Yu-Gi-Oh Japanese TCG Translations!

Pharaonic Heritage!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

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309 - 001 GIGOBITE Reptile Water LV. 1 Atk = 350 Def = 300 Common
 

 

309 - 002 MOKEMOKE Angel Light LV. 1 Atk = 300 Def = 100 Common
 

 

309 - 003 KOZAKKII Demon Dark LV. 1 Atk = 400 Def = 400 Rare
 

 

309 - 004 DEVIL SCORPION Insect Earth LV. 2 Atk = 900 Def = 200 Common
 

 

309 - 005 PHARAOH'S SERVANT Undead Dark LV. 2 Atk = 900 Def = 0
 
Common
 

 

309 - 006 PHARAONIC GUARDIAN Undead Earth LV. 2 Atk = 900 Def = 0 Common
 

 

309 - 007 SPIRITS OF PHARAOH Undead/Effect Light LV. 6 Atk = 2500 Def = 2000 Ultra Rare
This card can't be Normal Summoned.  Can only be Special Summoned by the effect of a [First Coffin].  When this card is successfully Special Summoned, you can Special Summon up to 4 Level 2 or lower Undead Sub-Type Normal Monsters from your Cemetery.
 
309 - 008 NIGHTMARE TEEBE Demon/Effect Light LV. 4 Atk = 1500 Def = 500 Rare
If this card's controller has no cards in his or her hand and in his or her Magic/Trap Zone, this card's attack strength is increased by 1500

 

309 - 009 ASWAN GHOST Demon/Effect Dark LV. 3 Atk = 500 Def = 500 Common
If this card does Battle Damage to your opponent, you can put 1 Trap card in your Cemetery on top of your deck

 

309 - 010 PROTECTOR OF THE SHRINE Demon/Effect Earth LV. 4 Atk = 1100 Def = 1900 Common
While this card is face-up on the Field, your opponent can't draw cards other than during the Draw Phase.

 

309 - 011 NUBIAGUARD Warrior/Effect Fire LV. 2 Atk = 500 Def = 500 Common
If this card does Battle Damage to your opponent, you can put 1 Permanent Magic card in your Cemetery on top of your deck

 

309 - 012 LEGACY HUNTER Warrior/Effect Earth LV. 4 Atk = 1000 Def = 1500 Super Rare
When this card destroys and sends a face-down defense mode Monster to the Cemetery as a result of Battle, your opponent returns 1 card at random from his or her hand to his or her deck. Afterward, shuffle the deck.
 
309 - 013 SAND BAKU Animal/Effect Earth LV. 3 Atk = 900 Def = 300 Common
Reverse: Change 1 face-up Monster on the Field to face-down defense mode.  You cannot choose a [Sand Baku].
 
309 - 014 SAND GAMBLER Magic User/Effect Light LV. 3 Atk = 300 Def = 1600 Common
Toss a coin 3 times.  If all 3 are heads, destroy all Monsters on your opponent's Field.  If all 3 are tails, destroy all Monsters on your Field.  You can activate this effect only once per turn during your Main Phase.
 
309 - 015 THREE-HUMP CAMEL Animal/Effect Earth LV. 3 Atk = 500 Def = 1500 Common
If there are 3 face-up [Three-Hump Camel] on your Field, you can sacrifice 2 of them to draw 3 cards

 

309 - 016 JACKAL SPIRIT KNIGHT Animal Warrior/Effect Earth LV. 5 Atk = 1700 Def = 1600 Ultra Rare
If this card destroys and sends 1 of your opponent's Monsters to  the Cemetery as a result of Battle, you can Special Summon that  Monster to your Field.
 

 

309 - 017 ABSORBING ANGEL Angel/Effect Light LV. 4 Atk = 1300 Def = 1000 Common
When this card destroys and sends a Monster to the Cemetery as a result of Battle, you gain Life Points equal to 300 times the destroyed Monster's Level.
 
309 - 018 FOUNTAIN OF BLESSINGS Rock/Effect Earth LV. 3 Atk = 1500 Def = 0 Common
When this card is put into the Cemetery from your hand by a card effect controlled by your opponent, you gain 2000 Life Points

 

309 - 019 DISASTROUS FORM Rock/Effect Earth LV. 3 Atk = 1500 Def = 0 Common
When this card is put into the Cemetery from your hand by a card effect controlled by your opponent, do 2000 points of damage to your opponent's Life Points

 

309 - 020 SOUL CALLER Magic User/Effect Light LV. 3 Atk = 1000 Def = 1000 Common
Reverse: You can Special Summon 1 Level 3 or lower Normal Monster from your Cemetery to your Field

 

309 - 021 DEMON-WORLD FAMILIAR Demon/Effect Dark LV. 4 Atk = 1600 Def = 600 Super Rare
When this card goes to the Cemetery from the Field, each player chooses 1 Level 3 or lower Normal Monster in his or her deck, reveals it to each player, and puts it into his or her hand.  Afterward, shuffle the decks.
 
