The Mystic Deck
Title Explaination
Why? Because it has lots of
mystic things like wizard spells and magic items. But also to give a "better
than you" type image. It does this with two other things. 1, No artifacts
and a rule card against them. Don't need 'em. 2, It's all high level champions
(kind of a anti-munchkin effect).
Contents
Dungeon: Beneath Castle Drawmij (DU25)
Rule Cards:
-
Psychic Storm (PO85)
Realms:
-
Border Garrison (DU31)
-
Bluet Spur (AR88) [Use this addition to allow holdings!]
-
Council Aerie (AR86) [Ditto!]
-
Daggerdale (4/7)
-
Dementlieu (RV11) [Rarely used, but powerful]
-
Evermeet (3/29) [Overall best edition]
-
Haunted Hall of Eveningstar (2/28)
-
Menzoberranzan (1/2) [There's a Big Suprise...]
-
Myth Drannor (1/13)
-
Sembia (4/3)
-
Temple of Elemental Evil (2/124)
-
Tyr (3/224) [More cards!]
Holdings:
-
Castle Draw (3/37) [Carnage Goood...]
-
Mulmaster (1/33) [Whoa, there's a suprise in a spell deck]
Events:
-
Airship (4/118) [Around here, allies are VERY common]
-
Calm (1/400)
-
Caravan (1/319) [Truckin', Trunkin', Truckin']
-
Cataclysm! (1/99)
-
Coming of the Pheonix (RR56)
-
Dark Powers (RV22) [Suprisingly useful]
-
Dragon Fear (DR21)
-
Good Fortune (2/100)
-
Temporal Stasis (4/138)
-
Volcanic Eruption (RR64) [Explains Realm choices]
Champions:
-
Ellorelloran (W9,TU93) ["What rule card?"]
-
Falx the Silver Dragon (M6,RR31)
-
Fi Lendicol (W7,DR33)
-
Greyhawk Dragon (W6,DR37) ["No, you can't play that..."]
-
Helm (H6,FR89) [Almost nessessary]
-
Hornung the Anarch (W6,AR79) [More wild magic!]
-
Iuz the Evil (M8,1/167) ["IUZ!, not LUZ!"]
-
Kalid-na (M9,4/279)
-
Korggy the Avenger (M8,AR75)
-
Maldradior, Big Blue (W9,DR29)
-
Midnight, Goddess of Magic (W7,1/46)
-
Strahd Von Zarovich (M9,RV100) [Helps solve the champion
problem]
Magic Items:
-
Bag of Holding (AR28) [Get to champions quicker]
-
Cloak of the Gargoyle (TU30) [Cool, but ignored]
-
Ring of Reversion (RV63)
-
Whip of Disarming (NS48)
-
Winged Boots (AR20) [Oops! card, cool w/ Iuz]
Wizard Spells:
-
Bloodstone's Spectral Steed (TU45) [Best after Hornung Guesses!]
-
Death Frog (1/391) [Ribbit?]
-
Disintegrate (1/393)
-
Hallucinatory Terrain (FR42) [OK, it's speed. What'd ya expect
from a spell deck?]
-
Hold Person (RV49) [Oldy, but goody. Best with Hornung.]
-
Hornung's Guess (TU37)
-
Limited Wish (FR43)
-
Magic Jar (2/386) [VERY underappreciated]
-
Meteor Swarm (DR55)
-
Mirror Image (AR58)
-
Prismatic Spray (AR60)
-
Shapechange (3/212)
-
Time Stop (FR44)
-
Wall of Force (4/367) [Keeps out all but earthwalkers!]
Total Cards: 56 (plus Dungeon)
Total Levels: 90
To get to 55, lose:
Prismatic Spray
Notes on Deck building
The short amount of champions
(required to do all high levels) necessitated the need of such cards as
Coming of the Pheonix. Like many of my decks, it loves battle (because
of our optional rules), which explains the battle spells. My decks love
to play against each other (especally #2-#5), so the anti-psionic stuff
is very importaint. Otherwise, I just like the little touches.
Note on Standard Play
This is an almost classic speed
deck, without chase. Do your best to draw cards, and you'll be fine. It's
those times that you draw poorly that this deck sucks bad. Attack when
the good opertunities turn up.
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