Banjo-Kazooie

When we first heard about Banjo Kazooie, we thought, "it's just another Mario." In reality, the game is far more than a simple Mario 64 clone. Though it borrows from Mario 64 in a number of ways, Banjo-Kazooie has many distinguishing features.

First, let's cover the story line. Banjo and his bird friend Kazooie wake up one morning to discover that Banjo's little sister, Tootie, has been taken by the evil witch Gruntilda. Gruntilda has built a machine that can transfer Tootie's beauty and youth to herself. After learning the basic combat moves from Goggles the mole, you set off to rescue Tootie from the witch.

To defeat the witch, you must collect puzzle pieces, which are hidden in her lair and its nine levels. Puzzle pieces are used to open each additional level. In addition, there are a few magically locked doors, which require you to collect a certain number of music notes before you can enter. The game has a total of 100 puzzle pieces and 900 notes.

Collecting puzzle pieces requires you to make use of many special techniques and items in the game. There are five "collectable" that Banjo and Kazooie can make use of. Blue eggs can be shot at enemies or used to unlock certain items. Red feathers allow Kazooie to fly. Gold feathers make the pair invincible. Mumbo skulls give the pair access to the magic of the village shaman, who can turn the pair into a number of different animals. Extra honeycombs can be collected to give Banjo a few extra hit points. Some reusable items allow Kazooie to walk on terrain that is normally impassible, or to run with great speed. While some puzzle pieces are rather easy to reach, others require a good deal of problem solving ability.

Though this may seem complicated, it is all executed flawlessly. All the moves are simple to access and are introduced gradually as you become more proficient with earlier moves.

The graphics of Banjo-Kazooie are truly spectacular. Each level is a visual treat, with a multitude of vibrant textures. Special lighting and transparency effects are abundant. Even so "pop-up" is not an issue, because of the use of a technique that makes smaller items appear only at closer distances.

The sound is of the same caliber. Each level has its own catchy tune-from the bright and cheerful melodies or Treasure Trove Cove to the ominous chords of Mad Monster Mansion. Within each level, there are slight variations to the theme that reflect your location within the level. All the characters have some way of "talking" that makes the words appearing on the screen more tangible.

No, Banjo-Kazooie is not without its flaws. The plot is rather simplistic, and little is added as the game progresses. For obvious reasons, there is little replay value and no multiplayer option. But the reason the game doesn't do these things is because it isn't supposed to. What Banjo-Kazooie tries to do, it does excellently. That is why it is such a great game.

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