Yu-Gi-Oh Japanese TCG Translations!

Invader Of Darkness!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

-----------------------------------------------------------

307 - 01 GIGA GAGAGIGO Reptile Water LV. 5 Atk = 2450 Def = 1500 Common
 
307 - 02 MAD DOG OF DARKNESS Animal Dark LV. 4 Atk = 1900 Def = 1400 Common
 
307 - 03 NEOBUG Insect Earth LV. 4 Atk = 1800 Def = 1700 Common
 
307 - 04 SEA DRAGON WARRIOR OF DARKNESS Sea Dragon Water LV. 4 Atk = 1800 Def = 1500 Common
 
307 - 05 GENOCIDE KING SALMON Fish Water LV. 5 Atk = 1000 Def = 2400 Common
 
307 - 06 FLAMING TREE MAN 18 Fire Fire LV. 4 Atk = 1850 Def = 0 Common
 
307 - 07 BURNING WEEDS Fire/Effect Fire LV. 3 Atk = 500 Def = 1500 Common
When this card goes to the Cemetery, your opponent gains 1000 Life Points.
 
307 - 08 CRATER DIVER Fire/Effect Fire LV. 4 Atk = 1000 Def = 1200 Common
When this card is destroyed and goes to the Cemetery from the Field, you can Special Summon 1 Fire Sub-Type Monster from your hand.
 
307 - 09 MANIAC ZOMBIE Fire/Effect Fire LV. 4 Atk = 1600 Def = 400 Common
When this card is Special Summoned from a Cemetery, this card's controller draws 1 card
307 - 10 BLACK MAGICIAN OF CHAOS Magic User/Effect Dark LV. 8 Atk = 2800 Def = 2600 Ultra Rare
When this card is successfully Normal Summoned or Special Summoned, you can choose 1 Magic card in your Cemetery and put it into your hand.  Monsters that this card destroys as a result of Battle do not go to the Cemetery, and are removed from the game.  If this card is removed from the Field, it is removed from the game.
 
307 - 11 ILLUSIONARY GORA TURTLE Water/Effect Water LV. 4 Atk = 1200 Def = 1400 Common
While this card is face-up on the Field, negate the effects of Magic and Trap cards controlled by your opponent that target this card.
 
307 - 12 MANTICORE OF DARKNESS Animal Warrior/ Effect Fire LV. 6 Atk = 2300 Def = 1000 Rare
You can activate this effect during the End Phase of a turn in which this card went to the Cemetery.  Put 1 Animal, Animal Warrior or Bird Sub-Type Monster card from your hand or from your Field in the Cemetery to Special Summon this card from the Cemetery.
 
307 - 13 STEALTH BIRD Bird/Effect Dark LV. 3 Atk = 700 Def = 1700 Common
Once per turn, this card can change to face-down defense mode.  When this card is successfully Reverse Summoned, do 1000 damage to your opponent
307 - 14 HOLY BIRD CRANE Bird/Effect Light LV. 4 Atk = 1600 Def = 400 Common
When this card is Special Summoned, this card's controller draws 1 card
307 - 15 ENRAGED MINOTAUR Animal Warrior/ Effect Earth LV. 4 Atk = 1700 Def = 1000 Common
While this card is face-up on your Field, if your Animal, Animal Warrior or Bird Sub-Type Monsters on the Field attack a Monster in defense mode with a defense strength lower than the attacking Monster's attack strength, do Battle Damage to your opponent equal to the difference
307 - 16 DONGAME Reptile/Effect Water LV. 3 Atk = 1100 Def = 1200 Common
When this card is successfully Normal Summoned or Reverse Summoned, you can Special Summon any number of [Dongame] from your hand.
 
307 - 17 BALLOON LIZARD Reptile/Effect Earth LV. 4 Atk = 500 Def = 1900 Common
During each of your Standby Phases, put 1 counter on this card.  Do 400 damage times the number of counters on this card to the controller of the card that destroyed this one.
307 - 18 DARK TRICERATOPS Dinosaur/Effect Earth LV. 6 Atk = 2400 Def = 1500 Common
When this card attacks a Monster in defense mode with a defense strength lower than this card's attack strength, do Battle Damage to your opponent equal to the difference
307 - 19 HYPER HAMMER HEAD Dinosaur/Effect Earth LV. 4 Atk = 1500 Def = 1200 Common
Return Monsters not destroyed by this Monster as a result of Battle to your opponent's hand at the end of the Damage Step
307 - 20 BLACK TYRANO Dinosaur/Effect Earth LV. 7 Atk = 2600 Def = 1800 Ultra Rare
If the only Monsters your opponent has on the Field are in defense mode, this card can attack your opponent directly.
 
