HUNTER SCOUT ARMOR Hunter Armor is a light armor that have about half the protection of standard armor for more speed and sensors. Battletech Rules Hunters are deployed in 4 man squads and 3 squad platoons. Hunters mave no integral Anti-Mech weaponry and attack as normal infantry. Armor Value: 5+1 Move: Run or Jump of 4 Sensor Array acts as Beagle Active Probe. Stelth Arrays let it act as Camo/IR Sneak Suited Infantry Mechwarrior Rules Tech: 3 Avalibility: D Legality: C Cost: 300,550 Energy: 1/2 Ballistic:1/2 Melee: 3/4 Coverage: Full Damage Capacity: 60 Move: Full, With Jump Physical: +0 Athletic: +1 BLD: +1 Sensor Package Acts as: Portable Radar Sensor, Portable Heat Sensor, Portable Motion Sensor Suit Stealth Arrays act as : Combined Camo/ECM/IR Sneak Suit Visor has built in rangefinder binoculars and starlight goggles Suit has no integral anti-mech weapons, rather it has fully funtional hands. Wearer may use any weapon desired. To use this weapon, use it's respective skill (Small arms, support weapons, etc) rather than the Gunnery/Battlesuit skill.