Apprentice
1. Be fifteen years of age.
2. Know and put into practice in your daily life
the Scout Oath and Law.
3. Explain and subscribe to the Sea Promise.
4. Know elementary safety rules regarding water
activities and the use of small boats. Demonstrate the proper method of
using the Life Jacket or Life Belt and Life Buoy.
5. Using both small and large rope, know and
demonstrate the uses of the following knots: Square, Sheet Bend, Bowline,
Fisherman's, Sheep Shank, Slip, Timber Hitch, Clove Hitch slipped over
the end as well as tied around the middle of an object, Two Half Hitches.
6. Know the Sea Scout Uniform and Insignia, how
to wear them, and how to fold the uniforms. Be able to identify the
Insignia worn by Ship and Council Sea Scout Officials.
7. Know the following customs and courtesies
of the sea: the customary forms of respect due The Flag of the United States
of America, coming aboard and leaving Ships, when and to what individuals
the hand salute is given.
8. Present the written consent of his parents
and present the physical examination blank completely filled out; both
of these are to be placed on file in the Council office. Make application
to join a Ship or Sea Scout Patrol.
Ordinary
1. Sea History- Know the history of sea lore
at to the origin of bell time, the double salute, side boys, and at least
three nautical terms.
2. Boats and Boat Handling- Know the purpose
and special advantages of each of the following types of boats: punt, flat-bottomed
knockabout, dory, canoe, dinghy, kayak, catamaran, wherry, whaleboat, cutter,
launch, motor sailor, self-bailing surfboat, motor lifeboat. Know
the principal parts of the type of craft most commonly used by your Ship.
Know boat etiquette. Handle a rowboat or a canoe or all positions
in a cutter crew.
3. Marlinspike Seamanship- Using at least 1"
(circumference) rope, demonstrate and give the use of each of the following
knots, bends, and hitches. Knots: overhand, figure eight, stevedore's knot,
bowline, bowling on a bight. Bends: square knot, sheet bend, fisherman's
knot. Hitches: clove hitch, two half hitches, timber hitch, rolling
hitch, marling hitch, and hitching tie. Know types of ropes, materials
used, and the definitions of lay, strand, hawser, and cable. Submit
an eye splice, and whip the end of a rope.
4. Rigging of Sailing Craft- Construct a deck
model of a small gaff, or marconi-rigged sloop or schooner, showing masts,
booms, and spars in place, and standing rigging.
5. Ground Tackle- Describe three types of anchors,
and give the advantage of each. Construct a working model of any
type.
6. Piloting- Box the compass to 32 points.
Construct a working relative bearings model (a ship on a compass rose),
and be able to report objects in view or wind direction with respect to
the ship. Give evidence of a working knowledge of the Rules of the
Road concerning a ship's lights, fog signals, whistle signals, and Right
of Way.
7. Navigation- Outline on a spherical object
the hourly meridians of longitude and the parallels of latitude at intervals
of 15 degrees between the equator and the poles, and locate the approximate
position of your home and three points chosen by the examiner.
8. Bridge and Quarterdeck- Demonstrate you know
the seven watches and bell time aboard ship. Submit a diagram illustrating
the relation of bell time to clock time. Send and receive sixteen
letters a minute accurately by the International Morse Code, using a blinker.
9. Drill- Demonstrate you ability to execute
and give commands in the School of the Sea Scout.
10. Swimming- Qualify for the requirements as
outlined for the Swimming Merit Badge.
11. Boat Maintenance- Make a sea bag or ditty
bag, demonstrating the use of a flat seam, round seam, and grommet eye
sewed in canvas.
12. Cruising- Make a 24-hour overnight cruise
where directed in a rowboat or canoe or other approved craft, under competent
supervision and under instruction.
13. Safety- Know Abandon Ship Drill, Fire Drill,
and Man Overboard Drill. Give an outline of the safety regulations
as applied to the type of craft you most frequently use.
