FF7 Limits

Cloud Strife

Level 1

Braver: Cloud's first Limit Break is his strongest, where on a rush of adrenaline the swordsman runs at the foe and cleaves them in twain with his sword.
Cross Slash: This next Limit is less strong, using three quick hits, but induces paralysis.
 

Level 2

Blade Beam: A concentrated effort sends a shockwave at a single enemy, followed by smaller beams hitting the rest of the enemies for less damage.
Climhazzard: Cloud attempts to spear his enemy on his sword, and then thrusts upwards, jumping high into the air to cause impressive damage to a single enemy.
 

Level 3

Meteorain: Levitating by the sheer power of this Limit, Cloud rains down fury in the form of 5-8 meteors doing substantial damage. Especially useful on a boss as the multiple hits can decimate its HP.
Finishing Touch: A flourish of the blade brings a whirling maelstrom with impeccable grace and poise from the ex-SOLDIER to fling the enemy into the skies, usually killing or sometimes landing them with force to cause major damage.
 

Level 4

Omnislash: Possibly the most powerful of all Limit Breaks, Omnislash hits 15 times at a high rate of damage (9,999 is possible when Luck Plus materia is equipped). The stunning frenzy of hits will decimate nearly any foe.

Weapon Cost Atk Atk% Unlinked Linked Mg Location
Buster Sword N/A 18 96 0 2 1 Initially Equipped
Hardedge 1500 32 98 2 2 1 Stolen from SOLDIER: 3rd in Shinra Tower
Mythril Saber 1000 23 98 1 2 1 Shop in Kalm Town
Force Stealer 2200 36 100 3 0 2 150+ Performing in Junon, shop in North Corel
Butterfly Edge 2800 39 100 0 4 1 Shop in Cosmo Canyon
Rune Blade 3800 40 108 4 0 2 Nibelheim Mountains
Yoshiyuki N/A 56 100 2 0 1 Man outside of Item Shop in Rocket Town (Note: Sword is used when an ally is down)
Murasame 6500 51 100 1 4 1 Shop in Wutai
Nail Bat 2800 70 100 0 0 0 Temple of the Ancients (underneath clock)
Organics 12000 62 103 2 4 1 Shop in Icicle Inn
Enhanced Sword 12000 43 107 0 8 1 Gaea's Cliff
Crystal Sword 18000 76 105 0 6 1 Shop in Mideel
Heaven's Cloud N/A 93 100 6 0 1 Downed Shinra Plane
Apocalypse N/A 88 110 3 0 3 Ancient Forest
Ragnarok N/A 97 105 6 0 1 After defeating Proud Clod in Midgar
Ultima Weapon N/A 100 110 0 8 0 After defeating Ultimate WEAPON

 

Barret Wallace

Level 1

Big Shot: Summoning all the power into his arm, Barret unleashes a powerful energy blast that does a decent amount of damage. The Big Shot is useful throughout the whole game while Barret levels up.
Mind Blow: A very useful Limit if you are up against a strong boss which uses magic. The Mind Blow absorbs a lot of MP from the enemy hit.
 

Level 2

Grenade Bomb: Targeting an entire gorup of enemies, Barret launches a deadly war grenade into the group of enemies. This is the best level 2 Limit Break, much more useful than the Hammerblow.
Hammerblow: One of the most useless Limits in the game, Barret punches a single enemy and knocks them out of the battle. The Hammerblow WILL NOT WORK against bossess.
 

Level 3

Satellite Beam: Showing that he has friends in high places, he contacts a huge satellite to hover over a group of enemies. The satellite releases huge rays of power destroying any weak enemies in its path.
Ungarmax: One of the coolest Limits in the game, Barret loads up on ammunition and lets all of his enemies have it. Pumping lead into his foes does less damage than the Satellite Beam, but hits more times.
 

Level 4

Catastrophe: Barret hovers over a group of enemies and unleashes one of the most powerful blasts out of all 4 Level Limits. This super-heated plasma blast destroys almost any enemy but the bad thing is a single enemy won't feel the full blow. Find Barret's Catastrophe Limit in North Corel after Meteor has been summoned.

