Yu-Gi-Oh Japanese TCG Translations!
Controller Of Chaos!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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306 - 01 | POLITE INTRUDER YELLOW | Animal | Light | LV. 2 | Atk = 0 | Def = 1000 | Common |
306 - 02 | POLITE INTRUDER BLACK | Animal | Light | LV. 2 | Atk = 0 | Def = 1000 | Common |
306 - 03 | SOUL TIGER | Animal | Earth | LV. 4 | Atk = 0 | Def = 2100 | Common |
306 - 04 | BIG KOALA | Animal | Earth | LV. 7 | Atk = 2700 | Def = 2000 | Common |
306 - 05 | DEATH KANGAROO | Animal/Effect | Dark | LV. 4 | Atk = 1500 | Def = 1700 | Common |
If this card is in defense mode, and
the attack strength of a Monster attacking it is lower than the defense
strength of thiscard, destroy that attacking Monster. |
306 - 06 | RED NINJA | Warrior/Effect | Earth | LV. 1 | Atk = 300 | Def = 300 | Common |
Reverse: Destroy 1 Trap card on the
Field. If the chosen card is Set, reveal it, and if it's a Trap card,
destroy it. If it's a Magic card, turn it back face-down. |
306 - 07 | SWIFT BLACK NINJA | Warrior/Effect | Dark | LV. 4 | Atk = 1700 | Def =1200 | Ultra Rare |
You can remove 2 Dark Main-Type Monsters in your Cemetery from the game to remove this card from the game until the End Phase of this turn. You can also use this effect during your opponent's turn. You can use this effect only once per turn |
306 - 08 | TYPHOON LIZARD | Reptile/Effect | Water | LV. 4 | Atk = 1400 | Def = 700 | Common |
Reverse: Choose 1 Monster card on your
opponent's Field, and return it to its owner's hand. |
306 - 09 | SPIRIT OF THE JAR OF GREED | Angel/Effect | Light | LV. 1 | Atk = 100 | Def = 100 | Common |
While this card is in face-up attack mode on the Field, if a [Jar of Greed] is activated, the player that activated the [Jar of Greed] can draw 1 more card |
306 - 10 | CRUEL VIOLATOR - CHOPMAN | Undead/Effect | Dark | LV. 3 | Atk = 1100 | Def = 500 | Common |
When this card is Reverse Summoned, you can Equip 1 Equipment Magic card from your Cemetery on this card |
306 - 11 | SAMURAI OF STRANGE BEHAVIOR | Warrior/Effect | Light | LV. 3 | Atk = 1000 | Def = 1000 | Rare |
When this card does Battle Damage to your opponent, your opponent draws card until he or she has 7 cards in his or her hand |
306 - 12 | TWILIGHT ZONE OBSERVATION MACHINE | Machine/Effect | Dark | LV. 2 | Atk = 800 | Def = 1200 | Rare |
If this card is removed from the game,
Special Summon this card to your Field in face-up attack mode during the End
Phase of that turn. |
306 - 13 | BERSERK GORILLA | Animal/Effect | Earth | LV. 4 | Atk = 2000 | Def = 1000 | Common |
If this card is in face-up defense mode on the Field, destroy this card. If this card is able to attack, its controller must attack with it |
306 - 14 | WANDERING HERO, FREED | Warrior/Effect | Light | LV. 4 | Atk = 1700 | Def = 1200 | Super Rare |
You can remove 2 Light Main-Type
Monsters in your Cemetery from the game to destroy 1 face-up Monster on the
Field with an attack strength higher than this card's. You can use
this effect only once per turn. |
306 - 15 | ONI GOBLIN | Demon/Effect | Earth | LV. 4 | Atk = 1200 | Def = 1500 | Common |
While this Monster is face-up on your
Field, during your End Phase, you may put 1 Normal Monster in your hand at
the bottom of your deck to draw 1 card. You can use this effect only
once per turn. |
306 - 16 | CHAOS CURSER | Magic User/Effect | Dark | LV. 2 | Atk = 500 | Def = 500 | Common |
Reverse: Choose 1 Monster card in your
or your opponent's Cemetery. Remove the chosen card from the game. |
306 - 17 | CHAOS NECROMANCER | Demon/Effect | Dark | LV. 1 | Atk = 0 | Def = 0 | Common |
This card's attack strength is 300
times the number of Monster cards in your Cemetery. |
306 - 18 | CHAOS RIDER, GUSTAV | Warrior/Effect | Air | LV. 4 | Atk = 1400 | Def = 1500 | Super Rare |
You can remove up to 2 Magic cards in your Cemetery from the game. Increase this card's attack strength by 300 for each card removed by this effect until the end of your opponent's turn. You can use this effect only once per turn |
306 - 19 | INFERNO | Fire/Effect | Fire | LV. 4 | Atk = 1100 | Def = 1900 | Common |
This card cannot be Normal Summoned.
