
A ROUND THE CLOCK
1. Play on Training tables.
2. First player sits and breaks. If that player sinks a ball on the break, he/she may continue shooting.
3. The first ball AFTER the break must be sunk in the top center pocket.
4. Second ball in the top right, third bottom right, fourth bottom center, and so forth clock-wise around the table.
5. Players may hit any ball EXCEPT for the 8 ball.
6. The 8-ball MUST be sunk last, in the appropriate pocket.
7. A player's turn ends when he/she misses a shot, sinks a ball in the wrong pocket, or scratches.
8. Do NOT move the cue ball except on the break or if player before you scratches. Must be a legal break (from behind the line).
9. A scratch on a break counts as a miss.
10. The player that sinks the 8-ball in the proper pocket wins.

CALL ALL YOUR SHOTS
1. Players must call at the table ALL shots. This includes all balls sank as result of after-effects of primary shot.
2. If ANY ball sinks that was not predicted, that player must tap the ball and give Ball-in-Hand to his/her opponent.
3. Failure to shoot in the proper manner will result in a disqualification.

PICK POCKETS
1. At the beginning of each round, each player chooses 3 pockets. For the duration of the match, ALL balls sank by that player (whether planned or not) MUST be sank in the 3 pockets he/she picked.
2. If any balls are sunk in the wrong pocket, player must tap the ball and give Ball-in-Hand to his/her opponent.
3. Failure to shoot in the proper manner will result in a disqualification.

8 BALL KILLER
1. Play on Training tables.
2. The player at the top of the bracket goes first.
3. A player breaks. If a ball is sunk, he/she stands. If no balls sink, he/she takes one shot then stands.
4. Next player sits, takes one shot, and then stands.
5. Do NOT move the cue ball except on a break or if the player before you scratches. Must be a legal break (from behind the line).
6. Scratch on break is a re-rack.
7. If a player fails to sink a ball, scratches, or shoots out of turn, he/she loses one life.
8. When a player has no lives left, he/she is eliminated from the match.
9. The TD determines the number of lives each players has.

THE GAME OF LIFE
1. Play on ONE Training tables.
2. ALL players in the tourney sit at ONE table. The order of turns goes by rating, with the highest rated player shooting first, lowest rated player shooting last.
3. A player breaks. If a ball is sunk, he/she stands. If no balls sink, he/she takes one shot then stands.
4. Next player sits, takes one shot, and then stands.
5. Do NOT move the cue ball except on a break or if the player before you scratches. Must be a legal break (from behind the line).
6. Scratch on break is a re-rack.
7. If a player fails to sink a ball, scratches, or shoots out of turn, he/she loses one life.
7. When a player has no lives left, he/she is eliminated from the match.
8. The TD determines the number of lives each players has.

TD's CALLS 8 BALL POCKET
1. At the beginning of EACH round, the TD chooses the pocket that the 8 ball must be sank in for that round. (pocket will change for each round)
2. Failure to sink the 8-ball in the proper pocket will result in a loss.

BAR ROOM PARTNERS
1 Make tables protected and UNRATED
2. Player 1 shoots till they miss and then opponent shoots. Then player 2 shoots and so on
3. 8 ball on break is a rerack
4. If EITHER OPPONENT leaves table TEAM goes on clock
5. 15 Minute boot/freeze time
6.After 3rd time leaving I have the right to continue clock
7 Any disputes or problems call me to table before shooting next shot
MOST IMPORTANT RULE HAVE FUN AND GL TO ALL

Scotch PARTNERS
1 Make tables protected and UNRATED
2. Player one shoots then stands miss or make. Then partner or opponent shoots
3. 8 ball on break is a rerack
4. If EITHER OPPONENT leaves table TEAM goes on clock
5. 15 Minute boot/freeze time
6.After 3rd time leaving I have the right to continue clock
7 Any disputes or problems call me to table before shooting next shot
MOST IMPORTANT RULE HAVE FUN AND GL TO ALL

PARTNERS TOURNEY
1.....15 MINUTE BOOT/FREEZE TIME, IF 1 PLAYER CLOCKS OUT THE WHOLE
TEAM IS DQED. YOU CAN ONLY HAVE A CLOCK STARTED ON YOU WHEN IT IS YOUR
TIME TO PLAY AND YOU ARE NOT PRESENT
2.....LOSING TEAM PLEASE REPORT LOSS
TO THE TOURNEY PAGE AND LOBBY THIS IS VERY IMPORTANT TO HELP THE
TOURNEY RUN SMOOTHLY.
3.....PLAY MATCHES ON RATED,
PROTECTED TABLES; NO PRIVATE TABLES PLEASE
4.....IF THE 8 BALL IS MADE OFF
THE BREAK SHOT IT IS NOT A LOSS IT IS A RE-RACK
5.....PARTNERS
TOURNEY GAMES FORMAT IS AS FOLLOWS:
PLAYER 1 VS PLAYER 1
PLAYER 2 VS PLAYER 2
IN THE EVENT OF A TIE THE WINNERS OF EACH
GAME PLAY OFF IN THE TIE-BREAKER TO DETERMINE WHICH TEAM ADVANCES
6.....MATCHES ARE TO BE PLAYED IN ORDER AND ON THE SAME TABLE, NO
SEPARATE TABLES PLEASE
7.....ANY TABLE PROBLEMS OR DISPUTES PLEASE LET
ME KNOW AND I WILL HELP IN THE MOST FAIR FASHION
8..... ANY PLAYERS IN A
TOURNEY CAN NOT PLAY ANOTHER GAME AT THE SAME TIME.
IF CAUGHT COULD RESULT IN DQ.
9.....SHOW GOOD
SPORTSMANSHIP, GOOD LUCK AND HAVE FUN!!!!!!!!