309 - 022 GRAVE KEEPER Demon/Effect Dark LV. 4 Atk = 0 Def = 2000 Common
While this card is face-up on the Field, Monsters that are destroyed as a result of Battle do not go to the Cemetery, and are returned to their owners' decks.  Afterward, the deck is shuffled.
 
309 - 023 DOUBLECOSTON Undead/Effect Dark LV. 4 Atk = 1700 Def = 1650 Rare
If you Sacrifice Summon a Dark Main-Type Monster, 1 of this Monster can count as 2 Monsters sacrificed

 

309 - 024 REGENERATING MUMMY Undead/Effect Dark LV. 4 Atk = 1800 Def = 1500 Common
When this card is put into the Cemetery from your hand by a card effect controlled by your opponent, return this card from your Cemetery to your hand

 

309 - 025 NIGHT ASSASSIN Demon/Effect Dark LV. 3 Atk = 200 Def = 500 Common
Reverse: Choose 1 Monster on your opponent's Field and destroy it.  When this card goes to the Cemetery from your hand, return 1 Reverse Effect Monster in your Cemetery to your hand

 

309 - 026 MAN-THROWING TROLL Animal Warrior/Effect Earth LV. 4 Atk =1000 Def = 1000 Common
Sacrifice 1 Normal Monster on your Field (excluding Tokens) to do 800 points of damage to your opponent's Life Points

 

309 - 027 THE MARSH GUARDIAN KING Water/Effect Water LV. 3 Atk = 500 Def = 1100 Common
This card can be used in place of 1 Fusion Material Monster.  In that Fusion, you cannot use any other Fusion Substitute Monsters.  Also, you can discard this card from your hand to put the [Fusion] Magic card from your deck into your hand.  Afterward,
shuffle your deck.
 
309 - 028 OASIS FAMILIAR Magic User/Effect Light LV. 3 Atk = 600 Def = 400 Common
While you have a face-up Level 3 or lower Normal Monster on your Field, your opponent can't attack this card.  While this card is on your Field, Battle Damage done to this card's controller by a Level 3 or lower Normal Monster being in Battle is reduced to 0.
 
309 - 029 SPECIAL HURRICANE Normal Magic LV. Atk = Def = Rare
Discard 1 card from your hand.  Destroy all Special Summoned Monsters on the Field

 

309 - 030 STRIKE ORDERS Instant Magic LV. Atk = Def = Common
Choose 1 face-up Normal Monster on your Field (excluding Tokens) and activate.  After activating, sacrifice the chosen Normal Monster, and destroy 1 Monster on your opponent's Field

 

309 - 031 SOUL EATING DEMON SWORD Equipment Magic LV. Atk = Def = Common
You can Equip this card on a Level 3 or lower Normal Monster on your Field.  When this card is a ctivated, sacrifice all Normal Monsters on your Field (excluding Tokens), except for the Equipped Monster.  For each Normal Monster sacrificed, increase the Equipped Monster's attack strength by 1000

 

309 - 032 BINDINGS OF THE SAND Permanent Magic LV. Atk = Def = Common
Face-up Normal Monsters can't be affected by the effects of your opponent's Magic cards.  After this card is activated, this card is destroyed during your second Standby Phase.
 
309 - 033 REVERSE SOUL Instant Magic LV. Atk = Def = Common
Put 1 Reverse Effect Monster in your Cemetery on top of your deck.
 
309 - 034 THRIFTY MAGIC Permanent Magic LV. Atk = Def = Rare
There is no need to pay Life Points to activate Magic cards

 

309 - 035 BLESSING OF THE NILE Permanent Magic LV. Atk = Def = Common
For each card that is put into your Cemetery from your hand due to a card effect controlled by your opponent, you gain 1000 Life Points.

 

309 - 036 7 Permanent Magic LV. Atk = Def = Common
When you have 3 [7] face-up on your Field, draw 3 cards from your deck.  Afterward, destroy all [7].  When this card goes from the Field to the Cemetery, you gain 700 Life Points

 

309 - 037 LEVEL RESTRICTION B MAP Permanent Magic LV. Atk = Def = Common
Change all Level 4 or higher face-up Monsters on the Field to defense mode.