Remove 1 Fire Main-Type Monster in your Cemetery from the game to Special
Summ on this card. If this Monster destroys an opponent's Monster as a
result of Battle and it goes to the Cemetery, do 1500 damage to your
opponent. |
306 - 20 | FENRIR | Animal/Effect | Water | LV. 4 | Atk = 1400 | Def = 1200 | Common |
This card cannot be Normal Summoned.
Remove 2 Water Main-Type Monster in your Cemetery from the game to Special
Summon this Monster. If this Monster destroys an opponent's Monster as
a result of Battle and it goes to the Cemetery, your opponent skips his or
her next Draw Phase. |
306 - 21 | GIGANTES | Rock/Effect | Earth | LV. 4 | Atk = 1900 | Def = 1500 | Common |
This card cannot be Normal Summoned.
Remove 1 Earth Main-Type Monster in your Cemetery from the game to Special
Summon this Monster. If this card is destroyed as a result of Battle
and goes to the Cemetery, destroy all Magic and Trap cards on the Field. |
306 - 22 | SYLPHEED | Angel/Effect | Air | LV. 4 | Atk = 1700 | Def = 700 | Common |
This card cannot be Normal Summoned.
Remove 1 Air Main-Type Monster in your Cemetery from the game to Special
Summon this Monster. If this card is destroyed as a result of Battle
and goes to the Cemetery, your opponent discards 1 card at random from his
or her hand. |
306 - 23 | CHAOS SORCERER | Magic User/Effect | Dark | LV. 6 | Atk = 2300 | Def = 2000 | Common |
This card cannot be Normal Summoned.
Remove 1 Light and Dark Main-Type Monster in your Cemetery from the game to
Special Summon this Monster. You can remove 1 face-up Monster on the
Field from the game. If you activate this effect, this card cannot attack during this turn |
306 - 24 | RED LOTUS BEAST, DA IIZA | Demon/Effect | Fire | LV. 3 | Atk = ? | Def = ? | Common |
This Monster's attack strength is 400 times the number of your cards that were removed from the game |
306 - 25 | CHAOS SOLDIER -MESSENGER OF CREATION | Warrior/Effect | Light | LV. 8 | Atk = 3000 | Def = 2500 | Ultra Rare |
This card cannot be Normal Summoned. Remove 1 Light and Dark Main-Type Monster in your Cemetery from the game to Special Summon this Monster. Once during your turn, you can choose 1 of the following effects and activate it. - Remove 1 Monster on the Field from the game. If you activate this effect, this card cannot attack during this turn. - If this card destroys an opponent's Monster as a result of Battle, this Monster can attack 1 more time. |
306 - 26 | DRILLAGO | Machine/Effect | Dark | LV. 4 | Atk = 1600 | Def = 1100 | Rare |
If the only face-up Monsters on your opponent's Field have an attack strength of 1600 or more, this Monster can attack your opponent directly |
306 - 27 | REKUNGA | Plant/Effect | Water | LV. 4 | Atk = 1700 | Def = 500 | Rare |
Each time that you remove 2 Water Main-Type Monsters in your Cemetery from the game, Special Summon 1 [Rekunga Token] (Plant/Water/2/700/700) to the Field in attack mode. |
306 - 28 | LORD POISON | Plant/Effect | Water | LV. 4 | Atk = 1500 | Def = 1000 | Common |
If this card is destroyed as a result
of Battle and goes to the Cemetery, Special Summon 1 Plant Sub-Type Monster
from your Cemetery, other than a [Lord Poison]. |
306 - 29 | BOWGUNIAN | Machine/Effect | Dark | LV. 3 | Atk = 1300 | Def = 1000 | Common |
During your Standby Phase, do 600 damage to your opponent. |
306 - 30 | GURANADORA | Reptile/Effect | Water | LV. 4 | Atk = 1900 | Def = 1700 | Common |
