Yu-Gi-Oh Japanese TCG Translations!

Jounouchi Structure Deck!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

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JY - 01 RED EYES BLACK DRAGON Dragon Dark LV. 7 Atk = 2400 Def = 2000 Common
A black dragon with red eyes.  Its black flames of rage lays waste to everything that those eyes see
JY - 02 LANDOSTAR SWORDSMAN Warrior Earth LV. 3 Atk = 500 Def = 1200 Super Rare
A faerie swordsman that has little experience with the sword, but has mysterious powers
JY - 03 WARRIOR OF THE SUN Warrior/Effect Light LV. 5 Atk = 2100 Def = 1400 Ultra Rare
Effect: If in Battle with a Dark Main-Type monster, increase this monster's attack strength by 500 for the Damage Step
JY - 04 COMMAND KNIGHT Warrior/Effect Fire LV. 4 Atk = 1200 Def = 1900 Ultra Rare
Effect: If you have any other monsters on the Field, this monster can't be the target of an attack.  With this card is on the Field, increase the attack strength of all of your Warrior Sub-Type monsters by 400.
 
JY - 05 PANTHER WARRIOR Animal Warrior/Effect Earth LV. 4 Atk = 2000 Def = 1600 Common
Effect: If you don't sacrifice 1 of your monsters on the Field, this monster can't attack
JY - 06 ANDROID - PSYCHO SHOCKER Machine/Effect Dark LV. 6 Atk = 2400 Def = 1500 Common
Effect: While this card is face up on the Field, all Trap activations and effects are negated
JY - 07 TIME MAGICIAN Magic User/Effect Light LV. 2 Atk = 500 Def = 400 Common
Effect: Flip 1 coin and guess its result.  If you are correct, destroy all of your opponent's Monsters on the Field.  If you are incorrect, destroy all of your Monsters on the Field, and do damage to you equal to half of the total of the monsters' attack strengths.
 
JY - 08 MELEE WARRIOR ULTIMATER Warrior Earth LV. 3 Atk = 700 Def = 1000 Common
A melee warrior that attacks its enemies with its bare hands,rather than weapons.
JY - 09 WYVERN WARRIOR Animal Earth LV. 4 Atk = 1500 Def = 1200 Common
A lizard that wields a sword.  Swings its sword with a sweeping sound
JY - 10 BABY DRAGON     (2 in this deck) Dragon Air LV. 3 Atk = 1200 Def = 700 Common
Can only do things that child dragons can do.  No one knows the power that lays within it
JY - 11 AXE RAIDER Warrior Earth LV. 4 Atk = 1700 Def = 1150 Common
A warrior with an axe.  Its sweeping attacks with the axe is fairly powerful
JY - 12 MIMIC ILLUSIONIST Magic User/Effect Light LV. Atk = Def = Common
Effect: When this monster is Summoned, Reverse Summoned, or Special Summoned, this monster's attack and defense strengths become the base ones of 1 of your opponent's monsters
JY - 13 ROCKET WARRIOR Warrior/Effect Light LV. 4 Atk = 1500 Def = 1300 Common
Effect: This effect is used during your Battle Phase.  The Battle Damage done to this monster is reduced to 0.  Reduce the attack strength of a monster that this one attacks by 500 until the end
of the turn
JY - 14 IRON KNIGHT GEAR FREED Warrior/Effect Earth LV. 4 Atk = 1800 Def = 1600 Common
Effect: Destroy all Equipment cards Equipped to this monster.
JY - 15 FALCON KNIGHT Warrior/Effect Earth LV. 3 Atk = 1000 Def = 700 Common
Effect: This monster can attack twice during each Battle Phase.
 
JY - 16 GOBLIN STRIKE TEAM Warrior/Effect Earth LV. 4 Atk = 2300 Def = 0 Common
Effect: When this monster attacks, it changes to defense mode at the end of the Battle Phase.  This monster can't change its mode during your next turn.
 
JY - 17 KARATE MAN Warrior/Effect Earth LV. 4 Atk = 1000 Def = 1000 Common
Effect: Once during a turn, you may double this monster's attack strength.  If you use this effect, this card is destroyed at the end of the turn.  This attack strength increase is based on its base attack strength
JY - 18 CRITTER Demon/Effect Dark LV. 3 Atk = 1000 Def = 600 Common
Effect: If this card is put into your Cemetery from the Field, put a monster card with an attack strength of 1500 or less and put it into your hand from your deck.  Shuffle your deck  afterward.
 
JY - 19 BLACK FOREST WITCH Magic User/Effect Dark LV. 3 Atk = 1000 Def = 600 Common
Effect: If this card is put into your Cemetery from the Field, put a monster card with a defense strength of 1500 or less and put it into your hand from your deck.  Shuffle your deck afterward 
JY - 20 PENGUIN SOLDIER Water/Effect Water LV. 2 Atk = 750 Def = 500 Common
Effect: Reverse: Return up to 2 monsters on the Field to their owner's hands
JY - 21 GODDESS OF THE TRUTHFUL EYE                            (2 in this deck) Angel/Effect Light LV. 4 Atk = 1200 Def = 1000 Common
Effect: This monster may be substituted for 1 monster during a fusion.  No other fusion substitution monsters may be used in that fusion.
 
JY - 22 SCAPE GOAT Instant Magic LV. Atk = Def = Common
Effect: When you play this card, you can't Summon, Reverse Summon or Special Summon an more monsters during that turn.  Put 4 [Goat
Tokens] (Earth/Animal/1/0/0) on the Field in defense mode.  (They cannot be sacrificed to summon.)
 
