Yu-Gi-Oh Japanese TCG Translations!
Advent Of Union!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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302 - 01 | FLEEING PEOPLE | Fire | Fire | LV. 2 | Atk = 600 | Def = 600 | Common |
302 - 02 | OPPRESSED PEOPLE | Water | Water | LV. 1 | Atk = 400 | Def = 2000 | Common |
302 - 03 | UNITED RESISTANCE | Electric | Air | LV. 3 | Atk = 1000 | Def = 400 | Common |
302 - 04 | X-HEAD CANNON | Machine | Light | LV. 4 | Atk = 1800 | Def = 1500 | Super Rare |
302 - 05 | Y-DRAGON HEAD | Machine/Union/ Effect | Light | LV. 4 | Atk = 1500 | Def = 1600 | Ultra Rare |
Once per turn during your Main Phase,
you may change this card to an Equipment card, and Equip it on 1 of your
[X-Head Cannon], or remove it from being an Equipment card, and place it in
face-up attack mode. While this card is an Equipment card, increase
the Equipped Monster's attack and defense strengths by 400. (A Monster
can only have one Union Equipment card Equipped on it. If the Equipped
Monster would be destroyed by Battle, destroy this card instead.) |
302 - 06 | Z-METAL CATERPILLAR | Machine/Union/ Effect | Light | LV. 4 | Atk = 1500 | Def = 1300 | Super Rare |
Once per turn during your Main Phase,
you may change this card to an Equipment card, and Equip it on 1 of your
[X-Head Cannon] or [Y-Dragon Head], or remove it from being an Equipment
card, and place it in face-up attack mode. While this card is an
Equipment card, increase the Equipped Monster's attack and defense strengths
by 600. (A Monster can only have one Union Equipment card Equipped on
it. If the Equipped Monster would be destroyed by Battle, destroy this
card instead.) |
302 - 07 | DARK WORLD WARRIOR DARK SWORD | Warrior | Dark | LV. 4 | Atk = 1800 | Def = 1500 | Super Rare |
302 - 08 | BLACK DRAGON | Dragon/Union/ Effect | Dark | LV. 3 | Atk = 900 | Def = 600 | Common |
Once per turn during your Main Phase,
you may change this card to an Equipment card, and Equip it on 1 of your
[Dark World Warrior Dark Sword], or remove it from being an Equipment card,
and place it in face-up attack mode. While this card is an Equipment
card, increase the Equipped Monster's attack and defense strengths by 400.
If the Equipped Monster attacks a Monster in defense mode, and the target's
defense strength is lower than this Monster's attack strength, do Battle
Damage to your opponent equal to the difference. (A Monster can only
have one Union Equipment card Equipped on it. If the Equipped Monster
would be destroyed by Battle, destroy this card instead.) |
302 - 09 | KNIGHT DRAGON | Dragon/Union/ Effect | Dark | LV. 5 | Atk = 2000 | Def = 1500 | Common |
Once per turn during your Main Phase, you may change this card to an Equipment card, and Equip it on 1 of your [Dark World Warrior Dark Sword], or remove it from being an Equipment card, and place it in face-up attack mode. While this card is an Equipment card, increase the Equipped Monster's attack and defense strengths by 900. You may sacrifice this card while it is an Equipment card to allow the Equipped Monster to attack your opponent directly for this turn. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed by Battle, destroy this card instead.) |
302 - 10 | ROTTING GENERAL | Undead/Effect | Earth | LV. 4 | Atk = 1000 | Def = 1500 | Common |
When this Monster is successfully
Normal Summoned, you can Special Summon 1 [Zombie Tiger] from your hand.
When this card successfully attacks your opponent directly, your opponent
discards 1 card from his or her hand at random. |
302 - 11 | ZOMBIE TIGER | Undead/Union/ Effect | Earth | LV. 3 | Atk = 1300 | Def = 1600 | Common |
Once per turn during your Main Phase,
you may change this card to an Equipment card, and Equip it on 1 of your
[Rotting Legion], or remove it from being an Equipment card, and place it in
face-up attack mode. While this card is an Equipment card, increase
the Equipped Monster's attack and defense strengths by 500. Whenever
the Equipped Monster destroys 1 of your opponent's Monsters during Battle,
he or she discards 1 card at random from his or her hand. (A Monster
can only have one Union Equipment card Equipped on it. If the Equipped
Monster would be destroyed by Battle, destroy this card instead.) |
302 - 12 | GIANT ORC | Demon/Effect | Dark | LV. 4 | Atk = 2200 | Def = 0 | Common |
When this card attacks, it changes to
defense mode at the end of the Battle Phase. Until the end of your
next turn, this card's mode can't be changed. |
302 - 13 | SECOND GOBLIN | Demon/Union/ Effect | Dark | LV. 1 | Atk = 100 | Def = 100 | Common |
Once per turn during your Main Phase,
you may change this card to an Equipment card, and Equip it on 1 of your
[Giant Orc], or remove it from being an Equipment card, and place it in
face-up attack mode. While this card is an Equipment card, the
Equipped Monster's mode can be changed once. (A Monster can only have
one Union Equipment card Equipped on it. If the Equipped Monster
would be destroyed by Battle, destroy this card instead.) |
302 - 14 | BLOOD ORCHIS | Plant/Effect | Earth | LV. 4 | Atk = 1700 | Def = 1000 | Common | ||||||||||||||||
When this card is successfully Normal
Summoned, you can Special Summon 1 [Death Dendol] from your hand.