Weapon Cost Atk Atk% Unlinked Linked Mg Location
Gattling Gun N/A 14 97 1 0 1 Initially Equipped (Note: Long Range)
Assault Gun 350 17 98 0 2 1 After defeating Guard Scorpion in Shinra Reactor
Atomic Scissors 1400 32 99 2 2 1 Steal from Custom Sweeper outside of Midgar
Cannon Ball 950 23 98 1 2 1 Shop in Kalm Town
W Machine Gun 18000 30 100 3 0 2 Mt. Corel Railroad Tracks (Note: Long Range)
Heavy Vulcan 2700 39 100 0 4 1 Shop in Cosmo Canyon (Note: Long Range)
Enemy Launcher 3200 35 100 3 2 1 Treasure chest in Nibelheim Mansion (Note: Long Range)
Drill Arm 2000 37 97 4 0 2 Cid's House
Chainsaw 6300 52 100 1 4 1 Shop in Wutai
Rocket Punch N/A 62 110 0 0 0 Temple of the Ancients
Microlaser 12000 63 101 2 4 1 Shop in Icicle Inn (Note: Long Range)
AM Cannon 12000 77 103 0 6 1 Shop in Mideel (Note: Long Range)
Solid Bazooka 3300 61 100 0 8 0 Costa Del Sol
Max Ray N/A 97 98 0 6 0 Sector 8 (Note: Long Range)
Missing Score N/A 98 108 0 8 0 Before fighting Hojo on Mako Cannon (Note: Long Range)

 

Tifa Lockheart

Level 1

Beat Rush: This is the first step in Tifa's combo of Limit Breaks. With the Beat Rush, Tifa runs towards her opponent and hits the enemy with repeated blows.
Somersault: Tifa attacks the enemy with a quick backflip kick which does massive damage and adds another link to her unstoppable Limit Break combination.
 

Level 2

Waterkick: The third link in Tifa's Limit Combo. She kicks her opponent again with a water element added. The water kick does more damage to fire based enemies than regular.
Meteodive: Tifa shows off and uses all of her strength in the fourth installment of her Limit Combo. She picks up her opponent and delivers a punishing back suplex to her opponent.
 

Level 3

Dolphin Blow: Tifa summons her dolphin friend from the sea. The dolphin hits the enemy for the fifth time in Tifa's combo and causes great damage.
Meteor Strike: In the sixth link in her combo, Tifa once again shows off her strength by picking up the enemy and jumping high in the air, then coming down smashing her opponent into the ground with her fist.
 

Level 4

Final Heaven: The last link in Tifa's seven hit combo chain, she focuses all of her power into her fists and unleashes a massive attack on her opponent which causes much more damage than any other combo link. Final Heaven can be found in her piano on disc two (while you have Tifa in your party) in Nibelheim by playing: Do Re Mi Ti La, Do Re Mi So Fa, Do Re Do. A note form Zangan will explain how to equip this final punishing attack.
 

Weapon Cost Atk Atk% Unlinked Linked Mg Location
Leather Glove N/A 13 99 1 0 1 Initially Equipped
Metal Knuckle 320 18 102 0 2 1 Shop in Wall Market
Mythril Claw 750 24 106 1 2 1 Shop in Kalm Town
Grand Glove 1200 31 110 2 2 1 Steal from Madouge in Mythril Cave
Motor Drive N/A 27 106 3 0 2 Costa Del Sol
Tiger Fang 2500 38 110 0 4 1 Shop in Cosmo Canyon
Platinum First 2700 30 108 4 0 2 Tifa's House in Nibel
Diamond Knuckle 5800 51 112 1 4 1 Shop in Wutai
Work Glove 2200 68 114 0 0 0 Temple of the Anceints (Door 6)
Dragon Claw 10000 62 114 2 4 1 Shop in Icicle Inn
Kaiser Knuckle 15000 44 110 6 2 1 Whirlwind Maze
Crystal Glove 16000 75 115 0 6 1 Shop in Mideel
God's Hand N/A 86 255 0 4 1 After defeating Carry Armor in Submarine Bay
Premium Heart N/A 99 112 0 8 0 Abandoned Item Shop in Wall Market

Aeris Gains Borough

Level 1

Healing Wind: Aeris calls forth the elements to restore half of the party's maximum HP, and is useful throughout the game therefore.
Seal Evil: Seal Evil is one of the most helpful Limits in the game. Aeris uses her rod to cast the Silence status effect on one or all enemies as well as stopping them sometimes. This works very well against bosses.
 

Level 2

Breath of Earth: Using her staff/rod, Aeris uses a powerful spell on all party members which cures them of all existing negative status effects. Use Breath of the Earth when all characters can no longer use magic, are close to death, or just need to be cured. This Limit will NOT restore any HP to your party.
Fury Brand: Sacrificing her own Limit Break, Aeris uses her power to hit all other party members with a magic spell. This spell instantly raises all characters Limit Gauges to full except Aeris'.
 

