while playing a song.

Tradeskills: If your dexterity is higher than your intelligence or wisdom, it determines how quickly you gain skill in Fletching and Make Poison. 3336 Wisdom affects your chances of gaining skill points in most skills, if it is higher than your intelligence.

Wisdom is the primary spell-casting attribute for Paladins, Rangers, Beastlords, Clerics, Shaman, and Druids. If affects how much mana these classes have, which determines how many spells they can cast before they must rest. It also determines how often a spell will fail to be cast correctly (fizzle). 3337 Intelligence affects your chances of gaining skill points in most skills, if it is higher than your wisdom.

Intelligence is the primary spell-casting attribute for Shadowknights, Bards, Wizards, Enchanters, Necromancers, and Magicians. It affects how much mana these classes have, which determines how many spells they can cast before they must rest. For all except bards, it also determines how often a spell will fail to cast correctly (fizzle). 3338 Charisma affects how much merchants will charge you for their wares. It also affects the chances for charm, memory blur, mesmerization, and divine intervention spell effects to work.

Bard only: High charisma decreases the chance you will miss a note while playing a song. 3339 While Gnomes are knee-high to some of the taller races, they make up for it with their cleverness and skills. They are by no means a strong and sturdy race, but their edge is their dexterity and intelligence. They were the second race, after Dwarves, created by Brell Serilis.

Gnomes have an innate preoccupation and skill with gadgets. They are a curious race that creates strange, but very useful items that enhance their lives. Gnomes have created a number of fantastic machines, including an observatory which houses one of the most powerful telescopes in Norrath. Even with all of their accomplishments, gnomes are rarely taken seriously because of their size and behavior.

Gnomes are friendly with all good Elves, Dwarves, Halflings, and Humans. Although they do not quite understand the Erudites, they will interact with them. Gnomes have a general aversion to Trolls, Ogres, Teir`Dal, and other evil races, but don’t necessarily hate them.

The clicking of gears and clacking of machinery fill the mechanized Gnome city of Ak’Anon that lies southeast of the Faydark, on the continent of Faydwer. Ak’Anon sprawls out under the Steamfont Mountains. 3340 Sony Online Entertainment (SOE) is always looking for ways to improve EverQuest. In order to keep up with technologically-advancing computer systems, SOE would like to collect and use, with your permission, certain hardware and software specifications from the computer you use to play EverQuest.

By clicking on the "I AGREE" button below, you consent and agree to allow us to review, upload and use certain video card, CPU and RAM information from your computer each time you log into EverQuest, solely for the purpose of evaluating and improving EverQuest. Such information shall be used by SOE in accordance with SOE’s posted privacy policy, available at www.everquest.com, as that policy may be modified by SOE in its discretion from time to time.

If you agree to allow SOE to upload and use this information but change your mind in the future, you can disable this feature by choosing the "Options" button on the EverQuest Windows Selector in game (or by pressing alt-O in game), click on the "General" tab, then click on the button that says "Auto-Send System Specifications" and choose "Disable Auto-Send".

If you do not agree to allow SOE to upload, review and use such information as described above, please click on the "I DO NOT AGREE" button below. 3341 /memspellset 3342 No such spell set exists. Usage: /memspellset < index | partial name > 3343 Randoms 3344 Pet messages 3345 You can't hold the book open with your hands full. 3346 /claim 3347 This reward can only be claimed by a single character on this account. Please make sure that you are currently logged into the correct server and character before claiming your reward.

Are you sure you wish to claim your reward? 3348 You must have a top-level inventory slot available in order to claim your reward. Please empty a slot and /claim again. 3349 Your account has a reward waiting to be claimed. Please ensure that you have a top level inventory slot free, and type /CLAIM to claim your reward. Please remember that this reward can only be claimed by a single character on a single server on this account. 3350 You have cancelled your claim request. You may /CLAIM it later at any time. 3351 We apologize for the inconvenience. Items cannot be /claim’ed at this time. Please try again in a few minutes. 3352 Your account has no pending rewards. 3353 Sending your claim request to the server... 3354 Your claim has been approved, and your reward has been placed in your inventory. 3355 Slot %1, type %2: %3 3356 AUGMENTATION 3357 Augmentation Type: %1 3358 Restrictions 3359 Augmentation Sealer 3360 You may only insert one augmentation or use one solvent at a time. 3361 You can only combine with one socketed item in the container. 3362 These items do not combine in this container. 3363 There is no matching augmentation for this solvent to remove. 3364 The result of this combine would be both NODROP and unusable by you. 3365 The result of this combine would produce an item unusable by anyone. 3366 This item has no matching open slot for the augmentation. 3367 This augmentation cannot be used with this item. 3368 (Augmented) 3369 Fits in all slot types. 3370 The direction to the entry to your adventure has been marked on your compass. 3371 You cannot place two duplicate gems in the same item. 3372 Click for help about this window. 3373 Empty Spell Slot #%1 3374 Warning: You are currently over the earned Advancement point limit of 30. Please spend some of your stored AA points. The NEXT time you zone all of your AA points over 30 will be deleted. You MUST spend the extra points now. 3375 Inventory full, and item is NODROP, so cannot auto-inventory the item. 3376 Damage Shield Reports 3377 /fontface 3378 usage: /fontface 3379 Tribute Master 3380 %1 tells you, 'A fine donation! You'll receive %2 favor for that %3.' 3381 %1 tells you, 'I am not the one to whom you owe allegiance.' 3382 %1 tells you, 'I cannot accept your %2 as a tribute item.' 3383 %1 tells you, 'We graciously accept your %2 as tribute, thank you!' 3384 %1 tells you, 'I can only accept empty containers.' 3385 Abysmal Sea 3386 Natimbi, The Broken Shores 3387 Qinimi, Court of Nihilia 3388 Riwwi, Coliseum of Games 3389 Barindu, Hanging Gardens 3390 Ferubi, Forgotten Temple of Taelosia 3391 Sewers of Nihilia, Pool of Sludge 3392 Sewers of Nihilia, Lair of Trapped Ones 3393 Sewers of Nihilia, Purifying Plant 3394 Sewers of Nihilia, the Crematory 3395 Tipt, Treacherous Crags 3396 Vxed, The Crumbling Caverns 3397 Yxtta, Pulpit of Exiles 3398 Uqua, The Ocean God Chantry 3399 Kod'Taz, Broken Trial Grounds 3400 Small Bag 3401 Large Bag 3402 Quiver 3403 Belt Pouch 3404 Wrist Pouch 3405 Back Pack 3406 Small Chest 3407 Large Chest 3408 Medicine Bag 3409 Tool Box 3410 Lexicon 3411 Mortar 3412 Self Dusting 3413 Mixing Bowl 3414 Oven 3415 Sewing Kit 3416 Forge 3417 Fletching Kit 3418 Brew Barrel 3419 Jeweler's Kit 3420 Pottery Wheel 3421 Kiln 3422 Keymaker 3423 Wizard's Lexicon 3424 Mage's Lexicon 3425 Necromancer's Lexicon 3426 Enchanter's Lexicon 3427 Always Works 3428 Koada`Dal Forge 3429 Teir`Dal Forge 3430 Oggok Forge 3431 Stormguard Forge 3432 Ak`anon Forge 3433 Northman Forge 3434 Cabilis Forge 3435 Freeport Forge 3436 Royal Qeynos Forge 3437 Iksar Pottery Wheel 3438 Erud Tailoring Kit 3439 Halfling Tailoring Kit 3440 Fier`Dal Tailoring Kit 3441 Fier`Dal Fletching Kit 3442 Tackle Box 3443 Troll Forge 3444 Vale Forge 3445 Fier`Dal Forge 3446 Erud Forge 3447 Ikkinz, Chambers of Destruction 3448 Inktu`Ta, The Unmasked Chapel 3449 Txevu, Lair of the Elite 3450 Tacvi, Seat of the Slaver 3451 Qvic, Prayer Grounds of Calling 3452 Toggle Tribute Window 3453 %1 tells you, 'Your generous donation is gladly accepted!' 3454 You have received %1 favor for your tribute! 3455 You are missing a %1. 3456 Sorry, but you don't have everything you need for this recipe in your general inventory. 3457 You have learned the recipe %1! 3458 Recipe %1 has been added to your favorites. 3459 Recipe %1 removed from favorites. 3460 You do not meet the minimum level requirement for that benefit tier. 3461 You have reached the maximum number of active benefits already. 3462 Only empty containers may be donated. 3463 You no longer have enough Tribute Favor to maintain your benefits. They have been deactivated. 3464 This container is too small to perform that recipe combine. 3465 Too many recipes resulted from search, please restrict it further. 3466 Tribute Favor cap reached, no more Tribute Favor can be acquired until some is spent. 3467 %1 tells you, 'I would never ask you to give an item you're using. Please take it off if you wish to donate.' 3468 Kill %1 %2%4. 3469 Deliver %1 %3 to %2%4. 3470 Loot %1 %3 from any monster. 3471 Your task '%1' has been updated. 3472 You have been assigned the task '%1'. 3473 The task '%1' has been removed. 3474 ? ? ? ? ? 3475 Unlimited 3476 Done 3477 Reward(s):
3478 Are you sure you would like to spend %1 task points to purchase the %2? 3479 Are you sure you would like to spend %1 task point to purchase the %2? 3480 Are you sure you would like to spend %1 task points to purchase %2 of the %3 at %4 points each? 3481 Are you sure you would like to spend %1 task points to purchase %2 of the %3 at %4 point each? 3482 You have spent %1 task point. 3483 You have spent %1 task points. 3484 Toggle Task Window 3485 You have no room left in the bank. 3486 /outputfile 3487 usage: /outputfile [guild | raid | spellbook | inventory] [optional filename] 3488 General1 3489 General2 3490 General3 3491 General4 3492 General5 3493 General6 3494 General7 3495 General8 3496 Bank 3497 SharedBank 3498 Loot %1 %3 from any monster named %2. 3499 You have been opted-out of Guild Tribute by %1. 3500 You cannot create this expedition since you already belong to another. 3501 You cannot create this expedition for another %1d:%2h:%3m since you have recently played here. 3502 There is no expedition currently available for you. 3503 You do not meet the player count requirement. You have %1 players. You must have at least %2 and no more than %3. 3504 %1 cannot be added to this expedition for another %2D:%3H:%4M since they have recently played in this area. 3505 You cannot create this expedition since %1 already belongs to another. 3506 %1 can not participate in Dynamic Zones. 3507 %1 is now available to you. 3508 Sending an invitation to: %1. 3509 Your skills and bravery are not required in this area, but they are needed somewhere else. 3510 A strange magical presence prevents you from entering. It's too dangerous to enter at the moment. 3511 %1 could not be invited to join you because of: %2 3512 Unable to retrieve information on the leader to check permissions. 3513 You are not the expedition leader, only %1 can issue this command. 3514 %1 is not a member of this expedition. 3515 You cannot remove someone from your party as you currently have the minimum number of players allowed (%1) in this expedition. 3516 %1 has been removed from %2. 3517 Sending an invitation to: %1. They must accept in order to swap party members. 3518 %1 is not currently online. You can only transfer leadership to an online member of the expedition you are in. 3519 You have %1d:%2h:%3m remaining until you may enter %4. 3520 %1 has been made the leader for this expedition. 3521 You have been made the leader of this expedition. 3522 %1 has accepted your offer to join your expedition. 3523 %1 has been added to %2. 3524 %1 accepted your offer to join your expedition but could not due to the following error(s): %2. 3525 %1 has declined your offer to join your expedition. 3526 %1 has accepted your offer to join your expedition. Swapping %1 for %2. 3527 %1 has asked you to join the expedition: %2. Would you like to join? 3528 The way is blocked to you. Perhaps you would be able to enter if there was a reason to come here. 3529 You have no outstanding timers. 3530 Toggle Dynamic Zone window 3531 Usage: /dzAddPlayer - This command can only be used by expedition leaders to add a player to their expedition instance. The player to be added has to approve this or the command fails. 3532 Usage: /dzRemovePlayer - This command can only be used by expedition leaders to remove a player from their expedition instance. 3533 Usage: /dzSwapPlayer - This command can only be used by expedition leaders to swap out one player for another. The player to be added has to approve this, or the command fails. 3534 Usage: /dzMakeLeader - This command can only be used by expedition leaders to transfer leadership to a new player. 3535 Usage: /dzPlayerList - This command can be used by any player currently assigned to a expedition to list all the members of the expedition. 3536 Usage: /dzListTimers - This command will list any outstanding replay timers you have for all expeditions. This is the amount of time you must wait before being allowed to enter another instance of that zone. 3537 Usage: /dzQuit - This command remove you from your currently assigned expedition. 3538 The direction to the entry to your expedition has been marked on your compass. 3539 Are you sure you want to leave this expedition? 3540 %1D:%2H:%3M 3541 The expedition is not allowing players to be removed from it at this time. 3542 The expedition is not allowing players to be added at this time. 3543 /dzaddplayer 3544 /dzremoveplayer 3545 /dzswapplayer 3546 /dzmakeleader 3547 /dzplayerlist 3548 /dzlisttimers 3549 /dzquit 3550 /dzhelp 3551 You only have %1 minutes remaining before this expedition comes to an end. 3552 Expedition Leader: %1 3553 Expedition Members: %1 3554 /guidehelp 3555 Please note the /guidehelp command is for quest/event feedback, wedding requests, questions regarding quests/events. Please be aware that all Customer Service issues must go through /petition for resolution. 3556 You cannot have more than 1 Guide help request in the queue at a time. 3557 /stopcast 3558 You cannot stop casting a spell while mounted. 3559 Stop casting a spell 3560 Your request for guidehelp, %1 4000 Newbie 4001 You are now level %1. 4002 AGNOSTIC

Agnostics will not commit to a belief in the existence or non-existence of any deity. 4003 BERTOXXULOUS - THE PLAGUEBRINGER

Followers of Bertoxxulous believe the only truth on Norrath is that everything dies. They view the decay of flesh as a thing of ultimate beauty. The subtle purples of a fresh bruise, the almost iridescent yellow/ green of an infested pustule, are but a few of the things that his followers relish. It is not surprising that many of his followers pursue the dark art of necromancy, for to them nothing is more desirable than to be surrounded by beings who, even in undeath, continue to rot and decay. Do not take this to mean that his followers are suicidal or seek a quick death. To the contrary, they wish to live long, painful lives, spreading their dark, diseased stain across all Norrath. 4004 BRISTLEBANE - KING OF THIEVES

Followers of Bristlebane believe in having fun at the expense of nearly all else. Bards, rogues, jesters, gamblers, and gypsies are all typical followers. They are almost always very charming, clever, and witty: traits all his followers should strive to possess. Mischief in all its forms is encouraged. Practical jokes are performed as if they were the highest rituals. Very few of his followers are outright wicked in their desires, but it is best to keep at least one eye on your purse if they are about. And never let one deal you a hand of King's Court. 4005 CAZIC-THULE - THE FACELESS

Followers of Cazic-Thule fear their Lord and believe that only by causing terror in others will they be spared his vengeful wrath. They strive to beat down and suppress all hope. Fear rules their lives and through fear they rule the lives of others. Pain, misery, violence, torture, and living sacrifice are the tools of a Cazicite. Many lizardman tribes are devout followers, but his number of humanoid patrons grows daily, a cold shadow slowly engulfing the bright spots of Norrath in a twisted nightmare of horror and pain. 4006 INNORUUK - THE PRINCE OF HATE

Followers of Innoruuk include nearly the entire dark elven race, who regard Him as their 'Father'. They believe that Hate is a creative force, or rather 'THE' creative force in the universe. Creativity is born of destruction. Love and kindness are tools for those too ignorant to know what they want or too cowardly to do what is necessary to obtain their ends. It is only through the total disdain of one's enemies that one can gain true power over them. Pity and mercy have no power when confronted with contempt and viciousness. It is the honest belief of his followers that if they were to hate strong enough, they could destroy all of Norrath. 4007 KARANA - THE RAINKEEPER

Followers of Karana believe in the absolute power of storms. They worship the life giving power of the rain and respect the destructive force of a sandstorm or hurricane. The followers of Karana are rural humanoids - farmers, ranchers, hunters, and the like. They will often offer shelter from the elements to strangers. Many Karana followers live a nomadic lifestyle, traveling where the winds take them. They are humble, generous people who value strength and honesty and brook no disrespect of Karana and his work for they know it is only through his wisdom and kindness that all of Norrath is not consumed in an eternal tempest. 4008 EROLLISI MARR - THE QUEEN OF LOVE

Followers of Erollisi Marr cling to the belief that love conquers all. It should be pointed out that while love is a generally peaceful concept, Erollisi's worshippers are not pacifists. They would like to live in a world where everyone loves everyone else and violence does not exist but they are not naive enough to think that Norrath is that world. They have passionate loves of people, places, and ideals, and are more than willing to fight and die to preserve those things. The dream of every follower of Erollisi is to die in selfless defense of someone or something they love. Many paladins hear the true calling of their hearts and follow Erollisi Marr. 4009 MITHANIEL MARR - THE LIGHTBEARER

Followers of Mithaniel Marr believe that valor is what separates civilized beings from beasts. His followers live by a strict moral code that prizes truth, honor, and charity. They are champions of the downtrodden and the most noble of warriors. His followers strive to rid Norrath of all things dark and evil, often sacrificing themselves in this never ending quest. They will not rest until the day when all of Norrath is cleansed in Mithaniel's light. They take themselves and their duty very seriously, and have little patience for mischief or mayhem. Many paladins are devout servants of Mithaniel Marr. 4010 RODCET NIFE - THE PRIME HEALER

Followers of Rodcet Nife take an oath to fight disease and death until one or the other finally claims them. They are very generous and humble, asking little more from their beneficiaries than that they pass on the kindness to others. They are not content to deal with the effects of disease and death after they occur and vigorously seek to destroy the sources of these evils. Healers and mystics are typical followers, but many noble rangers and paladins also have taken the Nife Oath. They believe that through faith in the Prime Healer, the wounded heart of the universe shall one day be mended, and death's dark shadow will never be seen again. 4011 PREXUS - THE OCEANLORD

Followers of the Oceanlord believe true power lies in the vast depths of Norrath's oceans. They believe that eons ago, life first formed in the murky depths and that one day, the oceans shall rise again to embrace the faithful and consume those who are unworthy. The Oceanlord's servants tend to live and work near, on, or beneath large bodies of water. They seek to spread the word of Prexus to all who will hear and defend the oceans and seas of Norrath against any who would cause them harm. Many sailors and fisherman are followers of Prexus. 4012 QUELLIOUS - THE TRANQUIL

Followers of the Tranquil seek peace. They are not strict pacifists, however, and will fight to defend themselves and those they care about. The peace they seek is an inner one. They wish to know all there is to know about themselves and the world around them. They thirst for the knowledge of their true selves and strive to help others attain enlightenment. It is through the sharing of this knowledge that they believe universal peace can be obtained. If every creature fully understood itself and its neighbors, there would be no need for conflict or war. Followers of Quellious typically follow a nomadic lifestyle, constantly questing for knowledge and hoping to find themselves along the way. 4013 SOLUSEK RO - THE BURNING PRINCE

Followers of Solusek Ro believe in the raw and unbridled power of fire. Fire birthed the world and in fire shall it be consumed. True aggressive action is the only way for one to obtain what is desired. Power is gained by superior force. Followers of Ro have little fear. They are bold and brash and say what they mean and do what they say. Social graces are something they neither possess nor desire. They demand the respect of their peers and more often than not, earn it as well. Those who seek true elemental power follow Solusek Ro, and thus many wizards turn to his burning embrace. 4014 BRELL SERILIS - THE DUKE OF BELOW

Followers of Brell Serilis believe that the surface world is a waste of space. They find true happiness in the caves, caverns, and tunnels that perforate the belly of Norrath. But this is one of the few points that all the followers of Brell Serilis can agree upon. There are many different factions who all worship Brell. The Runny Eye goblin clan claims that He is their father, much to the disgust of the dwarves of Kaladim, who know that the dwarves are the true children of Serilis. The vicious gnolls of Paw disagree entirely, for was it not Brell who sculpted them out of the sacred Clay of Cosgrove? Followers of Brell Serilis can be found, in one form or another, nearly anywhere you enter the Underfoot of Norrath. 4015 THE TRIBUNAL - THE SIX HAMMERS

Followers of The Tribunal seek one thing above all else: justice. While some claim to express this desire by pursuing careers as guards or magistrates, true believers in the Tribunal do not recognize the rights of any court on Norrath and enforce the Tribunal's sense of ultimate justice on the rest of the population. Retribution, vengeance, and punishment are sacred duties. Followers of the Tribunal are methodical, patient and just. They must be so, for it is their belief that if they punish an innocent, the Tribunal will pass judgment against them, and doom them to an eternity of endless torment. 4016 TUNARE - THE MOTHER OF ALL

Followers of Tunare believe that we are all Tunare's children. The children of Tunare seek to help Norrath, which they believe to be a living and breathing being, to blossom and grow. Followers believe that the world of Norrath gave birth to Tunare and from her all life has sprung forth. Thus, by worshipping and protecting the land, followers are paying homage and respect to the Mother of their Mother, who in turn protects and provides for them. Followers of Tunare will fight to the death to protect nature in all its forms. Many druids, rangers, and a great many elves follow the ways of Tunare. 4017 VEESHAN - THE WURMQUEEN

Non-dragon followers of Veeshan believe that dragonkind is superior to all other forms of life. They swear allegiance to the Mother of Dragons and often sacrifice themselves or their loved ones to one of her children. In return for this undying devotion, Veeshan is very protective and generous to her loyal followers. Many humanoids have gained great riches and ancient knowledge through servitude to the wurms, but these gifts came with a high price...knowing that one is less than cattle to the dragons, and that they can take your messy life whenever it suits them. To most followers of Veeshan, however, serving a deity is its own reward. 4018 RALLOS ZEK - THE WARLORD

Followers of Rallos Zek believe in the survival of the strong and extinction of the weak. The heat of battle is the only place enlightenment can be gained. The universe was formed by conflict and in conflict it will end. The victors will feast upon the remains of the fallen. No respect or regard is given to the dead, for if they were worthy, their hearts would still pump blood through their veins and not upon the soil of Norrath. Followers of Rallos Zek are almost exclusively warriors. 4019 %1 tells you, 'That'll be%2 for the %3.' 4020 %1 tells you, 'That'll be%2 per %3.' 4021 %1 tells you, 'That'll be%2 for the %3, and the rent will be%4 per month.' 4022 Platinum 4023 Gold 4024 Silver 4025 Copper 4026 Destroy %1? 4027 The currently selected spell can be permanently removed from your spellbook by pressing the delete key on your keyboard. 4028 The spell has been removed from your spellbook. 4029 That spell could not be removed from your spellbook. 4030 You cannot shield yourself! 4031 You must /SHIELD with another character targeted, or type /SHIELD followed by that character's name. 4032 You have gained the ability to act as a Living Shield for others! Type /SHIELD for help. 4033 This ability is only available to Warriors who are 30th level and higher. 4034 This ability allows you to act as a living shield, absorbing 50% of the melee damage intended for another by taking 75% onto yourself. This ability lasts twelve seconds. Damage that you take is not mitigated by other Abilities or Disciplines. Using a shield in your off hand will lower the damage you take. Damage is lowered according to the AC value on the shield. 4035 You cannot change your face while under an illusion. 4036 In this place, Time has no meaning that you can comprehend. 4037 Neither person in a /SHIELD link may be using a discipline. 4038 Loc: %1, %2, %3 4039 You will now be prompted for confirmation when spending AA points. 4040 You will no longer be prompted for confirmation when spending AA points. 4041 Are you sure you want to spend %1 ability point to train in %2? 4042 Are you sure you want to spend %1 ability points to train in %2? 4043 Toggle last two targets 4044 FRG 4045 You cannot cast this spell on your pet. 4046 Torgiran 4047 Nadox 4048 Gunthak 4049 Dulak 4050 Hatesfury 4051 %1 appears out of nowhere! 4052 You cannot hide from me, %1! 4053 Running will not save you, %1! 4054 Trying to run, %1, haha! 4055 You cannot run from your doom, %1! 4056 /path 4057 You nearly miss a note, but recover just in time! 4058 /indicator 4059 You must wait a bit longer before using the rewind command again. 4060 Rewind may not be used at this time. 4061 You are already dragging as much as you can! 4062 You are already dragging %1. 4063 Someone else is dragging %1. 4064 You begin to drag %1. 4065 You stop dragging the corpses. 4066 You stop dragging the corpse. 4067 You need to be in a more open area to summon a mount. 4068 /corpsedrag 4069 /corpsedrop 4500 Toggle mail window 4501 /bazaar 4502 /trader 4503 Inbox 4504 Deleted Items 4505 From: 4506 To: 4507 Subject: 4508 Date: 4509 Status: 4510 new 4511 unread 4512 read 4513 deleted 4514 permanently deleted 4515 unknown 4516 Mail composition window not available. 4517 Message to forward or reply to was not found. 4518 Compose New Message 4519 Forward Message 4520 Reply to Message 4521 RE 4522 FW 4523 ------- 4524 Message sent. 4525 Message cancelled and not sent. 5000 Players looking for a group: 5001 Players in EverQuest: 5002 Zones in EverQuest: 5003 (USER %1: PID %2) 5004 (USER PID %1) 5005 Your webpage will be updated in 5 to 10 minutes. 5006 ZONE: %1 5007 * Steward * 5008 * Apprentice Guide * 5009 * Guide * 5010 * QuestTroupe * 5011 * Senior Guide * 5012 * GM-Tester * 5013 * EQ Support * 5014 * GM-Staff * 5015 * GM-Admin * 5016 * GM-Lead Admin * 5017 * QuestMaster * 5018 * GM-Areas * 5019 * GM-Coder * 5020 * GM-Mgmt * 5021 * GM-Impossible * 5022 %T1[ANON (%2 %3)] %4 (%5) %6 %7 %8 5023 %T1[ANONYMOUS] %2 %3 %4 5024 %T1[ANONYMOUS] %2 %3 5025 %T1[%2 %3] %4 (%5) %6 %7 %8 %9 5026 ZONE: %1 is UP. 5027 ZONE: %1 isn't ready yet. 5028 There is %1 player in EverQuest. 5029 There are no players in EverQuest that match those who filters. 5030 There are %1 players in EverQuest. Count %2, no Active Char %3 5031 There are %1 players in EverQuest. Count %2, filtered %3 5032 There are %1 players in EverQuest. Count %2, no Active Char %3, filtered %4 5033 Your who request was cut short..too many players. 5034 There is %1 zone server up. 5035 There are %1 zone servers up. 5036 There are %1 players in EverQuest. 5037 You must wait at least %1 minutes before trying to update your web page again. 5038 This player does not have an account on this server, thus no soulmarks can exist. Please make sure the command arguments are correct. 5039 A member of your group has changed their name from %1 to %2 5040 You are now the leader of your group. 5041 %1 is now the leader of your group. 5042 %1 is not in your group. 5043 /makeleader 5044 The leader's group was disbanded before you accepted the invitation. 5045 You told %1 '%T2, %3' 5046 %1 is not online at this time. 5047 The leader's raid was dissolved before you accepted the invitation. 5048 The raid is full. 5049 An unknown force prevents you from entering this zone. (This zone can only be entered by player characters.) 5050 An unknown force prevents you from entering this zone. (This zone can only be entered once this part of the storyline is revealed in normal play. A valid player character must arrive first.) 5051 This zone is not ready to receive visitors yet. Please try again in a few moments. 5052 The zone that you are attempting to enter is part of an expansion that you do not yet own. You may need to return to the Login screen and enter an account key for that expansion. If you have received this message in error, please /petition or send an email to EQAccounts@soe.sony.com 5053 You do not have a petition in the queue. 5054 Your petition was successfully deleted. 5055 Your petition is currently checked out, so you cannot delete it at this moment. 5056 /viewpetition 5057 /deletepetition 5058 Your petition text is : %1 5059 %1 joined the raid. 5060 %1 is already in a raid. 5061 You formed a raid. 5062 You were removed from the raid. 5063 %1 has left the raid. 5064 You invite %1 to join your raid. 5065 %1 invites you to join a raid. 5066 %1 is currently considering joining another raid. 5067 To join the raid click the accept button in the raid window or type /raidaccept. 5068 %1's name changed to %2 5069 You are now the leader of the raid. 5070 %1 is now the leader of your raid. 5071 Your raid was disbanded. 5072 %1 was not assigned leadership. 5073 Only the leader of the raid can invite someone. 5074 To invite someone to your raid, you must first target them. 5075 Only player characters can be in a raid. 5076 You cannot invite yourself to the raid. 5077 That person is already in your raid. 5078 You cannot join the raid because %1 is either linkdead or is not in the zone. 5079 You notify %1 that you agree to join the raid. 5080 You declined the invitation to join %1's raid. 5081 %1 rejected your offer to join the raid. 5082 %1 is not in your raid. 5083 You have joined the raid. 5084 A member of the group of the person you are inviting to the raid is out of range. The invite has failed. 5085 You gained raid experience! 5086 %1 is considering joining another raid. 5087 You cannot create a group since you are in a raid and are not a group leader of the raid. 5088 %1 rejects your invite because they are in a raid and you are not in theirs, or they are a raid group leader 5089 /makeraidleader 5090 /raidinvite 5091 /raiddecline 5092 /raidaccept 5093 /raiddisband 5094 To set the loot type enter '/setloottype arg', where arg is 1(Leader only), 2(leader and group leaders only), or 3(leader selected looters). If you chose leader selected looters, use the /addraidlooters to specify who in the raid can loot. You must be the raid leader to set the loot type. 5095 To add a looter, you must target someone in your raid and you must be the raid leader. The loot type must also be set to leader chooses. 5096 To remove a looter, you must target someone in your raid and you must be the raid leader. 5097 /setloottype 5098 /addraidlooter 5099 /removeraidlooter 5100 The loot type is now - %T1 5101 raid leader only 5102 raid and group leaders 5103 leader selected looters 5104 %1 was added to raid loot list. 5105 %1 was removed from the loot list 5106 The raid loot list is full. You cannot add anymore players to the list. 5107 Toggle Raid Window 5108 You cannot send chat with the raid chat channel unless you are in a raid. 5109 You tell your raid, '%1' 5110 /rsay 5111 rsay 5112 %1 tells the raid, %2 '%3' 5113 Raid 5114 The maximum number of raid group leaders has been met. 5115 The guild number entered is invalid. 5116 Usage: /leader . You must also have someone set as your target. If the target is already in a guild, then don't include a guild number. 5117 You can only demote someone that is in your guild. 5118 You cannot play a Froglok, you don't have the LoY expansion. 5119 You cannot enter LoY zone, you don't have the LoY expansion. Moving you to North Qeynos. 5120 /getguildmotd 5121 This command can only be used by officers and leaders of a guild to set or clear the guild motd. To view the guild motd, use the new /getguildmotd command. 5122 You can no longer play this character. Your level is too high. 5123 %1 is already a member of your guild. To reinvite them, you must remove them first. 5124 You cannot afford to be sent on an Adventure at the moment. 5125 You must be in a group before we can send you on an Adventure. 5126 Your last Adventure request has not expired. 5127 You must be the leader of your group to request an Adventure. 5128 Your adventure request failed. 5129 There are no Adventures available for your group at the moment. You may want to try adding more players, and/or making sure that the people in your group are closer in level to each other. 5130 Your group is too small to be sent on an Adventure. 5131 Your group is too large to be sent on an Adventure. 5132 There are no Adventure zones available at the moment. Please try again in a few minutes. 5133 You must accept the adventure before you can enter it. 5134 You failed to complete your adventure in time. Complete your adventure goal within %1 minutes to receive a lesser reward. This adventure will end in %1 minutes and your party will be ejected from the dungeon. 5135 You have left your adventure. 5136 You have successfully completed your adventure. You received %1 adventure points. You have 30 minutes to exit this zone. 5137 You must be the leader of your raid to request an adventure. 5138 %1 has not completed enough adventures to join you. 5139 %1 cannot join you on this adventure, they must wait for %2. 5140 Your adventure was terminated. 5141 The gateway to the dungeon is sealed off to you. Perhaps you would be able to enter if you needed to adventure there. 5142 A strange magical presence prevents you from entering. It's too dangerous inside the dungeon at the moment. 5143 Your skills and bravery are not required in this area, but they are needed somewhere else. 5144 Your adventure request timed out. 5145 %1 is currently assigned to an adventure. 5146 %1 cannot participate in adventures. 5147 You received %1 points for successfully completing the adventure. 5148 /adventure 5149 %1 cannot join you on your adventure, they are still resting from their last one. 5150 You cannot request an adventure because you are still resting from your last one. 5151 You failed to complete your adventure in time. This adventure will end in %1 minutes and your party will be ejected from the dungeon. 5152 The adventure you desire is difficult. If you really want this adventure, please let me know by selecting the appropriate risk level. 5153 The adventure you desire is just right for you. If you would like this adventure, please let me know by selecting the appropriate risk level. 5154 You cannot loot while a hostile creature is aware of your presence. 5155 Are you sure you want to clear your surname? 5156 You must wait %1 before you can change your surname again. 5157 Your ability to change your last name has been removed. 5158 The Forgotten Halls 5159 You must select an appropriate category and sub-category in order to submit a ticket. Please try to find a category that relates to your issue. Thank you 5500 You can not equip this item because it would give you negative hit points. 5501 %1 tells you, 'Attacking %2 Master.' 5502 You can only have three characters on this server all of which must be on the same deity team. 5503 Trader 5504 Bow 5505 Shield 5506 Scroll 5507 Armor 5508 Misc 5509 Food 5510 Drink 5511 Light 5512 Combinable 5513 Bandage 5514 Potion 5515 Arrow 5516 Book 5517 Note 5518 Key 5519 Alcohol 5520 2H Piercing 5521 Jewelry 5522 Martial 5523 Ingenuity 5524 You must have both the Horse Models and your current Luclin Character Model enabled to summon a mount. 5525 Haste 5526 All Effects 5527 Flowing Thought 5528 You cannot buff this player above level 60. 5529 You have been refunded %1 AA points for the alternate ability %T2. 5530 Focus Effect: %1 5531 Focus Effect 5532 Divine Arbitration 5533 Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65. 5534 Wrath of the Wild 5535 Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. You may train the ranks of this ability at or after levels 61, 63, and 65. 5536 Virulent Paralysis 5537 This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. You may train the ranks of this ability at or after levels 61, 63, and 65. 5538 Harvest of Druzzil 5539 This ability gathers streams of additional mana into your being. You may train this ability at or after level 62. 5540 Servant of Ro 5541 This ability calls a loyal servant into being who will repeatedly hurl fire at your target. Each rank of this ability increases the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). You may train the ranks of this ability at or after levels 61, 63, and 65. 5542 Eldritch Rune 5543 This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous. You may train the ranks of this ability at or after levels 61, 63, and 65. 5544 Wake the Dead 5545 This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. You may train the ranks of this ability at or after levels 61, 63, and 65. 5546 Advanced Innate Strength 5547 Planar Power 5548 This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61. 5549 Planar Durability 5550 This ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61. 5551 Advanced Innate Stamina 5552 This ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61. 5553 Advanced Innate Agility 5554 This ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61. 5555 Advanced Innate Dexterity 5556 This ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61. 5557 Advanced Innate Intelligence 5558 This ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61. 5559 Advanced Innate Wisdom 5560 The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. 5561 Innate Enlightenment 5562 Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. 5563 This ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61. 5564 Advanced Innate Charisma 5565 This ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61. 5566 Marr's Protection 5567 This ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 5568 Warding of Solusek 5569 This ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 5570 Blessing of E'ci 5571 This ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 5572 Shroud of The Faceless 5573 This ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 5574 Bertoxxulous' Gift 5575 This ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61. 5576 Advanced Spell Casting Mastery 5577 This ability increases the chance of making your specialization checks by five percent per rank. The effect reduces your chance to fizzle and increases your chance of using less mana when casting a spell. You may train in this ability once each level upon reaching levels 62, 63, and 64. 5578 Advanced Healing Adept 5579 This ability increases the maximum effectiveness of your healing spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 5580 Advanced Healing Gift 5581 This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 5582 Hastened Divinity 5583 This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5584 Fleet of Foot 5585 This ability allows Bards and their groups the potential to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64. 5586 Hastened Turning 5587 This ability decreases the amount of time required between uses of Turn Undead by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5588 Hastened Purification of the Soul 5589 This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5590 Hastened Gathering 5591 This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5592 Hastened Rabidity 5593 This ability decreases the amount of time required between uses of Rabid Bear by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5594 Hastened Exodus 5595 This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5596 Hastened Root 5597 This ability decreases the amount of time required between uses of Strong Root by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5598 Hastened Mending 5599 This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5600 Hastened Banishment 5601 This ability decreases the amount of time required between uses of Turn Summoned by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5602 Hastened Call of the Dead 5603 This ability decreases the amount of time required between uses of Call to Corpse by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5604 Hastened Sleep of the Dead 5605 This ability decreases the amount of time required between uses of Dead Mesmerization by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5606 Elemental Translocation 5607 No text set 5608 Hastened Instigation 5609 This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5610 Furious Rampage 5611 This ability decreases the amount of time required between uses of Rampage by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5612 Hastened Purification of the Body 5613 This ability decreases the amount of time required between uses of Purify Body by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5614 Hasty Exit 5615 This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5616 Hastened Purification 5617 This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 5618 Coup de Grace 5619 This ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPC's below level 55, the second on NPC's below 57, and the third on NPC's below 59. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 5620 Fury of the Ages 5621 This ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 5622 Flash of Steel 5623 This ability further increases your chance of double riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 5624 Mastery of the Past 5625 This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 5626 Suspended Minion 5627 This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64. 5628 Spirit Call 5629 This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. The initial rank of this ability calls three companions. Additional ranks add one companion each. You may train the ranks of this ability at or after levels 61, 63, and 65. 5630 Celestial Renewal 5631 This ability grants improvements to your existing Celestial Regeneration. You may train in the two ranks of this ability at or after levels 63 and 64. 5632 Allegiant Familiar 5633 This ability will cause your existing Improved Familiar to summon an even more powerful companion. This familiar provides even greater benefits to its owner than its predecessor. 5634 Hand of Piety 5635 This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points in the first rank, and successive ranks each add 250. You may train in this ability at or after levels 61, 63, and 65. 5636 Lightning Reflexes 5637 This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61. 5638 Innate Defense 5639 This ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61. 5640 Mithaniel's Binding 5641 This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64. 5642 Mending of the Tranquil 5643 This ability further increases the chance of performing a superior mend. The three ranks of this ability may be trained once each level for levels 63 and above. 5644 Raging Flurry 5645 This ability further increases the chance of performing a flurry attack upon successfully scoring a triple attack. The three ranks of this ability may be trained once each level for levels 63 and above. 5646 Guardian of the Forest 5647 This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. You may train the three ranks of this ability at or after levels 61, 63, and 65. 5648 Spirit of the Wood 5649 For a brief time, you are able to commune with the woodland spirits who provide you r party with exceptional regenerative abilities and a protective shield of armor and thorns. You may train in the three ranks of this ability at or after levels 61, 63, and 65. 5650 Bestial Frenzy 5651 This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61. 5652 Harmonious Attack 5653 This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61. 5654 Knight's Advantage 5655 This ability grants you an increased chance of performing a double attack with two-handed weapons in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65. 5656 Ferocity 5657 This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65. 5658 Animation Empathy 5659 Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations "Guard" and "Follow" commands. At the second rank, "Attack" and "Go Away" commands. At the final rank,"back off", "Taunt", and "Sit" commands. You gain the ability to train an additional rank at levels 61, 63, and 65. 5660 Unfailing Divinity 5661 The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65. 5662 Project 5663 Illusion 5664 Viscid Roots 5665 Root spells applied by the owner of this ability are significantly less likely to break when the victim takes damage initiated by anyone, unlike previous abilities which only affect damage caused by the caster. 5666 Sionachie's Crescendo 5667 This ability provides an even greater extension to the range of group songs. The three ranks of this ability may be trained once each level for levels 63 and above. 5668 Ayonae's Tutelage 5669 This ability allows for further improvements in the use of all instrument and singing types. The three ranks of this ability may be trained once each level for levels 63 and above. 5670 Project Illusion 5671 This ability allows you to project your innate talent with illusions upon others. (Activating this ability on a targeted group member causes your next illusion spell to affect that target.) 5672 Rush to Judgment 5673 Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above. 5674 Feigned Minion 5675 This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65. 5676 Boastful Bellow 5677 This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. 5678 You fade from combat, hiding yourself from view. 5679 You fade from combat. 5680 Fervent Blessing 5681 This ability decreases the amount of time required between uses of Lay Hands by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65. 5682 Touch of the Wicked 5683 This ability decreases the amount of time required between uses of Harm Touch and its upgrades by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65. 5684 Punishing Blade 5685 This ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. You gain the ability to train an additional rank at levels 61, 63, and 65. 5686 Speed of the Knight 5687 This ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65. 5688 Shroud of Stealth 5689 This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63. 5690 Nimble Evasion 5691 This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61. 5692 Technique of Master Wu 5693 Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank. 5694 Host of the Elements 5695 This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Additional ranks add two elementals each. You may train the ranks of this ability at or after levels 63, 64, and 65. 5696 Divine 5697 Arb. 5698 Wrath 5699 of Wild 5700 Viru. 5701 Para. 5702 Druzzil 5703 Harvest 5704 Servant 5705 of Ro 5706 Eldritch 5707 Rune 5708 Wake 5709 Dead 5710 Suspend 5711 Minion 5712 Spirit 5713 Call 5714 Rabid 5715 Wolf 5716 Spirit of 5717 Wood 5718 Boastful 5719 Bellow 5720 Host of 5721 Elem. 5722 YOU are rotting! 5723 %1 begins to decay! 5724 Hand of 5725 Piety 5726 Elemental 5727 Transloc. 5728 Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. You may train in this ability at or after levels 61, 63, and 65. 5729 You do not have enough mana to activate the Fading Memories ability. 5730 Fading Memories 5731 This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible. This ability is usable any time that you have 900 mana. 5732 Fading 5733 Memories 5734 Tactical Mastery 5735 Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65. 5736 Theft of Life 5737 This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing. 5738 Fury of Magic 5739 This ability further increases your chance to score a critical hit with your direct damage spells. 5740 Fury of Magic Mastery 5741 This ability further increases your chance to score a critical hit with your direct damage spells. 5742 The next illusion spell you cast that changes a player into another character model and not an object will work on the group member you have targeted. 5743 Headshot 5744 This ability provides you the chance of instantly killing an opponent(humanoid only) who is too far below you in level to provide a challenge, when using a bow. 5745 %1 performs a FATAL BOW SHOT!! 5746 You suspect that this being can see you. 5747 Entrap 5748 This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent. 5749 Entrap 5750 All Instrument Types 5751 Stalwart Endurance 5752 This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65. 5753 You avoid the stunning blow. 5754 Zek 5755 Overlord 5756 Archon 5757 Lord Protector 5758 Dread Lord 5759 Forest Stalker 5760 Storm Warden 5761 Transcendent 5762 Maestro 5763 Deceiver 5764 Prophet 5765 Arch Lich 5766 Arcanist 5767 Arch Convoker 5768 Coercer 5769 Feral Lord 5770 Your holy spirit imbues your weapons. 5771 Your holy spirit returns to your body. 5772 Slay 5773 Undead 5774 You cannot create anything until all items in the container are unstacked. 5775 Required level of %1. 5776 Charm 5777 You will not be able to create a Froglok unless you get the Legacy of Ykesha upgrade. 5778 Well met, soldier of Gukta. As a Warrior in the service of your god Mithaniel Marr, brawn and blood will be your greatest weapons, courage your lasting armor. Know that those who follow Marr will look kindly on you and sometimes aid your efforts. But beware. The dark places of the world still hold many enemies. Now go and find Dar Master Griblok. He will begin you training in the way of the blade. 5779 Good tidings, wise one. Though your god Mithaniel Marr now speaks clearly to other orders within Gukta, He whispered first through the spirits of the land. As a Shaman, you listen still to His lasting words and to the other old voices. The spirits will aid you when called, infusing allies with primal power while striking enemies with ancient wrath. Use this power well, for the outcome of this age is far from certain. Now go and find Yun Master Arglug. There is much more you must learn. 5780 Peace to you, healer of Gukta. As a Cleric, your life is forever dedicated to the service of your god Mithaniel Marr and his mortal aims. Use your granted powers of healing and aid wisely. Ease the suffering of the weak. Tend the wounds of the strong. For that is the secret of your power. Now go, find Kor Master Gloorg so that you training can begin in earnest. May Mithaniel guide your way. 5781 Welcome, wizard. Your dedication to the knife's edge path of the arcane is no trivial choice. You are the master of awesome and terrible energies, an arcane destroyer. But do not forget the guidance of Mithaniel Marr. He watches still. Harness your purpose with the same dedication you tamed the wild energies of magic. Now seek out Jin Master Sergug. He will hone your skills. 5782 Our Lord's favor to you, sir knight. You are the chosen of Mithaniel Marr, a Paladin, a blessed soldier in His eternal army. You are a shining light in a world shrouded by evil. Strike down all who would oppose your lord. Smite any that seek to corrupt or defile His purpose. Show only the mercy of your blade. But first, find Shin Master Grubbus. He will set you on the proper path. 5783 Froglok 5784 Only Frogloks may use this forge. 5785 Gukta Forge 5786 Luggald 5787 Your faction standing with the Frogloks of Gukta has become worse. 5788 (AVATAR)This player is GOOD aligned. 5789 (AVATAR)This player is NEUTRAL aligned. 5790 (AVATAR)This player is EVIL aligned. 5791 Berserker 5792 Berserker GM 5793 Brawler 5794 Vehement 5795 Rager 5796 Fury 5797 You will become a strong fighter for the Berserkers of the Underfoot. With Bristlebane as your god and inspiration, you will pursue mischief and the odd practical joke in your travels too. As a stout and loyal dwarf, you will seek justice and fairness by the blade of your axe. When there is a wrong, your might as a berserker will make it right. In the great halls of Kaladim, you will learn much from your dwarven ancestors. As a dwarf, you have a fondness for the barbarians, another strong and hardy race. You will call many humans, gnomes, and halflings your friends. However, when it comes to dark elves, trolls, ogres, iksar, and any evil race, it will make you burn with rage. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 5798 You will become a strong fighter for the Berserkers of the Underfoot. As a stout and loyal dwarf, you will seek justice and fairness by the blade of your axe. When there is a wrong, your might as a berserker will make it right. In the great halls of Kaladim, you will learn much from your dwarven ancestors. As a dwarf, you have a fondness for the barbarians, another strong and hardy race. You will call many humans, gnomes, and halflings your friends. However, when it comes to dark elves, trolls, ogres, iksar, and any evil race, it will make you burn with rage. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 5799 In the cold and snowy Northlands, the formidable barbarian berserkers are charged with protecting their home city, Halas, and the surrounding lands of Everfrost. As members of the Bloodrage Brawlers guild, young berserkers learn to master the rage that burns in their hearts and bodies and use it to overcome anyone who threatens them. Barbarians feel superior to those with frail physiques, particularly Erudites and dark elves. The Northmen are born with a hatred of ogres, trolls and other evil races. However, barbarians feel a kinship with the dwarf race whom they view as their stout-hearted cousins. It is said that this fondness goes deeper than their mutual adoration of a good brew. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 5800 Deep in the stone halls of the ogres' mountain home of Oggok, the Bonecutters guild raise and guide their young berserker members. It is the duty of every ogre to learn to use their anger to charge their bodies and blades to defend their home and kin. The Bonecutters see themselves as far more fierce and dangerous than the Craknek Warriors and Greenblood Knights. They feel their gift with rage puts them above their brothers and sisters of the other guilds. The Bonecutters berserkers feel they are the only ogres adequately equipped to protect and guard Oggok. Walking the lands as an ogre can be treacherous, as most other races in Norrath will not welcome you. For most ogres, this is acceptable as they have no great love for the good races. Ogres also hate trolls and iksar, but will tolerate dark elves. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 5801 In the dark city of Neriak, troll berserkers train in the Dethslashers guild. With your inner anger, you will find that you can move your lumbering frame with impressive speed. You will be protective of your own kind. The Dethslashers trolls now fiercely protect each other -- though they may not always like each other -- and defend their most-recent home in Neriak's Foreign Quarter. Be wary when traveling around Norrath as trolls are not loved by many races. This dislike is returned by the trolls, too. As you know, troll berserkers appear to hate everyone -- unless they are roasting on a spit or falling under a heavy axe. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 5802 The proud and regal Vah Shir berserkers of the Ireheart Ragers guild welcome new members with open arms. The Vah Shir spend many hours cultivating the talents of the berserker by helping them focus their inner rage to aid them in battle. The Vah Shir berserkers are trained to have high endurance and their affinity for the spiritual world and nature allows them to quickly manage and focus their inner rage. As a Vah Shir berserker, you will defend Shar Vahl and other Vah Shir with pride and determination. When you are old and leave the moon, you will encounter many new and strange faces. Most will welcome you. Trolls, ogres, iksar, and dark elves will not. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 5803 Nedaria's Landing 5804 There are some in Norrath that are born with an innate rage that, if controlled, can become a powerful weapon. They are called berserkers. The berserker is a master of the two-handed axe and of throwing weapons. To keep their bodies light and swift, berserkers wear light chain armor.

Berserkers are fearsome fighters that possess inordinate amounts of strength and bravery. They lunge into battle swinging large two-handed axes or hurtling throwing weapons at their prey. They carry huge axes because of the damage they deal and for the fear the weapons instill in the enemy. As great as a berserker's skill with a two-handed axe is, his skill with throwing weapons cannot be overlooked. As he becomes more powerful, he can infuse his rage into various thrown weapons, causing dire effects when they strike a foe.

With the mastery of his innate rage, the berserker also gains the ability to become "berserk" – a deadly state which causes a great amount of damage as a berserker's blade swings with frenzy. As dangerous as berserkers are at these moments, they become more vulnerable to enemy attacks.

