Yu-Gi-Oh Japanese TCG Translations!

Kaiba Structure Deck #2!

Created By - Arthur Banaszak!

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SK2 - 01 BLUE EYES WHITE DRAGON Dragon Light LV. 8 Atk = 3000 Def = 2500 Common
 
SK2 - 02 BLOOD VORS Animal Warrior Dark LV. 4 Atk = 1900 Def = 1200 Common
 
SK2 - 03 LAMP SPIRIT - RA DJINN Demon Dark LV. 4 Atk = 1800 Def = 1000 Common
 
SK2 - 04 MINOTAUR Animal Warrior Earth LV. 4 Atk = 1700 Def = 1000 Common
 
SK2 - 05 DARK CLOWN MASTER SAGII Magic User Dark LV. 3 Atk = 600 Def = 1500 Common
 
SK2 - 06 GARGOYLE POWERED Demon Dark LV. 4 Atk = 1600 Def = 1200 Common
 
SK2 - 07 SAPPHIRE DRAGON Dragon Air LV. 4 Atk = 1900 Def = 1600 Common
 
SK2 - 08 EMERALD DRAGON Dragon Air LV. 6 Atk = 2400 Def = 1400 Common
 
SK2 - 09 X-HEAD CANNON Machine Light LV. 4 Atk = 1800 Def = 1500 Common
 
SK2 - 10 Y-DRAGON HEAD Machine/Union/ Effect Light LV. 4 Atk = 1500 Def = 1600 Common
Once per turn during your Main Phase, you can treat this card as an Equipment card and Equip it on your [X-Head Cannon], or remove it from being an Equipment card and Special Summon it in face-up attack mode.  While this card is an Equipment card, increase the Equipped Monster's attack and defense strengths by 400.  (A single Monster can only have 1 Equipped Union at a time.  If the Equipped Monster would be destroyed as a result of Battle, destroy this card instead.)
 
SK2 - 11 Z-METAL CATERPILLAR Machine/Union/ Effect Light LV. 4 Atk = 1500 Def = 1300 Common
Once per turn during your Main Phase, you can treat this card as an Equipment card and Equip it on your [X-Head Cannon] or [Y- Dragon Head], or remove it from being an Equipment card and Special Summon it in face-up attack mode.  While this card is an Equipment card, increase the Equipped Monster's attack and defense strengths by 600.  (A single Monster can only have 1 Equipped Union at a time.  If the Equipped Monster would be destroyed as a result of Battle, destroy this card instead.)
 
SK2 - 12 DEATH GREMLIN Demon/Effect Dark LV. 4 Atk = 1600 Def = 1800 Common
Reverse: Choose 1 card in your Cemetery and shuffle it into your deck.
SK2 - 13 MAGIC LAMP Magic User/Effect Air LV. 3 Atk = 900 Def = 1400 Common
When this card is in face-down defense mode and is attacked by an opponent's Monster, you can have 1 of your opponent's other Monsters receive that attack.  While this card is on the Field, you can Special Summon 1 [Lamp Spirit - Ra Djinn] from your hand
SK2 - 14 LORD OF DRAGONS - DRAGON RULER Magic User/Effect Dark LV. 4 Atk = 1200 Def = 1000 Common
While this card is face-up on the Field, each player's Dragon Sub-Type Monsters cannot be the target of effects of Magic, Traps or Monsters.
 
SK2 - 15 ENRAGED MINOTAUR Animal Warrior/ Effect Earth LV. 4 Atk = 1700 Def = 1000 Common
While this card is face-up on your Field, if the Animal, Animal Warrior or Bird Sub-Type Monsters on your Field attack a Monster in defense mode, and that Monster's defense strength is lower than the attacking Monster's attack strength, do Battle Damage to your opponent equal to the difference.
 
SK2 - 16 KAISER SEAHORSE Sea Dragon/ Effect Light LV. 4 Atk = 1700 Def = 1650 Common
If used in the Sacrifice Summon of a Light Main-Type Monster, this card can count as 2 Monsters sacrificed.
 
SK2 - 17 MANJU GOD Angel/Effect Light LV. 4 Atk = 1400 Def = 1000 Common
When this card is Normal Summoned or Reverse Summoned, you can choose a Ritual Magic or Ritual Monster card in your deck, and put it into your hand.
 
SK2 - 18 EXCLUSIVITY VIRUS Water/Effect Water LV. 4 Atk = 1600 Def = 1000 Common
Discard 1 card from your hand and state a Sub-Type.  Destroy all face-up Monsters on your Field and your opponent's Field of the Sub-Type that was stated.
 
SK2 - 19 KNIGHT OF WHITE DRAGON Dragon/Riyual/ Effect Light LV. 4 Atk = 1900 Def = 1200 Common
Summoned by a [White Dragon Descent].  You must sacrifice 4 or more Levels worth of cards from your hand and/or Field.  If this card attacks a Monster in face-down defense mode, do not calculate damage, and destroy that face-down defense mode Monster.  Also, you can sacrifice this card to Special Summon 1 [Blue Eyes White Dragon] from your hand or deck.  (During that turn, [Blue Eyes White Dragon] can't attack.)
 