14. Galley and First Aid- The Sea Scout shall
be required to meet the requirements as set forth for the Cooking Merit
Badge and shall give evidence of his ability to put up and ditch a tent
and arrange for overnight shelter. While on a cruise or camp, make
a camp bed on the ground and sleep on the bed at least night; demonstrate
you ability to stow gear and provision against wet weather and demonstrate
his ability to transport his equipment on his back. Submit a satisfactory
menu and list of provisions for a three-day cruise.
15. Service- Present a service record of at least
three months as an Apprentice Sea Scout, and present satisfactory evidence
in the form of leadership or outstanding community or Ship service record,
that he has put into practice in daily life the principles of the Scout
Oath and Law.
16. Leadership- Be familiar with the duties of
a Boatswain's Mate and the Crew method as applied to ship operation. Demonstrate
his leadership in several games for crew recreation. Understand standard
Ship Ceremonies.
17. Scout Organization- Give a brief history
of the Boy Scouts of America since its inception.
Able
1. Sea History- Know the evolution of ships,
beginning with primitive craft, the rowing galley, medieval ships, 19th
Century sailing ships, the introduction of iron and steam, paddle wheel
steamers, screw propellor, turbine engine, and diesal-powered craft.
2. Boats and Boat Handling- Know the methods
of beaching pulling boats in a surf. Know the theory of, how to improvise
and make a model of a sea anchor. Demonstrate how to handle one type
of small craft under sail, for example, catboat, canoe, sloop, cutter,
yawl, ketch, etc.
3. Marlinspike Seamanship- Submit a short splice,
long splice, and back splice; a sample of rope wormed, parceled, and served;
and a sample of round seizing, a throat seizing, and a racking seizing.
4. Rigging of Sailing Craft- Construct a deck
model as required in Ordinary (using the same model if desired) including
the running rigging and sails. Describe various types of sails and their
parts.
5. Ground Tackle- Demonstrate the correct method
of picking up a mooring. Explain the operation of a windlass in anchoring,
explaining the principle of operation of an old-fashioned anchor with special
emphasis on the importance of the direction of wind and current or tide
in relation to the bearing and speed of the vessel.
6. Piloting- Submit a sketch or construct a model
of the buoyancy system of the United States give evidence of a working
knowledge of the details of the Rules of the Road, as set forth by the
Department of Commerce, under sail or power for your geographical location.
7. Navigation- Read in detail a Coast and Geodesic
chart of a waterway, preferably one used by your Ship, identifying all
markings on the chart. Make a chart of a quarter-mile square area
of water (or if a river, of a half-mile length) showing shore line, soundings,
current, buoys, bridges, and other standard chart markings. Demonstrate
the use of tide tables.
8. Bridge and Quarterdeck- Know the various methods
of signaling aboard ship and send and receive thirty letters a minute accurately
by Semaphore.
9. Drill- Demonstrate your ability to execute
and give commands in the School of the Crew. See the Manual on
Scout Courtesy, Customs, and Drill, BSA.
10. Swimming- Qualify for the requirements as
outlined for the Lifesaving Merit Badge or qualify for membership in the
Junior Red Cross Life Saving Corps.
11. Boat Maintenance- Give 10 hours of service
in assisting in the building or repairing of reconditioning of a boat or
canoe.
12. Cruising- Make a long cruise since becoming
Ordinary, under competent instruction, covering two weeks. A series of
overnight cruises, 24 hours each, may be computed to cover the two weeks.
Time spent in an approved camp at a Sea Scout Base or in attendance of
an approved Regatta may be counted toward the Long Cruise Badge.
13. Safety- Set up or make a model of a breeches
buoy, and demonstrate its use. Describe all precautions for safety
aboard ship in rough weather.
14. Galley and First Aid- Demonstrate your knowledge
and proficiency in the requirements as set forth for the First Aid Merit
Badge.
