Yu-Gi-Oh Japanese TCG Translations
Pharaohs Servant!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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PS - 01 | OCTOBARSAR | Water | Water | LV. 5 | Atk = 1600 | Def = 1400 | Common |
PS - 02 | PSYCHO KAPPA | Water | Water | LV. 2 | Atk = 400 | Def = 1000 | Common |
PS - 03 | UNICORN'S HORN | Equipment | Magic | LV. | Atk = | Def = | Super Rare |
Effect: Increase the equipped monster's attack and defense
strengths by 700. When this card is put into your Cemetery from
the Field, put it on top of your deck. |
PS - 04 | LABYRINTH WALL | Rock | Earth | LV. 5 | Atk = 0 | Def = 3000 | Rare |
PS - 05 | WALL SHADOW | Warrior/Effect | Dark | LV. 7 | Atk = 1600 | Def = 3000 | Common |
Effect: Cannot be Normal Summoned. Can only be Special Summoned,
and only by sacrificing a [Labyrinth Wall] with a [Labyrinth
Change] Equipped on it. |
PS - 06 | TWIN TAIL | Water | Water | LV. 3 | Atk = 850 | Def = 700 | Common |
PS - 07 | STONE GIANT | Rock | Earth | LV. 5 | Atk = 1600 | Def = 1500 | Common |
PS - 08 | LABYRINTH CHANGE | Magic | Equipment | LV. | Atk = | Def = | Common |
Effect: Equip on a [Labyrinth Wall]. You may sacrifice this card
and a [Labyrinth Wall] to Special Summon a [Wall Shadow] from
your deck. EXORCISM |
PS - 09 | EXORCISM | Normal | Magic | LV. | Atk = | Def = | Rare |
Effect: Destroy all Monsters that have Equipment cards attached
to them. |
PS - 10 | GIANT GROWTH | Equipment | Magic | LV. | Atk = | Def = | Rare |
Effect: If you have fewer Life Points than your opponent, double
the equipped monster's attack strength. If you have more Life Points than
your opponent, halve the equipped monster's attack
strength. This attack strength modification takes place before
all others. |
PS - 11 | INVITATION TO DANCE | Ritual | Magic | LV. | Atk = | Def = | Common |
Effect: Used to summon a [Dancing Soldier]. Sacrifice monsters
from your hand and/or in play with total levels of 6 or more, or
you cannot Special Summon a [Dancing Soldier]. |
PS - 12 | HAMBURGER RECIPE | Ritual | Magic | LV. | Atk = | Def = | Common |
Effect: Used to summon a [Hamburger Recipe]. Sacrifice monsters
from your hand and/or in play with total levels of 6 or more, or
you cannot Special Summon a [Hungry Burger]. |
PS - 13 | FLY TAPE HOUSE | Trap | LV. | Atk = | Def = | Common | |
Effect: If your opponent Summons or Reverse Summons a monster with a defense strength of 500 or less, destroy that monster |
PS - 14 | MOUSE TRAP | Trap | LV. | Atk = | Def = | Common | |
Effect: If your opponent Summons or Reverse Summons a monster with an attack strength of 500 or less, destroy that monster |
PS - 15 | TURTLE VOW | Ritual | Magic | LV. | Atk = | Def = | Common |
Effect: Used to summon a [Crab
Turtle]. Sacrifice monsters from your hand and/or in play with total
levels of 8 or more, or you cannot Special Summon a [Crab Turtle]. |
PS - 16 | DANCING SOLDIER | Warrior/Ritual | Earth | LV. 6 | Atk = 1950 | Def = 1850 | Common |
Effect: Summoned by an [Invitation to Dance]. You must sacrifice
monsters from your hand and/or in play with total levels of 6 or
more. |
PS - 17 | HUNGRY BURGER | Warrior/Ritual | Dark | LV. 6 | Atk = 1950 | Def = 1850 | Common |
Effect: Summoned by a [Hamburger Recipe]. You must sacrifice
monsters from your hand and/or in play with total levels of 6 or
more. |
PS - 18 | CRAB TURTLE | Water/Ritual | Water | LV. 8 | Atk = 2550 | Def = 2500 | Common |
Effect: Summon by a [Turtle Vow]. You must sacrifice monsters from your hand and/or in play with total levels of 8 or more. |
PS - 19 | DRAGON EGGER | Dragon | Fire | LV. 7 | Atk = 2200 | Def = 2600 | Common |
PS - 20 | TOON DRAGON EGGER | Dragon/Toon/ Effect | Fire | LV. 7 | Atk = 2200 | Def = 2600 | Common |
Effect: You must have a [Toon World] in play to summon this
monster. This monster cannot attack during the turn it is
summoned. You must pay 500 Life Points to attack with this
monster. If a [Toon World] is destroyed, so it this card. If
your opponent does not control any Toon monsters, this card may
attack your opponent directly. This Monster must attack your
opponent's Toon Monsters, if he or she has any. |
