FF8 Bosses
Disk 1
|
| Description |
| Fire GF, uses fire
magic. It's a strong opponent, but as it is a part of Garden's exam. Not
impossible to defeat. |
| Attacks |
Battle
Strategy |
| Normal |
Ifrit is
fairly easy to defeat with a combination of physical attacks and ice-based
magics. Make sure you draw Blizzard from the Glacial Eye's that roam the
area surrounding Balamb Garden. It's also wise to use Shiva, as he'll denote
its power and eventually decide to join you. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
|
| Draw |
Win Item |
Mug Item |
| Fire Cure Scan |
|
None |
|
| Description |
| A Galbadian Major. An
officer who is not well versed in combat. In charge of activating the Dollet
Communication Tower. Forgetful and short-tempered. |
| Attacks |
Battle
Strategy |
| Normal |
Biggs is
fairly easy to defeat. Save your time for drawing Esuna magic, then easily
finish him off or wait for the tornado to blow him away. |
| Weakness |
Defense |
No Effect |
Absorbtion |
| Draw |
Win Item |
Mug Item |
| Fire Thunder Blizzard Esuna |
|
None |
|
| Description |
| A Galbadian soldier
assigned to the Dollet Communication Tower. always picked on by his
superior, Major Biggs. |
| Attacks |
Battle
Strategy |
| Normal |
Just like
Biggs, Wedge isn't much of a challenge. However, he does have the ability to
heal himself. Draw his magics, then dispatch him or wait for the tornado. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
| Draw |
Win Item |
Mug Item |
| Fire Thunder Blizzard Cure |
|
None |
|
| Description |
| A monster that lives
in the abandoned Dollet communication Tower. No one knows where it came
from. |
| Attacks |
Battle
Strategy |
| Normal |
Start the
battle by drawing Siren. Draw double with one or two characters and
immediately use it on the third character who will cure the others when
their HP is getting low. Try to store as much Double with at least one
character as possible for future boss battles. Use physical attacks in
combination with Guardian Forces to defeat him. Take advantage of double and
cast twice the magic for more attacking power. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
| Draw |
Win Item |
Mug Item |
| Thunder Cure Double Siren |
|
None |
|
| Description |
| Galbadia's unmanned
mobile attack weapon aka "Black Widow". Doesn't stop until it kills all
enemies in its path. |
| Attacks |
Battle
Strategy |
| Normal |
Escaping Summon Quezacotl and cast double thunder since lightning is his only weakpoint. After you have inflicted about 2000 HP, Zell will suggest running away. You can escape the battle by pressing L1 + R1. Repeat this strategy until you've reached the beach. Defeating Make sure you have enough double magic and that you have acquired the Boost and SumMag+20% abilities with Quezacotl. Cast double on two characters and let them cast lightning. Use the third character to summons Quezacotl and use your limit breaks when your HP is getting low. Timing is everything here, so make sure you cure your party members often. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
|
| Draw |
Win Item |
Mug Item |
| Fire Blizzard Cure Protect |
None |
None |
|
| Description |
| A large, insect-type
monster that is a survivor of some ancient race. Uses its large spikes and
tail to attack. |
| Attacks |
Battle
Strategy |
| Normal |
Quickly
dispatch two Raldo's to decrease his "pushing" tactic and draw blind from
it. This enemy party can be easily dispatched by physical attacks and GF's. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
| Draw |
Win Item |
Mug Item |
| Sleep Blind Confuse Shell(level 30) Pain (level 30) |
|
|
|
| Description |
| President's Deiling's
double. Attacks in strange way but not very strong. However ... |
| Attacks |
Battle
Strategy |
| Normal |
This boss
is easy to defeat. Simply attack him several times until he transforms into
Gerogero. |
| Weakness |
Defense |
No Effect |
Absorbtion |
| Draw |
Win Item |
Mug Item |
| Cure |
None |
None |
|
| Description |
| A monster that posed
as President Deiling. Attacks with its deformed arms and status attacks. |
| Attacks |
Battle
Strategy |
| Normal |
Though not
a difficult enemy, beware of his status altering attacks. Make sure you heal
zombie status as quickly as possible, as curing a character with zombie will
inflict significant damage. Nullify zombie status with Esuna and attack him
with a combination of physical attacks and GF's. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
|
| Draw |
Win Item |
Mug Item |
| Esuna Double Berserk Zombie |
|
|
|
| Description |
| A mutation of a
gateway decoration. Uses petrify attacks. Someone has given it the reflect
power. |
| Attacks |
Battle
Strategy |
| Normal |
Draw
Carbuncle first, then dispatch these two lizards with total ease. Their
attacks aren't that powerful, though they may try to petrify you. They can
be easily taken out with one GF or a few physical attacks. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
|
| Draw |
Win Item |
Mug Item |
| Cure Esuna Break Carbuncle |
|
|
|
| Description |
| After leaving the
