Yu-Gi-Oh Japanese TCG Translations!
Jounouchi Structure Deck!

Created By -
Arthur Banaszak!
© yugiohgme.cjb.net
-----------------------------------------------------------
JY - 01 |
RED
EYES BLACK DRAGON |
Dragon |
Dark |
LV. 7 |
Atk = 2400 |
Def = 2000 |
Common |
A black dragon with red eyes.
Its black flames of rage lays waste to everything that those eyes see |
JY - 02 |
LANDOSTAR SWORDSMAN |
Warrior |
Earth |
LV. 3 |
Atk = 500 |
Def = 1200 |
Super
Rare |
A faerie swordsman that has little
experience with the sword, but has mysterious powers |
JY - 03 |
WARRIOR
OF THE SUN |
Warrior/Effect |
Light |
LV. 5 |
Atk = 2100 |
Def = 1400 |
Ultra
Rare |
Effect: If in Battle with a Dark
Main-Type monster, increase this monster's attack strength by 500 for the
Damage Step |
JY - 04 |
COMMAND
KNIGHT |
Warrior/Effect |
Fire |
LV. 4 |
Atk = 1200 |
Def = 1900 |
Ultra
Rare |
Effect: If you have any other monsters
on the Field, this monster can't be the target of an attack. With this
card is on the Field, increase the attack strength of all of your Warrior
Sub-Type monsters by 400.
|
JY - 05 |
PANTHER
WARRIOR |
Animal
Warrior/Effect |
Earth |
LV. 4 |
Atk = 2000 |
Def = 1600 |
Common |
Effect: If you don't sacrifice 1 of
your monsters on the Field, this monster can't attack |
JY - 06 |
ANDROID
- PSYCHO SHOCKER |
Machine/Effect |
Dark |
LV. 6 |
Atk = 2400 |
Def = 1500 |
Common |
Effect: While this card is face up on
the Field, all Trap activations and effects are negated |
JY - 07 |
TIME
MAGICIAN |
Magic
User/Effect |
Light |
LV. 2 |
Atk = 500 |
Def = 400 |
Common |
Effect: Flip 1 coin and guess its
result. If you are correct, destroy all of your opponent's Monsters on
the Field. If you are incorrect, destroy all of your Monsters on the
Field, and do damage to you equal to half of the total of the monsters'
attack strengths.
|
JY - 08 |
MELEE
WARRIOR ULTIMATER |
Warrior |
Earth |
LV. 3 |
Atk = 700 |
Def = 1000 |
Common |
A melee warrior that attacks its
enemies with its bare hands,rather than weapons. |
JY - 09 |
WYVERN
WARRIOR |
Animal |
Earth |
LV. 4 |
Atk = 1500 |
Def = 1200 |
Common |
A lizard that wields a sword.
Swings its sword with a sweeping sound |
JY - 10 |
BABY
DRAGON (2 in this deck) |
Dragon |
Air |
LV. 3 |
Atk = 1200 |
Def = 700 |
Common |
Can only do things that child dragons
can do. No one knows the power that lays within it |
JY - 11 |
AXE
RAIDER |
Warrior |
Earth |
LV. 4 |
Atk = 1700 |
Def = 1150 |
Common |
A warrior with an axe. Its
sweeping attacks with the axe is fairly powerful |
JY - 12 |
MIMIC
ILLUSIONIST |
Magic
User/Effect |
Light |
LV. |
Atk = |
Def = |
Common |
Effect: When this monster is Summoned,
Reverse Summoned, or Special Summoned, this monster's attack and defense
strengths become the base ones of 1 of your opponent's monsters |
JY - 13 |
ROCKET
WARRIOR |
Warrior/Effect |
Light |
LV. 4 |
Atk = 1500 |
Def = 1300 |
Common |
Effect: This effect is used during
your Battle Phase. The Battle Damage done to this monster is reduced
to 0. Reduce the attack strength of a monster that this one attacks by
500 until the end
of the turn |
JY - 14 |
IRON
KNIGHT GEAR FREED |
Warrior/Effect |
Earth |
LV. 4 |
Atk = 1800 |
Def = 1600 |
Common |
Effect: Destroy all Equipment cards
Equipped to this monster. |
JY - 15 |
FALCON
KNIGHT |
Warrior/Effect |
Earth |
LV. 3 |
Atk = 1000 |
Def = 700 |
Common |
Effect: This monster can attack twice
during each Battle Phase.
|
JY - 16 |
GOBLIN
STRIKE TEAM |
Warrior/Effect |
Earth |
LV. 4 |
Atk = 2300 |
Def = 0 |
Common |
Effect: When this monster attacks, it
changes to defense mode at the end of the Battle Phase. This monster
can't change its mode during your next turn.
