Volume 4                                                                                                                                                              Number 4

I'm not addle-coved, am I?
        I know I feel like it somewhat.  I've heard so much, I feel like it all is too much, and no one out there listens to me.  OK, I'll deal with the first part.  Bwimb is dead.  That's right, Bwinb, the paraelemental lord of Ooze.  This is bad.  You know what worries me more though: No one knows who did it.  Sure, there are berks everywhere claiming to have done it, but no real support for anyone.  Therefore, there is someone out there with the power to kill near gods is hiding out there, and that scares the frack outta me.  It makes me think about that supposed Sterling Slash group claiming Primus was dead (obviously false, as we proved he was there afterwards).  However, it really worries me.  You know what else is though.  Except for two contributors, I don't even know if anyone reads this rag.  Please, I want to know what's going on.  What's with everyone dropping of the planes!

I. Role Call
        Nothing has changed here.  No news to report.  I'll report it next week anyway though, to keep all our readers aware.

II. Where was I?
        This is for comparison for Yogi's other campaigns.  This is the year Hashkar 126 (for those on Sigilian calendars), approximately 7 months after the completion of the Great Modron March, and about two plus years since the original swallowing of Plague-Mort.  For those keeping track, that is about four and a half since a certain elf and his party first accidentally used rotten pomegranates to go to Baator... And yet we still trek on...

