Yu-Gi-Oh Japanese TCG Translations

Pharaohs Servant!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

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PS - 01 OCTOBARSAR Water Water LV. 5 Atk = 1600 Def = 1400 Common
 
PS - 02 PSYCHO KAPPA Water Water LV. 2 Atk = 400 Def = 1000 Common
 
PS - 03 UNICORN'S HORN Equipment Magic LV. Atk = Def = Super Rare
Effect: Increase the equipped monster's attack and defense strengths by 700.  When this card is put into your Cemetery from the Field, put it on top of your deck.
 
PS - 04 LABYRINTH WALL Rock Earth LV. 5 Atk = 0 Def = 3000 Rare
 
PS - 05 WALL SHADOW Warrior/Effect Dark LV. 7 Atk = 1600 Def = 3000 Common
Effect: Cannot be Normal Summoned.  Can only be Special Summoned, and only by sacrificing a [Labyrinth Wall] with a [Labyrinth Change] Equipped on it.
 
PS - 06 TWIN TAIL Water Water LV. 3 Atk = 850 Def = 700 Common
 
PS - 07 STONE GIANT Rock Earth LV. 5 Atk = 1600 Def = 1500 Common
 
PS - 08 LABYRINTH CHANGE Magic Equipment LV. Atk = Def = Common
Effect: Equip on a [Labyrinth Wall].  You may sacrifice this card and a [Labyrinth Wall] to Special Summon a [Wall Shadow] from your deck.
EXORCISM
PS - 09 EXORCISM Normal Magic LV. Atk = Def = Rare
Effect: Destroy all Monsters that have Equipment cards attached to them.
 
PS - 10 GIANT GROWTH Equipment Magic LV. Atk = Def = Rare
Effect: If you have fewer Life Points than your opponent, double the equipped monster's attack strength.  If you have more Life Points than your opponent, halve the equipped monster's attack strength.  This attack strength modification takes place before all others.
 
PS - 11 INVITATION TO DANCE Ritual Magic LV. Atk = Def = Common
Effect: Used to summon a [Dancing Soldier].  Sacrifice monsters from your hand and/or in play with total levels of 6 or more, or you cannot Special Summon a [Dancing Soldier].
 
PS - 12 HAMBURGER RECIPE Ritual Magic LV. Atk = Def = Common
Effect: Used to summon a [Hamburger Recipe].  Sacrifice monsters from your hand and/or in play with total levels of 6 or more, or you cannot Special Summon a [Hungry Burger].
 
PS - 13 FLY TAPE HOUSE Trap LV. Atk = Def = Common
Effect: If your opponent Summons or Reverse Summons a monster with a defense strength of 500 or less, destroy that monster
PS - 14 MOUSE TRAP Trap LV. Atk = Def = Common
Effect: If your opponent Summons or Reverse Summons a monster with an attack strength of 500 or less, destroy that monster
PS - 15 TURTLE VOW Ritual Magic LV. Atk = Def = Common
Effect: Used to summon a [Crab Turtle].  Sacrifice monsters from your hand and/or in play with total levels of 8 or more, or you  cannot Special Summon a [Crab Turtle].
 
PS - 16 DANCING SOLDIER Warrior/Ritual Earth LV. 6 Atk = 1950 Def = 1850 Common
Effect: Summoned by an [Invitation to Dance].  You must sacrifice monsters from your hand and/or in play with total levels of 6 or more.
 
PS - 17 HUNGRY BURGER Warrior/Ritual Dark LV. 6 Atk = 1950 Def = 1850 Common
Effect: Summoned by a [Hamburger Recipe].  You must sacrifice monsters from your hand and/or in play with total levels of 6 or more.
 
PS - 18 CRAB TURTLE Water/Ritual Water LV. 8 Atk = 2550 Def = 2500 Common
Effect: Summon by a [Turtle Vow].  You must sacrifice monsters from your hand and/or in play with total levels of 8 or more.
PS - 19 DRAGON EGGER Dragon Fire LV. 7 Atk = 2200 Def = 2600 Common
 
PS - 20 TOON DRAGON EGGER Dragon/Toon/ Effect Fire LV. 7 Atk = 2200 Def = 2600 Common
Effect: You must have a [Toon World] in play to summon this monster.  This monster cannot attack during the turn it is summoned.  You must pay 500 Life Points to attack with this monster.  If a [Toon World] is destroyed, so it this card.  If your opponent does not control any Toon monsters, this card may attack your opponent directly.  This Monster must attack your opponent's Toon Monsters, if he or she has any.
 
PS - 21 TOON MERMAID Water/Toon/ Effect Water LV. 4 Atk = 1400 Def = 1500 Rare
Effect: You must have a [Toon World] in play to summon this monster.  This monster cannot attack during the turn it is summoned.  You must pay 500 Life Points to attack with this monster.  If a [Toon World] is destroyed, so it this card.  If your opponent does not control any Toon monsters, this card may attack your opponent directly.  This Monster must attack your opponent's Toon Monsters, if he or she has any.
 
