Trunks FAQ
Author of FAQ: Adam (One eighty two)
Game: Dragonball Z: Budokai
System/Platform: Playstation 2
Copyright 2003 Adam Hritz
Version 1.0


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Table of Contents

I. Intro

II. Controller Setups and Basic Controls

III. Basic Moves and Combos

IV. Death/Ultimate Moves

V. Capsules
     1.0 Ability Capsules
     2.0 Physical Capsules
     3.0 Support Capsules
     4.0 Breakthrough Capsule

VI. Custom Capsule Trays

VII. Secrets and Hints (Contains minor spoilers)

VIII. Thanks

IX. Outro


THIS FAQ CONTAINS MINOR SPOILERS!!


I. Intro


Ok people, this is my very first FAQ. So far I like writing FAQs and I might 
write a few more for my other favorite characters in DBZ: Budokai. The reason 
I decided to start playing as Trunks was because I had read that in his Super
Trunks 2 form he had a boost in strength (Like in the Cell Saga), but he 
didn't lose any speed as he did in the show. I was pretty stoked when I found
out this was true and after seeing his other moves like Meteor Break and
Burning attack, he instantly became my favorite character in the game. In
my opinion, Budokai isn't as great as DB: Final Bout because of one factor:

Trunks isn't playable in story mode.

Why couldn't they have the battle between him and Mecha Frieza or Perfect 
Cell? Another question: If Goku's training on his way to Namek is important
enough to make an episode, why isn't the training in the Hyperbolic Time
Chamber? I think discovering the Ascended Super Saiyan level as well
as Gohan's hidden powers are way better than facing a stupid false Vegeta.
Don't get me wrong, Vegeta is totally awesome, and so is Final Flash. But a
hologram of him? That's just lame. 

Anyway, enough with this boring intro. On with the FAQ!!



II. Controller Setups and Basic Controls

Here is the Standard Setup the game gives you:

X = Guard
Square = Punch
Triangle = Kick
Circle = Ki (Energy) Blast
R1 = P+K (Unblockable Strike)
R2 = P+G (Grab or Throw Technique)
L1 = Nothing
L2 = Nothing

Now here is my Custom Controller Setup:

X = Guard
Square = Punch
Triangle = Kick
Circle = Ki Blast
R1 = P+K
R2 = P+G
L1 = P+K+G (Causes character to transform)
L2 = P+K+G+E (Taunt-Causes opponent to lose 1 ki gauge)

The only reason I customized it this way is because it's easy to deal with in
Practice Mode and L1 and L2 were free to change.


III. Basic Moves and Combos


Punch- Any combination of only the punch button will give you a series of
       punches.

Now we'll get into throwing in some directions

P+P+P+>P = A series of punches that ends with a quick but powerful palm 
strike that can come in handy when you're trying to knock your opponent
out of the ring.

P+>P+P = Causes decent damage but lacks in recovery time. If you press Circle
after this arrangement, you'll perform the Finish Buster (Section 4)

>P+P+P+P+P = A good combo that deals good damage and finishes by smacking
your opponent into the air.

P = A 2-Hit combo that is good for knocking back opponents.

K = A swift combo that's useful for knocking your opponent out of the ring

K+K+>K+K = A very good combo. VERY good. Only one setback- Your guard is
dropped if the last kick misses, but this isn't really that important if your 
opponent is blocking.

>K+K+K+K+K = Yes, 5 kicks in there. It finshes with a powerful kick that
launches your opponent across the ring. Again, very useful for causing
ring-outs.

K = A short combo that sends your opponent away; however, it's only
useful in the air. Overall it isn't that great.

G+K (R2) = This executes the throw technique once you've gotten the correct
capsule (See Section 5:2.0) It's able to be used even when your opponent is
blocking. Another reason why you should take your combos slow.

DON'T FORGET!!--You can link punches and kicks together to make more combos!!



IV. Death/Ultimate Moves


Part A - Death Moves


1. Buster Cannon - The weaker of the 2 Death Moves; Nonetheless, just as 
                   useful. It can be executed by pressing either of these:
                   P+P+P+P+E  or  >K+P+P+P+E
                   Keep in mind that there isn't much of a difference
                   damage-wise, they just look different. Also, this attack
                   does not have any knockback power, so once executed, your
                   opponent has a chance to counter. Takes 1 ki gauge.

