CONQUERER ASSAULT ARMOR
	Conquerer armor is the first battle armor to use hardened armor.
This armor also uses a new anti-mech weapon: a Gauss rifle smaller than, but
similar to, the one used by it's larger relatives, the BattleMechs.

Battletech Rules
Conquerers are deployed in 4 man lances and attack as normal battle armor
Armor Value: 10+1
Move: Walk of 3, no jump jets
Damage: 5 per active trooper (main weapon)
	May mount 1 secondary weapon
	Has 2 Salvos of SRM 2 Missles
Range For Gauss Rifle
 Short:1-4 Medium:5-8 Long:9-12 Extreme:13-16
All damage against the Conquerer is divider in half (rounding up)

Mechwarrior Rules
Tech Level:4
Avalibility:D
Legality:C
Cost:5,000,000 C-bills
Damage is divided in half (rounding up) before the damage to the wearer is
calculated
Energy:2/3
Ballistic:2/3
Melee:Special
Coverage:Full
Move: Full, no Jump
Physical:+2
Athletic:+2
BLD:+2

Weapon: Gauss Rifle
Damage: 25d6+15
Ammo:25
Power Use:10 (Conquerer has a high capacity military power pack)
Range:Short:1-12 Medium:13-24 Long: 25-48

    Source: geocities.com/yeti_01