Yu-Gi-Oh Japanese TCG Translations!

Advent Of Union!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

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302 - 01 FLEEING PEOPLE Fire Fire LV. 2 Atk = 600 Def = 600 Common
 
302 - 02 OPPRESSED PEOPLE Water Water LV. 1 Atk = 400 Def = 2000 Common
 
302 - 03 UNITED RESISTANCE Electric Air LV. 3 Atk = 1000 Def = 400 Common
 
302 - 04 X-HEAD CANNON Machine Light LV. 4 Atk = 1800 Def = 1500 Super Rare
 
302 - 05 Y-DRAGON HEAD Machine/Union/ Effect Light LV. 4 Atk = 1500 Def = 1600 Ultra Rare
Once per turn during your Main Phase, you may change this card to an Equipment card, and Equip it on 1 of your [X-Head Cannon], or remove it from being an Equipment card, and place it in face-up attack mode.  While this card is an Equipment card, increase the Equipped Monster's attack and defense strengths by 400.  (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed by Battle, destroy this card instead.)
 
302 - 06 Z-METAL CATERPILLAR Machine/Union/ Effect Light LV. 4 Atk = 1500 Def = 1300 Super Rare
Once per turn during your Main Phase, you may change this card to an Equipment card, and Equip it on 1 of your [X-Head Cannon] or [Y-Dragon Head], or remove it from being an Equipment card, and place it in face-up attack mode.  While this card is an Equipment card, increase the Equipped Monster's attack and defense strengths by 600.  (A Monster can only have one Union Equipment card Equipped on it.  If the Equipped Monster would be destroyed by Battle, destroy this card instead.)
 
302 - 07 DARK WORLD WARRIOR DARK SWORD Warrior Dark LV. 4 Atk = 1800 Def = 1500 Super Rare
 
302 - 08 BLACK DRAGON Dragon/Union/ Effect Dark LV. 3 Atk = 900 Def = 600 Common
Once per turn during your Main Phase, you may change this card to an Equipment card, and Equip it on 1 of your [Dark World Warrior Dark Sword], or remove it from being an Equipment card, and place it in face-up attack mode.  While this card is an Equipment card, increase the Equipped Monster's attack and defense strengths by 400.  If the Equipped Monster attacks a Monster in defense mode, and the target's defense strength is lower than this Monster's attack strength, do Battle Damage to your opponent equal to the difference.  (A Monster can only have one Union Equipment card Equipped on it.  If the Equipped Monster would be destroyed by Battle, destroy this card instead.)
 
302 - 09 KNIGHT DRAGON Dragon/Union/ Effect Dark LV. 5 Atk = 2000 Def = 1500 Common
Once per turn during your Main Phase, you may change this card to an Equipment card, and Equip it on 1 of your [Dark World Warrior Dark Sword], or remove it from being an Equipment card, and place it in face-up attack mode.  While this card is an Equipment card, increase the Equipped Monster's attack and defense strengths by 900.  You may sacrifice this card while it is an Equipment card to allow the Equipped Monster to attack your opponent directly for this turn.  (A Monster can only have one Union Equipment card Equipped on it.  If the Equipped Monster would be destroyed by Battle, destroy this card instead.)
302 - 10 ROTTING GENERAL Undead/Effect Earth LV. 4 Atk = 1000 Def = 1500 Common
When this Monster is successfully Normal Summoned, you can Special Summon 1 [Zombie Tiger] from your hand.  When this card successfully attacks your opponent directly, your opponent discards 1 card from his or her hand at random.
 
302 - 11 ZOMBIE TIGER Undead/Union/ Effect Earth LV. 3 Atk = 1300 Def = 1600 Common
Once per turn during your Main Phase, you may change this card to an Equipment card, and Equip it on 1 of your [Rotting Legion], or remove it from being an Equipment card, and place it in face-up attack mode.  While this card is an Equipment card, increase the Equipped Monster's attack and defense strengths by 500.  Whenever the Equipped Monster destroys 1 of your opponent's Monsters during Battle, he or she discards 1 card at random from his or her hand.  (A Monster can only have one Union Equipment card Equipped on it.  If the Equipped Monster would be destroyed by Battle, destroy this card instead.)
 
302 - 12 GIANT ORC Demon/Effect Dark LV. 4 Atk = 2200 Def = 0 Common
When this card attacks, it changes to defense mode at the end of the Battle Phase.  Until the end of your next turn, this card's mode can't be changed.
 