Level 3

Planet Protector: Aeris summons a heavenly spell and casts a barrier around all part members. This barrier makes everyone temporarily invulnerable to physical and magical attacks.
Pulse of Life: With a quick word of prayer, Aeris summons another mystical spell. This is one of Aeris' best Limit Breaks in the game because it restores all party members HP and MP to full and cures any status effects.
 

Level 4

Great Gospel: Aeris summons some of her angel friends from up above. This spell casts many effects that are worth while. It restores all HP and MP, cures any negative status effects, plus it makes the party invincible for a limited amount of time. To gain the manual for Aeris's Great Gospel Limit, you must go to the sleeping man in the cave slightly north and east of Junon having fought a number of battles which ends in the same number. He will give you some Mythril, which you should trade with the Weapon Seller to the East of Gongaga and ask to open the small box. Upstairs at the end of the balcony you will find Great Gospel.

Weapon Cost Atk Atk% Unlinked Linked Mg Location
Guard Stick N/A 12 99 1 0 1 Initially Equipped
Striking Staff 1300 32 100 2 2 1 Stolen from Eligor in Trainyard
Mythril Rod 370 16 100 0 2 1 Shop in Wall Market
Full Metal Staff 800 22 100 1 2 1 Shop in Kalm Town
Wizard Staff N/A 28 100 3 0 2 After falling (left) from Mt. Corel Railroad Tracks
Fairy Tale 2500 37 103 7 0 1 After defeating Turks outside of Gongaga Village
Prism Staff 2600 40 105 0 4 1 Shop in Cosmo Canyon
Wiser Staff N/A 33 100 4 0 2 After defeating Gi Nattak in Cave of the Gi
Aurora Rod 5800 51 110 1 4 1 Shop in Wutai
Princess Guard N/A 52 111 1 6 1 Temple of the Ancients (Door 4)
Parasol N/A 58 118 0 0 0 Speed Square in Gold Saucer

 

Red XIII

Level 1

Sled Fang: Red XIII charges at his enemy using his Headress weapons and hits the enemy with a powerful attack. This is Red XIII's first long-range attack.
Lunatic High: A glowing light engulfs Red XIII and all of his party members. The Lunatic High Limit Break automatically puts all of the effected party members into haste.
 

Level 2

Blood Fang: The Blood Fang is almost exactly like the Sled Fang. Red XIII charges at his enemy and attacks them causing considerably more damage than the Sled Fang.
Stardust Ray: Red XIII summons the stars in a powerful attack on all enemies, which is when it works best. This is by far his best level 2 Limit Break.
 

Level 3

Howling Moon: The full moon makes Red XIII go into a rage. He casts berserk and haste on himself for the remainder of the battle. Red XIII can no longer be controlled.
Earth Rave: Red XIII attacks all of his opponents with 5 elemental based attacks. In the end, the Earth Rave will prove more beneficial than the Howling Moon.
 

Level 4

Cosmo Memory: Red XIII summons a huge red ball of plasma and attacks all of his opponents with fire elemental damage. You can find Red XIII's Cosmo Memory in the Shinra Mansion in Nibelheim in the safe, the combo is R 36, L 10, R 59, R 97.
 

Weapon Cost Atk Atk% Unlinked Linked Mg Location
Mythril Clip 800 24 100 1 2 1 Initially Equipped
Magic Comb 3500 37 100 3 0 2 First victory at Fort Condor
Diamond Pin 1300 33 102 2 2 1 Steal from Bagnadrana on Train tracks
Silver Barrette 2500 40 110 0 4 1 Shop in Cosmo Canyon
Seraph Comb N/A 68 110 4 0 1 After Cosmo Canyon Caves (Note: Memento of father)
Plus Barrette 6000 39 104 4 0 2 Nibelheim Mountains
Hairpin 6000 57 120 0 0 0 Hidden Passage in Wutai House
Gold Barrette 6000 50 104 1 4 1 Shop in Wutai
Adaman Clip 11000 60 106 2 4 1 Shop in Icicle Inn (Note: Long Range)
Crystal Comb 17000 76 108 0 6 1 Shop in Mideel
Spring Gun Clip N/A 87 100 0 6 1 Frog Forest
Centclip N/A 58 108 8 0 0 Costa Del Sol
Limited Moon N/A 93 114 0 8 0 Bugenhagen's dying gift
Behemoth Horn N/A 91 75 6 0 1 When returning to Midgar in disc 2, take the stairs into the Shinra building.

