Ok
Bloods, here's the chant;
You know the PSN. You love the PSN. You find them useful, funny,
or whatever. I want help. Either help with this rag, or fill
in the requests in the Bulletin Board. Read on...
Also, I have recently met a distant reporter for the PSN. He said
weird things are going on. Bwimb, the paraelemental baron of Ooze,
is suddenly missing. He is usually an arrogant blowhard who is too
full of himself, but at least is fairly powerful and very knowledgeable.
His suddenly going underground is a bad thing. Remember that blood,
and look a second time before leaping...
I.
Role Call
Nothing has changed here. No news to report (see previous reports
if you want the chant)
II.
Where was I?
This is for comparison for Yogi's other campaigns. This is the year
Hashkar 126 (for those on Sigilian calendars), approximately 6 months after
the completion of the Great Modron March, and about two and a half years
since the original swallowing of Plague-Mort. For those keeping track,
that is about four and a half since a certain elf and his party first accidentally
used rotten pomegranates to go to Baator... Wow, it has been a while,
hasn't it?
III.
When we last saw our heros...
The heroes spent about a week in Jo-Ann's because of horrible rains and
storms. Sure, some heroes still went out (Melana's trip to the Foundry
and Teb and Xandar's shopping trips), but realistically, the newest members
of the group really didn't see much of the city. That is, until the
rains slowed to a point there was a fairly clear, to the point where they
could see across the city (literally!). Let's just say they were
stunned.
Half of the group was just heading out shopping, and as Teb bargained for
a different dagger, Melana, A.J., and Quell'Ath went back to their room,
finding the door open. After a bit of investigation, they found Mulk,
the Shad, a friend of their's hanging from a well made chain in their room,
dead. Communicating over the Roses to the other group (they still
hadn't shown the new primes how to use them), the other group came as quickly
as possible to investigate too.
With the group reassembled, they took a closer look, and found a sheet
of paper tucked under the chain noose. Pulling it out, it was read.
However, explosive runes don't read easily (hee hee), and after suffering
those effects, they found another note. This time, someone decided
to detect magic, and found that this sheet of paper was safe, but the piton
that held the chain into the ceiling had some magic on it. They informed
Mara (current owner of Jo-Ann's) and she deactivated the trap and took
care of the poor body. They read the new sheet and were informed
that Quimath the Kyton was going to restart the Iron Shadow (a creativity
draining disease that the heroes defeated last campaign) unless those responsible
for stopping it before (Melana, Teb, Xandar, Glaradrin, and Janfri (Mul
fighter/psionicist that has since left the party) gave themselves up to
his kytons. The heroes recalled that they had Selune use a wish spell
to prevent the Iron Shadow from ever returning again, so they doubted he
could actually do it (he may not even know he can't yet). However,
they didn't like being known where they were, being constantly hunted,
and having their friends killed. So they decided they need to hunt
him down.
They decided to head back to the Infinite Staircase, and on the way, found
the dwarven smiths who's shop held the entrance to the staircase had been
slain. The elder and his wife were both mercilessly beaten to death,
as was the young child. The middle aged adult dwarf was mysteriously
missing. After looking around and seeing the place sacked, they headed
out to the stairway. The barred stairway doorway had been broken
down, as they found out.
Just getting onto the staircase, it was discovered they the doorway was
watched. They went a distance before they realized that the chained
fiends were following them from underneath the Staircase as they walked
(remember, the stairway uses relative gravity, so both side thought "down"
was the Staircase). However, after an amusing battle, where the heroes
were yelling "Don't sever the chains", spells took attack from many casters,
the mage nearly got chain beat to death, and one kyton took a wrong step
on a broken leg and fell of the Staircase (to fall into a random plane).
However, they found a note that explained the attack. It was also
from Quimath, stating that they were to follow any one who left Sigil by
that door if they wore roses of any color, particularly if they had a halfling,
an aasimar, an elf, a cloaked figure, and/or a tall purple mul. He
knew at least that much about them.
On the Staircase, they had a few minor things. The more senior members
of the group informed the newbies how to use the roses (for those who want
more info, let me know privately), and then had an uneventful meeting with
an Arcanaloth. Aside from that though, it was quiet until they got
to the Planewalker's Guild.
There, they heard that the Drow had finally stopped looking for them there.
There was some joy. They also heard that some kytons were poking
around, but not as steadily, and not as aggressively as the Drow had been.
However, every once in a while, they still dropped into the area looking
for something. There was less joy. However, they found their
friend, Arkon, the Athasian half-giant they were friends with and warned
him of possible attack. He was glad to see them, and asked after
Janfri, but they had not heard much since he left about a month back.
They continued on until they found a landing they knew, the one that took
them to the formian mines and Arcadia. Going in, they found an erected
wall and doorway, with a bell, to be used for visitors. They used
it and were taken by the guarding myrmarch to see their friend, Hannock
Ringfinger, the gnome that accompanied them for a while. There, they
find that the formians have gotten the water under control, and that formain
life has almost returned to normal. Hannock is glad to see them,
and they rest there, as it has been a very long day of hiking up the Staircase.
