Yu-Gi-Oh Japanese TCG Translations!
Kaiba Structure Deck #2!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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SK2 - 01 | BLUE EYES WHITE DRAGON | Dragon | Light | LV. 8 | Atk = 3000 | Def = 2500 | Common |
SK2 - 02 | BLOOD VORS | Animal Warrior | Dark | LV. 4 | Atk = 1900 | Def = 1200 | Common |
SK2 - 03 | LAMP SPIRIT - RA DJINN | Demon | Dark | LV. 4 | Atk = 1800 | Def = 1000 | Common |
SK2 - 04 | MINOTAUR | Animal Warrior | Earth | LV. 4 | Atk = 1700 | Def = 1000 | Common |
SK2 - 05 | DARK CLOWN MASTER SAGII | Magic User | Dark | LV. 3 | Atk = 600 | Def = 1500 | Common |
SK2 - 06 | GARGOYLE POWERED | Demon | Dark | LV. 4 | Atk = 1600 | Def = 1200 | Common |
SK2 - 07 | SAPPHIRE DRAGON | Dragon | Air | LV. 4 | Atk = 1900 | Def = 1600 | Common |
SK2 - 08 | EMERALD DRAGON | Dragon | Air | LV. 6 | Atk = 2400 | Def = 1400 | Common |
SK2 - 09 | X-HEAD CANNON | Machine | Light | LV. 4 | Atk = 1800 | Def = 1500 | Common |
SK2 - 10 | Y-DRAGON HEAD | Machine/Union/ Effect | Light | LV. 4 | Atk = 1500 | Def = 1600 | Common |
Once per turn during your Main Phase,
you can treat this card as an Equipment card and Equip it on your [X-Head
Cannon], or remove it from being an Equipment card and Special Summon it in
face-up attack mode. While this card is an Equipment card, increase
the Equipped Monster's attack and defense strengths by 400. (A single
Monster can only have 1 Equipped Union at a time. If the Equipped
Monster would be destroyed as a result of Battle, destroy this card
instead.) |
SK2 - 11 | Z-METAL CATERPILLAR | Machine/Union/ Effect | Light | LV. 4 | Atk = 1500 | Def = 1300 | Common |
Once per turn during your Main Phase,
you can treat this card as an Equipment card and Equip it on your [X-Head
Cannon] or [Y- Dragon Head], or remove it from being an Equipment card and
Special Summon it in face-up attack mode. While this card is an
Equipment card, increase the Equipped Monster's attack and defense strengths
by 600. (A single Monster can only have 1 Equipped Union at a time.
If the Equipped Monster would be destroyed as a result of Battle, destroy
this card instead.) |
SK2 - 12 | DEATH GREMLIN | Demon/Effect | Dark | LV. 4 | Atk = 1600 | Def = 1800 | Common |
Reverse: Choose 1 card in your Cemetery and shuffle it into your deck. |
SK2 - 13 | MAGIC LAMP | Magic User/Effect | Air | LV. 3 | Atk = 900 | Def = 1400 | Common |
When this card is in face-down defense mode and is attacked by an opponent's Monster, you can have 1 of your opponent's other Monsters receive that attack. While this card is on the Field, you can Special Summon 1 [Lamp Spirit - Ra Djinn] from your hand |
SK2 - 14 | LORD OF DRAGONS - DRAGON RULER | Magic User/Effect | Dark | LV. 4 | Atk = 1200 | Def = 1000 | Common |
While this card is face-up on the
Field, each player's Dragon Sub-Type Monsters cannot be the target of
effects of Magic, Traps or Monsters. |
SK2 - 15 | ENRAGED MINOTAUR | Animal Warrior/ Effect | Earth | LV. 4 | Atk = 1700 | Def = 1000 | Common |
While this card is face-up on your
Field, if the Animal, Animal Warrior or Bird Sub-Type Monsters on your Field
attack a Monster in defense mode, and that Monster's defense strength is
lower than the attacking Monster's attack strength, do Battle Damage to your
opponent equal to the difference. |
SK2 - 16 | KAISER SEAHORSE | Sea Dragon/ Effect | Light | LV. 4 | Atk = 1700 | Def = 1650 | Common |
If used in the Sacrifice Summon of a
Light Main-Type Monster, this card can count as 2 Monsters sacrificed. |
SK2 - 17 | MANJU GOD | Angel/Effect | Light | LV. 4 | Atk = 1400 | Def = 1000 | Common |
When this card is Normal Summoned or
Reverse Summoned, you can choose a Ritual Magic or Ritual Monster card in
your deck, and put it into your hand. |
SK2 - 18 | EXCLUSIVITY VIRUS | Water/Effect | Water | LV. 4 | Atk = 1600 | Def = 1000 | Common |
Discard 1 card from your hand and
state a Sub-Type. Destroy all face-up Monsters on your Field and your
opponent's Field of the Sub-Type that was stated. |
SK2 - 19 | KNIGHT OF WHITE DRAGON | Dragon/Riyual/ Effect | Light | LV. 4 | Atk = 1900 | Def = 1200 | Common |
Summoned by a [White Dragon Descent].