Berserkers do not fear death and they value speed and agility over personal defense. The berserker is at his best within a group of friends and adventurers that allow him to unleash his full anger on an enemy without interruption. When standing within arm's reach of his enemy, the berserker is one of the masters of offense, crippling and maiming with impressive speed and skill. And, in situations where an enemy must be fought at a distance, the berserker has the best throwing arm of any Norrathian. 5805 Insufficient Endurance to activate this ability! 5806 You *CANNOT* use this melee ability, you are suffering from amnesia! 5807 You can use the ability %1 again in %2 hour(s) %3 minute(s) %4 seconds. 5808 You can use the ability %1 again in %2 minute(s) %3 seconds. 5809 Endurance: %1 5810 BER 5811 You have failed to taunt your target. 5812 Combat Effect: %1 5813 You received an Offensive Opening! 5814 You received a Defensive Opening! 5815 You received a Special Skill Opening! 5816 Your opponent stumbles, opening their guard! 5817 Your target avoided your %1 ability. 5818 The effects of your %1 have worn off. 5819 You are too distracted to use a skill. 5820 You cannot use a skill while stunned! 5821 You are already using a discipline! 5822 You have received %1 Player Killer points. 5823 You have %1 Player Killer points! 5824 You recieved no points for this kill, the victim was not a challenge. 5825 You must first select a target for this ability! 5826 Qvic, the Hidden Vault 5827 Shadowrest 5828 You will become a strong fighter for the Berserkers of the Underfoot. As a true follower of Brell Serilis, you will be most at home underground in caves and mines -- the surface is simply wasted space as far as you're concerned. As a stout and loyal dwarf, you will seek justice and fairness by the blade of your axe. When there is a wrong, your might as a berserker will make it right. In the great halls of Kaladim, you will learn much from your dwarven ancestors. As a dwarf, you have a fondness for the barbarians, another strong and hardy race. You will call many humans, gnomes, and halflings your friends. However, when it comes to dark elves, trolls, ogres, iksar, and any evil race, it will make you burn with rage. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 5829 In the cold and snowy Northlands, the formidable barbarian berserkers are charged with protecting their home city, Halas, and the surrounding lands of Everfrost. Barbarians who follow the ways of the Tribunal always seek justice in all conflicts and aspects of life. As members of the Bloodrage Brawlers guild, berserkers learn to master the rage that burns in their hearts and bodies and use it to overcome anyone who threatens them. Barbarians feel superior to those with frail physiques, particularly Erudites and dark elves. The Northmen are born with a hatred of ogres, trolls and other evil races. However, barbarians feel a kinship with the dwarf race whom they view as their stout-hearted cousins. It is said that this fondness goes deeper than their mutual adoration of a good brew. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 5830 In the cold and snowy Northlands, the formidable barbarian berserkers are charged with protecting their home city, Halas, and the surrounding lands of Everfrost. Those who have chosen to worship Rallos Zek, do so with blade and brawn. Through the art of war and victory, the berserker becomes stronger. As a member of the Bloodrage Brawlers guild, berserkers learn to master the rage that burns in their hearts and bodies and use it to overcome anyone who threatens them. Barbarians feel superior to those with frail physiques, particularly Erudites and dark elves. The Northmen are born with a hatred of ogres, trolls and other evil races. However, barbarians feel a kinship with the dwarf race whom they view as their stout-hearted cousins. It is said that this fondness goes deeper than their mutual adoration of a good brew. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 5831 Deep in the stone halls of the ogres' mountain home of Oggok, the Bonecutters guild raise and guide their young berserker members. As a follower of Cazic Thule, the ogre berserker lives in fear of the god of War and brings fright to others to appease the deity. An ogre berserker with a mighty axe is fearsome indeed. It is the duty of every ogre to learn to use their anger to charge their bodies and blades to defend their home and kin. The Bonecutters see themselves as far more fierce and dangerous than the Craknek Warriors and Greenblood Knights. They feel their gift with rage puts them above their brothers and sisters of the other guilds. The Bonecutters berserkers feel they are the only ogres adequately equipped to protect and guard Oggok. Walking the lands as an ogre can be treacherous, as most other races in Norrath will not welcome you. For most ogres, this is acceptable as they have no great love for the good races. Ogres also hate trolls and iksar, but will tolerate dark elves. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 5832 Deep in the stone halls of the ogres' mountain home of Oggok, the Bonecutters guild raise and guide their young berserker members. With a strong belief in Rallos Zek, the ogre berserker fears nothing and focuses on great strength, victory, and power gained from battle. It is the duty of every ogre to learn to use their anger to charge their bodies and blades to defend their home and kin. The Bonecutters see themselves as far more fierce and dangerous than the Craknek Warriors and Greenblood Knights. They feel their gift with rage puts them above their brothers and sisters of the other guilds. The Bonecutters berserkers feel they are the only ogres adequately equipped to protect and guard Oggok. Walking the lands as an ogre can be treacherous, as most other races in Norrath will not welcome you. For most ogres, this is acceptable as they have no great love for the good races. Ogres also hate trolls and iksar, but will tolerate dark elves. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 5833 In the dark city of Neriak, troll berserkers train in the Dethslashers guild. Those that worship Cazic Thule fear their god and avoid his wrath by instilling terror in others -- a task that is easy for a berserker with a mighty axe. With your inner anger, you will find that you can move your lumbering frame with impressive speed. You will be protective of your own kind. The Dethslashers trolls now fiercely protect each other -- though they may not always like each other -- and defend their most-recent home in Neriak's Foreign Quarter. Be wary when traveling around Norrath as trolls are not loved by many races. This dislike is returned by the trolls, too. As you know, troll berserkers appear to hate everyone -- unless they are roasting on a spit or falling under a heavy axe. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 5834 In the dark city of Neriak, troll berserkers train in the Dethslashers guild. Choosing Innoruuk, the Prince of Hate, as a deity is not a bad choice for a berserker as disdain can fuel the rage deep within. With your inner anger, you will find that you can move your lumbering frame with impressive speed. You will be protective of your own kind. The Dethslashers trolls now fiercely protect each other -- though they may not always like each other -- and defend their most-recent home in Neriak's Foreign Quarter. Be wary when traveling around Norrath as trolls are not loved by many races. This dislike is returned by the trolls, too. As you know, troll berserkers appear to hate everyone -- unless they are roasting on a spit or falling under a heavy axe. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 5835 In the dark city of Neriak, troll berserkers train in the Dethslashers guild. With Rallos Zek, the Warlord, as a god and inspiration, the berserker believes that the strong rule the weak and that victory, courage, and brute strength are paramount to success in life. With your inner anger, you will find that you can move your lumbering frame with impressive speed. You will be protective of your own kind. The Dethslashers trolls now fiercely protect each other -- though they may not always like each other -- and defend their most-recent home in Neriak's Foreign Quarter. Be wary when traveling around Norrath as trolls are not loved by many races. This dislike is returned by the trolls, too. As you know, troll berserkers appear to hate everyone -- unless they are roasting on a spit or falling under a heavy axe. @> This Race / Class / Deity combination is of LOW to MODERATE DIFFICULTY 5836 DoT Shielding: %1% 5837 Frenzy 5838 frenzy on 5839 frenzies on 5840 This is a Warrior/Monk/Rogue/Paladin/Ranger/Shadowknight/Bard/Beastlord/Berserker only ability. 5841 Muramite 5842 Savage 5843 You will not be able to create a Berserker unless you get the Gates of Discord upgrade. 5844 Attack: %1 5845 Regeneration: %1 5846 Mana Regeneration: %1 5847 Damage Shield: %1 5848 Haste: %1% 5849 Attack 5850 HP Regen 5851 Mana Regen 5852 Haste 5853 Damage Shield 5854 You currently have a corpse present in Shadowrest. 5855 %1: %2 5856 The Lost Passages 5857 /emoteworld 5858 You have spent %1 pvp point. 5859 You have spent %1 pvp points. 5860 Are you sure you would like to spend %1 pvp points to purchase the %2? 5861 Are you sure you would like to spend %1 pvp points to purchase %2 of the %3 at %4 points each? 5862 Are you sure you would like to spend %1 pvp point to purchase the %2? 5863 Are you sure you would like to spend %1 pvp points to purchase %2 of the %3 at %4 point each? 5864 This spell only works on other PCs. 5865 PvP Stats Window 5866 Your personalized tutorial zone is still loading. Please click on Enter World again in a few seconds. 5867 Focus Effects 5868 Pet Rampage/Flurry 5869 Pet Criticals 5870 System Messages 5871 Experience Messages 5872 Target cannot raise above level 65. 5873 You cannot buff this player above level 65. 5874 Welcome to EverQuest!

Before you can play you must create your character. This explains the steps you should follow to create a character. First, you must choose a race, class, and gender in the Character Window to your left. Click on one of the races in the Left Window to display a sample model of the race, and in the bottom window a description of the race you chose will appear. Once you have chosen a race you must select a class. Click any of the possible class choices in the left window to view a description of it in the bottom window.

Now that you have selected your race and class, you can customize the look of your character. Click the 'Set Face' button in the Character Window and use the arrow buttons to cycle through the various options until you find a combination that you like and then click 'Accept.'

Now that you have customized your character, you must assign your character's ability points in the Abilities Window to your right. Left click on one of the abilities to view a description of how that ability affects your character in the bottom window. The abilities in green are the primary attributes for your class. You should probably put most of your points toward these abilities. Use the + and - buttons to the right of each attribute to assign your free points. You can right click on the ability name to assign the maximum allowed points to that ability.

Assign your ability points and click the 'next' button at the top right corner of the screen to continue. 5875 You must now select a deity for your character to follow. Click on any of the available deities in the Deity Window on your left. The deity's description will appear in the bottom window. The deity you follow will effect how creatures in game view your character, and can have both a positive and negative effect on how they will react to you.

In some cases you can choose your character's starting city. If you have more then one choice, click on a starying city to see its description in the window below.

You must now select a name for your character. Type a name into the Name Window on the top left of your screen or press the 'Get Name' button to have a name suggested for you.

Also notice the 'Start Tutorial' button in the name window. You will automatically begin the EverQuest tutorial once you have created a character if you leave this box checked.

Click the 'Next' button at the top right corner of the screen to continue. 5876 Character Creation Help 5877 This spell only works on NPCs. 5878 Are you sure you wish to DESTROY your %1 augment? 5879 Are you sure you wish to REMOVE your %1 augment? 5880 Are you sure you wish to INSERT your %1 augment? 5881 You must use the solvent %1 to remove this augment safely. 5882 Place an augmentable item into one of the container slots. 5883 Place either an augment or a solvent into the other open container slot. 5884 Select the augment from the list that you wish to delete. 5885 The augment that this solvent will remove has been selected. 5886 Please select an augment from the list to remove. 5887 There are no augments that can be removed by this solvent. 5888 Click 'Insert' to insert this augment into your item. 6000 Your guild has received %1 favor for your tribute! 6001 Speak with %2. 6002 Explore %2. 6003 Task '%1' Completed. 6004 Task '%1' Failed. 6005 Task Element Completed 6006 Activate 6007 Deactivate 6500 Move forward 6501 Move back 6502 Move right 6503 Move left 6504 Autorun/walk 6505 Jump 6506 Duck 6507 Look up 6508 Look down 6509 Center view 6510 Autoattack 6511 Use centerscreen 6512 Consider 6513 Who 6514 Invite/follow 6515 Disband 6516 Camp 6517 Sit/stand 6518 Run/walk 6519 Cursor, left 6520 Cursor, right 6521 Cursor, beginning 6522 Cursor, end 6523 History, up 6524 History, down 6525 Chat text, page up 6526 Chat text, page down 6527 Command mode, say 6528 Command mode, emote 6529 Say hail 6530 Send tell 6531 Send tell to target 6532 Reply 6533 Cycle reply, forward 6534 Cycle reply, back 6535 Toggle voice input 6536 Toggle camera view 6537 Zoom in 6538 Zoom out 6539 Toggle mouse look 6540 Clip plane in 6541 Clip plane out 6542 Take a screenshot 6543 Target myself 6544 Target party member 1 6545 Target party member 2 6546 Target party member 3 6547 Target party member 4 6548 Target party member 5 6549 Target nearest PC 6550 Target nearest NPC 6551 Toggle target and myself 6552 Hot button 1 6553 Hot button 2 6554 Hot button 3 6555 Hot button 4 6556 Hot button 5 6557 Hot button 6 6558 Hot button 7 6559 Hot button 8 6560 Hot button 9 6561 Hot button 10 6562 Hot button page 1 6563 Hot button page 2 6564 Hot button page 3 6565 Hot button page 4 6566 Hot button page 5 6567 Hot button page 6 6568 Hot button page 7 6569 Hot button page 8 6570 Hot button page 9 6571 Hot button page 10 6572 Cast gem 1 6573 Cast gem 2 6574 Cast gem 3 6575 Cast gem 4 6576 Cast gem 5 6577 Cast gem 6 6578 Cast gem 7 6579 Cast gem 8 6580 Toggle actions window 6581 Open actions main page 6582 Open actions ability page 6583 Open actions combat page 6584 Open actions social page 6585 Toggle inventory window 6586 Toggle spellgems window 6587 Toggle hotbox window 6588 Toggle buff window 6589 Toggle netstat 6590 Toggle spellbook window 6591 Toggle Alt. Adv. window 6592 Toggle bazaar window 6593 Toggle player window 6594 Toggle party window 6595 Toggle target window 6596 Lock windows 6597 Toggle Backdrop polygons 6598 Press a key 6599 Toggle friend window 6600 Toggle pet info window 6601 Toggle options window 6602 Are you sure you want to lose your current settings? 6603 Toggle selector window 6604 Slam 6605 Lay Hands 6606 Harm Touch 6607 Summon Warder 6608 Toggle bazaar search window 6609 Awareness 6610 Bash Door 6611 Your class, deity and/or race may not equip that item. 6612 Close this window 6613 Restore this window 6614 Minimize this window 6615 Breathe Fire 6616 Harmony 6617 Infravision 6618 Lore 6619 No Bash 6620 Regeneration 6621 Surprise 6622 Ultravision 6623 Main Chat 6624 Chat 6625 16bit(555) 6626 16bit(565) 6627 32bit 6628 %1Hz 6629 Default 6630 Say 6631 Tell 6632 Group 6633 Guild 6634 OOC 6635 Auction 6636 Shout 6637 Emotes 6638 Chat Channel 6639 Melee 6640 Spells 6641 Skills 6642 Other 6643 Window 6644 New Chat Window 6645 Filters 6646 Channel 6647 Language 6648 Cannot create any more chat windows! 6649 Lock 6650 Level of Detail *ON* 6651 Level of Detail *OFF* 6652 Afk 6653 Anon 6654 Split 6655 Bug 6656 Consider 6657 Duel 6658 Feedback 6659 Hail 6660 Played 6661 Time 6662 GM List 6663 Wave 6664 /afk 6665 /anon 6666 /autosplit 6667 /bug 6668 /con 6669 /duel 6670 /feedback 6671 /hail 6672 /played 6673 /time 6674 /who all GM 6675 /wave 6676 /music 6677 Music will be *ON* the NEXT time you run the game (i.e. exit all the way out of the game back to desktop, and then restart the game). 6678 Music will be *OFF* the NEXT time you run the game (i.e. exit all the way out of the game back to desktop, and then restart the game). 6679 Please specify '/music on' or '/music off' 6680 GM TEXT: %1 6681 %1 [%2 %3] in %4 6682 Do you want to use this mode? (You have %1 seconds to decide.) 6683 This session: %1 6684 Time until alarm: %1 6685 Your session (%1 hours and %2 minutes) has ended. 6686 %1 second 6687 %1 seconds 6688 %1 6689 %1 and %2 6690 %1, %2, and %3 6691 %1, %2, %3, and %4 6692 Raise camera 6693 Lower camera 6694 Tether-slide camera right 6695 Tether-slide camera left 6696 Pitch camera up 6697 Pitch camera down 6698 Center camera 6699 empty 6700 Pet 6701 Release mouse cursor 6702 %1 has denied your request for war. 6703 Could not declare war on that target's guild. Try again. 6704 %1 has denied your request for peace. 6705 Could not sue for peace for that target's guild. Try again. 6706 Game Time: %1 6707 Pain and suffering 6708 Toggle Map Window 6709 I am a level %1 %2 %3 6710 Looking for classes: 6711 I am level %1 and my group has %2 member(s) 6712 I am not a group leader, so I cannot search for players 6713 The level range you specified is invalid. Please fix it and retry. 6714 You must select at least one class to search for. Please do so and retry. 6715 You are not the group leader, so you cannot post your group. 6716 Toggle LFG Window 6717 Your search has returned %1 result(s). Double-click a player to start a /tell. 6718 ANY 6719 You told %1, '%2' 6720 %1 told %2, '%3' 6721 %1 told you, '%2' 6722 You tell %1, '%2' 6723 %1 tells %2, '%3' 6724 You have triggered your sentinel. 6725 %1 has triggered your sentinel. 6726 Journal Logging Enabled. Loading Journal data (may take a few moments). 6727 Journal Logging disabled. 6728 Mapping is not available for this zone. 6729 %1 - Map 6730 Range = %1 6731 Reagents Available: %1 6732 Reagents Needed: %1 6733 Unable to add item to bazaar list. 6734 Price updated for item %1. 6735 Item %1 removed from bazaar list. 6736 Item %1 added to bazaar list. 6737 You have placed these items up for sale. 6738 %1.) %2 (Price %3). 6739 %1.) Item NOT FOUND 6740 The items listed above and highlighted in green can automatically be purchased by a buyer by right-clicking on you. 6741 Bazaar Trader Mode *OFF* 6742 Bazaar Trader Mode *ON* 6743 To start the bazaar feature, you must stand under one of the rows of trader stalls. 6744 %1 purchased %2 %3 for (%4). 6745 %1 is browsing your wares. 6746 %1 items were found in Trader Satchels. 6747 Items with stored prices have been loaded from your INI file. 6748 No items were found in your Trader Satchels. 6749 You must purchase a Trader Satchel before you can sell items. 6750 Welcome to your Bazaar Manager Window. 6751 Item: %1 price set to (%2), INI file updated. 6752 Price change updated to your bazaar list. 6753 Click Add to add this item to your bazaar list. 6754 To become a merchant you must assign a price to an item in your list. Do this by selecting an item, then selecting a money amount, and then clicking set price. 6755 All Traders 6756 Any Type 6757 Any Class 6758 Any Race 6759 Any Stat 6760 Any Slot 6761 To begin searching for items, select a search parameter from one of the drop down menus or type in an item name in the edit box and click Find. 6762 Welcome to The Bazaar! 6763 There are currently %1 traders and %2 items for trade. 6764 Type /bazaar to begin viewing items for sale or type /trader to begin putting items up for sale. 6765 Item Lore: %1. 6766 it 6767 Corpse 6768 NPC 6769 Race 6770 Engage/disengage mouselook 6771 Usage: /dopropertinting 6772 This turns on or off the proper armor tinting on luclin character models. 6773 Proper Tinting will be *ON* next time you zone. 6774 Proper Tinting will be *OFF* next time you zone. 6775 A mystical path appears before you. 6776 The mystical path fades away. 6777 /stoptracking 6778 Toggle find window 6779 Mysterious forces prevent you from finding your destination easily. 6780 Targeted (%1): %2 6781 Stand close to and right click on the %1 to try looting it. 6782 Stand atop of and right click on the %1 to take control of the helm. 6783 Stand close to and right click on the %1 to request an adventure. 6784 Stand close to and right click on the %1 to begin a transaction. 6785 Stand close to and right click on the %1 to try opening it. 6786 Stand close to and right click on the %1 to begin a transaction. 6787 Stand close to and right click on the %1 to open the bank window. 6788 Stand close to and right click on the %1 to train your skills. 6789 Right click on the %1 to consider it. 6790 Interactive Object 6791 Targeted (%1) 6792 Player 6793 Stand close to and right click on the %1 to consider and inspect him. Use the /toggleinspect command to enable or disable right-click inspecting. 6794 Stand close to and right click on the %1 to consider and inspect her. Use the /toggleinspect command to enable or disable right-click inspecting. 6795 Right click on yourself to bring up your own inspect window. Use the /toggleinspect command to enable or disable right-click inspecting. 6796 There is nothing easily found in this zone. 6797 Stand close to and right click on the %1 to consider and inspect it. Use the /toggleinspect command to enable or disable right-click inspecting. 6798 Right click on the %1 to consider him. 6799 Right click on the %1 to consider her. 6800 Endurance 6801 Toggle Combat Ability Window 6802 Use Combat Ability 1 6803 Use Combat Ability 2 6804 Use Combat Ability 3 6805 Use Combat Ability 4 6806 Use Combat Ability 5 6807 Use Combat Ability 6 6808 Use Combat Ability 7 6809 Use Combat Ability 8 6810 No opening available 6811 Offensive Opening 6812 Skilled Opening 6813 Defensive Opening 6814 Opponent Error Opening 6815 No Effect 6816 Self 6817 Group 6818 Other 6819 To help us better diagnose your issue, we would like to collect, upload, use and review, with your permission, the following with your bug report : video card, video card driver version and CPU information. By clicking "YES" below, you consent and agree to allow us to collect and use your computer's video card, driver version and CPU information for such purpose. 6820 Required Level: %1 7500 back off 7501 calm down 7502 taunt 7503 notaunt 7504 get lost 7505 as you were 7506 guard here 7507 guard me 7508 follow me 7509 no taunt 7510 sit down 7511 stand up 7512 report health 7513 hold 7514 taunt off 7515 health report 7516 health 7517 taunt on 7518 sit 7519 stand 7520 leader 7521 who leader 7522 /keys 7523 FORMAT: /combatmusic (default is ON) 7524 Combat music is now ON 7525 Combat music is now OFF 7526 /combatmusic 7527 /mixahead 7528 FORMAT: /mixahead <1..100> (amount of sound to pre-mix, default = 8, lower = better) 7529 Current sound mix ahead level = %1 7530 /mp3 7531 FORMAT: /mp3 { add | play [#] | pause | count | list | clear [#] | shuffle | ordered } 7532 count 7533 play 7534 pause 7535 stop 7536 list 7537 clear 7538 add 7539 Current MP3 Play List (count=%1) 7540 %1 song(s) have been added to the play-list 7541 Could not find file %1 to add to the play-list. 7542 Play-list has been stopped 7543 Starting play-list 7544 Play-list has been paused/restarted 7545 Specified song has been deleted from play-list 7546 All songs have been removed from the play-list 7547 shuffle 7548 ordered 7549 Play-list has been sorted back to its original order. 7550 Play-list has been randomly shuffled 7551 Adventurer Merchant 7552 You do not know if this object is trapped. 7553 You have disarmed %1! 7554 You accidentally set off the trap! 7555 You have not disarmed %1. 7556 You accidentally set off the trap! 7557 You are certain that %1 is trapped. 7558 You are certain that %1 is not trapped. 7559 You are unable to determine if %1 is trapped. 7560 You have successfully picked %1! 7561 You have failed to pick %1. 7562 You cannot open %1, it is locked. 7563 %1 try to %2 %3, but do no damage. 7564 You must have a lock pick in your inventory to do this. 7565 %1 was not locked. 7566 %1 was not trapped 8500 Request Adventure 8501 You take a bite of %1. 8502 You take a drink from an %1. 8503 You probably don't want to attack %t, as the message appears red when you 'consider' %o. This means %s is a much higher level than you, and will most likely kill you. 8504 You may not have any stacks of items in the container when combining. If more than one of the same item are required, they must be in different slots in the container. 8505 This NPC cannot accept items directly, right-click if you wish to make transactions. 8506 If you need help, click on the question mark ("?") on the Window Selector toolbar at the top of your screen. 8507 Spell Effect: %1 8508 Toggle Adventure Window 8509 Leave Adventure 8510 /toggleinspect 8511 Are you sure you want to leave the adventure? 8512 /pick 8513 /open 8514 Inspect 8515 Open 8516 You must target something to inspect. 8517 That is not an object you can inspect. 8518 You must target something to open. 8519 That is not an object you can open. 8520 %1 of %2 8521 --- 8522 Guk 8523 Mir 8524 Mis 8525 Ruj 8526 Tak 8527 You are too far away to inspect that. 8528 You are too far away to open that. 8529 You are not currently assigned to an adventure. 8530 Your Adventure was a success! 8531 You have failed your Adventure. 8532 You have successfully completed your adventure. You received %1 adventure point. You have 30 minutes to exit the zone. 8533 --- 8534 Deepest Guk 8535 Miragul's 8536 Mistmoore 8537 Rujarkian 8538 Takish 8539 Totals 8540 You must have %1 points available to purchase this item. 8541 To purchase this item, you must have at least %1 total points earned in %2. 8542 To purchase this item, you need %1 points available, and you must have at least %2 total points earned in %3. 8543 You have spent %1 adventure point. 8544 You have spent %1 adventure points. 8545 You must have %1 point available to purchase this item. 8546 To purchase this item, you must have at least %1 total point earned in %2. 8547 To purchase this item, you need %1 point available, and you must have at least %2 total point earned in %3. 8548 You may not make a purchase while you have an item on your cursor. 8549 Are you sure you would like to spend %1 adventure points to purchase the %2? 8550 Are you sure you would like to spend %1 adventure points to purchase %2 of the %3 at %4 points each? 8551 Your purchase has been canceled. 8552 Are you sure you would like to spend %1 adventure point to purchase the %2? 8553 Are you sure you would like to spend %1 adventure points to purchase %2 of the %3 at %4 point each? 8554 You will now be prompted for confirmation when spending adventure points. 8555 You will no longer be prompted for confirmation when spending adventure points. 8556 /createguildoffline 8557 Failed to load a PC with that name and handle. 8558 Mark NPC 8559 This ability allows the leader to place a mark to indicate a specific NPC which is visible to all members of the group. Each additional skill point purchased allows another NPC to be marked simultaneously. 8560 NPC Health 8561 This ability allows members of the party to see a health indicator for any NPC which has been marked or targeted by the group's Main Assist. 8562 Mark Waypoint 8563 This ability allows the leader to place a waypoint which everyone in the party can see. Each additional skill point purchased allows another waypoint to be placed simultaneously. 8564 Delegate Main Assist 8565 This allows the leader to designate a member of the party as the Main Assist. Whichever NPC is targeted by the Main Assist will be clearly marked. 8566 Sense NPC Offense 8567 When the leader has this ability, group members can sense additional information about an NPC's offensive capabilities. 8568 Sense NPC Defense 8569 When the leader has this ability, group members can sense additional information about an NPC's defensive capabilities. 8570 Inspect Buffs 8571 This ability allows group members to target their companions and inspect their buffs. 8572 Sense NPC Resists 8573 When the leader has this ability, group members can sense additional information about an NPC's resistances. 8574 Find Path to PC 8575 This ability allows group members to request a path to help them locate a group member. It can be activated by targeting the player and using the hotkey, or by using the /findpc command. 8576 Draw Battle Plans 8577 This ability allows the leader to draw up battle plans on the map which are viewable to other members of the group. 8578 Toggle Leadership Window 8579 Click an ability's name for more information.
Press "Purchase" to purchase the selected ability.
If you or your current group or raid leader possesses an ability, you may be able to create a hotkey for it with the "Hotkey" button. 8580 You will now be prompted for confirmation when spending leadership points. 8581 You will no longer be prompted for confirmation when spending leadership points. 8582 Are you sure you want to spend %1 group leadership point to purchase the ability '%2'? 8583 Are you sure you want to spend %1 group leadership points to purchase the ability '%2'? 8584 You have reached the maximum number of unused group leadership points. You must spend some points before you can receive any more experience. 8585 You have gained a group leadership point! 8586 You gain group leadership experience! (%1) 8587 Are you sure you want to spend %1 raid leadership point to purchase the ability '%2'? 8588 Are you sure you want to spend %1 raid leadership points to purchase the ability '%2'? 8589 You have gained a raid leadership point! 8590 You gain raid leadership experience! (%1) 8591 You have reached the maximum number of unused raid leadership points. You must spend some points before you can receive any more experience. 8592 Group 8593 Mark 8594 NPC 8595 Health of Target's Target 8596 This ability allows a player to view the health of whomever his or her target is attacking. 8597 Group 8598 ToT 8599 Health 8600 Group 8601 Mark 8602 Wypt 8603 Group 8604 Main 8605 Assist 8606 Group 8607 Inspect 8608 Buffs 8609 Group 8610 Find 8611 PC 8612 Group 8613 Battle 8614 Plans 8615 NPC Health 8616 This ability allows members of the party to see a health indicator for any NPC which has been marked or is targeted by a Main Assist. 8617 Raid 8618 NPC 8619 Health 8620 Mark Waypoint 8621 This ability allows the leader to place a waypoint which everyone in the raid can see. Each additional skill point purchased allows another waypoint to be placed simultaneously. 8622 Raid 8623 Mark 8624 Wypt 8625 Health of Target's Target 8626 This ability allows a player to view the health of whomever his or her target is attacking. 8627 Raid 8628 ToT 8629 Health 8630 You must target a player in the group to designate as Main Assist. 8631 You must target an NPC to use this ability. 8632 Draw Battle Plans 8633 This ability allows the leader to draw up battle plans on the map which are viewable to other members of the raid. 8634 Raid 8635 Battle 8636 Plans 8637 This is a passive ability. You cannot activate it. 8638 %1 has been marked with a %2. 8639 Are you sure you want to spend %1 leadership point to purchase the ability '%2'? 8640 Are you sure you want to spend %1 leadership points to purchase the ability '%2'? 8641 You may not use this ability because your raid leader does not possess it. 8642 You may not use this ability because your group leader does not possess it. 8643 Sense NPC Magic 8644 When the leader has this ability, group members can sense additional information about an NPC's magic abilities. 8645 Sense NPC Enchantments 8646 When the leader has this ability, group members can sense additional information about which spells have been cast on an NPC. 8647 You must be a member of a raid to use this ability. 8648 You must be a group leader to use this ability. 8649 You must be a raid leader to use this ability. 8650 You must be a member of a group to use this ability. 8651 Sense NPC Special 8652 When the leader has this ability, group members can sense additional information about an NPC's special abiltiies. 8653 You will now receive leadership experience when leading a group or raid. Your normal experience will be reduced by 20%. 8654 You will no longer receive leadership experience when leading a group or raid. 8655 Usable by: 8656 Group Leader 8657 Raid Leader 8658 Anyone in Group 8659 Anyone in Raid 8660 You must target a player in your group to use this ability. 8661 You have reached the maximum number of marked NPCs. 8662 %1 has been designated Main Assist for your group. 8663 You have been designated Main Assist for your group. 8664 Mark NPC 8665 This ability allows the leader to place a mark to indicate a specific NPC which is visible to all members of the raid. Each additional skill point purchased allows another NPC to be marked simultaneously. 8666 Raid 8667 Mark 8668 NPC 8669 Delegate Main Assist 8670 This allows the leader to designate a member of the raid as a Main Assist. Whichever NPC is targeted by a Main Assist will be clearly marked. 8671 Raid 8672 Main 8673 Assist 8674 cold 8675 disease 8676 magic 8677 fire 8678 poison 8679 physical attacks 8680 You sense an immunity to: %1 8681 You sense an extreme resistance to: %1 8682 You sense a resistance to: %1 8683 You sense slight resistance to: %1 8684 Sense NPC Resists 8685 When the leader has this ability, raid members can sense additional information about an NPC's resistances. 8686 Sense NPC Defense 8687 When the leader has this ability, raid members can sense additional information about an NPC's defensive capabilities. 8688 Sense NPC Offense 8689 When the leader has this ability, raid members can sense additional information about an NPC's offensive capabilities. 8690 Sense NPC Magic Abilities 8691 When the leader has this ability, raid members can sense additional information about an NPC's magic abilities. 8692 Sense NPC Enchantments 8693 When the leader has this ability, raid members can sense additional information about which spells have been cast on an NPC. 8694 Sense NPC Special Abilities 8695 When the leader has this ability, raid members can sense additional information about an NPC's special abiltiies. 8696 Find Path to PC 8697 This ability allows raid members to request a path to help them locate a raid member. It can be activated by targeting the player and using the hotkey, by using the "Find PC" button in the raid window, or by using the /findpc command. 8698 Raid 8699 Find 8700 PC 8701 Delegate Mark NPC 8702 This allows the leader to delegate Mark NPC authority to a member of the group. This player will then be allowed to use the Group Mark NPC command to highlight targets for the group. 8703 Group 8704 Delegate 8705 Mark 8706 Delegate Mark NPC 8707 This allows the leader to delegate Mark NPC authority to a member of the raid. This player will then be allowed to use the Raid Mark NPC command to highlight targets for the raid. 8708 Raid 8709 Delegate 8710 Mark 8711 Delegate Mark Waypoint 8712 This allows the leader to delegate Mark Waypoint authority to a member of the group. This player will then be allowed to use the Group Mark Waypoint command to create waypoints visible to the group. 8713 Group 8714 Delegate 8715 Wypts 8716 Delegate Mark Waypoint 8717 This allows the leader to delegate Mark Waypoint authority to a member of the raid. This player will then be allowed to use the Raid Mark Waypoint command to create waypoints visible to the raid. 8718 Raid 8719 Delegate 8720 Wypts 8721 NPC Awareness 8722 This ability gives the group additional information about an NPC when it is considered. Each level allows additional types of information to be seen. 8723 Spell Awareness 8724 This ability allows players in the group to recognize spells being cast nearby. 8725 Offense Enhancement 8726 This ability increases your group members' attack ability. Each level of the ability increases it an additional amount. 8727 Mana Enhancement 8728 This ability increases the maximum amount of mana your group members may have. Each level of the ability increases it an additional amount. 8729 Health Enhancement 8730 This ability increases your group members' maximum health. Each level of the ability increases it an additional amount. 8731 Health Regeneration 8732 This ability increases your group members' ability to regenerate their health. Each level of the ability increases it an additional amount. 8733 NPC Awareness 8734 This ability gives the raid additional information about an NPC when it is considered. Each level allows additional types of information to be seen. 8735 Spell Awareness 8736 This ability allows players in the raid to recognize spells being cast nearby. 8737 Offense Enhancement 8738 This ability increases your raid members' attack ability. Each level of the ability increases it an additional amount. 8739 Mana Enhancement 8740 This ability increases the maximum amount of mana your raid members may have. Each level of the ability increases it an additional amount. 8741 Health Enhancement 8742 This ability increases your raid members' maximum health. Each level of the ability increases it an additional amount. 8743 Health Regeneration 8744 This ability increases your raid members' ability to regenerate their health. Each level of the ability increases it an additional amount. 8745 Group Leader or Delegate 8746 Raid Leader or Delegate 8747 You may only delegate that ability to a player in your group. 8748 You may only delegate that ability to a player in your raid. 8749 %1 has delegated Main Assist authority to %2. 8750 %1 has delegated Mark NPC authority to %2. 8751 %1 has delegated Mark Waypoint authority to %2. 8752 %1 has revoked Main Assist authority from %2. 8753 %1 has revoked Mark NPC authority from %2. 8754 %1 has revoked Mark Waypoint authority from %2. 8755 You must be the raid leader or be delegated to use that ability. 8756 You must be the group leader or be delegated to use that ability. 8757 %1's current spell effects: 8758 You do not sense any enchantments. 8759 You sense these enchantments: %1 8760 charm 8761 mesmerize 8762 slow 8763 lull 8764 stun 8765 main 8766 You recognize the body type as %1. 8767 %1 is no longer delegated Group Main Assist. 8768 %1 is no longer delegated Group Mark NPC. 8769 %1 is no longer delegated Group Mark Waypoint. 8770 %1 is no longer delegated Raid Main Assist. 8771 %1 is no longer delegated Raid Mark NPC. 8772 %1 is no longer delegated Raid Mark Waypoint. 8773 %1 has been delegated Group Main Assist. 8774 %1 has been delegated Group Mark NPC. 8775 %1 has been delegated Group Mark Waypoint. 8776 %1 has been delegated Raid Main Assist. 8777 %1 has been delegated Raid Mark NPC. 8778 %1 has been delegated Raid Mark Waypoint. 8779 You have already delegated the maximum number of players as Group Main Assist. 8780 You have already delegated the maximum number of players as Group Mark NPC. 8781 You have already delegated the maximum number of players as Group Mark Waypoint. 8782 You have already delegated the maximum number of players as Raid Main Assist. 8783 You have already delegated the maximum number of players as Raid Mark NPC. 8784 You have already delegated the maximum number of players as Raid Mark Waypoint. 8785 You sense special resistance to: %1 8786 group 8787 raid 8788 You gain group leadership experience! 8789 You gain raid leadership experience! 8790 This NPC is a level %1 %2. 8791 You sense strong resistance to: %1 8792 That player is not able to use leadership abilities. 8793 Requires: Group Mark NPC 8794 Requires: Raid Mark NPC 8795 Requires: Group Mark Waypoint 8796 Requires: Raid Mark Waypoint 8797 You must target a group member to use that ability. 8798 You do not sense any enchantments. 8799 %1 (%2 minutes remaining) 8800 You sense these enchantments: 8801 %1 is no longer marked. 8802 You must be in a raid with at least %1 players to use this ability. 8803 You must be in a group with at least %1 players to use this ability. 8804 You are currently unable to use leadership abilities. 8805 Usage: /gmarknpc . This uses the Group Mark NPC leadership ability. is a number from 1 to 3. 8806 Usage: /rmarknpc . This uses the Raid Mark NPC leadership ability. is a number from 1 to 3. 8807 Usage: /gmarkwaypoint . This uses the Group Mark Waypoint leadership ability. is a number from 1 to 3. 8808 Usage: /rmarkwaypoint . This uses the Raid Mark Waypoint leadership ability. is a number from 1 to 3. 8809 To use this ability, your group or raid leader must possess it. 8810 You must specify a player in your group or raid. 8811 You are unable to find that player. 8812 /lexpclear 8813 /gmarknpc 8814 /rmarknpc 8815 /marknpc 8816 /clearmarks 8817 /findpc 8818 /inspectbuffs 8819 Usage: /findpc 8820 You have an open Customer Service ticket. 8821 There has been new activity on your Customer Service ticket. 8822 Searching for matching articles... 8823 Retrieving article... 8824 Submitting ticket request... 8825 Are you sure you wish to delete this Customer Service ticket? 8826 New 8827 Open 8828 Closed 8829 Ticket details 8830 There have been no comments added to this ticket. 8831 Double click a ticket to view the details and comments. 8832 There is no open ticket for this account. 8833 No matching articles found. 8834 No matching article found. 8835 You currently have an open Customer Service ticket for this account. You may only have one open ticket per account, so you must delete the existing ticket before you can create a new one. 8836 Please use the Knowledge Base search to look for possible solutions for your problem. After you have used the search function, if you still require assistance, you will be able to create a new Customer Service ticket. 8837 We're sorry, the ticket could not be submitted at this time because the server is not available. Please try again later. 8838 We're sorry, the ticket could not be deleted at this time because the server is not available. Please try again later. 8839 We're sorry, the ticket details could not be retrieved at this time because the server is not available. Please try again later. 8840 We're sorry, the comment could not be added at this time because the server is not available. Please try again later. 8841 We're sorry, the Knowledge Base request could not be sent at this time because the server is not available. Please try again later. 8842 We're sorry, an error occurred while attempting to create the ticket. 8843 We're sorry, an error occurred while attempting to delete the ticket. 8844 We're sorry, an error occurred while attempting to request the ticket details. 8845 We're sorry, an error occurred while attempting to add the ticket comment. 8846 We're sorry, an error occurred while attempting to search the Knowledge Base. 8847 The server denied the request because this account already has an open ticket. 8848 Deleting ticket... 8849 Comments 8850 Comment ID: 8851 Double click an article in the list to view it. 8852 Enter the text for the new ticket here. 8853 Toggle Customer Service Window 8854 Waiting-Player 8855 Waiting-CSR 8856 Pending Closed 8857 None 8858 Greetings,

Before you submit your ticket, please read this paragraph.

Please select the issue you would like assistance with from the list provided. Once you have completed this, please provide us with the following appropriate information which will allow us to handle your issue.

Without the following information it will be difficult for us to assist you in a timely manner.

What - What is the issue?
When - When did this happen? Today, yesterday, last week?
Who - Was the issue with players, NPCs, etc. (please provide exact names)
Why - Why it happened or any other information related to this?
How - How did it happen, what were the steps or actions involved in the issue?