|
JY - 17 |
KARATE
MAN |
Warrior/Effect |
Earth |
LV. 4 |
Atk = 1000 |
Def = 1000 |
Common |
Effect: Once during a turn, you may
double this monster's attack strength. If you use this effect, this
card is destroyed at the end of the turn. This attack strength
increase is based on its base attack strength |
JY - 18 |
CRITTER |
Demon/Effect |
Dark |
LV. 3 |
Atk = 1000 |
Def = 600 |
Common |
Effect: If this card is put into your
Cemetery from the Field, put a monster card with an attack strength of 1500
or less and put it into your hand from your deck. Shuffle your deck
afterward.
|
JY - 19 |
BLACK
FOREST WITCH |
Magic
User/Effect |
Dark |
LV. 3 |
Atk = 1000 |
Def = 600 |
Common |
Effect: If this card is put into your
Cemetery from the Field, put a monster card with a defense strength of 1500
or less and put it into your hand from your deck. Shuffle your deck
afterward |
JY - 20 |
PENGUIN
SOLDIER |
Water/Effect |
Water |
LV. 2 |
Atk = 750 |
Def = 500 |
Common |
Effect: Reverse: Return up to 2
monsters on the Field to their owner's hands |
JY - 21 |
GODDESS
OF THE TRUTHFUL EYE
(2 in this deck) |
Angel/Effect |
Light |
LV. 4 |
Atk = 1200 |
Def = 1000 |
Common |
Effect: This monster may be
substituted for 1 monster during a fusion. No other fusion
substitution monsters may be used in that fusion.
|
JY - 22 |
SCAPE
GOAT |
Instant
|
Magic |
LV. |
Atk = |
Def = |
Common |
Effect: When you play this card, you
can't Summon, Reverse Summon or Special Summon an more monsters during that
turn. Put 4 [Goat
Tokens] (Earth/Animal/1/0/0) on the Field in defense mode. (They
cannot be sacrificed to summon.)
|
JY - 23 |
DEMON
AXE |
Equipment
|
Magic |
LV. |
Atk = |
Def = |
Common |
Effect: Increase the Equipped
monster's attack strength by 1000. If this card is put into the
Cemetery from the Field, if you sacrifice 1 monster, put this card on top of
your deck |
JY - 24 |
JAR OF
GREED |
Normal
|
Magic
|
LV. |
Atk = |
Def = |
Common |
Effect: Draw 2 cards from your deck |
JY - 25 |
HURRICANE (2 in this deck) |
Normal
|
Magic
|
LV. |
Atk = |
Def = |
Common |
Effect: Return all Magic and Trap
cards to their owner's hands.
|
JY - 26 |
FUSION
(2 in this deck) |
Normal
|
Magic
|
LV. |
Atk = |
Def = |
Common |
Effect: Fuse 2 or more specific
monsters together.
|
JY - 27 |
BLACK
HOLE |
Normal
|
Magic
|
LV. |
Atk = |
Def = |
Common |
Effect: Destroy all Monsters on the
Field |
JY - 28 |
ANGEL'S
DIE |
Instant
|
Magic
|
LV. |
Atk = |
Def = |
Common |
Effect: Roll 1 six-sided die.
Increase the attack and defense strengths of all of your monsters by the die
roll times 100 until the end of the turn |
JY - 29 |
DEMON'S
DIE |
Normal
|
Trap |
LV. |
Atk = |
Def = |
Common |
Effect: Roll 1 six-sided die.
Decrease the attack and defense strengths of all of your opponent's monsters
by the die roll times 100 until the end of the turn |
JY - 30 |
PIT
TRAP
(2 in this deck) |
Normal
|
Trap |
LV. |
Atk = |
Def = |
Common |
Effect: If your opponent Summons (or
Reverse Summons) a monster with an attack strength of 1000 or higher,
destroy it.
|
JY - 31 |
CHAINED
BOOMERANG |
Normal
|
Trap |
LV. |
Atk = |
Def = |
Common |
Effect: When activated, you may change
1 of your opponent's attacking monsters to defense mode. Then, you may
Equip this card to 1 of your monsters, increasing its attack strength by
500. You may activate this card for either or both effects |
JY - 32 |
GRAVE
DIGGER |
Normal
|
Trap |
LV. |
Atk = |
Def = |
Common |
Effect: Until the end of the turn, you
may play Magic cards in your opponent's Cemetery as though they were in your
hand. If you use any Magic cards in this way, do 2000 damage to you |
JY - 33 |
CRY OF
THE LIVING DEAD |
Permanent
|
Trap |
LV. |
Atk = |
Def = |
Common |
Effect: Choose 1 monster card in your
Cemetery and Special Summon it to the Field in attack mode. If this
card leaves play, destroy the targeted monster. When the targeted
monster is destroyed, destroy this card.