When this card is Summoned, Reverse
Summoned or Special Summoned, you gain 1000 Life Points. When this
card is destroyed and goes to the Cemetery, you receive 2000 damage. |
306 - 31 | AIR SHURIKEN | Equipment | Magic | LV. | Atk = | Def = | Rare |
Equip only on a Monster with [Ninja] in its name. Increase the Equipped Monster's attack strength by 700. When this card goes to the Cemetery from the Field, do 700 damage to your opponent |
306 - 32 | WILLPOWER OF NORMALCY | Permanent | Magic | LV. | Atk = | Def = | Common |
If you draw a Normal Monster during your Draw Phase, you can show that card to your opponent and draw 1 more card |
306 - 33 | WILD BURST | Normal | Magic | LV. | Atk = | Def = | Rare |
Increase the attack strength of
face-up 1 Animal or Animal Warrior Sub-Type Monster on the Field by its
defense strength. Destroy that Monster during the End Phase. |
306 - 34 | POLITE INTRUDING DELTA HURRICANE | Normal | Magic | LV. | Atk = | Def = | Common |
You can activate this card if you have a [Polite Intruder Green], [Polite Intruder Yellow] and [Polite Intruder Black] on your Field. Destroy all of your opponent's cards on the Field |
306 - 35 | STUMBLE | Permanent | Magic | LV. | Atk = | Def = | Common |
Change a Monster that was successfully Normal Summoned, Reverse Summoned or Special Summoned to defense mode |
306 - 36 | CHAOS END | Normal | Magic | LV. | Atk = | Def = | Common |
You can activate this card if 7 or more of your cards were removed from the game. Destroy all Monster cards on the Field |
306 - 37 | CHAOS SHIELD | Permanent | Magic | LV. | Atk = | Def = | Common |
Increase the defense strength of all of your Monsters on the Field by 300 |
306 - 38 | CHAOS GREED | Normal | Magic | LV. | Atk = | Def = | Common |
You can activate this card if 4 or more of your cards were removed from the game and you don't have any cards in your Cemetery. Draw 2 cards from your deck. |
306 - 39 | DESIGNATOR OF THE TWILIGHT ZONE | Normal | Magic | LV. | Atk = | Def = | Super Rare |
Designate a card name. Your
opponent reveals his or her hand. If a card of the designated name is
in your opponent's hand, remove 1 of them from the game. If a card of
the designated name is not in your opponent hand, remove 1 card in your hand
from the game at random. |
306 - 40 | BOUNDARY OF THE TWILIGHT ZONE | Permanent | Magic | LV. | Atk = | Def = | Common |
As long as you do not have a Magic
card in your Cemetery, each player does not enter the Battle Phase. |
306 - 41 | RECYCLE | Permanent | Magic | LV. | Atk = | Def = | Common |
During your turn's Standby Phase, you
may pay 300 Life Points to choose 1 non-Monster card in your Cemetery and
put it at the bottom of your deck. |
306 - 42 | SEEDS OF THE BEGINNING | Normal | Magic | LV. | Atk = | Def = | Common |
You can activate this card if there is a [Chaos Soldier -Messenger of Creation-] or [Chaos Emperor Dragon -Messenger of the End-] on the Field. Put 2 of your cards that were removed from the game into your hand |
306 - 43 | THUNDER CRASH | Normal | Magic | LV. | Atk = | Def = | Common |
Destroy all of your Monsters on the Field. Do 300 damage to your opponent times the number of Monsters destroyed |
306 - 44 | DIMENSIONAL WARP | Normal | Magic | LV. | Atk = | Def = | Common |
You can activate this card if you have no cards in your Cemetery. Special Summon 1 of your Monsters to the Field that was removed from the game |