Garden, he decided to become the Sorceress Knight under Edea. Uses fire
magic in conjunction with sword attacks. |
| Attacks |
Battle
Strategy |
| Normal |
Seifer is
fairly easy to defeat with a few physical attacks and GF's. Take advantage
of his life magic by drawing it prior to defeating him. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
| Draw |
Win Item |
Mug Item |
| Fire Cure Life |
None |
|
|
| Description |
| A powerful sorceres
and ruler of Galbadia. Her sorceress power may be the most powerful in the
world. |
| Attacks |
Battle
Strategy |
| Normal |
The Final
Battle of Disc 1 and it is quite a tough one. Edea has several brutal magic
attacks which can inflict over 300 HP of damage. Make sure that one of
character has the Item command equipped. Protect your party members with
Carbunkle, reflecting her magic attacks, and use items for recovery. Cast
your strongest GF's to inflict some serious damage. Limit Breaks are very
handy also, so make sure Irvine has plenty of ammunition. |
| Weakness |
Defense |
No Effect |
Absorbtion |
| Draw |
Win Item |
Mug Item |
| Cura Dispel Life Double |
None |
|
Disk 2
|
| Description |
| He was a major during
the Dollet Communication Tower Operation, but was demoted after the
operation failed. Hates SeeD. |
| Attacks |
Battle
Strategy |
| Normal |
An easy
battle, but don't finish it too fast. Take some time to draw Regen.
Instantly dispatch Wedge and use sleep on Biggs. An overall simple battle. |
| Weakness |
Defense |
No Effect |
Absorbtion |
| Draw |
Win Item |
Mug Item |
| Cure(-a) Slow Haste Regen |
|
|
|
| Description |
| Demoted along with
Biggs for his part in the failure of the Dollet Communication Tower
Operation. Unfortunately, still works under Biggs. |
| Attacks |
Battle
Strategy |
| Normal |
A fairly
easy battle. Either use your GF's or physical attacks. Remember to use
despel when Biggs casts Regen on him. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
| Draw |
Win Item |
Mug Item |
| Fire(-a) Shell Protect Reflect |
|
|
|
| Description |
| Named Iron Clad for
its defense capability. The main cannon is more powerfull than X-ATM092's
Rail Gun. |
| Attacks |
Battle
Strategy |
| Normal |
This
attack can be somewhat difficult since his attacks can inflict over 900 HP
of damage. Have plenty of Cure magic and Potions ready. Have one person
constantly cure others, one summoning Quezacotl, and the third casting
double Thundara/Thundaga. After finishing him off, two soldiers will appear.
Dispatch them easily. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
|
| Draw |
Win Item |
Mug Item |
| Shell Protect Stop |
None |
None |
|
| Description |
| This creature lives
underground. Its slimy body is full of oil. Attacks by spitting oil. |
| Attacks |
Battle
Strategy |
| Normal |
This
battle can be difficult if you don't take advantage of Oilboyle's fire
weakness. Junction Fire to your attack attributes to inflict more damage.
Have one character continually summon Ifrit while the others cast double
Fira/Firaga. If you are low on HP, draw Cura. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
|
| Draw |
Win Item |
Mug Item |
| Esuna Blind Cure(-a/-aga) Confuse |
|
|
|
| Description |
| Master of Balamb
Garden. Opposes headmaster Cid in trying to control Balamb Garden. |
| Attacks |
Battle
Strategy |
| Normal |
NORG can
be easily defeated with GF's, physical attacks, and wind-based magic. Make
sure you draw Leviathan first. Use Carbuncle to reflect his magic and take
his HP down easily with Demi. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
|
| Draw |
Win Item |
Mug Item |
| Shell Protect Esuna Leviathan |
|
|
|
| Description |
| A defense shelter
protecting Master Norg. The shelter must be destoyed in order to attack Norg,
who is inside the shelter. |
| Attacks |
Battle
Strategy |
| Normal |
This orb
can be easily destroyed by inflicting it with poison. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
|
| Draw |
Win Item |
Mug Item |
| Cure(-a) |
None |
None |
|
| Description |
| Norg's support system
with autorecover functions that restores any damage. Uses attack Magics. |
| Attacks |
Battle
Strategy |
| Normal |
These orbs
can be kept at bay by constantly attacking them. Though they have strong
magic power, they aren't too much of a threat to your party. |
| Weakness |
Defense |
No Effect |
Absorbtion |
| Draw |
Win Item |
Mug Item |
| Dispel Confuse Slow |
None |
|
|
| Description |
| Norg's support system
with autorecover functions that restores any damage. Uses status-changing
attacks. |
| Attacks |
Battle
Strategy |
| Normal |
These orbs
can be kept at bay by constantly attacking them. Though they have strong
magic power, they aren't too much of a threat to your party. |
| Weakness |
Defense |
No Effect |
Absorbtion |
| Draw |
Win Item |
Mug Item |
|
Thunder(-a) Life (Level 20) Bio (level 20) |
None |
|
|
| Description |
| Out of control after
being destroyed at the Missile Base. Can only fight for a short amount of
time. |
| Attacks |
Battle
Strategy |
| Normal |
Due to
it's extreme damage from the previous battle, BGH251F2 poses little threat.