302 - 13 SECOND GOBLIN Demon/Union/ Effect Dark LV. 1 Atk = 100 Def = 100 Common
Once per turn during your Main Phase, you may change this card to an Equipment card, and Equip it on 1 of your [Giant Orc], or remove it from being an Equipment card, and place it in face-up attack mode.  While this card is an Equipment card, the Equipped Monster's mode can be changed once.  (A Monster can only have one  Union Equipment card Equipped on it.  If the Equipped Monster would be destroyed by Battle, destroy this card instead.)
 
302 - 14 BLOOD ORCHIS Plant/Effect Earth LV. 4 Atk = 1700 Def = 1000 Common
When this card is successfully Normal Summoned, you can Special Summon 1 [Death Dendol] from your hand.
 
302 - 15 DEATH DENDOL Plant/Union/ Effect Earth LV. 4 Atk = 300 Def = 2000 Common
Once per turn during your Main Phase, you may change this card to an Equipment card, and Equip it on 1 of your [Blood Orchis], or remove it from being an Equipment card, and place it in face-up attack mode.  While this card is an Equipment card, whenever this Monster destroys another Monster during Battle, Special Summon 1 [Magic Grass Token] (Earth/Plant/1/800/800).  (A Monster can only have one Union Equipment card Equipped on it.  If the Equipped Monster would be destroyed by Battle, destroy this card instead.)
302 - 16 HEAT BEAST Fire/Union/ Effect Fire LV. 4 Atk = 1500 Def = 1000 Common
Once per turn during your Main Phase, you may change this card to an Equipment card, and Equip it on 1 of your [Glacier Beast], or remove it from being an Equipment card, and place it in face-up attack mode.  While this card is an Equipment card, whenever the Equipped Monster does Battle Damage to your opponent, destroy 1 face-up Magic or Trap card on the Field.  (A Monster can only have one Union Equipment card Equipped on it.  If the Equipped Monster would be destroyed by Battle, destroy this card instead.)
 
302 - 17 GLACIER BEAST Water/Union/ Effect Water LV. 4 Atk = 1500 Def = 1000 Common
Once per turn during your Main Phase, you may change this card to an Equipment card, and Equip it on 1 of your [Heat Beast], orremove it from being an Equipment card, and place it in face-up attack mode.  While this card is an Equipment card, whenever the quipped Monster does Battle Damage to your opponent, destroy 1 face-down Magic or Trap card on the Field.  (A Monster can only have one Union Equipment card Equipped on it.  If the Equipped Monster would be destroyed by Battle, destroy this card instead.)
 
302 -1 8 UNION RIDER Machine/Effect Air LV. 2 Atk = 1000 Def = 1000 Common
Take 1 Union Monster in its Monster state from your opponent's Field and Equip up to 1 of them on this Monster.  Union Monsters Equipped on this Monster can't revert back to being a Monster.
302 - 19 TWILIGHT ZONE BEAST Animal/Effect Earth LV. 3 Atk = 1400 Def = 1400 Common
Monsters destroy by this card as a result of Battle are removed from the game
302 - 20 MAGIC CANCELLER Machine/Effect Air LV. 5 Atk = 1800 Def = 1600 Ultra Rare
While this card is face-up on the Field, Magic cards cannot be activated, and the effects of all Magic cards on the Field are
negated.
 
302 - 21 CAT-MIMIC KING Animal/Effect Earth LV. 1 Atk = 0 Def = 0 Rare
If this Monster is put into your Cemetery during your opponent's turn due to an opponent's Magic, Trap or Monster Effect, your opponent's turn ends.
 
302 - 22 WHITE HELPER ROBO Machine/Effect Light LV. 4 Atk = 1600 Def = 0 Rare
When this card destroys 1 of your opponent's Monsters as a result of Battle, draw 1 card, then choose 1 card from your hand and put  it at the bottom of your deck.
 
302 - 23 DIMENSION POD Machine/Effect Dark LV. 2 Atk = 200 Def = 200 Common
Reverse: Each player can choose up to 3 cards in his or her opponent's Cemetery and removes them from the game.
 
302 - 24 CENTURY THIEF Magic User/Effect Earth LV. 3 Atk = 1000 Def = 1000 Rare
When this Monster does Battle Damage to your opponent, name a card.  Your opponent reveals his or her hand, and all cards of the chosen name are discarded.
 
