Yu-Gi-Oh Japanese TCG Translations!
Invader Of Darkness!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
-----------------------------------------------------------
307 - 01 | GIGA GAGAGIGO | Reptile | Water | LV. 5 | Atk = 2450 | Def = 1500 | Common |
307 - 02 | MAD DOG OF DARKNESS | Animal | Dark | LV. 4 | Atk = 1900 | Def = 1400 | Common |
307 - 03 | NEOBUG | Insect | Earth | LV. 4 | Atk = 1800 | Def = 1700 | Common |
307 - 04 | SEA DRAGON WARRIOR OF DARKNESS | Sea Dragon | Water | LV. 4 | Atk = 1800 | Def = 1500 | Common |
307 - 05 | GENOCIDE KING SALMON | Fish | Water | LV. 5 | Atk = 1000 | Def = 2400 | Common |
307 - 06 | FLAMING TREE MAN 18 | Fire | Fire | LV. 4 | Atk = 1850 | Def = 0 | Common |
307 - 07 | BURNING WEEDS | Fire/Effect | Fire | LV. 3 | Atk = 500 | Def = 1500 | Common |
When this card goes to the Cemetery, your opponent gains 1000
Life Points. |
307 - 08 | CRATER DIVER | Fire/Effect | Fire | LV. 4 | Atk = 1000 | Def = 1200 | Common |
When this card is destroyed and goes to the Cemetery from the
Field, you can Special Summon 1 Fire Sub-Type Monster from your hand. |
307 - 09 | MANIAC ZOMBIE | Fire/Effect | Fire | LV. 4 | Atk = 1600 | Def = 400 | Common |
When this card is Special Summoned from a Cemetery, this card's controller draws 1 card |
307 - 10 | BLACK MAGICIAN OF CHAOS | Magic User/Effect | Dark | LV. 8 | Atk = 2800 | Def = 2600 | Ultra Rare |
When this card is successfully Normal Summoned or Special
Summoned, you can choose 1 Magic card in your Cemetery and put it into your
hand. Monsters that this card destroys as a result of Battle do not go
to the Cemetery, and are removed from the game. If this card is
removed from the Field, it is removed from the game. |
307 - 11 | ILLUSIONARY GORA TURTLE | Water/Effect | Water | LV. 4 | Atk = 1200 | Def = 1400 | Common |
While this card is face-up on the Field, negate the effects
of Magic and Trap cards controlled by your opponent that target this card. |
307 - 12 | MANTICORE OF DARKNESS | Animal Warrior/ Effect | Fire | LV. 6 | Atk = 2300 | Def = 1000 | Rare |
You can activate this effect during the End Phase of a turn
in which this card went to the Cemetery. Put 1 Animal, Animal Warrior
or Bird Sub-Type Monster card from your hand or from your Field in the
Cemetery to Special Summon this card from the Cemetery. |
307 - 13 | STEALTH BIRD | Bird/Effect | Dark | LV. 3 | Atk = 700 | Def = 1700 | Common |
Once per turn, this card can change to face-down defense mode. When this card is successfully Reverse Summoned, do 1000 damage to your opponent |
307 - 14 | HOLY BIRD CRANE | Bird/Effect | Light | LV. 4 | Atk = 1600 | Def = 400 | Common |
When this card is Special Summoned, this card's controller draws 1 card |
307 - 15 | ENRAGED MINOTAUR | Animal Warrior/ Effect | Earth | LV. 4 | Atk = 1700 | Def = 1000 | Common |
While this card is face-up on your Field, if your Animal, Animal Warrior or Bird Sub-Type Monsters on the Field attack a Monster in defense mode with a defense strength lower than the attacking Monster's attack strength, do Battle Damage to your opponent equal to the difference |
307 - 16 | DONGAME | Reptile/Effect | Water | LV. 3 | Atk = 1100 | Def = 1200 | Common |
When this card is successfully Normal Summoned or Reverse
Summoned, you can Special Summon any number of [Dongame] from your hand. |
307 - 17 | BALLOON LIZARD | Reptile/Effect | Earth | LV. 4 | Atk = 500 | Def = 1900 | Common |
During each of your Standby Phases, put 1 counter on this card. Do 400 damage times the number of counters on this card to the controller of the card that destroyed this one. |
307 - 18 | DARK TRICERATOPS | Dinosaur/Effect | Earth | LV. 6 | Atk = 2400 | Def = 1500 | Common |
When this card attacks a Monster in defense mode with a defense strength lower than this card's attack strength, do Battle Damage to your opponent equal to the difference |
307 - 19 | HYPER HAMMER HEAD | Dinosaur/Effect | Earth | LV. 4 | Atk = 1500 | Def = 1200 | Common |