Any additional, specific information which can help expedite our ability to handle your issue is greatly appreciated. 8859 %1 tells you, 'I won't give you any adventure points for the %2.' 8860 %1 tells you, 'I'll give you %2 adventure points per %3.' 8861 %1 tells you, 'I'll give you %2 adventure points for the %3.' 8862 %1 tells you, 'I'll give you %2 adventure point per %3.' 8863 %1 tells you, 'I'll give you %2 adventure point for the %3.' 8864 You receive %1 adventure points from %2 for the %3. 8865 You receive %1 adventure point from %2 for the %3. 8866 %1 tells you, 'You'll have to remove the augments before I'll buy that.' 8867 %1 tells you, 'That item contains an augment that I can't accept.' 8868 Are you sure you want to sell this item and all its augments? 9000 Unholy Touch 9001 A further enhancement to Improved Harm Touch, this ability grants a considerable bonus to the amount of damage done by that ability. You gain the ability to train an additional rank at levels 61, 63, and 65. 9002 Total Domination 9003 This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early. 9004 Plane of Knowledge 9005 Plane of Tranquility 9006 Ruins of Lxanvom 9007 Plane of Justice 9008 Plane of Nightmare 9009 Lair of Terris Thule 9010 Plane of Disease 9011 Plane of Innovation 9012 Plane of Torment 9013 Plane of Valor 9014 Torden, The Bastion of Thunder 9015 Plane of Storms 9016 Halls of Honor 9017 Temple of Marr 9018 Solusek Ro's Tower 9019 Plane of War 9020 Drunder, Fortress of Zek 9021 Eryslai, the Kingdom of Wind 9022 Reef of Coirnav 9023 Doomfire, The Burning Lands 9024 Vegarlson, The Earthen Badlands 9025 Ragrax, Stronghold of the Twelve 9026 Plane of Time 9027 You can't attack with your spell book open. 9028 %1 has offered you a %2. 9029 Your spell was mostly successful. 9030 Your spell was partially successful. 9031 Your spell was slightly successful. 9032 Your spell may have had the opposite effect of what you desired. 9033 Your Spell Book has been updated! 9034 Toggle S. D. Effects Window. 9035 Your target is too high of a level for your fear spell. 9036 This spell only works in the Planes of Power. 9037 %1 has been awakened by %2. 9038 Frogloks 9039 Combat Effects: %1 9040 Shielding: %1% 9041 Spell Shield: %1% 9042 Avoidance: %1 9043 Accuracy: %1 9044 Stun Resist: %1% 9045 Strikethrough: %1% 9046 %1 wants to RESURRECT you. Do you wish this? 9047 %1 wants to cast %2 (%3 percent) upon you. Do you wish this? 9048 %1, leader of the guild %2 wishes to declare war on your guild for %3 day(s). Do you accept? 9049 %1, leader of the guild %2 wishes to make peace with your guild. Do you accept? 9050 Your last name will be %1 is this correct? 9051 Submitting surname to server for approval check... 9052 Kill %1, is this correct? 9053 Killing %1. 9054 %1 wants to SACRIFICE you. You get NO experience back with Resurrection, even GM. Die & lose exp? 9055 You agreed to be sacrificed. 9056 You declined the request to be sacrificed. 9057 ARE YOU SURE you wish to drop your %1 on the ground? 9058 You just dropped your %1. 9059 You are not the guild leader, and therefore cannot disband the entire guild. 9060 ARE YOU SURE you wish to delete/disband your entire guild? 9061 Your guild has been disbanded! All members will be removed. 9062 Are you sure you wish to be translocated to your bind point? 9063 Are you sure you wish to be translocated by %1 to %2? 9064 You declined the request to be translocated. 9065 Are you absolutely sure you want to delete %1? 9066 You have gained the ability to use %T1. 9067 This item can be used in tradeskills. 9068 You have healed %1 for %2 points of damage. 9069 The gods have healed you for %1 points of damage. 9070 %1%2 They have taken %3 points of damage. 9071 %1%2 They have taken %3 point of damage. 9072 %1 has taken %2 damage from your %3. 9073 %1 hit %2 for %3 points of non-melee damage. 9074 Your %1 glows blue. 9075 Your %1 glows red. 9076 In your drunken stupor you have fallen off your mount 9077 You shake off the stun effect! 9078 You strike through your opponent's defenses! 9079 /autoinventory 9080 Your mind burns! 9081 %1's mind burns! 9082 %1's spell has been reflected by %2. 9083 YOUR magical skin absorbs %1 spell. 9084 %1 magical skin absorbs %2 spell. 9085 /spellscribe 9086 The Cauldron of Lost Souls 9087 The Drowning Crypt 9088 The Ancient Aqueducts 9089 The Mushroom Grove 9090 The Foreboding Prison 9091 The Chapel of the Witnesses 9092 The Root Garden 9093 The Accursed Sanctuary 9094 The Silent Gallery 9095 The Maw of the Menagerie 9096 The Spider Den 9097 The Hushed Banquet 9098 The Frosted Halls 9099 The Forgotten Wastes 9100 The Heart of the Menagerie 9101 The Morbid Laboratory 9102 The Theater of Imprisoned Horrors 9103 The Grand Library 9104 The Forlorn Caverns 9105 The Dreary Grotto 9106 The Asylum of Invoked Stone 9107 The Chambers of Eternal Affliction 9108 The Sepulcher of the Damned 9109 The Ritualistic Summoning Grounds 9110 The Cesspits of Putrescence 9111 The Aisles of Blood 9112 The Halls of Sanguinary Rites 9113 The Infernal Sanctuary 9114 Mars Sector One 9115 Mars Sector Two 9116 The Wind Bridges 9117 Mars Sector Three 9118 Juno Southeast 9119 Juno Southwest 9120 Juno Northwest 9121 Juno Northeast 9122 Manhattan South 9123 Manhattan North 9124 The Sunken Library 9125 The Shifting Tower 9126 The Fading Temple 9127 The Royal Observatory 9128 The River of Recollection 9129 The Sandfall Corridors 9130 The Balancing Chamber 9131 The Sweeping Tides 9132 The Antiquated Palace 9133 The Prismatic Corridors 9134 Armor Only 9135 Weapons Only 9136 1h Weapons Only 9137 2h Weapons Only 9138 1h Slash Only 9139 1h Blunt Only 9140 Piercing Only 9141 2h Slash Only 9142 2h Blunt Only 9143 2h Pierce Only 9144 Bows Only 9145 Shields Only 9146 This spell only works on the cursed. 9147 Min delay: %1 9148 Hand to Hand Only 9149 You have new spells available to you. Check the merchants near your guild master. 9150 You do not have a ranged weapon equipped. 9151 Swift Journey 9152 This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. 9153 Convalescence 9154 This ability raises your regeneration ability by 1 point per ability level. 9155 Lasting Breath 9156 This ability increases the amount of air you can hold in your lungs. 9157 Strikethrough 9158 This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte. 9159 Weapon Affinity 9160 Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects. 9161 Secondary Forte 9162 This ability allows you to advance a second arcane specialization past the limit of 50. After acquiring this ability, the next specialization to go over 50 becomes your secondary forte. The second specialization is limited to a maximum skill of 100. 9163 Mastery of the Past 9164 This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second level affects all spells below 56. The third level affects all spells below level 58. 9165 Tune of Pursuance 9166 Each rank in this ability increases your tracking skill maximum by 10. 9167 Improved Instrument Mastery 9168 This ability allows for improved use of all instrument types. 9169 Improved Singing Mastery 9170 This ability allows for specialization and improved use of your voice. 9171 Heightened Endurance 9172 This ability raises your natural endurance regeneration by 1 point per ability level. 9173 Precision of the Pathfinder 9174 The strength of your stonewall allows you to resume feigning death. 9175 Feral Swipe 9176 This ability allows the beastlord to make an additional vicious attack against their foe. 9177 Warder's Fury 9178 This ability imbues your warder with the ability to land critical hits. 9179 Warder's Alacrity 9180 This ability imbues your warder with the ability to flurry attacks. 9181 Pious Supplication 9182 This ability increases the healing of your Hand of Piety ability. 9183 Touch of the Divine 9184 Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work. This ability provides clerics with a chance to return to life when they meet death. 9185 Divine Avatar 9186 This ability infuses you with a divine spirit, greatly increasing your physical prowess for a short period of time. 9187 Persistent Casting 9188 Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns. 9189 Advanced Tracking 9190 Each rank in this ability increases your tracking skill cap by 10. 9191 Critical Affliction 9192 This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. 9193 Requirements: Must spend %1 ability points. 9194 Coat of Thistles 9195 Doppelganger 9196 Through mastery of illusions, enchanters are able to create a mirror of themselves to draw the attacks of enemies. 9197 Enhanced Forgetfulness 9198 This ability increases the chance that you'll be successful with blurring the memories of your enemies. 9199 Wrath of Xuzl 9200 This ability provides an upgrade to your Call of Xuzl, summoning flaming swords to attack your target. The first rank of this ability calls two swords. The second rank calls forth three. 9201 Mesmerization Mastery 9202 This ability increases the duration of all of your mesmerization spells. 9203 Quick Mass Group Buff 9204 This ability decreases the reuse time on Mass Group Buff by 10 percent per rank. 9205 You go into a destructive frenzy. 9206 Your destructive frenzy ends. 9207 Shared Health 9208 When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase the maximum amount of damage that can be transferred per hit. 9209 Fury of Magic Mastery 9210 This ability further increases your chance to score a critical hit with direct damage spells. 9211 Elemental Agility 9212 This ability increases your elemental's ability to avoid melee damage. 9213 Elemental Durability 9214 This ability increases the maximum hit points of your elementals by 2, 5, and 10 percent. The percentage is based on the elemental's base hit points. 9215 This spell only works on specific Muramite. 9216 Echo of Taelosia 9217 This ability allows for further improvements in the use of all instrument and singing types. 9218 You become more destructive. 9219 Bestial Alignment 9220 Transforms beastlords into the likeness of their warders, greatly increasing their destructive power. 9221 Immobilizing Bash 9222 This ability increases the chance that your bashes will stun the enemy. 9223 Kick Mastery 9224 Ranks in this ability increase the minimum damage of your flying kick. 9225 Call of the Ancients 9226 Use of this ability creates a stationary ward that increases the rate at which everyone around it gains endurance. Increased ranks improve the rate at which endurance is regenerated. 9227 E'ci's Icy Familiar 9228 This ability provides you with a familiar that strengthens the effects of your ice-based spells. 9229 Hastened Piety 9230 This ability decreases the reuse time for Hand of Piety by 4 minutes per level. 9231 Sinister Strikes 9232 This ability increases the damage you cause when attacking with a weapon in your secondary hand. 9233 Your combat ability is interrupted. 9234 Recast Delay: %1 9235 Improved Hasty Exit 9236 This ability decreases the amount of time required between uses of Escape by ten percent per rank. 9237 Your enemies have forgotten you! 9238 Ranks in this ability increase the accuracy of your melee attacks. 9239 Recast Type: %1 9240 You can not use this ability because you have not been hidden for long enough. 9241 %1 is approximately %2 away from you. 9242 Stonewall 9243 Each rank in this ability gives monks an increasing chance for their feigned deaths to not be revealed by spells cast upon them. At the highest rank, monks become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully hits them. 9244 Alle. 9245 Seized Opportunity 9246 Through experience, skilled rogues can take advantage of openings in their opponents' defenses to land deadly strikes even from the front. 9247 Death's Fury 9248 This ability imbues your pet with the ability to land critical hits. 9249 Destructive Force 9250 When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect. 9251 Elemental Alacrity 9252 This ability imbues summoned elementals with the ability to flurry attacks. 9253 You must wait longer before your pet can feign death. 9255 Advanced Theft of Life 9256 This ability increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing. 9257 Elemental Fury 9258 This ability imbues your elementals with the ability to land critical hits. 9259 Improved Consumption of the Soul 9260 This ability adds 200 additional damage and healing to Leech Curse, per rank. 9261 Intense Hatred 9262 This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability. 9265 Advanced Fury of Magic Mastery 9266 This ability further increases your chance to score a critical hit with your direct damage spells. 9267 Exultant Bellowing 9268 Ranks in this ability increase the highest level of NPC that you can stun with your Boastful Bellows. 9269 Ro's Flaming Familiar 9270 This ability provides you with a familiar that strengthens the effects of your fire-based spells. 9271 Heightened Awareness 9272 This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness. 9273 Vicious Smash 9274 This ability increases the damage you do with your bashes. 9275 Internal Metronome 9276 Some bards possess a sense that allows them to sustain a rhythm with mechanical precision. Higher ranks in this ability decrease the chance to miss a note. 9277 Sturdiness 9278 Each rank of this ability increases your maximum hit points by 100. 9279 Druzzil's Mystical Familiar 9280 This ability provides you with a familiar that strengthens the effects of your magic-based spells. 9281 Nature's Boon 9282 Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. 9283 Radiant Cure 9284 This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. 9285 Pet Affinity 9286 This ability makes your summoned pets a valid target for beneficial group spells. 9287 Exquisite Benediction 9288 Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. 9289 Purification 9290 A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from themselves. 9293 Triple Backstab 9294 Each rank in this ability grants the rogue an increasing chance to attempt an additional backstab after a successful double backstab. 9295 Shallow Grave 9296 This ability provides you with a fast casting feign death ability. This ability cannot be used immediately after using any other feign death effects. 9297 Quickened Curing 9298 This ability decreases the reuse time of Radiant Cure by 10 percent per rank. 9301 Quickening of Death 9302 This ability imbues your pet with the ability to flurry attacks. 9303 Advanced Spirit Call 9304 This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. 9307 Rapid Strikes 9308 This ability gives you the chance to perform up to two additional attacks with your primary hand. Additional ranks increase the chance you'll perform these additional attacks. 9311 Staccato of Convalescence 9312 Staccato of Convalescence 9313 Swarm of Decay 9314 This ability summons a swarm of skeletal archers to harry your foes. 9315 Trap Circumvention 9316 Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container. 9317 Virulent Venom 9318 Each rank in this ability increases the chance that your weapon poisons will activate. 9319 Ward of Destruction 9320 Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward. 9321 Warlord's Tenacity 9322 This ability allows warriors to temporarily boost hit points to get through tough situations. The exertion takes it toll, though. These hit points dissipate over the course of a minute and leave the warrior weaker than when Warlord's Tenacity started. 9323 Whirling Blades 9324 When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect. 9325 Packrat 9326 Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight. 9327 This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability. 9330 Strengthened Strike 9331 Each rank in this ability increases the damage you do when you kick or slam. 9332 Extended Shielding 9333 Each rank in this ability increases the range of your shielding ability. 9334 Flaming Arrows 9335 While activated, this ability consumes your mana to imbue your arrows with flames that set your opponent alight for a short period. You can deactivate this ability at any time. 9336 Frost Arrows 9337 While active, this ability channels the ranger's mana to imbue arrows with an icy impact that freezes the target for a short period. 9340 Frenzied Devastation 9341 When activated, every direct damage spell the wizard casts will have an increased chance to have a critical effect, but will cost more mana. 9500 First Person Camera 9501 Overhead Camera 9502 Chase Camera 9503 User Defined Camera 1 9504 User Defined Camera 2 9505 Tether Camera 9506 /deny 9507 To remove consent, use /deny 9508 Entering %1... 10000 No text set 10348 Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 12000 You cannot join that group, it is full. 12001 You have been removed from the group. 12002 Your group has been disbanded. 12003 You have formed the group. 12004 You have joined the group. 12005 %1 has left the group. 12006 You have finished scribing %1. 12007 You have finished memorizing %1. 12008 You are too far away from the ladder, get closer. 12009 You have entered an Arena (PvP) area. 12010 Your class may not use this tome. 12011 Only High Elves may use this forge. 12012 Only Dark Elves may use this forge. 12013 Only Ogres may use this forge. 12014 Only Dwarves may use this forge. 12015 Only Gnomes may use this forge. 12016 Only Barbarians may use this forge. 12017 Only Iksars may use this forge. 12018 Only Humans may use this forge. 12019 Only Iksar may use this pottery wheel. 12020 Only Erudites may use this tailoring kit. 12021 Only Halflings may use this tailoring kit. 12022 Only Wood Elves may use this tailoring kit. 12023 Only Wood Elves may use this fletching kit. 12024 You cannot combine items when your hands are full! Your cursor must be free of items and money before you can combine items together in a special container. 12025 You must place items in this object in order to create something new. 12026 %1 tells you, 'I'll give you%2 per %3' 12027 %1 tells you, 'I'll give you%2 for the %3.' 12028 Facial features accepted. 12029 You haven't recovered yet... 12030 The Options Menu may only be accessed from the Main Screen. 12031 Fast Item Destroy is OFF. 12032 Fast Item Destroy is ON. 12033 You can not change anonymous on this server. 12034 You are now anonymous. 12035 You are no longer anonymous. 12036 You will now automatically split money with your group. 12037 You will no longer split money with your group. 12038 You will no longer see a message when other players are damaged by damage shields. 12039 You will now see a message when other players are damaged by damage shields. 12040 You begin tracking %1. 12041 You may only cancel the transaction now that you have agreed to it. 12042 You must cancel or complete the trade. 12043 Your class, deity and/or race may not equip that item. 12044 Aborting scribing of spell. 12045 Aborting memorization of spell. 12046 Right click on another Scribe Slot in your Spell Book to swap this Spell position with the new one. 12047 Your class can never use the %1. 12048 You will have to achieve level %1 before you can scribe the %2. 12049 Beginning to scribe %1... 12050 You already have scribed the %1 in your book. 12051 You already have a spell in that slot. 12052 You cannot memorize a spell you already have memorized. 12053 Beginning to memorize %1... 12054 You are not high enough level to memorize that spell. 12055 %1 says, 'Interested in training in the %2 language ?' 12056 %1 says, 'Interested in training in %2 ?' 12057 Choose a skill to study first. 12058 That item is a no-rent temporary item and cannot be placed in the bank. 12059 That container contains one or more no-rent temporary items and cannot be placed in the bank. 12060 %1 tells you, 'You cannot afford the %2.' 12061 %1 tells you, 'I charge %2 for %3 %4, but you can't afford to buy them.' 12062 %1 tells you, 'I am not interested in buying that.' 12063 %1 tells you, 'Whoa! Hold your horses there! One thing at a time.' 12064 %1 tells you, 'Sorry, but you're going to need to empty that before I'll buy it.' 12065 %1 tells you, 'You cannot afford the training. Come back after you have acquired more money.' 12066 %1 tells you, 'You have learned the basics of %2.' 12067 %1 tells you, 'You have increased your fluency in %2.' 12068 %1 tells you, 'You have increased your skill in %2.' 12069 %1 tells you, 'I'm busy with another customer now. Please come back later.' 12070 You may not loot this corpse at this time. 12071 You receive %1 as your split. 12072 You receive %1 from the corpse. 12073 Someone is already looting that corpse. 12074 You could not possibly eat any more, you would explode! 12075 You take a bite out of a %1. 12076 Ahhh. That was tasty. 12077 You could not possibly drink any more, you would explode! 12078 You take a drink from an %1. 12079 Ahhh. That was refreshing. 12080 You could not possibly consume more alcohol or become more intoxicated! 12081 Glug, glug, glug... You take a swig of %1. 12082 You must stop singing to cast this spell! 12083 Could not find the everquest_manual. 12084 You can't use that command right now... 12085 You must be completely stopped before doing this action. 12086 Unable to train in ability. 12087 Please put down the item in your mouse pointer, first. 12088 That ability is always on and does not require a hotkey. 12089 You must be at least level 51 to channel your experiences into Abilities. 12090 RUNMODE IS NOW ** OFF ** DUE TO FATIGUE. 12091 You have become better at %1! (%2) 12092 That Key is used by EverQuest and cannot be assigned by the user to a user-defined keymap. 12093 You may only leave the soulmark screen by hitting done. 12094 You must be on the 1st menu screen to leave GM mode. 12095 Interface locked. Please use /safelock to unlock it. 12096 Logging to 'eqlog.txt' is now *ON*. 12097 Attack on Assist *OFF*. 12098 Inspect Message is *OFF*. 12099 Windows are locked. 12100 %1 has defeated %2 in a duel to the death! 12101 Your challenge to duel %1 has been cancelled by %2's untimely death. 12102 You have lost your target. 12103 You have fallen to your death! 12104 You have choked to death, unable to breathe! 12105 You have burned to death! 12106 You died. 12107 You have been slain by %1! 12108 You have been slain by an unseen hand! 12109 %1 has fallen to their death! 12110 %1 has choked to death, unable to breathe! 12111 %1 has burned to death! 12112 %1 died. 12113 You have slain %1! 12114 %1 has been slain by %2! 12115 %1 has been slain by an unseen hand! 12116 You groan and feel a bit weaker. 12117 Ahhh, I feel much better now... 12118 %1 were injured by falling. 12119 %1 was injured by falling. 12120 %1 was injured by a trap. 12121 YOU were sliced by a saw blade. 12122 YOU were skewered by a spear. 12123 YOU were sliced by a pendulum. 12124 YOU were slashed by a blade. 12125 YOU were crushed. 12126 YOU were injured by a trap. 12127 YOU are suffocating! 12128 YOU are drowning! 12129 %1 is suffocating. 12130 %1 is drowning. 12131 YOU are burning! 12132 %1 is burning. 12133 YOU are pierced by thorns! 12134 %1 was pierced by thorns. 12135 YOU are burned! 12136 %1 was burned. 12137 YOU are tormented! 12138 %1 was tormented. 12139 YOU are chilled to the bone! 12140 %1 was chilled to the bone. 12141 YOU are freezing! 12142 %1 is freezing! 12143 %1 tells you, 'Come back soon!' 12144 %1 block 12145 %1 blocks 12146 %1 parry 12147 %1 parries 12148 %1 riposte 12149 %1 ripostes 12150 %1 dodge 12151 %1 dodges 12152 %1 are INVULNERABLE 12153 %1 is INVULNERABLE 12154 YOUR magical skin absorbs the blow 12155 %1's magical skin absorbs the blow 12156 miss 12157 misses 12158 %1 try to %2 %3, but %4! 12159 %1 tries to %2 %3, but %4! 12160 for %1 points of damage. 12161 for %1 point of damage. 12162 %1 %2 %3 %4 12163 maul 12164 bite 12165 mauls 12166 bites 12167 claw 12168 claws 12169 gore 12170 gores 12171 sting 12172 stings 12173 slices 12174 slice 12175 smash 12176 smashes 12177 rend 12178 rends 12179 slash 12180 slashes 12181 punch 12182 punches 12183 hit 12184 hits 12185 You 12186 yourself 12187 YOU 12188 himself 12189 herself 12190 itself 12191 crush 12192 crushes 12193 pierce 12194 pierces 12195 kick 12196 kicks 12197 strike 12198 strikes 12199 backstab 12200 backstabs 12201 bash 12202 bashes 12203 %1 You have taken %2 points of damage. 12204 %1 You have taken %2 point of damage. 12205 You begin casting %1. 12206 %1 begins to cast a spell. 12207 %1%2 12208 Item Cast Time (%1) 12209 he 12210 she 12211 it 12212 regards you as an ally 12213 looks upon you warmly 12214 kindly considers you 12215 judges you amiably 12216 regards you indifferently 12217 scowls at you, ready to attack 12218 glares at you threateningly 12219 glowers at you dubiously 12220 looks your way apprehensively 12221 appears to have a goodly demeanor. 12222 appears to have an evil demeanor. 12223 %1 would not make a worthy opponent. 12224 %1 would make quite a formidable opponent. 12225 what would you like your tombstone to say? 12226 looks like a reasonably safe opponent. 12227 looks like you would have the upper hand. 12228 looks kind of risky, but you might win. 12229 looks like an even fight. 12230 looks kind of risky..you might win. 12231 looks like quite a gamble. 12232 You would probably win this fight..it's not certain though. 12233 looks kind of dangerous. 12234 looks quite risky, but might be worth a try. 12235 %1 appears to be quite formidable. 12236 You could probably win this fight. 12237 This creature could pose problems, you would probably defeat it. 12238 looks like %1 would wipe the floor with you! 12239 %1 %2 -- %3 12240 Consider who? 12241 It is futile to consider the dead... 12242 You are not a member of any guild. 12243 You are not a guild officer or leader, and therefore cannot invite members to join your guild. 12244 You can only invite those players on your deity team. 12245 You have invited %1 to become a member of the guild. 12246 You have invited %1 to become an officer in the guild. 12247 Only the guild leader can offer guild officer status. 12248 You must target a player to invite or supply a player name. 12249 You may only invite living Player Characters in your current zone into your guild. 12250 You may only invite living Player Characters into your guild. 12251 You must transfer leadership or delete the guild before removing yourself. 12252 Attempting to remove you from the guild... 12253 You are not a guild officer or leader, and therefore cannot remove members from the guild. 12254 Attempting to remove %1 from the guild... 12255 You must target a player to remove or supply a player name. 12256 %1 is a member of %2. 12257 %1 is an officer of %2. 12258 %1 is the leader of %2. 12259 %1 is not in a guild. 12260 You must target a living Player Character, or supply a player name, to list guild status. 12261 Only the guild leader may transfer membership to an officer. 12262 Trying to transfer leadership of the guild to %1... 12263 You say to your guild, '%1' 12264 %1 is currently considering joining another group. 12265 %1 is already in another group. 12266 %1 rejects your offer to join the group. 12267 You cannot invite someone to join your group, only your leader may do so. 12268 You must target a player first to invite to join your group. 12269 You can only group with player characters. 12270 You cannot invite yourself. 12271 You can only invite those players on your deity team. 12272 That person is already in your party. 12273 You invite %1 to join your group. 12274 You invite %1 to join %2. 12275 Your party is already full. DISBAND someone to make room for others. 12276 You have petitioned %1 for your guilds to go to war for %2 days. 12277 You have petitioned %1 for your guilds to make peace. 12278 Only a guild leader may sue for peace. 12279 %1 invites you to join %2. 12280 %1 invites you to join a group. 12281 To join the group, click on the 'FOLLOW' option, or 'DISBAND' to cancel. 12282 You cannot join the group because %1 is either link-dead or is not in this zone. 12283 You notify %1 that you agree to join the group. 12284 You notify %1 that you agree to join %2. 12285 * KEYBOARD SHORTCUTS MODE * 12286 * TYPING MODE * 12287 You remove %1 from the party. 12288 You disband your party. 12289 You cancel the invitation to join %1's group. 12290 You abandon your preparations to camp. 12291 You must be sitting to prepare to camp. 12292 You must dismount and be sitting to prepare to camp. 12293 It will take you about 30 seconds to prepare your camp. 12294 You are too far away from %1 to trade. 12295 say 12296 I don't see anyone by that name around here... 12297 him 12298 her 12299 her 12300 its 12301 his 12302 You 12303 you 12304 your 12305 You emote '%1' 12306 You %1 12307 Friends currently on EverQuest: 12308 You have no friends, but you can add some with: /friends 12309 Players Looking For Groups: 12310 Players on EverQuest: 12311 AFK 12312 * GM * 12313 12314 LFG 12315 TRADER 12316 There are %1 players in %2. 12317 There are no players in %1 that match those who filters. 12318 There is 1 player in %1. 12319 All your trade slots are full! 12320 You currently cannot drop items. Goto General Options or use /fastdrop to enable dropping. 12321 I don't see anyone by that name around here... 12322 %1 saved. 12323 Talking to yourself again? 12324 %1 petitions you, '%2' 12325 You petition, '%1' 12326 %1 GMSAYS '%2' 12327 You GMSAY, '%1' 12328 You are not in a group! Keep it all. 12329 Please input a valid number of coins to split. 12330 Format: /split . 12331 e.g. /split 0 1 5 24 would split 0 plat, 1 gold, 5 silver, 24 copper. 12332 You don't have that much platinum! 12333 You don't have that much gold! 12334 You don't have that much silver! 12335 You don't have that much copper! 12336 You aren't in a guild, so can't ask for guild info in who list. 12337 You are no longer hidden. 12338 You stop sneaking. 12339 %1 BROADCASTS '%2' 12340 You broadcast, '%1' 12341 You (kunark) broadcast, '%1' 12342 You say, in %1, '%2' 12343 %1 says '%2' 12344 You say, '%1' 12345 You are not in a group. Talking to yourself again??? 12346 You tell your party, '%1' 12347 %1 shouts, '%2' 12348 You shout, '%1' 12349 You can only auction in city zones. 12350 You auction, '%1' 12351 This chat command no longer functions on this server. 12352 You say out of character, '%1' 12353 YOU HAVE BEEN DISCONNECTED. 12354 THE SERVER IS NOT RESPONDING. 12355 Welcome to EverQuest! 12356 Voice Recognition is Enabled, use the /microphone command to turn the Microphone On. 12357 You have entered %1. 12358 You are no longer in a PvP immunity zone. 12359 MESSAGE OF THE DAY: %1 12360 You are in our world now! 12361 This Tutorial will walk you through the basic commands you will use in your adventures on Norrath. 12362 You are too fatigued to jump! 12363 Fullview Windows are unlocked. 12364 You have not received any tells, so you cannot reply. 12365 You have not received any tells, so you cannot use reply target. 12366 Fullscreen Transparent Polygons are now ON 12367 Fullscreen Transparent Polygons are now OFF 12368 You do not have control of yourself right now. 12369 You must be standing to attack! 12370 Auto attack is on. 12371 Auto attack is off. 12372 Mouse control deactivated. 12373 Mouse control activated. Use right mouse button. 12374 Taking a screenshot... 12375 You no longer have a target. 12376 Fullview Windows are locked. 12377 This command does not work for the pre-Luclin PC models. 12378 %1 is too far away to inspect. Get closer. 12379 Sound Card Info written to 'adriver.txt' in your EQ program folder. 12380 That is not a valid command. Please use /help. 12381 You must be sitting to apply the poison. 12382 You begin applying the poison. 12383 You have no skill in the art of applying poisons. 12384 You may not zone there, you do not have the required files. 12385 Your will is not strong enough to leave the material plane. 12386 That zone is currently down, moving you to safe point within your current zone. 12387 LOADING, PLEASE WAIT... 12388 The sun does not move here. Without that frame of reference, you cannot tell what time it is. 12389 Earth Time: %1 12390 You are too far away to loot that corpse. 12391 You are no longer encumbered. 12392 You are encumbered! 12393 You can not use this skill while on a mount. 12394 You need to equip a shield in order to BASH 12395 You must target an NPC to taunt first. 12396 You can't taunt inanimate objects. 12397 You taunt %1 to ignore others and attack you! 12398 You must have a target to intimidate! 12399 Nothing happens. 12400 Stand up first! 12401 You must target someone to beg from first. 12402 You can't try to beg while attacking. 12403 You are too far away to beg. Get closer. 12404 How can you beg from someone when they can't see you?! 12405 You must target a player to steal from first. 12406 You must target a player to steal from first. You may not steal from corpses. 12407 You can't try to steal while STUNNED! 12408 You can't try to steal while attacking. 12409 You can't seem to steal from yourself for some reason... 12410 You may not steal from a person who does not follow the ways of chaos.... 12411 You must follow the ways of chaos to steal... 12412 You can only steal from others of the other alliance. 12413 You can only steal from others in your level range. 12414 You are too far away to steal. Get closer. 12415 You stop hiding. 12416 You must target someone to disarm first. 12417 You cannot disarm yourself! 12418 You are too far away to disarm. Get closer. 12419 You see no sport in disarming the dead. 12420 You can't start sneaking while attacking. 12421 You can only sneak on dry land. 12422 You begin to sneak... 12423 You can't try to hide while attacking. 12424 You must stand perfectly still to hide! 12425 You begin to hide... 12426 You have no idea what direction you are facing. 12427 North 12428 NorthEast 12429 East 12430 SouthEast 12431 South 12432 SouthWest 12433 West 12434 NorthWest 12435 You think you are heading %1. 12436 You begin to bandage yourself. 12437 You begin to bandage %1. 12438 You resist the %1 spell!! 12439 You miss a note, bringing your song to a close! 12440 You are too distracted to cast a spell now! 12441 You must be standing to cast a spell. 12442 You are already casting a spell! 12443 You are not high enough level to cast this spell! 12444 Your %1 shimmers briefly. 12445 Finding Target Player corpse... 12446 You don't sense any corpses of that name. 12447 You don't sense any corpses. 12448 Your immunity buff protected you from the spell %1! 12449 %1 looks as if it's been freshened up a bit. 12450 This item appears to be written in %1. 12451 The item you are holding is magical. 12452 You are not holding an item! 12453 Skill: %1 12454 DMG: %1 AC: %2 12455 DMG: %1 12456 AC: %1 12457 STR: %1 12458 DEX: %1 12459 STA: %1 12460 CHA: %1 12461 WIS: %1 12462 INT: %1 12463 AGI: %1 12464 HP: %1 12465 MANA: %1 12466 SV FIRE: %1 12467 SV DISEASE: %1 12468 SV COLD: %1 12469 SV MAGIC: %1 12470 SV POISON: %1 12471 You sense undead in this direction. 12472 You sense an animal in this direction. 12473 You sense a summoned being in this direction. 12474 You don't sense anything. 12475 You sense a trap in this direction. 12476 You don't sense any traps. 12477 Your casting has been interrupted! 12478 %1's casting is interrupted! 12479 You are stunned! 12480 You are no longer stunned. 12481 You were hit by non-melee for %1 damage. 12482 You feel as if you are about to fall. 12483 You feel as if you are about to look like yourself again. 12484 You and your mount are thirsty. 12485 You are thirsty. 12486 You and your mount are hungry. 12487 You are hungry. 12488 You are out of food. 12489 You are low on food. 12490 You are out of drink. 12491 You are out of food and drink. 12492 You are out of drink and low on food. 12493 You are low on drink. 12494 You are out of food and low on drink. 12495 You are low on food and drink. 12496 You forget %1. 12497 Your attempt to apply poison has been cancelled. 12498 You are unstunned. 12499 You have lost or do not have a tracking target. 12500 %1smiles 12501 %1 beams a smile at %2 12502 %1frowns 12503 %1 frowns at %2 12504 %1laughs 12505 %1 laughs at %2 12506 %1cries 12507 %1 cries over %2 12508 %1chuckles 12509 %1 chuckles at %2 12510 %1hugs %2self 12511 %1 hugs %2 12512 %1pokes %2self 12513 %1 pokes %2 12514 %1bows 12515 %1 bows before %2 12516 %1bounces with excitement 12517 %1 bounces around %2 12518 %1panics and screams 12519 %1 panics at the sight of %2 12520 %1nods 12521 %1 nods at %2 12522 %1rolls on the floor laughing 12523 %1 rolls on the floor laughing at %2 12524 %1waves 12525 %1 waves at %2 12526 %1cheers 12527 %1 cheers at %2 12528 %1makes a rude gesture 12529 %1 makes a rude gesture at %2 12530 %1 agrees with %2 12531 %1agrees with everyone around %2 12532 %1 gasps at %2 in amazement 12533 %1is amazed! 12534 %1 apologizes to %2 whole-heartedly 12535 %1apologizes to everyone 12536 %1 applauds %2's performance 12537 %1gives a round of applause 12538 %1 pleads with %2 desperately 12539 %1pleads with everyone around %2 12540 %1 bites %2 on the leg! 12541 %1looks around for someone to bite! 12542 %1 bleeds all over %2 12543 %1bleeds quietly 12544 %1 blinks at %2 in disbelief 12545 %1blinks in disbelief 12546 %1 blushes at %2 12547 %1blushes profusely 12548 %1 boggles at %2, shaking %3 head and looking confused 12549 %1boggles, shaking %2 head and looking confused 12550 %1 bonks %2 on the head! 12551 %1looks around for someone to bonk! 12552 %1 informs %2 that %3 is bored 12553 %1informs everyone that %2 is bored 12554 %1 lets %2 know that %3 will be right back 12555 %1announces that %2 will be right back 12556 %1 burps loudly at %2 12557 %1burps loudly 12558 %1 waves goodbye to %2 12559 %1waves goodbye to everyone 12560 %1 cackles gleefully at %2 12561 %1cackles gleefully 12562 %1 tries to calm down %2 12563 %1looks peaceful and calm 12564 %1 claps happily for %2 - hurray! 12565 %1claps %2 hands together - hurray! 12566 %1 comforts %2 12567 %1needs to be comforted 12568 %1 congratulates %2 on a job well done 12569 %1congratulates those around %2 on a job well done 12570 %1 coughs at %2 12571 %1coughs 12572 %1 cringes away from %2 12573 %1cringes 12574 %1 looks at %2 curiously 12575 %1 looks around %2 curiously 12576 %1 grabs hold of %2 and begins to dance with %3 12577 %1stands on %2 tip-toes and does a dance of joy! 12578 %1 drools all over %2 12579 %1drools -- something must have %2 excited! 12580 %1 ducks behind %2 12581 %1ducks 12582 %1 raises an eyebrow at %2 12583 %1raises an eyebrow inquiringly 12584 %1 gasps at %2 in astonishment 12585 %1gasps in astonishment 12586 %1 giggles at %2 12587 %1giggles 12588 %1 turns an icy glare upon %2 12589 %1glares at nothing in particular 12590 %1 grins evilly at %2 12591 %1grins evilly 12592 %1 groans at the sight of %2 12593 %1groans 12594 %1 grovels before %2 12595 %1grovels pitifully 12596 %1 is very happy with %2 12597 %1is so happy! 12598 %1 lets %2 know that %3 needs food, badly 12599 %1needs food, badly 12600 %1 introduces %2 to you 12601 %1introduces %2self. Hi there! 12602 %1 lets %2 know that %3 was JUST KIDDING! 12603 %1was JUST KIDDING! 12604 %1 kneels before %2 in humility and reverence 12605 %1kneels down 12606 %1 informs %2 that %3 is completely lost! 12607 %1looks completely lost! 12608 %1 massages %2's shoulders 12609 %1looks around for someone to massage 12610 %1 moans at %2 12611 %1begins to moan 12612 %1 lowers %2 head and mourns the loss of %3 12613 %1lowers %2 head and mourns the loss of the dead 12614 %1 peers at %2, looking %3 up and down 12615 %1peers around intently 12616 %1 points at %2. Yeah you! 12617 %1points straight ahead 12618 %1 ponders %2. What is going on with %3? 12619 %1ponders the matters at hand 12620 %1 looks at %2, completely puzzled 12621 %1looks completely puzzled 12622 %1 looks at %2 and raises %3 hand 12623 %1raises %2 hand 12624 %1 asks %2 if %3 is ready 12625 %1lets everyone know that %2 is ready! 12626 %1 emits a low rumble and then roars at %2 12627 %1emits a low rumble and then roars like a lion! 12628 %1 snaps to attention and salutes %2 crisply 12629 %1salutes the gods in pure admiration 12630 %1 shivers at the thought of messing with %2 12631 %1shivers. Brrrrrr 12632 %1 shrugs at %2 12633 %1shrugs unknowingly 12634 %1 sighs at %2 12635 %1sighs, clearly disappointed 12636 %1 smirks mischievously at %2 12637 %1 smirks mischievously 12638 %1 snarls meanly at %2 12639 %1bares %2 teeth in a terrible snarl 12640 %1 snickers softly at %2 12641 %1snickers softly 12642 %1 stares dreamily at %2, completely lost in %3 eyes 12643 %1stares at the ground 12644 %1 taps %2 foot as %3 looks at %4 impatiently 12645 %1taps %2 foot impatiently 12646 %1 teases %2 mercilessly 12647 %1looks about for someone to tease 12648 %1 thanks %2 heartily 12649 %1thanks everyone 12650 %1 lets %2 know that %3 needs drink, badly 12651 %1needs drink, badly! 12652 %1 vetoes %2's idea! 12653 %1 vetoes the idea 12654 %1 welcomes %2 warmly 12655 %1welcomes everyone 12656 %1 whines pitifully at %2 12657 %1whines pitifully 12658 %1 whistles at %2 appreciatively 12659 %1whistles a little tune 12660 %1 yawns rudely in %2's face. Whew! %3 needs a mint! 12661 %1opens %2 mouth wide and yawns 12662 %1smacks %2self on the forehead 12663 %1 smacks %2 12664 %1pats %2self on the back 12665 %1 pats %2 on the back 12666 %1 nudges %2 12667 %1fidgets 12668 %1flexes %2 muscles proudly 12669 %1 flexes at %2 12670 %1purrs to %2self 12671 %1 purrs at %2 12672 %1blows a kiss into the air 12673 %1 kisses %2 on the cheek 12674 right 12675 left 12676 %1 is straight ahead. 12677 %1 is ahead and to the %2. 12678 %1 is to the %2. 12679 %1 is behind and to the %2. 12680 %1 is behind you. 12681 You have lost your tracking target. 12682 You have moved and are no longer hidden!! 12683 Your attempt to camp has been interrupted. 12684 It will take about %1 more seconds to prepare your camp. 12685 You are bleeding to death! 12686 Your song ends abruptly. 12687 Your song ends. 12688 %1's song ends. 12689 %1's song ends abruptly. 12690 You decide to have another drink. HIICCUUP! 12691 You can't intimidate yourself! 12692 %1 is dead, canceling auto-follow. 12693 %1 is too far away, canceling auto-follow. 12694 You are no longer auto-following %1. 12695 You can't attack while invulnerable! 12696 Try attacking someone other than yourself, it's more productive. 12697 You must first click on the being you wish to attack! 12698 Your target is too close to use a ranged weapon!! 12699 Your target is too far above/below you. 12700 You smile 12701 You beam a smile at %1 12702 You frown 12703 You frown at %1 12704 You laugh 12705 You laugh at %1 12706 You cry 12707 You cry over %1 12708 You chuckle 12709 You chuckle at %1 12710 You hug yourself 12711 You hug %1 12712 You poke yourself 12713 You poke %1 12714 You bow 12715 You bow before %1 12716 You bounce with excitement 12717 You bounce around %1 12718 You panic and scream 12719 You panic at the sight of %1 12720 You nod 12721 You nod at %1 12722 You roll on the floor laughing 12723 You roll on the floor laughing at %1 12724 You wave 12725 You wave at %1 12726 You cheer 12727 You cheer at %1 12728 You make a rude gesture 12729 You make a rude gesture at %1 12730 You agree with %1 12731 You agree with everyone around you 12732 %1 gasp at %2 in amazement 12733 You are amazed! 12734 %1 apologize to %2 whole-heartedly 12735 You apologize to everyone 12736 %1 applaud %2's performance 12737 You give a round of applause 12738 %1 plead with %2 desperately 12739 You plead with everyone around you 12740 %1 bite %2 on the leg! 12741 You look around for someone to bite! 12742 You bleed all over %1 12743 You bleed quietly 12744 %1 blink at %2 in disbelief 12745 You blink in disbelief 12746 You blush at %1 12747 You blush profusely 12748 %1 boggle at %2, shaking %3 head and looking confused 12749 You boggle, shaking %1 head and looking confused 12750 %1 bonk %2 on the head! 12751 You look around for someone to bonk! 12752 %1 inform %2 that %3 are bored 12753 You inform everyone that %1 are bored 12754 %1 let %2 know that %3 will be right back 12755 You announce that %1 will be right back 12756 You burp loudly at %1 12757 You burp loudly 12758 You wave goodbye to %1 12759 You wave goodbye to everyone 12760 You cackle gleefully at %1 12761 You cackle gleefully 12762 You try to calm down %1 12763 You look peaceful and calm 12764 %1 clap happily for %2 - hurray! 12765 You clap %1 hands together - hurray! 12766 You comfort %1 12767 You need to be comforted 12768 %1 congratulate %2 on a job well done 12769 You congratulate those around %1 on a job well done 12770 You cough at %1 12771 You cough 12772 You cringe away from %1 12773 You cringe 12774 %1 look at %2 curiously 12775 You look around %1 curiously 12776 %1 grab hold of %2 and begin to dance with %3 12777 You stand on %1 tip-toes and do a dance of joy! 12778 You drool all over %1 12779 You drool -- something must have %1 excited! 12780 You duck behind %1 12781 You duck 12782 You raise an eyebrow at %1 12783 You raise an eyebrow inquiringly 12784 %1 gasp at %2 in astonishment 12785 You gasp in astonishment 12786 You giggle at %1 12787 You giggle 12788 You turn an icy glare upon %1 12789 You glare at nothing in particular 12790 You grin evilly at %1 12791 You grin evilly 12792 You groan at the sight of %1 12793 You groan 12794 You grovel before %1 12795 You grovel pitifully 12796 You are very happy with %1 12797 You are so happy! 12798 %1 let %2 know that %3 need food, badly 12799 You need food, badly 12800 %1 introduce %2 12801 You introduce yourself. Hi there! 12802 %1 let %2 know that %3 were JUST KIDDING! 12803 You were JUST KIDDING! 12804 %1 kneel before %2 in humility and reverence 12805 You kneel down 12806 %1 inform %2 that %3 are completely lost! 12807 You look completely lost! 12808 %1 massage %2's shoulders 12809 You look around for someone to massage 12810 You moan at %1 12811 You begin to moan 12812 %1 lower %2 head and mourn the loss of %3 12813 You lower %1 head and mourn the loss of the dead 12814 %1 peer at %2, looking %3 up and down 12815 You peer around intently 12816 %1 point at %2. Yeah you! 12817 You point straight ahead 12818 %1 ponder %2. What is going on with %3? 12819 You ponder the matters at hand 12820 %1 look at %2, completely puzzled 12821 You look completely puzzled 12822 %1 look at %2 and raise %3 hand 12823 You raise %1 hand 12824 %1 ask %2 if %3 is ready 12825 You let everyone know that %1 are ready! 12826 You emit a low rumble and then roar at %1 12827 You emit a low rumble and then roar like a lion! 12828 %1 snap to attention and salute %2 crisply 12829 You salute the gods in pure admiration 12830 %1 shiver at the thought of messing with %2 12831 You shiver. Brrrrrr 12832 %1 shrug at %2 12833 You shrug unknowingly 12834 %1 sigh at %2 12835 You sigh, clearly disappointed 12836 %1 smirk mischievously at %2 12837 You smirk mischievously 12838 %1 snarl meanly at %2 12839 You bare %1 teeth in a terrible snarl 12840 %1 snicker softly at %2 12841 You snicker softly 12842 %1 stare dreamily at %2, completely lost in %3 eyes 12843 You stare at the ground 12844 %1 tap %2 foot as %3 look at %4 impatiently 12845 You tap %1 foot impatiently 12846 %1 tease %2 mercilessly 12847 You look about for someone to tease 12848 %1 thank %2 heartily 12849 You thank everyone 12850 %1 let %2 know that %3 need drink, badly 12851 You need drink, badly! 12852 %1 veto %2's idea! 12853 You veto the idea 12854 %1 welcome %2 warmly 12855 You welcome everyone 12856 %1 whine pitifully at %2 12857 You whine pitifully 12858 %1 whistle at %2 appreciatively 12859 You whistle a little tune 12860 %1 yawn rudely in %2's face. 12861 You open %1 mouth wide and yawn 12862 You smack yourself on the forehead 12863 You smack %1 12864 You pat yourself on the back 12865 You pat %1 on the back 12866 You nudge %1 12867 You fidget 12868 You flex your muscles proudly 12869 You flex at %1 12870 You purr 12871 You purr at %1 12872 You blow a kiss into the air 12873 You kiss %1 on the cheek 12874 You need a piercing weapon as your primary weapon in order to backstab! 12875 You have run out of ammo!! 12876 You are conscious again! 12877 You have been knocked unconscious! 12878 You have joined %1. 12879 You are no longer a member of a guild. 12880 You are no longer a member of %1. 12881 %1 has joined your guild. 12882 %1 is no longer a member of your guild. 12883 You are now a regular member of the guild. 12884 You are now an officer of the guild. 12885 You are now the leader of the guild. 12886 %1 is now a regular member of your guild. 12887 %1 is now an officer of your guild. 12888 %1 is now the leader of your guild. 12889 You have been disarmed! 12890 You disarmed %1! 12891 Your attempt to disarm failed. 12892 Your attempt at begging was unsuccessful. 12893 You have begged %1 platinum. 12894 You have begged %1 gold. 12895 You have begged %1 silver. 12896 You have begged %1 copper. 12897 Someone is trying to pick your pockets... 12898 Your attempt at stealing was unsuccessful. 12899 You have stolen %1 platinum. 12900 You have stolen %1 gold. 12901 You have stolen %1 silver. 12902 You have stolen %1 copper. 12903 You have stolen a %1 12904 There was no room in your inventory, and the item has dropped to the ground. 12905 You successfully applied the poison. 12906 You failed to apply the poison. 12907 %1 yells for help from straight ahead of you 12908 %1 yells for help from behind you 12909 %1 yells for help from ahead and to the right of you 12910 %1 yells for help from off to the right of you 12911 %1 yells for help from behind you and to the right 12912 %1 yells for help from ahead and to the left of you 12913 %1 yells for help from off to the left of you 12914 %1 yells for help from behind you and to the left 12915 Ability change operation failed. Please try again. 12916 Ability change operation successful. Target's ability score has been adjusted. 12917 You are being resurrected... 12918 Resurrect failed, unable to find corpse. 12919 That item cannot be placed in a bank. 12920 That container cannot be placed in a bank as it contains items which cannot be placed in a bank. 12921 That item cannot be dropped, traded, or sold. 12922 That container cannot be dropped, traded, or sold, as it contains an item which cannot be dropped, traded or sold. 12923 %1 tells you, 'I don't know that skill, so I can't teach it.' 12924 %1 tells you, 'You are not experienced enough to learn that language yet. Come back after you have adventured more.' 12925 %1 tells you, 'You don't have any practices left. Come back after you have adventured more.' 12926 %1 tells you, 'You are already fluent to the limit of your abilities in %2.' 12927 %1 tells you, 'You are more fluent than I! What could I possibly teach you?' 12928 %1 tells you, 'You will never be able to acquire that skill.' 12929 %1 tells you, 'You are not ready to learn that skill. Come back after you have adventured more.' 12930 %1 tells you, 'You are already trained to the limit of your abilities in %2.' 12931 %1 tells you, 'You are more skilled than I! What could I possibly teach you?' 12932 You are now level %1! 12933 You cannot place containers in containers. 12934 That item is too big to fit in that container. 12935 Only arrows may go in a quiver. 12936 Only ammo may go in a bandolier. 12937 There was no place to put that! The item has dropped to the ground! 12938 You can't use that command while casting... 12939 You already have a surname. Operation failed. 12940 You can only submit a surname upon reaching the 20th level. Operation failed. 12941 Proper format is: /surname namehere 12942 Surname must be less than 20 characters in length. 12943 usage: /report . This command is used to report another player who is violating EverQuest policies. The 20 lines of text starting with the first visible line in the window from which you /report will be attached to the report. Please make sure you have scrolled to display the text you wish to report. 12944 Reporting 20 lines of text starting with the first line visible at the top of the window from which you /reported. 12945 You may only submit a report once per time that you zone. Thank you. 12946 off 12947 on 12948 You must target a player to turn invisible first. 12949 Please type a valid zone name after your command. 12950 %1 is now Invisible. 12951 %1 is now Visible. 12952 Format = /lastname targetname newlastname 12953 You have changed %1's last name to %2. 12959 Booting %1. 12960 ERROR: Couldn't get safe coords for %1, unable to zone. 12961 Killing %1. 12962 The specified player must be a corpse in this zone. 12963 %1's height changed from %2 to %3. 12964 Requesting to change %1's height from %2 to %3. 12965 MESSAGE OF THE DAY: %1 12966 You are not in a guild. 12967 You are currently bound in: %1 12968 %1's birthdate: %2. 12969 %1 day 12970 %1 days 12971 %1 hour 12972 %1 hours 12973 %1 minute 12974 %1 minutes 12975 Total time playing %1: %2 12977 You have no friends! Awww, how sad... 12978 Maybe you should add one by typing: /friend 12979 List of Friends 12980 You have %1 friend(s). 12981 That is too long to be the name of a friend! 12982 %1 is no longer your friend. 12983 You may only have %1 friends in your list at once, please delete one before adding another. 12984 %1 is now your friend. 12985 I can't summon the corpse from here. 12986 The corpse is too far away to summon it. 12987 always 12988 sometimes 12989 never 12990 Usage:/lootnodrop <%1 | %2 | %3> 12991 Your Current Setting: 12992 Always display loot requestor for no-drop items. 12993 Display loot requestor for no-drop items I cannot use. 12994 Never display requestor for looting no-drop items. 12995 New Setting: 13011 Cannot create SoulMark file for %1 13012 File Write error SoulMark file for %1 13013 File Read error SoulMark file for %1 13014 Error writing to this SoulMark file. 13015 SoulMark file saved for account %1. 13016 Cannot find anyplace to store this SoulMark. 13017 Soul Mark added to file successfully. 13047 Summoning %1... 13048 You don't have any corpses in this zone. 13049 Voice Recognition will be *ON* the NEXT time you run the game (i.e. exit all the way out of the game back to desktop, and then restart the game). 13050 Voice Recognition will be *OFF* the NEXT time you run the game (i.e. exit all the way out of the game back to desktop, and then restart the game). 13051 Audio debugging information to file is now *ON* (This should always be off unless you are gathering info for a Verant representative). 13052 Audio debugging information to file is now *OFF* (default/normal state is OFF). 13053 Format is: /vrdelay 13054 Recommended sleep times are between 0 and 10 (8 might be about right). 13055 The higher the number, the slower your framerate, but the better voice recognition response will be (to a point). 13056 NOTE: this delay ONLY applies while the microphone on (VR is active). 13057 Your current VR Delay is %1 millisecond(s). 13058 Setting VR Delay to %1 millisecond(s). 13059 Setting word list to: 13060 Please use smaller numbers. 13061 Please use positive numbers. 13062 Please use numbers <= 32000. 13063 Consider whom? 13064 You can't consider that. 13065 Usage: /chat 13066 says 13067 That is not a valid emote, please try again. 13068 FORMAT: /emote 13069 You must stand up and be still to perform this action. 13070 GuildSay 13071 gsay 13072 tell 13073 Tell to %1 13074 Auction 13075 OOC 13076 Say 13077 chat 13078 Chat to Channel %1 13079 Your default channel for typing is now %1. 13080 Usage: /channel 13081 can be one of: guildsay, gsay, tell, auction, ooc, or chat. 13082 If you specify tell then follow it with the name of the person to tell. (e.g. /channel tell Fippy) 13083 If you specify chat, follow it with the name of the channel. (e.g. /channel chat mychannel) 13084 Hail 13085 Hail, %1 13086 You say, '%1' 13087 You yell for help. 13088 You must have friends listed in your friends list to use /ftell. Use /friend nameOfFriend to add a friend's name to your list. 13089 You tell your friend(s), '%1' 13090 You must have another person or a corpse targeted to send a targeted tell. 13091 You don't have a pet to command! 13092 attack 13093 kill 13094 kick 13095 maim 13096 slay 13097 murder 13098 execute 13099 sack 13100 destroy 13101 whack 13102 attack %1 13103 target 13104 Targeting your pet. 13105 Summoning %1. 13106 You may not submit a blank petition. Try again. 13107 You may not petition as a monster. 13108 %1 platinum, %2 gold, %3 silver, and %4 copper 13109 You split %1 with the group. 13110 %1's share is %2. 13111 Your share is %1. 13112 There is not enough to split, keep it. 13113 Format: /searchcorpse . 13114 Searching for %1. 13115 Searching zones for corpse of that name.... 13116 Fast Drop is now *ON*. You will drop items without confirmation. 13117 Fast Drop is now *OFF*. A confirmation requestor will be displayed before items are dropped. 13118 You have chosen to NEVER drop items. 13119 Please specify if you want to turn fast dropping of items 'on' or 'off', or, if you don't want to drop items at all, specify 'never'. 13120 normal 13121 emote 13122 guild 13123 voice 13124 chat 13125 Format: /help Where class is one of normal, emote, or guild 13126 Normal will display a list of all commands. 13127 Emote will display a list of all player emotes. 13128 Guild will display a list of guild commands. 13129 Voice will display a list of voice control commands. 13130 Chat will display a list of chat channel commands. 13131 List of commands 13132 You are already in a group! 13133 You can't go LFG while a TRADER! 13134 You are now Looking For a Group. 13135 You are no longer Looking For a Group. 13136 FORMAT: /lfg . 13137 Approval *ON*. 13138 Approval *OFF*. 13139 FORMAT: /approval . 13140 Track players * ON * 13141 Track players * OFF * 13142 Track players * GROUP ONLY * 13143 FORMAT: /trackplayers . 13144 distance 13145 consider 13146 rdistance 13147 rconsider 13148 group 13149 Track Sort type set to normal. 13150 Track Sort type set to distance. 13151 Track Sort type set to consider. 13152 Track Sort type set to reverse distance. 13153 Track Sort type set to reverse consider. 13154 FORMAT: /tracksort . 13155 Only available to Rangers. 13156 green 13157 blue 13158 white 13159 red 13160 yellow 13161 lblue 13162 FORMAT: /trackfilter . 13163 You will see %1 NPCs when tracking. 13164 You will NOT see %1 NPCs when tracking. 13165 FORMAT: /mousespeed (0 or 1 for default, 2 = double the speed, 3 = triple, etc...) 13166 This command speeds up the movement of the mouse cursor by an amount specified by the speed multiplier. 13167 Current mouse speed multiplier is %1. 13168 FORMAT: /showspelleffects (default is ON) 13169 This command allows you to turn on/off all spell particle effects (NOT world or weapon particles). 13170 Spell particle effects are currently ON. 13171 Spell particle effects are currently OFF. 13172 Asking server to turn ON your incoming tells. 13173 Asking server to turn OFF all incoming tells for you. 13174 Please specify if you want to turn tells 'on' or 'off'. 13175 Teleporting to %1. 13176 Teleporting to %1 (%2, %3, %4). 13177 Your Location is %1, %2, %3 13178 Your Location is %1, %2 13179 Grass objects *ON* 13180 Grass objects will appear after zoning... 13181 Grass objects already *ON* 13182 Grass objects *OFF* 13183 Grass objects already *OFF* 13184 Usage: /showgrass on|off 13185 kill 13186 Asking zoneserver to turn rain off. 13187 Asking zoneserver to turn rain on. 13188 Set the hair and beard color. FORMAT: /hbcolor [Red] [Green] [Blue] (the R G B are optional, but will set the supplied color index to the R G B if you provide them, though they are not saved) 13189 This command sets which hair your target has on. FORMAT: /hair 13190 This command sets which beard you have on. FORMAT: /beard 13191 Target a mount first! 13192 Mounting yourself is a physical impossibility, try a horse perhaps. 13193 Mounting. 13194 Dismounting. 13195 Asking zoneserver to turn snow off. 13196 Asking zoneserver to turn snow on. 13197 You will now automatically split money with your group. 13198 You will no longer split money with your group. 13199 You are now A.F.K. (Away From Keyboard). 13200 You are no longer A.F.K. (Away From Keyboard). 13201 You must first target a corpse to loot! 13202 Please specify what corpses you want to hide: NONE (show all corpses), ALL (hide all corpses), ALLBUTGROUP (hide ALL, except corpses of group members), LOOTED (hide corpses after you loot them). 13203 NOTE: Your own corpse(s) will never be hidden. Also, any corpses created after use of this command will not be hidden. 13204 WARNING: ALL and ALLBUTGROUP hide NPC corpses too, not just player corpses! 13205 ALL 13206 Hiding all existing corpses except yours. 13207 ALLBUTGROUP 13208 Hiding all existing corpses except yours and those of your group members. 13209 Making all existing corpses visible. 13210 Turns on/off the ability to inspect other players by right-clicking. 13211 FORMAT: /toggleinspect . 13212 You are currently able to inspect other players by right-clicking on them. 13213 You are currently NOT able to inspect other players by right-clicking on them. 13214 This command reverses the left and right sound channels in EQ (only use this command if you hear sounds to right of you that should be to your left, which is an abnormal sound problem that is due to driver problems with some sound cards, otherwise just leave it set to normal). 13215 FORMAT: /reversesound 13216 reverse 13217 The left and right sound channels are currently REVERSED (sounds that were to the left are now to the right, etc...). 13218 The left and right sound channels are currently NORMAL. 13219 yes 13220 If you wish have all of your characters permanently moved to a less crowded server, type '/movelog yes' (without the quotes). 13221 Logging to 'eqlog.txt' is now *ON*. 13222 Logging to 'eqlog.txt' is now *OFF*. 13223 Note successfully added to 'notes.txt' file. 13224 ERROR: Failed to add note, please make sure 'notes.txt' file is not read only. 13225 You must first target a group member to auto-follow. 13226 You can't auto-follow yourself. 13227 You cannot move right now, how could you follow? 13228 You are not yourself right now, you cannot follow. 13229 Stand up first! 13230 You will now auto-follow %1. 13231 *WARNING*: Do NOT use around lava, water, cliffs, or other dangerous areas because you WILL fall into them. You have been warned. 13232 Also, auto-follow works best in wide open areas with low lag. Twisty areas, lag, and other factors may cause auto-follow to fail. 13233 You are now roleplaying. 13234 You are no longer roleplaying. 13235 You may not use /anonymous while roleplaying. 13236 You are now anonymous. 13237 You are no longer anonymous. 13238 %1 is now anonymous. 13239 %1 is no longer anonymous. 13240 NAMES OF THOSE CURRENTLY BEING IGNORED: 13241 You have removed %1 from your IGNORE list. 13242 That person cannot be ignored. 13243 You have added %1 to your IGNORE list. 13244 You have all %1 ignore slots full already. You must remove some to add new ones. 13245 You cannot decline now! It is too late for you cowardly dog! 13246 You decline %1's invitation to duel. 13247 No one has challenged you to a duel for you to decline. 13248 You must target a PC to duel. 13249 You cannot duel yourself. 13250 Both of you have accepted the challenge already. Fight! 13251 You have already accepted a duel with someone else cowardly dog. 13252 You have accepted %1's challenge to duel to the death! 13253 You must decline your pending duel first before challenging another. 13254 You have challenged %1 to duel to the death! 13255 Format: /cast 1 - 8 13256 Format: /doability 1 - 10 13257 (1 - 6 are abilities, 7 - 10 are combat skills) 13258 desk 13259 server 13260 Format: /language # 13261 Type /language help for a list of available languages. 13262 Current Language is %1. (%2) 13263 Auto attack on assist is now *ON*. 13264 Auto attack on assist is now *OFF*. 13265 You must target the person you wish to assist, or type their name after the command. 13266 FORMAT: /assist 13267 Format: /target 13268 Dynamic Lights will be *ON* the next time you zone. 13269 Dynamic Lights will be *OFF* the next time you zone. 13270 Format: /chatfontsize 0-5 (0 = smallest) 13271 list 13272 buy 13273 act 13274 Ability: %1 13275 Description: %1 13276 Cost per Level: %1 13277 Unable to train in ability. 13278 /Hotbutton [Name] [Text] 13279 Name - A hotbutton will automatically be created with this name. 13280 Color - Optional. Uses this color number for the color of the text. 13281 Text - Up to 60 character macro to be used for the hotbutton. 13282 Successfully created hotbutton 13283 Error. Could not create hotbutton. Type /hotbutton for help. 13284 Dismounting. 