Simply defeat it again with a combination of physical attacks and GF's. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
|
| Draw |
Win Item |
Mug Item |
| Shell Protect Stop |
|
|
|
| Description |
| Looking for Ellone
under Seifer's command. Uses powerful wind magic. Also uses Pinwheel. |
| Attacks |
Battle
Strategy |
| Normal |
Draw
Pandemona first. Casting Blind on Fujin will make her attack accuracy slim
to none. Simply follow up with magic and physical attacks to easily defeat
her. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
|
| Draw |
Win Item |
Mug Item |
| Aero Cura Life Pandemona |
|
|
|
| Description |
| Looking for Ellone
with Fujin. Good at physical attacks. Tries to act cool around poeple. |
| Attacks |
Battle
Strategy |
| Normal |
Junction
Bio to your elemental attack to inflict considerable damage on Raijin. Use
GF's for added damage except for Quezacotl. Raijin attacks can be near
fatal, so make sure your characters are constantly healed. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
|
| Draw |
Win Item |
Mug Item |
| Thunder Thundara Shell Protect |
|
|
|
| Description |
| Attacks with Edea to
destroy SeeD. His sword skills have been refined, and he has gained more
skills. |
| Attacks |
Battle
Strategy |
| Normal |
Seifer is
far from a threat to your party. Take advantage of drawing Protect and Haste
and take him down easily with general attacks. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
| Draw |
Win Item |
Mug Item |
| Fire(-a/-aga) Thunder(-ara/-aga) Dispel Haste |
|
|
|
| Description |
| Defeated once, and
still trying to fight to save his pride. HP is lower due to the defeat, but
skills are higher. |
| Attacks |
Battle
Strategy |
| Normal |
Though his
skills are somewhat improved, Seifer is far from a threat to your party.
Take him down easily with GF's, Limit Breaks, and physical attacks. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
| Draw |
Win Item |
Mug Item |
| Fire(-a/-aga) Thunder(-ara/-aga) Dispel Haste |
|
|
|
| Description |
| A sorceress bent on
conquering the world. Hired Galbadia Garden forces to destroy SeeD which
stand in her way. |
| Attacks |
Battle
Strategy |
| Normal |
Draw
Alexander at the beginning of the battle. Edea will inflict powerful spells
on your party, so protect them with Shell and Protect. Carbuncle will do
little good since Edea will cast Reflect then, bounce spells off herself.
Take her down with Limit Breaks and GF's such as Leviathan and Diablos. Also
use Meltdown which cannot be reflected. |
| Weakness |
Defense |
No Effect |
Absorbtion |
| Draw |
Win Item |
Mug Item |
| Blizzard(-ara/-aga) Demi Esuna Alexander |
|
|
Disk 3
|
| Description |
| A monster born of
ancient bones deep in Great Salt Lake. It's assumed that it came to life
after the Great Salt Lake dried up. |
| Attacks |
Battle
Strategy |
| Normal |
Since this
monster is undead, killing it with Holy or recovery magic is an easy way to
defeat it. If you want to take advantage of stocking magic, use Regen to
slowly deplete its HP while your characters draw. Though a boss, this
monster is easy to kill. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
| Draw |
Win Item |
Mug Item |
| Cure(-a/-aga) Esuna Flare (level 30) |
|
|
|
| Description |
| A monster living in
the Spaceship Ragnarok. Very violent in nature, it attacks anything that
moves within the ship. |
| Attacks |
Battle
Strategy |
| Normal |
Though not
an immediate threat to your party, the Propigator can pack a heavy punch if
your party solely attacks. Use a Guardian Force or two to easily defeat
these. To rid the Ragnarok of the infestation, kill similar colors one after
another. |
| Weakness |
Defense |
No Effect |
Absorbtion |
| Draw |
Win Item |
Mug Item |
| Thunder(-ara/-aga) Cure(-a/-aga) Esuna Life |
Random
Stone |
|
|
| Description |
| Assisting Seifer
inside Lunatic Pandora. Uses support magic as well as attack magic. |
| Attacks |
Battle
Strategy |
| Normal |
Fujin and
Raijin are much stronger in this battle, but can be defeated with a
combination of physical attacks and Guardian Forces. Limit Breaks can easily
cut them down to size. Protect your party with Carbunkle and attack using
Doomtrain and Diablos. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
|
| Draw |
Win Item |
Mug Item |
| Aero Cure (-a/-aga) Life Full-Life (level 30) Tornado (level 30) |
|
|
|
| Description |
| Works with Fujin and
Seifer. Still relies on his strength, but can now use Support magic as well. |
| Attacks |
Battle
Strategy |
| Normal |
Fujin and
Raijin are much stronger in this battle, but can be defeated with a
combination of physical attacks and Guardian Forces. Limit Breaks can easily
cut them down to size. Protect your party with Carbunkle and attack using
Doomtrain and Diablos. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
|
| Draw |
Win Item |
Mug Item |
| Thunder(-ara) Protect Shell |
|
|
|
| Description |
| Its beam and laser
attacks go far beyond the damage of any modern weapon. |
| Attacks |
Battle
Strategy |
| Normal |
This can
be a very difficult battle if your party uses anything other than physical
attacks. Counter his powerful Deadly Blow attack by using a tripled Curaga.