JY - 23 DEMON AXE Equipment Magic LV. Atk = Def = Common
Effect: Increase the Equipped monster's attack strength by 1000.  If this card is put into the Cemetery from the Field, if you sacrifice 1 monster, put this card on top of your deck
JY - 24 JAR OF GREED Normal Magic LV. Atk = Def = Common
Effect: Draw 2 cards from your deck
JY - 25 HURRICANE       (2 in this deck) Normal Magic LV. Atk = Def = Common
Effect: Return all Magic and Trap cards to their owner's hands.
 
JY - 26 FUSION              (2 in this deck) Normal Magic LV. Atk = Def = Common
Effect: Fuse 2 or more specific monsters together.
 
JY - 27 BLACK HOLE Normal Magic LV. Atk = Def = Common
Effect: Destroy all Monsters on the Field
JY - 28 ANGEL'S DIE Instant Magic LV. Atk = Def = Common
Effect: Roll 1 six-sided die.  Increase the attack and defense strengths of all of your monsters by the die roll times 100 until  the end of the turn
JY - 29 DEMON'S DIE Normal Trap LV. Atk = Def = Common
Effect: Roll 1 six-sided die.  Decrease the attack and defense strengths of all of your opponent's monsters by the die roll times 100 until the end of the turn
JY - 30 PIT TRAP             (2 in this deck) Normal Trap LV. Atk = Def = Common
Effect: If your opponent Summons (or Reverse Summons) a monster with an attack strength of 1000 or higher, destroy it.
 
JY - 31 CHAINED BOOMERANG Normal Trap LV. Atk = Def = Common
Effect: When activated, you may change 1 of your opponent's attacking monsters to defense mode.  Then, you may Equip this card to 1 of your monsters, increasing its attack strength by 500.  You may activate this card for either or both effects
JY - 32 GRAVE DIGGER Normal Trap LV. Atk = Def = Common
Effect: Until the end of the turn, you may play Magic cards in your opponent's Cemetery as though they were in your hand.  If you use any Magic cards in this way, do 2000 damage to you
JY - 33 CRY OF THE LIVING DEAD Permanent Trap LV. Atk = Def = Common
Effect: Choose 1 monster card in your Cemetery and Special Summon it to the Field in attack mode.  If this card leaves play, destroy the targeted monster.  When the targeted monster is destroyed, destroy this card.
 
JY - 34 SAND TORNADO               (2 in this deck) Normal Trap LV. Atk = Def = Common
Effect: Destroy 1 card in your opponent's Magic/Trap zone.  After destroying it, you may place 1 Magic or Trap card from your hand
JY - 35 ANGEL'S MIRROR Normal Trap LV. Atk = Def = Common
Effect: Change the target of your opponent's Magic card that targets 1 monster to another legal target.
 
JY - 36 MAGIC ARM SHIELD Normal Trap LV. Atk = Def = Common
Effect: You may activate this card when your opponent attacks.  Gain control of 1 of your opponent's face up monsters other than the attacker.  That monster receives the attack instead of your monster.  At the end of the Battle Phase, return control of that monster.
 
JY - 37 THOUSAND DRAGON Dragon/Fusion Air LV. 7 Atk = 2400 Def = 2000 Common
Effect: Time Magician + Baby Dragon
 
JY - 38 DRAGON-RIDING WYVERN Dragon/Fusion Air LV. 5 Atk = 1700 Def = 1500 Common
Baby Dragon + Wyvern Warrior If your opponent only controls Earth, Water and/or Fire monsters,this card can attack your opponent directly.
 
JY - 39 OGRE ROCK Rock Earth LV. 3 Atk = 800 Def = 1200 Common
Has a high defense strength because of its rock body.  Be careful of its large fists
JY - 40 ARMOR LIZARD Reptile Earth LV. 4 Atk = 1500 Def = 1200 Common
A lizard with an armored body.  Because it has large jaws, keep your distance
JY - 41 GARZAS Animal Warrior Fire LV. 5 Atk = 1800 Def = 1500 Common
A beast warrior with the head of a dragon.  It's attacks with its axe is fairly powerful
JY - 42 TIGER AXE Animal Warrior Earth LV. 4 Atk = 1300 Def = 1100 Common
An animal warrior that has taken up an axe.  Its quick-striking movements are strong
JY - 43 MILLIS RADIANT Animal/Effect Earth LV. 1 Atk = 300 Def = 200 Common
Effect: While this card is face up on the Field, increase the attack strength of all Earth Main-Type monsters by 500, and decrease the attack strength of all Air Main-Type monsters by 400.
 
JY - 44 SHIELD IN THE RIGHT HAND, SWORD IN THE LEFT HAND Normal Magic LV. Atk = Def = Common
Switch the attack and defense strengths of all face up monsters on the Field for 1 turn
JY - 45 GAIA POWER Field Magic LV. Atk = Def = Common
Effect: Increase the attack strength by 500 and decrease the defense strength by 400 of all Earth Main-Type monsters
JY - 46 MASTER OF FUSION Normal Magic LV. Atk = Def = Common
Effect: Put 1 [Fusion] card from your deck into your hand.  Shuffle your deck afterward.
 
JY - 47 EMISSARY OF OBLITERATION     (2 in this deck) Normal Magic LV. Atk = Def = Common
Effect: Destroy 1 face down monster, and remove it from the game.  If that monster is a Reverse Monster, search each player's deck for copies of that card, and remove them from the game.  Shuffle the deck afterward.
 
JY - 48 FAKE TRAP             (2 in this deck) Normal Trap LV. Atk = Def = Common
Effect: When your opponent is about to destroy 1 of your Trap cards by Magic, Trap or other Effect, destroy this card instead.
 
JY - 49 COMPENSATION OF BLOOD Permanent Trap LV. Atk = Def = Common
Effect: For each 500 Life Points that you pay, you may Normal Summon a monster from your hand to the Field.