307 - 21 ANTI-AIR FLOWER Plant/Effect Earth LV. 3 Atk =0 Def = 1600 Common
Sacrifice 1 Insect Sub-Type Monster on your Field to do 800 damage to your opponent.
 
307 - 22 THORN FAERIE Plant/Effect Earth LV. 4 Atk = 300 Def = 2000 Common
While your opponent does not destroy this card, he or she cannot attack your Insect Sub-Type Monsters.  Monsters that this card Battles changes to defense mode at the end of the Damage Step.
 
307 - 23 LEAPING GRASSHOPPER Insect/Effect Earth LV. 4 Atk = 1000 Def = 1200 Common
When this card is put in the Cemetery from your Field, you can Special Summon 1 Insect Sub-Type Monster from your hand
307 - 24 SKULL-FACE LADYBUG Insect/Effect Earth LV. 4 Atk = 500 Def = 1500 Common
When this card is put in the Cemetery, you gain 1000 Life Points
307 - 25 INSECT PRINCESS Insect/Effect Air LV. 6 Atk = 1900 Def = 1200 Ultra Rare
While this card is face-up on the Field, the face-up Insect Sub- Type Monsters on your opponents Field change to attack mode.  Whenever this card destroys an Insect Sub-Type Monster as a result of Battle, increase this card's attack strength by 500
307 - 26 WATER CONFIGURATION BAKROSS MK 3 Machine/Effect Water LV. 4 Atk = 1500 Def = 1300 Common
While the [Sea] card is on the Field, this card can attack your opponent directly.
 
307 - 27 THUNDER FISH Fish/Effect Water LV. 3 Atk = 1000 Def = 1000 Common
While the [Sea] card is on the Field, this card can't be affected by Magic cards.
 
307 - 28 LEVIADRAGON  - DAIDAROS Sea Dragon/ Effect Water LV. 7 Atk = 2600 Def = 1500 Super Rare
You can put the [Sea] card from your Field in the Cemetery to destroy all cards on the Field other than this one.
 
307 - 29 FORTRESS WHALE OF DARKNESS Sea Dragon/Effect Water LV. 5 Atk = 2100 Def = 1200 Rare
You can sacrifice 1 [Thunder Fish] on your Field to destroy 1 Monster on the Field.  You can sacrifice 1 [Spear Shellfish] on your Field to destroy 1 Magic or Trap card on the Field.
 
307 - 30 SPEAR SHELLFISH Water/Effect Water LV. 2 Atk = 1000 Def = 1000 Common
While the [Sea] card is on the Field, this card can't be affected by Magic cards.
 
307 - 31 SURPRISING MATASA Warrior/Effect Dark LV. 3 Atk = 1300 Def = 800 Common
This card can attack 2 times during a Battle Phase.  While this card is face-up on the Field, control of it can't change
307 - 32 GUARDIAN ANGEL JEANU Angel/Effect Light LV. 7 Atk = 2800 Def = 2000 Super Rare
When this card destroys and sends a Monster to the Cemetery as a result of Battle, gain Life Points equal to the destroyed
Monster's base attack strength.
 
307 - 33 MANJU GOD Angel/Effect Light LV. 4 Atk = 1400 Def = 1000 Common
When this card is Normal Summoned or Reverse Summoned, you canchoose 1 Ritual Monster card or 1 Ritual Magic card in your deck, and put it into your hand.
 
307 - 34 GETSUFUUMA Warrior/Effect Dark LV. 4 Atk = 1700 Def = 1200 Rare
If this card Battles a Demon or Undead Sub-Type Monster, destroy that Monster at the end of the Damage Step.
 
307 - 35 DRAGON BONE OGRE Undead/Effect Dark LV. 6 Atk = 2400 Def = 2000 Common
If this card Battles a Warrior or Magic User Sub-Type Monster, destroy that Monster at the end of the Damage Step
307 - 36 GRIFFIN'S FEATHER SWEEP Normal Magic LV. Atk = Def = Common
Destroy all of your Magic and Trap cards on the Field.  You gain 500 Life Points times the number of cards that this card
destroyed.
 
307 - 37 STRAY LAMBS Normal Magic LV. Atk = Def = Rare
If you activate this card, you can't Normal Summon, Reverse Summon or Special Summon for this turn.  Special Summon 2 [Stray Lamb Token] (Animal/Earth/1/0/0) to your Field in defense mode.
 
