Greetings Bloods!
Yeah, I know I didn't report in last week. Bein' out of touch will
have that effect, as I was gettin' a look around the Paraplane of Ice (see
Bazaar Bargins). In any case, we've got a large pile of chant which
will keep you well laned and ready for mighty changes in the plane.
I. Role Call
We've had some minor changes, and some spelling might still be weird, but
it will work:
Sterling Slash:
Kailrin:
Bladesinging Godsman, now focused on security worries. Played by
Steve.
Jerika:
Spellslinging lover of Athena who's pretty handy with that broadsword...
Played by Jenine.
Nayrb:
Mercykiller Ranger who's feeling less handy than usual... Played
by Bryan.
Ralsek:
Tiefling Chaosman Wild Mage. Need I say more? Played by Eric.
Quintina:
Female Thief who seems obsessed with many different fetishes. Played
by
Harry.
Christian
Nightsong: Fiery Gensei who's good with his own fire spells. Played
by Jeff.
Talaris:
Darned Curvy Tiefling who is close with her good buddy Odin. Played
by
Ken.
Dratik:
Quick thinking Aasimar with a very quick bow. NPC
Planescrape:
Seglan:
Tricky elf of many appearances and many surprises. Played by Dan.
Mara:
Charismatic bard/priest who is part owner of Jo-Ann's. Played by
Marie.
Tokkon:
Wemic with a big stick, sometimes hiding as a barbarian. Played by
Bryan.
Stumpy:
Ovum by name, known as the walking bar to others... Player by Thomas.
Athrill:
Half-elf mage (unexposed Wild Mage) who apparently got the wrong
half... Played by Lanse.
Hurin:
Large Human explorer, thinking added to a semi-thinking group...
Played by
Justin.
II. When we next meet...
Sterling Slash - Friday, July 16th, 6 PM, at BRYAN's place. (E-mail
Bryan for
directions)
Planescrape - Sunday, July 18th, 1:30 PM, at Dan's apartment. (Half
hour later
than
normal)
III. When we last saw
our heros...
Sterling
Slash -
When we last saw them, our heros had just fought off Jandau's lizard man
party that wanted the Modron Crucible. Regrouping, they continued
to where they could see the remains of the March over the rock-metal of
the Mines of Mireshal. Moving that direction Ralsek sees a small
Modron waving them over, away from the rest of the March.
Coming over, they meet a modron calling itself 8 (very odd, as no other
modrons even have a sense of self). Talking with it, they learn that
the Modron Crucible is just screed (just a false rumor). However,
if the Slash saves 8 from the March and gets it to a safe place, 8 will
tell them all it has seen over the March.
Taking this offer, the group starts to leave, when they see the march getting
ambushed by a group at least four times it's size. 8 suddenly changes it's
mind and declares that it will give the heroes the knowledge if it helps
the March finish, running and attacking the attacking hordes with fury
unknown to its kind. The group, wanting to save Bob, I mean 8, figures
they have to get involved in the fight.
Rushing in, they find most of the attacking hordes are undead hobgoblins,
and thus are easily dispatched. However, they see that the real problem
was a fighting wedge of Bladelings who are both great fighters and spellslingers.
After showing that the hobgoblins offered them little resistance, they
attract the attention of some of the Bladelings. It was a heavy fight,
featuring a badly botched backstab and near death of Quintina, some greasy
heros, heavy lighting bolts, both real and delusional, Nayrb losing his
left hand, fatal wounding of 8, and much use of chaos magic. However,
they got enough bladelings away from the Modron hierarches that the March
repelled them and finally entered into Mechanicus, completing the March
with approximately 20 of its initial 20,000 modrons.
In it's death throws, the group learns one startling piece of chant however.
8 tells them that the reason for the March to happened was that Primus,
the Modron near-god, was dead. Being that Primus is more powerful
than many other gods, the group is skeptical. However, the fact that
the quaddrone (8) even knew of Primus said a lot (normally modrons only
know the levels immediately below them and the level directly above them).
Eventually, the group gets back to Sigil and spread this chant, but most
don't believe them, especially as one going to Mechanicus found a Primus
was there (of course, another one should have assended to the position
by then anyway).
Well, being back in Sigil, they find that their Sigilian base has been
completed, and that they need to meet a contact of theirs, from the Order
of the Planes-Militant (this is the party that gets along with the Brethern),
at the Fortune's Wheel. After meeting with him (and having a near
meeting with an old friend of theirs that is a minion of Loki), they find
their new base has many protections and that their new sashes mark them
as friends of the Order. This they like lots.
After another week or so, they are given a summons to Imeal's Happy Tongue
by Kylie the tout. There, they meet with Talaris during the Meats
of the Planes festival. After a very generous dinner of boar, Talaris
tells them of an old church in the Lower Ward that seems to have gotten
the Signers and the Athar up in arms. Their mission, with Talaris
coming with them, was to learn all they could about why they are all up
in arms about one simple little church.
Flexing through many contacts over a serious of three days, they learn
a few interesting things: 1) Nobody really noticed the church until just
recently. Until then, everybody just never noticed it (kinda unusual).
2) The church was to be destroyed. When the workers came, even the
Lady's Dabus watched. The workers disappeared. So did the Harmonium
investigation team that went looking for them. The Harmonium in the
area gave the Athar full rights to watch over the church as a "religious
danger". 3) A signer group recently demanded to entry the church
for some unknown reason. They were repelled. 4) A barmy the
group met knows a secret entrance into the place (a crack in the back wall).
