Yu-Gi-Oh Japanese TCG Translations!
Mythological Age!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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MA - 01 | MACHINE CORP | Machine | Fire | LV. 4 | Atk = 1600 | Def = 1800 | Common |
MA - 02 | BEOWULF | Animal Warrior | Earth | LV. 4 | Atk = 1650 | Def = 1000 | Common |
MA - 03 | MAGIC MENTOR - J | Magic User | Dark | LV. 4 | Atk = 1500 | Def = 1600 | Common |
MA - 04 | RAREMETAL LADY | Machine | Earth | LV. 3 | Atk = 450 | Def = 900 | Common |
MA - 05 | RAREMETAL SOLDIER | Machine | Earth | LV. 3 | Atk = 900 | Def = 450 | Common |
MA - 06 | FIBER POD | Plant/Effect | Earth | LV. 3 | Atk = 500 | Def = 500 | Common |
Reverse: Each player shuffles his cards on the Field, hand and Cemetery into his or her deck. Each player then draws 5 cards |
MA - 07 | NAGA | Reptile/Effect | Water | LV. 4 | Atk = 1400 | Def = 2000 | Common |
If this Monster is face-up when returned to your deck, you may Special Summon 1 level 3 or lower Monster from your deck. |
MA - 08 | NOBLE DU NOIR | Undead/Effect | Dark | LV. 5 | Atk = 2000 | Def = 1400 | Common |
While this card is on the Field, when your opponent's Monster attacks, this card's controller chooses the target |
MA - 09 | VOLT GIRL | Electric/Effect | Light | LV. 4 | Atk = 1900 | Def = 800 | Rare |
If you have any non-Light Main-Type Monsters on your Field, this card cannot be put onto the Field. Also, if this card is on the Field and any non-Light Main-Type Monsters are played to your Field, destroy this card. |
MA - 10 | OPTION | Machine/Effect | Light | LV. 1 | Atk = ? | Def = ? | Common |
Choose 1 of your [Futuristic Fighter
Vic Viper] on the Field and Special Summon this card. This card's
statistics are that same as the chosen card's. If the chosen card
leaves the Field, destroy this card. |
MA - 11 | INJECTION ANGEL LILY | Magic User/Effect | Earth | LV. 3 | Atk = 400 | Def = 1500 | Rare |
Can only be activated during your or
your opponent's Damage Step. Pay 2000 Life Points to increase this card's
attack strength by 3000 for the Damage Step. |
MA - 12 | LEAF FAERIE | Plant/Effect | Earth | LV. 3 | Atk = 900 | Def = 400 | Common |
Put 1 Equipment card equipped on this
Monster in the Cemetery. Do 500 damage to your opponent. |
MA - 13 | HEAVENLY KNIGHT PERSEUS | Angel/Effect | Light | LV. 5 | Atk = 1900 | Def = 1400 | Super Rare |
When this card attacks a Monster in
defense mode that has a lower defense that this Monster's attack strength,
do Battle Damage to your opponent equal to the difference. When this
Monster does Battle Damage to your opponent, draw 1 card. |
MA - 14 | DOL DORA | Dragon/Effect | Air | LV. 3 | Atk = 1500 | Def = 1200 | Common |
If this card is destroyed while on the Field and goes to the Cemetery, this card is Special Summoned at the end of the turn, with its attack and defense strengths set to 1000. This effect can only happen once per duel |
MA - 15 | MAHARAGI "ILLUMINATING SPIRIT" | Rock/Spirit | Earth | LV. 4 | Atk = 1200 | Def = 1700 | Common |
This card cannot be Special Summoned. Return this card to its owner's hand during the End Phase of a turn in which it isSummoned or Reversed. If this card is Summoned or Reversed, during your next Draw Phase, you may look at the top card of your deck, and return it to the top or bottom of your deck |
MA - 16 | INABANOSHIROUSAGI "PATHFINDING WHITE RABBIT SPIRIT" | Animal/Spirit | Earth | LV. 3 | Atk = 700 | Def = 500 | Common |
This card cannot be Special Summoned.
Return this card to its owner's hand during the End Phase of a turn in which
it is Summoned or Reversed. This card attacks your opponent directly,
even if he or she has Monsters on the Field. |
MA - 17 | YATAGARASU "EIGHT GIANT CROWS" | Demon/Spirit | Air | LV. 2 | Atk = 200 | Def = 100 | Common |
This card cannot be Special Summoned.
Return this card to its owner's hand during the End Phase of a turn in which
it is Summoned or Reversed. If this card does damage to your opponent,
he or she skips his or her next Draw Phase. |
MA - 18 | SUSANOO "THE DIVINE EMPEROR OF THUNDER" | Electric/Spirit | Earth | LV. 4 | Atk = 2000 | Def = 1600 | Ultra Rare |
This card cannot be Special Summoned.
