"Holy Deck, Batman!"

Title Explaination

        This one is actually punnier than usual. This is my cleric deck.  Just so I can give it the Batman show bad name, I've added a Werebat ally. Yes it's bad and I'm busy hiding now...

Contents

Dungeon: Palace of the Celestial Light (DU8)  [But could work with Castle Greyhawk too...]

    Realms:
  1. Burnell Forest (1/140)
  2. Country of Sunndi (3/138) [Doubles spells, not just WS]
  3. Duchy of Tenh (3/139) [Speed card I only use when in theme]
  4. The Great Kingdom (1/123)
  5. The Horny Society (3/117)
  6. Isle of the Ape (RR1) [Monkey destruction!]
  7. Menzoberranzan (3/2)
  8. The Scarlet Brotherhood (2/135)
  9. Spindrift Isles (4/23)
  10. Stonefist Hold (4/24)
  11. Theocracy of the Pale (3/130)
  12. Ull (4/25)
  13. Valley of the Mage (4/26)
  14. The Vast Swamp (NS1)
    Holdings:
  1. Arms of the Shield Lands (1/216)
  2. Fortification: Inner Wall (4/87) [Attack Ull now, huh?]
  3. Tenser's Castle (RR26)
    Events:
  1. Brave Heart (4/153)
  2. Calm (3/400)
  3. The Caravan (1/319)
  4. Coming of the Pheonix (RR56) [Back I come!]
  5. Labor of Legend (3/108)
  6. Siege! (4/123) ["Oh yeah, well so is your front realm."]
  7. Suprise Raid (2/101)
  8. Temporal Stasis (AR53)
  9. Titans Walk the Earth (4/158)
    Champions:
  1. Adon (C5,4/282)
  2. Amarill (C3,2/77)
  3. Arch-Druid (C4,1/189)
  4. Arden Glimrock (C8,4/318) [Destroy the drow...]
  5. Ellorelloran (W9,TU93) [One of the RC defenses]
  6. Erital Kaan-Ipzirel (C7,AR81)
  7. Lady of Fate, Avatar of Istus (C16{Av},PO42) [Most annoying bitch I know...]
  8. Lolth, the Spider Queen (M9,3/166) [Need some non-clerics...]
  9. Nemon Hotep (C12,NS67)
  10. Nenioc (C5,3/187) [Maybe moved soon...]
  11. Serpent (R6,4/346)
  12. Shayira (C3,4/286) [Great offensively!]
  13. Sysania (C4, 3/170)
  14. Ting Ling (C8,4/354) [Fun name to say!]
  15. Verminaard the Dragonmaster (C7,DR42)
    Artifacts:
  1. Boiling Oil (DU55)
  2. Codex if the Infinite Planes (1/152) [A forgotten great!]
  3. Ipsissimo's Black Goose (RR67) [Between this and above, immune to a hell of a lot!]
  4. Orb of Dragonkind (1/157)
  5. Throne of Ice (4/464) [Other defence against RCs]
    Magic Items:
  1. Wand of Telekinesis (DL63)
  2. Winged Boots (AR20) [Keep coming back]
    Allies:
  1. Werebat (RV80) [Suprisingly enough, he's won me a few battles...]
    Cleric Spells:
  1. Creeping Doom (FR28)
  2. Curse Glyph (AR69)
  3. Death Glyph (AR70) [Great Combo in deck as opponent doesn't know what to expect...]
  4. Divine Assistance (DU99) [Rarely used, but should be more...]
  5. Divine Intervention (DL81)
  6. Earthquake (FR29) [Especially good after Shield Lands...]
  7. Heal (RV45)
  8. Intercession (RR48)
  9. Melt Stone (PO92) [NOT A PSIONIC POWER!!!]
  10. Raise Dead (3/366)
  11. Slay Living (RR47) [Often forgotten...]
  12. Summon Insects (BR57) [Very useful and forgotten...]

Total Cards (except dungeon): 61

Total Levels: 90

To get to 55, lose:

Country of Sunndy, Death Glyph, Orb of Dragonkind, Throne of Ice, Titans Walk the Earth, Winged Boots

Notes on Deck building

        Well, I wanted a cleric deck and this name decided how I made the deck. Overall though, this needs more power.  Probably will lose both glyphs for things like Mindkiller (if i can find one) and other battle spells or items.

Note on Standard Play

        Save Ellorian until you need her, as she is the only way to be sure to pop a RC. You usually need to play defensive, especially in 3 player games. However, if you get a head start, your doing pretty well and can sometimes win. Overall, not the best deck, but wins occasionally...

Comments?

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