|
302 - 16 | HEAT BEAST | Fire/Union/ Effect | Fire | LV. 4 | Atk = 1500 | Def = 1000 | Common |
Once per turn during your Main Phase,
you may change this card to an Equipment card, and Equip it on 1 of your
[Glacier Beast], or remove it from being an Equipment card, and place it in
face-up attack mode. While this card is an Equipment card, whenever
the Equipped Monster does Battle Damage to your opponent, destroy 1 face-up
Magic or Trap card on the Field. (A Monster can only have one Union
Equipment card Equipped on it. If the Equipped Monster would be
destroyed by Battle, destroy this card instead.) |
302 - 17 | GLACIER BEAST | Water/Union/ Effect | Water | LV. 4 | Atk = 1500 | Def = 1000 | Common |
Once per turn during your Main Phase,
you may change this card to an Equipment card, and Equip it on 1 of your
[Heat Beast], orremove it from being an Equipment card, and place it in
face-up attack mode. While this card is an Equipment card, whenever
the quipped Monster does Battle Damage to your opponent, destroy 1 face-down
Magic or Trap card on the Field. (A Monster can only have one Union
Equipment card Equipped on it. If the Equipped Monster would be
destroyed by Battle, destroy this card instead.) |
302 -1 8 | UNION RIDER | Machine/Effect | Air | LV. 2 | Atk = 1000 | Def = 1000 | Common |
Take 1 Union Monster in its Monster state from your opponent's Field and Equip up to 1 of them on this Monster. Union Monsters Equipped on this Monster can't revert back to being a Monster. |
302 - 19 | TWILIGHT ZONE BEAST | Animal/Effect | Earth | LV. 3 | Atk = 1400 | Def = 1400 | Common |
Monsters destroy by this card as a result of Battle are removed from the game |
302 - 20 | MAGIC CANCELLER | Machine/Effect | Air | LV. 5 | Atk = 1800 | Def = 1600 | Ultra Rare |
While this card is face-up on the
Field, Magic cards cannot be activated, and the effects of all Magic cards
on the Field are negated. |
302 - 21 | CAT-MIMIC KING | Animal/Effect | Earth | LV. 1 | Atk = 0 | Def = 0 | Rare |
If this Monster is put into your
Cemetery during your opponent's turn due to an opponent's Magic, Trap or
Monster Effect, your opponent's turn ends. |
302 - 22 | WHITE HELPER ROBO | Machine/Effect | Light | LV. 4 | Atk = 1600 | Def = 0 | Rare |
When this card destroys 1 of your
opponent's Monsters as a result of Battle, draw 1 card, then choose 1 card
from your hand and put it at the bottom of your deck. |
302 - 23 | DIMENSION POD | Machine/Effect | Dark | LV. 2 | Atk = 200 | Def = 200 | Common |
Reverse: Each player can choose up to
3 cards in his or her opponent's Cemetery and removes them from the game. |
302 - 24 | CENTURY THIEF | Magic User/Effect | Earth | LV. 3 | Atk = 1000 | Def = 1000 | Rare |
When this Monster does Battle Damage
to your opponent, name a card. Your opponent reveals his or her hand,
and all cards of the chosen name are discarded. |
302 - 25 | ROULETTE BOMBER | Machine/Effect | Light | LV. 4 | Atk = 1000 | Def = 2000 | Common |
During your Main Phase, you can roll 2
six-sided dice. Choose 1 of those dice, and destroy 1 face-up Monster
on the Field with a level equal to the die roll. |
302 - 26 | KNIGHT OF WHITE DRAGON | Dragon/Ritual/ Effect | Light | LV. 4 | Atk = 1900 | Def = 1200 | Ultra Rare |
Summoned by a [White Dragon Descent]. Sacrifice Monsters from your hand and/or the Field that total level 4 or more. If this Monster attacks a Monster in face-down defense mode, destroy the Monster without doing damage. You can sacrifice this Monster to Special Summon 1 [Blue Eyes White Dragon] from your hand or deck. (That [Blue Eyes White Dragon] cannot attack the turn that it is summoned.) |
302 - 27 | WHITE DRAGON DESCENT | Ritual | Magic | LV. | Atk = | Def = | Common |
Needed to Summon a [White Dragon Paladin]. Sacrifice Monsters from your hand and/or the Field that total level 4 or more |
302 - 28 | FRONT LINE BASE | Permanent | Magic | LV. | Atk = | Def = | Common |
Once during your Main Phase, you can
Special Summon 1 Level 4 or lower Union Monster from your hand. You
can use this effect only once per turn. |
302 - 29 | DEMOTION | Equipment | Magic | LV. | Atk = | Def = | Common |
The Equipped Monster's Level is reduced by 2 |
302 - 30 | COMBINATION ATTACK | Instant | Magic | LV. | Atk = | Def = | Rare |
You can use this card during the
Battle Phase on a Monster that has a Union Monster Equipped on it.