|
JY - 34 |
SAND
TORNADO
(2 in this deck) |
Normal
|
Trap |
LV. |
Atk = |
Def = |
Common |
Effect: Destroy 1 card in your
opponent's Magic/Trap zone. After destroying it, you may place 1 Magic
or Trap card from your hand |
JY - 35 |
ANGEL'S
MIRROR |
Normal
|
Trap |
LV. |
Atk = |
Def = |
Common |
Effect: Change the target of your
opponent's Magic card that targets 1 monster to another legal target.
|
JY - 36 |
MAGIC
ARM SHIELD |
Normal
|
Trap |
LV. |
Atk = |
Def = |
Common |
Effect: You may activate this card
when your opponent attacks. Gain control of 1 of your opponent's face
up monsters other than the attacker. That monster receives the attack
instead of your monster. At the end of the Battle Phase, return
control of that monster.
|
JY - 37 |
THOUSAND DRAGON |
Dragon/Fusion |
Air |
LV. 7 |
Atk = 2400 |
Def = 2000 |
Common |
Effect: Time Magician + Baby Dragon
|
JY - 38 |
DRAGON-RIDING WYVERN |
Dragon/Fusion |
Air |
LV. 5 |
Atk = 1700 |
Def = 1500 |
Common |
Baby Dragon + Wyvern Warrior If your
opponent only controls Earth, Water and/or Fire monsters,this card can
attack your opponent directly.
|
JY - 39 |
OGRE
ROCK |
Rock |
Earth |
LV. 3 |
Atk = 800 |
Def = 1200 |
Common |
Has a high defense strength because of
its rock body. Be careful of its large fists |
JY - 40 |
ARMOR
LIZARD |
Reptile |
Earth |
LV. 4 |
Atk = 1500 |
Def = 1200 |
Common |
A lizard with an armored body.
Because it has large jaws, keep your distance |
JY - 41 |
GARZAS |
Animal
Warrior |
Fire |
LV. 5 |
Atk = 1800 |
Def = 1500 |
Common |
A beast warrior with the head of a
dragon. It's attacks with its axe is fairly powerful |
JY - 42 |
TIGER
AXE |
Animal
Warrior |
Earth |
LV. 4 |
Atk = 1300 |
Def = 1100 |
Common |
An animal warrior that has taken up an
axe. Its quick-striking movements are strong |
JY - 43 |
MILLIS
RADIANT |
Animal/Effect |
Earth |
LV. 1 |
Atk = 300 |
Def = 200 |
Common |
Effect: While this card is face up on
the Field, increase the attack strength of all Earth Main-Type monsters by
500, and decrease the attack strength of all Air Main-Type monsters by 400.
|
JY - 44 |
SHIELD
IN THE RIGHT HAND, SWORD IN THE LEFT HAND |
Normal
|
Magic
|
LV. |
Atk = |
Def = |
Common |
Switch the attack and defense
strengths of all face up monsters on the Field for 1 turn |
JY - 45 |
GAIA
POWER |
Field
|
Magic
|
LV. |
Atk = |
Def = |
Common |
Effect: Increase the attack strength
by 500 and decrease the defense strength by 400 of all Earth Main-Type
monsters |
JY - 46 |
MASTER
OF FUSION |
Normal
|
Magic
|
LV. |
Atk = |
Def = |
Common |
Effect: Put 1 [Fusion] card from your
deck into your hand. Shuffle your deck afterward.
|
JY - 47 |
EMISSARY OF OBLITERATION (2 in this deck) |
Normal
|
Magic
|
LV. |
Atk = |
Def = |
Common |
Effect: Destroy 1 face down monster,
and remove it from the game. If that monster is a Reverse Monster,
search each player's deck for copies of that card, and remove them from the
game. Shuffle the deck afterward.
|
JY - 48 |
FAKE
TRAP
(2 in this deck) |
Normal
|
Trap |
LV. |
Atk = |
Def = |
Common |
Effect: When your opponent is about to
destroy 1 of your Trap cards by Magic, Trap or other Effect, destroy this
card instead.
|
JY - 49 |
COMPENSATION OF BLOOD |
Permanent
|
Trap |
LV. |
Atk = |
Def = |
Common |
Effect: For each 500 Life Points
that you pay, you may Normal Summon a monster from your hand to the Field.
|