13285 You are not currently on a mount. 13286 You have not received any tells, so you cannot use reply target. 13287 FORMAT: /safelock 13288 This command locks the EverQuest interface (mostly just mouse clicks, keyboard commands/movement, and most slash commands) with the password that you supply to the command. You must use this command a second time, supplying the same password, to unlock the interface. Passwords are NOT case-sensitive. 13289 Interface unlocked. 13290 Incorrect password. 13291 Interface locked. Please use /safelock, followed by the password you just typed, when you want to unlock it. 13292 The password you supplied is too long, please try a shorter one. 13293 Player names are *off*. 13294 Showing only first names. 13295 Showing first and last names. 13296 Showing first, last and guild names. 13297 Showing everything. 13298 Format: /shownames 13299 Fog format: [on/off] [start dist.] [end dist.] [R] [G] [B] 13300 help 13301 %1 groans and looks a little weaker. 13302 LOOTED 13303 Now any corpse you loot, except your own, will be hidden when you finish looting but leave items on the corpse. 13304 Cycle through nearest PCs 13305 Cycle through nearest NPCs 13500 Innate Strength 13501 This ability raises your base Strength by 2 points for each ability level. 13502 Innate Stamina 13503 This ability raises your base Stamina by 2 points for each ability level. 13504 Innate Agility 13505 This ability raises your base Agility by 2 points for each ability level. 13506 Innate Dexterity 13507 This ability raises your base Dexterity by 2 points for each ability level. 13508 Innate Intelligence 13509 This ability raises your base Intelligence by 2 points for each ability level. 13510 Innate Wisdom 13511 This ability raises your base Wisdom by 2 points for each ability level. 13512 Innate Charisma 13513 This ability raises your base Charisma by 2 points for each ability level. 13514 Innate Fire Protection 13515 This ability raises your base Save Vs Fire by 2 points for each ability level. 13516 Innate Cold Protection 13517 This ability raises your base Save Vs Cold by 2 points for each ability level. 13518 Innate Magic Protection 13519 This ability raises your base Save Vs Magic by 2 points for each ability level. 13520 Innate Poison Protection 13521 This ability raises your base Save Vs Poison by 2 points for each ability level. 13522 Innate Disease Protection 13523 This ability raises your base Save Vs Disease by 2 points for each ability level. 13524 Innate Run Speed 13525 This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. 13526 Innate Regeneration 13527 This ability raises your regeneration ability by 1 point per ability level. 13528 Innate Metabolism 13529 This ability decreases your food consumption by 10, 25 and 50 percent. 13530 Innate Lung Capacity 13531 This ability increases the amount of air you have by 10, 25, and 50 percent. 13532 First Aid 13533 This ability increases the maximum that you can bind wound by 10 percent for each ability level. 13534 Healing Adept 13535 This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent. 13536 Healing Gift 13537 This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell. 13538 Spell Casting Mastery 13539 This ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent. 13540 Spell Casting Reinforcement 13541 This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent. 13542 Mental Clarity 13543 This ability increases your natural mana regeneration by 1 point per ability level. 13544 Spell Casting Fury 13545 This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent. 13546 Channeling Focus 13547 This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent. 13548 Spell Casting Subtlety 13549 After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less. 13550 Spell Casting Expertise 13551 This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52. 13552 Spell Casting Deftness 13553 This ability reduces the casting time of beneficial spells that have a duration longer then instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent. 13554 Natural Durability 13555 This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) 13556 Natural Healing 13557 This ability raises your natural regeneration by one point per ability level. 13558 Combat Fury 13559 This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. 13560 Fear Resistance 13561 This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier. 13562 Finishing Blow 13563 This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPC's below 50, the second on NPC's below 52, and the third on NPC's below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.) 13564 Combat Stability 13565 This ability increases melee damage mitigation by 2, 5, and 10 percent. 13566 Combat Agility 13567 This ability increases your melee damage avoidance by 2, 5 and 10 percent. 13568 Divine Resurrection 13569 This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects. 13570 Divine 13571 Res 13572 Innate Invis to Undead 13573 This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell. 13574 Inv Vs 13575 Undead 13576 Celestial Regeneration 13577 This ability gives you the ability to cast a large heal over time spell at no mana cost. 13578 Celest 13579 Regen 13580 Bestow Divine Aura 13581 This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable. 13582 Target 13583 DA 13584 Turn Undead 13585 This ability grants you an AE Fear DoT spell useful against undead. Each ability level amplifies the damage. This ability only works on creatures up to level 55. 13586 Turn 13587 Undead 13588 Purify Soul 13589 This ability allows you to cast a spell that cures most ailments. 13590 Purify 13592 Quick Evacuation 13593 This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent. 13594 Exodus 13595 This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell. 13596 Exodus 13598 Quick Damage 13599 This ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent. 13600 Enhanced Root 13601 This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent. 13602 Dire Charm 13603 This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.) 13604 Dire 13605 Charm 13606 Cannibalization 13607 This ability will give the caster a new, massive Cannibalize spell. 13608 Canni 13609 V 13610 Quick Buff 13611 This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent. 13612 Alchemy Mastery 13613 This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent. 13614 Rabid Bear 13615 This ability turns you into a Rabid Bear, boosting all of your offensive capabilities. 13616 Rabid 13617 Bear 13618 Mana Burn 13619 This ability allows you to do non-resistable damage in an amount based off of your current mana. 13620 Mana 13621 Burn 13622 Improved Familiar 13623 This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hitpoints, and is very resistant to all spells. 13624 Impr. 13625 Fam. 13626 Nexus Gate 13627 This ability gives you an instant-cast self gate spell to the Nexus. 13628 Nexus 13629 Gate 13630 Permanent Illusion 13631 This ability allows you to zone without losing your current illusion. 13632 Jewel Craft Mastery 13633 This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent. 13634 Gather Mana 13635 This ability allows you to recover all of your mana. 13636 Gather 13637 Mana 13638 Mend Companion 13639 This ability allows you to cast a Lay of Hands type spell on your pet. 13640 Pet Lay 13641 Hands 13642 Quick Summoning 13643 This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent. 13644 Frenzied Burnout 13645 This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage. 13646 Frenzy 13647 Burnout 13648 Elemental Form: Fire 13649 This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the form, as well as some of the penalties. 13650 E Form 13651 Fire 13652 Elemental Form: Water 13653 This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the form, as well as some of the penalties. 13654 E Form 13655 Water 13656 Elemental Form: Earth 13657 This ability will allow you to turn into an earth elemental, gaining many of the innate benefits of the form, as well as some of the penalties. 13658 E Form 13659 Earth 13660 Elemental Form: Air 13661 This ability will allow you to turn into an air elemental, gaining many of the innate benefits of the form, as well as some of the penalties. 13662 E Form 13663 Air 13664 Improved Reclaim Energy 13665 This ability will increase the amount of mana returned to you when reclaiming your pet. 13666 Turn Summoned 13667 This ability grants you an AE Fear DoT spell useful against summoned creatures. 13668 Turn 13669 Summon 13670 Elemental Pact 13671 This ability will prevent components used in the summoning of pets from being expended. 13672 Life Burn 13673 This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks. 13674 Life 13675 Burn 13676 Dead Mesmerization 13677 This ability allows you to cast an AE low resist mesmerization spell effective against the undead. 13678 Dead 13679 Mez 13680 Fearstorm 13681 Allows you to cast an AE low resist fear spell. 13682 Mass 13683 Fear 13684 Flesh to Bone 13685 This ability allows you to turn any meat or body part item into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or no drop items if they are held on the cursor. 13686 Flesh 13687 to Bone 13688 Call to Corpse 13689 This ability allows you to cast a no component summon corpse spell. 13690 Call 13691 Corpse 13692 Divine Stun 13693 Training in this ability gives you a new, fast-casting spell that has the chance to interrupt Level 68 or lower NPCs. Normal resist rules apply. 13694 Divine 13695 Stun 13696 Improved Lay on Hands 13697 This ability will turn your Lay of Hands into a complete heal. 13698 Slay Undead 13699 This ability will cause your criticals to inflict greatly improved damage versus the undead. 13700 Act of Valor 13701 This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process. 13702 Act of 13703 Valor 13704 Holy Steed 13705 This ability provides you with the power to call the ultimate holy steed to your side. 13706 Holy 13707 Steed 13708 Fearless 13709 This ability will make you permanently immune to fear spells. 13710 2 Hand Bash 13711 This ability will allow you to use your Bash skill while wielding any 2-handed weapon. 13712 Innate Camouflage 13713 This ability allows you to become invisible, nearly at will, without the need to memorize a spell. 13714 Innate 13715 Camo 13716 Ambidexterity 13717 This ability increases your chance to use dual wield successfully. 13718 Archery Mastery 13719 This ability increases your archery damage 30, 60, and 100 percent. 13720 Fletching/Bowyer Mastery 13721 This ability reduces your chance of failing on fletching combinations by 10, 25, and 50 percent. 13722 Endless Quiver 13723 This ability provides you a never-ending supply of arrows. 13724 Unholy Steed 13725 This ability provides you with the power to call the ultimate unholy steed to your side. 13726 Unholy 13727 Steed 13728 Improved Harm Touch 13729 This ability gives you a low-resist Harm Touch. Using this ability also uses your existing Harm Touch timer. 13730 Impr. 13731 HT 13732 Leech Touch 13733 This ability gives you a life tap harm touch. Using this ability also uses your existing Harm Touch timer. 13734 Leech 13735 Curse 13736 Death Peace 13737 This ability moves the spell Death Peace to a hotkey freeing a spell slot. 13738 Death 13739 Peace 13740 Soul Abrasion 13741 This ability gives you increased damage off of the lifetap procs that result from your self buffs. 13742 Instrument Mastery 13743 This ability allows for improved use of all instrument types. 13744 NOT USED 13745 This ability allows for specialization and improved use of the specific instrument type. 13746 NOT USED 13747 This ability allows for specialization and improved use of the specific instrument type. 13748 NOT USED 13749 This ability allows for specialization and improved use of the specific instrument type. 13750 Jam Fest 13751 This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level. 13752 NOT USED 13753 NOT USED 13754 Not Use 13755 Sonic Call 13756 This gives your song the ability to do direct damage with a stun component. 13757 Critical Mend 13758 This ability gives you a chance to perform a superior mend 5, 10, and 25 percent of the time. 13759 Purify Body 13760 This ability removes all negative effects from your body except for fear, charm, and resurrection effects. 13761 Purify 13762 Body 13763 Chain Combo 13764 This ability gives you a chance to string a number of special attacks together. 13765 Rapid Feign 13766 This ability reduces your reuse time on feign death by 10, 25, and 50 percent. 13767 Return Kick 13768 This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time. 13769 Escape 13770 This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability. 13771 Escape 13773 Poison Mastery 13774 This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application. 13775 Double Riposte 13776 This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. 13777 Quick Hide 13778 This ability reduces your reuse time on hide by 10, 25, and 50 percent. 13779 Quick Throw 13780 This ability will allow you to perform additional throwing attacks on a single throw. 13781 Purge Poison 13782 This ability will remove all poisons from your body. 13783 Purge 13784 Poison 13785 Flurry 13786 This ability will allow you to perform up to 2 additional attacks from your primary hand. 13787 Rampage 13788 This ability will allow you to strike everything in a small radius. 13789 Rampage 13791 Area Taunt 13792 This ability will allow you to taunt everything in a small radius. 13793 Area 13794 Taunt 13795 Warcry 13796 This ability will allow you to make your entire group immune to fear for 10 seconds per level of the ability. 13797 Warcry 13799 Bandage Wound 13800 This ability will give you increased healing ability per bandage by 10, 25, and 50 percent. 13801 Spell Casting Reinforcement Mastery 13802 This ability increases the duration of beneficial buffs that you cast by an additional 20 percent. 13803 Spell Casting Fury Mastery 13804 This ability gives you an increased chance to score a critical hit with your direct damage spells. 13805 Extended Notes 13806 This ability will increased your song ranges by 10, 15, and 25 percent. 13807 Dragon Punch 13808 This ability augments Dragon Punch for human monks and Tail Rake for iksars with the chance to automatically perform a Knockback. 13809 Mass Group Buff 13810 This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. 13811 Mass 13812 Buff 13813 Strong Root 13814 This ability will grant you the ability to cast an extremely low resistance Root-type spell. 13815 Strong 13816 Root 13817 Singing Mastery 13818 This ability allows for specialization and improved use of your voice. 13819 Body and Mind Rejuvenation 13820 This ability will give you one additional point of mana and hit point regeneration. 13821 Physical Enhancement 13822 This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. 13823 Adv. Trap Negotiation 13824 This ability will reduce the reuse time on your sense and disarm trap skills. 13825 Acrobatics 13826 This ability will reduce the damage that you take from falling. 13827 Scribble Notes 13828 This ability will reduce the amount of time that it takes you to memorize a song. 13829 Chaotic Stab 13830 This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster. 13831 Pet Discipline 13832 This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. 13850 Alchemy 13851 Research 13852 Tinkering 13853 Make Poison 13854 Fishing 13855 1H Blunt 13856 1H Slashing 13857 2H Blunt 13858 2H Slashing 13859 Abjuration 13860 Alcohol Tolerance 13861 Alteration 13862 Apply Poison 13863 Archery 13864 Backstab 13865 Baking 13866 Bind Wound 13867 Bash 13868 Begging 13869 Berserking 13870 Blacksmithing 13871 Block 13872 Brass Instruments 13873 Brewing 13874 Channeling 13875 Conjuration 13876 Defense 13877 Disarm 13878 Disarm Traps 13879 Divination 13880 Dodge 13881 Double Attack 13882 Dragon Punch 13883 Dual Wield 13884 Eagle Strike 13885 Evocation 13886 Feign Death 13887 Fletching 13888 Flying Kick 13889 Forage 13890 Hand to Hand 13891 Hide 13892 Jewelry Making 13893 Kick 13894 Meditate 13895 Mend 13896 Offense 13897 Parry 13898 Percussion Instruments 13899 Pick Lock 13900 Piercing 13901 Pottery 13902 Taunt 13903 Riposte 13904 Round Kick 13905 Safe Fall 13906 Sense Heading 13907 Sense Traps 13908 Singing 13909 Sneak 13910 Specialize Abjure 13911 Specialize Alteration 13912 Specialize Conjuration 13913 Specialize Divination 13914 Specialize Evocation 13915 Pick Pockets 13916 Stringed Instruments 13917 Swimming 13918 Tailoring 13919 Throwing 13920 Tiger Claw 13921 Tracking 13922 Intimidation 13923 Wind Instruments 13924 Tail Rake 13950 /who 13951 /consider 13952 /bugreport 13953 /feedback 13954 /consent 13955 /played 13956 /ignore 13957 /anonymous 13958 /afk 13959 /filter 13960 /assist 13961 /duel 13962 /decline 13963 /split 13964 /autosplit 13965 /quit 13966 /stopsong 13967 /friends 13968 /shownames 13969 /shownpcnames 13970 /emote 13971 : 13972 /say 13973 ' 13974 /tell 13975 /msg 13976 /send 13977 /ttell 13978 /gsay 13979 /shout 13980 /auction 13981 /ooc 13982 /reply 13983 /channel 13984 /guildsay 13985 /guildinvite 13986 /guildremove 13987 /guilddelete 13988 /guildstatus 13989 /guildleader 13990 /guildwar 13991 /guildpeace 13992 /pet 13993 /petition 13994 /private 13995 /find 13996 /goto 13997 /becomenpc 13998 /searchcorpse 13999 /yell 14000 /motd 14001 /corpse 14002 /me 14003 /location 14004 /adriver 14005 /sdriver 14006 /chat 14007 /join 14008 /leave 14009 /leaveall 14010 /list 14011 /announce 14012 /1 14013 /2 14014 /3 14015 /4 14016 /5 14017 /6 14018 /7 14019 /8 14020 /9 14021 /10 14022 /autojoin 14023 /smile 14024 /hail 14025 /frown 14026 /laugh 14027 /cry 14028 /chuckle 14029 /hug 14030 /poke 14031 /bow 14032 /bounce 14033 /panic 14034 /nod 14035 /rofl 14036 /wave 14037 /cheer 14038 /gesture 14039 /rude 14040 /flipoff 14041 /bird 14042 /finger 14043 /agree 14044 /amaze 14045 /apologize 14046 /applaud 14047 /plead 14048 /bite 14049 /bleed 14050 /blink 14051 /blush 14052 /boggle 14053 /bonk 14054 /bored 14055 /brb 14056 /burp 14057 /bye 14058 /cackle 14059 /calm 14060 /clap 14061 /comfort 14062 /congratulate 14063 /cough 14064 /cringe 14065 /curious 14066 /dance 14067 /drool 14068 /duck 14069 /eye 14070 /gasp 14071 /giggle 14072 /glare 14073 /grin 14074 /groan 14075 /grovel 14076 /happy 14077 /hungry 14078 /introduce 14079 /jk 14080 /kneel 14081 /lost 14082 /massage 14083 /moan 14084 /mourn 14085 /peer 14086 /point 14087 /ponder 14088 /puzzle 14089 /raise 14090 /ready 14091 /roar 14092 /salute 14093 /shiver 14094 /shrug 14095 /sigh 14096 /smirk 14097 /snarl 14098 /snicker 14099 /stare 14100 /tap 14101 /tease 14102 /thank 14103 /thirsty 14104 /veto 14105 /welcome 14106 /whine 14107 /whistle 14108 /yawn 14109 /honor 14110 /smack 14111 /pat 14112 /fidget 14113 /flex 14114 /nudge 14115 /purr 14116 /kiss 14117 /time 14118 /discipline 14120 /random 14121 /summon 14122 /broadcast 14123 /kbroadcast 14124 /name 14125 /lastname 14126 /zone 14127 /kick 14128 /kill 14129 /delcorpse 14130 /safemove 14131 /hideme 14132 /servers 14133 /height 14134 /exit 14135 /loot 14136 /roleplay 14137 /follow 14138 /report 14139 /surname 14140 /ftell 14141 /log 14142 /toggletell 14143 /inquire 14144 /praise 14145 /warn 14146 /edit 14147 /voice 14148 /microphone 14149 /wordlist 14150 /movelog 14151 /hidecorpses 14152 /vrdelay 14153 /reverb 14154 /fastdrop 14155 /trackplayers 14156 /help 14157 /lfg 14158 /approval 14159 /sit 14160 /stand 14161 /book 14162 /cast 14163 /doability 14164 /whotarget 14165 /language 14166 /target 14167 /camp 14168 /attack 14169 /invite 14170 /disband 14171 /note 14172 /wincolor 14173 /usercolor 14174 /resetwindows 14175 /mcicontrol 14176 /popmail 14177 /audiodebug 14178 /dynamiclights 14179 /chatfontsize 14180 /lootnodrop 14181 /reversesound 14182 /emotezone 14183 /invwinlabels 14184 /tracksort 14185 /trackfilter 14186 /mousespeed 14187 /gems 14188 /inspect 14189 /serverfilter 14190 /showspelleffects 14191 /guildmotd 14192 /charinfo 14193 /safelock 14194 /alignment 14195 /alternateadv 14196 /targetgroupbuff 14197 /tgb 14198 /hotbutton 14199 /particledensity 14200 /facepick 14201 /dismount 14202 /rtarget 14203 /showgrass 14204 /alias 14205 /hitsmode 14206 /clearhits 14207 /dopropertinting 14209 /webupdate 14210 /viewport 14212 /shield 15000 Close 15001 Minimize 15002 Background 15003 Alpha 15004 Normal Level 15005 Faded Level 15006 Texture 15007 Tint Color 15008 Usage: /viewport x y width height or /viewport reset 15009 Always Chat Here 15010 Your chat input will go to the current active chat window. 15011 Your chat input will always go to this chat window. 15014 Your Hits 15015 Your Misses 15016 You Being Hit 15017 You Being Missed 15018 Others Hits 15019 Others Misses 15020 Critical Hits 15021 Disciplines 15022 Melee Warnings 15023 NPC Rampage 15024 NPC Flurry 15025 NPC Enrage 15026 My Death 15027 Others Death 15028 Mine 15029 Others 15030 Failures 15031 Criticals 15032 Worn Off 15033 Non Melee Hits 15034 Normal 15035 Abbreviated 15036 Number Only 15037 Miss Only 15038 Hit Modes 15039 missed %1 15040 %1 missed 15041 %1 missed %2 15042 /map 15043 addpoint 15044 startline 15045 endline 15046 Usage: /map 15047 can be one of: startline, endline, addpoint, automap, or color 15048 Map line started. 15049 Map line ended. 15050 Map line point added. 15051 Automapping on. 15052 Automapping off. 15053 automap 15054 Join failed, the intersection point of the selected lines is too far away. 15055 Join failed, the selected lines are parallel. 15056 Join failed, please select two lines for this operation. 15057 color 15058 Current mapping color set. 15059 Please enter the red, green and blue values, 0 to 255 for each, separated by spaces. 15060 Are you sure you want to clear the entire map? 15061 Are you sure you want to clear the current active layer of your map? 17013 PROCESSING UPDATE AND SORT ON LIST. TRY AGAIN 17014 RETRIEVING PETITION...PLEASE WAIT 17015 You need to type the text you want to append into the chat input before clicking Append. 17016 USER TEXT: %1 17017 GM TEXT: %1 17018 You must be in chat mode and chat mode only to append text. 17019 GUIDE TEXT APPENDED FROM CHATLINE 17020 STATUS DOWNGRADED TO NORMAL 17021 STATUS DOWNGRADED TO URGENT 17022 STATUS DOWNGRADED TO EMERGENCY 17023 This petition is already at lowest urgency. 17024 STATUS UPGRADED TO NORMAL 17025 STATUS UPGRADED TO URGENT 17026 STATUS UPGRADED TO EMERGENCY 17027 This petition is already at highest urgency. 17028 CAN'T FIND PETITIONER. UPPING USER UNAVAILABLE COUNT 17029 FOUND PETITIONER. DECREMENTING USER UNAVAILABLE COUNT 17030 LOGGING THIS PETITION TO BUG FILE 17031 LOGGING THIS PETITION TO FEEDBACK FILE 17032 LOGGING THIS PETITION TO GUIDE LOG 17033 CHECKING IN 17034 UNDOING CHECK OUT 17035 DELETING THIS PETITION 17036 NOTE: switching soulmark to category NULL will result in this soulmark being deleted. 17037 Saving soulmark information to server. 17038 You must exit current petition or current name approval to inquire. 17039 You must exit current soulmark inquiry by hitting the DONE button. 17040 Format is: /inquire 17041 Format is: /praise 17042 Format is: /warn 17043 Format is: /edit 17044 You must exit current soulmark inquiry by hitting the DONE button before issuing additional praises and warnings. 17045 RESOLVING THIS PETITION.... 35000 Aura of Benefit 35001 This Aura gives you benefits 35002 Scent of Confluence 35003 This scent makes things Confluent. 39001 Direct Damage 39002 Heals 39003 Utility Beneficial 39004 Utility Detrimental 39005 Transport 39006 Damage Over Time 39007 Pet 39008 Statistic Buffs 39009 HP Buffs 39010 Regen 39011 Taps 39012 Create Item 39013 Objects 39051 Fire 39052 Cold 39053 Magic 39054 Disease 39055 Poison 39056 Undead 39057 Plant 39058 Summoned 39059 Rain 39060 Bane 39061 Destroy 39062 Stun 39063 Heals 39064 Duration Heals 39065 Quick Heal 39066 Cure 39067 Resurrection 39068 Life Flow 39069 Mana Flow 39070 Movement 39071 Vision 39072 Levitate 39073 Damage Shield 39074 Rune 39075 Spellshield 39076 Haste 39077 Illusion: Player 39078 Illusion: Other 39079 Misc 39080 Invulnerability 39081 Visages 39082 Combat Innates 39083 Shadowstep 39084 Invisibility 39085 Dispell 39086 Slow 39087 Root 39088 Snare 39089 Disempowering 39090 Resist Debuffs 39091 Enthrall 39092 Charm 39093 Fear 39094 Gravity Flux 39095 Mana Drain 39096 Jolt 39097 Alliance 39098 Calm 39099 Blind 39100 Memory Blur 39101 Antonica 39102 Faydwer 39103 Odus 39104 Kunark 39105 Velious 39106 Luclin 39107 The Planes 39108 Misc 39109 Poison 39110 Disease 39111 Magic 39112 Fire 39113 Cold 39114 Undead 39115 Summoned 39116 Animal 39117 Sum: Fire 39118 Sum: Water 39119 Sum: Air 39120 Sum: Earth 39121 Sum: Undead 39122 Sum: Animation 39123 Sum: Familiar 39124 Sum: Warder 39125 Pet Haste 39126 Pet Misc Buffs 39127 Misc 39128 Strength 39129 Dexterity 39130 Stamina 39131 Agility 39132 Wisdom/Intelligence 39133 Charisma 39134 Armor Class 39135 Attack 39136 Resist Buff 39137 Mana 39138 Fizzle Rate 39139 HP type one 39140 Symbol 39141 Aegolism 39142 HP type two 39143 Shielding 39144 Health 39145 Mana 39146 Stamina 39147 Health/Mana 39148 Health 39149 Duration Tap 39150 Power Tap 39151 Enchant Metal 39152 Imbue Gem 39153 Summon Food/Water 39154 Summon Utility 39155 Summon Armor 39156 Summon Focus 39157 Undead 39158 Summoned 39159 Animal 39160 Summon Weapon 39161 Conversions 39162 Spell Guard 39163 Melee Guard 39164 Reflection 39165 Block 39166 Spell Focus 39167 Sense Trap 39168 Disarm Traps 39169 Picklock 39170 Taelosia 39171 Combat Abilities 39172 Reactions 39173 Techniques 39174 Offensive 39175 Defensive 39176 Special 39177 Fumble 39178 Timer 1 39179 Timer 2 39180 Timer 3 39181 Timer 4 39182 Disciplines 40003 Summons your target's corpse to you. This spell works on characters up to level #1. Consumes a jade inlaid coffin when cast. 40004 Focuses mana into the form of a waterstone, allowing the user to breathe underwater for extended periods of time. 40006 Heats the blood of your target, causing #1 damage every six seconds for %z. 40007 A gentle melody that encourages your group's wounds to heal faster. 40008 Cleanses your body, removing minor toxins and diseases as well as healing minor wounds. 40009 Mends severe wounds, healing between #1 and @1 hit points. 40010 Fills your target with energy, increasing their attack speed, agility, and stamina regeneration. 40011 Covers your target in holy armor, increasing their armor class for %z. 40012 Mends moderate wounds, healing between #1 and @1 hit points. 40013 Completely heals your target of all wounds up to 7500 hit points. 40014 Calls upon the power of the gods to strike your target, causing between #1 and @1 damage. 40015 Mends major wounds, healing between #1 and @1 hit points. 40016 Calls upon the power of the gods to smite your target, causing between #1 and @1 damage. 40017 Mends light wounds, healing between #1 and @1 hit points. 40018 Covers your target in a holy guard, increasing their armor class for %z. 40019 Covers your target in the armor of faith, increasing their armor class for %z. 40020 Covers your target in a holy guard, increasing their armor class for %z. 40021 Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility. 40022 Strikes your target with a burst of intense force, causing between #1 and @1 damage. 40023 Strikes your target with a pure force, causing between #1 and @1 damage. 40024 Tears the magic from your target, causing their enchantments to fade. 40025 Tears the magic from your target, causing their enchantments to fade. 40026 Hardens the skin of your target, increasing their hit points and armor class for %z. 40027 Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target. 40028 Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target. 40029 Covers your target in glistening ice, causing #1 damage, and lowering their fire resistance. 40030 Causes a shower of sparks and magical color to erupt around you. 40031 Sickens your target with a fever, causing #3 damage initially and #2 damage every six seconds for %z. 40032 Sickens your target with a fever, causing #3 damage initially and #2 damage every six seconds for %z. 40033 Expands your target's mind, increasing their intelligence and wisdom. 40034 Covers your target's body in a mystic cloak, allowing them to blend in with their surroundings. 40035 Binds the soul of your target to their current location. Use of this spell is often limited to towns and cities. 40036 Opens a magical portal that returns you to your bind point. 40037 Summons a magical hammer that is particularly adept at smiting undead. 40038 Hurls a bolt of lightning at your target, causing between #1 and @1 damage. 40039 Grants your target quickened movement, increasing their attack speed for %z. 40040 Increases your target's strength for a period of %z. 40041 Weakens your opponent, lowering their strength. 40042 Cloaks your target in a mystic veil, making them invisible to many creatures. 40043 Focuses your spiritual energy into a great battle cry, increasing your strength, armor class, and stamina regeneration for %z. 40044 Focuses your spiritual energy into a great battle cry, increasing your strength, armor class, and stamina regeneration. 40045 Pacifies your target, lowering its aggressiveness for %z. Affects creatures up to level @1 40046 Provides your target with vastly improved night vision. 40047 Calms the mind of your target, lowering its aggressiveness for %z. Affects creatures up to level @1 40048 Cancels magical enchantments affecting your target. 40049 Cancels magical enchantments affecting your target. 40050 Focuses mana into an edible loaf of black bread. 40051 Grants your eyes magical acuteness, allowing you to see clearly over long distances for %z. 40052 Focuses mana into globes of pure drinking water. 40053 Focuses mana into edible loaves of black bread. 40054 Creates a bolt of frost that freezes your target, causing between #1 and @1 damage. 40055 Focuses mana into the form of loaves of bread suitable for eating. 40056 Focuses mana into the form of watery globes suitable for drinking. 40057 Ignites your target's skin, doing between #1 and @1 damage. 40058 Summons an earth elemental to aid you in battle. 40059 Inspires fear in an undead opponent, causing them to flee. 40060 Surrounds your target with an aura of protection, warding away fire for %z 40061 Surrounds your target with an aura of protection, warding away cold for %z 40062 Surrounds your target with an aura of protection, warding away poison for %z 40063 Surrounds your target with an aura of protection, warding away disease for %z 40064 Surrounds your target with an aura of protection, warding away magic for %z 40065 Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance. 40066 Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance. 40067 Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance. 40068 Burns your target's skin with a bolt of flame, causing between #1 and @1 damage. 40069 Burns your target's skin with a cinder bolt, causing between #1 and @1 damage. 40070 Burns your target's skin with a bolt of lava, causing between #1 and @1 damage. 40071 Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage. 40072 Covers your group in a protective shield, increasing their magic resistance. 40073 Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage. 40074 Tears at the mind of your opponent, draining their mana. 40075 Sickens your target with a fever, causing #3 damage initially and #2 damage every six seconds for %z. 40076 Commands roots to take hold of your target, doing between #1 and @1 damage and preventing their movement for %z. 40077 Commands roots to take hold of your target, doing between #1 and @1 damage, and preventing their movement for %z. 40078 Inflicts burns on your target, causing #2 damage every 6 seconds for %z. Requires, but does not consume, a fire beetle eye to cast. 40079 Allows your target to perceive the spirit realm, causing normally invisible creatures to become visible to their eyes. 40080 Places a magical enchantment upon your target's eyes, allowing them to see otherwise invisible creatures for %z. 40081 Covers you in phantom chain armor, increasing your hit point regeneration and armor class. Consumes two cat's eye agates when cast. 40082 Covers you in the protection of phantom plate armor, increasing your hit point regeneration and armor class. Consumes three cat's eye agates when cast. 40083 Conjures a rain of fire that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage. 40084 Shifts your vision to your target's eyes, increasing vision range, as well as vastly improving night vision. 40085 Calls down a firestorm in three waves, causing #1 damage to all creatures in the vicinity of your target. 40086 Magically fills your lungs with air, removing your need to breathe for %z. 40087 Channels divine power through your hands, curing your target for between #1 and @1 damage. 40088 Channels the power of corruption through your hands, causing between #1 and @1 damage. 40089 Provides your target with a sense of daring, increasing their hit points and armor class for %z. 40090 Allows your eyes the vision of shadows, providing night vision and the ability to see invisible creatures for %z. 40091 Ignites your target's skin, doing between #1 and @1 damage. 40092 Creates a ball of fire that burns your target, doing between #1 and @1 damage. 40093 Creates a ball of fire that burns your target, doing between #1 and @1 damage. 40094 Burns your target's skin with fire, causing between #1 and @1 damage. 40095 Removes toxin from your target's system, curing them of moderate poisons. 40096 Cleanses your target's immune system, curing them of moderate diseases. 40097 Removes toxin from your target's system, curing them of major poisons. 40098 Destroys infection in your target's system, potentially curing many diseases. 40099 Covers your target in oozing filth, causing #1 damage every six seconds for %z. 40100 Focuses mana into the form of a bundle of throwing daggers. 40101 Focuses mana into the form of a bundle of arrows. 40102 Focuses mana into the form of a magical spear. 40103 Focuses mana into the form of a cold stone that provides greatly improved night vision to the wielder. 40104 Focuses mana into the form of a dagger of symbols 40105 Focuses mana into the form of a ring of flight, providing the user with the benefits of levitation. 40106 Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength. 40107 Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength. 40108 Covers your skin in an elemental shield, protecting you from fire and cold. 40109 Covers your skin in elemental armor, protecting you from fire and cold. 40110 Decreases your target's resistance to cold, fire, magic, and poison. 40111 Decreases your target's resistance to cold, fire, magic, and poison. 40112 Decreases your target's resistance to cold, fire, magic, and poison. 40113 Conjures a shock of spikes that assaults your target, causing between #1 and @1 damage. 40114 Conjures a shock of swords that assaults your target, causing between #1 and @1 damage. 40115 A burst of holy power that inflicts between #1 and @1 damage to a summoned target. 40116 A burst of holy power that inflicts between #1 and @1 damage to a summoned target. 40117 A burst of holy power that inflicts between #1 and @1 damage to an undead target. 40118 A burst of holy power that inflicts between #1 and @1 damage to an undead target. 40119 Causes a shower of sparks and magical color to erupt around you. 40120 Burns your target's skin with blazing flame, causing between #1 and @1 damage. 40121 Conjures a rain of lava that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage. 40122 Creates a circle of fire around you, causing between #1 and @1 damage to all nearby creatures. 40123 Strikes an enemy with holy might, briefly stunning them and causing between #2 and @2 damage. This spell works on creatures up to level @1. 40124 Strikes an enemy with holy might, briefly stunning them and causing between #2 and @2 damage. This spell works on creatures up to level @1. 40125 Strikes an enemy with holy might, briefly stunning them. This spell works on creatures up to level @1. 40126 A booming voice fills your target's ears, causing them to flee in terror. 40127 A booming voice fills your target's ears, causing them to flee in terror. 40128 A booming voice fills the ears of nearby enemies, causing them to flee in terror. 40129 Surrounds your target in a shield of brambles that cause damage to anything that strikes them for %z. 40130 Encases the caster in a divine aura, rendering them invulnerable to all attacks for %z and healing between #4 and @4 hit points. 40131 Causes the earth to adhere to your target's feet, preventing them from moving for up to %z. 40132 Causes the earth to adhere to your target's feet, preventing them from moving for up to %z. 40133 Causes the earth to adhere to your target's feet, preventing them from moving for up to %z. 40134 Creates a bright flash of light, temporarily blinding your target. 40135 Mends the wounds of everyone in your group, healing between #1 and @1 hit points. 40136 Mends the wounds of everyone in your group, healing between #1 and @1 hit points. 40137 Hastens your groups natural healing, allowing them to recover hit points faster. 40138 Hastens your groups natural healing, allowing them to recover hit points faster. 40139 Fills your pet with a feral spirit, increasing their attack speed, strength, and armor class. 40140 Fills your pet with a savage spirit, increasing their attack speed, strength, and armor class. 40141 Beckons to the animals of the wild, allowing you to control them. 40142 Beckons to the animals of the wild, allowing you to control them. 40143 Calls down an intense sunbeam that blinds any creature near your target. 40144 Hastens your target's natural healing, allowing them to recover hit points faster. 40145 Hastens your target's natural healing, allowing them to recover hit points faster for %z. 40146 Fills your target with the spirit of the monkey, increasing their dexterity for %z. 40147 Fills your target's body with spiritual power, increasing their strength for a period of %z. 40148 Fills your target with the spirit of the cat, increasing their agility for a period of %z. 40149 Fills your target with the sprit of the ox, increasing their stamina for %z. 40150 Fills your target with an alluring aura, increasing their charisma for %z. 40151 Fills your target's body with raging power, increasing their strength for a period of %z. 40152 Fills your target with a sense of deftness, increasing their dexterity for a period of %z. 40153 Fills your target's body with furious power, increases their strength for a period of %z. 40154 Fills your target with a sense of nimbleness, increasing their agility for a period of %z. 40155 Fills your target with glamour, increasing their charisma for %z. 40156 Fills your target with an alluring aura, increasing their charisma for %z. 40157 Fills your target with pure nimbleness, increasing their dexterity for a period of %z. 40158 Fills your target with pure endurance, increasing their stamina for %z. 40159 Fills your target's body with pure power, increasing their strength for a period of %z. 40160 Fills your target with a sense of nimbleness, increasing their agility for a period of %z. 40161 Fills your target with superior health, increasing their stamina for %z. 40162 Saps your target's power, decreasing their agility, strength, and armor class for %z. 40163 Saps your target's power, decreasing their agility, strength, and armor class for %z. 40164 Summons a companion from the spirit world in the form of a great wolf. 40165 Summons a companion from the spirit world in the form of a great wolf. 40166 Summons a companion from the spirit world in the form of a great wolf. 40167 Imbues your target with the talisman of Tnarg, providing increased hit points for %z. 40168 Imbues your target with the talisman of Altuna, providing increased hit points for %z. 40169 Imbues your target with the spirit of the wolf, increasing their movement speed for %z. 40170 Grants your target quickened movement, increasing their attack speed for %z. 40171 Grants your target quickened movement, increasing their attack speed for %z. 40172 Grants your target quickened movement, increasing their attack speed for %z. 40173 Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably. 40174 Calms your target's thoughts, allowing them to regenerate mana more quickly. 40175 Expands your target's mind, increasing their intelligence and wisdom. 40176 Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility. 40177 Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. 40178 Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. 40179 Weakens your opponent, lowering their strength. 40180 Weakens your opponent, lowering their strength. 40181 Weakens your opponent, lowering their strength. 40182 Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1. 40183 Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1. 40184 Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1. 40185 Constricts your target's muscles, causing their attack speed to slow for %z. 40186 Constricts your target's muscles, causing their attack speed to slow for %z. 40187 Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. 40188 Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. 40189 Creates a circle of fire around you, causing between #1 and @1 damage to all nearby creatures. 40190 Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. 40191 Wraps your target in chaotic energy that damages anything that attacks them. 40192 Attacks your target's mind, providing a chance to forget those that have done them harm. 40193 Attacks the minds of all enemies in the vicinity of your target, providing a chance to forget those that have done them harm. 40194 Attacks your target's mind, providing a chance to forget those that have done them harm. 40195 Constricts your target's throat, causing between #1 and @1 damage initially and #4 damage every six seconds for %z, as well as lowering their strength and agility. 40196 Commands an undead creature to do your bidding, temporarily bending them to your will. 40197 Commands an undead creature to do your bidding, temporarily bending them to your will. 40198 Commands an undead creature to do your bidding, temporarily bending them to your will. 40199 Completely removes your reaction to pain for %z, rendering you invulnerable to damage. 40200 Mends minor wounds, healing between #1 and @1 hit points. 40201 Creates a bright flash of light, temporarily blinding your target. 40202 Provides your target with a sense of courage, increasing their hit points and armor class for %z 40203 Removes toxin from your target's system, curing them of minor poisons. 40204 Strikes your target with a jet of poison, causing between #1 and @1 damage. 40205 Provides a magical sense of direction, changing your heading to point directly North. 40206 Causes a shower of sparks and magical color to erupt around you. 40207 Encases the caster in a divine aura, rendering them invulnerable to all attacks for %z. 40208 Lulls the mind of your target, lowering its aggressiveness for %z. Affects creatures up to level @1 40209 Inspires fear in an undead opponent, causing them to flee. 40210 Focuses your spiritual energy into a great battle cry, increasing your strength, armor class, and stamina regeneration 40211 Focuses mana into a globe of pure drinking water. 40212 Cleanses the eyes of your target, removing some blindness effects. 40213 Cleanses your target's immune system, curing minor diseases. 40214 Causes a shower of sparks and magical color to erupt around you. 40215 Focuses your target's strength into an intense burst, increasing it for a short time, but then gradually decaying over the next %z 40216 Strikes an enemy with holy power, briefly stunning them. This spell works on creatures up to level @1. 40217 Ignites your target's skin, doing between #1 and @1 damage. 40218 A burst of holy power that inflicts between #1 and @1 damage to an undead target. 40219 Provides your target with a focused sense of self, increasing their hit points and armor class for %z. 40220 Imbues you with the spirit of the cheetah, greatly increasing your movement speed for %z. 40221 Provides you with a mystical undead awareness, pointing you towards the nearest undead creature. 40222 Renews the endurance of your target, replenishing their stamina for %z. 40223 Summons a magical hammer that is particularly adept at smiting undead. 40224 Surrounds your target with an aura of protection, warding away fire for %z 40225 Surrounds your target with an aura of protection, warding away cold for %z. 40226 Surrounds your target with an aura of protection, warding away disease for %z. 40227 Surrounds your target with an aura of protection, warding away poison for %z. 40228 Surrounds your target with an aura of protection, warding away magic for %z. 40229 A booming voice fills your target's ears, causing them to flee in terror. 40230 Causes the earth to adhere to your target's feet, preventing them from moving for up to %z. 40231 A forbidden word that causes between #1 and @1 damage to all nearby enemies. 40232 Provides you with a mystical awareness, pointing you towards the nearest summoned creature. 40233 A burst of holy power that inflicts between #1 and @1 damage to an undead target. 40234 Focuses magical energy into a halo that provides an aura of light when worn. 40235 Cloaks your target in a light aura, rendering them invisible to most undead creatures for up to %z. 40236 Surrounds your skin in a protective aura that absorbs between #1 and @1 damage. Consumes a cat's eye agate when cast. 40237 Summons a swarm of mystic fireflies to your hands, providing light in dark areas. 40238 Provides you with a mystical sense, pointing you towards the nearest animal. 40239 Surrounds your target in flickering flames, lowering their armor class, and doing between #2 and @2 damage every 6 seconds for %z. Requires, but does not consume a fire beetle eye when cast. 40240 Lulls the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level @1. 40241 Incites fear in most animals, causing them to flee. 40242 Entangles your target's feet with magical roots, slowing their movement speed for up to %z. 40243 Cloaks you in a shimmering illusion that makes you appear to be an Iksar. 40244 Provides your target with a sense of bravery, increasing their hit points and armor class for %z. 40245 Beckons to the animals of the wild, allowing you to control them. 40246 Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance. 40247 Covers your body in a mystic shield, allowing you to blend in with your outdoor surroundings. 40248 A burst of holy power that inflicts between #1 and @1 damage to a summoned target. 40249 Commands roots to take hold of your target, doing #1 damage and preventing their movement for %z. 40250 Calms the savage spirit of almost any creature in an area around your target, making them less likely to attack. This spell works on creatures up to level @1, and only works outdoors. 40251 Causes your target to increase in size and appear more imposing. 40252 Calls down lightning from the sky, causing between #1 and @1 damage to all those in a small area around your target. 40253 Summons a whirling wind to stun your target, also doing between #1 and @1 damage. 40254 Fills your hands with the force of flame, increasing your attack rating for %z. 40255 Covers your skin in a light veil that renders you invisible to most animals. 40256 Surrounds your target in a shield of thistles that cause damage to anything that strikes them for %z. 40257 Creates a stone that glows with the light of the heavens. 40258 Transforms you into a stout tree, preventing movement, but increasing your regeneration. 40259 Commands a swarm of insects to attack your target relentlessly, causing #1 damage every six seconds for %z. 40260 Beckons to the animals of the wild, allowing you to control them. 40261 Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for %z. Consumes a bat wing when cast. 40262 Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target. 40263 Hardens the skin of your target, increasing their hit points and armor class for %z. 40264 Commands a swarm of insects to attack your target relentlessly, causing #1 damage every six seconds for %z. 40265 Channels your body's energy to refresh your mind, trading hit points for mana. 40266 Increases your target's dexterity for a period of %z. 40267 Increases your target's inner strength, providing increased hit points and armor class for %z. 40268 Fills your target with the power of the earth, increasing their strength for %z. 40269 Infuses your target with a feline spirit, increasing their agility for %z. 40270 Inflicts your target with a drowsy fever, slowing their attack rate for %z. 40271 Fills your target with a fleeting fury, increasing their strength, dexterity, and armor class for %z. 40272 Conjures a spirit pouch that allows you to carry heavy loads unhindered. The pouch and all of its contents will be lost if you leave the world of Norrath for a significant period of time. 40273 Surrounds your target in a shield of barbs that causes damage to anything that strikes them for %z. 40274 Causes your target to grow hard scales around their body, increasing their armor class for %z. 40275 Creates a rift of bitter cold, causing between #1 and @1 damage to your target. 40276 Fills your target's eyes with the sight of the serpent, granting them improved night vision. 40277 Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 40278 Infuses your target with the spirit of the wolf, increasing their movement speed for %z. 40279 Fills your target with the spirit of the bear, increasing their stamina for %z. 40280 Fills your target with a burst of power, increasing their strength, dexterity, and armor class for %z. 40281 Strips the willpower from your target, decreasing their strength, stamina, and armor class for %z. 40282 Creates a rift of bitter cold, causing between #1 and @1 damage to your target. 40283 Causes your target's skin to grow as hard as a turtle's shell, increasing their armor class for %z. 40284 Fills your target with the spirit of the snake, increasing their charisma for %z. 40285 Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. 40286 Constricts your target's throat, causing between #1 and @1 damage, as well as lowering their strength and agility for %z. 40287 Cloaks you in a shimmering illusion that makes you appear to be a nearby inanimate object. 40288 Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance. 40289 Tears the magic from your target, causing their enchantments to fade. 40290 Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. 40291 Weakens your opponent, lowering their strength and armor class. 40292 Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. 40293 Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class. 40294 Constricts your target's throat, causing between #1 and @1 damage initially and #4 damage every six seconds for %z, as well as lowering their strength and agility. 40295 Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. 40296 Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage . 40297 Darkens your target's sight, often causing them to run about blindly. 40298 Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably. 40299 Creates a watchful aura that will alert you when penetrated. 40300 Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1. 40301 Attacks your target's mind, providing a chance to forget those that have done them harm. 40302 Constricts your target's muscles, causing their attack speed to slow for %z. 40303 Spins your target in a circle, preventing them from taking any action for a short time. 40304 Fills your enemies' mind with confusion, causing them to flee. 40305 Provides magical information about the item that your target is holding. 40306 Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage. 40307 Cause enemies in a small area around your target to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. 40308 Sends your target into a frenzy, increasing their strength, dexterity, and armor class for %z. 40309 Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance. 40310 Conjures a bolt of light that illuminates the surrounding area briefly. 40311 Focuses mana into the form of a magical dagger. 40312 Provides your target with a sense of valor, increasing their hit points and armor class for %z. 40313 Creates a circle of fire around you, causing between #1 and @1 damage to all nearby creatures. 40314 Provides your target with a sense of resolution, increasing their hit points and armor class for %z. 40315 Summons a water elemental to aid you in battle. 40316 Summons a fire elemental to aid you in battle. 40317 Summons an air elemental to aid you in battle. 40318 Focuses mana into the form of a several bandages. 40319 Focuses mana into the form of snake fang. 40320 Focuses mana into the form of heatstone that provides improved night vision. 40321 Focuses mana into the form of a wisp stone. 40322 Burns your target's skin with a bolt of fire, causing between #1 and @1 damage. 40323 Conjures a magical eye that allows you to scout dangerous areas. 40324 Conjures a shock of blades that assaults your target, causing between #1 and @1 damage. 40325 Conjures a dimensional pocket that allows you to carry heavy loads unhindered. The pouch, and all of its contents, will be lost if you leave the world of Norrath for a significant period of time. 40326 Fills your target with a burning fury, increasing their strength, dexterity, and armor class for %z. 40327 Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength. 40328 Conjures a column of fire that burns several creatures in the vicinity of your target, causing between #1 and @1 damage. 40329 Calls upon the wrath of the gods to strike your target, inflicting between #1 and @1 damage. 40330 Conjures a rain of blades that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage. 40331 Reclaims the energy needed to maintain your pet, causing the pet to dissipate and restore some of your mana. 40332 Surrounds your target in a shield of fire, damaging any creature that attacks them. 40333 Covers you in phantom leather armor, increasing your hit point regeneration and armor class. Consumes a cat's eye agate when cast. 40334 Burns your target's skin with flames, causing between #1 and @1 damage. 40335 Summons an earth elemental to aid you in battle. 40336 Summons a water elemental to aid you in battle. 40337 Fills your target with rage, increasing their strength, dexterity, and armor class for %z. 40338 Animates an undead servant from the remnants of the fallen. Consumes a bone chip when cast. 40339 Conjures a magical coldstone that provides light in the immediate area. 40340 Conjures a cloud of disease, causing #2 damage initially and #3 damage every 6 seconds for %z. 40341 Drains your target of life energy, siphoning between #1 and @1 hit points. 40342 Senses the recently deceased, pointing you in the direction of your target's nearest corpse. If no target is selected it will point you in the direction of the nearest corpse. 40343 Tears strength from your target and infuses your muscles for %z. 40344 Summons a clinging darkness that binds your target's feet, decreasing their movement rate, and does #1 damage every 6 seconds for %z. 40345 Shrinks your target, allowing them greater mobility in tight quarters. 40346 Surrounds you in a dark aura, increasing your attack rating for %z. 40347 Numbs the awareness of the undead, making them less likely to attack. This spell works on creatures up to level @1. 40348 Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 40349 Increases your target's dexterity for a period of %z. 40350 Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage. 40351 Animates an undead servant.. Consumes a bone chip when cast. 40352 Allows your eyes the vision of the dead, providing night vision and the ability to see invisible creatures for %z. 40353 Restores your undead servant, healing between #1 and @1 hit points and curing them of diseases. 40354 Causes you to momentarily step into the realm of shadow, reentering reality a short distance away. 40355 Summons an engulfing darkness that binds your target's feet decreasing their movement rate, and doing #1 damage every 6 seconds for %z. 40356 Surrounds your target in a shield of thorns that cause damage to anything that strikes them for %z 40357 Creates a dark pact that transfers #1 of your hit points to your target. 40358 Imparts your target with a portion of your strength for %z. 40359 Gives your attacks a vampiric property for %z, allowing a chance to steal life from your target. 40360 Heats the blood of your target, causing #1 damage every six seconds for %z. 40361 Allows you to see through your undead servant. 40362 Animates an undead servant.. Consumes a bone chip when cast. 40363 Creates an unholy aura that drains strength from those nearby. 40364 Surrounds your body with an aura of vengeful spirits, causing damage to anyone who strikes you for %z. Requires, but does not consume, a pearl when cast. 40365 Creates an infectious cloud, causing #3 damage initially and #2 damage every six seconds for %z to all beings in a small area around your target. 40366 Causes you to stop breathing and appear dead to most creatures. 40367 Causes your target's heart beat to become irregular, lowering their strength, armor class, and doing #4 damage every 6 seconds for %z. 40368 Covers your target in spiritual armor, increasing their armor class for %z. 40369 Roots an undead creature to the ground, preventing them from moving. 40370 Covers your target in a mass of darkness that steals their armor class and gives it to you for %z. 40371 Allows you to speak through your undead servant. 40372 Covers your target in a thin layer of frost, causing between #1 and @1 damage. 40373 Conjures a sphere of energy that provides light in dark areas. 40374 Covers nearby creatures in a numbing cold, causing between #1 and @1 damage. 40375 Teleports you a short distance away in a random direction. 40376 Surrounds your target in fire, causing between #1 and @1 damage. 40377 Calls down a cascade of sleet that falls in three waves, causing #1 damage to all creatures in the vicinity of your target. 40378 Surrounds your target in radiating flame that damages any creature that strikes them. 40379 Evokes a number of thin flames to rise around you, causing between #1 and @1 damage to all nearby creatures. 40380 Creates a column of frost, causing between #1 and @1 damage to several creatures in the vicinity of your target. 40381 Covers you in resistant skin that protects you from poison and disease. 40382 Creates a frost spiral that causes between #1 and @1 damage to several creatures in a small area around your target. 40383 Strikes your target with a bolt of lightning, causing between #1 and @1 damage. 40384 Shifts your vision to your target's eyes, as well as increasing vision range and offering vastly improved night vision. 40385 Creates a circle of lightning around you, causing between #1 and @1 damage to all nearby creatures. 40386 Creates a pillar of fire, causing between #1 and @1 damage to several creatures in the vicinity of your target. 40387 Covers you in a magical skin that absorbs #1 damage before dissipating. Consumes a bloodstone when cast. 40388 Revives a slain ally, restoring a generous amount of their lost experience. 40389 Places a spiritual guardian on your target, increasing their armor class for %z. 40390 Thickens mana into a physical form. Consumes a poison vial and a pearl when cast. 40391 Revives a slain ally, restoring a modest amount of their lost experience. It takes some time for the recently revived to fully recover. 40392 Revives a slain ally, restoring a great amount of their lost experience. It takes some time for the recently revived to fully recover. 40393 Surrounds your skin in a protective aura that absorbs between #1 and @1 damage. Consumes a jasper when cast. 40394 Surrounds your skin in a protective aura that absorbs between #1 and @1 damage. Consumes a peridot when cast. 40395 Summons a fire elemental to aid you in battle. 40396 Summons an air elemental to aid you in battle. 40397 Summons an earth elemental to aid you in battle. 40398 Summons a water elemental to aid you in battle. 40399 Summons a fire elemental to aid you in battle. 40400 Summons an air elemental to aid you in battle. 40401 Summons an earth elemental to aid you in battle. 40402 Summons a water elemental to aid you in battle. 40403 Summons a fire elemental to aid you in battle. 40404 Summons an air elemental to aid you in battle. 40405 Causes the earth to tremble around you, causing between #1 and @1 damage to all nearby enemies. 40406 Causes the earth to tremble around you, causing between #1 and @1 damage to all nearby enemies. 40407 Allows you to see through your target's eyes with greatly increased night vision. 40408 Weakens your opponents mind, lowering their intelligence and wisdom. 40409 Conjures a rain of spikes that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage. 40410 Conjures a rain of swords that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage. 40411 Surrounds your target in a shield of flame, damaging any creature that attacks them. 40412 Surrounds your target in a shield of lava, damaging any creature that attacks them. 40413 A forbidden word that causes between #1 and @1 damage to all nearby enemies. 40414 A forbidden word that causes between #1 and @1 damage to all nearby enemies. 40415 A forbidden word that causes between #1 and @1 damage to all nearby enemies. 40416 A forbidden word that causes between #1 and @1 damage to all nearby enemies. 40417 Renews the endurance of your target, replenishing their stamina. 40418 Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. 40419 Calls down lightning from the sky, causing between #1 and @1 damage to your target. 40420 Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. 40421 Hardens the skin of your target, increasing their hit points and armor class for %z. 40422 Hardens the skin of your target, increasing their hit points and armor class for %z. 40423 Hardens the skin of your target, increasing their hit points and armor class for %z. 40424 Imbues your target with the spirit of a scaled wolf, increasing their movement speed for %z. Any attack, or spell cast by your target will break the enchantment. 40425 Fills you with the spirit of the wild, allowing you to take the form of a wolf for %z, increasing your movement speed, and attack rating. 40426 Fills you with the spirit of the wild, allowing you to take the form a wolf for %z, increasing your movement rate, and attack rating. 40427 Fills you with the spirit of the wild, allowing you to take the form a wolf for %z. 40428 Fills your group with the spirit of the wild, allowing them to take the form of a wolf for %z. 40429 Fills your target with the power of the stone, increasing their strength for %z. 40430 Fills your target with the power of the storm, increasing their strength for %z. 40431 Places a shifting shield on your target, increasing their armor class for %z. 40432 Surrounds your target in a shield of spikes that cause damage to anything that strikes them for %z. 40433 Ignites your target's skin, doing #1 damage, and lowering their ice resistance for %z. 40434 Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 40435 Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 40436 Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 40437 Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target. 40438 Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target. 40439 Crystallizes mana into a physical form. This spell consumes a poison vial and a peridot when cast. 40440 Animates an undead servant.. Consumes a bone chip when cast. 40441 Animates an undead servant.. Consumes a bone chip when cast. 40442 Animates an undead servant.. Consumes a bone chip when cast. 40443 Animates an undead servant. Consumes a bone chip when cast. 40444 Restores your undead servant, healing between #1 and @1 hit points and curing them of diseases. 40445 Drains your target of life energy, siphoning between #1 and @1 hit points. 40446 Drains your target of life energy, siphoning between #1 and @1 hit points. 40447 Drains your target of life energy, siphoning between #1 and @1 hit points. 40448 Numbs the awareness of the undead, making them less likely to attack. This spell works on creatures up to level @1. 40449 Intensifies the power of your undead servant, increasing their strength, armor class, and attack speed. 