Yu-Gi-Oh Japanese TCG Translations! 

Controller Of Chaos!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

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306 - 01 POLITE INTRUDER YELLOW Animal Light LV. 2 Atk = 0 Def = 1000 Common
 
306 - 02 POLITE INTRUDER BLACK Animal Light LV. 2 Atk = 0 Def = 1000 Common
 
306 - 03 SOUL TIGER Animal Earth LV. 4 Atk = 0 Def = 2100 Common
 
306 - 04 BIG KOALA Animal Earth LV. 7 Atk = 2700 Def = 2000 Common
 
306 - 05 DEATH KANGAROO Animal/Effect Dark LV. 4 Atk = 1500 Def = 1700 Common
If this card is in defense mode, and the attack strength of a Monster attacking it is lower than the defense strength of thiscard, destroy that attacking Monster.
 
306 - 06 RED NINJA Warrior/Effect Earth LV. 1 Atk = 300 Def = 300 Common
Reverse: Destroy 1 Trap card on the Field.  If the chosen card is Set, reveal it, and if it's a Trap card, destroy it.  If it's a Magic card, turn it back face-down.
 
306 - 07 SWIFT BLACK NINJA Warrior/Effect Dark LV. 4 Atk = 1700 Def =1200 Ultra Rare
You can remove 2 Dark Main-Type Monsters in your Cemetery from the game to remove this card from the game until the End Phase of this turn.  You can also use this effect during your opponent's  turn. You can use this effect only once per turn
306 - 08 TYPHOON LIZARD Reptile/Effect Water LV. 4 Atk = 1400 Def = 700 Common
Reverse: Choose 1 Monster card on your opponent's Field, and return it to its owner's hand.
 
306 - 09 SPIRIT OF THE JAR OF GREED Angel/Effect Light LV. 1 Atk = 100 Def = 100 Common
While this card is in face-up attack mode on the Field, if a [Jar of Greed] is activated, the player that activated the [Jar of Greed] can draw 1 more card
306 - 10 CRUEL VIOLATOR - CHOPMAN Undead/Effect Dark LV. 3 Atk = 1100 Def = 500 Common
When this card is Reverse Summoned, you can Equip 1 Equipment Magic card from your Cemetery on this card
306 - 11 SAMURAI OF STRANGE BEHAVIOR Warrior/Effect Light LV. 3 Atk = 1000 Def = 1000 Rare
When this card does Battle Damage to your opponent, your opponent draws card until he or she has 7 cards in his or her hand
306 - 12 TWILIGHT ZONE OBSERVATION MACHINE Machine/Effect Dark LV. 2 Atk = 800 Def = 1200 Rare
If this card is removed from the game, Special Summon this card to your Field in face-up attack mode during the End Phase of that turn.
 
306 - 13 BERSERK GORILLA Animal/Effect Earth LV. 4 Atk = 2000 Def = 1000 Common
If this card is in face-up defense mode on the Field, destroy this card.  If this card is able to attack, its controller must attack with it
306 - 14 WANDERING HERO, FREED Warrior/Effect Light LV. 4 Atk = 1700 Def = 1200 Super Rare
You can remove 2 Light Main-Type Monsters in your Cemetery from the game to destroy 1 face-up Monster on the Field with an attack strength higher than this card's.  You can use this effect only
once per turn.
 
306 - 15 ONI GOBLIN Demon/Effect Earth LV. 4 Atk = 1200 Def = 1500 Common
While this Monster is face-up on your Field, during your End Phase, you may put 1 Normal Monster in your hand at the bottom of your deck to draw 1 card.  You can use this effect only once per turn.
 
306 - 16 CHAOS CURSER Magic User/Effect Dark LV. 2 Atk = 500 Def = 500 Common
Reverse: Choose 1 Monster card in your or your opponent's Cemetery.  Remove the chosen card from the game.
 
306 - 17 CHAOS NECROMANCER Demon/Effect Dark LV. 1 Atk = 0 Def = 0 Common
This card's attack strength is 300 times the number of Monster cards in your Cemetery.
 
306 - 18 CHAOS RIDER, GUSTAV Warrior/Effect Air LV. 4 Atk = 1400 Def = 1500 Super Rare
You can remove up to 2 Magic cards in your Cemetery from the game.  Increase this card's attack strength by 300 for each card removed by this effect until the end of your opponent's turn.  You can use this effect only once per turn
306 - 19 INFERNO Fire/Effect Fire LV. 4 Atk = 1100 Def = 1900 Common
This card cannot be Normal Summoned.  Remove 1 Fire Main-Type Monster in your Cemetery from the game to Special Summ on this card.  If this Monster destroys an opponent's Monster as a result  of Battle and it goes to the Cemetery, do 1500 damage to your opponent.
 
306 - 20 FENRIR Animal/Effect Water LV. 4 Atk = 1400 Def = 1200 Common
This card cannot be Normal Summoned.  Remove 2 Water Main-Type Monster in your Cemetery from the game to Special Summon this Monster.  If this Monster destroys an opponent's Monster as a result of Battle and it goes to the Cemetery, your opponent skips his or her next Draw Phase.
 
