VIRTUE (HAMARTIA)
Atonement (Error or Guilt)
Balance (Excess)
Courage (Reservations and Uncertainty)
Devotion (Rejection and Loneliness)
Fairness (Pride or Arrogance)
Generosity (Demanding and Critical)
Honesty or Sincerity (Falseness)
Independance (Conformity)
Kindness (Cruel and Irritable)
Learning (Confusion, Superstition and Ignorance)
Mercy (Hatred or Enemy)
Nobility (Shortsightedness, Gullibility or Vulgarity)
Optimism and Joy (Discontent)
Prudence (Unpreparedness and The Unexpected)
Responsibility or Conviction (Negativity and Troublesome)
Sensuality (Puritanical)
Tranquility and Gentle and Easygoing (Anger and Aggression)
Understanding (Prejudice)
Vigilance (Neglect)
Wonderment and Spontinaiety (The Ordinary and Oppressively Boring, Puritanical)
Zeal or Enthusiasm (Inertness and Laziness)

-5 EJQXY

Gateway Subtle Dark Horse Traumatic
Atonement A H T Z
Balance A G R X
Courage C H S X
Devotion B H R X
Fairness A H R X
Generosity B F T Y
Honesty B F S Y
Independance C F S Z
Kindness A F T Z
Learning C G R X
Mercy A G T Y
Nobility A F S Y
Optimism C F R Z
Practicality B G S Z
Responsibility B G R Z
Sensuality B H T X
Tranquility C F T Y
Understanding B G T Y
Vigilance A H S Y
Wonderment C G S X
Zeal C H R Z

Recent Events:
GAME START:
All Players decide upon...
A Social Injustice Si
and its Victim &V
Each Player Names...
A Terrible Accident Tx
and Someone Dear Affected by It &L
Your foil assigns you...
A Personal Affront Pf
and the Powerful Enemy Behind It &N

VIRTUE
Atonement
Pf/Pf, Tx, &N
1 A Social Injustice you Feel Guilty to Have Perpetuated
and its Victim
1 A Terrible Accident you Caused
and Someone the World Lost to It
A Personal Affront
1 and the Vengeful Enemy Behind It

Balance (Excess)
Pf, &V, Si, Tx
0 A Social Injustice You're Addicted to
and its Victim
0 A Terrible Accident Brought on By Your Excesses
and Someone the World Lost to It
0 A Personal Affront you Delivered
and the Powerful Enemy Behind It

Courage (Reservations and Uncertainty)
&N, &L, Si, &V

Devotion (Rejection and Loneliness)
Si, Pf, Tx

Fairness (Pride or Arrogance)
Pf/Pf, Tx, Si

Generosity (Demanding and Critical)
Si, &L, Tx, &V

Honesty or Sincerity (Falseness)
Si, &L, &N, &V

Independance (Conformity)
&L/&L, &N/&N

Kindness (Cruel and Irritable)
Pf, &L, Tx, &N

Learning (Confusion, Superstition and Ignorance)
&L, &V, Si, Tx

Mercy (Hatred or Enemy)
Pf, &V/&V, Tx

Nobility (Shortsightedness or Vulgarity)
Si, &L, &N, &V

Optimism and Joy (Discontent)
&L/&L, Si, &N

Prudence (Unpreparedness and The Unexpected)
Si, &V, &N/&N

Responsibility or Conviction (Negativity and Troublesome)
Si, &V, Tx, &N

Sensuality (Puritanical)
Si, Pf, Tx/Tx

Tranquility and Gentle and Easygoing (Anger and Aggression)
&L/&L, TX, &V

Understanding (Prejudice)
Si, &V/&V, Tx

Vigilance (Neglect)
Pf/Pf, &N, &V

Wonderment and Spontinaiety (The Ordinary and Oppressively Boring, Puritanical)
&L, &V, &N, Tx
A Social Injustice
and its Victim
A Terrible Accident
and Someone the World Lost to It
A Personal Affront
and the Powerful Enemy Behind It

Zeal or Enthusiasm (Inertness and Laziness)
&L, Pf, Si, &N
You used to fight against the social injustice
but you lost Someone Dear and, along with that loved one, your enthusiasm
You should care about the personal affront, but for some reason, you don't
and the Powerful Enemy Behind It doesn't matter as much as everyone else thinks

A Social Injustice
and its Victim
A - Tragic Love
A Social Injustice
G - Temptation
and its Victim
R - Personal Ethics
A Social Injustice
Y - Hunt
and its Victim