40450 Constricts your target's throat, causing between #1 and @1 damage initially and #4 damage every six seconds for %z, as well as lowering their strength and agility. 40451 Heats the blood of your target, causing #1 damage every 6 seconds for %z. 40452 Summons a dooming darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every 6 seconds for %z. 40453 Summons a cascading darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every 6 seconds for %z. 40454 Drains #3 of your target's life energy and transfers it to you every 6 seconds for %z. 40455 Drains the strength of all nearby creatures for %z. 40456 Drains #3 of your target's life energy and transfers it to you every 6 seconds for %z. 40457 Grants your target the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures. 40458 Creates a fire spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target. 40459 Creates an energy spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target. 40460 Creates an energy spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target. 40461 Creates an aura of force around you, causing between #1 and @1 damage to all nearby creatures. 40462 Creates a column of lightning, causing between #1 and @1 damage to several creatures in the vicinity of your target. 40463 Creates a circle of force, causing between #1 and @1 damage to several creatures in the vicinity of your target. 40464 Surrounds your target in frost, causing between #1 and @1 damage. 40465 Surrounds your target in an inferno, causing between #1 and @1 damage. 40466 Strikes your target with an arch of lightning, causing between #1 and @1 damage. 40467 Calls down a lightning storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target. 40468 Calls down an energy storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target. 40469 Calls down a storm of lava that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target. 40470 Strikes your target with a thunderbolt, causing between #1 and @1 damage. 40471 Strikes your target with energy, stunning them briefly and causing between #1 and @1 damage. 40476 Drains your target of life energy, siphoning between #1 and @1 damage. 40477 Creates a bolt of fire that burns your target, causing between #1 and @1 damage. 40478 Allows your metabolism to function without oxygen, allowing you to survive without air for %z. 40479 Surrounds your target in an inferno shield, damaging any creature that attacks them. 40480 Calls upon the judgment of the gods, allowing a chance for the target to forget those that have harmed them. 40481 Covers your target in a shimmer of runes that absorb damage. Consumes a cat's eye agate when cast. 40482 Covers your target in a shimmer of runes that absorb damage. Consumes a bloodstone when cast. 40483 Covers your target in a shimmer of runes that absorb damage . Consumes a jasper when cast. 40484 Covers your target in a shimmer of runes that absorb damage. Consumes a peridot when cast. 40485 Covers your target in a shimmer of holy runes, increasing their hit points for %z. Consumes a cat's eye agate when cast. 40486 Covers your target in a shimmer of holy runes, increasing their hit points for %z. Consumes a bloodstone when cast. 40487 Covers your target in a shimmer of holy runes, increasing their hit points for %z. Consumes a jasper when cast. 40488 Covers your target in a shimmer of holy runes, increasing their hit points for %z. Consumes a peridot when cast. 40489 Cloaks you in a sympathetic aura, increasing your charisma. 40490 Commands roots to take hold of your target, doing @1 damage and preventing their movement for %z. 40491 Animates an undead servant . Consumes a bone chip when cast. 40492 Animates an undead servant.. Consumes a bone chip when cast. 40493 Animates an undead servant from the remnants of the fallen. Consumes a bone chip when cast. 40494 Animates an undead servant from the remnants of the fallen. Consumes a bone chip when cast. 40495 Animates an undead servant.. Consumes a bone chip when cast. 40496 Summons an earth elemental to aid you in battle. 40497 Summons a water elemental to aid you in battle. 40498 Summons a fire elemental to aid you in battle. 40499 Summons an air elemental to aid you in battle. 40500 Covers your face in magical strands, allowing you to see through your target's eyes. 40501 Soothes the mind of your target, lowering its aggressiveness for %z. Affects creatures up to level @1 40502 Drains your target of life energy, siphoning between #1 and @1 hit points. 40503 Strikes your target with energy, stunning them briefly and causing between #2 and @2 damage. 40504 Focuses your target's strength into an intense burst, increasing it for a short time, but then gradually decaying over the next %z 40505 Inflicts your target with a listless fever, slowing their attack rate for %z. 40506 Engulfs your target in a swarm of insects, slowing their attack rate for %z. 40507 Engulfs your target in a swarm of insects, slowing their attack rate for %z. 40508 Creates a rift of bitter cold, causing between #1 and @1 damage to your target. 40509 Creates a rift of bitter cold, causing between #1 and @1 damage to your target. 40510 Creates a rift of bitter cold, causing between #1 and @1 damage to your target. 40511 Sickens your target with a fever, causing #3 damage initially and #2 damage every six seconds for %z. 40512 Entangles your target's feet with magical roots, slowing their movement speed for up to %z. 40513 Calms the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level @1. 40514 Incites fear in an animal target, causing them to flee. 40515 Surrounds your body in a coat of thistles that increases your armor class, as well as harming those that strike you for %z. 40516 Surrounds your body in a coat of barbs that increases your armor class, as well as harming those that strike you for %z. 40517 Surrounds your body in a coat of brambles that increases your armor class, as well as harming those that strike you for %z. 40518 Surrounds your body in a coat of spikes that increases your armor class, as well as harming those that strike you for %z. 40519 Surrounds your body in a coat of thorns that increases your armor class, as well as harming those that strike you for %z. 40520 Summons a whirling wind to stun your target, also doing between #1 and @1 damage. 40521 Constricts your target's throat, causing between #1 and @1 damage initially and #4 damage every six seconds for %z, as well as lowering their strength and agility. 40522 Calls shadows to conceal your body, allowing you to move undetected by many creatures for up to %z. 40524 Drains your target of life energy, siphoning between #1 and @1 hit points. 40525 Drains your target of life energy, siphoning between #1 and @1 hit points. 40526 Infects your target with a fever, causing them to become more susceptible to other diseases. 40527 Infects your target with a fever, causing them to become more susceptible to other diseases. 40528 Teleports you a large distance away in a random direction. 40529 Strengthens your vision, allowing you to see much farther. 40530 Opens a mystical portal that transports you to the Northern Plains of Karana. 40531 Opens a mystical portal that transports you to the Western Commonlands. 40532 Opens a mystical portal that transports you to the Butcherblock Mountains. 40533 Opens a mystical portal that transports you to the Toxxulia Forest 40534 Opens a mystical portal that transports you to the Lavastorm Mountains. 40535 Opens a mystical portal that transports you to the Southern Desert of Ro. 40536 Opens a mystical portal that transports you to the Feerrott Jungle. 40537 Opens a mystical portal that transports you to the Steamfont Mountains. 40538 Opens a mystical portal that transports you to the Misty Thicket. 40539 Infuses your eyes with magical vision, allowing you to see clearly in the dark for %z. 40540 Crystallizes mana into a physical form. This spell consumes a poison vial and an emerald when cast. 40541 Opens an arcane portal that teleports you to the Toxxulia forest. 40542 Opens an arcane portal that teleports you to the Northern Plains of Karana. 40543 Opens an arcane portal that teleports you to the Greater Faydark. 40544 Opens an arcane portal that teleports you to the Western Commonlands. 40545 Opens an arcane portal that teleports you to the Nektulos Forest. 40546 Opens an arcane portal that teleports you to the Temple of Cazic Thule. 40547 Opens an arcane portal that teleports you to the Northern Desert of Ro. 40548 Opens an arcane portal that teleports you to the Western Plains of Karana. 40549 Fills your target with unholy terror, preventing them from moving, and possibly causing them to forget about their enemies. This spell works on opponents up to level @1. 40550 Opens a mystical portal that transports your group to the Northern Plains of Karana. 40551 Opens a mystical portal that transports your group to the Western Commonlands. 40552 Opens a mystical portal that transports your group to the Toxxulia Forest. 40553 Opens a mystical portal that transports your group to the Butcherblock Mountains. 40554 Opens a mystical portal that transports your group to the Lavastorm Mountains. 40555 Opens a mystical portal that transports your group to the Southern Desert of Ro. 40556 Opens a mystical portal that transports your group to the Feerrott Jungle. 40557 Opens a mystical portal that transports your group to the Steamfont Mountains. 40558 Opens a mystical portal that transports your group to the Misty Thicket 40559 Burns the flesh from your target's bones, causing between #1 and @1 damage, and temporarily turning them into a skeleton. 40560 Calls upon the furor of the gods to strike your target, causing between #1 and @1 damage. 40561 Opens an arcane portal that teleports your entire group to the Toxxulia Forest. 40562 Opens an arcane portal that teleports your entire group to the Northern Plains of Karana. 40563 Opens an arcane portal that teleports your entire group to the Greater Faydark. 40564 Opens an arcane portal that teleports your entire group to the Nektulos Forest. 40565 Opens an arcane portal that teleports your entire group to the Temple of Cazic Thule. 40566 Opens an arcane portal that teleports your entire group to the Western Commonlands. 40567 Opens an arcane portal that teleports your entire group to the Northern Desert of Ro. 40568 Opens an arcane portal that teleports your entire group to the Western Plains of Karana. 40569 Summons an earth elemental to aid you in battle. 40570 Summons a water elemental to aid you in battle. 40571 Summons a fire elemental to aid you in battle. 40572 Summons an air elemental to aid you in battle. 40573 Summons an earth elemental to aid you in battle. 40574 Summons a water elemental to aid you in battle. 40575 Summons a fire elemental to aid you in battle. 40576 Summons an air elemental to aid you in battle. 40577 Summons a companion from the spirit world in the form of a great wolf. 40578 Strengthens your vision, allowing you to see much farther. 40579 Strengthens your vision, allowing you to see much farther. 40580 Shifts your vision to your target's eyes, as well as increasing vision range and offering vastly improved night vision. 40581 Cloaks you in a shimmering illusion that makes you appear to be a Skeleton. 40582 Cloaks you in a shimmering illusion that makes you appear to be a Human. 40583 Cloaks you in a shimmering illusion that makes you appear to be a Half-Elf. 40584 Cloaks you in a shimmering illusion that makes you appear to be an Earth Elemental. This spell also grants you increased strength. 40585 Cloaks you in a shimmering illusion that makes you appear to be a Werewolf. 40586 Cloaks you in a shimmering illusion that makes you appear to be a Barbarian. 40587 Cloaks you in a shimmering illusion that makes you appear to be a Erudite 40588 Cloaks you in a shimmering illusion that makes you appear to be a Wood Elf. 40589 Cloaks you in a shimmering illusion that makes you appear to be a High Elf. 40590 Cloaks you in a shimmering illusion that makes you appear to be a Dark Elf. This spell also grants you greatly improved night vision. 40591 Cloaks you in a shimmering illusion that makes you appear to be a Dwarf. 40592 Cloaks you in a shimmering illusion that makes you appear to be a Troll. This spell also increases your regeneration rate slightly. 40593 Cloaks you in a shimmering illusion that makes you appear to be an Ogre. This spell also grants you greatly improved night vision. 40594 Cloaks you in a shimmering illusion that makes you appear to be a Halfling. 40595 Cloaks you in a shimmering illusion that makes you appear to be a Gnome. 40596 Cloaks you in a shimmering illusion that makes you appear to be a Drybone Skeleton. This spell also grants increased fire resistance. 40597 Cloaks you in a shimmering illusion that makes you appear to be an Air Elemental. This spell also grants you levitation. 40598 Cloaks you in a shimmering illusion that makes you appear to be a Fire Elemental. This spell also provides you with a shield of flame that harms those who attack you. 40599 Cloaks you in a shimmering illusion that makes you appear to be a Water Elemental, This spell also grants you magical breathing. 40600 Cloaks you in a shimmering illusion that makes you appear to be a Spirit Wolf. 40601 Cloaks you in a shimmering illusion that makes you appear to be a Tree. 40602 Evacuates your group to the Northern Plains of Karana. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. 40603 Evacuates your group to the Greater Faydark. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. 40604 Evacuates your group to the Southern Desert of Ro. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. 40605 Evacuates your group to the Nektulos Forest. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. 40606 Evacuates your group to the Western Plains of Karana. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. 40607 Opens a mystical portal that transports your group to the Eastern Planes of Karana. 40608 Opens a mystical portal that transports your group to the Butcherblock Mountains. 40609 Opens a mystical portal that transports your group to the Southern Desert of Ro. 40610 Opens a mystical portal that transports your group to the Lavastorm Mountains. 40611 Opens a mystical portal that transports your group to the Northern Plains of Karana. 40612 Strikes your target with energy, stunning them briefly and causing #2 damage. 40613 Focuses mana into the form of a magical staff. 40614 Focuses mana into the form of a magical staff. 40615 Focuses mana into the form of a runed staff. 40616 Focuses mana into the form of a staff of symbols. 40617 Focuses mana into the form of a runed sword. 40618 Conjures a dimensional pocket that allows you to carry heavy loads unhindered. The pouch, and all of its contents, will be lost if you leave the world of Norrath for a significant period of time. 40619 Spins your target in a circle, preventing them from taking any action for a short time. 40620 Summons an earth elemental to aid you in battle. 40621 Summons a water elemental to aid you in battle. 40622 Summons a fire elemental to aid you in battle. 40623 Summons an air elemental to aid you in battle. 40624 Summons an earth elemental to aid you in battle. 40625 Summons a water elemental to aid you in battle. 40626 Summons a fire elemental to aid you in battle. 40627 Summons an air elemental to aid you in battle. 40628 Summons an earth elemental to aid you in battle. 40629 Summons a water elemental to aid you in battle. 40630 Summons a fire elemental to aid you in battle. 40631 Summons an air elemental to aid you in battle. 40632 Summons an earth elemental to aid you in battle. 40633 Summons a water elemental to aid you in battle. 40634 Summons a fire elemental to aid you in battle. 40635 Summons an air elemental to aid you in battle. 40636 Surrounds your target's feet in arcane shackles, slowing their movement speed. 40640 Improves your visual range, allowing you to see farther for %z. 40641 Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana. 40642 Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana. 40643 Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana. 40644 Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana. 40645 Weakens your opponent, lowering their strength. 40646 Cloaks you in a radiant visage, increasing your charisma. 40647 Cloaks you in adorning grace, increasing your charisma. 40648 Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility. 40649 Places a spiritual protection on your target, increasing their armor class for %z. 40650 Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class. 40651 Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class. 40652 Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class. 40653 Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class. 40654 Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class. 40655 Infuses your eyes with the vision of a cat, allowing you to see more clearly in the dark for %z. 40656 Covers your target in a thin layer of ice, causing between #1 and @1 damage. 40657 Surrounds your target in flames, causing between #1 and @1 damage. 40658 Covers your target in a thick layer of ice, causing between #1 and @1 damage. 40659 Consumes your target in flames, causing between #1 and @1 damage. 40660 Calls down a frost storm that falls in three waves, causing between #1 and @1 damage to all creatures in the vicinity of your target. 40661 Fills your pet with rage, giving it increased attack speed, armor class, and strength for %z. 40662 A burst of holy power that inflicts between #1 and @1 damage to an undead target. 40663 A burst of holy light that inflicts between #1 and @1 damage to a summoned target. 40664 A burst of holy power that inflicts between #1 and @1 damage to a summoned target. 40665 Commands a swarm of insects to attack your target relentlessly, causing #1 damage every 6 seconds for %z. 40666 Opens an arcane portal that teleports your entire group to the Plane of Hate. Consumes a Fuligan Soulstone of Innoruuk when cast. 40667 Enchants a bar of silver with magical energy. Consumes a bar of silver when cast. 40668 Enchants a bar of electrum with magical energy. Consumes a bar of electrum when cast. 40669 Enchants a bar of gold with magical energy. Consumes a bar of gold when cast. 40670 Enchants a bar of platinum with magical energy. Consumes a bar of platinum when cast. 40671 Ignites your target's skin, doing between #1 and @1 damage. 40672 Calls upon the retribution of the gods to strike your target, causing between #1 and @1 damage. 40673 Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage. 40674 Opens an arcane portal that teleports your entire group to the Plane of Sky. Consumes a Cloudy Stone of Veeshan when cast. 40675 Summons a magical hammer that is particularly adept at smiting undead. 40676 Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance. 40677 Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance. 40678 Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance. 40679 Imbues your eyes with infravision, allowing greatly improved sight in dark areas. 40680 Surrounds your target in a barrier of combustion, damaging any creature that attacks them. 40681 Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. 40682 Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. 40683 Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. 40684 Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. 40685 Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. 40686 Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. 40687 Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. 40688 Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. 40689 Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. 40690 Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast. 40691 Hurls a magically burning arrow at your target, causing #1 damage. 40692 Drains your target of life energy, siphoning between #1 and @1 hit points. 40693 Bestows divine might upon you, providing a chance to channel the will of the gods through your weapon when attacking. 40694 Transfers your own health to your target at a rate of #4 hit points every six seconds for %z. 40695 Distills mana into a physical form. This spell consumes a poison vial and two sapphires when cast. 40696 Distills mana into a physical form. This spell consumes a poison vial and four rubies when cast. 40697 Calms your target's thoughts, allowing them to regenerate mana more quickly. 40698 Provides a mystical sense that points you towards your target's nearest corpse. If no target is chosen the spell points you toward the nearest non-specific corpse. 40699 Inflicts severe damage upon a targeted plant, causing between #1 and @1 damage. 40700 A simple tune that increases the strength, dexterity, and armor class of group members. 40701 An ancient anthem that increases the strength and attack rate of your group. 40702 A crescendo that increases your group's attack speed, as well as increasing their strength and armor class. 40703 Clashing notes that cause between #1 and @1 damage and lower the armor class of any nearby creature. 40704 A great bellow that causes between #1 and @1 damage to your opponent and potentially interrupts their casting. 40705 This melody encompasses all nearby creatures in magical bonds, slowing their attack speed. 40706 A terrifying screech that causes nearby enemies to run in terror. 40707 A magical chant that causes damage to an enemy and makes them more vulnerable to magic. 40708 A quiet tune that improves your faction standing with all creatures associated with your target. 40709 A mystic tune that offers your group protection from magic and increases their armor class. 40710 A mystic tune that offers your group protection from fire, ice, and magic. 40711 A mystic tune that offers your group protection from poison, disease, and magic. 40712 This psalm surrounds your group in an aura of fire, granting them protection from cold, as well as harming anything that attacks them. 40713 This psalm surrounds your group in an aura of cold, affording them protection from fire, as well as harming anything that attacks them. 40714 A mystic psalm enfolds your group, protecting them from magic as well as regenerating their health. 40715 This psalm surrounds your group in an aura of vitality, affording them protection from disease, as well as harming anything that attacks them. 40716 This psalm surrounds your group in an aura of purity, affording them protection from poison, as well as harming anything that attacks them. 40717 The quick pace of this song fills your feet with speed, increasing the movement rate of your group. 40718 An aria that allows your group to levitate for a short time. 40719 This sonnet surrounds your body with a light fog, allowing you to slip by many creatures undetected. This song also allows you to see invisible creatures. 40720 A clairvoyant chorus which points you towards your target's nearest corpse. If nothing is targeted then it will point you to the closest corpse of any kind. 40721 This song weaves a magical mesh around your eyes, allowing you to see what your target sees. 40722 A simple jig which fills your group with energy, regenerating their stamina. 40723 A quiet chorus that clears the minds of your group, allowing them to regenerate their mana faster. 40724 A quiet lullaby that causes your target to fall into an enchanted sleep. Affects creatures up to level @1 40725 An enticing melody that charms the target, allowing you to command it. 40726 An aria that can strip away magical effects from your target. 40727 A melody that strips the magical effects from everyone in your group. 40728 A sad song that calms the aggressive nature of many creatures. Affects creatures up to level @1. 40729 A song that surrounds your head with a cloud of air bubbles, allowing you to breath underwater indefinitely. 40730 A screeching dissonance that causes between #1 and @1 damage to all nearby creatures and lowers their armor class. 40731 Creates a freezing ice storm that causes #1 damage to several creatures in the vicinity of your target. 40732 Summons a giant comet of ice from the sky, causing between #1 and @1 damage to your target. 40733 Creates a ring of chaotic flames, causing #1 damage to all nearby creatures. 40734 An ancient war song that speeds your attacks and raises your armor class and strength. 40735 This song grants your group the ability to see invisible beings, as well as greatly enhancing night vision. 40736 A harsh dissonance that assails the minds of all nearby creatures, draining their mana. 40737 An ancient tune that provides arcane information about the item that your target is holding. 40738 This song engulfs your target in magical bonds, slowing their movement and attack speed. 40739 A chaotic chorus that causes your group to randomly teleport short distances. 40740 An energetic verse which hastens the attack speed of your group. 40741 A quiet lullaby that causes your target to fall into a magical sleep. Affects creatures up to level @1. 40742 A dark dirge that causes between #1 and @1 damage to all enemies in an area around your target. 40743 A fiery chant that causes between #1 and @1 damage to your target every 6 seconds and makes them more vulnerable to fire. 40744 A frozen chant that causes between #1 and @1 damage to an enemy and makes them more vulnerable to cold. 40745 A quiet elegy that bolsters the intelligence and wisdom of your group. 40746 A collection of chords that binds nearby enemies in magical cords, slowing their attacks and causing them damage. 40747 A victorious verse that fills the arms of your group with energy, increasing their attack rate, strength, and agility. 40748 A melody that offers your group protection from spell damage as well as increasing their strength and health regeneration. 40749 An ancient war song that increases your attack speed, strength, and attack rating. 40750 A bewitching melody that charms the target, allowing you to command it. 40752 Attacks the mind of your target, causing them to forget some of the damage you have done to them. 40753 Beckons to the plants of the wild, allowing you to control them. 40754 Channels your body's energy to refresh your mind, trading hit points for mana. 40755 Tears the flesh from your target, causing between #1 and @1 damage. 40758 Drains your target of life energy, siphoning between #1 and @1 damage. 40759 Summons a mistwalker to your side to momentarily aid you in battle. 40760 Fills your target with poison, lowing strength for up to %z. 40761 Fills your target with deadly poison, causing between #1 and @1 damage. 40762 Fills your target's muscle with a toxin that lowers movement rate for up to %z. 40763 Briefly stuns and injects a deadly poison into your target's system causing between #1 and @1 damage. 40764 Causes poison to race through your target's nervous toward the brain, draining between #1 and @1 mana. 40765 Injects deadly poison into your target, causing between #2 and @2 damage initially, then #3 and @3 damage every 6 seconds for up to %z. 40766 Causes your target to suffer from vertigo, lower their agility and armor class for up to %z. 40767 Invokes severe pain to the undead, causing between #1 and @1 damage. 40768 Strips your target of mystical defenses, lowering fire, cold, magic, and disease resistances. 40771 Surrounds you in a swirling maelstrom of color, increasing your regeneration and attack rating while also causing damage to any creature that attacks you. 40772 Surrounds you in a soothing aura of color, increasing your health and mana regeneration. 40774 Surrounds you in spiritual energy, increasing your mystical resistances. 40797 Instantly returns you to your bind point. 40813 Fills you with the spirit of Norrath, greatly increasing your movement speed. 40815 Slighly increases your hit point regeneration and allows water breathing. 40824 Lowers the mystical fire and cold resistances of your target. 40826 A whirlwind traps your target in the air, causing a great spin as well as #3 damage. 40851 Hurls great ice shards at your target, causing between #1 and @1 damage. 40858 Summons the spirit of Golin to your side. 40864 Summons a mechanical merchant to your side. 40865 Summons a mechanical banker to your side. 40868 A quiet lullaby that causes your target to fall into an enchanted sleep. Affects creatures up to level @1. 40870 Sends a strange refreshing poison through your system, healing you for #2 damage while stunning you for long period of time. 40871 Fills you with a rush of energy, healing initially for #2 damage, but causing #3 damage every 6 seconds for up to %z. 40872 Teleports you a short distance from your current location. The shock of the motion causes complete blindness for up to %z. 40873 Causes your body to fervidly heal itself, increasing your regeneration, but rendering you unable to move your feet. 40874 Imbues your feet with speed, increasing your movement rate for up to %z. 40876 Slows the movement of your major muscles, causing you to attack slower while increasing your regeneration for up to %z. 40877 Converts the power of your body into mental energy. 40878 Converts the power of your mind into physical health. 40879 Fills you with the essence of a troll, increase your strength and regeneration rate for up to %z. 40880 Fills your body with pulsing energy, increasing your strength and regeneration rate for up to %z. 40881 Fills your body with the aura of Marr, healing between #1 and @1 damage while slowing your attack rate for up to %z. 40882 Causes your body to fall into an undead state, increasing your total health and strength initially, but slowing draining @1 health every 6 seconds for up to %z. 40883 Fills your body with a surge of adrenaline, increasing your strength, agility, and attack speed for up to %z. 40884 Causes your body to fall into an undead state, increasing your total health and strength initially, but slowly draining @1 health every 6 seconds for up to %z. 40885 Fills your body with a surge of adrenaline, increasing your strength, agility, and attack speed for up to %z. 40894 Covers your skin in a light veil that renders you invisible to most animals. 40898 Constricts your target's throat, causing #1 damage every 6 seconds for %x, as well as lowering strength and agility. 40904 Hurls your target back through the air. 40905 Hurls your target back through the air. 40911 Fills your body with fierce energy, increasing your strength and attack speed. 40916 Covers your target's skin in a thin layer of stone, causing #2 damage and preventing movement for a short time. 40917 Engulfs your target in fire, causing between #1 and @1 damage. 40918 Tears the life from your target, siphoning between #1 and @1 damage. 40922 Invokes a deafening shriek that will cause between #1 and @1 damage to your target. 40934 Channels your spiritual energy into a powerful scream, increasing your strength and armor class for up to %z. 40936 Poisons your target's blood, causing #2 initial damage and #3 damage every 6 seconds for up to %z. 40937 Fills your body with energy, increasing strength and stamina for up to %z. 40940 Converts the power of your body into mental energy. 40941 Provides protection from the gods, healing you for #2 damage and protecting you from an additional #1 damage. 40944 Steals strength from your target and gives it to you for up to %z. 40945 The power of Ykesha is channeled through your weapon, briefly stunning your opponent and causing #1 damage. 40948 Removes minor toxins and disease from your body. 40949 Surrounds your body in a rubicite aura, increasing your regeneration rate. 40950 Cleanses the eyes of your target, removing blindness. 40959 Strengthens your vision, allowing you to see much farther. 40960 Winds up a clockwork probe to explore dangerous areas for you. 40963 Fills your body with energy, increasing your regeneration rate. 40964 Protects you with magical energy, increasing your magic resistance for up to %z. 40965 Covers your target in flickering flames, causing #2 damage and lowering armor class for up to %z. 40966 Engulfs your target in fire, causing between #1 and @1 damage. 40968 Slashes your target with shards of ice, causing between #1 and @1 damage. 40970 Lifts your body on a cushion of air, allowing you to levitate a short distance off the ground. 40971 Boils the blood of your target, causing #1 every 6 seconds for %z. 40972 Summons a spirit of azure flame to aid you in battle. 40973 Summons a spirit of cobalt flame to aid you in battle. 40974 Summons a spirit of turquoise flame to aid you in battle. 40975 Summons a spirit of sapphire flame to aid you in battle. 40980 Drains the mental energy of your target, tearing mana from the mind. 40983 Causes minor vertigo in your target, slightly lowering attack speed. 40994 Completely restores the targeted corpse to life with recovery of all their lost experience. 40995 Consumes your target's soul in darkness, causing #1 damage. 40997 Restores your body and mind, healing you for #1 health and mana. 40998 Grants speed to your arms, increasing your rate of attack. 40999 Clears your target's mind, restoring mana. 41001 Poisons your target, causing #2 damage initially and #3 damage every 6 seconds for up to %z. 41002 Poisons your target, causing #2 damage initially and #3 damage every 6 seconds for up to %z. 41003 Poisons your target, causing #2 damage initially and #3 damage every 6 seconds for up to %z. 41005 Poisons your target, causing #2 damage initially and #3 damage every 6 seconds for up to %z. 41008 Fills your target with disease, causing #2 damage initially and #3 damage every 6 seconds for up to %z. 41010 Poisons your target and causes a dizzying spin. 41014 Fills your target with disease, causing #2 damage initially and #3 damage every 6 seconds for up to %z. 41016 Tiny scarabs burrow into your target's skin, causing #2 damage initially and #3 damage every 6 seconds for up to %z. 41022 Sinks your target's feet into the ground, causing between #2 and @2 damage and preventing movement for up to %z. 41025 Creates a static storm, stripping away the magical enchantments of several creatures in a small area around your target. 41030 Summons a raging sand storm that causes #1 damage to all creatures in a small area around your target. 41047 Summons a great wave of water to strike down your target, causing #1 damage and a brief stun. 41100 A quiet lullaby that causes your target to fall into an enchanted sleep. Affects creatures up to level @1. 41101 Spins a magic bottle. 41106 Inflicts minor burns on your target, causing #2 damage every 6 seconds for %z. 41142 Summons pain from your target's soul, causing @2 damage and draining some of their mana. 41166 Fills you with draconic energy, imbuing your attacks with a dragon's rage. 41171 Summons a coffin bottle from the ethereal plane. 41180 Invokes severe pain to the undead, causing between #1 and @1 damage. 41182 Vexes your target with a magical itching, lowering their mystical protections. 41188 Stings your opponent with bixie poison briefly stunning them and causing #1 damage. 41189 Burns your target's veins with poison, causing #1 damage and a brief stun. 41192 Poisons your target with a mind numbing poison, causing forgetfulness about some of the hatred felt for you. 41194 Cloaks you in the shimmering illusion of a Fier`Dal, granting greatly improved night vision. 41196 A light chorus that regenerates the health, mana, and stamina of nearby allies. 41197 A quiet lullaby that causes your target to fall into an enchanted sleep. Affects creatures up to level @1. 41198 Surrounds your target in an outline of cold flame, lowering armor class, fire resistance, and attack rating. 41199 Mystically transports you to the Overthere shipyard. 41210 Lifts your body on a cushion of air, allowing you to levitate a short distance off the ground. 41211 Strips the enchantments from your target. 41212 Fills your feet with speed, increasing your movement rate for up to %z. 41214 Surrounds you in the protection of the gods, increasing your health, mana, and stamina regeneration as well as allowing magical breathing. 41215 Surrounds you in protective aura, rendering you temporarily invulnerable. 41216 Strikes your target with a mystic force, causing #1 damage. 41217 Attacks your target's mind, providing a chance to forget those that have done them harm. 41218 Mystically transports you to the Sunset home. 41219 Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably. 41220 Surrounds you in a magical aura, granting increased mana regeneration, greatly improved night vision, the ability to see invisible creatures, and magical breathing. 41221 Fills your target's mind with dark terror, inciting hatred. 41222 Fills your target's mind with shadowed terror, inciting hatred. 41223 Fills your target's mind with deadly terror, inciting increased hatred. 41224 Fills your target's mind with the terror of nightmares, inciting great hatred. 41225 Imbues your target's voice with the power of darkness, causing creatures to take more notice of their attacks for %z. 41226 Imbues your target's voice with the power of shadows, causing creatures to take more notice of their attacks for %z. 41227 Imbues your target's voice with the power of death, causing creatures to take more notice of their attacks for %z. 41228 Imbues your target's voice with the power of nightmares, causing creatures to take more notice of their attacks for %z. 41229 Empowers your arms with the power of vengeance, increasing your attack rating. 41230 Empowers your arms with the power of vengeance, increasing your attack rating. 41251 Causes your skin to steam, forming a protective shield that will damage any creature that attacks you. 41252 Slows your attack speed and lowers your intelligence while increasing your regeneration rate. 41253 Fills your body with energy, increasing your strength and agility for up to %z. 41254 Fills your body with energy, increasing your stamina and dexterity for up to %z. 41255 Fills your body with energy, increasing your stamina and strength for up to %z. 41256 Fills your body with energy, increasing your agility and dexterity for up to %z. 41257 Fills your body with energy, increasing your agility and stamina for up to %z. 41258 Fills your body with energy, increasing your dexterity and strength for up to %z. 41259 Grants your body strengthened immunities, increasing disease resistance for up to %z. 41260 Covers your body in a protective aura that increases magic resistance and dexterity. 41261 Covers your body in a protective aura that increases fire resistance and agility. 41262 Covers your body in a protective aura that increases cold resistance and stamina. 41263 Covers your body in a protective aura that increases poison resistance and strength. 41264 Mystically transports you to the Everfrost peaks. 41265 Mystically transports you to the Innothule swamp. 41266 Fills your arms with speed, granting an increased attack rate for up to %z. 41267 Drains life energy from your target, siphoning #1 health. 41269 Envelops your target in a fog of poison, causing #1 damage. 41270 Summons magical candy. 41271 Fills your arms with strength, increasing your attack speed, armor class, and attack rating for up to %z. 41272 Causes your image to blur, making it harder for your opponents to hit you as your armor class increases. 41273 Summons a stack of fishing grubs. 41274 Covers you in an aura of red petals, increasing your fire resistance. 41275 Covers you in an aura of blue petals, increasing your magic resistance. 41276 Covers you in an aura of white petals, increasing your cold resistance. 41277 Covers you in an aura of green petals, increasing your poison resistance. 41278 Covers you in an aura of black petals, increasing your disease resistance. 41279 Assaults your target with an intense blast of cold, causing #2 damage. 41281 Sears your target with flames, lowing fire resistance for %z. 41283 Fills your target's body with celestial cleansing light, healing between #1 and @1 hit points every 6 seconds for %z 41284 Fills your elemental pet with mystical valor, rendering them immune to fear effects. 41285 Summons your pet to your current location. 41286 Fills your elemental pet with speed, increasing their movement rate. 41287 A light melody that restores the mana of your group. 41288 Fills your target with a divine glory, increasing their hit points for %z. 41289 Fills your pet with rage, giving it increased attack speed, armor class, and strength for %z. 41290 Mends severe wounds, healing between #1 and @1 hit points. 41291 Mends severe wounds, healing up to @1 damage. 41292 Completely restores the health of your target. 41296 Strikes your target with jolting fire, sometimes causing partial memory loss. 41297 Covers your body in a shimmer of protective runes, absorbing a significant amount of damage. 41298 Causes your thoughts to race faster, increasing your mana regeneration rate. 41299 Causes your thoughts to race faster, increasing your mana regeneration rate. 41300 Causes your thoughts to race faster, increasing your mana regeneration rate. 41301 Causes your thoughts to race faster, increasing your mana regeneration rate. 41302 Causes your thoughts to race faster, increasing your mana regeneration rate. 41303 Causes your thoughts to race faster, increasing your mana regeneration rate. 41304 Causes your thoughts to race faster, increasing your mana regeneration rate. 41305 Causes your thoughts to race faster, increasing your mana regeneration rate. 41307 Causes your thoughts to race faster, increasing your mana regeneration rate. 41308 Causes the legs of all those near your target to buckle, slowing their movement rate. 41310 Consumes your target in the fury of Porlos, causing #1 damage to certain types of dragons. 41311 Consumes your target in the wrath of Hsagra, causing #1 damage to certain types of giants. 41320 Mystically transports you to the city of Thurgadin. 41321 Holds your target in a malevolent grasp of decay, causing #3 damage every 6 seconds for up to %z. 41322 Mystically transports you to the Field of Bone. 41324 Covers your skin in a layer of Aloe, increasing your disease and poison resistances. 41325 Opens an arcane portal that teleports you to the Dreadlands. 41326 Opens a mystical portal that transports you to the Dreadlands. 41327 Invokes an aura of battle around you, increasing your regeneration and attack rating. 41328 An mystical aria that allows your group to levitate for a short time. 41329 A terrifying screech that causes nearby enemies to run in terror. 41330 This song allows freedom of movement, providing levitation, increased movement speed, the ability to see invisible creatures, and granting invisibility for your group. 41331 Causes your skin to steam, forming a protective shield that will damage any creature that attacks you. 41332 Channels your body's energy to refresh your mind, trading hit points for mana. 41333 Shatters the bones of your enemy, allowing you to make use of the resulting chips. 41334 Opens an arcane portal that teleports your entire group to their respective bind points. 41335 Strikes your target with the power of winter, causing #2 damage and briefly stunning them. 41336 Opens an arcane portal that teleports your target to the Greater Faydark. 41337 Opens an arcane portal that teleports your target to the Toxxulia Forest. 41338 Opens an arcane portal that teleports your target to the Northern Planes of Karana. 41339 Opens an arcane portal that teleports your target to the Dreadlands. 41340 Fills your feet with speed, increasing your movement rate for up to %z. 41348 This spell does NOTHING! 41349 Hugging this doll will increase your regeneration rate. Why? No idea. 41350 Blesses you with the power of the ancient coldain heroes, increasing your regeneration rate, attack rating, and causes damage to anyone who attacks you. 41354 Transports you to the Plane of Mischief. 41355 Shrinks your target, allowing them greater mobility in tight quarters. 41357 Surrounds your body in discordant energy that will harm any creature that attacks you as well as increasing your health and mana regeneration and your attack rating. 41358 Looks like it might be tasty 41359 Enchants a large block of clay with magical energy. Consumes a large block of clay when cast. 41360 Disrupts nearby teleportation enchantments. 41362 Fills your mind with a blinding flash of mana. 41363 Invokes the power of the greenmist, stealing strength, armor class, and health from your target. 41364 Invokes the power of Garzicor's vengeful spirit, lowering the attack rating of your target, and causing #2 damage every 6 seconds for up to %z. 41366 Summons down the rage of a stormy sky, causing between #1 and @1 damage to your target. 41367 Envelopes your body in an aura of blessed fire, increasing your regeneration rate, and causing harm to anyone who attacks you. 41368 Covers your body in a protective skin that will absorb some damage done to you. 41369 Injects your target with chilling poison causing #1 damage. 41371 Opens an arcane portal that teleports your target to the Nektulos Forest. Consumes small portal fragments when cast. 41372 Opens an arcane portal that teleports your target to the Western Commonlands. Consumes small portal fragments when cast. 41373 Opens an arcane portal that teleports your target to the Northern Desert of Ro. Consumes small portal fragments when cast. 41374 Opens an arcane portal that teleports your target to the Western Planes of Karana. Consumes small portal fragments when cast. 41375 Opens an arcane portal that teleports your target to the Temple of Cazic Thule. Consumes small portal fragments when cast. 41376 Transforms you into a skeleton, imbuing your attacks with a chance to steal life energy from your target for %z. 41377 Infuses your target with the power of an avatar, increasing their strength, dexterity, agility, and attack rating for %z. 41382 Focuses mana into the form of the holy ale of Brell. 41385 Increases your mana regeneration rate. 41386 Summons a swarm of locusts to attack your target doing #1 damage every 6 seconds and decreasing movement rate for up to %z. 41388 Strikes deep into your target, chipping off shards of bone. 41389 Surrounds your body in a holy aura, healing some of your wounds. 41390 Bestows the Prime Healer's blessing upon you, causing your wounds to heal much faster. 41391 Grants your group the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures. 41392 Calls down lightning from the sky, causing between #1 and @1 damage to your target. 41393 Touches your target with the hand of the plague, draining your target of life energy, siphoning between #1 and @1 damage. 41394 Conjures a maelstrom of electricity that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage. 41395 Harvests leaves that are useful for binding wounds. 41397 Blesses your target with the strength of nature, increasing their hit points and attack rating for %z. 41398 Opens a mystical portal that transports your group to the Wakening Lands. 41399 Opens an arcane portal that teleports your entire group to the Wakening Lands. 41400 Conjures a pet into the form of a local monster to aid you in battle. 41401 Focuses mana into the form of a shard of the core of Norrath. 41402 Conjures a pet into the form of a local monster to aid you in battle. 41403 Surrounds your target in an elemental maelstrom, causing #1 damage initially, and #2 damage every six seconds for %z. 41404 Conjures a pet into the form of a local monster to aid you in battle. 41405 Surrounds your target in an elemental maelstrom, causing #1 damage initially, and #2 damage every six seconds for %z. 41406 Cloaks you in a mystic veil, rendering you invisible to many creatures for %z. 41407 Draws the energy from your target's mind, draining their mana and giving it to you. 41408 Grants your target increased mental capacities, increasing their mana pool. 41409 Grants your target increased mental capacities, increasing their mana pool and mana regeneration. 41410 Grants your target increased mental capacities, increasing their mana pool and mana regeneration. 41411 Cloaks your target in a light aura, rendering them invisible to most undead creatures for %z. 41412 Fills your target's blood with poison, causing #2 damage every six seconds for %z. 41413 Restores your target's hit points at the expense of your own. 41414 Fills your pet with rage, giving it increased attack speed, armor class, and strength for %z. 41415 Strikes your target with a jet of poison, causing between #1 and @1 damage. 41416 Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana. 41417 Opens an arcane portal that teleports you to the Iceclad Ocean. 41418 Opens an arcane portal that teleports your entire group to the Iceclad Ocean. 41419 Surrounds your target in flickering flames that damages any creatures that strikes them. 41420 Cloaks your target in a light aura, rendering them invisible to most undead creatures. 41421 Covers your target in blistering flames, causing #2 damage. This damage is more difficult to resist than most spells. 41422 Opens an arcane portal that teleports your target to their bind point. 41423 Opens an arcane portal that teleports your entire group to the Great Divide. 41425 Opens an arcane portal that teleports your entire group to the Cobalt Scar. 41426 Creates a fierce spear of ice to strike your target, causing between #1 and @1 damage. 41427 Strikes your target with a jet of poisonous acid, causing between #1 and @1 damage. 41428 Fills your target's body with tumultuous power, increasing their strength for a period of %z. 41429 Strikes your target with a jet of poisonous acid, causing between #1 and @1 damage. 41430 Quickens your spiritual companion, providing increased strength, armor class, and attack speed for %z. 41431 Transforms you into a bear, providing increased regeneration and wisdom. 41432 Focuses your target's spiritual energy, granting increased hit points, strength, and dexterity for %z. 41433 Opens a mystical portal that transports you to the Iceclad Ocean. 41434 Opens a mystical portal that transports your group to the Iceclad Ocean. 41435 Covers your body in a mystic cloak, allowing them to blend in with their surroundings. 41436 Surrounds your target in dancing flames, lowering their attack and armor class. 41437 Surrounds your target in dancing flames, lowering their fire resistance and armor class. 41438 Opens a mystical portal that transports your group to the Great Divide. 41439 Summons a whirling wind to stun your target, also doing between #1 and @1 damage. 41440 Opens a mystical portal that transports your group to the Cobalt Scar. 41441 Fills your body with the power of the waves, removing your need to breath. 41442 Hardens the skin of your group, increasing their hit points, mana regeneration, and armor class for %z. 41443 Strikes your target with holy light, causing #1 damage to undead every 6 seconds for %z 41444 Fills your target's body with celestial power, healing between #1 and @1 hit points every 6 seconds for %z 41445 Places mystic armor of protection around you, increasing your hit points and armor class for %z. 41446 Strikes several creatures around your target with holy might, briefly stunning them. 41447 Cloaks your target in an aura of protection, granting them increased hit points and armor class for %z. Consumes a peridot when cast. 41448 A light cantata that regenerates the health, mana, and stamina of your entire group. 41449 An archaic song that increases the attack speed of your group. This increase is cumulative with most other effects that increase attack speed. 41450 This song wraps an aura of protection around your group that absorbs damage . 41451 An aura of silence envelops your enemy, causing them to become more susceptible to fire, ice, and magic. 41452 An ancient song that increases the attack speed of your group. This increase is cumulative with most other effects that increase attack speed. 41453 Surrounds you with divine purpose, regenerating your hit points while slowly draining your mana for %z. 41454 Strikes your target with a burning flame of light, causing #1 damage. 41455 Emanates a wave of healing from the caster, healing @1 hit points for everyone in your group. 41456 Fills your target with a divine strength, increasing their hit points for %z. 41457 Consumes your target in a wave of hatred, lowering their attack rating and increasing yours. 41458 Covers your target in a mass of darkness that steals their armor class and gives it to you for %z. 41459 Imbues your attacks with a chance to steal life energy from your target for %z. 41460 Causes you to stop breathing and appear dead to most creatures. 41461 Imparts your weapons with the power of sky for %z, allowing them a chance to strike with the fury of the storm. 41462 Focuses your target with the call of earth, increasing their armor class, and causing damage to anything that strikes them for %z. 41463 Imparts your weapons with the power of fire for %z, allowing them a chance to strike with the fury of the flame. 41464 Summons the spirit of the predator to impart your group with an increased attack rating for %z. 41468 Summons a swarm of insects to attack your target, causing #4 every 6 seconds for up to %z. 41472 Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength. 41474 Transforms your target into a feral werewolf, increasing their attack rating, dexterity, and allowing a chance to perform a life draining attack. 41475 Summons the spirit of a wild bear to obey your commands. 41489 Freezes your target's skin, causing #1 damage. 41495 The gift of the traitorous Rodrick Tardok. 41497 Poisons your target with deadly velium poison, causing #1 damage every 6 seconds for up to %z. 41498 Consumes your target in icy rage, causing #1 damage. 41499 Fills your body with an aura of battle, increasing attack and hit-point regeneration. 41502 Consumes your physical energy and transforms it into magical power. 41503 Focuses mana into the form of a modulating rod, allowing the user to trade physical health for mental energy. 41504 Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases. 41505 Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases. 41507 Fills your mind with the power of the pantheon. 41508 Causes your target's heart beat to become irregular, lowering their strength, armor class, and doing #4 damage every six seconds for %z. 41509 Drains the life from your target, healing you for #3 hit points every six seconds for %z. 41510 Transfers your own health to your target at a rate of #4 hit points every six seconds for %z. 41511 Surrounds your target in the scent of dusk, causing them to be more susceptible to fire, poison, and disease. 41512 Surrounds your target in the scent of shadow, causing them to be more susceptible to fire, poison, and disease. 41513 Surrounds your target in the scent of darkness, causing them to be more susceptible to fire, poison, and disease. 41514 Restores your target's mana at the expense of your own. 41515 Restores your target's mana at the expense of your own. 41516 Opens an arcane portal that teleports your entire group to the Dreadlands. 41517 Opens a mystical portal that transports your group to the Dreadlands. 41518 Mends major wounds, healing between #1 and @1 hit points. 41519 Bathes your target in divine light, healing between #1 and @1 hit points. 41520 Closes Mends the major wounds of everyone in your group, healing between #1 and @1 hit points. 41521 Mends the wounds of everyone in your group, healing between #1 and @1 hit points as well as curing minor diseases and poisons. 41522 Fills your target's body with celestial elixir, healing between #1 and @1 hit points every 6 seconds for %z 41523 Mends the wounds of everyone in your group, healing between #1 and @1 hit points. 41524 Revives a slain ally, restoring nearly all of their lost experience. It takes some time for the recently revived to fully recover. 41525 Removes toxin from your target's system, curing them of severe poisons. 41526 Cancels magical enchantments affecting your target. 41527 A booming voice fills your target's ears, causing them to flee in terror. 41528 A burst of holy power that inflicts between #1 and @1 damage to an undead target. 41529 A burst of holy light that causes between #1 and @1 damage to a summoned target. 41530 Banishes an undead creature to the shadow realm. Consumes a star ruby to cast. Works on creatures up to level 51. 41531 Banishes your target to the nether realm, completely removing them from this plane of existence. Consumes a star ruby when cast. 41532 Inspires fear in an undead opponent, causing them to flee. 41533 Provides your target with heroic valor, increasing their hit points and armor class for %z. 41534 Focuses your spiritual energy into a great battle cry, increasing your strength, armor class, and stamina regeneration. 41535 Covers your target in a shimmer of holy runes, increasing their hit points for %z. Consumes a peridot when cast. 41536 Provides your group with heroic valor, increasing their hit points and armor class for %z. 41537 Covers your target in a holy guard, increasing their armor class for %z. 41538 Provides your group with heroic valor, increasing their hit points and armor class for %z. 41539 Provides your target with mystic fortitude, increasing their hit points and armor class for %z. 41540 Covers your target in a holy guard, increasing their armor class for %z. 41541 Covers all creatures near your target in tranquility, lowering their aggressiveness for %z. Affects creatures up to level @1 41542 Causes the earth to tremble around you, causing between #1 and @1 damage to all nearby enemies. 41543 Calls upon the reckoning of the gods to strike your target, causing between #1 and @1 damage. 41544 Strikes an enemy with holy might, briefly stunning them and causing between #2 and @2 damage. This spell works on creatures up to level @1. 41545 A forbidden word that causes between #3 and @3 damage to all nearby enemies. 41546 Bestows the favor of the gods upon your target, granting them a second chance at life should they fall in battle. 41547 Bestows the favor of the gods upon your target, granting them a second chance at life should they fall in battle. 41548 Covers your target in a glowing aura that heals anyone who strikes them. 41550 Incites fear in an animal target, causing them to flee. 41551 Calls upon the spirit of winter to protect your group from fire for %z. 41552 Calls upon the spirit of summer to protect your group from cold for %z. 41553 Beckons to the animals of the wild, allowing you to control them. 41554 Imbues your group with the spirit of a scaled wolf, increasing their movement speed for %z. Any attack, or spell cast will break the enchantment. 41555 Dazzles your targeted animal with the glamour of Tunare, making them more vulnerable to magic. 41556 Beckons to the animals of the wild, allowing you to control them. 41557 Fills your target with the power of the stone, increasing their strength for %z. 41558 Surrounds your body in a coat of blades that increases your armor class, as well as harming those that strike you for %z. 41559 Hardens the skin of your target, increasing their hit points, regeneration rate, and armor class for %z. 41560 Surrounds your target in a shield of spikes that causes damage to anything that strikes them for %z. 41561 Surrounds your group in a shield of spikes that causes damage to anything that strikes them for %z. 41562 Fills you with the spirit of the wild, allowing you to take the form a wolf for %z. 41563 Fills you with the spirit of the wild, allowing you to take the form a wolf for %z. 41564 Transforms you into a stout tree, preventing movement, but increasing your regeneration. 41565 Covers your face in the mask of the hunter for %z, allowing you improved vision, increased mana regeneration, and the ability to see invisible creatures. 41566 Opens a mystical portal that transports you to a relatively safe location in the current zone. 41567 Opens a mystical portal that transports your group to a relatively safe location in the current zone. The chaotic nature of the portal drains mana from anyone who passes through it. 41568 Hastens your target's natural healing, allowing them to recover hit points faster for %z. 41569 Hastens your groups natural healing, allowing them to recover hit points faster. 41570 Protects your group with the talisman of Jasinth, shielding them from disease for %z. 41571 Protects your group with the talisman of Shadoo, shielding them from poison for %z. 41572 Channels your body's energy to refresh your mind, trading hit points for mana. 41573 Infects your target with a fever, causing them to become more susceptible to other diseases. 41574 Summons a companion from the spirit world in the form of a great wolf. 41575 Grants your target a quickness of mind and body, allowing them improved night vision, the ability to see invisible creatures, and greatly increased stamina regeneration. 41576 Places your target into a state of torpor, healing #1 hit points every six seconds for %z, but vastly decreasing their movement speed and attack rate. 41577 Decreases your target's resistance to cold, fire, magic, and poison. 41578 Decreases your target's resistance to cold, fire, magic, and poison. 41579 Fills your group with the spirit of the cat, increasing their agility for a period of %z. 41580 Fills your group with the spirit of the brute, increasing their stamina for %z. 41581 Fills your group with power of the Rhino, increasing their strength for %z. 41582 Fills your group with the spirit of the serpent, increasing their charisma for %z. 41583 Fills your group with the spirit of the raptor, increasing their dexterity for a period of %z. 41584 Places a shroud of spirits on your target, increasing their armor class for %z. 41585 Imbues your target with the talisman of Kragg, providing increased hit points for %z. 41586 Creates a rift of bitter cold, causing between #1 and @1 damage to your target. 41587 Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target. 41588 Engulfs your target in a swarm of insects, slowing their attack rate for %z. 41589 Engulfs creatures near your target in a cloud of insects, slowing their attack rates for %z. 41590 Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 41591 Sickens your target with a fever, causing #3 damage initially and #2 damage every six seconds for %z. 41592 Saps your target's power, decreasing their agility, dexterity, strength, and armor class for %z. 41593 Fills your target's body with maniacal power, increasing their strength for a period of %z. 41594 Fills your target with a delirious nimbleness, increasing their agility for a period of %z. 41595 Fills your target with riotous health, increasing their stamina for %z. 41596 Fills your target with a sense of mortal deftness, increasing their dexterity for a period of %z. 41597 Fills your target with an unfailing reverence, increasing their charisma for %z. 41598 Infuses your target with the power of an avatar, increasing their strength, dexterity, agility, and attack rating for %z. 41599 Fills your target with a berserk fury, increasing their strength, dexterity, and armor class for %z. 41600 Surrounds your target in dancing flames for %z, causing #2 damage every six seconds as well as lowering their fire resistance, and armor class. 41601 Commands a swarm of insects to attack your target relentlessly, causing #1damage every six seconds for %z. 41602 Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target. 41603 Ignites your target's skin, doing between #1 and @1 damage. 41604 Summons a whirling wind to stun your target, also doing between #1 and @1 damage. 41605 Covers your target in glistening ice, causing #1 damage, and lowering their fire resistance. 41606 Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. 41607 Ignites your target's skin, doing between #1 and @1 damage. 41608 Commands roots to take hold of your target, doing #1 damage, and preventing their movement for %z. 41609 Covers you in a magical skin that absorbs some damage before dissipating. This spell also increases your mana regeneration rate. Consumes a peridot when cast. 41610 Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance. 41611 Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana. 41612 Surrounds your body in the veil of Xarn, rendering you invulnerable for %z as well as healing you for #3. 41613 Drains your target of life energy, siphoning between #1 and @1 hit points. 41614 Freezes the flesh from your target's body, causing between #2 and @2 damage and temporarily transforming them into a skeleton. 