You must sacrifice 4 or more Levels worth of cards from your hand and/or
Field. If this card attacks a Monster in face-down defense mode, do
not calculate damage, and destroy that face-down defense mode Monster.
Also, you can sacrifice this card to Special Summon 1 [Blue Eyes White
Dragon] from your hand or deck. (During that turn, [Blue Eyes White
Dragon] can't attack.) |
SK2 - 20 | SHRINK | Instant | Magic | LV. | Atk = | Def = | Ultra Rare |
Choose 1 face-up Monster on the Field. That Monster's base attack strength is halved until the End Phase |
SK2 - 21 | LIMITER REMOVAL | Instant | Magic | LV. | Atk = | Def = | Common |
When this card is activated, double the attack strength of all face-up Machine Sub-Type Monsters on your Field. During the End Phase, destroy the Monsters affected by this effect |
SK2 - 22 | ANGEL'S GIFT | Normal | Magic | LV. | Atk = | Def = | Common |
Draw 3 cards from your deck, then discard 2 cards from your hand |
SK2 - 23 | TEMPEST | Normal | Magic | LV. | Atk = | Def = | Common |
Destroy all Magic and Trap cards on the Field |
SK2 - 24 | HYPNOSIS | Normal | Magic | LV. | Atk = | Def = | Common |
During your opponent's next turn after this card is activated, your opponent can't change the modes of his or her Monsters |
SK2 - 25 | GIANT GROWTH | Equipment | Magic | LV. | Atk = | Def = | Common |
If your Life Points are lower than
your opponent's, double the Equipped Monster's base attack strength.
If your Life Points are greater than your opponent's, halve the Equipped
Monster's base attack strength. |
SK2 - 26 | CROSS SOUL | Normal | Magic | LV. | Atk = | Def = | Common |
Choose 1 Monster on your opponent's
Field. When you are to sacrifice a Monster of yours, instead of
sacrificing 1 of your Monsters, you can sacrifice the chosen Monster of your
opponent's. During the turn in which you activate this card, you
cannot enter the Battle Phase. |
SK2 - 27 | EMISSARY OF OBLITERATION | Normal | Magic | LV. | Atk = | Def = | Common |
Destroy 1 face-down Monster and remove
it from the game. If it was a Reverse Effect Monster, each player
reveals his or her deck and removes from the game all cards of the same as
the destroyed Monster. Shuffle the decks afterward. |
SK2 - 28 | WHITE DRAGON DESCENT | Ritual | Magic | LV. | Atk = | Def = | Common |
Needed to summon a [White Dragon
Descent]. You must sacrifice 4 or more Levels worth of cards from your
hand and/or Field. |
SK2 - 29 | DRAGON-CALLING HORN | Normal | Magic | LV. | Atk = | Def = | Common |
If there is a face-up [Lord of Dragons
- Dragon Ruler] on the Field, you can Special Summon up to 2 Dragon Sub-Type
Monsters from your hand. |
SK2 - 30 | ENEMY CONTROLLER | Instant | Magic | LV. | Atk = | Def = | Common |
Choose 1 of the following effects and
activate it. - Change the mode of 1 of your opponent's face-up Monsters on the Field. - Sacrifice 1 Monster on your Field. Choose 1 face-up Monster on your opponent's Field. Gain control of the chosen Monster until the End Phase of the activated turn. |
SK2 - 31 | SUB-SPACE MATTER TRANSFER DEVICE | Normal | Trap | LV. | Atk = | Def = | Common |