Release the Equipped Monster that attacked during this turn from the Union,
and it can attack again. |
302 - 31 | KAISER COLOSSEUM | Permanent | Magic | LV. | Atk = | Def = | Common |
While this card's controller has 1 or
more Monsters on the Field, his or her opponent's number of Monsters cannot
exceed this card's controller. Cards that were on the Field
before this card was activated are not affected. |
302 - 32 | INDEPENDENT MOVEMENT UNIT | Equipment | Magic | LV. | Atk = | Def = | Common |
Pay 1500 Life Points. Choose 1
Monster in your opponent's Cemetery, Special Summon it to the Field in
attack mode, and Equip this card on it. If this card leaves the Field,
destroy the Equipped Monster. |
302 - 33 | CHEMICAL TUBES | Instant | Magic | LV. | Atk = | Def = | Common |
Choose 1 of the following effects and
activate it. - Gain 1200 Life Points. - Do 800 damage to your opponent |
302 - 34 | ANTE BATTLE | Normal | Magic | LV. | Atk = | Def = | Rare |
Each player reveals 1 card from his or
her hand, and compares the level. The player who chose the Monster
card with the higher level returns the card to his or her hand, and the
player that chose the card with the lower level card receives 1000 damage
andputs his or her card in the Cemetery. Non-Monster cards that are
chosen have a level of 0. Cards with the same level are returned to
their respective hands. |
302 - 35 | BLACK CORE | Normal | Magic | LV. | Atk = | Def = | Rare |
Discard 1 card from your hand.
Remove 1 face-up Monster on the Field from the game. |
302 - 36 | RAREGOLD ARMOR | Equipment | Magic | LV. | Atk = | Def = | Common |
While you control the Equipped Monster, your opponent can only attack the Equipped Monster |
302 - 37 | METALSILVER ARMOR | Equipment | Magic | LV. | Atk = | Def = | Common |
While you control the Equipped
Monster, your opponent cannot target Monsters with Magic, Trap or Monster
Effects other than the Equipped Monster. |
302 - 38 | SPIRIT OF A KNIGHT | Permanent | Magic | LV. | Atk = | Def = | Common |
Your Monsters on the Field are not destroyed during a Battle with a Monster that has an equal attack strength. |
302 - 39 | SACRIFICIAL DOLL | Normal | Magic | LV. | Atk = | Def = | Rare |
Sacrifice 1 of your Monsters on the Field to activate this card. Special Summon 1 Level 7 Monster from your hand. That Monster cannot attack during this turn. |
302 - 40 | WAVE MOTION CANNON | Permanent | Magic | LV. | Atk = | Def = | Common |
You may put this card into your
Cemetery from the Field during your Main Phase. Do 1000 damage to your
opponent time the number of your Standby Phases that this card was on the
Field after it was activated. |
302 - 41 | STRONG REVOLUTION | Normal | Trap | LV. | Atk = | Def = | Common |
You can activate this card during your Main Phase if you have a face-up [Fleeing People], [Oppressed People] and [United Resistance] on the Field. Your opponent puts all of the cards in his or her hand in the Cemetery, and destroy all of your opponent's cards on the Field that he or she controls |
302 - 42 | HERO'S EXAMPLE | Normal | Trap | LV. | Atk = | Def = | Common |
Activate during your opponent's
Standby Phase. Your opponent does not get a Battle Phase during this
turn. |
302 - 43 | EIGHT MAGICAL ABSORBERS | Counter | Trap | LV. | Atk = | Def = | Super Rare |
Choose 1 of the following effects and
activate it. - Negate and destroy a Magic card that chooses 1 Monster on the Field as its target. - Discard 1 Magic card from your hand to negate and destroy the activation and effect a Magic card and destroy it. |
302 - 44 | METEOR RAIN | Normal | Trap | LV. | Atk = | Def = | Common |
During this turn, if 1 of your
