REGULAR 8 BALL SINGLE ELIMINATION

1. Played on rated and protected tables.
2. Played like a regular game of pool.
3. First person to make the 8 ball at the right time wins the game.
4. Single Elimination means if you lose one time you are out of the tourney.


REGULAR 8 BALL DOUBLE ELIMINATION

1. Played on rated and protected tables.
2. Played like a regular game of pool.
3. First person to make the 8 ball at the right time wins the game.
4. Double Elimination means if you lose one time you are NOT out of the tourney, after your first loss is reported scroll down and see who your next Opponent is.


BANK THE 8

1. Played on rated and protected tables.
2. The bank shot must be a CLEAR bank shot. Either the 8 ball or the cue ball must visibly hit the rail before the 8 ball is sunk. (Cue must hit before touching the 8-ball.)
3. No adjacent banks or you will not be declared the winner.
4. If you do NOT bank the 8 ball, You will NOT be declared the winner.


QUICK SHOT TOURNEY SINGLE ELIMINATION

1. Played on rated, protected tables with a 15 second timer added.
2. You Must take your shot within the 15 seconds of receiving the cue or you will lose your shot and your opponent gets ball in hand.
3. If your opponent gets booted/freezes stop play and notify the Person running they tourney so they can start the clock.
4. Do not take ball in hand and continue playing if your opponent is booted/freezes.
5. If this happens, it could result in a DQ.
6. Single Elimination means if you lose one time you are out of the tourney


QUICK SHOT TOURNEY DOUBLE ELIMINATION

1. Played on rated, protected tables with a 15 second timer added.
2. You Must take your shot within the 15 seconds of receiving the cue or you will lose your shot and your opponent gets ball in hand.
3. If your opponent gets booted/freezes stop play and notify the Person running they tourney so they can start the clock.
4. Do not take ball in hand and continue playing if your opponent is booted/freezes.
5. If this happens, it could result in a DQ.
6. Double Elimination means if you lose one time you are NOT out of the tourney, after your first loss is reported scroll down and see who your next Opponent is.


QUICK SHOT COUNTDOWN

1. This is nothing more than a tourney of timed games that get quicker each round.
2. The Finals match will be 10 second timers. For each round before that, add 5 seconds. (2 round tourney: 1st round 15 seconds, 2nd round 10 seconds).


4 CORNERS

1. After the break, all balls must be pocketed in one of the four corners.
2. If only one ball is made and it is in the top or bottom center pocket, the player who did so must tap and give opponent ball in hand.
3. If you make a ball in a corner and another goes in top or bottom center pocket, your turn continues.
4. The 8 can be made in any pocket unless otherwise specified in the rules on that particular tourney page.


FIRST TO MAKE 8 BALL

1. Played on UNRATED tables!!!
2. First to make the 8 ball after the break is the winner.
3. You may use your opponent's ball to make the 8, but remember, if you miss, they will have ball in hand on their turn.
4. If the 8 ball goes in on the break, the game is replay.


FULL POWER BALL

1. ALL shots must be made a FULL power.
2. Failure to shoot in the proper manner will result in a disqualification.
3. You should pull back the stick long enough for your opponent to verify that there is full power on the power meter.
4. Do NOT shot until your opponent states they see full power.


LAST POCKET

1. The 8 Ball must be made in the pocket where you made your last ball.
2. In the event your opponent makes your last ball during their turn, then you should make the 8 in the last pocket where you made a ball.
3. Thus, it is important to keep track of where you are making your balls.

OPPONENTS CHOICE

1. When your opponent gets to the 8 ball, you call the pocket where they must make the 8.
2. This remains their designated 8 ball pocket for the remainder of the game.



PERFECT POOL

1. Games is regular 8 ball on UNRATED and PROTECTED tables.
2. If a player scratches or gives opponent ball in hand, they are declared the loser of the match.
3. If neither scratches nor gives ball in hand, the winner is the winner of the game as under normal rules.
4. If the 8 ball goes in on the break it is a replay as in all other games.
5. Scratch on the break does NOT count, it only gives opponent bih (ball in hand) to continue the game.
6. No game should be decided on the break alone.



