Here are the winners of Yogi's Third Contest!
I wish I had a few more entries, but here are your winners. They each recieved
(or will be recieving) a random chase card from me, plus the fame of getting
their cards up here. Let them know they did a great job! Again, here are
the winners, sorted by champion type:
The Hero Winner: Berserk Rage
Unarmed Combat Card; "Useable only by heros. All Dungeons in play are shuffled
into their respective draw piles. They are replay instantly when drawn.
The hero using this UCC is removed from the game (the VOID). (Off/3)
Honorable Mentions:
Holy War - Cleric Spell
"Useable only by a hero. All players must place their hands up for this
turn discarding any card that can't be used during combat (ie realms, etc)
but excluding combat cards such as champions and events useable during
that step. The casting hero must attack or be discarded. (Off/3)"
Deputized - Magic Item +4
"Useable only by heros. The champion may send one thief, in phase 3, in
any pool, to Limbo until the end of that player's next turn. This item
may be Removed from the game (VOIDED) instead, bringing one thief with
it. (Off)"
Focus Chi - Unarmed Combat Card
"Useable only by heros. Focusing your Chi allows your to a) Triple the
icon bonus on any one already played UCC, or b) double the level of all
UCCs you play in this round. (Def/4)"
Trainer - Unarmed Combat Card +5
"Useable only by heros. All of this player's heros who carry a magical
weapon may in combat draw a card, playing it if possible, keeping it otherwise.
If played, the champion also gets an additional level equal to the last
digit of the card played. Lasts until negated or discarded. (Def 3/5)"
Monster Winner: Terror!!
Event; "May only be played upon a monster. This monster becomes so terrifing
that it instantly scare opposing champion with a lower base level back
into its pool. Counts as a defeat. Lasts until negated. (Harmful)"
Honorable Mentions:
Frighten - Unarmed Combat Card +3
"Useable only by monster champions. This champion is so horrific that the
opposing champion must flee from battle. That champion remains in Limbo
until the beginning of its owner's next turn. (Off/4)"
Vortex - Cleric Spell +10
"Useable only by a monster. All cards that say Abyss on them are sent to
the Abyss. All cards that say limbo on them are sent to Limbo (until the
end of the owners next turn). All cards that say discard on them are discarded.
All cards that say immune or immunity of them are shuffled back into the
draw pile. This card is immune to spells. (Off/4/5)"
by Shane Reeves (Bluntaxe)
(BTW, am I the only person who sees problems with this card?!?)
Wizard Winner: Force Wild Magic Surge
Wizard Spell; "Useable only by wizards. All players lay all spells in hand
face down. Each player indicates what each spell effects (but not how).
This player picks the target for each spell and casts them (regardless
of restrictions). If players draw extra cards from the casting of these
spells, any spells are added to the Wild Surge. (Off/2/3/5)
Honorable Mention:
Dry Spell
Wizard Spell; "Can only be cast by wizards. All lakes, rivers,etc dry up,
forcing all swimmers in battle (including a champion are defeated (discarded).
Castable during any battle. (off)"
Cleric Winner: Tithe
Unarmed Combat Card +2; "Useable only by clerics. When in battle, all opposing
players must donate 1 card to the attached champion. If someone refuses,
the cleric may discard 1 champion from that player's pool. (Off)
Honorable Mentions:
Monk Combat - Unarmed Combat Card +8
"Useable only by a cleric. This champion can fight multipule opponents
at one time forceing the opponent to add two additional champion to the
battle who cannot use their special powers. This champion can now use hero
UCCs. If no champion defends this card remains attached after battle. (Off/3/4)"
Idol of Faith - Artifact +4

Oh No You Don't! - Cleric Spell
"Useable only by clerics of level 13+. This spell can be cast at any time
another player voluntarily discards (or sends to the Abyss) any card to
activate its special power. The card's power doesn't work and the card
is sent to the Abyss. (Off)
Psionicist Winner: Tsurin's Bane
Magic Item +2; "Useable only by a psionicist champion. This champion can
anticipate an opponent using a power that draws or discards cards from
this player's hand or draw pile. Once per turn, this player may negate
a champion's or ally's power to draw or discard cards from another player's
hand or draw pile. (Off)"
Honorable Mentions:
Premonition - Event
"Playable during battle involving a psionicist champion. The opposing player
must declair what card he will play next. It works at only half the icon
level and loses its special power. (Harmful)"
Mind Alteration - Psionic Power Card
"Useable only by psionicists. The champion may switch the powers of any
2 champions in play. This card is negated if the champions face each other
in battle. (Off/3/4/5)"
Regent Winner: Bloodthirsty
Blood Abiltiy; "Useable only by regents. Play on any opponent's champion.
His owner must draw and discard a card, noting the last digit. If higher
than the base level of the target champion, he is instantly defeated. If
in battle, another champion may take his place in battle. (Off/4)
Honorable Mention:
The Iron Throne
Birthright Artifact +10; "Useable only by a regent. The attached champion's
blood abilities are doubled in icon level. This regent may make unlimited
attackes upon a Birthright realm unless defeated of the realm is razed."
Thief Winner: Assassination
Thief Skill; "Can only be used by a thief. Assassinate (discard) a champion
in any pool. Then draw and discard a card. If the card bonus is higher
than the user of this skill's base level, he can't return to your pool
(he is in Limbo). You can try to return him once per turn in phase 3. (Off/3)"
Honorable Mentions:
Thief's Hideout - Holding +3
"Can only be attached to a thief (not realm). Magic Items and Artifacts
may be "held" in the Thief's Hideout. When in play, they can be played
into combat any of this player's thief champions are involved in. However,
they may only appear into each battle once. Also, is a player is about
to recieve extra cards, this player may look at those cards before he decides
whether to cancel the card allowing him to draw the extra cards."
The DB Cooper Maneuver - Thief Skill
"Can only be used by thieves. This card allows the thief to steal any non-realm
card. Both the thief and the stolen card are never seen again (Removed
from the Game). (Off/3)
That's the best of what I got. Comments? Send them to me at my
mailbox. I hope to see even more really cool card ideas next month!
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