SK2 - 20 SHRINK Instant Magic LV. Atk = Def = Ultra Rare
Choose 1 face-up Monster on the Field.  That Monster's base attack strength is halved until the End Phase
SK2 - 21 LIMITER REMOVAL Instant Magic LV. Atk = Def = Common
When this card is activated, double the attack strength of all face-up Machine Sub-Type Monsters on your Field.  During the End Phase, destroy the Monsters affected by this effect
SK2 - 22 ANGEL'S GIFT Normal Magic LV. Atk = Def = Common
Draw 3 cards from your deck, then discard 2 cards from your hand 
SK2 - 23 TEMPEST Normal Magic LV. Atk = Def = Common
Destroy all Magic and Trap cards on the Field
SK2 - 24 HYPNOSIS Normal Magic LV. Atk = Def = Common
During your opponent's next turn after this card is activated, your opponent can't change the modes of his or her Monsters
SK2 - 25 GIANT GROWTH Equipment Magic LV. Atk = Def = Common
If your Life Points are lower than your opponent's, double the Equipped Monster's base attack strength.  If your Life Points are greater than your opponent's, halve the Equipped Monster's base attack strength.
 
SK2 - 26 CROSS SOUL Normal Magic LV. Atk = Def = Common
Choose 1 Monster on your opponent's Field.  When you are to sacrifice a Monster of yours, instead of sacrificing 1 of your Monsters, you can sacrifice the chosen Monster of your opponent's.  During the turn in which you activate this card, you cannot enter the Battle Phase.
 
SK2 - 27 EMISSARY OF OBLITERATION Normal Magic LV. Atk = Def = Common
Destroy 1 face-down Monster and remove it from the game.  If it was a Reverse Effect Monster, each player reveals his or her deck and removes from the game all cards of the same as the destroyed Monster.  Shuffle the decks afterward.
 
SK2 - 28 WHITE DRAGON DESCENT Ritual Magic LV. Atk = Def = Common
Needed to summon a [White Dragon Descent].  You must sacrifice 4 or more Levels worth of cards from your hand and/or Field.
 
SK2 - 29 DRAGON-CALLING HORN Normal Magic LV. Atk = Def = Common
If there is a face-up [Lord of Dragons - Dragon Ruler] on the Field, you can Special Summon up to 2 Dragon Sub-Type Monsters from your hand.
 
SK2 - 30 ENEMY CONTROLLER Instant Magic LV. Atk = Def = Common
Choose 1 of the following effects and activate it.
- Change the mode of 1 of your opponent's face-up Monsters on the Field.
- Sacrifice 1 Monster on your Field.  Choose 1 face-up Monster on your opponent's Field.  Gain control of the chosen Monster until the End Phase of the activated turn.
 
SK2 - 31 SUB-SPACE MATTER TRANSFER DEVICE Normal Trap LV. Atk = Def = Common
Choose 1 face-up Monster on your Field, and remove it from the game until the End Phase of the activated turn
SK2 - 32 SAND TORNADO Normal Trap LV. Atk = Def = Common
Destroy 1 Magic or Trap card on your opponent's Field.  After destroying, you can Set 1 Magic or Trap card from your hand.
 
SK2 - 33 FINAL ASSAULT ORDER Permanent Trap LV. Atk = Def = Common
While this card is on the Field, all face-up Monsters on the Field change to attack mode, and can't change their modes.
 
SK2 - 34 CRY OF THE LIVING DEAD Permanent Trap LV. Atk = Def = Common
Choose 1 Monster from your Cemetery and Special Summon it in attack mode.  If this card leaves the Field, destroy that Monster.  If that Monster is destroyed, destroy this card
SK2 - 35 DNA OPERATION Permanent Trap LV. Atk = Def = Common
When activated, state 1 Sub-Type.  While this card is on the Field, all face-up Monsters on the Field become the Sub-Type that you stated.
 
SK2 - 36 FORMATION UNION Normal Trap LV. Atk = Def = Common
Choose 1 of the following effects and activate it.
- Equip 1 Union Monster on your Field onto 1 of your Monsters on the Field.
- Remove 1 of your Union Monsters from being an Equipment card, and Special Summon it in face-up attack mode.
 
SK2 - 37 ATTACK NULLIFICATION Counter Trap LV. Atk = Def = Common
You can activate this card when 1 of your opponent's Monsters declares an attack.  Negate that attack of the Monster, and the Battle Phase ends.
 
SK2 - 38 DESTRUCTION RING Normal Trap LV. Atk = Def = Common
Destroy 1 face-up Monster on the Field, and each player receives damage equal to its attack strength.
 