So now they are going to go investigate that when we broke up for the night.
To learn all this, they had to deal with a melancholy anarch (not learning
much from him), a man obsessed with a riddle statue (which held all the
players confused for about half an hour), and a Barmy known solely as "Kank"
(see the Bazaar
Bargains section)
Planescrape:
This group had just come back from their mission to Carceri/Grey Waste/Toril.
They got to relax about a week before Jo-Ann received a message from Raavik,
the cleric they saved from the Githyanki prison. He sends the heroes to
Toril agin, this time to meet with the Prime in charge of Toril's priests
of Waukeen, the Holycoin. They might be interested as it had to do
with Waukeen, the lost goddess of wealth. They were given just a
ring for their trouble to listen to the Holycoin. It let the wemic
look like a barbarian (mix Fabio with Conan and you know what he looked
like). After a major delay in Sigil (about 5 days, as a gate was
turned off by a gate ward, by someone marking it with an X; They found
this person, the Graxxit, has something to do with the expansionists that
are long gone), they found their way to the prime town of Ankenshim.
While Athrill and his large 2+ foot tall frog got many hateful looks from
the city residents, they finally found Golden Spires, the home of Waukeen's
church on Toril. There, they saw a young acolyte with disturbing
dreams, unhelped by any magic aid that could be found. While they
were there, she snapped out of it enough to yell of "Waukeen!... Danger...Betrayed...Betrayed!".
Then, as she faded out she mumbled the name Graxx't. This was enough
to really put our heroes on edge. Later, after many conferences,
the Holycoin gave them a mission to go to Graxx't's realm and save her.
Tokkon bluntly asked about reward, and the priest of wealth took it in
stride and offered over 8000 GP in gold and Gems each for the return of
the Goddess. This helped the prophetic heroes on their way.
They were teleported to Waterdeep (slightly disturbing Mara), where they
entered the House of the Moon, the largest palace to the goddess Selune.
There, they used an ancient mirror teleported them to the foot of a huge
Staircase. This, as a lillendi, a half snake woman who serves Selune
and upkeeps the Staircase, told them was the Infinite Staircase.
It linked to many creative places, drawn by those creative energies.
They could find whatever they wanted, but once the heroes said what they
were searching, the lillendi warned them not to speak of it openly, or
others would oppose them. With this, they started climbing the stair.
They couldn't find their way at first, but Hurin found he had a knack for
knowing the right day. They ended the day at the "Nowhere Inn" and
extremely large platform on the staircase with many meeting stairways.
There, they talked with many other planewalkers, and finally met a Ogre
Magi known as Celion. He became their guide for the Staircase and
into the Abyss and Graxx't's realm.
The next day, they continued hiking up the stair, and found a young girl
who wandered into the Stairway and now couldn't find her way to her mother's
cave. She looks somewhat human and elvish, but not quite. After
puzzling after her home (mother's cave? Many men defending the home?
Attacks from drow?), Celion led them to the Planewalker's Guild, another
large landing with a group that focused on adventuring on the planes.
There, they left the girl, Serrilia, with a friend giant of his in the
guild. They camped there for the night, and then the next hiked some
more and finally got to the proper door later that night. Exploring
into the Abyss a little, there was a large fight with some bar lagur (lesser
tan'ari, normal tenants of the Abyss). This left them very weakened,
and they went back to the previous platform (which they threw the bodies
of the bar lagur off of) and camped and healed. They were to go right
back in as we ended the session...
IV. Timeline
Sterling Slash: Two weeks after the completion of the Modron March
(Hashkar 125)
Planescrape: 21 months after the modrons started, 3 months before they
finished, (Hashkar 125 or Torilian DR 170)
V. Bazaar Bargins
Since I didn't write
in last week, we get two. Oh, happy day!
Old Kank: Old Kank doesn't actually hang around the Bazaar much, spending most of his time wandering around the lower ward. However, if you need info about anything going on in the Ward, he's a good basher to go to talk to. He is sort of a bargain. The bargain is that he only takes minimal money, or food, or whatever he is in the mood for, which is far cheaper than most chant-brokers. However, the sorta part is that Kank is undeniably insane. Barmy old Kank supposedly comes from the prime world of Athas, but is now convinced he is a time traveler. He is convinced that Sigil's doom is coming soon, brought about by war (recently saying it will start with that old church previously mentioned. However, he's been know to change the reason often. However, if Kank ever does disappear, leaving just before the "Great War" folk in the area will be awfully peery for a while...
Iced Dreams: This small shop in the Bazaar has many different things, all associated with the paraplane of ice. Run by an ice mephit named Sanctimarin, Master of the Frozen Breeze and his partner Glacial Trod, the "ice genesi" elementalist. They often go to the paraplane, with areas of "True Cold". This cold is so cold, that dreams, thoughts, and words all freeze. These concepts art chipped off by these two and used for many spells, items, or gate keys. These can be sold from 10 to 5000 gp depending on if you want a chunk of "fear", a crystal of "power", or a shard of "left". They also see Eternal Ice when they find some. Very valuable and expensive, it stays cold at any tempraqture and never melts. Very useful for many food businesses and traders. They always have a good story to share.
VI. Jo-Ann's Bulletin
Board
The board just got cleaned, something Jo-Ann has been meaning to do for
quite a while. Therefore, I need more announcements. Please
send them to me again...
VII. Good-bye and good riddance :)
David "YOGI" Ugorek
DUgorek@hotmail.com
Chaos, panic, & disorder - my work here is done.
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