302 - 25 ROULETTE BOMBER Machine/Effect Light LV. 4 Atk = 1000 Def = 2000 Common
During your Main Phase, you can roll 2 six-sided dice.  Choose 1 of those dice, and destroy 1 face-up Monster on the Field with a level equal to the die roll.
 
302 - 26 KNIGHT OF WHITE DRAGON Dragon/Ritual/ Effect Light LV. 4 Atk = 1900 Def = 1200 Ultra Rare
Summoned by a [White Dragon Descent].  Sacrifice Monsters from your hand and/or the Field that total level 4 or more.  If this Monster attacks a Monster in face-down defense mode, destroy the Monster without doing damage.  You can sacrifice this Monster to Special Summon 1 [Blue Eyes White Dragon] from your hand or deck.  (That [Blue Eyes White Dragon] cannot attack the turn that it is summoned.)
302 - 27 WHITE DRAGON DESCENT Ritual Magic LV. Atk = Def = Common
Needed to Summon a [White Dragon Paladin].  Sacrifice Monsters from your hand and/or the Field that total level 4 or more
302 - 28 FRONT LINE BASE Permanent Magic LV. Atk = Def = Common
Once during your Main Phase, you can Special Summon 1 Level 4 or lower Union Monster from your hand.  You can use this effect only
once per turn.
 
302 - 29 DEMOTION Equipment Magic LV. Atk = Def = Common
The Equipped Monster's Level is reduced by 2
302 - 30 COMBINATION ATTACK Instant Magic LV. Atk = Def = Rare
You can use this card during the Battle Phase on a Monster that has a Union Monster Equipped on it.  Release the Equipped Monster that attacked during this turn from the Union, and it can attack again.
 
302 - 31 KAISER COLOSSEUM Permanent Magic LV. Atk = Def = Common
While this card's controller has 1 or more Monsters on the Field, his or her opponent's number of Monsters cannot exceed this  card's controller.  Cards that were on the Field before this card was activated are not affected.
 
302 - 32 INDEPENDENT MOVEMENT UNIT Equipment Magic LV. Atk = Def = Common
Pay 1500 Life Points.  Choose 1 Monster in your opponent's Cemetery, Special Summon it to the Field in attack mode, and Equip this card on it.  If this card leaves the Field, destroy the Equipped Monster.
 
302 - 33 CHEMICAL TUBES Instant Magic LV. Atk = Def = Common
Choose 1 of the following effects and activate it.
- Gain 1200 Life Points.
- Do 800 damage to your opponent
302 - 34 ANTE BATTLE Normal Magic LV. Atk = Def = Rare
Each player reveals 1 card from his or her hand, and compares the level.  The player who chose the Monster card with the higher level returns the card to his or her hand, and the player that chose the card with the lower level card receives 1000 damage andputs his or her card in the Cemetery.  Non-Monster cards that are chosen have a level of 0.  Cards with the same level are returned to their respective hands.
 
302 - 35 BLACK CORE Normal Magic LV. Atk = Def = Rare
Discard 1 card from your hand.  Remove 1 face-up Monster on the Field from the game.
 
302 - 36 RAREGOLD ARMOR Equipment Magic LV. Atk = Def = Common
While you control the Equipped Monster, your opponent can only attack the Equipped Monster
302 - 37 METALSILVER ARMOR Equipment Magic LV. Atk = Def = Common
While you control the Equipped Monster, your opponent cannot target Monsters with Magic, Trap or Monster Effects other than the Equipped Monster.
 
302 - 38 SPIRIT OF A KNIGHT Permanent Magic LV. Atk = Def = Common
Your Monsters on the Field are not destroyed during a Battle with a Monster that has an equal attack strength.
302 - 39 SACRIFICIAL DOLL Normal Magic LV. Atk = Def = Rare
Sacrifice 1 of your Monsters on the Field to activate this card.  Special Summon 1 Level 7 Monster from your hand.  That Monster cannot attack during this turn.
302 - 40 WAVE MOTION CANNON Permanent Magic LV. Atk = Def = Common
You may put this card into your Cemetery from the Field during your Main Phase.  Do 1000 damage to your opponent time the number of your Standby Phases that this card was on the Field after it
was activated.
 
302 - 41 STRONG REVOLUTION Normal Trap LV. Atk = Def = Common
You can activate this card during your Main Phase if you have a face-up [Fleeing People], [Oppressed People] and [United Resistance] on the Field.  Your opponent puts all of the cards in his or her hand in the Cemetery, and destroy all of your opponent's cards on the Field that he or she controls
302 - 42 HERO'S EXAMPLE Normal Trap LV. Atk = Def = Common
Activate during your opponent's Standby Phase.  Your opponent does not get a Battle Phase during this turn.
 
