Yu-Gi-Oh Japanese TCG Translations!
Pharaonic Heritage!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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309 - 001 | GIGOBITE | Reptile | Water | LV. 1 | Atk = 350 | Def = 300 | Common |
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309 - 002 | MOKEMOKE | Angel | Light | LV. 1 | Atk = 300 | Def = 100 | Common |
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309 - 003 | KOZAKKII | Demon | Dark | LV. 1 | Atk = 400 | Def = 400 | Rare |
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309 - 004 | DEVIL SCORPION | Insect | Earth | LV. 2 | Atk = 900 | Def = 200 | Common |
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309 - 005 | PHARAOH'S SERVANT | Undead | Dark | LV. 2 | Atk = 900 | Def = 0 |
Common |
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309 - 006 | PHARAONIC GUARDIAN | Undead | Earth | LV. 2 | Atk = 900 | Def = 0 | Common |
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309 - 007 | SPIRITS OF PHARAOH | Undead/Effect | Light | LV. 6 | Atk = 2500 | Def = 2000 | Ultra Rare |
This card can't be Normal Summoned.
Can only be Special Summoned by the effect of a [First Coffin]. When
this card is successfully Special Summoned, you can Special Summon up to 4
Level 2 or lower Undead Sub-Type Normal Monsters from your Cemetery. |
309 - 008 | NIGHTMARE TEEBE | Demon/Effect | Light | LV. 4 | Atk = 1500 | Def = 500 | Rare |
If this card's controller has no cards
in his or her hand and in his or her Magic/Trap Zone, this card's attack
strength is increased by 1500
|
309 - 009 | ASWAN GHOST | Demon/Effect | Dark | LV. 3 | Atk = 500 | Def = 500 | Common |
If this card does Battle Damage to
your opponent, you can put 1 Trap card in your Cemetery on top of your deck
|
309 - 010 | PROTECTOR OF THE SHRINE | Demon/Effect | Earth | LV. 4 | Atk = 1100 | Def = 1900 | Common |
While this card is face-up on the
Field, your opponent can't draw cards other than during the Draw Phase.
|
309 - 011 | NUBIAGUARD | Warrior/Effect | Fire | LV. 2 | Atk = 500 | Def = 500 | Common |
If this card does Battle Damage to
your opponent, you can put 1 Permanent Magic card in your Cemetery on top of
your deck
|
309 - 012 | LEGACY HUNTER | Warrior/Effect | Earth | LV. 4 | Atk = 1000 | Def = 1500 | Super Rare |
When this card destroys and sends a
face-down defense mode Monster to the Cemetery as a result of Battle, your
opponent returns 1 card at random from his or her hand to his or her deck.
Afterward, shuffle the deck. |
309 - 013 | SAND BAKU | Animal/Effect | Earth | LV. 3 | Atk = 900 | Def = 300 | Common |
Reverse: Change 1 face-up Monster on
the Field to face-down defense mode. You cannot choose a [Sand Baku]. |
309 - 014 | SAND GAMBLER | Magic User/Effect | Light | LV. 3 | Atk = 300 | Def = 1600 | Common |
Toss a coin 3 times. If all 3
are heads, destroy all Monsters on your opponent's Field. If all 3 are
tails, destroy all Monsters on your Field. You can activate this
effect only once per turn during your Main Phase. |
309 - 015 | THREE-HUMP CAMEL | Animal/Effect | Earth | LV. 3 | Atk = 500 | Def = 1500 | Common |
If there are 3 face-up [Three-Hump
Camel] on your Field, you can sacrifice 2 of them to draw 3 cards
|
309 - 016 | JACKAL SPIRIT KNIGHT | Animal Warrior/Effect | Earth | LV. 5 | Atk = 1700 | Def = 1600 | Ultra Rare |
If this card destroys and sends 1 of
your opponent's Monsters to the Cemetery as a result of Battle, you
can Special Summon that Monster to your Field.