PS - 21 | TOON MERMAID | Water/Toon/ Effect | Water | LV. 4 | Atk = 1400 | Def = 1500 | Rare |
Effect: You must have a [Toon World] in play to summon this
monster. This monster cannot attack during the turn it is
summoned. You must pay 500 Life Points to attack with this
monster. If a [Toon World] is destroyed, so it this card. If
your opponent does not control any Toon monsters, this card may
attack your opponent directly. This Monster must attack your
opponent's Toon Monsters, if he or she has any. |
PS - 22 | TOON DEMON | Demon/Toon/ Effect | Dark | LV. 6 | Atk = 2500 | Def = 1200 | Ultra Rare |
Effect: You must have a [Toon World] in play to summon this
monster. This monster cannot attack during the turn it is
summoned. You must pay 500 Life Points to attack with this
monster. If a [Toon World] is destroyed, so it this card. If
your opponent does not control any Toon monsters, this card may
attack your opponent directly. This Monster must attack your
opponent's Toon Monsters, if he or she has any. |
PS - 23 | TIME BOMBER | Fire/Effect | Fire | LV. 2 | Atk = 200 | Def = 1000 | Rare |
Effect: Reverse: During your Standby Phase, sacrifice this
monster. Destroy all of your monsters, and do damage to your
opponent equal to half the total of the destroyed monsters'
attack strengths. |
PS - 24 | DIAMOND DRAGON | Dragon | Light | LV. 7 | Atk = 2100 | Def = 2800 | Ultra Rare |
PS - 25 | TOON WORLD | Permanent | Magic | LV. | Atk = | Def = | Super Rare |
Effect: You must pay 1000 Life Points to play this card. During each of your Standby Phases, pay 500 Life Points or destroy this card. If this card is put into your Cemetery from the Field, restore all Life Points you paid for this card |
PS - 26 | CYBER POD | Rock/Effect | Dark | LV. 3 | Atk = 900 | Def = 900 | Common |
Effect: Reverse: Destroy all monsters on the Field. Each player looks at the top 5 cards of his or her deck. If any of those cards are level 4 or less monster cards, they are placed on the Field in mode of his or her choice |
PS - 27 | BRINGER OF LIGHT | Angel/Effect | Light | LV. 3 | Atk = 100 | Def = 200 | Rare |
Effect: While this card is face-up on the Field, cards put into a
Cemetery are removed from the game instead. |
PS - 28 | GIANT RAT | Animal/Effect | Earth | LV. 4 | Atk = 1400 | Def = 1450 | Common |
Effect: If this card is put into your Cemetery from the Field
during battle, you may summon a Earth Main-Type monster with an
attack strength of 1500 or less from your deck to the Field in
attack mode (you don't have to sacrifice Monsters to summon a
level 5 or higher Monster). |
PS - 29 | SENJU GOD | Angel/Effect | Light | LV. 4 | Atk = 1400 | Def = 1000 | Super Rare |
Effect: When you Summon or Reverse Summon this Monster, you may search your deck for 1 Ritual Monster and put it into your hand |
PS - 30 | UFO TURTLE | Machine/Effect | Fire | LV. 4 | Atk = 1400 | Def = 1200 | Common |
Effect: If this card is put into your Cemetery from the Field
during battle, you may summon a Fire Main-Type monster with an
attack strength of 1500 or less from your deck to the Field in
attack mode (you don't have to sacrifice Monsters to summon a
level 5 or higher Monster). |
PS - 31 | QUICK-KILL ASSASSIN | Demon/Effect | Dark | LV. 4 | Atk = 2000 | Def = 2000 | Common |
Effect: Reduce this monster's attack and defense strengths by 400
for each card in your hand. |
PS - 32 | KARATE MAN | Warrior/Effect | Earth | LV. 3 | Atk = 1000 | Def = 1000 | Common |
Effect: Once during a turn, you may double this monster's attack strength. If you do, destroy it at the end of the turn. This attack strength modification takes place before all others |
PS - 33 | DARK ZEBRA | Animal/Effect | Earth | LV. 4 | Atk = 1800 | Def = 400 | Common |
Effect: During your Standby Phase, if this is the only monster
you control, it changes to defense mode, and you cannot change
its mode again during that turn. |
PS - 34 | GIANT VIRUS | Demon/Effect | Dark | LV. 2 | Atk = 1000 | Def = 100 | Rare |
Effect: If this card is put into your Cemetery from the Field
during battle, do 500 damage to your opponent. Then, you may
summon as many cards of the same name from your deck to the Field
as you wish to in attack mode. Shuffle your deck afterward. |