306 - 45 | RELOAD | Instant | Magic | LV. | Atk = | Def = | Common |
Shuffle your hand into your deck. Then draw cards equal to the number you shuffled in |
306 - 46 | SOUL ABSORPTION | Permanent | Magic | LV. | Atk = | Def = | Common |
This card's controller gains 500 Life Points for each of his or her cards that is removed from the game |
306 - 47 | MASS CREMATION | Normal | Trap | LV. | Atk = | Def = | Super Rare |
You can activate this card when your opponent activates a card that targets a Monster in the Cemetery. Remove all Monster cards in each player's Cemetery from the game |
306 - 48 | WRECKAGE DETONATION | Normal | Trap | LV. | Atk = | Def = | Common |
You can activate this card if you have 30 or more cards in your Cemetery. Do 3000 damage to your opponent |
306 - 49 | CURSE OF MAGIC-SEALING | Counter | Trap | LV. | Atk = | Def = | Common |
Discard 1 Magic card from your hand. Negate and destroy the activation and effect of a Magic card. Your opponent can't activate any cards for the rest of the Duel that have the same name as the Magic card destroyed in this way |
306 - 50 | BABEL TOWER | Permanent | Trap | LV. | Atk = | Def = | Common |
Each time that you or your opponent
activates a Magic card, put 1 Magic counter on this card. When this
card has 4 Magic counters on it, destroy this card, and do 3000 damage to
the player that activated a Magic card at that time. |
306 - 51 | CONTRACTION OF SPACE | Permanent | Trap | LV. | Atk = | Def = | Common |
You can activate this card if each
Field has 5 or fewer cards on it. The number of cards than can be
played on each Field becomes 5. |
306 - 52 | CHAIN LOST | Normal | Trap | LV. | Atk = | Def = | Rare |
You can activate this card when a Monster with an attack strength of 1000 or less is Summoned, Reverse Summoned or Special Summoned. Remove that Monster from the game, and your opponent removes all copies of the destroyed Monster in his or her hand and deck from the game. Shuffle that deck afterward |
306 - 53 | GRAVITY RELEASE | Normal | Trap | LV. | Atk = | Def = | Common |
Change the mode of your and your
opponent's face-up Monsters on the Field. |
306 - 54 | WICKED BARRIER -DARK FORCE | Trap | Normal | LV. | Atk = | Def = | Ultra Rare |
You can activate this card when your opponent's Monster declares an attack. Remove all of your opponent's Monsters on the Field from the game that are in defense mode |
306 - 55 | ENERGY DRAIN | Normal | Trap | LV. | Atk = | Def = | Common |
Choose 1 of your face-up Monsters on the Field. Until the End Phase, increase that Monster's attack and defense strengths by 200 times the number of cards in your opponent's hand |
306 - 56 | CHAOS EMPEROR DRAGON -MESSENGER OF THE END | Dragon/Effect | Dark | LV. 8 | Atk = 3000 | Def = 2500 | Secret Rare |
This card cannot be Normal Summoned.
Remove 1 Light and Dark Main-Type Monster in your Cemetery from the game to
Special Summon this Monster. Pay 1000 Life Points to place all cards
in each player's hand and on the Field and in the Cemetery. Do 300
damage to your opponent for each card placed in the Cemetery by this effect. |
306 - 57 | MAGICIAN OF BLACK CHAOS | Magic User/Ritual /Effect | Dark | LV. 8 | Atk = 2800 | Def = 2600 | Ultimate Rare |
Summoned by [Ritual of Chaos Black Magic]. You must sacrifice 8 or more levels worth of cards from your hand and/or the Field |