CONQUERER ASSAULT ARMOR Conquerer armor is the first battle armor to use hardened armor. This armor also uses a new anti-mech weapon: a Gauss rifle smaller than, but similar to, the one used by it's larger relatives, the BattleMechs. Battletech Rules Conquerers are deployed in 4 man lances and attack as normal battle armor Armor Value: 10+1 Move: Walk of 3, no jump jets Damage: 5 per active trooper (main weapon) May mount 1 secondary weapon Has 2 Salvos of SRM 2 Missles Range For Gauss Rifle Short:1-4 Medium:5-8 Long:9-12 Extreme:13-16 All damage against the Conquerer is divider in half (rounding up) Mechwarrior Rules Tech Level:4 Avalibility:D Legality:C Cost:5,000,000 C-bills Damage is divided in half (rounding up) before the damage to the wearer is calculated Energy:2/3 Ballistic:2/3 Melee:Special Coverage:Full Move: Full, no Jump Physical:+2 Athletic:+2 BLD:+2 Weapon: Gauss Rifle Damage: 25d6+15 Ammo:25 Power Use:10 (Conquerer has a high capacity military power pack) Range:Short:1-12 Medium:13-24 Long: 25-48