|
309 - 017 | ABSORBING ANGEL | Angel/Effect | Light | LV. 4 | Atk = 1300 | Def = 1000 | Common |
When this card destroys and sends a
Monster to the Cemetery as a result of Battle, you gain Life Points equal to
300 times the destroyed Monster's Level. |
309 - 018 | FOUNTAIN OF BLESSINGS | Rock/Effect | Earth | LV. 3 | Atk = 1500 | Def = 0 | Common |
When this card is put into the
Cemetery from your hand by a card effect controlled by your opponent, you
gain 2000 Life Points
|
309 - 019 | DISASTROUS FORM | Rock/Effect | Earth | LV. 3 | Atk = 1500 | Def = 0 | Common |
When this card is put into the
Cemetery from your hand by a card effect controlled by your opponent, do
2000 points of damage to your opponent's Life Points
|
309 - 020 | SOUL CALLER | Magic User/Effect | Light | LV. 3 | Atk = 1000 | Def = 1000 | Common |
Reverse: You can Special Summon 1
Level 3 or lower Normal Monster from your Cemetery to your Field
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309 - 021 | DEMON-WORLD FAMILIAR | Demon/Effect | Dark | LV. 4 | Atk = 1600 | Def = 600 | Super Rare |
When this card goes to the Cemetery
from the Field, each player chooses 1 Level 3 or lower Normal Monster in his
or her deck, reveals it to each player, and puts it into his or her hand.
Afterward, shuffle the decks. |
309 - 022 | GRAVE KEEPER | Demon/Effect | Dark | LV. 4 | Atk = 0 | Def = 2000 | Common |
While this card is face-up on the
Field, Monsters that are destroyed as a result of Battle do not go to the
Cemetery, and are returned to their owners' decks. Afterward, the deck
is shuffled. |
309 - 023 | DOUBLECOSTON | Undead/Effect | Dark | LV. 4 | Atk = 1700 | Def = 1650 | Rare |
If you Sacrifice Summon a Dark
Main-Type Monster, 1 of this Monster can count as 2 Monsters sacrificed
|
309 - 024 | REGENERATING MUMMY | Undead/Effect | Dark | LV. 4 | Atk = 1800 | Def = 1500 | Common |
When this card is put into the
Cemetery from your hand by a card effect controlled by your opponent, return
this card from your Cemetery to your hand
|
309 - 025 | NIGHT ASSASSIN | Demon/Effect | Dark | LV. 3 | Atk = 200 | Def = 500 | Common |
Reverse: Choose 1 Monster on your
opponent's Field and destroy it. When this card goes to the Cemetery
from your hand, return 1 Reverse Effect Monster in your Cemetery to your
hand
|
309 - 026 | MAN-THROWING TROLL | Animal Warrior/Effect | Earth | LV. 4 | Atk =1000 | Def = 1000 | Common |
Sacrifice 1 Normal Monster on your
Field (excluding Tokens) to do 800 points of damage to your opponent's Life
Points
|
309 - 027 | THE MARSH GUARDIAN KING | Water/Effect | Water | LV. 3 | Atk = 500 | Def = 1100 | Common |
This card can be used in place of 1
Fusion Material Monster. In that Fusion, you cannot use any other
Fusion Substitute Monsters. Also, you can discard this card from your
hand to put the [Fusion] Magic card from your deck into your hand.
Afterward, shuffle your deck. |
309 - 028 | OASIS FAMILIAR | Magic User/Effect | Light | LV. 3 | Atk = 600 | Def = 400 | Common |
While you have a face-up Level 3 or
lower Normal Monster on your Field, your opponent can't attack this card.
While this card is on your Field, Battle Damage done to this card's
controller by a Level 3 or lower Normal Monster being in Battle is reduced
to 0. |
309 - 029 | SPECIAL HURRICANE | Normal | Magic | LV. | Atk = | Def = | Rare |
Discard 1 card from your hand.