III. When we last saw our heros...
        Our heroes prepared to enter the heart of Baator, as Xandar decided to read what notes he could read from the message tube he got back from the prime.  It mentioned that he was holding Janfri, their friend, until they came to deal with it.  That wasn't good.  Maybe after the current venture...
        Ready for assassination of a certain Kyton (Quamith, precisely), they started trekking across the Staircase after hiding their roses (the device of which was used to identify them as the "Heroes").  After 6 hours of tiring walking, they got near the landing with the doorway to the doorway to Jangling Hinter, the chain city of the Kytons.  There, Xandar cast his invisibility spell upon himself, Teb, and Melana, while people exchanged some clothing, and Glaradrin added make-up and hair coloring to all heroes.  No point in taking chances...
        Then they entered through the door they know (with no sign they were seen), and enter the back storeroom of a chain dealer.  The room, walls, doors, etc are all made of chain.  The entire city seems chained up, as they seen after sneaking out of the store.  The chains went up into the clouds above to be attached to something.  The streets are large chains, attached and securely safely so that no one may fall through them.  The city swayed with heavy winds, and the rain made everything slick and unpleasant, especially with that smell...
        They walked almost non-chalantly walking down the streets, seeing the many Baatezu varieties, the other races of undetermined origin, and many humans and other planar races walking about the street with their own business.  Among them were many kytons also, both of large size and smaller size.  The larger ones seemed to be patrolling, and as Morningstar noted, one was following them since they entered the city.  They continued to the shop where they first made the deal with the spigon baatezu that helped them end the Iron Shadow when it was here.  The shop was now one large lump of melted and reformed iron.  Apparently somebody didn't like the deal...
        Looking around, they found a human dealing chain.  With some garnish spread, they got him to both tell them where to find Panos Queil, the fortress owned by Quamith, and payed also enough to keep him from spreading the knowledge that they were looking for him.  No body does anything for free, particularly in Baator.
        They turned around back the way they came, which was the straightest way to the kyton quarter, where Panos Queil was, and both AJ and Morningstar noticed that they were still being followed.  They decided to stop in the rain and enter the Rust Link, a inn that specialized in merchants, here in the Merchant Quarter (Isn't that convenient?)  There, they got rooms, and met to plan now that they were in the berg, and to lose their tail.  Two of them became visible again, and they went back near the original looks (but not really) as to both fool their tailer and to still avoid obvious detection by the kytons looking for them.  It turned out that would be enough.
        They left again into the worsening storm.  Slippery links were walked upon, and the whole city swung in the wind.  However, most beings seemed not to notice the change.  After a couple minutes and they determined they weren't currently being followed, they headed for the kyton quarter and then stupidly decided to just head right down the main streets heading for the fortress.  They had not gotten two blocks when they were accosted by a large kyton, the first one they ran across.  Fortunately, they ran into a Kyton that wasn't in the mood for combat right then.  He gave them a verbal tongue lashing, and then sent them back to the Merchant quarter.  The heroes did so, but just after the kyton stopped watching them, they headed back, realizing it might be smarter if they stuck to the alleys this time.  This proved more intelligent.
        As they crept across the town, the were called aside by a hideously ugly woman in a dark alley.  Curious, they followed her to a darkened meat house (which was spooky in and of itself, as the "meats" all looked to be intelligent species of humanoids...).  There, they could finally see the half-orc for what she was.  She knew information that would help them, but only if they would help her.  Her party had been sent to retrieve the "spider shield" from the large fortress in the Kyton Quarter (this sounded very much like Panos Queil, so the heroes were more than happy to play along), but they met a testy group of baatezu, and the party was decimated.  She was also hit with a disease, and she was just happy to get back to Sigil alive.  When the heroes agreed to the mission (having been promised to get the reward promised to the original party), she told them about a special secret entrance into the building, through a STONE cellar on the building.  This was odd, but the heroes believed it and also were told to go through the swamp below the city to get to it.  She led them to the way down, and then left, happy to have the weight of the job off her shoulders.
        The heroes moved a few hundred feet through the swamp, and found the stone cellar and entered through the secret entryway (required them to get wet through submersion), and found it as described.  Well, not quite.  They also found a black pudding attacking them right away (safe in a stone sellar, but think of what it could do to a chain city...).  The battle was punctuated by first A.J. using his sword to severe into two separate puddings (and them attacking a removing some of the luster from his borrowed magical plate armor), and a flurry of fire spells hitting it from the group's spellslingers.  Needless to say, it was toasted *duck*.
        Climbing out of the pit, they found themselves in another "meat room".  After gathering together, they decided to climb the tower (as opposed to the direction they heard dog barks from the next room in the level), and wanted to climb the tower (using what else, but a chain ladder).  Teb approached first (he was sent forward because he was still invisible, and then three iron cobras popped out of the floor (they sensed his weight on the chain floor) and started attacking him.  They were quickly cut down by the group (a good thing to, with a particularly lethal bite and no one able to cast neutralize poison).  They ascended the tower then.
        On the second floor, they found a door out of the fortress, a doorway (chains still, of course) further into the floor of the fortress, and the chain ladder still going much higher up.  They decided to explore the floor and found a bedroom next with a midnight snack (dead tiefling) and large stone urn they couldn't open.  Further into the floor, they found more rooms available, and a fiendish "art" gallery.  They decided that was a place they didn't want to go into, and hence went back to the landing with the chain ladder.  Up the tower they went again, still staying as quiet as possible to avoid detection.
        The top of the tower is where they both struck sparkle and hit the blinds.  They found Quamith's alter (chain crisscross, of course), a collection of his books on a chain bookshelf, and a censer burning over a jar surrounded by chains.  However, they didn't get to explore long, as they were discovered from the landing below (they were no longer very quiet), and they heard many kytons assembling below them.  They were stuck up there!
        At first, neither side wanted to brave the chain ladder.  As the heroes debated what to do atop the tower, the kytons made their own plans.  They started opening up the chain ceilings 20 feet up, and closing it again quickly to trap them, and maybe have them fall to the landing where the kytons waited.  They would get the heroes either way, even when they threw down the books and the emptied censer.  Then, they started throwing down their lightning bolts to scorch all the kytons (chain conducts well).  However, it conducted too well, and at that rate, all of the heroes were getting wounded by this too, especially as the spellslingers we beat with the ready chains anytime they showed their faces.  By this time, almost all the healing was gone (especially, as Ed was too far from his deity to get much in the way of spells.
        Then the heroes tried to break out of their little hole.  Morningstar and Xandar flew down the hole, A.J. fell down the distance (for no damage, as the potion Melana shoved down his throat protected him), and Teb and Glaradrin jumped and tumbled into the fray.  Melana climbed down once the fray was close, and Ed followed just to take hits, as he had no weapon that could wound them.  During the battle, Quell'Ath fished the little jar out of the spiked chains and opened it.  He was hit by a dart trap, and as the poison slowly etched through his system, he took the wand and oil found there and went down.  By the time the battle was over, he was sweating profusely.  As for the actual battle, it was marked by many attempted but failed beatings of A.J., Teb and Glaradrin doing well, Morningstar making telekinetic punches, and Xandar switching swords, tossing one blade to A.J., and dropping his other sword.  That, and Melana got a great beheading of Quamith, though they only found that out afterwards when searching the body.
        The chain doors we rattling with the stomping feet of many more kytons coming.  The heroes decided that discretion was the better part of valor, and ran back the way they came.  It was a bit of the chase, but they were not followed into the cellar.  Their fear of the black pudding was still too much.  This gave the heroes time enough to get out.
        The chase through the city was harried, but the heroes finally got back to the staircase and retreated to the Planewalker's Guild.  They finally seemed ready to rest....  More with #4.5