2. Finish Buster - The stronger of the 2. It can be executed by pressing:
                   P+>P+P+E  or  K+K+>K+>K+E
                   The kicking technique is stronger than the punching and I
                   recommend using it. If you decide to use the punching way,
                   just hold forward and press P 3 times then press E. It's
                   an easier way. The Finish Buster does have knockback power
                   which makes useful for ring-outs and such. I recommend
                   using this more than Buster Cannon. Takes 1 ki gauge.


Part B - The Ultimate Move


Burning Attack - My favorite move in the whole game next to Meteor Break and
                 Goku's Super Dragon Fist (When placed twice in the capsule 
                 tray). You must be a Super Saiyan or higher to execute this:
                 >P+P+P+K+E
                 Pretty simple huh? This attack alone does 1,100 damage.
                 When placed twice on the capsule tray, it does 1,530.
                 Takes up 3 ki gauges. What more do I need to say?




V. Capsules

1.0 Ability Capsules


Super Saiyan - Gives you a 10% increase in attack and gives you an increase
               in speed. Your ki gauge must be at 3 to do this. When done,
               it slowly drains your ki gauge. It's actually way better to be
               Super Saiyan because of the increase in stats and most
               importantly - Burning Attack. Takes 1 capsule slot.

Super Trunks - Gives you an additional 10% increase in attack and a 
               boost in speed (Unconfirmed) Your ki gauge must be at 4. This
               also drains ki. Drains faster than Super Saiyan. Takes 1 
               capsule slot.

Super Trunks2 - Gives another 10% increase in attack and a boost in speed 
                (Unconfirmed).
                This totals to a 30% increase in attack. Your ki gauge must be 
                at 5 to do this. Drains ki faster than Super Trunks. 
                Takes 1 capsule slot.

Buster Cannon - See Section 4
                 
Finish Buster - See Section 4

Burning Attack - See Section 4


2.0 Physical Capsules


Blast Attack - A swift combo. Can be executed by pressing K+K+>K+K+E.
               Takes 1 ki gauge.

Energy Burst - I love these types of attacks. Trunks smashes the opponent
               into the ground and fires 8 ki blasts at them. When placed
               twice in the capsule tray, he will fire 16 blasts. 
               Executed by pressing >P+P+P+P+E. Takes 2 ki gauges.

Rapid Fall Slash - No, Trunks doesn't use his sword here. Yeah, I know.
                   This is your throw attack. Press G+K (R2). Doesn't use
                   any ki and is unblockable, so it's really useful if your 
                   opponent keeps trying to guard.

Meteor Break - This is awesome. 22 hits if placed once, 28 if twice.  
               Executed with >K+K+K+E
               Deals good damage, but takes 3 ki gauges. Ouch. 

3.0 Support Capsules


1/3 Senzu Bean - Activated when you are KO'd, reviving you with 1/3 of your 
                 health restored. Gives you 1 ki gauge. Takes 1 slot.

Senzu Bean - Activated when you are KO'd, reviving you with full health.
             Takes 3 slots.

Normal Fiber Jacket - Increases your defense by 10%. Takes 1 slot.

Quality Fiber Jacket - Increases your defense by 20%. Takes 2 slots.

Sturdy Fiber Jacket - Increases your defense by 30%. Takes 3 slots.

Mystery Fiber Jacket - Increases your defense by 40%. Takes 4 slots.

Gero's Energy R&D - Increases your ki by 1/2 a gauge each time you deflect
                    a ki blast. Takes 1 slot.

Gero's Deflection R&D - By holding X you deflect away every ki blast. Takes
                        1 slot.

Gero's Deflect-Back R&D - Same as above but deflects them back at the 
                          opponent. Takes 1 slot.

Mixed Blood Power - Gives a 15% increase in attack and a 10% increase in
                    defense for the whole battle.
                    Takes 1 slot. Highly Recommended.

Viral Heart Disease - Causes both players' healths to decrease slowly.
                      Takes 1 slot.

Vaccine - Nulls the effect of the Heart disease on you. Useful in the 
          Advanced tournament when battles are set to 30 seconds.
          Takes 2 slots.

Super Holy Water - Reduces the amount of damage you take. Takes 1 slot.