A Terrible Accident
and Someone the World Lost to It
C - Travelogue
A Terrible Accident
F - Misadventure
and Someone the World Lost to It
T - Punishment
and Someone the World Lost to It
X - Quest
A Terrible Accident

A Personal Affront
and the Powerful Enemy Behind It
B - Revenge
A Personal Affront
H - True Love
A Personal Affront
S - One Vs. the Ouside
and the Powerful Enemy Behind It
Z - Chased
and the Powerful Enemy Behind It

Grief
Romance (Devotion)

AAA
0 A Social Injustice
0 A Terrible Accident
0 A Personal Affront

AAB
1 A Social Injustice
1 A Terrible Accident
1 and the Powerful Enemy Behind It

ABA
2 A Social Injustice
2 and Someone the World Lost to It
2 A Personal Affront

ABB
3 A Social Injustice
3 and Someone the World Lost to It
3 and the Powerful Enemy Behind It

BAA
4 and its Victim
4 A Terrible Accident
4 A Personal Affront

BAB
5 and its Victim
5 A Terrible Accident
5 and the Powerful Enemy Behind It

BBA
6 and its Victim
6 and Someone the World Lost to It
6 A Personal Affront

BBB
7 and its Victim
7 and Someone the World Lost to It
7 and the Powerful Enemy Behind It

Plot arc A: Revenge
A Personal Affront
bkstory - The protagonist is established as sympathetic and something awful happens
3 - It turns out the wrong which needs to be avenged is not the protagonist’s fault
2 - The desire for revenge has a strong effect on the protagonist’s inner life
2 - The protagonist extracts revenge either willingly or due to cruel circumstance
2 - The protagonist deals with the consequences of that revenge, having learned something

Plot arc B: Tragic Love
A Social Injustice
bkstory -
3 - The protagonist meets someone and falls deeply,
passionately in love (things get off to a rocky start)
2 - Something separates the lovers, putting the protagonist in a tough (and lonely) spot
2 - The protagonist must grow as a result of his or her efforts to get back together
2 - The protagonist and his or her lover fail to get back together (one or the other may die)

Plot arc C: Travelogue
A Terrible Accident
bk story - The terrible accident launches the protagonist on a journey to far parts
3 - The protagonist encounters a situation or person he or she could never have met at home
2 - The protagonist becomes lost and realizes it may be impossible to return home
2 - The protagonist accepts a total lack of control over the direction or destination of the journey
2 - The protagonist gains some insight into himself because of the way the trip has worked out

Plot arc F: Misadventure
and Someone the World Lost to It
bkstory - The Protagonist has Lost and Important Someone
2 - The protagonist has trouble coming to terms with this recent loss
3 - The protagonist hears of a parallel to this loss or a possible grim replacement
2 - A huge obstacle rears up between the protagonist and the replacement
2 - The search is ultimately in vain, but the protagonist learns to let go (or goes nuts)

Plot arc G: Temptation
and its Victim
bkstory-
2 - The protagonist begins in a position of weakness, but gains access to “power stuff”
3 - Through ambition and gathering strength (from “power stuff”) the protagonist “rises”
2 - The protagonist is forced to face the moral cost that comes with this power
2 - The protagonist must make a sacrifice to regain morality or fall horribly

Plot arc H: True Love
A Personal Affront
bkstory -
2 - The protagonist and the true love meet, but the meeting doesn’t go so smooth
3 - Something sepates the potential lovers and they realize they share a connection
2 - One or both of the lovers grows as they try to get back together (awkwardly)
2 - The protagonist and his or her true love manage to connect at the last minute

Plot arc R: Personal Ethics
A Social Injustice
bkstory - A social injustice arises in the community cloaked as social progress
2 - This so-called progress causes friction with the protagonist’s own personal moral code
2 - Something happens to draw the protagonist
into a larger conflict involving the social rule
3 - The social rule becomes more abusive and the protagonist must risk something to take a stand
2 - The protagonist is welcomed into the community whose social rule he or she challenged

Plot arc S: One Against the Outside
and the Powerful Enemy Behind It
bkstory -
2 - The protagonist runs into something that goes against everything he beleives in
2 - Threats to the community arise, all connected to this violation of the code
3 - The protagonist must make an inspiring sacrifice to qwell the worst of the threat
2 - The protagonist wins by inspiring the rest of the community against injustice

Plot arc T: Punishment
A Terrible Accident
bkstory - The protagonist made a minor mistake which lead to a terrible accident
2 - The protagonist suffers disporportionately for the terrible accident
2 - No one will allow the Protagonist any chance to redeem him or herself
3 - The desire for revenge starts to have a strong effect on the protagonist’s inner life
2 - The protagonist extracts revenge either willingly or due to other circumstances