IV. When we next meet...
        Tagalong Game: Sunday, November 21, 1999, at 1 P.M. in the Pfeiffer Hall Main Lounge.  I should be there by noon, for those who need character work or want to deal with their experience.

V. Bazaar Bargains
        This issue, we have Messages across the Planes.  Owned by a young human mage by the name Darmid.  Seeing a gap where people can have needs, he runs a message service.  However, the messages are sometimes good and sometimes bad.  You see, he only uses many altered message spells.  In fact, aside from some battle spells, it seems to be all he carries.  For 25 gold pieces, he'll send a message of up to 10 minutes.  However, it doesn't always get through (some planes seemed shielded against it), he can only contact the outer planes, astral, and the Prime Material, and the messages can be interupted. It isn't all that dependable, but if you need to get a message somewhere fast without caring who listens, this is great. The service is not guaranteed as one might guess, and it only seems to work a little over half the time, however, getting a message home to say you'll be back as soon as you find the right portal has never been easier, if you can tolerate the service.

VI. Jo-Ann's Bulletin Board
        I place this board up with yet no responsibility for what gets put on it.  I make only two rules in regards to this board.  One, I want nothing promising or directly causing violence.  Two, no extreme factional screed.  A little word her or there is fine.  But this ain't you soddin' podium.  Just use it to get in contact with other cutters, or spread general messages.  If not, Downbeat will make your brain-box into mush.  Thanks, and hope this is good.
                                                                 Jo-Ann

        That goes double from me, plus Tokkon will want a piece of you too!
                                                                 Mara

        Not much today.  I'm finally catching up, so these will come out quickly for a
    while.  However, my psycho class is over, and I can work hard again.  So expect the
    Notes to come back with a vengance.  I still have one more due after this one, plus
    we play tomorrow.  Oh, the humanity!
                                                                 Yogi

Do you want to say something clever, useful, or just put something on the board.  Then give it to the management, and it will be posted.  Or you can post it yourself.  Just let us know.
                                                                 The Management

VII.  Footnote
        Keep safe all of you.  A planewalker doesn't always get many friends, and each of those is very important.  Never forget that, wherever you may roam (and regardless of portal lag).

                                                                David "Yogi" Ugorek
                                                                DUgorek@hotmail.com
                                      Http://www.oocities.org/TimesSquare/Dungeon/4848

                "No, I ain't afraid of the powers striking me down.  I just like the *cough*
                the air here in Sigil..."
                                                            -Another Nameless Athar


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