Destroy all Special Summoned Monsters on the Field
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309 - 030 | STRIKE ORDERS | Instant | Magic | LV. | Atk = | Def = | Common |
Choose 1 face-up Normal Monster on
your Field (excluding Tokens) and activate. After activating,
sacrifice the chosen Normal Monster, and destroy 1 Monster on your
opponent's Field
|
309 - 031 | SOUL EATING DEMON SWORD | Equipment | Magic | LV. | Atk = | Def = | Common |
You can Equip this card on a Level 3
or lower Normal Monster on your Field. When this card is a ctivated,
sacrifice all Normal Monsters on your Field (excluding Tokens), except for
the Equipped Monster. For each Normal Monster sacrificed, increase the
Equipped Monster's attack strength by 1000
|
309 - 032 | BINDINGS OF THE SAND | Permanent | Magic | LV. | Atk = | Def = | Common |
Face-up Normal Monsters can't be
affected by the effects of your opponent's Magic cards. After this
card is activated, this card is destroyed during your second Standby Phase. |
309 - 033 | REVERSE SOUL | Instant | Magic | LV. | Atk = | Def = | Common |
Put 1 Reverse Effect Monster in your
Cemetery on top of your deck. |
309 - 034 | THRIFTY MAGIC | Permanent | Magic | LV. | Atk = | Def = | Rare |
There is no need to pay Life Points to
activate Magic cards
|
309 - 035 | BLESSING OF THE NILE | Permanent | Magic | LV. | Atk = | Def = | Common |
For each card that is put into your
Cemetery from your hand due to a card effect controlled by your opponent,
you gain 1000 Life Points.
|
309 - 036 | 7 | Permanent | Magic | LV. | Atk = | Def = | Common |
When you have 3 [7] face-up on your
Field, draw 3 cards from your deck. Afterward, destroy all [7].
When this card goes from the Field to the Cemetery, you gain 700 Life Points
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309 - 037 | LEVEL RESTRICTION B MAP | Permanent | Magic | LV. | Atk = | Def = | Common |
Change all Level 4 or higher face-up
Monsters on the Field to defense mode.
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309 - 038 | MAGIC EXPERIMENTATION ROOM | Normal | Magic | LV. | Atk = | Def = | Common |
Pay 800 Life Points. Reveal the
top 4 cards of your deck, and Special Summon all Level 3 or lower
Normal Monsters there to your Field. Return the other cards to your
deck, and shuffle
|
309 - 039 | WILL OF THE MEEK | Normal | Magic | LV. | Atk = | Def = | Common |
You can activate this card if there
are 5 face-up Level 2 or lower Normal Monsters on your Field. Each
player discards his or her hand, and destroys all cards on his or her Field
except for Level 2 or lower Normal Monsters
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309 - 040 | BLACK MAGIC | Normal | Magic | LV. | Atk = | Def = | Ultra Rare |
You can activate this card only if
there is a face-up [Black Magician] on your Field. Destroy all
Magic/Trap cards on your opponent's Field
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309 - 041 | DELTA ATTACKER | Normal | Magic | LV. | Atk = | Def = | Common |
You can activate this card if there
are 3 face-up Normal Monsters on your Field with the same name (excluding
Tokens). For the activated turn, the 3 same-named Normal Monsters can
attack your opponent directly. |
309 - 042 | THOUSAND ENERGY | Normal | Magic | LV. | Atk = | Def = | Common |
Increase the base attack and defense
strengths of all face-up Level 2 or lower Normal Monsters on your Field
(excluding Tokens) by 1000. During the End Phase, destroy all Level 2
or lower Normal Monsters on your Field
|
309 - 043 | TRIANGLE POWER | Normal | Magic | LV. | Atk = | Def = | Common |
Increase the base attack and defense
