Yu-Gi-Oh Japanese TCG Translations!

Magic Ruler!

Created By - Arthur Banaszak!

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MR - 001 PENGUIN KNIGHT Water/Effect Water LV. 3 Atk = 900 Def = 800 Common
Effect: If this card is put into your Cemetery from your deck by your opponent, shuffle your Cemetery into your deck.
 
MR - 002 DEMON AXE Equipment Magic LV. Atk = Def = Super Rare
Effect: Increase the equipped monster's attack strength by 1000.  If this card is put into your Cemetery from the Field, you may  sacrifice a monster to put this card on top of your deck.
 
MR - 003 BLACK PENDANT Equipment Magic LV. Atk = Def = Rare
Effect: Increase the equipped monster's attack strength by 500.  If this card is put into your Cemetery from the Field, do 500 damage to your opponent.
 
MR - 004 HORN OF LIGHT Equipment Magic LV. Atk = Def = Common
Effect: Increase the equipped monster's defense strength by 800.  If this card is put into your Cemetery from the Field, you may pay 500 Life Points to put this card on top of your deck.
MR - 005 DEMON'S KISS Equipment Magic LV. Atk = Def = Common
Effect: Increase the equipped monster's attack strength by 700.  If this card is put into your Cemetery from the Field, you may pay 500 Life Points to put this card on top of your deck.
 
MR - 006 HEXAGRAM CURSE Permanent Trap LV. Atk = Def = Ultra Rare
Effect: While this card is on the Field, 1 of your opponent's monsters cannot attack and cannot change its mode.  If the chosen monster is destroyed, destroy this card.
 
MR - 007 METAL FISH Machine Water LV. 5 Atk = 1600 Def = 1900 Common
 
MR - 008 ELECTRIC SNAKE Electric/Effect Light LV. 3 Atk = 800 Def = 900 Common
Effect: If this card is put into your Cemetery from your hand by an opponent, you may draw 2 cards.
 
MR - 009 QUEEN BIRD Bird Air LV. 5 Atk = 1200 Def = 2000 Common
 
MR - 010 AMOEBA Water/Effect Water LV. 1 Atk = 300 Def = 350 Common
Effect: When your opponent gains control of this monster, do 2000 damage to your opponent.  This effect can only happen once.
 
MR - 011 MAHAR VAIRO Magic User/Effect Light LV. 4 Atk = 1550 Def = 1400 Common
Effect: Increase this monster's attack strength by 500 for each Equipment Magic card attached to it.
 
MR - 012 ROYAL HALL GUARDIAN Machine Light LV. 4 Atk = 1650 Def = 1600 Common
 
MR - 013 FIRE KRAKEN Water Fire LV. 4 Atk = 1600 Def = 1500 Common
 
MR - 014 IBII Insect/Effect Earth LV. 3 Atk = 850 Def = 700 Common
Effect: If this card is put into your Cemetery from your hand by an opponent, do 1000 damage to your opponent.
 
MR - 015 GURIGURU Plant/Effect Earth LV. 1 Atk = 350 Def = 300 Common
Effect: When your opponent gains control of this monster, gain 2000 Life Points.  This effect can only happen once.
 
MR - 016 RED DRAGON Dragon Fire LV. 6 Atk = 1700 Def = 1900 Common
 
MR - 017 DEEP FOREST GOAT Animal Earth LV. 6 Atk = 1800 Def = 1900 Common
 
MR - 018 VALKYRIE Angel Light LV. 5 Atk = 1800 Def = 1700 Common
 
MR - 019 WEATHER REPORT Water/Effect Water LV. 4 Atk = 950 Def = 1500 Common
Effect: Reverse: Destroy your opponent's [Sealing Swords of Light].  During the turn in which you destroy it (or your next turn, if during your opponent's turn), you may have 2 Battle Phases.
 
MR - 020 MECHANICAL SNAIL Machine Dark LV. 3 Atk = 800 Def = 1000 Common
 
MR - 021 FIRE-EATING TURTLE Water Water LV. 5 Atk = 1400 Def = 1800 Common
 
MR - 022 LIQUID BEAST Water Water LV. 3 Atk = 950 Def = 800 Common
 
MR - 023 DEMON INVESTIGATOR Demon/Effect Dark LV. 2 Atk = 650 Def = 500 Super Rare
Effect: Reverse: Your opponent draws 3 cards.  Discard any of them that are Magic cards.
 
MR - 024 RIVER-CURRENT MERMAN Water Water LV. 4 Atk = 1650 Def = 1600 Common
 
MR - 025 ROYAL PALACE INFILTRATOR Warrior/Effect Earth LV. 4 Atk = 1350 Def = 1700 Super Rare
Effect: Reverse: Exchange control of this monster with 1 of your opponent's monsters.  This effect cannot be activated during your opponent's Battle Phase.
 