Return Monsters not destroyed by this Monster as a result of Battle to your opponent's hand at the end of the Damage Step |
307 - 20 | BLACK TYRANO | Dinosaur/Effect | Earth | LV. 7 | Atk = 2600 | Def = 1800 | Ultra Rare |
If the only Monsters your opponent has on the Field are in
defense mode, this card can attack your opponent directly. |
307 - 21 | ANTI-AIR FLOWER | Plant/Effect | Earth | LV. 3 | Atk =0 | Def = 1600 | Common |
Sacrifice 1 Insect Sub-Type Monster on your Field to do 800
damage to your opponent. |
307 - 22 | THORN FAERIE | Plant/Effect | Earth | LV. 4 | Atk = 300 | Def = 2000 | Common |
While your opponent does not destroy this card, he or she
cannot attack your Insect Sub-Type Monsters. Monsters that this card
Battles changes to defense mode at the end of the Damage Step. |
307 - 23 | LEAPING GRASSHOPPER | Insect/Effect | Earth | LV. 4 | Atk = 1000 | Def = 1200 | Common |
When this card is put in the Cemetery from your Field, you can Special Summon 1 Insect Sub-Type Monster from your hand |
307 - 24 | SKULL-FACE LADYBUG | Insect/Effect | Earth | LV. 4 | Atk = 500 | Def = 1500 | Common |
When this card is put in the Cemetery, you gain 1000 Life Points |
307 - 25 | INSECT PRINCESS | Insect/Effect | Air | LV. 6 | Atk = 1900 | Def = 1200 | Ultra Rare |
While this card is face-up on the Field, the face-up Insect Sub- Type Monsters on your opponents Field change to attack mode. Whenever this card destroys an Insect Sub-Type Monster as a result of Battle, increase this card's attack strength by 500 |
307 - 26 | WATER CONFIGURATION BAKROSS MK 3 | Machine/Effect | Water | LV. 4 | Atk = 1500 | Def = 1300 | Common |
While the [Sea] card is on the Field, this card can attack
your opponent directly. |
307 - 27 | THUNDER FISH | Fish/Effect | Water | LV. 3 | Atk = 1000 | Def = 1000 | Common |
While the [Sea] card is on the Field, this card can't be
affected by Magic cards. |
307 - 28 | LEVIADRAGON - DAIDAROS | Sea Dragon/ Effect | Water | LV. 7 | Atk = 2600 | Def = 1500 | Super Rare |
You can put the [Sea] card from your Field in the Cemetery to
destroy all cards on the Field other than this one. |
307 - 29 | FORTRESS WHALE OF DARKNESS | Sea Dragon/Effect | Water | LV. 5 | Atk = 2100 | Def = 1200 | Rare |
You can sacrifice 1 [Thunder Fish] on your Field to destroy 1
Monster on the Field. You can sacrifice 1 [Spear Shellfish] on your
Field to destroy 1 Magic or Trap card on the Field. |
307 - 30 | SPEAR SHELLFISH | Water/Effect | Water | LV. 2 | Atk = 1000 | Def = 1000 | Common |
While the [Sea] card is on the Field, this card can't be
affected by Magic cards. |
307 - 31 | SURPRISING MATASA | Warrior/Effect | Dark | LV. 3 | Atk = 1300 | Def = 800 | Common |
This card can attack 2 times during a Battle Phase. While this card is face-up on the Field, control of it can't change |
307 - 32 | GUARDIAN ANGEL JEANU | Angel/Effect | Light | LV. 7 | Atk = 2800 | Def = 2000 | Super Rare |
When this card destroys and sends a Monster to the Cemetery
as a result of Battle, gain Life Points equal to the destroyed Monster's base attack strength. |
307 - 33 | MANJU GOD | Angel/Effect | Light | LV. 4 | Atk = 1400 | Def = 1000 | Common |
When this card is Normal Summoned or Reverse Summoned, you
canchoose 1 Ritual Monster card or 1 Ritual Magic card in your deck, and put
it into your hand. |
307 - 34 | GETSUFUUMA | Warrior/Effect | Dark | LV. 4 | Atk = 1700 | Def = 1200 | Rare |
If this card Battles a Demon or Undead Sub-Type Monster,
destroy that Monster at the end of the Damage Step. |
307 - 35 | DRAGON BONE OGRE | Undead/Effect | Dark | LV. 6 | Atk = 2400 | Def = 2000 | Common |
If this card Battles a Warrior or Magic User Sub-Type Monster, destroy that Monster at the end of the Damage Step |
307 - 36 | GRIFFIN'S FEATHER SWEEP | Normal | Magic | LV. | Atk = | Def = | Common |
Destroy all of your Magic and Trap cards on the Field.