Choose 1 face-up Monster on your Field, and remove it from the game until the End Phase of the activated turn |
SK2 - 32 | SAND TORNADO | Normal | Trap | LV. | Atk = | Def = | Common |
Destroy 1 Magic or Trap card on your
opponent's Field. After destroying, you can Set 1 Magic or Trap card
from your hand. |
SK2 - 33 | FINAL ASSAULT ORDER | Permanent | Trap | LV. | Atk = | Def = | Common |
While this card is on the Field, all
face-up Monsters on the Field change to attack mode, and can't change their
modes. |
SK2 - 34 | CRY OF THE LIVING DEAD | Permanent | Trap | LV. | Atk = | Def = | Common |
Choose 1 Monster from your Cemetery and Special Summon it in attack mode. If this card leaves the Field, destroy that Monster. If that Monster is destroyed, destroy this card |
SK2 - 35 | DNA OPERATION | Permanent | Trap | LV. | Atk = | Def = | Common |
When activated, state 1 Sub-Type.
While this card is on the Field, all face-up Monsters on the Field become
the Sub-Type that you stated. |
SK2 - 36 | FORMATION UNION | Normal | Trap | LV. | Atk = | Def = | Common |
Choose 1 of the following effects and
activate it. - Equip 1 Union Monster on your Field onto 1 of your Monsters on the Field. - Remove 1 of your Union Monsters from being an Equipment card, and Special Summon it in face-up attack mode. |
SK2 - 37 | ATTACK NULLIFICATION | Counter | Trap | LV. | Atk = | Def = | Common |
You can activate this card when 1 of
your opponent's Monsters declares an attack. Negate that attack of the
Monster, and the Battle Phase ends. |
SK2 - 38 | DESTRUCTION RING | Normal | Trap | LV. | Atk = | Def = | Common |
Destroy 1 face-up Monster on the
Field, and each player receives damage equal to its attack strength. |
SK2 - 39 | CURSE OF DARKNESS | Permanent | Trap | LV. | Atk = | Def = | Common |
Choose 1 face-up Monster on your
opponent's Field. Reduce that Monster's attack strength by 700, and it
cannot attack or change its mode. If the chosen Monster leaves the
Field, destroy this card. |
SK2 - 40 | DECK-DESTRUCTION VIRUS OF DEATH | Normal | Trap | LV. | Atk = | Def = | Common |
Sacrifice 1 Dark Main-Type Monster on your Field with an attack strength of 1000 or less. Destroy all Monsters on your opponent's Field and hand with an attack strength of 1500 or more, then for 3 turns (counting your opponent's turns), your opponent reveals the cards he or she draws and destroy it if it's a Monster with an attack strength of 1500 or more |
SK2 - 41 | XY-DRAGON CANNON | Machine/Fusion | Light | LV. 6 | Atk = 2200 | Def = 1900 | Common |
Fusion: [X-Head Cannon] + [Y-Dragon
Head] This card can only be Special Summoned, and only from your Fusion Deck by removing the above Monster on your Field from the game. (The [Fusion] Magic card is not needed and not used.) This card can't be Special Summoned from a Cemetery. You can discard 1 card from your hand to destroy 1 face-up Magic or Trap card on the Field. |
SK2 - 42 | XYZ-DRAGON CANNON | Machine/Fusion | Light | LV. 8 | Atk = 2800 | Def = 2600 | Ultra Rare |
Fusion: [X-Head Cannon] + [Y-Dragon
