Drow Damnation!

Title Explaination

        This was because I wanted a drow deck and because, while I wanted to call it Drow Justice, I didn't have one spare. Of course, if someone could trade me one...

Contents

Dungeon: The Enchanted Land (DU15) [I need more real drow too...]

    Rule Cards:
  1. The Monty Haul Campaign (RR100) [Making sure we can all cast spells...]
    Realms:
  1. Arak (4/60) [Good for Drow, otherwise sucky...]
  2. Biopolar Triumvirate (TU4)
  3. Demonweb Pits (RR9) [Drittz't defending here is scary]
  4. The Horned Society (3/117) [One of many champion losers]
  5. Menzoberranzan (3/2) [Wow, it even fits a theme this time...]
  6. Nymond (4/14)
  7. Perrenland (4/19) [To keep opponent from storing champions in his hand...]
  8. Scarlet Brotherhood (1/135) [Goodby Winner's Cape!]
  9. Silvanesti (DL3) [Early weaker Nymond...]
  10. The Tripolar Triumvirate (TU6)
  11. Tuarhievel (BR7) [Great, but often forgotten]
  12. UnderAthas (TU1)
  13. UnderCerilia (NS8)
  14. UnderToril (TU7)
  15. Unipolar Triumvirate (TU2) [Small allie tends to push over the top!]
    Holdings:
  1. Assassins Guild (NS14) [Needed for when people learn to hold their champions...]
    Events:
  1. Ancient Curse (1/399)
  2. Bribery (3/204) ["Go back home with these lovely parting gifts!"]
  3. Calm (1/400)
  4. Curse of the Azure Bonds (FR4) ["I love you. *zap* Die you fool!"]
  5. Death of a Hero (4/151)
  6. Elven Rebirth (4/150)
  7. Fairy Madness (1/186)
  8. Forced Revolt (DR23)
  9. Slave Revolt (3/202) [My favorite champion killer of all!]
    Champions:
  1. Aquatic Elf (M4,PO54) [Forgotten anti-this deck card]
  2. Aquilla (W4,TU98) [Nasty little suprise!]
  3. Cidre Bint Corina (R4,4/348)
  4. Drizz't Do'Urden (H8,3/45) [The required...]
  5. Drow Matron (W5,3/71)
  6. Gwenyth the Bard (H3,BR100)
  7. Hornung (W6,AR79) [At least I'm pretty sure he's an elf!]
  8. Jamlin (T5, NS38)
  9. Jarlaxle (H5,TU92) [Better than he initially looks!]
  10. Kiara (H2,3/171) [Great for suicide missions and suprise attacks!]
  11. Lloth, the Spider Avatar (M21{Av},4/489) [Evil power!]
  12. Lloth, the Spider Queen (M9,1/166)
  13. Malaruat (H6, 4/323) [Very useful!]
  14. Merik (H4,4/335)
  15. Tysiln San (W5,3/163)
  16. Uldo Dracobane (T7,NS43) [I've used his power (aside from the earthwalking, which is useful) a whole twice!]
  17. Vaerhirmana (W4,3/263) [Anti-psionic champion]
  18. Zaknafein the Weapons Master (H9,TU94) [Extreamly useful!]
    Artifacts:
  1. Emerald Throne (4/467)
  2. Throne of the Drow (4/468) [Evil manipulative card!]
    Magic Items:
  1. Necklace (3/320) [Needs more spellcasters, yes!]
    Wizard Spells:
  1. Banishment (1/395) [Forgotten Gem]
  2. Death Fog (1/319) [I hate the munchkins...]
  3. Death Spell (1/392) [Often forgotten Hettman Repelant]
  4. Fear (1/348)
  5. Otto's Irresistible Dance (BR61) [Do the Drow Boogie!]
    Allies:
  1. Ashathra (3/225)
  2. Assassins (4/221) [Often more nessary than would like!]
  3. Aurak Draconians (DL50) [Kill you too, baby...]
  4. Elven Archer (4/232) [Of course...]
  5. Galek (3/274) [He's an elf. Face it!]
  6. Rowan (3/269) [Another 3rd ed. useful elf!]
    Unarmed Combat Cards:
  1. Blind Side! (4/440) [Of course...]
  2. Total Cards: 59 (plus Dungeon)

    Total Levels: 90

    To get to 55, lose:

    Banishment, Emerald Throne, Necklace, and Silvestani

    Notes on Deck building

            As you might guess, I had trouble finding enough champions for the theme. I've been seriously considering more things to attack the hand (like Transformation)...

    Note on Standard Play

            These drow use drow tactics. Kill all opponents, then come in and plunder the lands. It really can't work well in a multi-player game, but is not bad against decks low on immunity and especially good (for some reason) against Dragon decks...  Can you make some suggestions to make it better?

    Comments?

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