Plot arc X: Quest
A Terrible Accident
bkstory - The terrible accident reveals the protagonist as incomplete in some significant way
2 - The protagonist needs a thing of vital importance and must start a search for it
2 - Huge obstacles rear up which prevent the protagonist from getting the thing
2 - The search itself begins to mold the protagonist, making the thing less vital
3 - The protagonist either gains or destroys the thing but finds it no longer neccessary

Plot arc Y: Hunt
and its Victim
bkstory -
2 - The protagonist becomes aware of a threat to the community or social injustice
2 - The perp escapes and only the protag. knows him or her well enough to pursue
2 - The protagonist must become more and more obsessed with the elusive quarry
3 - The protagonist catches up but must change inside in order to finish the job

Plot arc Z: Chase
and the Enemy Behind It
bkstory - The enemy is powerful, ruthless and all-but-unstoppable
2 - The protagonist is the victim of some misunderstanding or gross injustice
2 - The protagonist reveives an emotionally strong reason to go on the run
2 - The chaser is revealed to have a duty or an obsession to catch this protagonist
3 - The protagonist must turn and face the chaser or face oblivion

*AHEM*
http://www.classicmarvelforever.com/download/download_basic.htm

DETECTIVES

(1) Who are the suspects?
(2) Who is the villain?
(3) What crime was committed?
(4) How was the crime committed?
(5) What were the possible motives the suspects had?
(6) Who had alibis?
(7) What weapons did the suspects have in their possession?
(8) What clues were given?
(9) What red herrings were given?
(10) Where are the clues and red herrings going to be planted?

There are several ways that writers plant clues in their stories.
Clues
Gillian Roberts mentions that clues "can be nearly anything-action, gesture, movement, speech pattern, attire-particularly if, in a subtle manner, it does not go with the way the person presents himself or his history." (96)
For example, if a person is normally calm and handles his/her situations calmly, and then suddenly changes and becomes very nervous and can't sit or stand still, then that is a clue. The person may be hiding something. He/she could be a suspect or villain.
Another clue might be if a person suddenly leaves town after a crime has been committed. He/she could be considered a suspect or villain. He/she is trying to escape the situation.
In the following passages, clues can be planted in different ways: Tucking them in a paragraph, heighten the drama, clues of omission, the missing weapons, and clues from real life.
Tucking Them In A Paragraph
Lesley Grant-Adamson states in her book Writing Crime and Suspense and Getting Published that "clues to the killer's identity should be plentiful but may be tucked away in a pargraph that tells the reader about something else of, apparently, greater significance. This way you play fair and provide the information but the reader is gulled into missing it.
Heighten The Drama
Another trick is to heighten the drama immediately after planting the clue; the change of pace forces the reader to go scooting by instead of pondering the lines that contain the clue. This principle of revealing information while slyly distracting attention from it applies to most novels within the crime and suspense genre." (79) You want to plant clues in such a way that the reader sees it but misses it at the same time. Also, you want to keep the pace moving throughout the story.
Clues Of Omission
Shannon OCork states in her book How to Write Mysteries that "[one of the most famous clues in mystery literature is the dog in the night that didn't bark, when, if the story that was told of what happened was true, the dog should have. Arthur Conan Doyle's Sherlock Holmes figured out that one. And a good clue it is, because it's one of omission; instead of something dropped in, something is subtly and simply left out." (81) Sometimes writers leave out clues to throw readers off guard.
Missing Weapons
She further states that "[another] famous clue is the murder weapon that can't be found in Roald Dahl's short story, 'Lamb to the Slaughter.' In this example of superb mystery-telling, the wife kills her husband with a frozen leg of lamb, then cooks it and serves it up to the unsuspecting quartet of police who investigate so long they miss their dinner hour." (81). This is a popular way of deceiving the police or detectives.
Clues From Real Life
Other clues come from real life. Shannon OCork states, that "[in] true-life tragedy of the kidnapped Lindbergh baby, the lot number of the lumber used to build the ladder became a famous clue. Real-life crimes are a good place to scout for clues, but change them to suit your story." (81) Clues can be found anywhere. Try searching for clues in real-life situations. All you have to do is change the clues instead of using the real-life clues. Write the clues according to your specific needs in your stories.
Sources for Clues:
Adrenal Tumours behind Hatfield-McCoy feud?
(Probably not the ONLY source.)