Saiyan Heritage - When Senzu Bean is used, it causes your attack and defense
                  to increase. The percentages are unknown. Takes 1 slot.

Serious! - Increases your attack by 10% when your health reaches 1/3 or less
           (Around halfway through orange bar) Takes 1 slot.

Serious!! - Increases your attack by 20% when your health reaches 1/2 or less.
            Takes 2 slots.

Serious!!! - Increases your attack by 30% when your health reaches 2/3 or
             less (Orange Bar) Takes 3 slots.

Rage! - Increases your attack by 10% during the first 10 seconds of battle.
        Takes 1 slot.

Rage!! - Increases your attack by 20% during the first 15 seconds of battle.
         Takes 2 slots.

Rage!!! - Increases your attack by 30% during the first 20 seconds of battle.
          Takes 3 slots.

Potential - Very useful. Increases your attack by 10% every 8 seconds four 
            times. This means you can hit 140% without transforming!
            Takes 2 slots. Takes 2 slots. Highly recommended.

Super Kami Water - Increases your attack by 30% but decreases your health 
                   slowly until it reaches 1/6. Takes 1 slot.

Gero's Perpetual Energy R&D - I only used this once. It's terrible. Gives you
                              a ki gauge of 7 that never decreases but takes
                              away the ability to transform. Takes 3 slots. 

4.0 Breakthrough Capsule


Breakthrough (Trunks) - The only way to get this is to collect all 7
                        Dragonball capsules, summon Shenron, and keep reseting
                        your game until Trunks's name pops up. It allows you
                        to use all of Trunks's Ability and Physical Skills and
                        gives them the effect of being placed twice. 
                        Highly Recommended.
                        Takes all 7 slots. 




VI. Custom Capsule Trays


These are trays that I use when not using Breakthrough:


All-Around Setup

1. Super Saiyan
2. Energy Burst
3. Finish Buster 
4. Burning Attack
5. Mixed Blood Power
6. Potential (2 slots)


World Tournament Setup (With 30 Second Battles)

1. Super Saiyan
2. Super Trunks
3. Finish Buster
4. Finish Buster
5. Vaccine
6. Viral Heart Disease (2 slots)

Offensive Setup

1. Super Saiyan
2. Super Trunks
3. Super Trunks2
4. Burning Attack
5. Finish Buster
6. Energy Burst
7. Meteor Break

Defensive Setup

1. Mixed Blood Power
2. Quality Fiber Jacket (2 slots)
4. 1/3 Senzu Bean
5. Energy Burst
6. Saiyan Heritage
7. Finish Buster

Quick n Easy Battles

1. Finish Buster
2. Finish Buster
3. Potential (2 slots)
5. Super Saiyan
6. Mixed Blood Power
7. Normal Fiber Jacket


VII. Secrets and Hints


Methods for Obtaining Dragonballs

#1 - Nine Capsule Method

Simply collect 9 of every capsule. For example, if you bought 9 Burning Attack
capsules, you would no longer be able to buy Burning Attack and it will not 
show up in Mr. Popo's recommended section.

#2 - Enter, Re-Enter Method

Just enter and re-enter Mr. Popo's shop until the Dragonball capsule shows up.

#3 - Memory Card Swap Method

If you're using method #2 and a certain Dragonball isn't showing up, exit to 
the screen where you choose which memory card you want to use and swap the 
memory card from slot 1 to slot 2 then try method #2 again. It's not 
guaranteed, but it usually works for me. For some reason the last Dragonball
takes a long time to show up regardless of what you do, so don't get 
frustrated!


Unlock Hercule - Come in 1st place in the Adept Mode of the World Tournament.


Unlock Great Saiyaman - Same as above but in the Advanced mode.



VIII. Thanks


CJayC for creating Game FAQs

Bandai for making DBZ: Budokai.

CloudMS7 for inspiring me to write this.

Game FAQs for all your help.

Akira for creating Dragonball.


IX. Outro


Well people, I spent a whole day writing this thing. I hope someone reads it,
let alone find it useful. If you have ANY questions, E-Mail me. MAKE SURE YOU
PUT "TRUNKS FAQ" IN THE TITLE OR I WILL MOST LIKELY DELETE IT. 
I'm here to help!

E-Mail Address: oneeightyto0@aol.com
AIM: One eighty to0 

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