Cait Sith

Level 1

Dice: Cait Sith throws several dice on the ground and the damage is determined by the number rolled and added up on all the dice that have been thrown.
 

Level 2

Slots: Cait Sith plays against his own slot machine which carries several attacks; all of which vary depending on what slot is reached.
2 Stars = Mog Dance: A tiny Mog appears and restores the parties HP, MP, and negative statuses.
3 Kings = Toy Soldiers: Six Toy Soldiers appear and attack all enemies present.
3 Bars = Summon: Cait Sith uses a randomly determined summon spell on his enemies.
3 Mog = Transform: Cait Sith transforms into a huge version of hiself and all other members disappear and their HP and MP is reduced to 3333 and 333. Cait Sith is the only one who gets Exp. Points from the battle.
3 Hearts = Lucky Girl: Party's hit percentage is all raised to 100%.
2 Cait Sith + Bar = Death to ALL: It's all over, the entire party is consumed by Death, Game Over.
3 Cait Sith = Instant Victory: All enemies present are killed on the spot and the party automatically wins the battle.

Weapon Cost Atk Atk% Unlinked Linked Mg Location
Yellow M-Phone 500 36 100 2 2 1 Initially Equipped
White M-Phone 2300 35 102 3 0 2 House in Gongaga Village
Green M-Phone 2400 41 100 0 4 1 Shop in Cosmo Canyon
Black M-Phone 2800 31 104 4 0 2 Cave of the Gi
Silver M-Phone 3300 28 106 8 0 1 Nibelheim Mansion
Blue M-Phone 5500 48 100 1 4 1 Shop in Wutai
Trumpet Shell 300 68 118 0 0 0 Temple of the Ancients (Door 7)
Red M-Phone 11000 60 100 2 4 1 Shop in Icicle Inn
Crystal M-Phone 18000 74 100 0 6 1 Shop in Mideel
Gold M-Phone N/A 58 103 0 8 0 Costa Del Sol
Battle Trumpet N/A 95 95 0 6 1 Underwater Reactor
Starlight Phone N/A 88 102 0 8 0 Sector 8
Marvelous Cheer N/A 95 110 0 8 0 Shinra Corporate Tower (Gym)

 

Vincent Valentine

Level 1

Galian Beast: Vincent transforms into a purple colored beast with horns and attacks with fire-based magic.
Beast Flare: Launches several orbs that explode and causes damage to a group of enemies.
Berserk Dance: Vincent performs a combo attack against one enemy.
 

Level 2

Death Gigas: Vincent transforms into a Frankenstein looking monster with a strong physical attack and Lightning-based attacks.
Gigadunk: Hits a single enemy with a powerful punch causing massive damage.
Livewire: Vincent hits all enemies with a lightning-based attack.
 

Level 3

Hellmasker: Vincent turns into a chainsaw-bearing monster and has very strong physical attacks and can also cause many different status effects.
Splattercombo: Vincent hits a single enemy with 5 attacks from his chainsaw.
Nightmare: One enemy is hit with several negative status effects including Mini, Frog, Toad, Mute, and Confuse.
 

Level 4

Chaos: Vincent transforms into a huge winged demon and unlike other of his forms, he uses only physical attacks.
Chaos Saber: Acts like Slash-All but doesn't rely on Vincent's weapon to cause damage.
Stan Slam: Vincent produces a large skull under all opponents and then drops them to the ground causing massive damage.

Weapon Cost Atk Atk% Unlinked Linked Mg Location
Quicksilver 1000 38 110 2 2 1 Initially Equipped
Peacemaker N/A 38 118 1 2 0 Kalm Town
Sniper CR 3000 42 255 0 4 1 Nibelheim Mountains
Shotgun 3100 48 112 0 4 1 Shop in Rocket Town
Shortbarrel 6400 51 118 1 4 1 Shop in Wutai
Silver Rifle 3000 62 120 0 0 0 Temple of the Ancients
Lariat 12000 64 120 2 4 1 Shop in Icicle Inn
Winchester 18000 73 120 0 6 1 Shop in Mideel
Outsider N/A 80 120 4 4 1 Downed Shinra Plane
Supershot ST N/A 97 120 0 6 0 Ancient Forest
Buntline N/A 48 124 0 4 0 Bone Village
Long Barrel R N/A 66 255 0 8 0 Costa Del Sol
Death Penalty N/A 99 115 0 8 0 Waterfall Cave

 

Cid Highwind

Level 1

Boost Jump: Cid vaults himself in the air and lands on a single opponent to cause a good amount of damage. Use this Limit when finishing off an enemy.
Dynamite: Cid pulls out a stick of dynamite and lights it, throwing it into a group of enemies causing massive damage to each enemy present.
 