Return this card to its owner's hand during the End Phase of a turn in which
it is Summoned or Reversed. Damage that this card does to the opponent
is reduced by half. |
MA - 19 | YAMATANODORAGON "EIGHT HEADED DRAGON" | Dragon/Spirit | Fire | LV. 7 | Atk = 2600 | Def = 3100 | Ultra Rare |
This card cannot be Special Summoned.
Return this card to its owner's hand during the End Phase of a turn in which
it is Summoned or Reversed. If this card does damage to your opponent,
draw cards until you have 5 cards in your hand. |
MA - 20 | GREAT TENGU | Animal Warrior/ Spirit | Dark | LV. 5 | Atk = 1900 | Def = 1700 | Common |
This card cannot be Special Summoned.
Return this card to its owner's hand during the End Phase of a turn in which
it is Summoned or Reversed. If this card does damage to your opponent,
he or she skips his or her next Battle Phase. |
MA - 21 | OTOHIME "DRAGON PRINCESS" | Magic User/Spirit | Light | LV. 3 | Atk = 0 | Def = 100 | Common |
This card cannot be Special Summoned. Return this card to its owner's hand during the End Phase of a turn in which it is Summoned or Reversed. If this card is Summoned or Reversed, you may change the mode of 1 of your opponent's face-up Monsters |
MA - 22 | HINOKAGUTSUCHI "FIRE STARTER" | Fire/Spirit | Fire | LV. 8 | Atk = 2800 | Def = 2900 | Ultra Rare |
This card cannot be Special Summoned.
Return this card to its owner's hand during the End Phase of a turn in which
it is Summoned or Reversed. If this card does damage to your opponent,
your opponent discards his or her hand during the next turn. |
MA - 23 | ASURA | Angel/Spirit | Light | LV. 4 | Atk = 1700 | Def = 1200 | Super Rare |
This card cannot be Special Summoned. Return this card to its owner's hand during the End Phase of a turn in which it is Summoned or Reversed. This card can attack each of your opponent's Monsters on the Field |
MA - 24 | FUSHINOTORI "FIREBIRD OF LIFE" | Bird/Spirit | Fire | LV. 4 | Atk = 1200 | Def = 0 | Common |
This card cannot be Special Summoned.
Return this card to its owner's hand during the End Phase of a turn in which
it is Summoned or Reversed. If this card does damage to your opponent,
you gain that many Life Points. |
MA - 25 | RAREMETAL VALKYRIE | Machine/Fusion /Effect | Earth | LV. 6 | Atk = 1200 | Def = 500 | Common |
Fusion: [Rare Metal Lady] + [Rare
Metal Soldier] During the Damage Step when this Monster attacks your opponent directly, increase this Monster's attack strength by 1000. If this card is on the Field, you may switch it with a [Raremetal Knight] from your Fusion deck. (Not during the turn that this card is Special Summoned.) |
MA - 26 | RAREMETAL KNIGHT | Machine/Fusion/ Effect | Earth | LV. 6 | Atk = 1200 | Def = 500 | Common |
Fusion: [Rare Metal Soldier] + [Rare
Metal Lady] During the Damage Step when this Monster battles another Monster, increase this Monster's attack strength by 1000. If this card is on the Field, you may switch it with a [Raremetal Valkyrie] from your Fusion deck. (Not during the turn that this card is Special Summoned.) |
MA - 27 | SPIRIT-SEALING MIRROR | Normal | Magic | LV. | Atk = | Def = | Common |
Look at your opponent's hand, choose a
Spirit Monster there, and discard it to the Cemetery. |
MA - 28 | ELEMENTAL SPRING | Permanent | Magic | LV. | Atk = | Def = | Common |
Whenever a Monster on the Field is returned to a player's hand, you gain 500 Life Points |
MA - 29 | A MIND THAT REFLECTS AS WATER | Equipment | Magic | LV. | Atk = | Def = | Common |
If the Equipped Monster's attack strength is 1300 or greater, destroy this card. The Equipped Monster is not destroyed by Battle, or card effects that target Monsters. |
MA - 30 | THE LEGENDARY CITY ATLANTIS | Field | Magic | LV. | Atk = | Def = | Common |
This card's name is treated as if it was [Sea]. The Level of Water Main-Type Monsters in a player's hand and on the Field arereduced by 1. Increase the attack and defense strengths of all Water Main-Type Monsters on the Field by 200 |
MA - 31 | THE FUSED WEAPON, MURASAME BLADE | Equipment | Magic | LV. | Atk = | Def = | Rare |
Can only be Equipped on a Warrior Sub-Type. Increase the Equipped Monster's attack strength by 800. This card cannot be destroyed by the Effects of cards that destroy Magic cards |
MA - 32 | THIEVING SMOKE BOMB | Equipment | Magic | LV. | Atk = | Def = | Common |
If this card is destroyed by another card effect while Equipped on a Monster, look at your opponent's hand and choose 1 card there to be discarded |
MA - 33 | FORCED TRANSFER | Magic | Normal | LV. | Atk = | Def = | Common |
Each player chooses 1 of his or her