41615 Causes your target's heartbeat to become irregular, lowering their strength and armor class, and doing #4 damage every six seconds for %z. 41616 Drains the life from your target, healing you for #3 hit points every six seconds for %z. 41617 Burns the blood of your target, causing #1 every six seconds for %z. 41618 Drains your target of life energy, siphoning between #1 and @1 hit points. 41619 Summons a devouring darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every six seconds for %z. 41620 Causes your target's body to splurt, doing progressively more damage the longer it lasts. 41621 Animates an undead servant from the remnants of the fallen. Consumes a bone chip when cast. 41622 Animates an undead servant from the remnants of the fallen. Consumes a bone chip when cast. 41623 Summons forth a servant of fear to do your bidding. Consumes bone chips and a peridot when cast. 41624 Commands an undead creature to do your bidding, temporarily bending them to your will. 41625 Covers your body in the skin of the shadow, granting invisibility and improved night vision. 41626 Teleports you through the shadow realm temporarily, reappearing in reality at the safe point of the zone. 41627 Teleports you to a relatively safe location in the current zone. 41628 Opens an arcane portal that teleports your entire group to a relatively safe location in the current zone. 41629 Commands an undead creature to do your bidding, temporarily bending them to your will. 41630 Inflicts severe damage upon a targeted plant, causing between #1 and @1 damage. 41631 Surrounds your target's feet in arcane shackles, slowing their movement speed. 41632 Focuses your vision, allowing you to see otherwise invisible creatures, and allowing greatly improved night vision. 41633 Causes the earth to adhere to your target's body, preventing them from moving for up to %z. 41634 Strikes your target with energy, stunning them briefly and causing #2 damage. 41635 Strikes your target with energy, stunning them briefly and causing #2 damage. 41636 Causes a sudden reversal in the gravity around your target, doing between #1 and @1 initial damage and causing them to fly high into the air. 41637 Consumes your target in a sudden torrent of fire, causing between #1 and @1 damage. 41638 Searing flames consume your target, causing between #2 and @2 damage. This damage is much more difficult to resist than most spells. 41639 Consumes your target in a sudden torrent of lightning, causing between #1 and @1 damage. 41640 Bolts of lightning consume your target, causing between #2 and @2 damage. This damage is much more difficult to resist than most spells. 41641 Consumes your target in a sudden torrent of ice, causing between #1 and @1 damage 41642 Shards of piercing ice consume your target, causing between #2 and @2 damage. This damage is much more difficult to resist than most spells. 41643 Consumes your target in a sudden torrent of frost, causing between #1 and @1 damage 41644 Creates a pillar of flame, causing between #1 and @1 damage to several creatures in the vicinity of your target. 41645 Creates a pillar of lightning, causing between #1 and @1 damage to several creatures in the vicinity of your target. 41646 Creates a pillar of frost, causing between #1 and @1 damage to several creatures in the vicinity of your target. 41647 Tears of searing ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. 41648 Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. 41649 Tears of searing magic fall in three waves, causing #1 damage to all creatures in the vicinity of your target. 41650 Creates an inferno that causes #1 damage to all creatures in the vicinity of your target. 41651 Creates a freezing wind that causes between #1 and @1 damage to several creatures in the vicinity of your target. 41652 Creates a maelstrom of energy that causes between #1 and @1 damage to several creatures in the vicinity of your target. 41653 Creates a circle of static energy around you, causing between #1 and @1 damage to all nearby creatures. 41654 Creates a circle of ice shards around you, causing between #1 and @1 damage to all nearby creatures. 41655 Creates a circle of intense heat around you, causing between #1 and @1 damage to all nearby creatures. 41656 Calls down a bolt of thunderous energy, causing #2 damage, and briefly stunning several creatures in the vicinity of your target. 41657 Creates a wind of ice around you, causing between #1 and @1 damage to all nearby creatures. 41658 Consumes your target in the burning flames of the sun, causing #1 damage. 41659 Creates a circle of fire around you, causing between #1 and @1 damage to all nearby creatures. 41660 Burns your target's skin with a charring flame, causing between #1 and @1 damage. 41661 Burns your target's skin with the scars of Sigil, causing between #1 and @1 damage. 41662 Conjures a blistering wind that assaults several creatures in the vicinity of your target, causing three waves of between #1 and @1 damage. 41663 Conjures a shock of steel that assaults your target, causing between #1 and @1 damage. 41664 Burns your target's skin with the seeking flame of Seukor, causing between #1 and @1 damage. 41665 Creates a storm of mana around you, causing #1 damage to several creatures near your target, and draining their mana. 41666 Covers you in phantom armor, increasing your hit point regeneration and armor class. Consumes four cat's eye agates when cast. 41667 Surrounds your target in a cadeau of flame, damaging any creature that attacks them. 41668 Surrounds your group in a shield of immolation, damaging any creature that attacks them. 41669 Surrounds your group in the aegis of Ro, damaging any creature that attacks them. 41670 Fills your elemental pet with speed, increasing their movement rate. 41671 Summons an earth elemental to aid you in battle. 41672 Summons a water elemental to aid you in battle. 41673 Summons a fire elemental to aid you in battle. 41674 Summons an air elemental to aid you in battle. 41675 Summons an earth elemental to aid you in battle. 41676 Summons a water elemental to aid you in battle. 41677 Summons a fire elemental to aid you in battle. 41678 Summons an air elemental to aid you in battle. 41679 Summons the deafening decoy of Dyzil to aid you in battle. 41680 Focuses mana into the form of a meal pack filled with food and drink. 41681 Focuses mana into the form of a bundle of party favors. 41682 Focuses mana into the form of the quiver of Marr filled with magical arrows. 41683 Focuses mana into the form of a bandoleer of daggers. 41684 Focuses mana into the form of a pouch of Quellious, filled with magical shurikens. 41685 Focuses mana into the form of the muzzle of Mardu, an item that increases your pet's attack speed. 41686 Tears the energy from your target's mind, draining their mana and adding it to yours. 41687 Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably. 41688 Expands your target's mind, increasing their intelligence and wisdom. 41689 Covers your target in a shimmer of runes that absorb damage. Consumes a peridot when cast. 41690 Causes enemies in the vicinity of your target to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. 41691 Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. 41692 Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. This spell is also irresistible 41693 Calms your target's thoughts, allowing them to regenerate mana more quickly. 41694 Calms your group's thoughts, allowing them to regenerate mana more quickly. 41695 Calms your group's thoughts, allowing them to regenerate mana more quickly. 41696 Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures, as well as draining their mana. 41697 Tears the magic from your target, causing their enchantments to fade. 41698 Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage. 41699 Causes your enemies' ears to echo with the barking of Tashan, lowering the magic resistance of all creatures in the vicinity of your target. 41700 Consumes your target in mental torment, causing #4 damage every six seconds for %z. This spell also lowers their intelligence and wisdom, and drains their mana. 41701 Cloaks you in a radiant visage, increasing your charisma. 41702 Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance. 41703 Constricts your target's throat, causing between #1 and @1 damage initially and #4 damage every six seconds for %z, as well as lowering their strength and agility. 41704 Causes the ears of all creatures in a small radius around your target to echo with the barking of Tashan, lowering their magic resistance. 41705 Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1. 41707 Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1 . This spell is also irresistible and lasts a specific period of time. 41708 Grants your target quickened movement, increasing their attack speed for %z. 41709 Grants your target quickened movement, increasing their attack speed for %z. 41710 Fills your target with energy, increasing their attack speed, dexterity, and attack rating. 41711 Causes your image to blur, making it harder for your opponents to hit you by increasing your armor class. 41712 Constricts your target's muscles, causing their attack speed to slow for %z. 41713 Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility. 41714 Attacks your target's mind, providing a chance to forget those that have done them harm. 41715 Strikes your target's mind, stunning them briefly and draining their mana. 41716 Surrounds your target in the scent of Terris, causing them to be more susceptible to fire, poison, and disease. 41717 Transfers your own health to your target at a rate of #4 hit points every six seconds for %z. 41718 Restores your target's mana at the expense of your own. 41719 Commands roots to take hold of your target, doing @1 damage, and preventing their movement for %z. 41720 Conjures a magical eye that allows you to scout dangerous areas. 41721 Summons a magical hammer that attacks your target relentlessly until either the hammer or the target dies. 41722 Conjures a flaming sword that attacks your target until either it, or the target, is dead. 41723 Animates a pair of swords to attack your enemies. Consumes a tiny dagger when cast. 41724 Completely destroys your target, leaving nothing behind. This spell works on creatures up to level 52 and consumes an Opal when cast. 41725 Channels the will of the Rainkeeper to change the weather in the current zone. 41726 Cloaks your group in a light aura, rendering them invisible to most undead creatures for up to %z. 41727 Surrounds your group in a shield of spikes that causes damage to anything that strikes them for %z. 41728 Covers your skin in a shimmering shield of mana that absorbs some spell damage. This spell consumes a jasper when cast. 41729 Fills your target with energy, increasing their attack speed, agility, and stamina regeneration. 41733 Resurrects a fallen comrade using the energy contained in an essence emerald, restoring nearly all of their lost experience. Consumes an essence emerald when cast. 41734 Fuels your mind with energy taken from an essence emerald. Consumes an essence emerald when cast. 41735 Drains your target of life energy, siphoning between #1 and @1 hit points. Consumes an essence emerald when cast. 41736 Opens a mystical portal that transports your group to the Skyfire Mountains. 41737 Opens a mystical portal that transports your group to the Emerald Jungle. 41738 Opens an arcane portal that teleports your entire group to the Skyfire Mountains. 41739 Opens an arcane portal that teleports your entire group to the Emerald Jungle 41740 Ignites your target's skin, doing between #1 and @1 damage. 41741 Strikes your target's head, sometimes causing partial memory loss. 41742 Causes your body to become like the dead, providing increased poison resistance, enduring breath, and levitation for %z. 41743 Guards your target with a divine favor, absorbing some damage. 41744 Gathers ambient mana from your surroundings, replenishing your mana pool. 41747 A powerful bellow that stuns your enemy and causes #2 damage. 41748 Envenomed notes attack your target's system, causing damage and slowing their attack rate for %z. 41749 A single perfect note that surrounds your group with an aura of invulnerability. 41750 This song allows greatly increased freedom of movement. It provides levitation, increased movement speed, the ability to see invisible creatures, and invisibility for your group. 41751 A binding melody that surrounds your target in magical bonds, slowing their movement and attack speed, as well as lowering their agility. 41752 A marching tune that surrounds your group with an aura of protection that absorbs some damage, as well as increasing armor class and agility. 41753 A quiet lullaby that causes your target to fall into an enchanted sleep. Affects creatures up to level @1. 41754 The sounds of the dawn confuse your enemy and make them more likely to attack a different target. 41755 An odd tune that strips mystic enchantments from your target and causes them to teleport to their home point . 41756 The dark sounds of the night cause your enemies to rapidly flee in terror. 41757 A energetic verse that heightens the attack speed of your group. 41758 A compelling song that surrounds all nearby creatures in magical bonds, slowing their attack speed and movement rate. 41759 A light cantata that regenerates the health, mana, and stamina of your group. 41760 This song gives your group a heightened awareness, increasing their attack speed, strength, and surrounding them in an aura that causes damage to anything that strikes them. 41761 This song attacks the mind of your opponent, lowering their intelligence and wisdom, as well as draining some of their mana. 41762 An ancient war song that increases your attack speed, strength, and attack rating. 41763 Surrounds your group in a protective aura, granting them increased armor class. 41764 A screeching dissonance that causes pain to all nearby creatures and makes them more susceptible to magic. 41765 Increases the charisma rating of your entire group. 41766 You find it very hard to concentrate when wielding this weapon. 41767 Ensnares all those near your target in a tangle of dark vines that decreases their movement rate. 41768 Consumes a willing target's soul and binds it within an essence emerald. Players killed in this manner cannot be resurrected. 41769 Shards of piercing ice consume your target, causing between #2 and @2 damage. This damage is much more difficult to resist than most spells. 41770 Summons an elemental that attacks your target relentlessly until either your target or the elemental dies. 41771 Conjures a mystical portal that summons one of your allies to your side. The target must be in your group to be summoned. 41772 Strips magical protection from your target, lowering their magic, fire, cold and poison resistances. 41773 Summons your target's corpse to you. This spell works on characters up to level #1. Consumes a tiny jade inlaid coffin when cast. 41774 Covers your group in a shimmer of holy runes, increasing their hit points for %z. Consumes a peridot when cast. 41775 Removes magical effects from you. 41776 Infuses your target with the spirit of the wolf, increasing their movement speed for %z. 41783 Tears the life from your target, siphoning #1 health. 41784 Strikes your target with velium shards, causing @1 damage. 41785 Consumes your target in a song of flame, causing #1 damage. 41786 Enflames your target's wounds, causing #2 damage initially, and #3 damage every 6 seconds for up to %z. 41787 Draws a mug of potent brew from the keg. 41788 Fills your eyes with magical energy, granting greatly enhanced night vision and the ability to see otherwise invisible creatures. 41790 Draws the blood from your target, siphoning #5 health. 41791 Draws the life energy from your target, siphoning #1 health. 41792 Removes magical effects from your target. 41793 Consumes your target in ice, causing #2 damage and a brief stun. The stun works on creatures up to level 55. 41794 Tears your target's skin with razor-sharp shards. 41795 Surrounds your body with the shield of winter, increase your cold resistance and causing damage to anyone who attacks you. 41797 Enchants a bar of velium with magical energy. Consumes a bar of velium when cast. 41798 Focuses the power of Rodcet Nife into an opal. 41799 Focuses the power of Quellious into a topaz. 41800 Focuses the power of Karana into a plains pebble. 41801 Injects your target with froglok poison, causing #2 damage initially, and #3 damage every 6 seconds for up to %z. 41802 Engulfs your target in a maelstrom, causing between #1 and @1 damage and briefly stunning them. The stun portion of this effect works on creatures up to level 55. 41803 Engulfs your target in a piercing howl, causing #2 damage and a brief stun. The stun works on creatures up to level 55. 41805 A symphonic harmony drifts across your target's body, causing forgetfulness about some of your aggressions. 41806 Increases your hit-point regeneration rate while lowering movement rate. 41807 Strikes your target with a stunning blow, causing between #2 and @2 damage 41808 Befuddles your target with a soothing melody, causing them to fall unconscious and suffer from amnesia. 41809 Pummels your target with a hundred blows, causing #2 damage and a brief stun. The stun works on creatures up to level 55. 41810 Summons a happy halfling to protect you. 41811 Creates a bond between your soul and that of your target, siphoning progressively more health the longer the bond goes on. 41812 Grips your target in the wrath of nature, causing @1 damage every 6 seconds for up to %z. 41813 Causes your target to fall into an entranced sleep. 41814 Infects your target with a Sebilite pox, causing #3 damage initially and progressively more damage every 6 seconds for up to %z. 41815 Burns your target with the flames of Ro, causing #2 damage. 41816 Creates a bond between your soul and that of your target, siphoning progressively more health the longer the bond goes on. 41817 Confuses your target's mind with alluring whispers, allowing you brief control. This spell works on creatures up to level 49. 41818 Summons a lava diamond through a primal portal. Lava diamonds have the ability to surround the wielder in an aura of fire that will harm anyone who attacks them. 41819 Strengthens your target's essence, increasing their strength, agility, stamina, and dexterity for %z. 41820 Strikes your target with the power of divine wrath. Causing #2 damage and briefly stunning them. The stun portion of this effect works on creatures up to level 55. 41821 Strikes your target with a bolt of lightning, causing #1 damage. 41822 Confuses your target with persuading words, allowing you to briefly control them. This spell works on creatures up to level 35. 41823 Transforms the item into a new form. 41824 Transforms the item into a new form. 41825 Fills your body with life, healing between #1 and @1 damage. 41826 Teleports you to the Lesser Faydark. 41827 Strikes your target with frozen shards, causing #1 damage. 41828 Strikes your target with burning acid, causing @2 damage initially and @1 every 6 seconds for up to %z. 41829 Fills your body with the strength of the Kunzar, increasing your strength for up to %z. 41830 Consumes the energy of your body to fuel your mind. 41831 Shrinks your target, allowing them greater mobility in tight quarters. 41832 Disrupts the nerves in your target's eyes, causing blindness and lowering attack for up to %z. 41833 Paralyzes your target's muscles, slowing movement rate and attack speed. 41834 A potent venom specifically adapted to harm animals. Causing between #2 and @2 damage every 6 seconds for up to %z. 41835 A potent venom specifically adapted to harm summoned creatures. Causing between #2 and @2 damage every 6 seconds for up to %z. 41836 A dark bile that causes madness in your target, increasing strength and armor class while causing between #3 and @3 damage initially and between #4 and @4 damage every 6 seconds for up to %z. 41837 Catalyses atrophy in your target's muscles, lowering dexterity and causing #2 damage initially and #3 damage every 6 seconds for up to %z. 41838 Speeds your target's metabolism, causing faster attacks while lowering strength and armor class for up to %z. 41839 Disrupts the nerves in your target's eyes, causing blindness and lowering attack for up to %z. 41840 Disrupts the nerves in your target's eyes, causing blindness and lowering attack for up to %z. 41841 Paralyzes your target's muscles, slowing movement rate and attack speed. 41842 Paralyzes your target's muscles, slowing movement rate and attack speed. 41843 A potent venom specifically adapted to harm animals, causing between #2 and @2 damage every 6 seconds for up to %z. 41844 A potent venom specifically adapted to harm animals, causing between #2 and @2 damage every 6 seconds for up to %z. 41845 A potent venom specifically adapted to harm summoned creatures, causing between #2 and @2 damage every 6 seconds for up to %z. 41846 A potent venom specifically adapted to harm summoned creatures, causing between #2 and @2 damage every 6 seconds for up to %z. 41847 Catalyses atrophy in your target's muscles, lowering dexterity and causing #2 damage initially and #3 damage every 6 seconds for up to %z. 41848 Catalyses atrophy in your target's muscles, lowering dexterity and causing #2 damage initially and #3 damage every 6 seconds for up to %z. 41849 Speeds your target's metabolism, causing faster attacks while lowering strength and armor class for up to %z. 41850 Speeds your target's metabolism, causing faster attacks while lowering strength and armor class for up to %z. 41851 Catalyses atrophy in your target's muscles, lowering strength. 41852 Catalyses atrophy in your target's muscles, lowering strength. 41853 Shocks your target's body, causing between #1 and @1 damage. 41854 Shocks your target's body, causing between #1 and @1 damage. 41855 Shocks your target's body, causing between #1 and @1 damage. 41856 Paralyzes your target's muscles, slowing movement rate. 41857 Paralyzes your target's muscles, slowing movement rate. 41858 A dark bile that causes madness in your target, increasing strength and armor class while causing between #3 and @3 damage initially and between #4 and @4 damage every 6 seconds for up to %z. 41859 A dark bile that causes madness in your target, increasing strength and armor class while causing between #3 and @3 damage initially and between #4 and @4 damage every 6 seconds for up to %z. 41860 A dark poison that shocks your target's body, causing between #1 and @1 damage and a brief stun. 41861 A dark poison that shocks your target's body, causing between #1 and @1 damage and a brief stun. 41862 A dark poison that shocks your target's body, causing between #1 and @1 damage and a brief stun. 41863 Venom that strikes at your target's mind, draining mental energy. 41864 Venom that strikes at your target's mind, draining mental energy. 41865 Poisons your target, causing between #2 and @2 damage initially and between #3 and @3 damage every 6 seconds for up to %z. 41866 Poisons your target, causing between #2 and @2 damage initially and between #3 and @3 damage every 6 seconds for up to %z. 41867 Poisons your target, causing between #2 and @2 damage initially and between #3 and @3 damage every 6 seconds for up to %z. 41868 Hinders your target's sense of balance, causing the loss of agility and armor class. 41869 Hinders your target's sense of balance, causing the loss of agility and armor class. 41870 Liquidized silver that inflicts severe pain in undead creatures, causing between #2 and @2 damage every 6 seconds for up to %z. 41871 Liquidized silver that inflicts severe pain in undead creatures, causing between #1 and @1 damage every 6 seconds for up to %z. 41872 Disrupts your target's magical aura, lowering magic, fire, cold, and disease resistances for up to %z. 41873 Disrupts your target's magical aura, lowering magic, fire, cold, and disease resistances for up to %z. 41874 Shrinks your target, allowing them greater mobility in tight quarters. 41875 Paralyzes your target's muscles, slowing movement rate. 41876 Venom that strikes at your target's mind, draining mental energy. 41877 Disrupts your target's magical aura, lowering magic, fire, cold, and disease resistances for up to %z. 41878 Catalyses atrophy in your target's muscles, lowering strength. 41879 A dark bile that causes madness in your target, increasing strength and armor class while causing between #3 and @3 damage initially and between #4 and @4 damage every 6 seconds for up to %z. 41880 Speeds your target's metabolism, causing faster attacks while lowering strength and armor class for up to %z. 41881 A dark poison that shocks your target's body, causing between #1 and @1 damage and a brief stun. 41882 Hinders your target's sense of balance, causing the loss of agility and armor class. 41883 Poisons your target, causing between #2 and @2 damage initially and between #3 and @3 damage every 6 seconds for up to %z. 41884 Focuses the power of The Tribunal into a piece of Ivory. 41885 Focuses the power of Cazic Thule into amber. 41886 Focuses the power of Innoruuk into a sapphire. 41887 Focuses the power of Brell Serilis into a ruby. 41888 Focuses the power of Tunare into an emerald. 41889 Enchants a large brick of Mithril with magical energy. Consumes a large brick of Mithril when cast. 41890 Enchants a large brick of Adamantite with magical energy. Consumes a large brick of Adamantite when cast. 41891 Focuses the power of Rallos Zek into a piece of jade. 41892 Enchants a large brick of Steel with magical energy. Consumes a large brick of high quality ore when cast. 41893 Enchants a large brick of Brellium with magical energy. Consumes a large brick of Brellium when cast. 41894 Focuses the power of Prexus into a black pearl. 41895 Focuses the power of Mithaniel Marr into a diamond. 41896 Focuses the power of Erollisi Marr into a star rose quartz. 41897 Focuses the power of Bertoxxulous into a black sapphire. 41898 Focuses the power of Bristlebane into a peridot. 41899 Focuses the power of Solusek Ro into a Fire Opal. 41925 Speeds your muscles with magical quickness, increasing your attack rate for up to %z. 41926 Grips your target in the wrath of nature, causing @1 damage every 6 seconds for up to %z. 41927 Consumes your mind and body in a seething fury, increasing your attack rate, armor class, and attack rating. 41928 Surrounds your target in gripping earth, slowing attack rate and causing #3 damage every 6 seconds for up to %z. 41929 Fills your body with a spirit of swiftness, increasing your attack speed and attack rating. 41930 Tears at your target's soul, causing #3 damage every 6 seconds for up to %z. 41931 Raises a barrier of force around your body that increases your mana regeneration and absorbs some damage before dissipating. 41932 Consumes your target in the curse of the spirits, causing progressively more damage the longer the spell holds. 41933 Strikes your target with the rage of Rallos Zek, causing #1 damage and severe anger in your target. 41934 Consumes your mind and body with the rage of Tallon Zek, increasing your dexterity, armor class, and attack rating for up to %z. 41935 Strikes your target with the rage of Vallon Zek, causing #1 damage and severe anger in your target. 41936 Forms the primal elements into a powerful servant. 41937 Fills your party with the dance of the blade, increasing their attack speed, strength, and attack rating for up to %z. 41938 Consumes your target in shadows, slowing movement rate and causing between #1 and @1 damage every 6 seconds for up to %z. 41939 Fills your target with the power of the Shissar, increasing attack speed, agility, stamina, and armor class for up to %z. 41940 Fills your body with celestial power, increasing your attack, attack speed, and armor class for up to %z. 41944 Focuses mana into the form of an orb of elemental mastery. 41945 Freezes your target with ice, lowering armor class and causing between #1 and @1 damage. 41946 Fills your target's body with the aura of nature, covering it in a glowing aura that heals anyone who strikes it. 41947 Freezes your target with a blast of ice, causing #1 damage and lowering armor class. 41952 Strikes your target with the power of thunder, causing #2 damage every 6 seconds for up to %z. 41954 Consumes your target's soul, causing #1 damage. 41957 Strikes your target with holy energy, causing #2 damage and briefly stunning them. This effect works on creatures up to level 55. 41960 Drains your target's energy, lowering attack speed for up to %z. 41961 Your target transforms into a skeleton after its flesh and marrow melts, causing #1 damage. 41963 Infuses you with power, damaging any creature that attacks you. 41964 Grants you a blessing of nature, increasing your attack speed and armor class for up to %z. 41968 Stuns your target, causing #2 damage. 41969 Engulfs your target in flame, causing #2 damage. 41970 Stuns your target, causing #3 damage. 41971 Strikes your target with stones, causing @1 damage and briefly stunning them. 41972 Crushes your target with a wave of water, causing #1 damage every 6 seconds and lowering attack speed for up to %z. 41973 The fury of the sea invigorates you, increasing your armor class, strength, agility, and attack speed. 41974 Fills your target's blood with poison, causing #1 damage initially and #2 damage every 6 seconds for up to %z. 41975 Causes thorns to grow from your body, damaging any creature that attacks you. 41976 Grants your group a blessing, increasing hit points by #1. 41977 Causes holy light to wash over your target, causing #1 damage to undead creatures every 6 seconds for up to %z. 41978 Chokes your target with mist, lowering attack speed and causing #4 damage every 6 seconds for up to %z. 41979 Vines of kelp entwine about your target, decreasing movement for up to %z. 41980 Causes a fellspine to dig into your target's flesh, decreasing their hit points by #3 and lowering hate for up to %z. 41981 Focuses mana into a throwing hammer. 41983 Silently unsheathes a magical dagger formed from pure mana. 41984 You open the red box and pull out a Wily Warlock doll. 41985 You open the blue box and pull out a Sly Summoner doll. 41986 You open the green box and pull out a Maleficent Necromancer doll. 41987 You open the black box and pull out a Twisted Druid doll. 41988 You open the purple box and pull out a Mischievous Dazzler doll. 41989 You open the white box and pull out a Crazy Cleric doll. 41990 You open the silver box and pull out a Shamanistic Shenanigan doll. 41993 You open the gray box and pull out a Mad Monkey doll. 41998 Cloaks you in a mystic veil, rendering you invisible to many creatures for up to %z. 41999 Causes the cogs in your armor to spin faster and faster, increasing your attack speed for up to %z. 42000 Causes steam to build pressure in your armor, increasing your strength by #1 for %z. 42001 Causes your goggles to emit a powerful light, allowing you to see otherwise invisible creatures for up to %z. 42002 Injects hot grease into your armor, granting increased movement for up to %z. 42003 Focuses mana into a nimbleness that seeps into your armor, granting increased dexterity for up to %z. 42004 Focuses mana into a wrench. 42005 Causes your target to feel the wrath of nature, stunning and lowering hit points by #2 every 6 seconds for up to %z. 42006 Stirkes your target with a static pulse, causing @2 damage and briefly stunning them. The stun portion of this effect works on creatures up to level 55. 42008 Covers you with regenerating fungal spores, increasing your rate of healing and movement speed for up to %z. 42010 Calms your thoughts, allowing you to regenerate mana more quickly. 42011 Drains your target's life causing #1 damage. 42012 Drains your target's mana by #1. 42013 Poisons your target, decreasing hit points by #1 every 6 seconds and movement for up to %z. 42014 Burns the flesh from your target's bones, causing between #1 and @1 damage. 42015 Freezes the flesh from your target's body, causing between #2 and @2 damage. 42016 Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage. 42017 Fills your target with the power of the storm, increasing strength for up to %z. 42018 Grants you the protection of the Di'Zok, damaging any creature that attacks you. 42019 Strikes your target with a thunderbolt, causing between #1 and @1 damage. 42020 Opens a mystical portal that transports your group to Surefall Glade. 42021 Opens a mystical portal that transports you to Surefall Glade. 42022 Opens an arcane portal that teleports your target to the Iceclad Ocean. Consumes small portal fragments when cast. 42023 Opens an arcane portal that teleports your target to the Great Divide. Consumes small portal fragments when cast. 42024 Opens an arcane portal that teleports your target to the Wakening Lands. Consumes small portal fragments when cast. 42025 Opens an arcane portal that teleports your target to the Cobalt Scar. Consumes small portal fragments when cast. 42026 Opens an arcane portal that teleports you to the Great Divide. 42027 Opens an arcane portal that teleports you to the Wakening Lands. 42028 Opens an arcane portal that teleports you to the Cobalt Scar. 42029 Opens a mystical portal that transports you to the Great Divide. 42030 Opens a mystical portal that transports you to the Wakening Lands. 42031 Opens a mystical portal that transports you to the Cobalt Scar. 42032 Protects you by granting increased hit points, armor class, and resists. 42033 Opens an arcane portal that teleports you to Mines of Droga. 42035 Causes stinging tentacles to slice and sting your target for #1 damage. 42037 Causes you to shrink, allowing greater mobility in tight quarters for up to %z. 42039 Cloaks you in a mystic veil, making you invisible to many creatures for up to %z. 42041 Surrounds your target with an aura of protection, warding away disease for up to %z 42043 Assaults your target with sickly fluids, causing between #1 and @1 damage. 42044 Teleports you to the Mines of Nurga. 42050 A soothing melody of nature caresses your group granting increased armor class, strength, agility, and attack speed. 42065 Infuses you with the power of the Vah Shir, granting you increased offense and attack speed for up to %z. 42066 Grants you the protection of the Vah Shirt, giving increased armor class, magic resistance, and increasing maximum hit points for up to %z. 42067 Bestows you with the divine blessing of the Vah Shir, granting you increased attack speed and damaging any creature that attacks you for up to %z. 42068 Blasts your target with frost, causing between #1 and @1 damage. 42070 Burns your target's skin with fire, causing between #1 and @1 damage. 42071 Grants you added protection, increasing armor class and maximum hit points for up to %z. 42072 Focuses your spirit, granting you increased magic resistance, maximum hit points, ultravision, and see invisible for up to %z. 42077 Focuses mana into a peridot. 42078 Focuses mana into Shissar fangs. 42097 Strikes your target with fear, causing a stun for up to %z. 42109 Places mystic armor of protection around you, increasing your hit points, armor class, and mana regeneration for %z. 42110 Hardens the skin of your target, increasing their hit points and armor class for %z. 42111 Creates a ball of fire that burns your target, doing between #1 and @1 damage. 42112 Infuses your target with the power of an avatar, increasing their strength, dexterity, agility, and attack rating for %z. 42113 Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 42114 Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana. 42115 Strikes your target with a jet of poison, causing between #1 and @1 damage. 42116 Creates a fierce spear of ice to strike your target, causing between #1 and @1 damage. 42117 Attacks the mind of your target, causing them to forget some of the damage you have done to them. 42118 Burns your target's skin with the shock of the sun, causing between #1 and @1 damage. 42119 Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength. 42120 Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. This spell is also irresistible 42121 Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage. 42122 Cloaks your group in an aura of protection, granting them increased hit points and armor class for %z. Consumes two peridots when cast. 42125 Surrounds your group in a shield of spikes that causes damage to anything that strikes them for %z. 42126 Ignites your target's skin, doing between #1 and @1 damage. 42139 Allows your metabolism to function without oxygen, allowing you to survive without air for %z. 42158 Infuses your target with an insatiable desire for carnage, increasing attack, agility, strength, and dexterity for up to %z. 42168 Revives a slain ally. It takes some time for the recently revived to fully recover. 42169 Revives a slain ally, restoring a minor amount of their lost experience. It takes some time for the recently revived to fully recover. 42170 Revives a slain ally, restoring a small amount of their lost experience. It takes some time for the recently revived to fully recover. 42171 Revives a slain ally, restoring a generous amount of their lost experience. It takes some time for the recently revived to fully recover. 42172 Revives a slain ally, restoring a large amount of their lost experience. It takes some time for the recently revived to fully recover. 42173 Strikes your opponent with divine power, causing #1 damage. 42174 Summons a Grandmaster's satchel, which renders any item placed inside weightless. 42175 Fills your target's body with celestial health, healing between #1 and @1 hit points every 6 seconds for %z 42176 Envelops your target in an aura of spiritual light, increasing their mana and hit point regeneration. 42177 Envelops your target in an aura of spiritual light, increasing their mana and hit point regeneration. 42178 Fills your target with spiritual brawn, increasing their hit points and attack rating for %z. 42179 Blesses your target with a healing touch, healing up to @1 damage. 42180 Fills your group with ethereal power, healing between #1 and @1 hit points every 6 seconds for %z 42181 Summons a magical hammer that is particularly adept at smiting undead. 42182 Bathes your target in ethereal light, healing between #1 and @1 hit points. 42183 Opens a mystical portal that transports your group to a relatively safe location in the current zone. The chaotic nature of the portal drains mana from anyone who passes through it. 42184 Teleports your group to a relatively safe place in the current zone, but also drains significant mana from everyone in the group. 42187 Focuses mana into a celestial rift. 42188 Hardens the skin of your target, increasing their hit points, mana regeneration, and armor class for %z. 42191 Empowers your arms with the power of vengeance, increasing attack rating. 42192 Empowers your arms with the power of vengeance, increasing attack rating. 42193 Empowers your arms with the power of vengeance, increasing attack rating. 42194 Empowers your arms with the power of vengeance, increasing attack rating. 42195 Empowers your arms with the power of vengeance, increasing attack rating. 42196 Empowers your arms with the power of vengeance, increasing attack rating. 42197 Surrounds you with a mystical shroud of icicles damaging any creature that attacks you. 42198 Focuses mana into black bread. 42199 Focuses mana into a globe of water. 42200 Grants you the brilliance of Ro, decrease the chance that you will fizzle a spell for up to %z. 42202 Surrounds you with a shield of energy which will absorb up to @1 spell damage before dissapating. 42203 Shrinks your group, allowing them greater mobility in tight quarters for up to %z. 42213 Summons your target's corpse to you. This spell works on characters up to level #1. Consumes a black ceremonial coffin when cast. 42214 Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This effect works on spells up to level 12. 42215 Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This effect works on spells up to level 44. 42216 Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This effect works on spells up to level 60. 42217 Increase the duration of long term beneficial spells. This effect works on spells up to level 16. 42218 Increase the duration of long term beneficial spells. This effect works on spells up to level 49. 42219 Increase the duration of long term beneficial spells. This effect works on spells up to level 60. 42220 Increase the damage done by direct damage spells. This effect works on spells up to level 34. 42221 Increase the damage done by direct damage spells. This effect works on spells up to level 52. 42222 Increase the damage done by direct damage spells. This effect works on spells up to level 60. 42223 Shortens the cast time of most spells. This effect works on spells up to level 29. 42224 Shortens the cast time of most spells. This effect works on spells up to level 51. 42225 Shortens the cast time of most spells. This effect works on spells up to level 60. 42226 Lowers the amount of mana consumed when casting most healing spells. This effect works on spells up to level 24. 42227 Lowers the amount of mana consumed when casting most healing spells. This effect works on spells up to level 50. 42228 Lowers the amount of mana consumed when casting most healing spells. This effect works on spells up to level 60. 42230 Focuses mana into the form of a brass choker that sometimes allows you to cast a spell without consuming any reagents. This item works on spells up to level 12. 42231 Focuses mana into the form of a silver choker that sometimes allows you to cast a spell without consuming any reagents. This item works on spells up to level twenty-four. 42232 Focuses mana into the form of a gold choker that sometimes allows you to cast a spell without consuming any reagents. This item works on spells up to level sixty. 42233 Focuses mana into the form of a linen mantle that allows many of your beneficial spells to last a longer period of time. This item works on spells up to level sixteen. 42234 Focuses mana into the form of a leather mantle that allows many of your beneficial spells to last a longer period of time. This item works on spells up to level fifty. 42235 Focuses mana into the form of a silken mantle that allows many of your beneficial spells to last a longer period of time. This item works on spells up to level sixty. 42236 Focuses mana into the form of a jade bracelet that increases the damage of many spells. This item works on spells up to level thirty-four. 42237 Focuses mana into the form of an opal bracelet that increases the damage of many spells. This item works on spells up to level fifty. 42238 Focuses mana into the form of a ruby bracelet that increases the damage of many spells. This item works on spells up to level sixty. 42239 Focuses mana into the form of a tiny ring that allows you to cast many spells faster. This item works on spells up to level twenty-four. 42240 Focuses mana into the form of a twisted ring allows you to cast many spells faster. This item works on spells up to level fifty. 42241 Focuses mana into the form of a studded ring that allows you to cast many spells faster. This item works on spells up to level sixty. 42242 Focuses mana into the form of a tarnished bauble that sometimes allows you to cast a spell for a reduced mana cost. This item works on spells up to level twenty-four. 42243 Focuses mana into the form of a shiny bauble that sometimes allows you to cast a spell for a reduced mana cost. This item works on spells up to level fifty. 42244 Focuses mana into the form of a brilliant bauble that sometimes allows you to cast a spell for a reduced mana cost. This item works on spells up to level sixty. 42247 Blesses you with the aura of Vah Kerrath, granting you increased mana, hit points, attack, ultravision, and damaging any creature that attacks you for up to %z. 42248 Grants your target a quickness of mind and body, allowing them improved night vision, the ability to see invisible creatures, and greatly increased stamina regeneration. 42250 Ignites your target's clothing on fire, causing @1 damage. 42251 Encases your target in freezing water, causing #1 damage. 42265 Causes you to spin in circles for up to %z. 42277 You bake a pie. 42278 Causes you to simmer with fury, granting increased strength, armor class, dexterity, and lowering stamina loss for up to %z. 42293 Teleports you to Qeynos Catacombs. 42294 Teleports you to North Kaladim. 42295 Teleports you to Rivervale. 42296 Teleports you to Paineel. 42297 Teleports you to East Freeport. 42298 Teleports you to Neriak - Third Gate. 42299 Teleports you to South Qeynos. 42300 Teleports you to North Freeport. 42301 Teleports you to Erudin. 42302 Teleports you to North Qeynos. 42303 Teleports you to Ak'Anon 42304 Teleports you to Northern Felwithe. 42305 Increase the duration of long term beneficial spells. This effect works on spells up to level 65. 42306 Surrounds you with healing winds, increasing your attack and hit points by #2 every 6 seconds for up to %z. 42311 Lowers your target's hate toward you for up to %z. 42312 Drains the life from your target, healing you for #3 hit points every six seconds for %z. 42313 Shrouds you in cold darkness, increasing your maximum hit points and resistance to cold and magic for up to %z. 42316 Envelops you in the fury of the tempest, causing any creatures that attack you to take damage for up to %z. 42317 The healing rain of Karana washes over you, increasing your hit points by #1 every 6 seconds and increasing your damage absorption by #2 for up to %z. 42319 Fires a weather rocket into the sky, causing it to stop raining. 42320 Launches a colorful firework into the sky. 42322 Opens to make a collapsible mixing bowl. 42323 Opens to make a collapsible tackle box. 42324 Opens to make a collapsible spit. 42325 Opens to make a collapsible sewing kit. 42326 Focuses your spiritual energy into a great battle cry, increasing your attack rating, dexterity, attack speed, stamina regeneration, and mana regeneration. The effects of this spell will fade if you sit down. 42330 Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This effect works on spells up to level 20. 42331 Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This effect works on spells up to level 44. 42332 Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This effect works on spells up to level 60. 42333 Increase the duration of long term beneficial spells. This effect works on spells up to level 20. 42334 Increase the duration of long term beneficial spells. This effect works on spells up to level 44. 42335 Increase the duration of long term beneficial spells. This effect works on spells up to level 60. 42336 Increase the damage done by direct damage spells. This effect works on spells up to level 20. 42337 Increase the damage done by direct damage spells. This effect works on spells up to level 44. 42338 Increase the damage done by direct damage spells. This effect works on spells up to level 60. 42339 Shortens the cast time of most spells. This effect works on spells up to level 20. 42340 Shortens the cast time of most spells. This effect works on spells up to level 44. 42341 Shortens the cast time of most spells. This effect works on spells up to level 60. 42342 Lowers the amount of mana consumed when casting most spells. This effect works on spells up to level 20. 42343 Lowers the amount of mana consumed when casting most spells. This effect works on spells up to level 44. 42344 Lowers the amount of mana consumed when casting most spells. This effect works on spells up to level 60. 42345 Increase the amount healed by most healing spells. This effect works on spells up to level 20. 42346 Increase the amount healed by most healing spells. This effect works on spells up to level 44. 42347 Increase the amount healed by most healing spells. This effect works on spells up to level 60. 42348 Increase the range of most spells. This effect works on spells up to level 20. 42349 Increase the range of most spells. This effect works on spells up to level 44. 42350 Increase the range of most spells. This effect works on spells up to level 60. 42351 Shortens the cast time of most summon creatures spells. This effect works on spells up to level 20. 42352 Shortens the cast time of most summon creatures spells. This effect works on spells up to level 44. 42353 Shortens the cast time of most summon creatures spells. This effect works on spells up to level 60. 42354 Lowers the amount of mana consumed when casting summon creature spells. This effect works on spells up to level 20. 42355 Lowers the amount of mana consumed when casting summon creature spells. This effect works on spells up to level 44. 42356 Lowers the amount of mana consumed when casting summon creature spells. This effect works on spells up to level 60. 42357 Shortens the cast time of most long term beneficial spells. This effect works on spells up to level 20. 42358 Shortens the cast time of most long term beneficial spells. This effect works on spells up to level 44. 42359 Shortens the cast time of most long term beneficial spells. This effect works on spells up to level 60. 42360 Shortens the cast time of most long term detrimental spells. This effect works on spells up to level 20. 42361 Shortens the cast time of most long term detrimental spells. This effect works on spells up to level 44. 42362 Shortens the cast time of most long term detrimental spells. This effect works on spells up to level 60. 42363 Lowers the amount of mana consumed when casting long term detrimental spells. This effect works on spells up to level 20. 42364 Lowers the amount of mana consumed when casting long term detrimental spells. This effect works on spells up to level 44. 42365 Lowers the amount of mana consumed when casting long term detrimental spells. This effect works on spells up to level 60. 42366 Increase the amount of damage done by long term detrimental spells. This effect works on spells up to level 20. 42367 Increase the amount of damage done by long term detrimental spells. This effect works on spells up to level 44. 42368 Increase the amount of damage done by long term detrimental spells. This effect works on spells up to level 60. 42369 Shortens the cast time of spells which create undead servants. This effect works on spells up to level 20. 42370 Shortens the cast time of spells which create undead servants. This effect works on spells up to level 44. 42371 Shortens the cast time of spells which create undead servants. This effect works on spells up to level 60. 42372 Lowers the amount of mana consumed when casting spells which create undead servants. This effect works on spells up to level 20. 42373 Lowers the amount of mana consumed when casting spells which create undead servants. This effect works on spells up to level 44. 42374 Lowers the amount of mana consumed when casting spells which create undead servants. This effect works on spells up to level 60. 42395 Poisons your blade with the Sting of the Shissar, causing your target to take #1 damage if struck. 42396 Poisons your blade with the Bite of the Shissar, causing your target to take damage if struck. 42397 Poisons your blade with Mental Burn, causing your target to lose mana if struck. 42398 Poisons your blade with Mental Implosion, causing your target to lose mana if struck. 42399 Poisons your blade with Withering Flesh, which burns your targets flesh and causes damage for up to %z if struck. 42400 Poisons your blade with Wasted Flesh, which burns your targets flesh and causes damage for up to %z if struck. 42401 Poisons your blade with Minor Irritation, which burns your targets flesh and causes damage for up to %z if struck. 42402 Poisons your blade with Oozing Irritation, which burns your targets flesh and causes damage for up to %z if struck. 42403 Poisons your blade with Zombie Bane, causing your target to take #1 damage if struck. 42404 Poisons your blade with Mayong's Bane, causing your target to take damage if struck. 42405 Poisons your blade with Itching Madness that will cause your target to become poisoned with resists decreased by #1 for up to %z if struck. 42406 Poisons your blade with Scratching Madness, causing your target's magical resistances to weaken for up to %z if struck. 42407 Poisons your blade with Spine Bruiser, causing your target's movement speed to decrease for up to %z. 42408 Poisons your blade with Spine Rend, causing your target's movement speed to decrease for up to %z. 42409 Poisons your blade with Anger of Incapacitation, lowering hate toward you and decreasing their dexterity for up to %z if struck. 42410 Poisons your blade with Rage of Incapacitation, lowering hate toward you and decreasing dexterity for up to %z if struck. 42411 Poisons your blade with Bixie sting, providing your weapons with a chance to briefly stun your opponent and cause minor damage. 42412 Poisons your blade with scoriae bite, providing your weapons with a chance to briefly stun your opponent and cause minor damage. 42413 Poisons your blade with Crushed Vein, causing your target to become poisoned, lowering hate toward you and decreasing strength for a short time. 42414 Poisons your blade with Mangled Tendon, lowering hate toward you and decreasing strength for up to %z if struck. 42415 Poisons your blade with Confusing Whisper, lowering your target's hate toward you for %z if struck. 42416 Poisons your blade with Dreams of Drusella, lowering your target's hate toward you for %z if struck. 42417 Opens a mystical portal that transports you to the Grimling Forest. 42418 Opens an arcane portal that teleports you to the Grimling forest. 42419 Opens a mystical portal that transports your group to the Grimling Forest. 42420 Opens an arcane portal that teleports your entire group to the Grimling Forest 42421 Opens an arcane portal that teleports your target to the Grimling Forest. 42422 Opens a mystical portal that transports you to the Twilight Sea. 42423 Opens an arcane portal that teleports you to the Twilight Sea. 42424 Opens a mystical portal that transports your group to the Twilight. 42425 Opens an arcane portal that teleports your entire group to the Twilight Sea. 42426 Opens an arcane portal that teleports your target to the Twilight Sea. Consumes small portal fragments when cast. 42427 Opens a mystical portal that transports you to the Dawnshroud Peaks. 42428 Opens an arcane portal that teleports you to the Dawnshroud Peaks. 42429 Opens a mystical portal that transports your group to the Dawnshroud Peaks. 42430 Opens an arcane portal that teleports your entire group to the Dawnshroud Peaks. 42431 Opens an arcane portal that teleports your target to the Dawnshroud Peaks. Consumes small portal fragments when cast. 42432 Opens a mystical portal that transports your group to the Nexus. 42433 Opens a mystical portal that transports you to the Nexus. 42434 Infuses your target with the power of an avatar, increasing strength, dexterity, agility, and attack rating for %z. 42435 Mends your target's wounds with a healing touch, restoring up to @1 damage. 42455 Allows you to perform a special bash attack that will inspire intense hatred in most creatures. 42456 Allows you to perform a special bash attack that will inspire intense hatred in most creatures. 42457 Allows you to perform a special bash attack that will inspire intense hatred in most creatures. 42458 Allows you to perform a special bash attack that will inspire intense hatred in most creatures. 42459 Allows you to perform a special bash attack that will inspire intense hatred in most creatures. 42460 Allows you to perform a special bash attack that will inspire intense hatred in most creatures. 42461 Allows you to perform a special bash attack that will inspire intense hatred in most creatures. 42462 Mends severe wounds, healing between #1 and @1 hit points. 42501 Creates a watchful aura that alerts you when penetrated. 42502 Fills your target's body with celestial light, healing between #1 and @1 hit points every 6 seconds for %z 42503 Bathes your target with holy light, causing #1 damage to undead every 6 seconds for %z 42504 A forbidden word that causes between #2 and @2 damage to all nearby enemies. 42505 Places mystic armor of protection around you, increasing your hit points and armor class for %z. 42506 Strikes your target with holy light, causing #1 damage to undead every 6 seconds for %z 42507 Places the mark of retribution on your target, dealing damage each time the target strikes another creature. 42508 Calls upon the judgment of the gods to strike your target, causing between #1 and @1 damage. 42509 Places mystic armor of protection around you, increasing your hit points, armor class, and mana regeneration for %z. 42510 Cloaks your group in an aura of protection, granting them increased hit points and armor class for %z. Consumes four peridots when cast. 42511 Hardens the skin of your group, increasing their hit points and armor class for %z. 42512 Hardens the skin of your group, increasing their hit points and armor class for %z. 42513 Hardens the skin of your group, increasing their hit points and armor class for %z. 42514 Hardens the skin of your group, increasing their hit points and armor class for %z. 42515 Hardens the skin of your group, increasing their hit points and armor class for %z. 42516 Surrounds your group in a veil of foliage, causing them to become invisible to most creatures. 42517 Fills your target with the spirit of the eagle for %z, allowing them increased movement, levitation, and superior vision for %z. 42518 Surrounds your target in dancing flames for %z, causing #3 damage initially as well as lowering their fire resistance, and armor class. 42519 Surrounds your group in a circle of seasons, increasing their fire and cold resistance for %z. 42520 Rapidly regenerates your target's wounds, healing #2 damage every six seconds for %z. 42521 Fills your party with the strength of the beast, increasing their strength for %z. 42522 Increases the size of your target, causing them to appear more imposing. 42523 Transforms you into a bear, providing increased regeneration and wisdom. 42524 Fills your group with the spirit of Bih`Li, increasing their run speed and attack rating. 42525 Focuses your target's spiritual energy, granting increased hit points, strength, and dexterity for %z. 42526 Radiates a disinfecting aura around your target, curing them of poison and disease. 42527 Surrounds your target with a plague of insects, slowing their attack rate for %z. 42528 Hastens your target's natural healing, allowing them to recover hit points faster. 42529 Protects your group with the talisman of Epuration, shielding them from poison and disease for %z. 42530 Focuses your group's spiritual energy, granting increased hit points, strength, and dexterity for %z. 42531 Focuses mana into the form of an elemental defender. 42532 Focuses mana into the form of a pack of phantom leather armor. 42533 Focuses mana into the form of a pack of phantom chain mail. 42534 Focuses mana into the form of a pack of phantom plate armor. 42535 Focuses mana into the form of an elemental blanket. 42536 Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases. 42537 Covers you in a veil of elements, rendering you invisible to many creatures for %z. 42538 Places a rod of mystical transvergance in the hands of all nearby allies. 42539 Covers you in phantasmal protection, increasing your hit point regeneration, mana regeneration and armor class. 42540 Conjures a shock of fiery blades that assaults your target, causing between #1 and @1 damage. 42541 Intensifies the power of your undead servant, increasing their strength, armor class, and attack speed. 42542 Surrounds an undead target in a shackle of bone, slowing their attack speed. 42543 Places an undead target in the torment of eternity, causing #1 damage every six seconds for %z. 42544 Surrounds an undead target in a shackle of spirits, slowing their attack speed. 42545 Pelts your target's body with spores, causing #1 damage and decreasing their movement rate, strength, and attack rating for %z. 42546 Steals your target's strength and stamina in order to increase your own for %z. 42547 Assaults your target with living shadow, draining their armor class while increasing your group's for %z. 42548 Steals the attack strength of your opponent and transfers a portion of it to your group for %z. 42549 Drains the power from your target's mind and uses it to restore the mental energy of your group. 42550 Drains the life from your target, healing your group for #5 hit points every six seconds for %z. 42551 Surrounds your target in flaming embers that damages any creature that strikes them. 42552 Strikes your target with pure energy, causing between #1 and @1 damage. 42553 Summons an imp familiar that grants you increased resistances, as well as reducing fizzle rates. 42554 Surrounds your target's feet in thick ice, causing between #1 and @1 damage, and preventing them from moving. 42555 Summons an imp familiar that grants you increased resistances, the ability to see invisible creatures, as well as a reduced fizzle rate. 42556 Increases the power of your familiar, bolstering their hit points, movement rate, and armor class. 42557 Summons a drake familiar that grants you increased resistances, as well as increasing mana regeneration, mana pool, and reducing fizzle rate. 42558 Opens an arcane portal that teleports your target to a relatively safe location in the current zone. 42559 Covers your target's skin in a shimmering shield of mana that absorbs some spell damage. This spell consumes a peridot when cast. 42560 Summons a drake familiar that grants you increased resistances and the ability to perceive normally invisible creatures. This spell will also increase mana regeneration, mana pool, and reduce fizzle rates. 42561 Focuses your target's mental faculties, reducing their fizzle rate. 42562 Focuses your target's mental faculties, reducing their fizzle rate. 42563 Cloaks your target in a haunting visage, drawing more attention to any action they take. 42564 Cloaks your target in a calming visage, diverting attention from any action they take. 42565 Cloaks you in a shimmering illusion that makes you appear to be an Imp. This spell also grants you levitation. 42566 Cloaks your target in the image of an imp, allowing them levitation, increased fire resistance, and a chance to perform an enraging attack. 42567 Cloaks you in a calming visage, diverting attention from any action you take. 42568 Cloaks your target in a haunting visage, drawing more attention to any action they take. 42569 Cloaks your target in a calming visage, diverting attention from any action they take. 42570 Calms your group's thoughts, allowing them to regenerate mana more quickly, as well as increasing their wisdom, intelligence, and mana pool. 42571 Steals hope from your target, decreasing their attack rating, and increasing your own for %z. 42572 Consumes your target in a wave of hatred, lowering their attack rating and increasing yours. 42573 Covers your target in a mass of darkness that steals their armor class and gives it to you for %z. 42574 Gives your attacks a vampiric property for %z, allowing a chance to steal life from your target. 42575 Tears strength from your target and infuses your muscles for %z. 42576 Surrounds your hands in an unholy aura for %z. This allows your attacks a chance to tear at your opponents mind, absorbing their mental energy into your mana pool. 42577 Consumes your target in a wave of hatred, lowering their attack rating and increasing the attack rating of your group for %z. 42578 Covers your target in a mass of darkness that steals their armor class and gives it to your group for %z. 42579 Covers your target in a torrent of fatigue for %z, draining their strength, stamina, and endurance and giving it to your group for %z. 42580 Covers your body in a protective cloak of living shadow for %z, increasing your hit points, armor class, and causing damage to anyone who strikes you. 42581 Invokes the will of the gods, stunning your opponent. This spell works on creatures up to level @1. 42582 Invokes the will of the gods, briefly stunning your opponent. This spell works on creatures up to level @1. 42583 Imbues your weapon with the power of Rodcet Nife, granting it a chance to cause great pain to undead creatures. 42584 Fills your target with divine vigor, increasing their hit points for %z. 42585 Fills your muscles with the valor of Marr, increasing your attack speed for %z. 42586 Summons the booming thunder of Karana, causing severe trauma to your target's mind and draining #3 mana. 42587 Invokes the quiet power of Quellious, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. 