You gain 500 Life Points times the number of cards that this card destroyed. |
307 - 37 | STRAY LAMBS | Normal | Magic | LV. | Atk = | Def = | Rare |
If you activate this card, you can't Normal Summon, Reverse
Summon or Special Summon for this turn. Special Summon 2 [Stray Lamb
Token] (Animal/Earth/1/0/0) to your Field in defense mode. |
307 - 38 | EARTH CRUSHER | Normal | Magic | LV. | Atk = | Def = | Common |
Destroy 1 of your opponent's face-up Monsters on the Field with the highest defense strength |
307 - 39 | TWILIGHT FUSION | Normal | Magic | LV. | Atk = | Def = | Super Rare |
Pay 2000 Life Points. Each player Special Summons as
many of his or her Monsters that have been removed from the game that he or
she could legal Summon. |
307 - 40 | BAPTISM OF LIGHT AND DARKNESS | Instant | Magic | LV. | Atk = | Def = | Super Rare |
You can activate this card by sacrificing a [Black Magician]
on your Field. Choose 1 [Black Magician of Chaos] in your hand,
Cemetery or deck, and Special Summon it. |
307 - 41 | SALVAGE | Normal | Magic | LV. | Atk = | Def = | Common |
Put 2 Water Main-Type Monsters with an attack of 1500 or less
from your Cemetery into your hand. |
307 - 42 | SUPER EVOLUTION MEDICINE | Normal | Magic | LV. | Atk = | Def = | Common |
Sacrifice 1 Reptile Sub-Type Monster on your Field. Special Summon 1 Dinosaur Sub-Type Monster from your hand |
307 - 43 | ANT COLONY | Normal | Magic | LV. | Atk = | Def = | Common |
Sacrifice 1 Insect Sub-Type Monster on your Field.
Special Summon 2 [Army Ant Token] (Insect/Earth/4/500/1200) to your Field.
(They cannot be sacrificed to summon.) |
307 - 44 | EARTHEN EULOGY | Ritual | Magic | LV. | Atk = | Def = | Common |
Can be used to Summon an Earth Main-Type Ritual Monster.
You must sacrifice a number of levels from your hand and/or the Field with
total levels equal to the Earth Main-Type Monster you wish to Ritual Summon. |
307 - 45 | JADE WHISTLE | Normal | Magic | LV. | Atk = | Def = | Common |
Your opponent chooses 1 Insect Sub-Type Monster in his or her deck, shuffles his or her deck, then puts that card on top of his or her deck |
307 - 46 | DESTROYING RING | Normal | Trap | LV. | Atk = | Def = | Common |
Destroy 1 face-up Monster on your Field, and do 1000 damage to each player. |
307 - 47 | DEMON'S HAND MIRROR | Normal | Trap | LV. | Atk = | Def = | Common |
Change the target of 1 of your opponent's Magic or Trap cards
that targets a Magic or Trap card on the Field to another legal target. |
307 - 48 | FORCED EJECTION MACHINE | Normal | Trap | LV. | Atk = | Def = | Common |
Return 1 Monster on the Field to its owner's hand |
307 - 49 | A HERO APPEARS | Normal | Trap | LV. | Atk = | Def = | Common |
When your opponent declares an attack, your opponent choose 1
card at random from your hand. If that card is a Monster card, Special
Summon it to your Field. Otherwise, place it in your Cemetery. |
307 - 50 | SELF-DESTRUCT SWITCH | Normal | Trap | LV. | Atk = | Def = | Common |
You can activate this card if you have 7000 or more Life Points less than your opponent. Each player's Life Points become 0. |
307 - 51 | DARK CURSE | Permanent | Trap | LV. | Atk = | Def = | Rare |
When a Magic card is activated, its controller receives 1000 damage for each card activated |
307 - 52 | ENTRANCE FEE | Permanent | Trap | LV. | Atk = | Def = | Common |
When a Monster on the Field does Battle Damage to a player, it is returned to its owner's hand |
307 - 53 | DNA REPLACEMENT SURGERY | Permanent | Trap | LV. | Atk = | Def = | Common |
When activated, state 1 Main-Type. While this card is
on the Field, all face-up Monsters on the Field become the Main-Typethat you
stated. |
307 - 54 | THIEVING ZOMBIE | Permanent | Trap | LV. | Atk = | Def = | Rare |
Whenever 1 of your Monsters on the Field does Battle Damage
to your opponent, your opponent puts the top card of his or her deck into
his or her Cemetery. |
307 - 55 | TRAP JAMMER | Counter | Trap | LV. | Atk = | Def = | Rare |
You can activate this card when your opponent activates a Trap card during the Battle Phase. Negate and destroy that Trap card |
307 - 56 | INVADER OF DARKNESS | Demon/Effect | Dark | LV. 8 | Atk = 2900 | Def = 2500 | Secret Rare |
While this card is face-up on the Field, your opponent cannot
activate Instant Magic cards. |
307 - 57 | SEALED EXODIA | Magic User/Effect | Dark | LV. 3 | Atk = 1000 | Def = 1000 | Ultimate Rare |
If this card is in your hand along with [Sealed Left Arm, Right Arm, Left Leg and Right Leg], you win the game |