RACK N RUN

1. Play on Training tables.
2. First player sits, breaks, then sinks as many balls as possible.
3. When first player misses a shot or scratches, his/her turn is over.
4. Second player repeats same steps as the first player.
5. Players may hit ANY ball.
6. Do NOT move the cue ball except on the break or if player before you scratches. Must be a legal break (from behind the line).
7. A scratch on the break is a re-rack.
8. If a player clears all 15 balls, his/her turn is over with a count of 15. Players play 2 rounds each, order is: Player 1, Player 2, Player 1, Player 2. And the final score is the total of both turns.
9. The player that sinks the most balls wins. (If two turns are played, the count is the total of both turns.
10. If there is a tie, start over.


STRAIGHT POOL

1. Play on Training tables.
2. Player with the LOWER rating shoots first.
3. Scratch on the break is a re-rack.
4. First player breaks then shoots until he/she missed, or scratches.
5. Player may shoot ANY ball at ANY time.
6. Balls sank on the break or on a scratch count for score.
7. Once first player misses or scratches, second player sits, (does NOT re-rack) and shoots till he/she misses.
8. If no balls remain on table, re-rack and continue.
9. Any break can NOT count as a miss.
10. Each ball is worth one point; First player to 21 points is the winner.


TOP 2 BOTTOM

1. Regular 8 Ball on Rated and Protected Tables.
2. After the break, Solids go in Top Pockets and Stripes go in Bottom Pockets.
3. If you sink two balls and one is in the correct pocket, then you keep your turn and keep shooting.
4. If you make your assigned ball in the wrong pocket, then you must tap and give turn to opponent who is NOT to take bih (ball in hand) but is to shoot from where the ball lies.
5. The 8 Ball should be shot as usual in any pocket that is nominated.


TORTURE TOURNEY

1. Every Round is a DIFFERENT tourney style.
2. Person Running Tourney decides what type of game is to be played that round. EXAMPLE Round 1 is Bank the 8. Round 2 is Last Pocket. Round 3 is 4 Corners


A ROUND THE CLOCK

1. Play on Training tables.
2. First player sits and breaks. If that player sinks a ball on the break, he/she may continue shooting.
3. The first ball AFTER the break must be sunk in the top center pocket.
4. Second ball in the top right, third bottom right, fourth bottom center, and so forth clock-wise around the table.
5. Players may hit any ball EXCEPT for the 8 ball.
6. The 8-ball MUST be sunk last, in the appropriate pocket.
7. A player's turn ends when he/she misses a shot, sinks a ball in the wrong pocket, or scratches.
8. Do NOT move the cue ball except on the break or if player before you scratches. Must be a legal break (from behind the line).
9. A scratch on a break counts as a miss.
10. The player that sinks the 8-ball in the proper pocket wins.


CALL ALL YOUR SHOTS

1. Players must call at the table ALL shots. This includes all balls sank as result of after-effects of primary shot.
2. If ANY ball sinks that was not predicted, that player must tap the ball and give Ball-in-Hand to his/her opponent.
3. Failure to shoot in the proper manner will result in a disqualification.


PICK POCKETS

1. At the beginning of each round, each player chooses 3 pockets. For the duration of the match, ALL balls sank by that player (whether planned or not) MUST be sank in the 3 pockets he/she picked.
2. If any balls are sunk in the wrong pocket, player must tap the ball and give Ball-in-Hand to his/her opponent.
3. Failure to shoot in the proper manner will result in a disqualification.


8 BALL KILLER

1. Play on Training tables.
2. The player at the top of the bracket goes first.
3. A player breaks. If a ball is sunk, he/she stands. If no balls sink, he/she takes one shot then stands.
4. Next player sits, takes one shot, and then stands.
5. Do NOT move the cue ball except on a break or if the player before you scratches. Must be a legal break (from behind the line).
6. Scratch on break is a re-rack.
7. If a player fails to sink a ball, scratches, or shoots out of turn, he/she loses one life.
8. When a player has no lives left, he/she is eliminated from the match.
9. The TD determines the number of lives each players has.