SK2 - 39 CURSE OF DARKNESS Permanent Trap LV. Atk = Def = Common
Choose 1 face-up Monster on your opponent's Field.  Reduce that Monster's attack strength by 700, and it cannot attack or change its mode.  If the chosen Monster leaves the Field, destroy this
card.
 
SK2 - 40 DECK-DESTRUCTION VIRUS OF DEATH Normal Trap LV. Atk = Def = Common
Sacrifice 1 Dark Main-Type Monster on your Field with an attack strength of 1000 or less.  Destroy all Monsters on your opponent's Field and hand with an attack strength of 1500 or more, then for 3 turns (counting your opponent's turns), your opponent reveals the cards he or she draws and destroy it if it's a Monster with an attack strength of 1500 or more
SK2 - 41 XY-DRAGON CANNON Machine/Fusion Light LV. 6 Atk = 2200 Def = 1900 Common
Fusion: [X-Head Cannon] + [Y-Dragon Head]
This card can only be Special Summoned, and only from your Fusion Deck by removing the above Monster on your Field from the game.
(The [Fusion] Magic card is not needed and not used.)  This card can't be Special Summoned from a Cemetery.  You can discard 1 card from your hand to destroy 1 face-up Magic or Trap card on the Field.
 
SK2 - 42 XYZ-DRAGON CANNON Machine/Fusion Light LV. 8 Atk = 2800 Def = 2600 Ultra Rare
Fusion: [X-Head Cannon] + [Y-Dragon Head] + [Z-Metal Caterpillar]
This card can only be Special Summoned, and only from your Fusion Deck by removing the above Monster on your Field from the game.  (The [Fusion] Magic card is not needed and not used.)  This card can't be Special Summoned from a Cemetery.  You can discard 1 card from your hand to destroy 1 card on the Field.
 
SK2 - 43 GADGET SOLDIER Machine Fire LV. 6 Atk = 1800 Def = 2000 Common
 
SK2 - 44 IRON GOLEM Machine Earth LV. 6 Atk = 1900 Def = 2200 Common
 
SK2 - 45 MAN-EATING BUG Insect Earth LV. 2 Atk = 450 Def = 600 Common
Reverse: Destroy 1 Monster on the Field
SK2 - 46 ILLUSIONARY SUMMONER Magic User/Effect Light LV. 3 Atk = 800 Def = 900 Common
Reverse: Sacrifice 1 Monster other than this card.  Special Summon 1 Fusion Monster from your Fusion Deck.  This Fusion Monster is destroyed at the end of the turn.
 
SK2 - 47 DEVIL FRANKEN Machine/Effect Dark LV. 2 Atk = 700 Def = 500 Common
Pay 5000 Life Points.  Special Summon 1 Fusion Monster from your Fusion Deck to your Field in attack mode.
 
SK2 - 48 WICKED WORM BEAST Animal/Effect Earth LV. 3 Atk = 1400 Def = 700 Common
During the End Phase of your turn, return this face-up card to its owner's hand from the Field.
 
SK2 - 49 SAINT MAGICIAN Magic User/ Effect Light LV. 2 Atk =300 Def = 400 Common
Reverse: Choose 1 Magic card from your Cemetery.  Put the chosen card into your hand
SK2 - 50 DARK HYPNOTIST LUCIFER Magic User/ Effect Dark LV. 5 Atk = 1500 Def = 1800 Common
When this card is Normal Summoned or Reverse Summoned, choose 1 Monster on your opponent's Field.  While this card is face-up on the Field, that chosen Monster can't attack
SK2 - 51 RELOAD Instant Magic LV. Atk = Def = Common
Shuffle your hand into your deck.  Afterward, draw a number of cards equal to what you shuffled in
SK2 - 52 KAISER COLOSSEUM Permanent Magic LV. Atk = Def = Common
If this card's controller has 1 or more Monsters on the Field, the number of Monsters your opponent can play to the Field cannot exceed the number of Monsters that this card's controller has on the Field.  Cards on the Field before this card was activated are unaffected by this effect
SK2 - 53 BLOOD OF DRAGON Normal Trap LV. Atk = Def = Common
All Monsters on your Field become the Dragon Sub-Type until the End Phase.
 
SK2 - 54 MAGIC JAMMER Counter Trap LV. Atk = Def = Common
Discard 1 card from your hand.  Negate and destroy a Magic card activation.
 
SK2 - 55 HOLY ELF'S HEALING Normal Trap LV. Atk = Def = Common
You gain 300 Life Points times the number of Monsters on the Field.
SK2 - 56 METEOR RAIN Normal Trap LV. Atk = Def = Common
During this turn, if your Monsters attack a Monster in defense mode, and the attack strength exceeds the defense strength, do Battle Damage to your opponent equal to the difference
SK2 - 57 HOLY RADIANCE Permanent Trap LV. Atk = Def = Common
Monsters cannot be Set face-down.  If a Monster would be Set in face-down defense mode, it is Normal Summoned in face-up defense mode.