How to build "Chemistry" between two Romance Subplot Characters 1. The Sizzle, The Burn, The Fire, The Yearning to Be Together (The Pure Naked Want)
2. A Comparison to Another (...er word, Bigger, Sweeter, Stronger, Gentler)
3. An Action Taken That Makes No Sense (except in the context of Desire)
4. Caught Offguard by a Weakness for Another's Character Trait (Flirtation 1)
5. An Awkward Moment... Shared and Overcome with Style (Flirtation 2)
6. A Metaphor
7. A Silly Daydream or Wild Plan Involving the Other
8. A Private Point of View
(Points of View always include a Sensation)
1. Taste of the Moment
2. Smell of the Other
3. Vision of his Body
4. Sight of her Porportions
5. Sounds All Around
6. Resonance of That Voice
7. Touch of Something Nice (Skin, Cloth, Silk, Hair...)
8. Reaction to One of the Above
I. Make Yourself Up
A. Describe one attractive feature about yourself (usually a body part.) B. Rate your Hotness from 1 to 6
C. For every point of Hotness you give yourself, describe another attractive body part D. The higher you rated your hotness, the lower your Threshold of Desire. (If you have a low Threshold of Desire, you'll... succumb more often.) Hotness/Threshold of Desire
1/9
2/8
3/7
4/6
5/5
6/4

(In other words, Your Threshold of Desire = 10 - your Hotness)
It's not too late to change your Hotness!
II. Get Ready to Explore
A. You need a place to explore
B. You need a starting point away from everyone else
C. You need some pursuing forces (and a place they want to drag you to on the opposite side of the board - their Clutches)
D. You need a prize to pursue yourself (a treasure or maguffin)
It's value is equal to the sum of all Thresholds of Desire of all players.
III. Begin Your Journey
A. On your turn, pick another player to Meet Cute
B. Make the Meet Cute memorable
C. The other player describes a danger or obstacle using a combination of your Pursuing Forces and What Has Gone Before
D. You may choose to become separated by the Pursuing Forces (move 1 space toward where the Pursing Forces issue forth from - if that puts you in their Clutches, then resolve the darkest hour)
Alternately, you may have a narrow escape with the other player you Met Cute this turn. Add one to the other player's hotness for each Danger or Obstacle you have so far overcome (your Momentum) - if your Threshold of Desire is lower than the other player's hotness, describe yourself drawn to them with a random type of Chemistry (see Chemistry chart)
(And the other player must act vice versa, describing themselves drawn to you with a random type of Chemistry if his or her Desire Threshold is less than your Hotness + their Momentum)
Add 1 to your momentum at this point, as does the other player
(If you wish, you can get rid of all your momentum by succumbing to passion with the other player - describe one sizzling element of the encounter per point in your momentum pool. The other player, if he or she consents, does the same.)
IV. Darkest Hour
A. If your charater ends up in the Clutches of your Pursuing Forces, you begin the darkest hour of your game
B. Each other player takes turns describing something nasty that happens to you there, depending on the tastes of the group
C. Each other player has a chance to rescue you at this point
As each rescue attempt gets described, you decide whether you want it to work or not.
If not, the rescue attempt fails, the other player gains 1 momentum and describes how he or she barely escapes, you may call for another rescue attempt after that
If the rescue attempt succeeds, you gain a point of momentum and treat this as if it were a normal encounter with danger (where you chose to escape)
If you refuse all escape attempts, you may escape on your own by taking a point of momentum and lowering your Threshold of Desire by 1 - you must also lower the value of your prize by one and return to your starting space.
D. Increase the value of your prize by 2 and have each player move it 2 spaces in the direction of their choice.
V. Reaching The Prize
A. If you reach the prize, you get that many points
B. Reduce its value by 1 per player (and change its name if you like.)
C. Return to your starting space
D. Each player moves your prize 2 spaces in the direction of their choice.