15. Service- Present a service record of at least
six months as an Ordinary Sea Scout, and present satisfactory evidence
in the form of leadership or outstanding community or Ship service record,
that he has put into practice in daily life the principles of the Scout
Oath and Law.
16. Leadership- Be familiar with the duties of
a Boatswain and understand the proper keeping of Ship's records of the
log, funds, attendance, and advancement.
17. Scout Organization- Demonstrate your knowledge
of the objectives and scope of the program of the main divisions of Scouting:
Cubing, Scouting, Senior Scouting.
Quartermaster
1. Sea History- Know the highlights of sea history
from the earliest times to present day, including outstanding voyages of
exploration and development, as well as US sea history with a notation
of the leaders, the dates, their achievements, and the reason for these
events. Make a chart showing the course traveled by any one navigator.
2. Boats and Boat Handling- Teach and command
a Crew under oars and sail.
3. Marlinspike Seamanship- Demonstrate or make
a model of, and in either case teach the various types of tackle; rig two
types.
4. Rigging of Sailing Craft- Describe and be
able to make a sketch of the arrangement of and names of sails of the six
following types of modern sailing rigging: lateen, cat, sloop, yawl, ketch,
schooner. Classify as to the types of rigging any three of the following:
flatties, snipes, X-boats, sun rays, star boats, comets, inland lakes bilge-board
scows, frostbite dinghies, or other type used in your vicinity.
5. Ground Tackle- Demonstrate and teach the correct
methods of tying up to a dock and bringing a boat to anchor.
6. Piloting- Describe the markings and make a
lead line or a model thereof. Know the various types of logs used
for measuring distance traveled by a ship. Construct and demonstrate
a pelorus.
7. Navigation- Construct a working model of a
sextant, explain its use, and demonstrate the measuring of known angles.
Understand Day's Work, and make a dead reckoning table of a course between
any two ports.
8. Bridge and Quarterdeck- Construct a set of
International Code Flags of either cloth or paper. Identify each
flag and explain its use.
9. Drill- Demonstrate your ability to handle
Ship's Company in the School of the Troop. See the Manual on Scout
Courtesy, Customs, and Drill, BSA.
10. Swimming- Qualify for senior membership in
the American Red Cross Life Saving Corps. Candidate must be 17 years of
age.
11. Boat Maintenance- Supervise the repair or
reconditioning and fitting out and launching of at least one of the Ship's
boats, either in the spring or after temporary repairs. Lay out the
plan and estimate the complete cost and time required in constructing a
boat, or supervise the construction of a small boat.
12. Cruising- The candidate shall take charge
of at least a 24-hour overnight cruise under competent direction, prior
to which he shall submit in a written outline the organization of the crew
with their duties, necessary boat and camping equipment, menus, a food
purchasing list, the daily schedule, and any other details required for
such a cruise.
13. Safety- Submit a written outline and explain
the approved organization, necessary equipment and methods used in protection
of a swimming party as set forth in the Scout Life Guard Plan (described
in Swimming, Water Sports and Safety)
14. Galley and First Aid- Have completed successfully
the standard course in First Aid as given by the American Red Cross.
The examiner may be a Red Cross examiner or an examiner from the Bureau
of Mines, certified by the American Red Cross.
15. Service- Present a service record of at least
one year as an Able Sea Scout which includes attendance of at least two-thirds
of the Ship meetings held during the six months preceding his examination,
unless justifiably absent. He must be seventeen years of age, furnish
satisfactory evidence as exemplified by his leadership, or community or
Ship service and any other evidence that the Local Council may require,
that he has put into practice in his daily life the principles of the Scout
Oath and Law.
16. Leadership- Know the duties of a Mate.
Make a detailed outline of a program for Ship meetings for a period of
one month. Demonstrate his familiarity with approved methods of teaching
Sea Scout Requirements.
17. Scout Organization- Demonstrate your familiarity
with the plan of organization and the program of your Local Council.
Source: Sea Scout Manual, 6th edition,
#3229, 1943 printing.