302 - 43 EIGHT MAGICAL ABSORBERS Counter Trap LV. Atk = Def = Super Rare
Choose 1 of the following effects and activate it.
- Negate and destroy a Magic card that chooses 1 Monster on the Field as its target.
- Discard 1 Magic card from your hand to negate and destroy the activation and effect a Magic card and destroy it.
 
302 - 44 METEOR RAIN Normal Trap LV. Atk = Def = Common
During this turn, if 1 of your Monsters attacks a Monster in defense mode, and your attack strength is higher, do Battle Damage to your opponent equal to the difference.
 
302 - 45 PINEAPPLE BOMB Normal Trap LV. Atk = Def = Common
You can activate this card when successfully Normal Summon a Monster.  If your opponent has more Monsters on the Field than you, your opponent chooses a number of his or her Monsters equal to the difference and destroys them.
302 - 46 RAPID MACHINE GUN Normal Trap LV. Atk = Def = Common
Do 200 damage to your opponent times the number of cards he or she has on the Field and in his or her hand.
 
302 - 47 PHYSICAL DUPLICATION Normal Trap LV. Atk = Def = Common
Activate only during an opponent's turn.  Special Summon a [Mirage Token], with the same Level, Sub-Type, Main Type, attack and defense strengths as 1 of your opponent's Monsters.  Destroy that token at the end of the turn.
 
302 - 48 DIVISION OF RANKS Permanent Trap LV. Atk = Def = Common
Each player puts his or her Monsters on the Field into the Cemetery until he or she has no more than 1 Sub-Type of Monsters on his or her Field.  While this card is on the Field, Monsters that are played to each player's Field can only be of that Sub-
Type.
 
302 - 49 FORMATION UNION Normal Trap LV. Atk = Def = Common
Choose 1 of the following effects and activate it.
- Equip 1 of your Union Monsters on the Field on one of your Monsters on the Field.
- Remove 1 of your Union Monsters that is Equipped on a Monster and return it to the Field in face-up attack mode.
 
302 - 50 STICKY PIT TRAP Normal Trap LV. Atk = Def = Common
Activate when your opponent Summons, Reverse Summons or Special Summons a Monster.  While that Monster is on the Field, its attack strength is halved.
302 - 51 XY-DRAGON CANNON Machine/Fusion/ Effect Light LV. 6 Atk = 2200 Def = 1900 Secret Rare
[X-Head Cannon] + [Y-Dragon Head]
Remove the required Monsters on your Field from the game in order to Special Summon this Monster (the [Fusion] card is not needed and not used).  Discard 1 card from your hand to destroy 1 of your opponent's face-up Magic or Trap card on the Field.
302 - 52 XYZ-DRAGON CANNON Machine/Fusion/ Effect Light LV. 8 Atk = 2800 Def = 2500 Utimate Rare
[X-Head Cannon] + [Y-Dragon Head] + [Z-Metal Caterpillar]
Remove the required Monsters on your Field from the game in order to Special Summon this Monster (the [Fusion] card is not needed and not used).  Discard 1 card from your hand to destroy 1 of your opponent's cards on the Field.
302 - 53 XZ-CATERPILLAR CANNON Machine/Fusion/ Effect Light LV. 6 Atk = 2400 Def = 2100 Secret Rare
[X-Head Cannon] + [Z-Metal Caterpillar]
Remove the required Monsters on your Field from the game in order to Special Summon this Monster (the [Fusion] card is not needed and not used).  Discard 1 card from your hand to destroy 1 of your opponent's face-down Magic or Trap cards on the Field.
302 - 54 YZ-CATERPILLAR DRAGON Machine/Fusion/ Effect Light LV. 6 Atk = 2100 Def = 2100 Secret Rare
Effect: [Y-Dragon Head] + [Z-Metal Caterpillar]
Remove the required Monsters on your Field from the game in order to Special Summon this Monster (the [Fusion] card is not needed and not used).  Discard 1 card from your hand to destroy 1 of your opponent's face-down Monsters on the Field.
 
302 - 55 REVOLVER DRAGON Machine/Effect Dark LV. 7 Atk = 2600 Def = 2200 Ultimate Rare
Flip 3 coins.  If 2 or more are heads, destroy 1 of your opponent's Monsters on the Field.  You can use this effect only once during each of your turns