307 - 38 EARTH CRUSHER Normal Magic LV. Atk = Def = Common
Destroy 1 of your opponent's face-up Monsters on the Field with the highest defense strength
307 - 39 TWILIGHT FUSION Normal Magic LV. Atk = Def = Super Rare
Pay 2000 Life Points.  Each player Special Summons as many of his or her Monsters that have been removed from the game that he or she could legal Summon.
 
307 - 40 BAPTISM OF LIGHT AND DARKNESS Instant Magic LV. Atk = Def = Super Rare
You can activate this card by sacrificing a [Black Magician] on your Field.  Choose 1 [Black Magician of Chaos] in your hand, Cemetery or deck, and Special Summon it.
 
307 - 41 SALVAGE Normal Magic LV. Atk = Def = Common
Put 2 Water Main-Type Monsters with an attack of 1500 or less from your Cemetery into your hand.
 
307 - 42 SUPER EVOLUTION MEDICINE Normal Magic LV. Atk = Def = Common
Sacrifice 1 Reptile Sub-Type Monster on your Field.  Special Summon 1 Dinosaur Sub-Type Monster from your hand
307 - 43 ANT COLONY Normal Magic LV. Atk = Def = Common
Sacrifice 1 Insect Sub-Type Monster on your Field.  Special Summon 2 [Army Ant Token] (Insect/Earth/4/500/1200) to your Field.  (They cannot be sacrificed to summon.)
 
307 - 44 EARTHEN EULOGY Ritual Magic LV. Atk = Def = Common
Can be used to Summon an Earth Main-Type Ritual Monster.  You must sacrifice a number of levels from your hand and/or the Field with total levels equal to the Earth Main-Type Monster you wish to Ritual Summon.
 
307 - 45 JADE WHISTLE Normal Magic LV. Atk = Def = Common
Your opponent chooses 1 Insect Sub-Type Monster in his or her deck, shuffles his or her deck, then puts that card on top of his or her deck
307 - 46 DESTROYING RING Normal Trap LV. Atk = Def = Common
Destroy 1 face-up Monster on your Field, and do 1000 damage to each player.
307 - 47 DEMON'S HAND MIRROR Normal Trap LV. Atk = Def = Common
Change the target of 1 of your opponent's Magic or Trap cards that targets a Magic or Trap card on the Field to another legal
target.
 
307 - 48 FORCED EJECTION MACHINE Normal Trap LV. Atk = Def = Common
Return 1 Monster on the Field to its owner's hand
307 - 49 A HERO APPEARS Normal Trap LV. Atk = Def = Common
When your opponent declares an attack, your opponent choose 1 card at random from your hand.  If that card is a Monster card, Special Summon it to your Field.  Otherwise, place it in your Cemetery.
 
307 - 50 SELF-DESTRUCT SWITCH Normal Trap LV. Atk = Def = Common
You can activate this card if you have 7000 or more Life Points less than your opponent.  Each player's Life Points become 0.
307 - 51 DARK CURSE Permanent Trap LV. Atk = Def = Rare
When a Magic card is activated, its controller receives 1000 damage for each card activated
307 - 52 ENTRANCE FEE Permanent Trap LV. Atk = Def = Common
When a Monster on the Field does Battle Damage to a player, it is returned to its owner's hand
307 - 53 DNA REPLACEMENT SURGERY Permanent Trap LV. Atk = Def = Common
When activated, state 1 Main-Type.  While this card is on the Field, all face-up Monsters on the Field become the Main-Typethat you stated.
 
307 - 54 THIEVING ZOMBIE Permanent Trap LV. Atk = Def = Rare
Whenever 1 of your Monsters on the Field does Battle Damage to your opponent, your opponent puts the top card of his or her deck into his or her Cemetery.
 
307 - 55 TRAP JAMMER Counter Trap LV. Atk = Def = Rare
You can activate this card when your opponent activates a Trap card during the Battle Phase.  Negate and destroy that Trap card
307 - 56 INVADER OF DARKNESS Demon/Effect Dark LV. 8 Atk = 2900 Def = 2500 Secret Rare
While this card is face-up on the Field, your opponent cannot activate Instant Magic cards.
 
307 - 57 SEALED EXODIA Magic User/Effect Dark LV. 3 Atk = 1000 Def = 1000 Ultimate Rare
If this card is in your hand along with [Sealed Left Arm, Right Arm, Left Leg and Right Leg], you win the game