PS - 35 | QUICK SQUIRREL | Animal/Effect | Earth | LV. 2 | Atk = 1000 | Def = 100 | Rare |
Effect: If this card is put into your Cemetery from the Field
during battle, gain 1000 Life Points. Then, you may summon as
many cards of the same name from your deck to the Field as you
wish to in face-down defense mode. Shuffle your deck afterward. |
PS - 36 | DARK FAMILIAR | Demon/Effect | Dark | LV. 2 | Atk = 500 | Def = 500 | Common |
Effect: Reverse: When this monster is put into your Cemetery from the Field, you and your opponent may choose a monster in his or her Cemetery and play it to the Field |
PS - 37 | SHINE ANGEL | Angel/Effect | Light | LV. 4 | Atk = 1400 | Def = 800 | Common |
Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Light Main-Type monster with an attack strength of 1500 or less from your deck to the Field in attack mode (you don't have to sacrifice Monsters to summon a level 5 or higher Monster). |
PS - 38 | BOAR SOLDIER | Animal Warrior/ Effect | Earth | LV. 4 | Atk = 2000 | Def = 500 | Common |
Effect: This card can only be Reverse Summoned. If Normal Summoned, this card is destroyed. If your opponent controls any monsters, reduce this monster's attack strength by 1000 |
PS - 39 | GRIZZLY MOTHER | Animal Warrior/ Effect | Water | LV. 4 | Atk = 1400 | Def = 1000 | Common |
Effect: If this card is put into your Cemetery from the Field
during battle, you may summon a Water Main-Type monster with an
attack strength of 1500 or less from your deck to the Field in
attack mode (you don't have to sacrifice Monsters to summon a
level 5 or higher Monster). |
PS - 40 | DRAGONFLY | Insect/Effect | Air | LV. 4 | Atk = 1400 | Def = 900 | Common |
Effect: If this card is put into your Cemetery from the Field
during battle, you may summon a Air Main-Type monster with an
attack strength of 1500 or less from your deck to the Field in
attack mode (you don't have to sacrifice Monsters to summon a
level 5 or higher Monster). |
PS - 41 | CEREMONY BELL | Magic User/Effect | Light | LV. | Atk = 0 | Def = 1850 | Common | ||||||||||||||||
Effect: While this monster is face-up on the Field, each player
plays with his or her hand face up.
|
PS - 43 | KILLER TOMATO | Plant/Effect | Dark | LV. 4 | Atk = 1400 | Def = 1100 | Common |
Effect: If this card is put into your Cemetery from the Field
during battle, you may summon a Dark Main-Type monster with an
attack strength of 1500 or less from your deck to the Field in
attack mode (you don't have to sacrifice Monsters to summon a
level 5 or higher Monster). |
PS - 44 | KOTODAMU | Angel/Effect | Earth | LV. 3 | Atk = 0 | Def = 1600 | Common |
Effect: While this card is face-up on the Field, cards of the
same name cannot be played to the Field (the mode doesn't
matter). If a card is played with same name as another in play,
it is destroyed (or if more than one is played simultaneously,
they are all destroyed). |
PS - 45 | GAIA POWER | Field | Magic | LV. | Atk = | Def = | Common |
Effect: Increase the attack strength of all Earth Main-Type monsters by 500, and reduce the defense strength by 400 |
PS - 46 | WATER WORLD | Field | Magic | LV. | Atk = | Def = | Common |
Effect: Increase the attack strength of all Water Main-Type monsters by 500, and reduce the defense strength by 400 |
PS - 47 | BURNING BLOOD | Field | Magic | LV. | Atk = | Def = | Common |
Effect: Increase the attack strength of all Fire Main-Type
monsters by 500, and reduce the defense strength by 400. |
PS - 48 | DESERT STORM | Field | Magic | LV. | Atk = | Def = | Common |
Effect: Increase the attack strength of all Air Main-Type monsters by 500, and reduce the defense strength by 400 |
PS - 49 | SHINE SPARK | Field | Magic | LV. | Atk = | Def = | Common |
Effect: Increase the attack strength of all Light Main-Type monsters by 500, and reduce the defense strength by 400 |
PS - 50 | DARK ZONE | Field | Magic | LV. | Atk = | Def = | Common |
Effect: Increase the attack strength of all Dark Main-Type
monsters by 500, and reduce the defense strength by 400. |
PS - 51 | EMISSARY OF PEACE | Permanent | Magic | LV. | Atk = | Def = | Rare |
Effect: During your Standby Phase, pay 100 Life Points. Monsters
will attack strength of 1500 or more cannot attack. |