306 - 21 GIGANTES Rock/Effect Earth LV. 4 Atk = 1900 Def = 1500 Common
This card cannot be Normal Summoned.  Remove 1 Earth Main-Type Monster in your Cemetery from the game to Special Summon this Monster.  If this card is destroyed as a result of Battle and goes to the Cemetery, destroy all Magic and Trap cards on the
Field.
 
306 - 22 SYLPHEED Angel/Effect Air LV. 4 Atk = 1700 Def = 700 Common
This card cannot be Normal Summoned.  Remove 1 Air Main-Type Monster in your Cemetery from the game to Special Summon this Monster.  If this card is destroyed as a result of Battle and goes to the Cemetery, your opponent discards 1 card at random from his or her hand.
 
306 - 23 CHAOS SORCERER Magic User/Effect Dark LV. 6 Atk = 2300 Def = 2000 Common
This card cannot be Normal Summoned.  Remove 1 Light and Dark Main-Type Monster in your Cemetery from the game to Special Summon this Monster.  You can remove 1 face-up Monster on the Field from the game.  If you activate this effect, this card
cannot attack during this turn
306 - 24 RED LOTUS BEAST, DA IIZA Demon/Effect Fire LV. 3 Atk = ? Def = ? Common
This Monster's attack strength is 400 times the number of your cards that were removed from the game
306 - 25 CHAOS SOLDIER -MESSENGER OF CREATION Warrior/Effect Light LV. 8 Atk = 3000 Def = 2500 Ultra Rare
This card cannot be Normal Summoned.  Remove 1 Light and Dark Main-Type Monster in your Cemetery from the game to Special Summon this Monster.  Once during your turn, you can choose 1 of the following effects and activate it. - Remove 1 Monster on the Field from the game.  If you activate this effect, this card cannot attack during this turn. - If this card destroys an opponent's Monster as a result of Battle, this Monster can attack 1 more time.
306 - 26 DRILLAGO Machine/Effect Dark LV. 4 Atk = 1600 Def = 1100 Rare
If the only face-up Monsters on your opponent's Field have an attack strength of 1600 or more, this Monster can attack your  opponent directly
306 - 27 REKUNGA Plant/Effect Water LV. 4 Atk = 1700 Def = 500 Rare
Each time that you remove 2 Water Main-Type Monsters in your Cemetery from the game, Special Summon 1 [Rekunga Token] (Plant/Water/2/700/700) to the Field in attack mode.
306 - 28 LORD POISON Plant/Effect Water LV. 4 Atk = 1500 Def = 1000 Common
If this card is destroyed as a result of Battle and goes to the Cemetery, Special Summon 1 Plant Sub-Type Monster from your Cemetery, other than a [Lord Poison].
 
306 - 29 BOWGUNIAN Machine/Effect Dark LV. 3 Atk = 1300 Def = 1000 Common
During your Standby Phase, do 600 damage to your opponent.
306 - 30 GURANADORA Reptile/Effect Water LV. 4 Atk = 1900 Def = 1700 Common
When this card is Summoned, Reverse Summoned or Special Summoned, you gain 1000 Life Points.  When this card is destroyed and goes
to the Cemetery, you receive 2000 damage.
 
306 - 31 AIR SHURIKEN Equipment Magic LV. Atk = Def = Rare
Equip only on a Monster with [Ninja] in its name.  Increase the Equipped Monster's attack strength by 700.  When this card goes to the Cemetery from the Field, do 700 damage to your opponent
306 - 32 WILLPOWER OF NORMALCY Permanent Magic LV. Atk = Def = Common
If you draw a Normal Monster during your Draw Phase, you can show that card to your opponent and draw 1 more card
306 - 33 WILD BURST Normal Magic LV. Atk = Def = Rare
Increase the attack strength of face-up 1 Animal or Animal Warrior Sub-Type Monster on the Field by its defense strength. Destroy that Monster during the End Phase.
 
306 - 34 POLITE INTRUDING DELTA HURRICANE Normal Magic LV. Atk = Def = Common
You can activate this card if you have a [Polite Intruder Green], [Polite Intruder Yellow] and [Polite Intruder Black] on your Field.  Destroy all of your opponent's cards on the Field
306 - 35 STUMBLE Permanent Magic LV. Atk = Def = Common
Change a Monster that was successfully Normal Summoned, Reverse Summoned or Special Summoned to defense mode
306 - 36 CHAOS END Normal Magic LV. Atk = Def = Common
You can activate this card if 7 or more of your cards were removed from the game.  Destroy all Monster cards on the Field
306 - 37 CHAOS SHIELD Permanent Magic LV. Atk = Def = Common
Increase the defense strength of all of your Monsters on the Field by 300
306 - 38 CHAOS GREED Normal Magic LV. Atk = Def = Common
You can activate this card if 4 or more of your cards were removed from the game and you don't have any cards in your Cemetery.  Draw 2 cards from your deck.
306 - 39 DESIGNATOR OF THE TWILIGHT ZONE Normal Magic LV. Atk = Def = Super Rare
Designate a card name.  Your opponent reveals his or her hand.  If a card of the designated name is in your opponent's hand, remove 1 of them from the game.  If a card of the designated name is not in your opponent hand, remove 1 card in your hand from the game at random.
 