The formians are prepared for the possible invasion (or so they think)
from the kytons to protect Hannock, and the next day, the heroes head back
to the PWG.
There they prepare to go to Baator, and the city of Jangling Hinter, the
home of the kytons. Also, Xandar finally decides to send the mage
Halnon a message [For those late on the chant, they originally promised
months back to write the mage regularly about the planes to help him learn,
and if they did this, he would no longer be focused on trapping and keeping
planar travelers and beings.]. However, when he opened it, he recognized
a spell crystal. The type that held a delayed blast fireball!
He quickly shook it over the edge, flinging the stone off the Staircase.
It exploded and woke all up, but no one was harmed and it did not teleport.
Also flinging out of it were dozens of sheets of paper. Many were
lost, but some were salvaged, and they hand some pretty interesting messages.
Janfri's name was even on one. However, this is where the scene closed.
IV.
When we next meet...
Tagalong Game: Sunday, October 17, 1999, at 1 P.M. in the Pfeiffer Hall
Main Lounge. I should be there by noon, for those who need character
work.
V.
Bazaar Bargains
This month, we will focus on a small shop that actually is in a building,
and is very well protected, especially magically and psionicly, The Stone
Finder.
This small, well secured shop is focused on selling and buying gems from
the planes. He has nearly anything an enterprising bribe or spellcaster
may need. He takes a 10% profit from any transaction, but as the
local barmaid usually can't change rubies in for beers for equal value.
It is run and owned by an enterprising bytopian gnome named Wedlan Ringfinger
[And bonus points for anyone who can tell me what his first name means
in gnomish!]. He is a shrewd judge of stone quality, and is very
rarely wrong. Also, he is often soft-hearted, giving full refunds
for stone value (no 10%) if he every does. He has regulars that are
jewelry makers, spellcasters getting their specific material components,
and faceless men always needing to give some sparkle to some high-up.
It is because of this last group that he often also has chant regarding
some of the berg's biggest blackmailers. He does good work, and is
a straight-up man. A bit hyper, but what gnome isn't. Oh, and
before I forget, don't try to rob him. He has a variety of agents
working for him, and the two hydroloth bodyguards he has are proof enough
of this. Never underestimate the gnome, but if you respect him, he
does likewise. Good advice to take on ths planes...
VI.
Jo-Ann's Bulletin Board
I place this board up with yet no responsibility for what gets put on it.
I make only two rules in regards to this board. One, I want nothing
promising or directly causing violence. Two, no extreme factional
screed. A little word her or there is fine. But this ain't
you soddin' podium. Just use it to get in contact with other cutters,
or spread general messages. If not, Downbeat will make your brain-box
into mush. Thanks, and hope this is good.
Jo-Ann
That goes double from me, plus Tokkon will want a piece of you too!
Mara
Ribbit?
-unidentifiable scrawl
Alright sods,
I've asked for more help. So here is something EXACT that you can
do. I
reworked the character and group sections and I finally saw how little
you
guys have helped. So this is what I want; Look at my site and send
me the parts
for you characters. If you don't have a section up in the characters
section, send
me a character description (in or out of character, no matter to me).
If you
don't have a report in the group section, send me an IN CHARACTER review
of the
group. Be as vague or specific as you want. But I want that
info. Next week I
start naming names. You have been warned!
- The on-line G.O.D.
The powers are frauds, as true gods can't die. Deal with it!
-Nameless Athar
Sod off, you sodding sod!
-Mara
Hey Lurkers,
Yeah, you who read this rag, but have never played in a campaign of mine.
I
want to know what you, the public, really think, and help me think of way
to
expand this. Same for the website. Please look if you haven't
in a while. I do this
for all you. Please, let me know.
- The Editor
P.S. I forgot to attribute last week's Planescape Notes section: Bazaar
Bargains
to Steve R. Thanks for the help!
"EWM seeking familiar. Must be under two feet, housebroken, and fluent
in
Common. Wings a plus. Cranium rats need not apply, as they
will be laughed at,
and then run away from."
"Oh yeah, applicants please see Athril."
-Athril
Hey all!
I get to actually play soon, and be a truly unique character too.
If you
want info on "Slick", the ice mage, let me know! I'm thinking of
doing reports of
him in a section called Prime Prattlings in a unique way. Send e-mail
to me with
Prime Prattlings as a subject and your vote. I'll do as you say!
- Dave
Do
you want to say something clever, useful, or just put something on the
board. Then give it to the management, and it will be posted.
Or you can post it yourself. Just let us know.
The Management
VII.
Footnote
Keep safe all of you. A planewalker doesn't always get many friends,
and each of those is very important. Never forget that, wherever
you may roam (and regardless of portal lag).
David "Yogi" Ugorek
DUgorek@hotmail.com
"No,
I ain't afraid of the powers striking me down. I just like the *cough*
the air here in Sigil..."
-Another Nameless Athar