MR - 026 WHIPTAIL GARGOYLE Demon Dark LV. 4 Atk = 1650 Def = 1600 Common
 
MR - 027 SLOT MACHINE AM-7 Machine Dark LV. 7 Atk = 2000 Def = 2300 Ultra Rare
 
MR - 028 SACRIFICE Magic User/Ritual/Effect Dark LV. 1 Atk = 0 Def = 0 Ultra Rare
Effect: (Must be summoned by the [Ritual of Illusions] Magic card.)  Gain the attack and defense statistics of 1 of your opponent's monsters.  While this monster has an absorbed monster, and a monster attacks it, the damage is also done to the attacking player.  You can only use this effect once per turn, and the chosen monster becomes an Equipment card to [Sacrifice].  Only 1 Monster can be absorbed at a time.
 
MR - 029 BOW-DRAWING MERMAID Water Water LV. 4 Atk = 1400 Def = 1500 Common
 
MR - 030 GRAVE KEEPER FAMILIAR Permanent Magic LV. Atk = Def = Common
Effect: Whenever 1 of your opponent's monsters attacks, your opponent must discard the top card of his or her deck
MR - 031 EVIL RITUAL Normal Magic LV. Atk = Def = Common
Effect: All monsters on the Field change their modes.  Those monsters cannot change their modes again this turn.  This card can only be used during the Standby Phase
MR - 032 RICH GOBLIN Normal Magic LV. Atk = Def = Common
Effect: Draw 1 card.  Your opponent gains 1000 Life Points.
MR - 033 TOLL Permanent Magic LV. Atk = Def = Rare
Effect: Whenever a monster attacks, its player must pay 500 Life Points.
 
MR - 034 FINAL BATTLE Normal Magic LV. Atk = Def = Common
Effect: Discard 5 cards from your hand.  Destroy all cards on the Field.
 
MR - 035 THEFT Equipment Magic LV. Atk = Def = Common
Effect: Gain control of 1 of your opponent's monsters.  During your opponent Standby Phase, he or she gains 1000 Life Points.
 
MR - 036 SOOTHING SONG Field Magic LV. Atk = Def = Common
Effect: Increase the defense strength of all monsters in defense mode by 500.
 
MR - 037 CONFISCATE Normal Magic Magic LV. Atk = Def = Rare
Effect: Pay 1000 Life Points.  Look at your opponent's hand, and choose 1 card there to be discarded.
 
MR - 038 MISCHIEVOUS DEMON TWINS Normal Magic LV. Atk = Def = Common
Effect: Pay 1000 Life Points.  Your opponent discards 1 card from his or her hand at random, then chooses and discards 1 card.
 
MR - 039 DARK VISIT Normal Magic LV. Atk = Def = Rare
Effect: Discard 2 cards from your hand.  Choose 1 face-up monster and turn it face-down.
 
MR - 040 ANGEL'S MIRROR Normal Trap LV. Atk = Def = Common
Effect: Change the target of a Magic card that your opponent plays that targets 1 monster to another legal target.
 
MR - 041 CHANGING DISGUISES Instant Magic LV. Atk = Def = Common
Effect: Move 1 Equipment Magic card to another legal target. 
MR - 042 CHARGE Instant Magic LV. Atk = Def = Common
Effect: Increase the attack strength of 1 monster by 700 until the end of the turn.
 
MR - 043 STRONG DEFENSE Instant Magic LV. Atk = Def = Common
Effect: Increase the defense strength of 1 monster by 700 until the end of the turn.
 
MR - 044 STEADFAST GUARD Normal Magic LV. Atk = Def = Common
Effect: Look at your opponent's hand and choose 1 card there.  Your opponent shuffles that card into his or her deck
MR - 045 MAGICAL BONDS Permanent Magic LV. Atk = Def = Common
Effect: Whenever a player plays a card from his or her hand (Summon, Magic, Trap, or Effect Monster use), that player must pay 500 Life Points.
 
MR - 046 CYCLONE Instant Magic LV. Atk = Def = Common
Effect: Destroy 1 Magic or Trap card on the Field.
 
MR - 047 HURRICANE Normal Magic LV. Atk = Def = Common
Effect: Return all Magic and Trap cards on the Field to their owner's hands.
 
MR - 048 DISTRESSING CHOICE Normal Magic LV. Atk = Def = Common
Effect: Choose 5 cards from your deck and show them to your opponent.  Your opponent chooses 1 of them.  Put that card into your hand, and the rest into your Cemetery.
 
MR - 049 VENOMOUS FANGS Normal Trap LV. Atk = Def = Common
Effect: Reduce the defense strength of 1 monster by 500 until the end of the turn.