The world had to have order...someone had to learn and another had to teach. Schools of learning were formed. Teachers of diffrent arts took students and the universes were taught. Everyone has a place in existance. Weather or not one thinks so there is always a use for a person even if they are def, dumb and blind.
The Giuld of Mancery-For hundreds of years magic of elements
have been excersized with all races.
Mancers are those whom specialize in one or many elements. They are all adept
at learning and this
makes them a valuble part of any group that they travle with. Here are the
types of Mancers.
Geomancer:These guys deal out Icey and firey damage through manipulation and
generation of
elements.
Necromancer-These guys deal with the dead and how to make em stay that way.
Technomancer-They are the computerized targeting system wizards of the New
Age with their
Big Guns and Little Bombs.
Omnimancer-They study a little bit of everything. But they can never truly
specialize in one feild.
The Chosen Slayers-5000 years and only a few people can truly
say that they are slayers. They are the
few that make the darkness cringe. They are the many whom the beasts cower
to. They are the Slayers!
The Beast Slayer-They Specialize in killing that of the odd sort that isnt
classifyed.
The Night Slayer-Hunting Vampires and Were-Wolves are their style...with the
occasional demon
or two.
The True Slayer-They stalk the universe with the will to kill all that is
and could be Evil.
Point Gaurd-Those guys who seem to spend their entire life on
sports and other activitys sometimes
become bouncers, bodygaurds and wrestlers. Well they are out there and its
always to have a few
gaurds on your side.
The Enforcer-Trained in law and order;these gentelmen and ladys are prepaired
to face the crule
world of crime and neggotiate through tough situations.
The Bouncer-Tough, rough and streetsmart, the bouncer is a funnloving guy
who wonts stand for
peoples disrespect or antics.
The Brawler-A person whos out to get into a fight. They are the streetfighters
and boxers of the
ring outside the stadium, mostly they are toughguys who think their all that.
Shadows of the Assasin-Killing, murdering, massacreing, all
things that have been around for centurys.
Properly used they can save entire nations......or put planets to war. Assassins
are looked upon with
fear and resentment;some for their amazing skill, others for the horrific
outcome of their job.
The Ninja-Silent, unseen, deadly, the ninja is a primitive form of asassin
that spends countless hours
of training their body for perfect conditioning. and hand to hand quickkills.
The Gunman-Trained to fire from extreamly long distances with a projectile
weapon. These
specialists are trained to dispatch from a long distance. Most commonly used
in covert opperations
for large companys or small malitias they are usefull to get rid of that annoying
autogun sitting down
the coriddor.
The Berzerker-A one man killing machine. Armed to the teeth with high powered
weapons and
trained in demolition they sport superstrong light armor and blowing things
up. Their tactics are more
of a blur and shoot than a critical 1 hit or single shot. Their habbit is
costly but they are best for
dispatching groups of annoying pests or assulting that one certian target
with massive sheilds.
The Specialist Supreame-Quiet, deadly, and mysterious. The Supreame is a masterly
trained
assassin. Their abilitys are close to flawless but they are trained to kill
one at a time. Focus and
patients is their only real strength to a group due to their arrogance on
the feild of battle.
The Hunters-A group of people decided one day it would be fun
to see what they could hunt and track.
They just so happened to form a giuld for this and work for any corperation
that makes highest bidder.
The Scout-Trained to survive anywhere this hunter tracks down fugitives with
precice awareness of
his surroundings and tracking skills. Although they are good trackers they
lack the power to attack
large targets with overwhelming force.
The Sniper-Trained to shoot first and ask questions later; the hunter proficiantly
strikes his pray with
full force. Normaly needing a scout to relay positions and information , the
hunter is a team
meamber that needs his team.
The Sentry-Dosnt need all that sleep. He stands and watches patiently for
his pray. The scout and
the hunter are off to find the enemy but little did they know their target
is tracking them. But their
target dosnt know...the Sentry has their back covered as his various tools
to survey and watch over
the others are functioning along with tactical strikes and homing attacks.
The mage-Magic magic everywhere, and all to tap so easly...They
are the magic usesrs of the
world,trained to use it at a moments notice and devoted to keeping it save
from the opposing magical
entitys.
Aura Mage-They use the power that their aura feeds from. Casting spells that
take immidiate effect
with precice effect. They have as much power as their aura and once it drains
all they need is alittle
rest then back to battle.
Caster Mage-They are trained to pull energy from around them and use staffs
to focus their magic.
Their spells take time but are powerful when they are sucsessful and their
spells can even be
stacked so that combos can ensue.
Tao Mage-The Tao mages are those who use chants and scrolls to cast spells.
Mostly small spells
and enchantemnts but once they get stronger they can use more powerful and
cast the lesser spells
without scrolls or chanting.
Rift Mage-Riftal magic.....the most dangrous kind in existance. Can only be
tapped into by few. Its
the ability to magnify any spell to 100 fold to an unphathomable 100,000,000
fold. Most of the time
riftal magic is a fluke. But some very very talented mages can tap into it
and cast spells;only small
ones at that but never the less....magnifyed by massive numbers.
Dark Mage-Tradition was broken and these folks came along. Dark and black
magic is common
nowadays. Satinic rituals are normaly being thwarted but the occasional one
will be missed and
someone will attain dark and forboding powers that make them follow an evil
path. Some have been
able to channle the darkness for the work of good. But few can control the
dark ways of doom and
fate.
The healer-A mage particulary trained in healing. They can help regenarate
power and heal wounds with
ease but are not trained to really wage war. They are well knoiwn on the feild
as the life givers but at
highr levels they can be some of the most powerful life takers with their
poisen spells and desise
enchantments.
The Ranger-Talented do-gooders of nature. The rangers are seen
as heros throughout the lands and
also seen as roll modles to young worriers everywhere.
The Traditional ranger-Sword and bow. To cleanse the world of corruption and
save the land is
their goal. Though ancient they are still highly held members of the adventurer
scociety. Their skills
are marksmenship and swordplay and alittle bit of tree magic...when one is
around.
The Techno Ranger-Body armor, Power blades, and Motorcycles; These guys are
like Harley bikers
with superpowers as they give unjust their dues with a slash and a blast or
two. They can act as mancers
with some magical attacks but are better with melee and blasters.
The Travling Vagabond-Moving from place to place the vgabond
is a debutante. A modern day bard of
sorts. He is talented in alittle bit of everything but cant really master
alittle bit of eaverything. Known for
their fight for truth and freedom, vagabonds are seen as heros more than villians
in the modern world.