42588 Surrounds you with the breath of the All Mother, regenerating your hit points while slowly draining your mana for %z. 42589 Emanates a wave of healing water from the caster, healing @1 hit points for everyone in your group. 42590 Surrounds your group with the barrier of the Underfoot, increasing their hit points for %z. 42591 Entangles your target's feet with magical roots, slowing their movement speed for up to %z. 42592 Focuses your vision, considerably improving your aim with a bow for %z. 42593 Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for %z. 42594 Focuses your attacks with the precision of nature, increasing your attack rating for %z. 42595 Focuses your target with the force of nature, increasing their attack rating, and causing damage to anything that strikes them for %z. 42596 Focuses your vision, considerably improving your aim with a bow for %z. 42597 Imparts your weapons with jolting power, allowing them a chance to strike your target's head, sometimes causing partial memory loss. 42598 Places the mark of the predator upon your group, increasing their attack rating for %z. 42599 Focuses your vision, considerably improving your aim with a bow for %z. 42600 Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for %z. 42601 A simple tune that adds a magical quality to your group's weapons, allowing them to harm creatures that would otherwise be invulnerable. 42602 An energetic song that fills your group with energy, eliminating their need for food and water. 42603 Focuses the power of your voice, causing all songs that use the singing skill to increase in power. 42604 Katta's song increases the dexterity of your group, and gives your group members a chance to lower the dexterity of their opponent. 42605 The rapid pace of this song fills your feet with speed, increasing the movement rate of your group for %z. 42606 A powerful battle cry that causes your group to attack with enhanced speed. This increase is cumulative with most other effects that increase attack speed. 42607 A mystic tune that offers protection from fire, ice and magic to all nearby allies. 42608 A mystic tune that offers protection from poison, disease, and magic to all nearby allies. 42609 A light chorus that regenerates the health, mana, and stamina of nearby allies. 42610 A powerful war cry that causes your group to attack with enhanced speed. This increase is cumulative with most other effects that increase attack speed. 42611 Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 42612 Summons a feral warder to aid you in battle. 42613 Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 42614 Summons a feral warder to aid you in battle. 42615 Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 42616 Summons a feral warder to aid you in battle. 42617 Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 42618 Summons a feral warder to aid you in battle. 42619 Fills your warder with the quickening of Yekan, increasing their attack speed, strength, armor class, and attack rating. 42620 Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 42621 Summons a feral warder to aid you in battle. 42622 Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 42623 Summons a feral warder to aid you in battle. 42624 Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 42625 Fills your warder with the alacrity of Omakin, increasing their attack speed, strength, armor class, and attack rating. 42626 Summons a feral warder to aid you in battle. 42627 Summons a feral warder to aid you in battle. 42628 Fills your warder with the ferocity of Sha, increasing their attack speed, strength, armor class, and attack rating. 42629 Envelops your target in an aura of spiritual purity, increasing their mana and hit point regeneration. 42630 Fills your target with spiritual strength, increasing their hit points and attack rating for %z. 42631 Summons a feral warder to aid you in battle. 42633 Summons a feral warder to aid you in battle. 42634 Causes your target to fall into a lethargic state, slowing their attack speed for %z. 42635 Fills your warder with the spirit of lightning, increasing their dexterity, as well as providing them a chance to perform a lighting attack. 42636 Fills your warder with the spirit of the blizzard, increasing their dexterity, as well as providing them a chance to perform a cold attack. 42637 Fills your warder with the spirit of inferno, increasing their dexterity, as well as providing them a chance to perform a fire attack. 42638 Fills your warder with the spirit of the scorpion, increasing their dexterity, as well as providing them a chance to perform a poison attack. 42639 Fills your warder with the spirit of vermin, increasing their dexterity, as well as providing them a chance to perform a disease attack. 42640 Fills your warder with the spirit of the wind, increasing their dexterity, as well as providing them a chance to perform a stunning wind attack. 42641 Fills your warder with the spirit of the storm, increasing their dexterity, as well as providing them a chance to perform a stunning storm attack. 42642 Causes the spirits to rage within your target, causing #2 damage. 42643 Covers you with regenerating fungal spores, healing you for #1. 42644 Covers you with regenerating fungal spores, increasing your mana by #1. 42646 Causes your target to break out in a fever from disease, taking #3 damage, then #2 damage every 6 seconds for up to %z. 42647 Causes your target to break out in a fever from disease, taking #3 damage, then #2 damage every 6 seconds for up to %z. 42648 Decreases your target's mana by #1 to @1. 42649 Entwines your target in roots, causing #1 damage and holding them in place for up to %z. 42650 Ignites your target's skin, causing between #1 and @1 damage. 42651 Strikes your target with a sudden force, causing between #2 and @2 damage and a stun for 6 seconds. 42652 Strikes your target with a sudden force, causing between #2 and @2 damage and a stun for 6 seconds. 42653 Strikes your target with a sudden force, stunning your target for 4 seconds. 42654 Ignites your target's skin, causing between #1 and @1 damage. 42655 Slices your target's leg, lowering hate toward you and decreasing movement for up to %z. 42656 Strikes your target with wrath, causing between #1 and @1 damage. 42657 Fills your target with terror, causing #1 damage and a brief stun. 42658 Strikes your target with lightning, causing #1 damage. 42659 Increases your hit points by #1 every 6 seconds, as well as increasing your armor class and attack for up to %z, 42660 Causes your target's blood to boil, doing between #1 and @1 damage every 6 seconds for up to %z. 42662 Strikes your target with lightning, causing between #1 and @1 damage. 42664 Slams your target with frost, doing between #1 and @1 damage. 42665 Slams your target with spirits of winter, doing #1 damage. 42667 Drains your target's life, doing between #1 and @1 damage. 42668 Burns the skin away from your target's body, causing #1 damage and briefly stunning them. 42669 Slams your target with frost, doing between #1 and @1 damage. 42670 Causes your target to take between #1 and @1 damage. 42671 Chokes your target with spores, causing between #2 and @2 damage every 6 seconds for up to %z. 42672 Engulfs your target in flames, lowering fire resistance by #2 to @2 for up to %z. 42673 Envelops your target in united flames, increasing fire resist and causing any creature that attacks them to take damage for up to %z. 42674 Increases your target's hatred. 42675 Increases your target's hatred. 42677 Inflicts your target with a terrible weakness, lowering attack for up to %z. 42678 Corrodes your target's skin, causing #1 damage. 42679 Wracks your target with the vengeance of Sha, lowering disease resistance, attack speed, and hit points by #4 every 6 seconds for up to %z. 42686 Increases your natural regeneration rate, causing your wounds to heal faster. 42687 Increases your natural regeneration rate, causing your wounds to heal faster. 42688 Increases your natural regeneration rate, causing your wounds to heal faster. 42701 Covers your target with mites, causing #2 damage, lowering disease resistance and decreasing hit points by #3 every 6 seconds for up to %z. 42702 Attacks your target with streams of choking sand, causing #2 damage, lowering agility, dexterity, and decreasing hit points by #3 every 6 seconds for up to %z. 42703 Causes your target to go berserk, increasing strength, dexterity, and damage absorption for up to %z. 42704 Entangles your target in a barbed fishing net, lowering movement rate and increasing hit points by #1 every 6 seconds for up to %z. 42716 Causes you to experience a mystical transvergance, decreasing your hit points by #1 and raising your mana by #2. 42719 Increases your target's strength, lowers stamina loss, and raises attack speed for up to %z. 42734 Teleports you to the Nexus. 42735 Cleanses you of disease and poison. 42736 Bestows the blessing of Taelosia upon you, increasing your attack rating, hit point regeneration, and causing damage to any creature that attacks you. 42737 Surrounds you with the Guard of Taelosia, increasing your attack speed and hit point regeneration. 42739 Cloaks your body in a light aura, rendering you invisible to most undead creatures. 42757 Imparts an intense desire to flee in all creatures in a small area around your target. 42762 Pelts your target with spores, causing #1 damage. 42764 Summons your target's corpse to you. This spell works on characters up to level #1. 42771 Teleports you to a relatively safe location in the current zone. 42773 Surrounds you with an aura of echoes, increasing your damage shield. 42785 Renders you immune to the effects of Owlbear Screech. 42802 Assaults your target with a flurry of pebbles, causing #1 damage. 42803 Slams your target's legs with a large rock, causing #1 damage and decreasing movement for up to %z. 42818 Surrounds your target in a blanket of fog, causing blindness for up to %z. 42826 Cloaks you in a shimmering illusion that makes you appear to be a Vah Shir. 42843 Causes your target to regenerate, lowering fire resistance, but raising strength, stamina, and increasing hit points by #1 every 6 seconds for up to %z. 42847 Drains your target's mana by #1. 42848 Causes you to enter a meditative trance, increasing your mana regeneration by #7 every 6 seconds for up to %z. 42849 Causes you to enter a meditative trance, increasing your mana regeneration by #7 every 6 seconds for up to %z. 42850 Allows you to focus your thoughts and reduce any fizzles for up to %z. 42851 Improves your aim, allowing you to become more skillful at archery for up to %z. 42852 Expands your target's mind, granting them an increased mana pool for up to %z. 42853 Expands your target's mind, granting them an increased mana pool for up to %z. 42854 Makes your target grow and appear more imposing. 42855 Causes you to become more resistant, increasing all resists for up to %z. 42859 Deals between #1 and @1 damage to your target. 42862 Summons a horse for you to ride. 42863 Summons a horse for you to ride. 42864 Summons a horse for you to ride. 42865 Summons a horse for you to ride. 42866 Summons a horse for you to ride. 42867 Summons a horse for you to ride. 42868 Summons a horse for you to ride. 42869 Summons a horse for you to ride. 42870 Summons a horse for you to ride. 42871 Summons a horse for you to ride. 42872 Summons a horse for you to ride. 42873 Summons a horse for you to ride. 42877 Calls down the cold flame of the moon, causing @1 damage to your target. 42878 Strikes your target with a burning claw, causing #1 damage. 42879 Covers you in phantasmal armor, increasing your hit point regeneration and armor class. Consumes a pearl when cast. 42880 Cleanses your target's soul, removing major curses. 42881 Fills your lungs with magical breath, removing your necessity for air for %z. 42882 Increases the power of your familiar, bolstering their hit points, movement rate, and armor class. 42883 Assaults your target's body with arcing bolts of electrical energy, causing #1 damage. 42884 Consumes your target in a blast of intense heat, causing #1 damage. 42885 Incinerates the blood of your target, causing @1 damage every 6 seconds for %z. 42886 Grants your group a quickness of mind and body, allowing them improved night vision, the ability to see invisible creatures, and greatly increased stamina regeneration. 42887 Covers your face in the mask of the stalker for %z, giving you improved vision, increased mana regeneration, and the ability to see invisible creatures. 42888 Fills your warder with the spirit of flame, increasing their dexterity, as well as providing them a chance to perform a stunning flame attack. 42890 Fills your warder with the spirit of snow, increasing their dexterity, as well as providing them a chance to perform a stunning cold attack. 42892 Causes your body to succumb to the temptation of death, slowly draining your life and restoring your mana. 42893 Covers your group in a shimmer of holy runes, increasing their hit points for %z. Consumes three peridots when cast. 42894 Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for %z. 42895 Fills your group with energy, increasing their attack speed, agility, armor class, and stamina regeneration. 42896 Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases. 42907 Eats away at your target's soul, decreasing mana every 6 seconds and cursing the target. 42916 Summons a horse for you to ride. 42917 Summons a horse for you to ride. 42918 Summons a horse for you to ride. 42919 Summons a horse for you to ride. 42920 Summons a horse for you to ride. 42921 Summons a horse for you to ride. 42922 Summons a horse for you to ride. 42923 Summons a horse for you to ride. 42931 The power of truth teleports your party into an area inside Sanctus Seru. 42936 A once forgotten song that tears at the mind of your target, draining their mana. 42938 Your voice resonates powerfully, increasing your singing skill by a small amount. 42939 Your voice harmonizes deep within you, increasing your singing skill by a small amount. 42940 Attacks your target's mind, providing a chance to forget those that have done harm. 42941 Consumes your target in a spirit of savagery, increasing their resistances, attack rating, stamina, and stamina regeneration. 42942 Causes your target to fall into a lethargic state, slowing their attack speed for %z. 42943 Opens an arcane portal that teleports your target to the Nexus. 42944 Opens an arcane portal that teleports your entire group to the Nexus. 42945 Opens an arcane portal that teleports you to the Nexus. 42946 Cleanses your target's soul, removing minor curses. 42963 Fills your group with a primal essence, increasing strength, agility, stamina, and dexterity for %z. 42965 Imparts desperation to your weapons, allowing them a chance to cause partial memory loss. 42966 Surrounds you with an invigorating power, increasing charisma, stamina, and hit points for %z. 42968 Imparts your weapons with a stinging power, allowing them a chance to cause partial memory loss. 42969 Covers your target in a mass of darkness that steals their armor class and gives it to you for %z. 42970 Your mind expands, increasing your mana pool by #4 for %z. 42971 You experience a marvelous vision, giving you #1 stamina and increasing your attack speed by #3 percent for %z. 42972 Attacks your target with a serpent's bite, decreasing hit points by #1. 42973 Attacks your target with an ember strike, decreasing hit points by #1. 42974 Surrounds you with a shimmering shield of magical auras, increasing your resists, mana regeneration, and damage absorption for %z. 42975 Surrounds you with an enlightening barrier, increasing your resists and damage absorption for %z. 42976 A smoldering bulwark engulfs you, increasing your fire resistance by #2 and damage shield by #1 for %z. 42977 You feel a boon of recovery, increasing your mana regeneration, hit-point regeneration, and damage absorption for %z. 42978 Your focus is heightened, increasing your mana regeneration by #8 for %z. 42979 The flesh of your opponent rends, allowing a chunk of it to be collected. 42980 You hear a celestial whisper, increasing your mana regeneration by #8 for %z. 42982 You feel a little tipsy as ale is created for you. 42984 Lotus spines strike your target and cause #2 damage. 42986 You feel blessed by the Shissar, increasing your hit-point regeneration by #1 for %z. 42987 You are enveloped in an aura of scale, increasing your fire resist by #2 for %z. 42989 Your enemy is struck down by a needlite fever, decreasing hit points by #2 for %z. 42995 Spores dig deep into your target, decreasing hit points by #2. 42996 Tears the flesh of the target, decreasing its hit points by #1. 42997 Flays the flesh of the target, decreasing hit points by #1. 42998 Savagely rips the flesh of the target, decreasing hit points by #1. 42999 Slices the flesh of the target, decreasing hit points by #2. 43030 A quiet lullaby that causes your target to fall into an enchanted sleep. Affects creatures up to level @1. 43031 Covers you in the Xegony's phantasmal guard, increasing your hit point regeneration, mana regeneration, and armor class. 43032 Drains your target of life energy, siphoning between #1 and @1 hit points. 43034 Animates a set of weapons to attack your enemies. Consumes a tiny dagger when cast. 43035 Strikes your target with a jet of poison, causing between #1 and @1 damage. 43036 A wrath of ice engulfs your target, decreasing hit points by #1. 43037 A wrath of fire engulfs your target, decreasing hit points by #1. 43038 A wrath of wind engulfs your target, decreasing hit points by #1. 43039 Covers your skin in a coat of hardened thorns, increasing your armor class, as well as causing damage to anyone who strikes you for %z 43040 Focuses mana into the form of the belt of Magi`Kot, an item that increases your pet's hit points, strength, stamina, dexterity, and agility. 43041 Focuses mana into the form of the blade of Walnan, a useful weapon for summoned creatures. 43042 Focuses mana into the form of the fist of Ixiblat, a useful weapon for summoned creatures. 43043 Focuses mana into the form of the blade of the Kedge, a useful weapon for summoned creatures. 43044 Focuses mana into the form of the girdle of Magi`Kot, an item that increases your pet's hit points, strength, stamina, dexterity, and agility. 43045 Focuses mana into the form of a talisman of return that allows you to teleport to the plane of tranquility. 43046 A clockwork portal appears in front of you, teleporting you to a location in Plane of Knowledge. 43047 Covers your group in a shimmer of holy runes, increasing their hit points for %z. Consumes two peridots in order to cast. 43062 It's fishin' time as you create a fishing pole even Brell would be proud of. 43063 Cloaks you in a shimmering illusion that makes you appear to be a Froglok. 43066 A slow rhythm that lowers the attack speed of an opponent for %z. 43067 Clockwork gears whir and stir as a toolbox unfolds. 43068 Clockwork gears whir and stir as a jewel bag unfolds. 43080 Lowers the amount of mana consumed when casting the spell: Condemnation. 43081 Lowers the amount of mana consumed when casting the spell: Summer's Flame. 43082 Lowers the amount of mana consumed when casting the spell: Spear of Torment. 43083 Lowers the amount of mana consumed when casting the spell: Neurotoxin. 43084 Lowers the amount of mana consumed when casting the spell: Strike of Solusek. 43085 Lowers the amount of mana consumed when casting the spell: Sun Vortex. 43086 Lowers the amount of mana consumed when casting the spell: Insanity. 43100 Produces a glowing aura that heals anyone who strikes the target of this mark. 43101 Increase the amount of damage done by direct damage spells. This effect works on spells up to level 65. 43102 Increase the amount of damage done by fire based direct damage spells. This effect works on spells up to level 65. 43103 Increase the amount of damage done by ice based direct damage spells. This effect works on spells up to level 65. 43104 Increase the amount of damage done by direct damage spells. This effect works on spells up to level 65. 43105 Increase the amount of damage done by magic based direct damage spells. This effect works on spells up to level 65. 43106 Increase the duration of most spells. This effect works on spells up to level 65. 43107 Imparts your weapons with the power of fire for %z, allowing them a chance to strike with the fury of the flame. 43108 Increase the amount of damage done by long term detrimental spells. This effect works on spells up to level 65. 43109 Increase the range of most spells. This effect works on spells up to level 65. 43110 Increase the amount healed by most healing spells. This effect works on spells up to level 65. 43111 Increase the range of most spells. This effect works on spells up to level 65. 43112 Lowers the amount of mana consumed when casting most spells. This effect works on spells up to level 65. 43113 Lowers the amount of mana consumed when casting most spells. This effect works on spells up to level 65. 43114 Lowers the amount of mana consumed when casting most spells. This effect works on spells up to level 65. 43116 Lowers the amount of mana consumed when casting most spells. This effect works on spells up to level 65. 43117 Lowers the amount of mana consumed when casting most long term beneficial spells. This effect works on spells up to level 65. 43118 Shortens the casting time of most spells. This effect works on spells up to level 65. 43119 Lowers the amount of mana consumed when casting heal over time spells. This effect works on spells up to level 65. 43120 Lowers the amount of mana consumed when casting detrimental spells. This effect works on spells up to level 65. 43121 Lowers the amount of mana consumed when casting most beneficial spells. This effect works on spells up to level 65. 43122 Lowers the amount of mana consumed when casting most self targeted long term beneficial spells. This effect works on spells up to level 65. 43123 Shortens the casting time of most spells. This effect works on spells up to level 65. 43124 Shortens the casting time of most spells. This effect works on spells up to level 65. 43125 Shortens the casting time of most beneficial spells. This effect works on spells up to level 65. 43127 Shortens the casting time of most direct damage spells. This effect works on spells up to level 65. 43128 Shortens the casting time of most detrimental spells. This effect works on spells up to level 65. 43134 A shimmering portal envelopes you, teleporting you to a location in Plane of Knowledge. 43135 Summons a magical hammer that is particularly adept at smiting undead. 43136 Summons a magical hammer that is particularly adept at smiting undead. 43178 Fills your group with energy, increasing their attack speed, strength, dexterity, and attack rating. 43180 Opens an arcane portal that teleports your entire group to the Plane of Knowledge. 43181 Opens an arcane portal that teleports your target to the Plane of Knowledge. Consumes small portal fragments when cast. 43182 Opens a mystical portal that transports you to New Tanaan, in the Plane of Knowledge. 43183 Opens an arcane portal that teleports you to the Plane of Knowledge. 43184 Opens a mystical portal that transports your group to New Tanaan in the Plane of Knowledge. 43185 Fills your group with the spirit of the eagle for %z, allowing them increased movement, levitation and superior vision. 43186 Focuses your spiritual energy into a great battle cry, increasing your attack rating, dexterity, attack speed, stamina regeneration, and mana regeneration. The effects of this spell will fade if you sit down. 43187 Strikes your target with holy light, causing #1 damage to undead every 6 seconds for %z 43188 Focuses mana into the form of a rod of mystical transvergance, allowing the user to trade physical health for mental energy. 43189 Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. 43190 Focuses the curative properties of the Prime Healer, cleansing the body of harmful curses, toxins, and diseases. 43191 Channels ambient energy into a blast of magic, causing between #1 and @1 damage to your target. 43192 Commands roots to take hold of your target, preventing their movement for %z. 43194 Causes the earth to adhere to your target's body, preventing them from moving for up to %z. 43195 Causes the earth to adhere to your target's feet, preventing them from moving for up to %z. 43196 Causes the earth to adhere to your target's feet, preventing them from moving for up to %z. 43197 Pacifies your target, lowering its aggressiveness for %z. Affects creatures up to level @1 43198 Surrounds your target in the flame shield of Ro, damaging any creature that attacks them. 43199 Covers you in a shimmer of runes that absorb damage. 43200 Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This effect works on spells up to level 65. 43201 Increase the duration of long term beneficial spells. This effect works on spells up to level 65. 43202 Increase the damage done by direct damage spells. This effect works on spells up to level 65. 43203 Shortens the cast time of most spells. This effect works on spells up to level 65. 43204 Lowers the amount of mana consumed when casting most beneficial spells. This effect works on spells up to level 65. 43205 Focuses mana into the form of a platinum choker that sometimes allows you to cast a spell without consuming any reagents. This item works on spells up to level sixty-five. 43206 Focuses mana into the form of a runed mantle that allows many of your beneficial spells to last a longer period of time. This item works on spells up to level sixty-five. 43207 Focuses mana into the form of a sapphire bracelet that increases the damage of many spells. This item works on spells up to level sixty-five. 43208 Focuses mana into the form of a spiked ring that allows you to cast many spells faster. This item works on spells up to level sixty-five. 43209 Focuses mana into the form of a glowing bauble that sometimes allows you to cast a spell for a reduced mana cost. This item works on spells up to level sixty-five. 43210 Focuses mana into the form of a bag of jewelry that grants a number of spell enhancements to the wearer. 43227 Imbues your attacks with a chance to steal life energy from your target for %z. 43229 Strikes your target's mind, causing them to forget some of the harm you have done to them. 43232 Blesses your target with a healing touch, healing up to @1 damage. 43233 Mends your target's wounds with a healing touch, restoring up to @1 damage. 43234 Hardens the skin of your target, increasing their hit points, mana regeneration, and armor class for %z. 43235 Focuses your target's spiritual energy, granting increased hit points, strength, and dexterity for %z. 43237 Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength. 43238 A burst of holy light that causes between #1 and @1 damage to a summoned target. 43239 Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases. 43240 Fills your target with energy, increasing their attack speed, agility, dexterity, and attack rating. 43241 Transforms your target into a scarecrow, increasing their attack rating, dexterity, and granting a chance to perform a life draining effect. 43242 Covers your group in a protective shield, increasing their magic resistance. 43243 Opens an arcane portal that teleports all nearby allies to their bind point. 43244 Opens an arcane portal that transports your target to a relatively safe location in the current zone. 43245 Channels the forces of ancient valor, stunning your target briefly. This spell works on creatures up to level @1. 43246 Causes the earth of Tunare to adhere to your target's feet, preventing them from moving for up to %z. 43247 Places a mystic aura of protection around you, increasing your hit points, armor class, and mana regeneration for %z. 43281 No text set 43295 Surrounds your group in a shield of spikes that causes damage to anything that strikes them for %z. 43296 Provides your target with heroic valor, increasing their hit points and armor class for %z. 43300 Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance. 43301 Covers you in a magical skin that absorbs #1 damage before dissipating. This spell also increases your mana regeneration rate. 43302 Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance. 43303 Fills your target's blood with poison, causing #2 damage every six seconds for %z. 43304 Reanimates an ancient warrior to do your bidding. Consumes bone chips and a peridot when cast. 43305 Intensifies the power of your undead servant, increasing their strength, armor class, and attack speed. 43306 Drains the life from your target, doing @3 damage every six seconds for %z. Much of the life-force taken is used to heal your wounds. 43308 Stops an undead creature in their tracks, denying any action for up to %z. This spell works on creatures up to @1. 43309 Summons an embracing darkness that binds your target's feet, decreasing their movement rate, and doing between #1 and @1 damage every six seconds for %z. 43310 Infuses a corpse with a spirit of torment that will do your bidding. Consumes bone chips and a peridot when cast. 43311 Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana. 43312 Restores your undead servant, healing between #1 and @1 hit points and curing them of diseases. 43314 Inspires a spirit of pestilence to inhabit a corpse to do your bidding. Consumes bone chips and a peridot when cast. 43315 Sickens your target with a dark plague, causing between #2 and @2 damage every six seconds for %z. 43316 Commands an undead creature to do your bidding, temporarily bending them to your will. 43317 Summons the ward of Xegony to aid you in battle. 43318 Burns your target's skin with the firebolt of Tallon, causing between #1 and @1 damage. 43319 Conjures a storm of solar energy that assaults several creatures in the vicinity of your target, causing three waves of between #1 and @1 damage. 43320 Summons a servant of Marr to aid you in battle. 43321 Conjures a shock of black steel that assaults your target, causing between #1 and @1 damage. 43322 Summons a child of Ro to aid you in battle. 43323 Conjures a maelstrom of thunder that assaults all creatures in the vicinity of your target, causing three waves of between #1 and @1 damage. 43324 Summons the Rathe's son to aid you in battle. 43325 Burns your target's skin with a vortex of the sun, causing between #1 and @1 damage. 43326 Covers you in resistant armor that protects you from poison and disease. 43327 Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. 43328 Bolts of thunder consume your target, causing between #2 and @2 damage. This damage is much more difficult to resist than most spells. 43329 Covers your skin in an elemental barrier, protecting you from fire and cold. 43330 Consumes your target in a sudden torrent of fire, causing between #1 and @1 damage. 43331 Searing flames consume your target, causing between #2 and @2 damage. This damage is much more difficult to resist than most spells. 43332 Tears of searing ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. 43333 Strikes your target with energy, stunning them briefly, and causing #2 damage. 43334 Consumes your target in a sudden torrent of thunder, causing between #1 and @1 damage. 43335 Assaults your target's body with arcing bolts of thunderous energy, causing #1 damage. 43336 Consumes your target in a sudden torrent of frost, causing between #1 and @1 damage 43337 Draws an aura of cold around your body, allowing you to focus your level sixty ice based spells to do more damage. 43339 Consumes your target in the inferno of Solusek Ro, causing #1 damage. 43341 Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. 43342 Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance. 43343 Covers your target in a shimmer of runes that absorb damage. Consumes a peridot when cast. 43344 Imbues a diamond with the power of nightmares. Consumes a raw diamond and nightmare mephit blood when cast. 43345 Constricts your target's throat, causing between #1 and @1 damage initially and #4 damage every six seconds for %z. 43346 Imbues a diamond with the power of the storm. Consumes storm rider blood and a raw diamond when cast. 43347 Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1. 43348 Consumes your target in mental torment, causing #4 damage every six seconds for %z. This spell also lowers their intelligence and wisdom, and drains their mana. 43349 Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage. 43350 Calms your group's thoughts, allowing them to regenerate mana more quickly, as well as increasing their wisdom, intelligence, and mana pool. 43351 Fills your arms with energy and hardens your skin, absorbing damage. 43352 Focuses the power of earth into a diamond. Consumes a raw diamond and earth mephit blood when cast. 43353 Focuses the power of air into a diamond. Consumes a raw diamond and air mephit blood when cast. 43354 Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. 43355 Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1. 43356 Focuses the power of fire into a diamond. Consumes a raw diamond and fire mephit blood when cast. 43357 Focuses the power of water into a diamond. Consumes a raw diamond and water mephit blood when cast. 43358 Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. 43359 Causes all nearby creatures to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. 43360 Calms your group's thoughts, allowing them to regenerate mana more quickly, as well as increasing their wisdom, intelligence, and mana pool. 43361 A calming song that calms the aggressive nature of many monsters. 43362 The song of the servant of Solusek adds damage to any targeted damage spell that your group members cast. The flames also grant increased attack speed that is cumulative with most other haste effects. 43363 A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease. 43364 The voice of the mistress of magic can strip away magical effects from your target. 43365 A melody that summons a horde of ethereal halflings to attack your opponent, causing them damage and slowing their attack speed. 43366 A great scream of torment that does between #1 and @1 damage to your opponent and potentially interrupts casting. 43367 A fiery chant that causes @1 damage every six seconds to an enemy and makes them more vulnerable to fire. 43368 Calls the crystalline scales of Veeshan around your group, granting them protection from all types of magic. Any creature that strikes these scales is damaged. 43369 A quiet lullaby that causes your target to fall into an enchanted sleep. 43370 An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison. 43371 A bewitching melody that charms the target, allowing you to command it. 43372 Calls forth the wind of Marr to regenerate the health, mana, and stamina of nearby allies. 43373 An icy chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to cold. 43374 The song of the warlord fills your group's arms with strength, granting them increased attack speed, strength, attack rating. It also adds an aura that damages opponents that strike them. 43375 A perfect harmony envelops your enemy, causing them to become more susceptible to fire, ice, and magic. 43376 A quiet lullaby that causes your target to fall into an enchanted sleep. 43377 Summons a companion from the spirit world in the form of a great wolf. 43378 Fills your target with a sense of nimbleness, increasing their agility for a period of %z. 43379 Strikes your target with a jet of poisonous acid, causing between #1 and @1 damage. 43380 Surrounds your target with a foul cloud of plague, slowing their attack rate for %z. 43381 Places an ancestral guard on your target, increasing their armor class for %z. 43382 Fills your target with the endurance of the boar, increasing their stamina for %z. 43383 Fills your group with the spirit of the Wrulan, increasing their agility for a period of %z. 43384 Protects your group with the talisman of the Tribunal, shielding them from poison and disease for %z. 43385 Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target. 43386 Infects your target with a fever, causing them to become more susceptible to other diseases. 43387 Decreases your target's resistance to cold, fire, magic, and poison. 43388 Fills your target's body with the strength of the Diaku, increasing their strength and dexterity for a period of %z. 43389 Fills your group with the endurance of the boar, increasing their stamina for %z. 43390 Creates a rift of bitter cold, causing between #1 and @1 damage to your target. 43391 Grants your group quickened movement, increasing their attack speed for %z. 43392 Fills your group with the strength of the Diaku, increasing their strength and dexterity for a period of %z. 43393 Shrinks your group, allowing them greater mobility in tight quarters. 43394 Sickens your target with a fever, causing @2 damage every six seconds for %z. 43395 Decreases your target's resistance to cold, fire, magic, and poison. 43396 Fills your target's blood with poison, causing #2 damage every six seconds for %z. 43397 Focuses your target's spiritual energy, granting increased hit points, strength, and dexterity for %z. 43398 Places your target into a state of quiescence, healing #1 hit points every six seconds for %z. 43399 Infuses your target with the power of an avatar, increasing their strength, dexterity, agility, and attack rating for %z. 43400 Summons a festering darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every 6 seconds for %z. 43401 Drains your target of life energy, siphoning between #1 and @1 hit points. 43403 Invokes severe pain from your target, causing #7 damage, and uses that energy to greatly increase your armor class for %z. 43405 Fills your target's mind with pure terror, inciting severe hatred. 43406 Covers your target with invading darkness for %z, stealing their resistances and giving them to your party. 43408 Conjures a mystic maw that tears at your enemy, causing #7 damage, and using that energy to heal the bodies and minds of your group. 43410 Imbues your target's voice with the power of pure terror, causing creatures to take more notice of their attacks for %z. 43411 Invokes severe hatred from your target, causing #7 damage and using that energy to greatly increase your attack rating for %z 43413 Drains your target of life energy, siphoning between #1 and @1 hit points. 43415 Imparts your weapons with the power of nature for %z, allowing them a chance to strike summoned creatures for greater damage. 43417 Summons the spirit of the predator to impart your group with an increased attack rating for %z. 43418 Calls forth a frozen wind to encase your target in ice, doing @1 damage. 43419 Focuses your target with the call of the Rathe, increasing their armor class, and causing damage to anything that strikes them for %z. 43420 Imparts your weapons with the power of the storm for %z, allowing them a chance to strike with the fury of thunder. 43422 Imbues your weapon with the power of Rodcet Nife, granting it a chance to cause incredible pain to undead creatures. 43424 Bestows divine might upon you, providing a chance to channel the will of the gods through your weapon when attacking. 43426 Invokes the quiet power of Quellious, stunning your enemy and doing #2 damage. This spell works on creatures up to level @1. 43427 Emanates a wave of Marr's blessing from the caster, healing @1 hit points for everyone in your group. 43428 A burst of holy light that causes between #1 and @1 damage to an undead target. 43429 Channels the power of Rodcet Nife, healing your target for #1 hit points. 43430 Bathes your target in the light of life, healing #1 hit points. 43431 Ignites your target's skin, doing between #1 and @1 damage. 43432 Surrounds your group with the shield of the Underfoot, increasing their hit points for %z. 43433 Hastens your target's natural healing, allowing them to recover hit points faster. 43434 Summons a whirling wind to stun your target, also doing between #1 and @1 damage. 43435 Surrounds your target in dancing flames for %z, lowering their attack value, as well as their fire resistance, and armor class. 43436 Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target. 43437 Surrounds your target in dancing flames for %z, causing #2 damage every six seconds as well as lowering their fire resistance, and armor class. 43438 Calls down lightning from the sky, causing @1 damage to all those in the vicinity of your target. 43439 Fills your target with the power of the stone, increasing their strength for %z. 43440 Surrounds your target in dancing flames for %z, lowering their attack value and armor class. 43441 Hastens your groups natural healing, allowing them to recover hit points faster. 43442 Covers your target in a layer of glistening ice, lowering their cold resistance and armor class. 43443 Mends severe wounds, healing up to @1 damage. 43444 Surrounds your group in a protection of seasons, increasing their fire and cold resistance for %z. 43445 Beckons to the animals of the wild, allowing you to control them. 43446 Commands a swarm of insects to attack your target relentlessly, causing #1 damage every six seconds for %z. 43447 Commands roots to take hold of your target, doing #1 damage, and preventing their movement for %z. 43448 Surrounds your target in a shield of spikes that causes damage to anything that strikes them for %z. 43449 Ignites your target's skin, doing between #1 and @1 damage. 43450 Surrounds your body in a coat of bracken that increases your armor class, as well as harming those that strike you for %z. 43451 Hardens the skin of your group, increasing their hit points, mana regeneration, and armor class for %z. 43452 Summons the raging blizzard of winter, causing @1 damage to your target. 43453 Covers your face in the mask of the forest for %z, allowing you improved vision, increased mana regeneration, and the ability to see invisible creatures. 43454 Focuses your target's spiritual energy, granting increased stamina, strength, and dexterity for %z. 43455 Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 43456 Fills your target with spiritual brawn, increasing their hit points and attack rating for %z. 43457 Summons a feral warder to aid you in battle. 43458 Fills your warder with the celerity of Arag, increasing their attack speed, strength, armor class, and attack rating. 43459 Fills your warder with the spirit of Rellic, increasing their dexterity, as well as providing them a chance to perform a stunning frost attack. 43460 Envelops your target in an aura of spiritual dominion, increasing their mana and hit point regeneration. 43461 Summons a feral warder to aid you in battle. 43462 Causes your target to fall into a lethargic state, slowing their attack speed for %z. 43463 Consumes your target in a spirit of savagery, increasing their resistances, attack rating, stamina, and stamina regeneration. 43464 Strikes all creatures around your target with holy might, briefly stunning them. 43465 Mends severe wounds, healing between #1 and @1 hit points. 43466 Covers your target in a shimmer of holy runes, increasing their hit points for %z. Consumes a peridot when cast. 43467 Cloaks your target in an aura of protection, granting them increased hit points and armor class for %z. Consumes a peridot when cast. 43468 A burst of holy power that inflicts between #1 and @1 damage to an undead target. 43469 Covers your target in a glowing aura that heals anyone who strikes them. 43470 Covers your target in a holy guard, increasing their armor class for %z. 43471 Mends the severe wounds of everyone in your group, healing between #1 and @1 hit points as well as curing moderate diseases and poisons. 43472 Bestows your target with a divine blessing, allowing them to cast spells faster for a period of %z. This blessing works on spells up to level #2 43473 Causes the earth to tremble around you, causing between #1 and @1 damage to all nearby enemies. 43474 Places mystic armor of protection around you, increasing your hit points, armor class, and mana regeneration for %z. 43475 Fills your target's body with supernal elixir, healing between #1 and @1 hit points every 6 seconds for %z 43476 Calls upon the condemnation of the gods to strike your target, causing between #1 and @1 damage. 43477 Places the mark of the righteous on your target, dealing damage each time the target strikes another creature. 43478 Summons a magical hammer that is particularly adept at smiting undead. 43479 Cloaks your group in an aura of protection, granting them increased hit points and armor class for %z. Consumes two peridots when cast. 43480 Bathes your target in supernal light, healing between #1 and @1 hit points. 43481 Strikes an enemy with holy might, briefly stunning them and causing between #2 and @2 damage. This spell works on creatures up to level @1. 43482 Strikes an enemy with holy might, briefly stunning them. This spell works on creatures up to level @1. 43483 Freezes an elemental in stasis, preventing them from taking any action for %z. 43484 Dominates the will of an elemental, allowing you to control them for a short time. 43485 Fills your target's body with supernal cleansing light, healing #1 hit points every six seconds for %z 43486 Surrounds your group in the maelstrom of Ro, damaging any creature that attacks them. 43487 Blesses your target with the strength of Tunare, increasing their hit points and attack rating for %z. 43488 Transforms you into a skeleton, slowly draining your life and restoring your mana for %z. 43489 Fills your target's veins with burning hatred, causing @1 damage every 6 seconds for %z. 43490 Covers your body in a protective cloak of living shadow for %z, increasing your hit points, armor class, and causing damage to anyone who strikes you. 43491 Hurls a spear of decay at your target, doing #1 damage. 43492 Fills your target's veins with deadly scorpion venom, causing #2 damage initially and #3 damage every six seconds for %z. 43493 Strikes your target with a frost spear, causing between #1 and @1 damage. 43494 A glowing dark aura engulfs you, decreasing your hit points by #2 and summoning a spell for you. 43501 Increase the amount healed by most healing spells. This effect works on spells up to level 65. 43502 Increase the amount healed by most healing spells. This effect works on spells up to level 65. 43503 Increase the amount healed by most healing spells. This effect works on spells up to level 65. 43504 Increase the duration of most long term beneficial spells. This effect works on spells up to level 65. 43505 Increase the duration of most long term beneficial spells. This effect works on spells up to level 65. 43506 Increase the duration of most long term beneficial spells. This effect works on spells up to level 65. 43507 Increase the damage done by long term detrimental spells. This effect works on spells up to level 65. 43508 Increase the damage done by long term detrimental spells. This effect works on spells up to level 65. 43509 Increase the damage done by long term detrimental spells. This effect works on spells up to level 65. 43510 Increase the range of most spells. This effect works on spells up to level 65. 43511 Increase the range of most spells. This effect works on spells up to level 65. 43512 Increase the range of most spells. This effect works on spells up to level 65. 43513 Increase the amount of damage done by direct damage spells. This effect works on spells up to level 65. 43514 Increase the amount of damage done by direct damage spells. This effect works on spells up to level 65. 43515 Increase the amount of damage done by direct damage spells. This effect works on spells up to level 65. 43516 Increase the amount of damage done by fire based direct damage spells. This effect works on spells up to level 65. 43517 Increase the amount of damage done by fire based direct damage spells. This effect works on spells up to level 65. 43518 Increase the amount of damage done by fire based direct damage spells. This effect works on spells up to level 65. 43519 Increase the amount of damage done by ice based direct damage spells. This effect works on spells up to level 65. 43520 Increase the amount of damage done by ice based direct damage spells. This effect works on spells up to level 65. 43521 Increase the amount of damage done by ice based direct damage spells. This effect works on spells up to level 65. 43522 Increase the amount of damage done by magic based direct damage spells. This effect works on spells up to level 65. 43523 Increase the amount of damage done by magic based direct damage spells. This effect works on spells up to level 65. 43524 Increase the amount of damage done by magic based direct damage spells. This effect works on spells up to level 65. 43525 Shortens the cast time of most spells. This effect works on spells up to level 65. 43526 Shortens the cast time of most spells. This effect works on spells up to level 65. 43527 Shortens the cast time of most spells. This effect works on spells up to level 65. 43528 Shortens the cast time of most detrimental spells. This effect works on spells up to level 65. 43529 Shortens the cast time of most detrimental spells. This effect works on spells up to level 65. 43530 Shortens the cast time of most detrimental spells. This effect works on spells up to level 65. 43531 Shortens the cast time of most beneficial spells. This effect works on spells up to level 65. 43532 Shortens the cast time of most beneficial spells. This effect works on spells up to level 65. 43533 Shortens the cast time of most beneficial spells. This effect works on spells up to level 65. 43534 Shortens the cast time of most detrimental spells. This effect works on spells up to level 65. 43535 Shortens the cast time of most long term beneficial spells. This effect works on spells up to level 65. 43536 Shortens the cast time of most creature summoning spells. This effect works on spells up to level 65. 43537 Lowers the amount of mana consumed when casting most spells. This effect works on spells up to level 65. 43538 Lowers the amount of mana consumed when casting most spells. This effect works on spells up to level 65. 43539 Lowers the amount of mana consumed when casting most spells. This effect works on spells up to level 65. 43540 Lowers the amount of mana consumed when casting most detrimental spells. This effect works on spells up to level 65. 43541 Lowers the amount of mana consumed when casting most detrimental spells. This effect works on spells up to level 65. 43542 Lowers the amount of mana consumed when casting most detrimental spells. This effect works on spells up to level 65. 43543 Lowers the amount of mana consumed when casting most beneficial spells. This effect works on spells up to level 65. 43544 Lowers the amount of mana consumed when casting most beneficial spells. This effect works on spells up to level 65. 43545 Lowers the amount of mana consumed when casting most beneficial spells. This effect works on spells up to level 65. 43546 Lowers the amount of mana consumed when casting most long term detrimental spells. This effect works on spells up to level 65. 43547 Lowers the amount of mana consumed when casting most long term detrimental spells. This effect works on spells up to level 65. 43548 Lowers the amount of mana consumed when casting most creatures summoning spells. This effect works on spells up to level 65. 43549 Lowers the angering effect of the tashan line of spells. 43550 Lowers the angering effect of the tashan line of spells. 43551 You feel a surge of courage from within, increasing your hit-point regeneration by #2 and attack by #3. 43552 You feel a surge of daring from within, increasing your hit-point regeneration by #2 and attack by #3. 43553 You feel a surge of bravery from within, increasing your hit-point regeneration by #2 and attack by #3. 43554 You feel a surge of valor from within, increasing your hit-point regeneration by #2 and attack by #3. 43555 Fills your body with an aura of resolution, increasing your regeneration rate and your attack rating. 43560 Hurls a spear of pain at your target, doing #1 damage. 43561 Hurls a spear of disease at your target, doing #1 damage. 43562 Hurls a spear of plague at your target, doing #1 damage. 43564 Hurls a magically burning arrow at your target, causing #1 damage. 43565 Hurls a magically burning arrow at your target, causing #1 damage. 43566 A poisoned chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison. 43567 A diseased chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease. 43568 Strikes your target with an ice spear, causing between #1 and @1 damage. 43569 Strikes your target with a frost shard, causing between #1 and @1 damage. 43570 Strikes your target with an ice shard, causing between #1 and @1 damage. 43571 Strikes your target with a jet of poison, causing between #1 and @1 damage. 43572 Strikes your target with a jet of poison, causing between #1 and @1 damage. 43573 Strikes your target with a jet of poisonous acid, causing between #1 and @1 damage. 43574 Strikes your target with a jet of poisonous acid, causing between #1 and @1 damage. 43575 Bestows your target with a divine blessing, allowing them to cast spells faster for a period of %z. This blessing works on spells up to level #2 43576 Bestows your target with a divine blessing, allowing them to cast spells faster for a period of %z. This blessing works on spells up to level #2 43577 Emanates a wave of life from the caster, healing @1 hit points for everyone in your group. 43578 Surrounds your group with the aegis of the Underfoot, increasing their hit points for %z. 43579 Fills your group with the spirit of the wild, allowing them to take the form a wolf for %z. 43580 Transforms you into a stout tree, preventing movement, but increasing your regeneration. 43581 Surrounds you in a cloud of searing steam that damages anything that strikes you, as well as allowing you the benefits of levitation. 43582 Covers your skin in an elemental cloak, protecting you from fire and cold. 43583 Shrinks your pet, allowing it better mobility in tight quarters. 43584 Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases. 43585 Cause all nearby creatures to fall into an enchanted sleep for up to %z. This spell works on creatures up to level @1. 43586 Cloaks you in a shimmering illusion that makes you appear to be a Scaled Wolf. 43587 Summons a planar force that partially stops your target with a brief stun and decreases hit points by #1. 43588 The power of the planes is conjured to stun the target. 43589 An ethereal force is beckoned that partially stuns and decreases the target's hit points by #1. 43590 An ethereal force stuns the target. 43591 Imbues a diamond with the power of disease; it consumes a raw diamond and a bubonian blood when cast. 43592 Focuses the essence of Valor into a raw diamond. Consumes a diamond and Blood of Valor when cast. 43593 Imbues a diamond with the power of war; it consumes a raw diamond and a war wraith blood when cast. 43594 Imbues a diamond with the power of torment. Consumes a raw diamond and tormentor blood when cast. 43595 Imbues a diamond with the power of justice; it consumes a raw diamond and an alkaline etched stone when cast. 43601 Calms the savage spirit of almost any creature, making them less likely to attack. This spell works on creatures up to level @1, and only works outdoors. 43602 Your target is struck by the wrath of the tempest, decreasing hit points by #1. 43603 Arachnae venom flows through your target, decreasing movement between #2 and @2 for %z. 43604 Clockwork gears whir and stir as a gauze appears to remedy your wounds. 43606 Heals your party with the light of Marr. 43607 A wave of health flows through you, increasing your hit points by #1. 43608 Your body is surrounded by a stinging aura, increasing your damage shield by #4. 43609 Your body is surrounded by a tormenting aura, increasing your damage shield by #4. 43610 Clockwork gears whir and stir as a fletching kit unfolds. 43611 Clockwork gears whir and stir as a mortar and pestle unfolds. 43612 A small prayer sends you to a location inside Shar Vahl. 43615 A small ethereal passage appears, sending you to a location in Twilight Sea. 43617 Shadows drift across you, allowing your weapon to damage your enemies by #1 hit points. 43620 Shadows burst under your skin, increasing your mana regeneration by #2, hit-point regeneration by #3, and gives you ultravision for %z. 43621 A sharp claw of frost tears into the target, decreasing hit points by #1 and attack by #3 for %z. 43622 A dark siphon engulfs the target, decreasing hit points by #1. 43623 A burning barb strikes the target, decreasing hit points by #1. 43624 Causes you to inflict an angry blow on your target, increasing aggression toward you and decreasing the target's hit points by #2. 43625 An assassin's blood courses through your target, decreasing hit points, dexterity, and aggression toward you for %z. 43626 Causes tendrils of fire to engulf your target, decreasing hit points by #1. 43627 An eternal aura glows within you, increasing your hit-point regeneration and mana regeneration by #8 for %z. 43628 A symphony of battle surges through your party, increasing attack speed, strength, and attack for %z. 43629 A dark shimmer surrounds you, increasing your damage absorption between #1 and @1. 43630 Causes the target to experiences a time lapse, decreasing hit points by #1. 43631 Wraps your body in an eternal ward, increasing your resistances and your armor class for %z. 43632 The power of timespin makes your heart race, improving your offense and attack rating. 43633 You cry forth a call of the mistwalker, summoning an aide to your side. 43634 You cry forth a call of death, summoning an aide to your side. 43635 You cry forth a call of faith, summoning an aide to your side. 43636 You cry forth a call of battle, summoning an aide to your side. 43637 You cry forth a call of the beast, summoning an aide to your side. 43638 You cry forth a call to Wu, summoning an aide to your side. 43639 You cry forth a call to Rizlona, summoning an aide to your side. 43640 You cry forth a call of the assassin, summoning an aide to your side. 43641 You summon forth shurikens of eternity to throw at your victims. 43645 The target feels the sting of Ayonae, decreasing hit points by #1. 43646 The target feels the bite of Bertoxxulous, decreasing its hit points by #1. 43647 Let's start a celebration and light up some fireworks! 43648 Causes the target to stagger as it is hit by a time snap that decreases hit points by #1 and partially stunning it. 43649 Summons a minion of power to your side, attacking your target briefly. 43651 Calls forth the wind of Marr to regenerate the health, mana, and stamina of your group. 43652 Lowers the amount of mana consumed when casting the spell: Condemnation. 43653 Lowers the amount of mana consumed when casting the spell: Summer's Flame. 43654 Lowers the amount of mana consumed when casting the spell: Spear of Torment. 43655 Lowers the amount of mana consumed when casting the spell: Neurotoxin. 43656 Lowers the amount of mana consumed when casting the spell: Strike of Solusek. 43657 Lowers the amount of mana consumed when casting the spell: Sun Vortex. 43658 Lowers the amount of mana consumed when casting the spell: Insanity. 43659 Causes a wave of refreshment, increasing your hit-point regeneration by #2 for %z. 43660 The spirit of the deep fills you, giving you the ability to see the invisible, breathe under water, and view the world with ultravision for %z. 43661 The venom of a scoriae is summoned forth in a vial, enabling you to apply the poison to your blades. 43681 A long forgotten aria that cleanses the target's body of harmful curses. 43682 A long forgotten aria that cleanses the target's body of poison and disease. 43683 Fills your target's body with ethereal cleansing light, healing between #1 and @1 hit points every 6 seconds for %z 43684 Bathes your target in the light of life, healing #1 hit points. 43685 Causes you to stop breathing and appear dead to most creatures. 43686 Fills your target's veins with pain, causing @1 damage every 6 seconds for %z. 43687 Commands a swarm of insects to attack your target relentlessly, causing #1 every 6 seconds for %z. 43688 Calls forth a frozen wind to encase your target in ice, doing @1 damage. 43689 Infects your target with a deadly plague of malaria, causing #2 damage every six seconds for %z. 43690 Creates a magical bond between you and your warder, boosting your hit points, as well as increasing your warder's attack speed, armor class, strength, and attack rating for %z. 43692 Cloaks your target in an aura of protection, granting them increased hit points and armor class for %z. Consumes a peridot when cast. 43693 Cleanses the body of your target, curing severe diseases and poisons. 43694 Places your target into a stoic state, healing #1 hit points every 6 seconds for %z, but vastly decreasing their movement speed and attack rate. 43695 Covers your target in a thin layer of frozen water, lowering their armor class and cold resistance for up to %z. 43696 Fills your target's eyes with the spirit of the deep, granting them water breathing, greatly improved night vision, and the ability to see otherwise invisible creatures. 43697 Draws the energy from your target's mind, draining their mana and giving it to you. 43699 Renews the health of your elemental pet, healing #1 damage every six seconds for %z. 43700 Creates a magical bond with your elemental companion, increasing your hit points, armor class, and magic resistance, while also increasing your pet's attack speed, armor class and strength. 43702 Drains the life from your target, healing you for #5 hit points every six seconds for %z. 43706 Creates a fierce spear of ice to strike your target, causing between #1 and @1 damage. 43710 Causes your eyes gleam with miraculous visions, increasing your attack speed by #3 for %z. 43712 Causes your thoughts to expand as you experience Maelin's meditations, increasing your mana pool by #4 for %z. 43713 Causes your thoughts to expand as you experience Maelin's methodical mind, increasing your mana regeneration by #8 and hit-point regeneration by #a for %z. 43714 You are engulfed in a primal guard, increasing your attack speed by #1 and hit-point regeneration by #10 for %z. 43716 Greatly increases your hit points and hit point regeration. 43717 An aura of heat awareness surrounds you, decreasing your spell mana cost on fire spells under level 20 by #1 percent for %z. 43718 An aura of heat awareness surrounds you, decreasing your spell mana cost on fire spells under level 44 by #1 percent for %z. 43719 An aura of heat awareness surrounds you, decreasing your spell mana cost on fire spells under level 60 by #1 percent for %z. 43720 An aura of heat awareness surrounds you, decreasing your spell mana cost on fire spells under level 65 by #1 percent for %z. 43721 An aura of cold awareness surrounds you, decreasing your spell mana cost on cold spells under level 20 by #1 percent for %z. 43722 An aura of cold awareness surrounds you, decreasing your spell mana cost on cold spells under level 44 by #1 percent for %z. 43723 An aura of cold awareness surrounds you, decreasing your spell mana cost on cold spells under level 60 by #1 percent for %z. 43724 An aura of cold awareness surrounds you, decreasing your spell mana cost on cold spells under level 65 by #1 percent for %z. 43725 An aura of magic awareness surrounds you, decreasing your spell mana cost on magic spells under level 20 by #1 percent for %z. 43726 An aura of magic awareness surrounds you, decreasing your spell mana cost on magic spells under level 44 by #1 percent for %z. 43727 An aura of magic awareness surrounds you, decreasing your spell mana cost on magic spells under level 60 by #1 percent for %z. 43728 An aura of magic awareness surrounds you, decreasing your spell mana cost on magic spells under level 65 by #1 percent for %z. 43729 An aura of poison awareness surrounds you, decreasing your spell mana cost on poison spells under level 20 by #1 percent for %z. 43730 An aura of poison awareness surrounds you, decreasing your spell mana cost on poison spells under level 44 by #1 percent for %z. 43731 An aura of poison awareness surrounds you, decreasing your spell mana cost on poison spells under level 60 by #1 percent for %z. 43732 An aura of poison awareness surrounds you, decreasing your spell mana cost on poison spells under level 65 by #1 percent for %z. 43733 An aura of disease awareness surrounds you, decreasing your spell mana cost on disease spells under level 20 by #1 percent for %z. 43734 An aura of disease awareness surrounds you, decreasing your spell mana cost on disease spells under level 44 by #1 percent for %z. 43735 An aura of disease awareness surrounds you, decreasing your spell mana cost on disease spells under level 60 by #1 percent for %z. 43736 An aura of disease awareness surrounds you, decreasing your spell mana cost on disease spells under level 65 by #1 percent for %z. 43737 An aura of beneficial awareness surrounds you, decreasing your spell mana cost on beneficial spells under level 20 by #1 percent for %z. 43738 An aura of beneficial awareness surrounds you, decreasing your spell mana cost on beneficial spells under level 44 by #1 percent for %z. 43739 An aura of beneficial awareness surrounds you, decreasing your spell mana cost on beneficial spells under level 60 by #1 percent for %z. 43740 An aura of beneficial awareness surrounds you, decreasing your spell mana cost on beneficial spells under level 65 by #1 percent for %z. 43782 A portal flashes in front of you, teleporting you to a location in Shadeweaver's Thicket. 