Regenerating Halflings
Title Explaination
This one actually makes a little
sense. This poison pill type deck is based around the combination
of The Enchanted Lands making all my champions into halflings, and then
Shadow World so that all halflings have the power to come back after being
defeated. Thus, champions with vicious losing powers keep regenerating
into play to cause dismay again.
Contents
Dungeon: The Enchanted Land [DU-15]
Rule Cards: (1)
-
The Shadow World [BR-72]
Realms: (13)
-
Falkovnia [NS-5] (very
nasty with this theme)
-
The Forest Ridge [AR-95] (I
still love the concept of canibalistic halflings)
-
Ghoere [BR-6] (ally champions
have even cooler losing powers)
-
Lair of the Shadowdrake [DR-3]
-
Land of Legend [IQ-4]
-
New Guistenal [AR-91] (quick
recovery to be even more annoying)
-
Nibenay [1st-226]
-
Raurin [FR-17]
-
Solamnia [DL-6] (sometimes
not so good when others want to reload their hand)
-
Tepest [RV-7] (suprisingly
effective except for Dragon Font)
-
The Trollmoors [3rd-30]
-
The Vilhon Reach [4th-12] (very
strong after Iuz defends)
-
Village of Nulb [IQ-10]
Events: (10)
-
Bronze Dragons [DL-97] (in
case you really are getting truly beat on, which happens sometimes)
-
Calm [2nd-400]
-
The Caravan [1st-319]
-
Coming of the Pheonix [RR-56]
-
The Gathering [IQ-43] (very
effective with so many low level champions)
-
Good Fortune [1st-100]
-
Kamikaze! [MI-50] (for
when you REALLY need to win and raze a realm)
-
Labor of Legend [1st-108] (hey,
it is a deck built on losing!)
-
Spirit of the Land [1st-288] (ditto)
-
Volcanic Eruption [RR-64] (Song
and red cap realm killer)
Champions: (17)
-
Amarill [C3, 1st-77]
-
Dr. Mordenheim [H1, RV-97] (nasty
with this deck's losing allies)
-
Drizzt Do'Urden [H8, 1st-45]
-
Earth Weird [M5, TU-83] (not
good on combo, but worth immunity)
-
Gabrielle Aderre [W3, RV-93]
-
The Hag [M4, BR-70]
-
Helm [H6, FR-89] (works
well with Amarill)
-
Infyrana the Dragon [M8, DR-26]
-
Iuz the Evil [M8, 3rd-167] (nastiest
card for deck theme)
-
Jamlin [T5, NS-38] (great
for most attachments)
-
Kirre [M5, PO-56]
-
Korgunard the Avangion [M8, AR-75] (again,
this is a deck built to lose)
-
Lyr of the Mists [P5, PO-23]
-
Ochimo [H4, FR-95] (especially
good with Tarokka Deck)
-
Phoebus the Lizard Man [M5, RR-33] (ally
power and magic item power work well)
-
Stef'fa Naf'ski [M5, 3rd-298] (great
answer to Necba)
-
Werewolf [M4, FR-83]
Magic Items: (6)
-
Chaos Wand [MI-63] (good
attachment for Drizzt)
-
Flask of Curses [DU-66]
-
Orb of Delight [IQ-68] (recycling
allies are especially nasty)
-
Scarab of Death [IQ-62] (suprisingly
weak)
-
Tarokka Deck [RV-56] (very
nasty when focused on realm removal)
-
Winged Boots [AR-20]
Allies: (7)
-
Assassins [3rd-252]
-
Aurak Draconians [DL-50]
-
Halfling, Inc. [FR-66] (true
halfling makes a nice suprise)
-
Kapak Draconians [DL-49] ("hates
Mulmaster, I do")
-
Mogadisho's Horde Marches On [4th-220] (actually,
I hate all strong holdings)
-
The Rahasia [RR-83] (nice
suprise, especially in the early game)
-
Vistani [RV-78] (kinda
weak)
Unarmed Combat Cards: (1)
-
Slap! [IQ-78] (nice
counter to anything)
Total Cards: 55 (plus Dungeon)
Total Levels: 87
Notes on Deck Building
Finding the right mix of cards
was tough with this deck, especially as I tend not to use chase cards,
though Aurak Draconian Lord or Starving Artist could definitely pick this
deck up. Being able to stay ahead is rough, though realm fizers help
with that. The intent is less to suprise an opponent, but to scare
an ooponent into looking for a more tasty target. I was suprised
how effective the Ravenloft booster was in building this set up.
Note on Standard Play
Whenever you can eliminate cards
from an opponent's hand or deck, go for the realms. You should be
able to win with minor deck manipulation and hearty amounts of hurting
the oppoentn when they come for you. I thought about finding ways
to get the rule card faster, but most of those can also squish my rule
card as well. However, even if the rule card isn't in play, the other
return to action cards should at least keep you in it, and shed bullseyes
in multiplayer games.
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