THE GAME OF LIFE

1. Play on ONE Training tables.
2. ALL players in the tourney sit at ONE table. The order of turns goes by rating, with the highest rated player shooting first, lowest rated player shooting last.
3. A player breaks. If a ball is sunk, he/she stands. If no balls sink, he/she takes one shot then stands.
4. Next player sits, takes one shot, and then stands.
5. Do NOT move the cue ball except on a break or if the player before you scratches. Must be a legal break (from behind the line).
6. Scratch on break is a re-rack.
7. If a player fails to sink a ball, scratches, or shoots out of turn, he/she loses one life.
7. When a player has no lives left, he/she is eliminated from the match.
8. The TD determines the number of lives each players has.


TD's CALLS 8 BALL POCKET

1. At the beginning of EACH round, the TD chooses the pocket that the 8 ball must be sank in for that round. (pocket will change for each round)
2. Failure to sink the 8-ball in the proper pocket will result in a loss.


BAR ROOM PARTNERS
1 Make tables protected and UNRATED
2. Player 1 shoots till they miss and then opponent shoots. Then player 2 shoots and so on
3. 8 ball on break is a rerack
4. If EITHER OPPONENT leaves table TEAM goes on clock
5. 15 Minute boot/freeze time
6.After 3rd time leaving I have the right to continue clock
7 Any disputes or problems call me to table before shooting next shot
MOST IMPORTANT RULE HAVE FUN AND GL TO ALL


Scotch PARTNERS
1 Make tables protected and UNRATED
2. Player one shoots then stands miss or make. Then partner or opponent shoots
3. 8 ball on break is a rerack
4. If EITHER OPPONENT leaves table TEAM goes on clock
5. 15 Minute boot/freeze time
6.After 3rd time leaving I have the right to continue clock
7 Any disputes or problems call me to table before shooting next shot

MOST IMPORTANT RULE HAVE FUN AND GL TO ALL


PARTNERS TOURNEY

1.....15 MINUTE BOOT/FREEZE TIME, IF 1 PLAYER CLOCKS OUT THE WHOLE TEAM IS DQED. YOU CAN ONLY HAVE A CLOCK STARTED ON YOU WHEN IT IS YOUR TIME TO PLAY AND YOU ARE NOT PRESENT
2.....LOSING TEAM PLEASE REPORT LOSS TO THE TOURNEY PAGE AND LOBBY THIS IS VERY IMPORTANT TO HELP THE TOURNEY RUN SMOOTHLY.
3.....PLAY MATCHES ON RATED, PROTECTED TABLES; NO PRIVATE TABLES PLEASE
4.....IF THE 8 BALL IS MADE OFF THE BREAK SHOT IT IS NOT A LOSS IT IS A RE-RACK
5.....PARTNERS TOURNEY GAMES FORMAT IS AS FOLLOWS:
PLAYER 1 VS PLAYER 1
PLAYER 2 VS PLAYER 2
IN THE EVENT OF A TIE THE WINNERS OF EACH GAME PLAY OFF IN THE TIE-BREAKER TO DETERMINE WHICH TEAM ADVANCES
6.....MATCHES ARE TO BE PLAYED IN ORDER AND ON THE SAME TABLE, NO SEPARATE TABLES PLEASE
7.....ANY TABLE PROBLEMS OR DISPUTES PLEASE LET ME KNOW AND I WILL HELP IN THE MOST FAIR FASHION
8..... ANY PLAYERS IN A TOURNEY CAN NOT PLAY ANOTHER GAME AT THE SAME TIME. IF CAUGHT COULD RESULT IN DQ.
9.....SHOW GOOD SPORTSMANSHIP, GOOD LUCK AND HAVE FUN!!!!!!!!