Quezacotl and Eden are also beneifical in this battle. Limit Breaks can be
effective as well, however if your characters are fairly strong, straight
physical attacks can make this battle quite easy. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
| Draw |
Win Item |
Mug Item |
| Fire(-a/-aga) Thunder(-ara/-aga) Blizzard(-ara/-aga) Flare |
|
|
|
| Description |
| Its beam and laser
attacks go far beyond the damage of any modern weapon. |
| Attacks |
Battle
Strategy |
| Normal |
When these
probes detach from the main body, they act as a countermeasure when the
Mobile Type 8 is attack. Ignore these probes, as their weak strength only
inflicts approximately 600HP. |
| Weakness |
Defense |
No Effect |
Absorbtion |
| Draw |
Win Item |
Mug Item |
| Cure(-a/-aga) Esuna |
None |
|
|
| Description |
| Its beam and laser
attacks go far beyond the damage of any modern weapon. |
| Attacks |
Battle
Strategy |
| Normal |
When these
probes detach from the main body, they act as a countermeasure when the
Mobile Type 8 is attack. Ignore these probes, as their weak strength only
inflicts approximately 600HP. |
| Weakness |
Defense |
No Effect |
Absorbtion |
| Draw |
Win Item |
Mug Item |
| Fire(-a/-aga) Thunder(-ara/-aga) Blizzard(-ara/-aga) |
None |
|
|
| Description |
| To retain his pride as
Sorceress' Knight, he is determined to win. His skills are even more deadly. |
| Attacks |
Battle
Strategy |
| Normal |
Even
though this is your final battle with Seifer, he still poses no threat to
your party. Keep him at bay by maintaining moderate HP and draw as much Aura
magic as possible. After you're adequately stocked, easily take him out with
Guardian Forces and/or physical attacks. If you obtained Odin prior to this
battle, he will attempt to attack Seifer and lose. At the end of the battle,
Gilgamesh will defeat Seifer. |
| Weakness |
Defense |
No Effect |
Absorbtion |
|
|
| Draw |
Win Item |
Mug Item |
| Fire(-a/-aga) Thunder(-a/-aga) Blizzard(-a/-aga) Aura (level 30) |
|
|
|
| Description |
| Esthar's ruler before
Laguna and company confined her. Released by Ultimecia and regaining
strength. |
| Attacks |
Battle
Strategy |
| Normal |
Ready your
party with Cerberus since most of your attacks will be physical or magic.
Using Guardian Forces is not recommended as it will inflict considerable
damage to Rinoa. Depleting Rinoa's HP will end the game. Aura is quite
handy, but be careful of using magic that will hurt Rinoa. |
| Weakness |
Defense |
No Effect |
Absorbtion |
| Draw |
Win Item |
Mug Item |
| Fire(-a/-aga) Thunder(-a/-aga) Blizzard(-a/-aga) |
None |
|
|
| Description |
| Rinoa being junctioned
by Adel. Immobile, because Adel is absorbing her powers. Can be released by
defeating Adel. |
| Attacks |
Battle
Strategy |
| Normal |
Rinoa will
slowly lose HP as Adel "draws" it from her. Help Rinoa keep her HP by
casting Regen on her. If Rinoa dies, the game will be over. You can
successfully complete the battle if you defeat Adel and Rinoa
simultaneously. |
| Weakness |
Defense |
No Effect |
Absorbtion |
| Draw |
Win Item |
Mug Item |
| Esuna Dispel Regen |
None |
|