Monsters attacks a Monster in defense mode, and your attack strength is
higher, do Battle Damage to your opponent equal to the difference. |
302 - 45 | PINEAPPLE BOMB | Normal | Trap | LV. | Atk = | Def = | Common |
You can activate this card when successfully Normal Summon a Monster. If your opponent has more Monsters on the Field than you, your opponent chooses a number of his or her Monsters equal to the difference and destroys them. |
302 - 46 | RAPID MACHINE GUN | Normal | Trap | LV. | Atk = | Def = | Common |
Do 200 damage to your opponent times
the number of cards he or she has on the Field and in his or her hand. |
302 - 47 | PHYSICAL DUPLICATION | Normal | Trap | LV. | Atk = | Def = | Common |
Activate only during an opponent's
turn. Special Summon a [Mirage Token], with the same Level, Sub-Type,
Main Type, attack and defense strengths as 1 of your opponent's Monsters.
Destroy that token at the end of the turn. |
302 - 48 | DIVISION OF RANKS | Permanent | Trap | LV. | Atk = | Def = | Common |
Each player puts his or her Monsters
on the Field into the Cemetery until he or she has no more than 1 Sub-Type
of Monsters on his or her Field. While this card is on the Field,
Monsters that are played to each player's Field can only be of that Sub- Type. |
302 - 49 | FORMATION UNION | Normal | Trap | LV. | Atk = | Def = | Common |
Choose 1 of the following effects and
activate it. - Equip 1 of your Union Monsters on the Field on one of your Monsters on the Field. - Remove 1 of your Union Monsters that is Equipped on a Monster and return it to the Field in face-up attack mode. |
302 - 50 | STICKY PIT TRAP | Normal | Trap | LV. | Atk = | Def = | Common |
Activate when your opponent Summons, Reverse Summons or Special Summons a Monster. While that Monster is on the Field, its attack strength is halved. |
302 - 51 | XY-DRAGON CANNON | Machine/Fusion/ Effect | Light | LV. 6 | Atk = 2200 | Def = 1900 | Secret Rare |
[X-Head Cannon] + [Y-Dragon Head] Remove the required Monsters on your Field from the game in order to Special Summon this Monster (the [Fusion] card is not needed and not used). Discard 1 card from your hand to destroy 1 of your opponent's face-up Magic or Trap card on the Field. |
302 - 52 | XYZ-DRAGON CANNON | Machine/Fusion/ Effect | Light | LV. 8 | Atk = 2800 | Def = 2500 | Utimate Rare |
[X-Head Cannon] + [Y-Dragon Head] +
[Z-Metal Caterpillar] Remove the required Monsters on your Field from the game in order to Special Summon this Monster (the [Fusion] card is not needed and not used). Discard 1 card from your hand to destroy 1 of your opponent's cards on the Field. |
302 - 53 | XZ-CATERPILLAR CANNON | Machine/Fusion/ Effect | Light | LV. 6 | Atk = 2400 | Def = 2100 | Secret Rare |
[X-Head Cannon] + [Z-Metal
Caterpillar] Remove the required Monsters on your Field from the game in order to Special Summon this Monster (the [Fusion] card is not needed and not used). Discard 1 card from your hand to destroy 1 of your opponent's face-down Magic or Trap cards on the Field. |
302 - 54 | YZ-CATERPILLAR DRAGON | Machine/Fusion/ Effect | Light | LV. 6 | Atk = 2100 | Def = 2100 | Secret Rare |
Effect: [Y-Dragon Head] + [Z-Metal
Caterpillar] Remove the required Monsters on your Field from the game in order to Special Summon this Monster (the [Fusion] card is not needed and not used). Discard 1 card from your hand to destroy 1 of your opponent's face-down Monsters on the Field. |
302 - 55 | REVOLVER DRAGON | Machine/Effect | Dark | LV. 7 | Atk = 2600 | Def = 2200 | Ultimate Rare |
Flip 3 coins. If 2 or more are heads, destroy 1 of your opponent's Monsters on the Field. You can use this effect only once during each of your turns |