Monsters on the Field, then exchanges control of those Monsters. The
chosen Monsters cannot change their modes during this turn. |
MA - 34 | SPIRIT FIXATION EQUIPMENT | Permanent | Magic | LV. | Atk = | Def = | Common |
While this card is on the Field,
Spirit Monsters remain on the Field. During your End Phase, discard 1
card from your hand or destroy this card. |
MA - 35 | SECOND CHANCE | Permanent | Magic | LV. | Atk = | Def = | Rare |
While this card is on the Field, once
during a turn, if a coin is flipped, you can negate that flip and force it
to be flipped again. |
MA - 36 | DISTURBANCE BETWEEN HEAVEN AND EARTH | Permanent | Magic | LV. | Atk = | Def = | Common |
While this card is on the Field, each player plays with his or her deck face up |
MA - 37 | QUIET THEFT | Normal | Magic | LV. | Atk = | Def = | Common |
Target a Monster. If that Monster does any Battle Damage to your opponent during this turn, your opponent discards 1 card at random from his or her hand |
MA - 38 | GENOCIDE WAR | Normal | Magic | LV. | Atk = | Def = | Rare |
Destroy all your Monsters and your
opponent's Monsters during the End Step in which they went through the
Damage Step during this turn. |
MA - 39 | MAGIC GARDNER | Normal | Magic | LV. | Atk = | Def = | Super Rare |
Choose 1 of your face-up Magic cards on the Field and put 1 counter on it. If the chosen card would be destroyed, remove 1 counter from it instead |
MA - 40 | CHAINED DYNAMITE | Normal | Trap | LV. | Atk = | Def = | Rare |
This card becomes an Equipment card,
increasing the attack strength of 1 of your Monsters by 500. If this
card is destroyed by another card effect while it is an Equipment card,
choose 1 card from the Field and destroy it. |
MA - 41 | LOST | Normal | Trap | LV. | Atk = | Def = | Common |
Remove 1 card in your opponent's Cemetery from the game |
MA - 42 | BUBBLE CRUSH | Normal | Trap | LV. | Atk = | Def = | Common |
Each player chooses his or her cards from the Field and in his or her hand and discards them until each player has no more than 5 cards total on the Field and in his or her hand combined |
MA - 43 | IMPERIAL OPPRESSION | Permanent | Trap | LV. | Atk = | Def = | Rare |
While this card is on the Field, each player may pay 800 Life Points to negate and destroy a Special Summon |
MA - 44 | BOTTOMLESS PIT TRAP | Normal | Trap | LV. | Atk = | Def = | Common |
Destroy and remove from the game a
Monster with an attack strength of 1500 or more that was Summoned, Reverse
Summoned or Special Summoned. |
MA - 45 | ALLERGY TO SIMOCHI | Permanent | Trap | LV. | Atk = | Def = | Common |
Effects that restore your opponent's
Life Points become effects that do damage to your opponent. |
MA - 46 | ILL PREDICTION | Permanent | Trap | LV. | Atk = | Def = | Common |
During your Standby Phase, choose 1 card from your opponent's hand. Guess whether it is a Monster, Magic or Trap card, and if you are correct, do 700 damage to your opponent |
MA - 47 | GRASP OF THE SPIRITS | Permanent | Trap | LV. | Atk = | Def = | Common |
When a Spirit Monster of yours is
returned to your hand, your opponent chooses 1 of his or her Monsters on the
Field and returns it to his or her hand. Pay 500 Life Points during
your Standby Phase or destroy this card. |
MA - 48 | BODY STRENGTHENING SUPPLEMENT SUPER Z | Normal | Trap | LV. | Atk = | Def = | Common |
During this turn, if your opponent
does 2000 or more damage to you at one time, before you reduce your Life
Points, you gain 4000 Life Points. |
MA - 49 | LOST PROPERTY | Normal | Trap | LV. | Atk = | Def = | Common |
Activate during your opponent's Draw Phase. Your opponent puts 1 of the cards he would draw into his or her Cemetery |
MA - 50 | DEVIL COMEDIAN | Normal | Trap | LV. | Atk = | Def = | Common |
Guessing whether a flipped coin is heads or tails. If you are correct, remove all cards in your opponent's Cemetery from the game. If you are incorrect, take a number of cards from the top of your deck equal to the number of cards in your opponent's Cemetery, and put them in your Cemetery |
MA - 51 | LAST BATTLE | Normal | Trap | LV. | Atk = | Def = | Super Rare | ||||||||||||||||
You can only activate this card if you
have 1000 or less Life Points and only during your opponent's turn.
Choose 1 of your Monsters on the Field, and all other cards on the Field and
in each player's hand are placed in the Cemetery. Afterward, your
opponent Special Summons a Monster from his or her deck, and both Battle
(Battle Damage to players is negated). At the end of the turn, the
player with the remaining Monster wins the duel. Otherwise, it's a tie.
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