HUNTER SCOUT ARMOR
	Hunter Armor is a light armor that have about half the protection of 
standard armor for more speed and sensors.

Battletech Rules
Hunters are deployed in 4 man squads and 3 squad platoons.
Hunters mave no integral Anti-Mech weaponry and attack as normal infantry.
Armor Value: 5+1
Move: Run or Jump of 4
Sensor Array acts as Beagle Active Probe.
Stelth Arrays let it act as Camo/IR Sneak Suited Infantry

Mechwarrior Rules
Tech: 3
Avalibility: D
Legality: C
Cost: 300,550
Energy: 1/2
Ballistic:1/2
Melee: 3/4
Coverage: Full
Damage Capacity: 60
Move: Full, With Jump
Physical: +0
Athletic: +1
BLD: +1
Sensor Package Acts as: Portable Radar Sensor, Portable Heat Sensor, Portable
			Motion Sensor
Suit Stealth Arrays act as : Combined Camo/ECM/IR Sneak Suit
Visor has built in rangefinder binoculars and starlight goggles
Suit has no integral anti-mech weapons, rather it has fully funtional hands.
Wearer may use any weapon desired.  To use this weapon, use it's respective
skill (Small arms, support weapons, etc) rather than the Gunnery/Battlesuit
skill.

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