43787 Clockwork gears whir and stir as a medicine bag appears. 43788 Clockwork gears whir and stir as a bearskin bag appears. 43789 You chant a prayer, creating a portal that leads you to a location in Nektulos Forest. 43790 You chant a prayer, creating a portal that leads you to a location in Innothule Swamp. 43792 Opens a mystical portal that transports your group to the Stonebrunt Mountains. 43793 Opens an arcane portal that teleports your entire group to the Stonebrunt Mountains. 43794 Opens a mystical portal that transports you to the Stonebrunt Mountains. 43795 Opens an arcane portal that teleports you to the Stonebrunt Mountains. 43796 Your target's mind is tapped, decreasing mana by #1. 43797 Fills your body with angry energy, increasing your strength and agility for %z. 43798 Causes your body to feel light, increasing your stamina by #3 and dexterity by #7 for %z. 43800 Causes your target to be pained by acrimony, decreasing hit points and mana by #2 for %z. 43801 A noxious cloud envelops your target, decreasing hit points by #2 for %z. 43803 Causes the target's mind to brim with annoyance, decreasing hit points by #2 and increasing aggression. 43804 The target's muscles thin, decreasing dexterity and strength by #1 for %z. 43805 Causes a surge of power to careen through your mind, increasing mana by #1 for %z. 43807 Allows you to utter a trickster's calling, summoning an aide to your side. 43809 Allows you to reclaim energy from your surroundings, increasing your hit-point regeneration. 43811 Focuses your target's vision, allowing them to see otherwise invisible creatures, as well as allowing improved night vision. 43812 Prompts a prayer to Rallos Zek, creating a portal that leads you to a location in the Feerrott. 43813 Summons a drogmor for you to ride. 43814 Summons a drogmor for you to ride. 43815 Summons a drogmor for you to ride. 43816 Summons a drogmor for you to ride. 43817 Summons a drogmor for you to ride. 43818 Summons a drogmor for you to ride. 43819 Summons a drogmor for you to ride. 43820 Summons a drogmor for you to ride. 43821 Summons a drogmor for you to ride. 43822 Summons a drogmor for you to ride. 43823 Summons a drogmor for you to ride. 43824 Summons a drogmor for you to ride. 43825 Summons a drogmor for you to ride. 43826 Summons a drogmor for you to ride. 43827 Summons a drogmor for you to ride. 43828 Summons a drogmor for you to ride. 43829 Summons a drogmor for you to ride. 43830 Summons a drogmor for you to ride. 43831 Summons a drogmor for you to ride. 43832 Summons a drogmor for you to ride. 43833 Opens an arcane portal that teleports your target to the Stonebrunt Mountains. Consumes small portal fragments when cast. 43834 Conjures healing water from the ground, healing @1 damage to your target. 43835 Causes the target to experience an anemone feedback, decreasing hit points by #1 and @2. 43836 Causes a nematocyst poison to flow through the target, causing moderate damage. 43837 Causes a paralyzing neurotoxin to still the target, decreasing attack speed by #1. 43842 Channels the blood of Nadox to cure your group of poison and disease. 43843 Increases the duration of long term detrimental spells. This effect works on spells up to level 65. 43844 Increases the duration of long term detrimental spells. This effect works on spells up to level 65. 43845 Increases the duration of long term beneficial spells. This effect works on spells up to level 65. 43846 Increases the duration of long term beneficial spells. This effect works on spells up to level 65. 43849 Opens an arcane portal that teleports your entire group to the Plane of Hate. Consumes a Fuligan Soulstone of Innoruuk when cast. 43854 Provides a protective barrier for your body, increasing all of your resists by #3 for %z. 43855 Makes the skin turn as hard as stone, increasing your armor class by #10 for %z. 43856 Forces a new endurance through the body, increasing your hit points by #5 for %z. 43857 Makes the body rejuvenate, increasing your hit-point regeneration by @C for %z. 43861 Imbues your weapons with the power of pestilence, providing a chance for your weapons to strike with the power of disease. 43864 Ethereal claws rend the mind of the target, decreasing mana by #1 for %z. 43867 You are enveloped in a spiritual fury, increasing your mana regeneration by #2 and attack by #3. 43868 You are enveloped in a corporeal fury, increasing your hit-point regeneration by #2 and attack by #3. 43869 Allows you to cry an ancient call, summoning an aide to your side. 43870 Summons the power of the tempest to your side in the form of an air elemental that will briefly attack your target. 43871 Vengeful spirits protect you, harming any creatures that strikes you for up to %z. 43872 Savage spirits guard you, increasing your attack by #5 for %z. 43873 Time distorts all around you, increasing your attack speed as well as your attack by #2. 43874 Your mind fills with serenity, increasing your mana regeneration by #1 and hit-point regeneration by #2. 43875 A blessing of twilight fills you, increasing your mana from #1 to @1. 43877 Haunting nightmares fill your target, decreasing hit points by #1 and armor class by #9 for %z. 43878 Your target is rent from time shifts, briefly stunning them and doing #1 damage. 43879 Grants an aura of the defender to surround you, increasing your attack by #3 and damage shield by #4. 43880 Allows an aura of the berserker to surround you, increasing your hit-point regeneration by #2 and attack by #3. 43881 Causes your target to be struck with a hand of retribution, decreasing hit points between #1 and @1. 43883 Fills your muscles with fury, increases the chance of scoring a critical hit with a melee weapon. 43884 Fills your muscles with fury, increases the chance of scoring a critical hit with a melee weapon. 43885 Fills your muscles with fury, increases the chance of scoring a critical hit with a melee weapon. 43886 Fills your arms with speed, increasing your chance of performing a double attack. 43887 Fills your arms with speed, increasing your chance of performing a double attack. 43888 Fills your arms with speed, increasing your chance of performing a double attack. 43889 Fills your feet with speed, increasing your chance of dodging incoming attacks. 43890 Fills your feet with speed, increasing your chance of dodging incoming attacks. 43891 Fills your feet with speed, increasing your chance of dodging incoming attacks. 43892 Fills you with a battle sense, increasing your chance of parrying incoming attacks. 43893 Fills you with a battle sense, increasing your chance of parrying incoming attacks. 43894 Fills you with a battle sense, increasing your chance of parrying incoming attacks. 43895 Brings out the hidden speed in your arms, increasing your melee attack speed. 43896 Focuses your hand-eye coordination, increasing your ranged attack accuracy. 43897 Focuses your hand-eye coordination, increasing your ranged attack accuracy. 43898 Focuses your hand-eye coordination, increasing your ranged attack accuracy. 43899 You gain a sense of composure, increasing your mana regeneration by #1 and hit-point regeneration by #1. 43905 Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This effect works on spells up to level 65. 43920 The rage of Garudon consumes your target, increasing aggression toward you. 43921 A shimmering portal envelopes you, teleporting you to a safe location in the zone. 43922 Your body moves with an echo of anger, increasing your opponent's aggression toward you. 43923 Increase the amount of damage done by disease based direct damage spells. This effect works on spells up to level 65. 43928 Fills your opponent's veins with venom, causing between @3 and #3 damage every six seconds for up to %z. 43974 Your feet leave the ground, allowing you to levitate for %z. 43975 Channels the forces of ancient valor, stunning your target briefly. This spell works on creatures up to level @1. 43976 Consumes your target in a sudden torrent of lightning, causing between #1 and @1 damage. 43981 Crystallizes mana into a physical form, creating five vials of clear mana. This spell consumes five poison vials and five emeralds when cast. 43982 Crystallizes mana into a physical form, creating 5 vials of crystallized mana. This spell consumes five poison vials and five peridots when cast. 43983 Distills mana into a physical form, creating five vials of Distilled mana. This spell consumes five poison vials and ten sapphires when cast. 43984 Enchants five large bricks of Adamantite with magical energy. Consumes five large bricks of Adamantite when cast. 43985 Enchants five large bricks of Brellium with magical energy. Consumes five large bricks of Brellium when cast. 43986 Enchants five large blocks of clay with magical energy. Consumes five large blocks of clay when cast. 43987 Enchants five bars of electrum with magical energy. Consumes five bars of electrum when cast. 43988 Enchants five bars of gold with magical energy. Consumes five bars of gold when cast. 43989 Enchants five large bricks of Mithril with magical energy. Consumes five large bricks of Mithril when cast. 43990 Enchants five bars of platinum with magical energy. Consumes five bars of platinum when cast. 43991 Enchants five bars of silver with magical energy. Consumes five bars of silver when cast. 43992 Enchants five large bricks of Steel with magical energy. Consumes five large bricks of high quality ore when cast. 43993 Enchants five bars of velium with magical energy. Consumes five bars of velium when cast. 43994 Focuses the power of Cazic Thule into five pieces of amber. 43995 Focuses the power of Prexus into a five black pearls. 43996 Focuses the power of Bertoxxulous into five black sapphires. 43997 Focuses the power of Mithaniel Marr into a five diamonds. 43998 Focuses the power of Tunare into five emeralds. 43999 Focuses the power of Solusek Ro into five Fire Opals. 44000 Focuses the power of The Tribunal into five pieces of Ivory. 44001 Focuses the power of Rallos Zek into five pieces of jade. 44002 Focuses the power of Rodcet Nife into five opals. 44003 Focuses the power of Bristlebane into five peridots. 44004 Focuses the power of Karana into five plains pebbles. 44005 Focuses the power of Erollisi Marr into five pieces of star rose quartz. 44006 Focuses the power of Brell Serilis into five rubies. 44007 Focuses the power of Innoruuk into five sapphires. 44008 Focuses the power of Quellious into five topaz. 44009 Distills mana into a physical form, creating five vials of distilled mana. This spell consumes five poison vials and 20 rubies when cast. 44010 Thickens mana into a physical form. Consumes a poison vial and a pearl when cast. 44011 Kindles the power of your pet, causing them to regenerate mana more quickly. 44016 Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This effect works on spells up to level 65. 44017 Cloaks you in a shimmering illusion that makes you appear to be a Guktan Froglok. 44027 Focuses mana into the form of a wooden bracelet that increases the damage of many affliction spells. This item works on spells up to level twenty. 44028 Focuses mana into the form of a stone bracelet that increases the damage of many affliction spells. This item works on spells up to level forty four. 44029 Focuses mana into the form of an iron bracelet that increases the damage of many affliction spells. This item works on spells up to level sixty. 44030 Focuses mana into the form of an steel bracelet that increases the damage of many affliction spells. This item works on spells up to level sixty five. 44049 Surrounds your group in an aura of protection, warding away fire for %z. 44050 Surrounds your group in an aura of protection, warding away cold for %z. 44051 Surrounds your group in an aura of protection, warding away poison for %z. 44052 Surrounds your group in an aura of protection, warding away disease for %z. 44053 Cloaks your group in an aura of temperance, granting them increased hit points and armor class for %z. Consumes two peridots when cast. 44054 Infuses your target with the spirit of the shrew, granting greatly improved night vision and increased movement speed for %z. This spell also functions indoors. 44055 Infuses your group with the spirit of the shrew, granting greatly improved night vision and increased movement speed for %z. This spell also functions indoors. 44056 Cleanses your target's soul, removing minor curses. 44057 Cleanses your target's soul, removing lesser curses. 44058 Fills your group with the spirit of the wild, allowing them to take on the form of a feral beast. This spell also functions indoors. 44059 Imparts your weapons with ice magic for %z, allowing them a chance to strike with the fury of winter. 44062 Grips your body in an unholy darkness, slowly draining your health while increasing your attack rating. 44063 Grips your body in an unholy darkness, slowly draining your health while increasing your attack rating. 44064 Cloaks your target in an aura of austerity, granting them increased hit points and armor class for %z. Consumes two peridots when cast. 44065 Cloaks your group in an aura of austerity, granting them increased hit points and armor class for %z. Consumes two peridots when cast. 44066 Summons a cosmic ice meteor from the heavens, causing between #1 and @1 damage to your target. 44067 Places the ward of Calrena on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. 44068 Places the guard of Calrena on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. 44069 Places the protection of Calrena on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. 44070 Envelopes you in a magical ward, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. 44071 Envelopes you in a magical ward, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. 44072 Cloaks you in a shimmering illusion, allowing you to take on the appearance of your target. 44073 Places the Ward of Alendar on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. 44074 Places the Guard of Alendar on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. 44075 Places the Protection of Alendar on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. 44076 Places the Bulwark of Alendar on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. 44077 Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1. This spell is unresistable. 44078 Creates an circle of burning sand around you, causing @1 damage to all nearby creatures. 44079 Places the Ward of Calliav on your pet, absorbing a specific number of melee strikes or direct damage spells before dissipating. 44080 Places the Guard of Calliav on your pet, absorbing a specific number of melee strikes or direct damage spells before dissipating. 44081 Places the Protection of Calliav on your pet, absorbing a specific number of melee strikes or direct damage spells before dissipating. 44082 Focuses mana into an orb of exploration which provides greatly improved night vision and the ability to see normally invisible creatures. 44083 The song of the servant of Solusek adds damage to any targeted damage spell that your group members cast. This effect works on spells up to level 52. 44084 The song of the servant of Solusek adds damage to any targeted damage spell that your group members cast. This effect works on spells up to level 60. 44085 A dark aria that adds potency to any damage over time spell that your group members cast. This effect works on spells up to level 52. 44086 A dark psalm that adds potency to any damage over time spell that your group members cast. This effect works on spells up to level 60. 44087 A dark psalm that adds potency to any damage over time spell that your group members cast. This effect works on spells up to level 65. This song also grants increased attack speed that is added to most other haste effects. 44088 Places the Ward of Vie on your target, absorbing a portion of incoming melee damage. This spell absorbs a set amount of damage before dissipating. 44089 Places the Guard of Vie on your target, absorbing a portion of incoming melee damage. This spell absorbs a set amount of damage before dissipating. 44090 Places the Protection of Vie on your target, absorbing a portion of incoming melee damage. This spell absorbs a set amount of damage before dissipating. 44091 Places the Bulwark of Vie on your target, absorbing a portion of incoming melee damage. This spell absorbs a set amount of damage before dissipating. 44092 Inflicts an ancient curse upon your target, causing #2 damage every six seconds for %z. 44093 Inflicts an ancient curse upon your target, causing #2 damage every six seconds for %z. 44094 Inflicts an ancient curse upon your target, causing #2 damage every six seconds for %z. 44095 Inflicts an ancient curse upon your target, causing #2 damage every six seconds for %z. 44096 Inflicts a dark curse upon your target, causing #2 damage every six seconds for %z. 44097 Inflicts a dark curse upon your target, causing #2 damage every six seconds for %z. 44098 Inflicts a dark curse upon your target, causing #2 damage every six seconds for %z. 44099 Surrounds your body in a reflective aura, providing a chance for all incoming spells to rebound back against the caster. 44100 Surrounds your body in a reflective aura, providing a chance for all incoming spells to rebound back against the caster. 44101 Disrupts the dark energy of the undead, causing between #1 and @1 damage. 44102 Disrupts the dark energy of the undead, causing between #1 and @1 damage. 44103 Disrupts the dark energy of the undead, causing between #1 and @1 damage. 44104 Inflicts the vengeance of the wild on your target, causing #2 damage every six seconds for %z. 44105 Inflicts the vengeance of the wild on your target, causing #2 damage every six seconds for %z. 44106 Inflicts the vengeance of the wild on your target, causing #2 damage every six seconds for %z. 44107 Fills you with the spirit of the wild, allowing you to take on the form of a feral beast. This spell also functions indoors. 44108 Bestows your group with a divine blessing, allowing them to cast spells faster for a period of %z. This blessing effects spells up to level 65. 44109 Cloaks your target in an aura of austerity, granting them increased hit points and armor class for %z. Consumes a peridot when cast. 44110 Strikes your target with burning sand, causing @1 damage. 44111 Summons a swarm of insects with burning mandibles, causing @1 damage every six seconds for %z. 44112 An inspiring tune that increases the potency of damage-dealing spells and the speed of your weapons. The haste portion of this spell stacks with most other haste effects. 44113 An ethereal fist strikes the target, decreasing hit points between #1 and @1. 44186 Covers your opponent in crumbling earth, causing @1 damage and briefly stunning them. This effect works on creatures up to level 55. 44191 Causes the vengeance of Nortlav to envelop you, increasing your attack between #1 and @1 for %z. 44198 A strong force of stone strikes the target, stunning for #3 seconds and decreasing hit points by #2. 44200 Increase the amount of damage done by ice based direct damage spells. This effect works on spells up to level 65. 44201 Increase the amount of damage done by fire based direct damage spells. This effect works on spells up to level 65. 44202 Increase the amount of damage done by disease based direct damage spells. This effect works on spells up to level 65. 44203 Increase the amount of damage done by magic based direct damage spells. This effect works on spells up to level 65. 44204 Increase the amount of damage done by long term poison based damage spells. This effect works on spells up to level 65. 44205 Increase the amount of damage done by long term fire based damage spells. This effect works on spells up to level 65. 44206 Increase the amount of damage done by long term disease based damage spells. This effect works on spells up to level 65. 44207 Increase the amount of damage done by long term magic based damage spells. This effect works on spells up to level 65. 44208 Increase the amount healed by most targeted healing spells. This effect works on spells up to level 65. 44209 Increase the amount healed by most group healing spells. This effect works on spells up to level 65. 44210 A magical chant that causes damage to an enemy and makes them more vulnerable to magic. 44211 Forces the target to giggle uncontrollably, decreasing hit points by #2. 44212 Hastens your natural healing, allowing you to recover hit points faster. 44213 Hastens your natural healing, allowing you to recover hit points faster. 44214 Hastens your natural healing, allowing you to recover hit points faster. 44215 Hastens your natural healing, allowing you to recover hit points faster. 44216 Hastens your natural healing, allowing you to recover hit points faster. 44217 Hastens your natural healing, allowing you to recover hit points faster. 44218 Hastens your natural healing, allowing you to recover hit points faster. 44219 Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z. 44220 Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z. 44221 Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z. 44222 Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z. 44223 Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z. 44224 Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z. 44225 Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z. 44226 Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z. 44227 Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z. 44228 Surrounds your target in a shield of pain that causes damage to anything that strikes for up to %z. 44229 Increase the amount healed by most healing spells. This effect works on spells up to level 65. 44230 Increase the duration of most long term beneficial spells. This effect works on spells up to level 65. 44231 Increase the damage done by long term detrimental spells. This effect works on spells up to level 65. 44232 Increase the range of most spells. This effect works on spells up to level 65. 44233 Increase the damage done by most direct damage spells. This effect works on spells up to level 65. 44234 Shortens the cast time of most spells. This effect works on spells up to level 65. 44235 Shortens the cast time of most detrimental spells. This effect works on spells up to level 65. 44236 Shortens the cast time of most long term beneficial spells. This effect works on spells up to level 65. 44237 Shortens the cast time of most creature summoning spells. This effect works on spells up to level 65. 44238 Shortens the cast time of most long term beneficial spells. This effect works on spells up to level 65. 44239 Allows your group to breathe underwater for up to %z. 44240 Cloaks you in an aura of concealment, allowing you to be invisible to most creatures for up to %z. 44241 Forms a cloud of dense air around the feet of your group, allowing them to float slightly off the ground for up to %z. 44243 Allows you to run faster for up to %z. 44244 Allows you to run faster for up to %z. 44249 Lowers the amount of mana consumed when casting most long term detrimental spells. This effect works on spells up to level 65. 44250 Lowers the amount of mana consumed when casting most summon creature spells. This effect works on spells up to level 65. 44251 Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This effect works on spells up to level 65. 44252 Attempts to sense the presence of a trap on the targeted object. 44253 Attempts to sense the presence of a trap on the targeted object. 44254 Attempts to sense the presence of a trap on the targeted object. 44255 Attempts to sense the presence of a trap on the targeted object. 44256 Attempts to sense the presence of a trap on the targeted object. 44257 Attempts to sense the presence of a trap on the targeted object. 44258 Attempts to sense the presence of a cursed trap on the targeted object. 44259 Attempts to sense the presence of a cursed trap on the targeted object. 44260 Attempts to sense the presence of a cursed trap on the targeted object. 44261 Attempts to sense the presence of a cursed trap on the targeted object. 44262 Attempts to sense the presence of a cursed trap on the targeted object. 44263 Attempts to sense the presence of a cursed trap on the targeted object. 44264 Attempts to disarm a trap on the targeted object. Consumes a lesser scrying stone when cast. 44265 Attempts to disarm a trap on the targeted object. Consumes a scrying stone when cast. 44266 Attempts to disarm a trap on the targeted object. Consumes a greater scrying stone when cast. 44267 Attempts to disarm a trap on the targeted object. Consumes a lesser scrying stone when cast. 44268 Attempts to disarm a trap on the targeted object. Consumes a scrying stone when cast. 44269 Attempts to disarm a trap on the targeted object. Consumes a greater scrying stone when cast. 44270 Attempts to disarm a cursed trap on the targeted object. Consumes a lesser scrying stone when cast. 44271 Attempts to disarm a cursed trap on the targeted object. Consumes a scrying stone when cast. 44272 Attempts to disarm a cursed trap on the targeted object. Consumes a greater scrying stone when cast. 44273 Attempts to disarm a cursed trap on the targeted object. Consumes a lesser scrying stone when cast. 44274 Attempts to disarm a cursed trap on the targeted object. Consumes a scrying stone when cast. 44275 Attempts to disarm a cursed trap on the targeted object. Consumes a greater scrying stone when cast. 44276 Attempts to destroy any lock present on the targeted object. 44277 Attempts to destroy any lock present on the targeted object. 44278 Attempts to destroy any lock present on the targeted object. 44279 Attempts to destroy any lock present on the targeted object. 44280 Attempts to destroy any lock present on the targeted object. 44281 Attempts to destroy any lock present on the targeted object. 44282 Attempts to destroy any cursed lock present on the targeted object. 44283 Attempts to destroy any cursed lock present on the targeted object. 44284 Attempts to destroy any cursed lock present on the targeted object. 44285 Attempts to destroy any cursed lock present on the targeted object. 44286 Attempts to destroy any cursed lock present on the targeted object. 44287 Attempts to destroy any cursed lock present on the targeted object. 44289 Surrounds you in a shield of icicles, causing damage to anything that strikes you for up to %z 44290 Strikes your target with an unseen force, causing #1 damage. 44291 Eases your mind with thoughts of tranquility, granting you an increased mana pool, mana gain by #2 every 6 seconds, and raising your intelligence and wisdom for up to %z. 44292 Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This effect works on spells up to level 20 44293 Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This effect works on spells up to level 44 44294 Reduces the number of reagents consumed by spells by providing a chance for the spell not to consume the reagent when cast. This effect works on spells up to level 60 44295 Increase the duration of long term beneficial spells. This effect works on spells up to level 20 44296 Increase the duration of long term beneficial spells. This effect works on spells up to level 44 44297 Increase the duration of long term beneficial spells. This effect works on spells up to level 60 44298 Increase the damage done by direct damage spells. This effect works on spells up to level 20 44299 Increase the damage done by direct damage spells. This effect works on spells up to level 44 44300 Increase the damage done by direct damage spells. This effect works on spells up to level 60 44301 Shortens the cast time of most spells. This effect works on spells up to level 20 44302 Shortens the cast time of most spells. This effect works on spells up to level 44 44303 Shortens the cast time of most spells. This effect works on spells up to level 66 44304 Lowers the amount of mana consumed when casting most spells. This effect works on spells up to level 20 44305 Lowers the amount of mana consumed when casting most spells. This effect works on spells up to level 44 44306 Lowers the amount of mana consumed when casting most spells. This effect works on spells up to level 60 44307 Increase the amount healed by most healing spells. This effect works on spells up to level 20 44308 Increase the amount healed by most healing spells. This effect works on spells up to level 44 44309 Increase the amount healed by most healing spells. This effect works on spells up to level 60 44310 Increase the range of most spells. This effect works on spells up to level 20 44311 Increase the range of most spells. This effect works on spells up to level 44 44312 Increase the range of most spells. This effect works on spells up to level 60 44313 Shortens the cast time of most summon creatures spells. This effect works on spells up to level 20 44314 Shortens the cast time of most summon creatures spells. This effect works on spells up to level 44 44315 Shortens the cast time of most summon creatures spells. This effect works on spells up to level 60 44316 Lowers the amount of mana consumed when casting summon creature spells. This effect works on spells up to level 20 44317 Lowers the amount of mana consumed when casting summon creature spells. This effect works on spells up to level 44 44318 Lowers the amount of mana consumed when casting summon creature spells. This effect works on spells up to level 60 44319 Shortens the cast time of most long term beneficial spells. This effect works on spells up to level 20 44320 Shortens the cast time of most long term beneficial spells. This effect works on spells up to level 44 44321 Shortens the cast time of most long term beneficial spells. This effect works on spells up to level 60 44322 Shortens the cast time of most long term detrimental spells. This effect works on spells up to level 20 44323 Shortens the cast time of most long term detrimental spells. This effect works on spells up to level 44 44324 Shortens the cast time of most long term detrimental spells. This effect works on spells up to level 60 44325 Lowers the amount of mana consumed when casting long term detrimental spells. This effect works on spells up to level 20 44326 Lowers the amount of mana consumed when casting long term detrimental spells. This effect works on spells up to level 44 44327 Lowers the amount of mana consumed when casting long term detrimental spells. This effect works on spells up to level 60 44328 Increase the amount of damage done by long term detrimental spells. This effect works on spells up to level 20 44329 Increase the amount of damage done by long term detrimental spells. This effect works on spells up to level 44 44330 Increase the amount of damage done by long term detrimental spells. This effect works on spells up to level 60 44331 Shortens the cast time of spells which create undead servants. This effect works on spells up to level 20 44332 Shortens the cast time of spells which create undead servants. This effect works on spells up to level 44 44333 Shortens the cast time of spells which create undead servants. This effect works on spells up to level 60 44334 Lowers the amount of mana consumed when casting spells which create undead servants. This effect works on spells up to level 20 44335 Lowers the amount of mana consumed when casting spells which create undead servants. This effect works on spells up to level 44 44336 Lowers the amount of mana consumed when casting spells which create undead servants. This effect works on spells up to level 60 44348 Speeds up your body and allows you to attack faster for 18 seconds. 44350 Focuses mana into the form of a Hunter's Dirk. 44351 Focuses mana into the form of a Hunter's Barbs. 44357 Strikes your target with the force of Ykesha, stunning and doing #1 damage. 44358 Strikes your target with the force of Ykesha, stunning and doing #1 damage. 44359 Strikes your target with the force of Ykesha, stunning and doing #1 damage. 44361 Strikes your target with Rujarkian poison, causing #1 damage. 44362 Strikes your target with Rujarkian poison, causing #1 damage. 44363 Strikes your target with Rujarkian poison, causing #1 damage. 44364 Strikes your target with Rujarkian poison, causing #1 damage. 44365 Engulfs your weapon with flame causing #1 damage to your target. 44366 Engulfs your weapon with flame causing #1 damage to your target. 44367 Engulfs your weapon with flame causing #1 damage to your target. 44368 Engulfs your weapon with flame causing #1 damage to your target. 44369 Engulfs your weapon with flame causing #1 damage to your target. 44371 Causes #1 damage to your target. 44372 Causes #1 damage to your target. 44373 Causes #1 damage to your target. 44374 Causes #1 damage to your target. 44376 Covers your target with frost, causing #1 damage. 44377 Covers your target with frost, causing #1 damage. 44379 Covers your target with frost, causing #1 damage. 44380 Provides a chance for an offensive spell to be reflected back on your attacker. 44382 Provides a chance for an offensive spell to be reflected back on your attacker. 44384 Surrounds your body in a protective aura, absorbing a portion of incoming melee damage. 44385 Surrounds your body in a protective aura, absorbing a portion of incoming melee damage. 44386 Surrounds your body in a protective aura, absorbing a portion of incoming melee damage. 44389 Surrounds your body in a protective aura, absorbing a portion of incoming spell damage. 44390 Surrounds your body in a protective aura, absorbing a portion of incoming spell damage. 44391 Surrounds your body in a protective aura, absorbing a portion of incoming spell damage. 44392 Causes your target to become angry, increasing hate toward you. 44393 Causes your target to become angry, increasing hate toward you. 44394 Causes your target to become angry, increasing hate toward you. 44395 The quick pace of this song fills your feet with speed, increasing the movement rate of your group. This song also functions indoors. 44396 Increase the power of certain summoned air minions. 44397 Increase the power of certain summoned fire minions. 44398 Increase the power of certain summoned water minions. 44399 Increase the power of certain summoned earth minions. 44400 Increase the power of certain summoned air minions. 44401 Increase the power of certain summoned fire minions. 44402 Increase the power of certain summoned water minions. 44403 Increase the power of certain summoned earth minions. 44404 Increase the power of some undead minions. 44405 Increase the power of certain summoned and animated servants. 44407 Increase the power of certain summoned and animated servants. 44408 Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. This spell works on creatures up to level @1. 44409 Increase the power of certain summoned and animated servants. 44410 Increase the power of certain summoned and animated servants. 44418 Cloaks you in the illusion of a frost bone skeleton. 44419 Expands your mind, granting you an expanded mana pool. 44420 Expands your mind, granting you an expanded mana pool. 44421 Expands your mind, granting you an expanded mana pool. 44422 Expands your mind, granting you an expanded mana pool. 44423 Expands your mind, granting you an expanded mana pool. 44424 Increases your hit points by #a and your mana by #8 every 6 seconds for up to %z. 44460 Summons a pet to torment your target for a short time. 44461 Increase the duration of most beneficial spells. This effect works on spells up to level 65. 44462 Increase the duration of most detrimental spells. This effect works on spells up to level 65. 44475 Fills your soul with fury, increasing your mana and attack rating. 44498 Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage. 44499 Places you in a defensive combat stance that causes you to take less damage, but also lowers your damage output. 44500 Bathes your weapon in a holy light, providing a chance to do severe damage to undead targets. 44501 Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks. 44502 Focuses your combat reflexes, allowing you to avoid melee attacks. 44503 Places you in a evasive combat stance, increasing your chance to avoid attacks, but also lowering your hit rate. 44504 Consumes your body in dark energy, allowing you to absorb the damage done by your weapons. 44505 Focuses your vision on you opponent, vastly increasing your hit rate. 44506 Imbues your bow with energy, increase the damage done by each shot and improving your accuracy. 44507 Focuses your rage into your hands, allowing you to perform an especially powerful dragon punch. 44508 Focuses energy into your hands, allowing you to perform an especially powerful eagle strike 44509 Heightens your combat instincts, allowing you to riposte every attack. 44510 Joins your body with the strength of the earth, causing you to take greatly decreased melee damage. 44511 Focuses energy into your feet, allowing you to perform an especially powerful flying kick. 44512 Fills your body with energy, causing your attacks to do greatly improved damage. 44513 Increases your hands speed, allowing you an increased attack rate and damage. 44514 Fills your arms with rage, causing every attack to land as a critical hit. 44515 Increases your combat reflexes, allowing you to avoid most attacks. 44516 Increases your combat reflexes, allowing you to avoid most attacks and allowing you to dual wield every round. 44517 Increases your combat sense, allowing you to dual wield and double attack every round. 44518 Surrounds your body in an aura of sanctification, turning aside most detrimental spell. 44519 Focuses your combat reflexes, allowing you to parry most melee attacks. 44520 Surrounds your body in an unholy aura, increases the damage of your harm touch ability. 44585 Focuses your will, increasing your resistances for a short time. 44586 Causes your voice to become perfectly melodious, increase the power of your songs. 44587 Strengthens your resolve, rendering you immune to fear. 44588 Fills your body with rage, increase the anger created by your attacks. 44589 Surrounds your body in an aura of rage, causing damage to any creature that attacks you. 44590 Allows you to anticipate attacks made against group members and absorb a portion of the blow. You will take more damage then usual while using this ability. 44591 Increases your combat reflexes, allowing you to parry most melee attacks. 44592 Fills you with confidence causing your next attack to always land. 44593 Hampers your opponent's defenses, lowering their chance of riposting attacks. 44595 Tears at your opponents muscles, causing them to do less damage in melee combat. 44596 Exposes the weaknesses in your opponents armor, allowing increased damage with slashing weapons. 44597 Strikes your opponent with the back of your gauntlets, lowering their armor class and causing some damage. 44598 Crushes your helmet into your opponent, briefly stunning them and causing some damage. 44599 Bellows a great war cry, increasing the damage of your group mates for a short time. 44600 Strikes your opponent soundly in the shins. 44601 Consumes you in a rage, causing you to do more damage, but take more as well. 44602 Slams your body into your opponent, briefly stunning them. 44603 Slams your foot into the ground causing a small tremor and knocking your opponent back. 44604 Allows you to make an additional attack on the backswing of your weapon. 44605 Strikes your target in a vital area, causing increased anger. 44606 Strikes your target in a vital area, causing increased anger. 44607 Exposes an opening in your opponents defenses, allowing you two quick additional attacks. 44608 Bellows profanity at your opponent, causing them to become very angry with you. 44614 Seeds an illusion in your target's mind, allowing you distract them for a short period of time. This ability works on creatures up to level @1. 44615 Fills your body with strength, allowing you to shrug off the effects of some stunning attacks. 44616 Allows you to ignore the pain of a few attacks. 44618 Fills you with a feeling of incredibly fortune, allowing many of your attacks to do critical damage. 44619 Your feet take on new speed, allowing you an increased chance to avoid attacks. 44620 The technique of Ton Po allows you an increased chance to block. 44621 Focuses your aura, allowing you to avoid some detrimental spells. 44622 Exposes the weaknesses in your opponents form, allowing you to strike through their defenses. 44623 Bathes your body in a tranquil aura, sometimes removing a detrimental spell effect. 44624 Strikes one of your opponent's muscles, lowering their avoidance rate. 44625 Exposes the weaknesses in your opponents armor, allowing increased damage with crushing weapons. 44626 Causes your opponent to fall to the ground, preventing them from moving for a short time. 44627 Deadens one of your opponents nerves, lowering their chance to dual wield. 44628 Causes a nerve in your opponent's body to spasm, lowering their attack rate. 44629 Allows you to perform an extra flying kick. 44630 Consumes your body in the fury of the master, increasing your attack rate while also increasing the damage done to you. 44631 Allows you to perform an extra melee strike. 44632 Empowers your party with an aura of speed, increasing their attack rate. 44633 You perform a series of flying kicks that strikes all opponents in a small area around you. 44634 Performs an attack that causes your opponent to bleed internally, doing some damage initially and then subsequent damage from blood loss. 44635 Focuses your energy, increasing the minimum damage done by your attacks. 44636 Allows you to perform several successive attacks against your opponent. 44637 Creates a sudden wind that causes your opponent to stumble towards you. 44638 Strikes your opponent's pressure points, briefly stunning them and causing great pain. 44639 Confuses your opponent, causing them to be less aware of the attacks you are making on them. 44640 Focuses your combat senses, increasing your chance of double attacking. 44641 Heightens your combat reflexes, increasing your chance of riposting. 44642 Closes your mind, allowing you to absorb some damage from magical attacks. 44643 You and your weapon become one, allowing you to trigger it's combat effect immediately. 44644 Binds your opponents arms, decreasing their chance to riposte. 44645 Exposes the weaknesses in your opponents armor, allowing increased damage with piercing weapons. 44646 Gouges out your opponent's eyes, decreasing their chance to connect with melee attacks. 44647 Slices across your opponent's ankles, slowing their movements. 44648 Slices your opponent's wrists, lowing their chance to double attack. 44649 Focuses your attention on your target, increasing your chance to connect with melee attacks. 44650 Performs a savage lunge at your opponent, causing heavy damage. 44651 Focuses your attention on direct combat, increasing your chance to connect with most melee attacks, but lowering your chance of a successful backstab. 44652 Cuts into your opponent's vital organs, causing immediate damage and subsequent bleeding damage. 44653 Fills your blade with a dark power that will cause you to heal a small portion of the damage done to your opponent. 44654 Slices across your opponent's abdomen, causing immediate damage and subsequent bleeding damage. 44655 Siphons some of the energy from your opponent while strengthening your body. 44656 Attacks your opponents mind, lowering their resistances. 44657 Locks your opponents muscles, causing them pain when they execute an attack. 44658 Allows two quick stabs against your opponent. 44659 You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for a sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage. 44670 Heightens your combat reflexes, increasing your chance of evading attacks. 44671 Calls a protective spirit to guard your body, greatly decreasing the damage you take. 44672 Increases your chances to hit with any melee attack. 44673 Allows you to perfectly time your counter attacks, riposting every incoming blow. 44674 Allows you to perfectly time your counter attacks, riposting every incoming blow. 44675 Fills you with acute rage, increasing the damage done by your attacks. 44676 Increase the damage done by all of your melee attacks. 44677 Focuses energy into your arms, increasing your attack speed. 44678 Fills you with acute rage, increasing the damage done by your attacks. 44681 Bellows profanity at your opponent, causing them to become very angry with you. 44682 Bellows profanity at your opponent, causing them to become very angry with you. 44683 Seeds an illusion in your target's mind, allowing you distract them for a short period of time. This ability works on creatures up to level @1. 44684 Seeds an illusion in your target's mind, allowing you distract them for a short period of time. This ability works on creatures up to level @1. 44685 You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for a sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage. 44686 You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for a sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage. 44687 Focuses the power of your will to heal your wounds. 44688 Places you in a defensive combat stance that causes you to take less damage, but slows your movement rate. 44689 Fills your body with a spirit of rage, causing your attacks to create increased anger in your opponents. 44690 Joins your body with the strength of the earth, causing you to take greatly decreased melee damage. 44691 Focuses energy into your arms, increasing your attack speed. 44692 Allows incredibly freedom of movement, increasing your movement speed. 44693 Focuses your will into an ethereal shield, providing you a chance to avoid detrimental spells for short period. 44694 Greatly increases you chances of hitting your target. 44695 Causes you to fall into a battle trance, increasing your chance to hit, chance to critical, as well as your dual wield and double attack chances. 44696 Your weapon becomes an extension of your body, greatly increasing the rate at which it's combat effects will be triggered. 44697 Bellows profanity at your opponent, causing them to become very angry with you. 44698 Seeds an illusion in your target's mind, allowing you distract them for a short period of time. This ability works on creatures up to level @1. 44704 Able to absorb the power of the blood beast. 44721 Focuses the energy of your will to heal your wounds. Any aggressive action you take will break your concentration. 44725 Fills your body with the rage of Keras, increasing your attack speed, armor class, and attack rating. 44726 Burns your target with energy, causing @1 damage. 44854 Increases the duration of beneficial spells that increase mana regeneration. This effect works on spells up to level 65. 44855 Increases the duration of beneficial spells that increase your attack speed. This effect works on spells up to level 65. 44856 Increases the duration of beneficial spells that increase your maximum hit points. This effect works on spells up to level 65. 44857 Increases the duration of detrimental enthrall type spells. This effect works on spells up to level 65. 44858 Increases the duration of detrimental spells which slow your attack speed. This effect works on spells up to level 65. 44859 Increases the duration of detrimental spells which lower your magic resistance. This effect works on spells up to level 65. 44860 Increase the range of most detrimental spells. This effect works on spells up to level 65. 44861 Increase the range of most beneficial spells. This effect works on spells up to level 65. 44862 Increase the amount of damage done by ice based direct damage spells. This effect works on spells up to level 65. 44863 Increase the amount of damage done by fire based direct damage spells. This effect works on spells up to level 65. 44864 Increase the amount of damage done by disease based direct damage spells. This effect works on spells up to level 65. 44865 Increase the amount of damage done by magic based direct damage spells. This effect works on spells up to level 65. 44866 Increase the amount of damage done by long term poison based damage spells. This effect works on spells up to level 65. 44867 Increase the amount of damage done by long term fire based damage spells. This effect works on spells up to level 65. 44868 Increase the amount of damage done by long term disease based damage spells. This effect works on spells up to level 65. 44869 Increase the amount of damage done by long term magic based damage spells. This effect works on spells up to level 65. 44870 Envelopes your body in an aura of rage. Increasing your attack rating. 44871 The drums of the Mastruq fill your group's arms with energy, granting them increased attack speed, strength, and attack rating. It also adds an aura that damages opponents that strike them. 44872 The echo of the Trusik tribe increase the potency of damage dealing spells as well as the attack speed of your group. The haste portion of this effect stacks with most other haste effects. 44873 Surrounds your group in a reflective aura that has a chance of reflecting spells cast against you back at the caster. 44874 Fills your target's vein with deadly turepta blood, causing #2 damage initially and #3 damage every six seconds for %z. 44875 Fills your group with the raging spirit of an tureptan beast. Increasing your strength, dexterity, and stamina. 44876 Strikes your target with a rift of frost, causing #1 damage. 44877 Causes several creatures around your target to fall into an enchanted sleep for up to %z. The spell works on creatures up to level @1. 44878 Causes several creatures around your target to fall into an enchanted sleep for up to %z. The spell works on creatures up to level 65. 44879 Strikes your target with a chaotic burst of mental energy, causing between #1 and @1 damage. 44880 Bathes your target in holy light, healing between #1 and @1 hit points. 44881 Calls upon the condemnation of the gods to strike your target causing between #1 and @1 damage. 44882 Fills your target's body with holy elixir, healing #1 hit points every six seconds for up to %z. 44883 Mends severe wounds, healing up to @1 damage. 44884 Ignites your target's skin, doing between #1 and @1 damage. 44885 Surrounds your target in dancing flames for %z. causing @2 damage every six seconds as well as lowering their fire resistance and armor class. 44886 Siphons a portion of your pet's energy, dealing #1 damage and placing an aura of energy around you that causes your mana to regenerate faster. 44887 Crushes your target's body under heavy rocks, causing #1 damage. 44888 Conjures a pet in the form of a local monster to aid you in battle. 44889 Drains the life from your target, healing your group for @5 hit points every six seconds for %z. 44890 Incinerates the blood of your target, causing @1 damage every six seconds for %z. 44891 Drains the life from your target, healing you for @3 hit points every six seconds for %z. 44893 Washes your group in a healing wave, healing @1 hit points for everyone in your group. 44894 Bathes your target in the light of Order, healing #1 hit points. 44895 Bestows Holy energy upon you, providing a chance to channel the will of the gods through your weapons when attacking. 44896 Mends severe wounds, healing up to @1 damage. 44897 Ignites your target's skin, doing @1 damage. 44898 Imparts your weapons with sylvan energy, allowing them a chance to strike your target with sylvan energy. 44899 Bathes your target in the breath of trushar, healing #1 hit points every six seconds for up to %z. 44900 Slows your target's body causing to attack slower for %z. 44901 Sickens your target with a fever, causing #2 damge every six seconds for %z. 44902 Surrounds your hands in an unholy aura for %z. This allows your attacks a chance to tear at your opponent's mind, absorbing their mental energy. 44903 Imbues your attacks with a chance to steal life energy from your target for %z. 44904 Hurls a spear of decay at your target, doing #1 damage. 44905 Consumes your target in a black ice, causing @1 damage. 44906 Consumes your target in an inferno of white flame, causing #1 damage. 44907 Strikes your target with energy, stunning them briefly and causing #2 damage. 44914 Lowers the amount of mana consumed when casting Trushar's Frost. 44915 Lowers the amount of mana consumed by level 65 magic based direct damage spells. 44916 Lowers the amount of mana consumed by level 65 magic based direct damage spells. 44917 Lowers the amount of mana consumed by level 65 fire based direct damage spells. 44918 Lowers the amount of mana consumed by level 65 magic based direct damage spells. 44919 Lowers the amount of mana consumed by level 65 fire based damage over time spells. 44920 Lowers the amount of mana consumed by level 62 to 65 stun spells. 44921 Lowers the amount of mana consumed by level 65 fire based direct damage spells. 44922 Lowers the amount of mana consumed by Plague of Daluda. 44923 Lowers the amount of mana consumed by Miasmic Spear. 44924 Lowers the amount of mana consumed by Clear Fire, and Ancient: Strike of Chaos. 44928 Aims a blunt axe at your opponents legs, causing slower movement speed for a short time. 44929 Aims a bonesplicer at your opponents legs, causing slower movement speed for a short time. 44930 Aims a rage axe at your opponents legs, causing slower movement speed for a short time. 44931 Aims a blunt axe at your opponents head, briefly stunning them. 44932 Aims a bonesplicer at your opponents head, briefly stunning them. 44933 Aims a rage axe at your opponents head, briefly stunning them. 44934 Aims a blunt axe at your opponents vitals, causing them to bleed for a short time. 44935 Aims a bonesplicer at your opponents vitals, causing them to bleed for a short time. 44936 Aims a rage axe at your opponents vitals, causing them to bleed for a short time. 44937 Forges a corroded axe which is useful for throwing. 44938 Forges a blunt axe which is useful for throwing. 44939 Forges a steel axe which is useful for throwing. 44940 Forges a bearded axe which is useful for throwing. 44941 Forges a mithril axe which is useful for throwing. 44942 Forges a balanced war axe which is useful for throwing. 44943 Forges a bonesplicer axe which is useful for throwing. 44944 Forges a fleshtear axe which is useful for throwing. 44945 Forges a cold steel cleaving axe which is useful for throwing. 44946 Forges a mithril bloodaxe which is useful for throwing. 44947 Forges a Rage axe which is useful for throwing. 44948 Forges a bloodseekers axe which is useful for throwing. 44949 Forges a battlerage axe which is useful for throwing. 44950 Forges an deathfury axe which is useful for throwing. 44951 Balanced your natural energy, increasing your mana and hit point regeneration. 44952 Balanced your natural energy, increasing your mana and hit point regeneration. 44953 Balanced your natural energy, increasing your mana and hit point regeneration. 44954 Fills your body with soul fury, increasing your mana regeneration and attack rating. 44955 Fills your body with soul fury, increasing your mana regeneration and attack rating. 44956 Fills your body with soul fury, increasing your mana regeneration and attack rating. 44957 Wraps your weapons in the power of discord, providing them a chance to cause extra damage. 44958 Strikes your traget with the power of discord, causing @1 damage and briefly stunning your target. The stun portion of this effect works on creatures up to level 65. 44959 Strikes your traget with the power of discord, causing @1 damage and briefly stunning your target. The stun portion of this effect works on creatures up to level 65. 44960 Fills your arms with fury, increasing your throwing damage. 44961 Fills your arms with fury, increasing your throwing damage. 44962 Fills your arms with fury, increasing your throwing damage. 44963 Opens an arcane portal that teleports you to the broken shores of Natimbi. 44964 Opens an arcane portal that teleports your target to the broken shores of Natimbi. Consumes small portal fragments when cast. 44965 Opens an arcane portal that teleports your group to the broken shores of Natimbi. 44966 Opens a mystic portal that teleports your group to the broken shores of Natimbi. 44967 Opens a mystic portal that teleports you to the broken shores of Natimbi. 44971 A chant of chaos that causes @1 damage to your target every six seconds and lowers their protection about magical attacks. 44972 Strikes your target with chaotic ice, doing @1 damage. 44973 Commands the power of chaos to strike your target for @1 damage. 44974 Commands the frost of chaos to strike your target for @1 damage. 44975 Commands the madness of chaos to strike your target for @1 damage. 44976 Commands a vortex of chaos to strike your target for @1 damage. 44977 Strikes your target with the force of Chaos, briefly stunning them. This effect works on creatures up to level 64. 44978 Grips your body in an unholy chaos, slowly draining your hit points while regenerating your mana. 44979 Channels your body's energy to refresh your mind, trading hit points for mana. 44980 Burns your target with chaos, causing @1 damage. 44981 Consumes your target in the power of chaos causing #1 damage. 44982 Conjures a mystic maw that tears at your enemy, causing #7 damage and using that energy to heal the bodies and minds of your group. 45015 Incites intense hatred in your target by bellowing a great cry of chaos. 45016 Incites intense hatred in your target by bellowing a great cry of chaos. 45017 You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for a sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage. 45018 You take careful aim at your opponent, causing your next backstab to never miss and cause greater damage. You may only prepare for a sneak attack after being hidden for a few seconds. Once visible you must attack quickly or else lose your advantage. 45019 Seeds an illusion in your target's mind, allowing you distract them for a short period of time. This ability works on creatures up to level @1. 45020 Seeds an illusion in your target's mind, allowing you distract them for a short period of time. This ability works on creatures up to level @1. 45027 Lets loose a fierce battle cry that inspires your group, increasing their attack speed and attack rating. 45028 Lets loose a fierce battle cry that inspires your group, increasing their attack speed and attack rating. 45029 Lets loose a fierce battle cry that inspires your group, increasing their attack speed and attack rating. 45030 Lets loose a fierce battle cry that inspires your group, increasing their attack speed and attack rating. 45031 Lets loose a fierce battle cry that inspires your group, increasing their attack speed and attack rating. 45032 Lets loose a fierce battle cry that inspires your group, increasing their attack speed and attack rating. 45034 Your attacks become reckless, increasing the melee damage you are capable of. 45035 Fills you with a focused fury, increasing your melee accuracy dramatically. 45036 Fills you with a battle sense, greatly increasing your skill at evading attacks, but also lowers your chance to land attacks against your opponents. 45037 Consumes your mind in a cleaving rage, causing every attack you make to be a critical hit. 45038 Focuses your awareness of the situation around you to such an extent that it is impossible for melee attacks to strike you. 45039 Inspires you with a spirit of anger that makes it impossible for you to miss a melee attack. 45040 Fills you with a burning rage, causing you to riposte nearly all incoming attacks. 45041 Cause your body to be consumed by a blind rage, greatly increasing the damage potential of your attacks. 45042 Fills you mind with an indomitable will, making it impossible to stun you for a short time. 45043 Consumes your body with a cleaving anger that greatly increase your chances of landing a crippling blow. 45044 Allows you to focus your energy into a sudden burst of movement speed. 45061 Imbues your summoned minions with the power of darkness. 45062 Imbues your summoned minions with the power of darkness. 45064 Hastens your thought patterns, allowing you to cast many spells more quickly. 45065 Quickens your thought patterns, increasing your mana pool. 45066 Settles your thoughts into a calm pattern, increasing your hit point and mana regeneration rate. 45067 Causes your muscles to move much quicker, increasing your attack rate. 45095 Conjures a sword that will attack your enemies until either it or your opponent is destroyed. 45096 Conjures a sword that will attack your enemies until either it or your opponent is destroyed. 45097 Causes your body to under go the recovery of Trushar, increasing your health at the cost of mana. 45098 Surrounds your body in a shield of frost, causing damage to any creature that attacks you. 45099 Surrounds your body in a shield of frost, causing damage to any creature that attacks you. 45100 Surrounds your body in the aura of Taelosia, increasing your hit point and mana regeneration. 45101 Summons a dagger of fire. 45102 Summons a hammer of frost. 45103 Strikes your opponent with the power of flame, causing @1 damage. 45104 Strikes your opponent with the power of frost, causing @1 damage. 45105 Surrounds your body in the protection of earth, guarding you from a portion of incoming spell damage, but consumes some of your mana while in effect. 45106 Summons a tainted axe of hatred which is useful for throwing. 45107 Forges a tainted axe of hatred, which is useful for throwing. 45133 Siphons a portion of your pet's energy, dealing #1 damage and placing an aura of energy around you that causes your mana to regenerate faster. 45220 Sends your target into a frenzy, increasing their strength, dexterity, and armor class for %z. 45221 The rage of Xyzith is channeled through your weapon, briefly stunning your opponent and causing #1 damage. 45222 Consumes your target in a dark spirit, causing @3 damage every six seconds for up to %z. This effect will also heal you for the same amount. 45260 Deals between #1 and @1 damage to your target. 45273 Focuses your spiritual energy into a great battle cry, increasing your attack rating, dexterity, strength, attack speed, and mana points. 45311 Imparts your weapons with the power of nature for %z, allowing them a chance to deal #2 damage to your target. 45312 Fills you with the spirit of the predator, increasing your attack rating. 45396 Focuses your target's spiritual energy, granting increased hit points, strength, and dexterity for %z. 45415 Focuses your group's spiritual energy, granting increased hit points, strength, and dexterity for %z. 45430 Summons a desecrating darkness that binds your target's feet, decreasing their movement rate, and does #1 damage every 6 seconds for %z. 45441 Inflicts an ancient curse upon your target, causing #2 damage every six seconds for %z. 45443 Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance for %z. 45500 Covers your target in a shimmer of runes that absorb damage. 45507 Increases your movement speed, raising your agility, dexterity, attack speed and attack rating for %z. Also raises your chance of scoring a critical hit. 45519 Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level @1. 46143 Drains your target of life energy, siphoning between #1 and @1 hit points.