 

309 - 038 MAGIC EXPERIMENTATION ROOM Normal Magic LV. Atk = Def = Common
Pay 800 Life Points.  Reveal the top 4 cards of your deck, and  Special Summon all Level 3 or lower Normal Monsters there to your Field.  Return the other cards to your deck, and shuffle

 

309 - 039 WILL OF THE MEEK Normal Magic LV. Atk = Def = Common
You can activate this card if there are 5 face-up Level 2 or lower Normal Monsters on your Field.  Each player discards his or her hand, and destroys all cards on his or her Field except for Level 2 or lower Normal Monsters

 

309 - 040 BLACK MAGIC Normal Magic LV. Atk = Def = Ultra Rare
You can activate this card only if there is a face-up [Black Magician] on your Field.  Destroy all Magic/Trap cards on your opponent's Field

 

309 - 041 DELTA ATTACKER Normal Magic LV. Atk = Def = Common
You can activate this card if there are 3 face-up Normal Monsters on your Field with the same name (excluding Tokens).  For the activated turn, the 3 same-named Normal Monsters can attack your opponent directly.
 
309 - 042 THOUSAND ENERGY Normal Magic LV. Atk = Def = Common
Increase the base attack and defense strengths of all face-up Level 2 or lower Normal Monsters on your Field (excluding Tokens) by 1000.  During the End Phase, destroy all Level 2 or lower Normal Monsters on your Field

 

309 - 043 TRIANGLE POWER Normal Magic LV. Atk = Def = Common
Increase the base attack and defense strengths of all face-up Level 1 or lower Normal Monsters on your Field (excluding Tokens) by 2000.  During the End Phase, destroy all Level 1 or lower Normal Monsters on your Field

 

309 - 044 THIRD COFFIN Permanent Magic LV. Atk = Def = Common
This card can only be played to the Field by the effect of a First Coffin

 

309 - 045 SECOND COFFIN Permanent Magic LV. Atk = Def = Common
This card can only be played to the Field by the effect of a First Coffin

 
309 - 046 FIRST COFFIN Permanent Trap LV. Atk = Def = Super Rare
During each End Phase of your opponent's turn, you can put 1 [Second Coffin] or [Third Coffin], in that order, from your hand or deck onto your Field face-up.  If even 1 is removed from the Field, put all of these cards into the Cemetery.  When you have all the cards on the Field, put all of these cards into the Cemetery, and Special Summon 1 [Spirits of Pharaoh] from yourhand or deck.
 
309 - 047 DORA OF DESTINY Normal Trap LV. Atk = Def = Common
You can only activate this card during your opponent's turn.  Choose 1 face-up  Monster on your opponent's Field.  During your next turn, if you successfully Normal Summon a Monster with 1 Level lower than the chosen Monster, do 500 points of damage to your opponent's Life times the chosen Monster's Level

 

309 - 048 JUDGEMENT OF THE DESERT Permanent Trap LV. Atk = Def = Common
Face-up Monsters on the Field can't change their modes

 

309 - 049 CROWD TACTICS Permanent Trap LV. Atk = Def = Common
During each End Phase, choose a number of Level 2 or lower Normal Monsters from your deck equal to the number of your Level 2 or lower Normal Monsters that were destroyed and went to the Cemetery as a result of Battle during this turn, and Special Summon them.  Afterward, shuffle the deck.
 
309 - 050 CURSE OF ANUBIS Normal Trap LV. Atk = Def = Super Rare
All face-up Effect Monsters on the Field change to defense mode.  During the activated turn, these Effect Monsters' base defense strengths become 0, and cannot change their modes

 

309 - 051 LIGHT OF THE SANDS Normal Trap LV. Atk = Def = Common
Change all Monsters on your Field to face-up defense mode

 

309 - 052 DEATHCOUNTER Permanent Trap LV. Atk = Def = Rare
Destroy Monsters that did Battle Damage to a player as a result of a direct attack.
 
309 - 053 LABYRINTH OF NIGHTMARE Permanent Trap LV. Atk = Def = Common
During each turn's End Phase, change the mode of all face-up Monsters on the Turn Player's Field.
 
309 - 054 MYTHOLOGICAL AGE ("REVIVED SOUL") Permanent Trap LV. Atk = Def = Rare
Special Summon 1 Normal Monster from your Cemetery in defense mode.  When this card is no longer on the Field, destroy that Monster.  When that Monster is destroyed, destroy this card.
 
309 - 055 DEATH WITH HONOR Normal Trap LV. Atk = Def = Common
Choose 1 face-up Level 2 or lower Normal Monster on your Field (excluding Tokens), and activate.  After activating, sacrifice the chosen Normal Monster, and you can destroy up to 2 Magic/Trap cards on your opponent's Field.

 

309 - 056 END OF ANUBIS Demon/Effect Dark LV. 6 Atk = 2500 Def = 0 Secret Rare
While this card is face-up on the Field, all Magic, Trap and Monster Effects that target cards in Cemeteries or activate in the Cemetery are negated

 

309 - 057 DRAGON KNIGHT GAIA Dragon Air LV. 7 Atk = 2600 Def = 2100 Ultimate Rare
Fusion: Dark Knight Gaia + Curse of Dragon