Level 2

Hyper Jump: Similar to the Boost Jump, Cid jumps high into the air and comes down hitting the ground causing a blue explosion which damages all enemies.
Dragon: Cid summons his dragon friend into battle and it attacks a single enemy draining its HP and MP. All HP and MP that has been drained is transferred back to Cid.
 

Level 3

Dragon Dive: Cid pounces on a group of enemies several times. Each time, he causes a big blue explosion. This is the stronger of the level 3 Limit Breaks.
Big Brawl: Cid shows off his fighting skills by jumping into a group of enemies and literally beating the crap out of them with blazing fast attacks.
 

Level 4

Highwind: Cid summons his big airship, the Highwind. It hovers over a group of enemies and unleashes a huge aray of missiles causing around 30,000HP of damage. Get Cid's Highwind Limit Break from the Crashed Gelinka.

Weapon Cost Atk Atk% Unlinked Linked Mg Location
Spear 1200 44 97 0 4 1 Initially Equipped
Slash Lance 6500 56 98 1 4 1 Wutai
Trident 7500 60 105 6 0 1 Temple of the Ancients
Viper Halberd N/A 58 102 4 0 2 Coral Valley
Mast Ax 13000 64 99 2 4 1 Shop in Icicle Inn
Javelin N/A 62 104 1 4 2 Inside of Gaea's Cliff
Partisan 19000 78 100 0 6 1 Shop in Mideel
Scimitar N/A 86 102 0 2 3 Underwater Reactor
Dragoon Lance N/A 66 100 8 0 1 Wutai Mountains
Mop N/A 68 118 0 0 0 Temple of the Ancients
Venus Gospel N/A 97 103 0 8 0 Rocket Town
Flayer N/A 100 100 6 0 1 Gold Saucer's Speed Square, you must get more than 5000 points.
Grow Lance N/A 78 102 0 6 1 When returning to Midgar in disk 2, Shinra Building's 63rd floor.
Spirit Lance N/A 92 112 0 4 1 Sunken Gelnika Airplane

 

Yuffie Kisaragi

Level 1

Greased Lightning: Yuffie hits a single opponent with a quick attack that causes massive physical damage. You should use this Limit Break until you get one of Yuffie's level 2 Limits.
Clear Tranquil: This is also another helpful Limit Break, but not for long. Yuffie uses some of her own power and restores bit of her friends HP.
 

Level 2

Landscaper: Yuffie hits the ground with a powerful blast. The resulting shockwaves hits all opponents and does massive damage. Use this Limit Break soley aganst multiple enemies.
Bloodfest: Yuffie attacks one enemy or a group of enemies with a series of 10 deadly blasts. Once again, this works well against a single enemy or group of enemies.
 

Level 3

Gauntlet: Yuffie summons a large blue vortex below all enemies and causes massive damage to them all. Keep this Limit handy for weaker enemies or groups.
Doom of the Living: Doom of the Living is much like Bloodfest. It attacks a lot of enemies and the damage is a little bit more than Bloodfest.
 

Level 4

All Creation: This is Yuffie's strongest Limit Break. She attacks one or all enemies with a huge ball of blue light which causes extensive damage. Get Yuffie's Limit Break after defeating her father Godo in the Wutai temple.
 

Weapon Cost Atk Atk% Unlinked Linked Mg Location
4-Point Shuriken N/A 23 100 2 1 1 Initially Equipped
Boomerang 1400 30 101 2 2 1 Steal from Formula near Junon (Note: Long Range)
Wind Slash N/A 30 103 3 0 1 Shinra Boat Cargo Hold
Pinwheel 2600 37 104 0 4 1 Shop in Cosmo Canyon
Twin Viper N/A 36 108 4 0 2 Nibelheim Mansion (Note: Long Range)
Razor Ring 6000 49 105 4 1 1 Shop in Wutai
Hawkeye 12000 61 107 4 2 1 Shop in Icicle Inn
Crystal Cross 18000 74 110 0 6 1 Shop in Mideel
Conformer N/A 96 112 0 8 0 Downed Shinra Plane
Oritsuru N/A 90 116 4 4 1 Da-chao Mountains
Magic Shuriken 14000 68 110 2 6 1 Costa del Sol
Super Ball 3000 68 120 0 0 0 Fort Condor (Battle #4)
Rising Sun N/A 68 108 0 4 2 Stolen from the Diamond Weapon