strengths of all face-up Level 1 or lower Normal Monsters on your Field
(excluding Tokens) by 2000. During the End Phase, destroy all Level 1
or lower Normal Monsters on your Field
|
309 - 044 | THIRD COFFIN | Permanent | Magic | LV. | Atk = | Def = | Common |
This card can only be played to the
Field by the effect of a First Coffin
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309 - 045 | SECOND COFFIN | Permanent | Magic | LV. | Atk = | Def = | Common |
This card can only be played to the
Field by the effect of a First Coffin |
309 - 046 | FIRST COFFIN | Permanent | Trap | LV. | Atk = | Def = | Super Rare |
During each End Phase of your
opponent's turn, you can put 1 [Second Coffin] or [Third Coffin], in that
order, from your hand or deck onto your Field face-up. If even 1 is
removed from the Field, put all of these cards into the Cemetery. When
you have all the cards on the Field, put all of these cards into the
Cemetery, and Special Summon 1 [Spirits of Pharaoh] from yourhand or deck. |
309 - 047 | DORA OF DESTINY | Normal | Trap | LV. | Atk = | Def = | Common |
You can only activate this card during
your opponent's turn. Choose 1 face-up Monster on your
opponent's Field. During your next turn, if you successfully Normal
Summon a Monster with 1 Level lower than the chosen Monster, do 500 points
of damage to your opponent's Life times the chosen Monster's Level
|
309 - 048 | JUDGEMENT OF THE DESERT | Permanent | Trap | LV. | Atk = | Def = | Common |
Face-up Monsters on the Field can't
change their modes
|
309 - 049 | CROWD TACTICS | Permanent | Trap | LV. | Atk = | Def = | Common |
During each End Phase, choose a number
of Level 2 or lower Normal Monsters from your deck equal to the number of
your Level 2 or lower Normal Monsters that were destroyed and went to the
Cemetery as a result of Battle during this turn, and Special Summon them.
Afterward, shuffle the deck. |
309 - 050 | CURSE OF ANUBIS | Normal | Trap | LV. | Atk = | Def = | Super Rare |
All face-up Effect Monsters on the
Field change to defense mode. During the activated turn, these Effect
Monsters' base defense strengths become 0, and cannot change their modes
|
309 - 051 | LIGHT OF THE SANDS | Normal | Trap | LV. | Atk = | Def = | Common |
Change all Monsters on your Field to
face-up defense mode
|
309 - 052 | DEATHCOUNTER | Permanent | Trap | LV. | Atk = | Def = | Rare |
Destroy Monsters that did Battle
Damage to a player as a result of a direct attack. |
309 - 053 | LABYRINTH OF NIGHTMARE | Permanent | Trap | LV. | Atk = | Def = | Common |
During each turn's End Phase, change
the mode of all face-up Monsters on the Turn Player's Field. |
309 - 054 | MYTHOLOGICAL AGE ("REVIVED SOUL") | Permanent | Trap | LV. | Atk = | Def = | Rare |
Special Summon 1 Normal Monster from
your Cemetery in defense mode. When this card is no longer on the
Field, destroy that Monster. When that Monster is destroyed, destroy
this card. |
309 - 055 | DEATH WITH HONOR | Normal | Trap | LV. | Atk = | Def = | Common |
Choose 1 face-up Level 2 or lower
Normal Monster on your Field (excluding Tokens), and activate. After
activating, sacrifice the chosen Normal Monster, and you can destroy up to 2
Magic/Trap cards on your opponent's Field.
|
309 - 056 | END OF ANUBIS | Demon/Effect | Dark | LV. 6 | Atk = 2500 | Def = 0 | Secret Rare |
While this card is face-up on the
Field, all Magic, Trap and Monster Effects that target cards in Cemeteries
or activate in the Cemetery are negated
|
309 - 057 | DRAGON KNIGHT GAIA | Dragon | Air | LV. 7 | Atk = 2600 | Def = 2100 | Ultimate Rare |
Fusion: Dark Knight Gaia + Curse of
Dragon |