306 - 40 BOUNDARY OF THE TWILIGHT ZONE Permanent Magic LV. Atk = Def = Common
As long as you do not have a Magic card in your Cemetery, each player does not enter the Battle Phase.
 
306 - 41 RECYCLE Permanent Magic LV. Atk = Def = Common
During your turn's Standby Phase, you may pay 300 Life Points to choose 1 non-Monster card in your Cemetery and put it at the bottom of your deck.
 
306 - 42 SEEDS OF THE BEGINNING Normal Magic LV. Atk = Def = Common
You can activate this card if there is a [Chaos Soldier -Messenger of Creation-] or [Chaos Emperor Dragon -Messenger of the End-] on the Field.  Put 2 of your cards that were removed from the game into your hand
306 - 43 THUNDER CRASH Normal Magic LV. Atk = Def = Common
Destroy all of your Monsters on the Field.  Do 300 damage to your opponent times the number of Monsters destroyed
306 - 44 DIMENSIONAL WARP Normal Magic LV. Atk = Def = Common
You can activate this card if you have no cards in your Cemetery.  Special Summon 1 of your Monsters to the Field that was removed from the game
306 - 45 RELOAD Instant Magic LV. Atk = Def = Common
Shuffle your hand into your deck.  Then draw cards equal to the number you shuffled in
306 - 46 SOUL ABSORPTION Permanent Magic LV. Atk = Def = Common
This card's controller gains 500 Life Points for each of his or her cards that is removed from the game
306 - 47 MASS CREMATION Normal Trap LV. Atk = Def = Super Rare
You can activate this card when your opponent activates a card that targets a Monster in the Cemetery.  Remove all Monster cards in each player's Cemetery from the game
306 - 48 WRECKAGE DETONATION Normal Trap LV. Atk = Def = Common
You can activate this card if you have 30 or more cards in your Cemetery.  Do 3000 damage to your opponent
306 - 49 CURSE OF MAGIC-SEALING Counter Trap LV. Atk = Def = Common
Discard 1 Magic card from your hand.  Negate and destroy the activation and effect of a Magic card.  Your opponent can't activate any cards for the rest of the Duel that have the same name as the Magic card destroyed in this way
306 - 50 BABEL TOWER Permanent Trap LV. Atk = Def = Common
Each time that you or your opponent activates a Magic card, put 1 Magic counter on this card.  When this card has 4 Magic counters on it, destroy this card, and do 3000 damage to the player that
activated a Magic card at that time.
 
306 - 51 CONTRACTION OF SPACE Permanent Trap LV. Atk = Def = Common
You can activate this card if each Field has 5 or fewer cards on it.  The number of cards than can be played on each Field becomes 5.
 
306 - 52 CHAIN LOST Normal Trap LV. Atk = Def = Rare
You can activate this card when a Monster with an attack strength of 1000 or less is Summoned, Reverse Summoned or Special Summoned.  Remove that Monster from the game, and your opponent removes all copies of the destroyed Monster in his or her hand and deck from the game.  Shuffle that deck afterward
306 - 53 GRAVITY RELEASE Normal Trap LV. Atk = Def = Common
Change the mode of your and your opponent's face-up Monsters on the Field.
 
306 - 54 WICKED BARRIER -DARK FORCE Trap Normal LV. Atk = Def = Ultra Rare
You can activate this card when your opponent's Monster declares an attack.  Remove all of your opponent's Monsters on the Field from the game that are in defense mode
306 - 55 ENERGY DRAIN Normal Trap LV. Atk = Def = Common
Choose 1 of your face-up Monsters on the Field.  Until the End Phase, increase that Monster's attack and defense strengths by 200 times the number of cards in your opponent's hand
306 - 56 CHAOS EMPEROR DRAGON -MESSENGER OF THE END Dragon/Effect Dark LV. 8 Atk = 3000 Def = 2500 Secret Rare
This card cannot be Normal Summoned.  Remove 1 Light and Dark Main-Type Monster in your Cemetery from the game to Special Summon this Monster.  Pay 1000 Life Points to place all cards in each player's hand and on the Field and in the Cemetery.  Do 300 damage to your opponent for each card placed in the Cemetery by this effect.
 
306 - 57 MAGICIAN OF BLACK CHAOS Magic User/Ritual /Effect Dark LV. 8 Atk = 2800 Def = 2600 Ultimate Rare
Summoned by [Ritual of Chaos Black Magic].  You must sacrifice 8 or more levels worth of cards from your hand and/or the Field