Head] + [Z-Metal Caterpillar] This card can only be Special Summoned, and only from your Fusion Deck by removing the above Monster on your Field from the game. (The [Fusion] Magic card is not needed and not used.) This card can't be Special Summoned from a Cemetery. You can discard 1 card from your hand to destroy 1 card on the Field. |
SK2 - 43 | GADGET SOLDIER | Machine | Fire | LV. 6 | Atk = 1800 | Def = 2000 | Common |
SK2 - 44 | IRON GOLEM | Machine | Earth | LV. 6 | Atk = 1900 | Def = 2200 | Common |
SK2 - 45 | MAN-EATING BUG | Insect | Earth | LV. 2 | Atk = 450 | Def = 600 | Common |
Reverse: Destroy 1 Monster on the Field |
SK2 - 46 | ILLUSIONARY SUMMONER | Magic User/Effect | Light | LV. 3 | Atk = 800 | Def = 900 | Common |
Reverse: Sacrifice 1 Monster other
than this card. Special Summon 1 Fusion Monster from your Fusion Deck.
This Fusion Monster is destroyed at the end of the turn. |
SK2 - 47 | DEVIL FRANKEN | Machine/Effect | Dark | LV. 2 | Atk = 700 | Def = 500 | Common |
Pay 5000 Life Points. Special
Summon 1 Fusion Monster from your Fusion Deck to your Field in attack mode. |
SK2 - 48 | WICKED WORM BEAST | Animal/Effect | Earth | LV. 3 | Atk = 1400 | Def = 700 | Common |
During the End Phase of your turn,
return this face-up card to its owner's hand from the Field. |
SK2 - 49 | SAINT MAGICIAN | Magic User/ Effect | Light | LV. 2 | Atk =300 | Def = 400 | Common |
Reverse: Choose 1 Magic card from your Cemetery. Put the chosen card into your hand |
SK2 - 50 | DARK HYPNOTIST LUCIFER | Magic User/ Effect | Dark | LV. 5 | Atk = 1500 | Def = 1800 | Common |
When this card is Normal Summoned or Reverse Summoned, choose 1 Monster on your opponent's Field. While this card is face-up on the Field, that chosen Monster can't attack |
SK2 - 51 | RELOAD | Instant | Magic | LV. | Atk = | Def = | Common |
Shuffle your hand into your deck. Afterward, draw a number of cards equal to what you shuffled in |
SK2 - 52 | KAISER COLOSSEUM | Permanent | Magic | LV. | Atk = | Def = | Common |
If this card's controller has 1 or more Monsters on the Field, the number of Monsters your opponent can play to the Field cannot exceed the number of Monsters that this card's controller has on the Field. Cards on the Field before this card was activated are unaffected by this effect |
SK2 - 53 | BLOOD OF DRAGON | Normal | Trap | LV. | Atk = | Def = | Common |
All Monsters on your Field become the
Dragon Sub-Type until the End Phase. |
SK2 - 54 | MAGIC JAMMER | Counter | Trap | LV. | Atk = | Def = | Common |
Discard 1 card from your hand.
Negate and destroy a Magic card activation. |
SK2 - 55 | HOLY ELF'S HEALING | Normal | Trap | LV. | Atk = | Def = | Common |
You gain 300 Life Points times the number of Monsters on the Field. |
SK2 - 56 | METEOR RAIN | Normal | Trap | LV. | Atk = | Def = | Common |
During this turn, if your Monsters attack a Monster in defense mode, and the attack strength exceeds the defense strength, do Battle Damage to your opponent equal to the difference |
SK2 - 57 | HOLY RADIANCE | Permanent | Trap | LV. | Atk = | Def = | Common |
Monsters cannot be Set face-down.
If a Monster would be Set in face-down defense mode, it is Normal Summoned
in face-up defense mode. |