PS - 22 TOON DEMON Demon/Toon/ Effect Dark LV. 6 Atk = 2500 Def = 1200 Ultra Rare
Effect: You must have a [Toon World] in play to summon this monster.  This monster cannot attack during the turn it is summoned.  You must pay 500 Life Points to attack with this monster.  If a [Toon World] is destroyed, so it this card.  If  your opponent does not control any Toon monsters, this card may attack your opponent directly.  This Monster must attack your opponent's Toon Monsters, if he or she has any.
 
PS - 23 TIME BOMBER Fire/Effect Fire LV. 2 Atk = 200 Def = 1000 Rare
Effect: Reverse: During your Standby Phase, sacrifice this monster.  Destroy all of your monsters, and do damage to your opponent equal to half the total of the destroyed monsters' attack strengths.
 
PS - 24 DIAMOND DRAGON Dragon Light LV. 7 Atk = 2100 Def = 2800 Ultra Rare
 
PS - 25 TOON WORLD Permanent Magic LV. Atk = Def = Super Rare
Effect: You must pay 1000 Life Points to play this card.  During each of your Standby Phases, pay 500 Life Points or destroy this card.  If this card is put into your Cemetery from the Field, restore all Life Points you paid for this card
PS - 26 CYBER POD Rock/Effect Dark LV. 3 Atk = 900 Def = 900 Common
Effect: Reverse: Destroy all monsters on the Field.  Each player looks at the top 5 cards of his or her deck.  If any of those cards are level 4 or less monster cards, they are placed on the Field in mode of his or her choice
PS - 27 BRINGER OF LIGHT Angel/Effect Light LV. 3 Atk = 100 Def = 200 Rare
Effect: While this card is face-up on the Field, cards put into a Cemetery are removed from the game instead.
 
PS - 28 GIANT RAT Animal/Effect Earth LV. 4 Atk = 1400 Def = 1450 Common
Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Earth Main-Type monster with an attack strength of 1500 or less from your deck to the Field in attack mode (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).
 
PS - 29 SENJU GOD Angel/Effect Light LV. 4 Atk = 1400 Def = 1000 Super Rare
Effect: When you Summon or Reverse Summon this Monster, you may search your deck for 1 Ritual Monster and put it into your hand
PS - 30 UFO TURTLE Machine/Effect Fire LV. 4 Atk = 1400 Def = 1200 Common
Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Fire Main-Type monster with an attack strength of 1500 or less from your deck to the Field in attack mode (you don't have to sacrifice Monsters to summon a  level 5 or higher Monster).
 
PS - 31 QUICK-KILL ASSASSIN Demon/Effect Dark LV. 4 Atk = 2000 Def = 2000 Common
Effect: Reduce this monster's attack and defense strengths by 400 for each card in your hand.
 
PS - 32 KARATE MAN Warrior/Effect Earth LV. 3 Atk = 1000 Def = 1000 Common
Effect: Once during a turn, you may double this monster's attack strength.  If you do, destroy it at the end of the turn.  This attack strength modification takes place before all others
PS - 33 DARK ZEBRA Animal/Effect Earth LV. 4 Atk = 1800 Def = 400 Common
Effect: During your Standby Phase, if this is the only monster you control, it changes to defense mode, and you cannot change its mode again during that turn.
 
PS - 34 GIANT VIRUS Demon/Effect Dark LV. 2 Atk = 1000 Def = 100 Rare
Effect: If this card is put into your Cemetery from the Field during battle, do 500 damage to your opponent.  Then, you may summon as many cards of the same name from your deck to the Field  as you wish to in attack mode.  Shuffle your deck afterward.
 
PS - 35 QUICK SQUIRREL Animal/Effect Earth LV. 2 Atk = 1000 Def = 100 Rare
Effect: If this card is put into your Cemetery from the Field during battle, gain 1000 Life Points.  Then, you may summon as many cards of the same name from your deck to the Field as you wish to in face-down defense mode.  Shuffle your deck afterward.
 
PS - 36 DARK FAMILIAR Demon/Effect Dark LV. 2 Atk = 500 Def = 500 Common
Effect: Reverse: When this monster is put into your Cemetery from the Field, you and your opponent may choose a monster in his or her Cemetery and play it to the Field
PS - 37 SHINE ANGEL Angel/Effect Light LV. 4 Atk = 1400 Def = 800 Common
Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Light Main-Type monster with an attack strength of 1500 or less from your deck to the Field in attack mode (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).
PS - 38 BOAR SOLDIER Animal Warrior/ Effect Earth LV. 4 Atk = 2000 Def = 500 Common
Effect: This card can only be Reverse Summoned.  If Normal Summoned, this card is destroyed.  If your opponent controls any monsters, reduce this monster's attack strength by 1000
PS - 39 GRIZZLY MOTHER Animal Warrior/ Effect Water LV. 4 Atk = 1400 Def = 1000 Common
Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Water Main-Type monster with an attack strength of 1500 or less from your deck to the Field in attack mode (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).
 
PS - 40 DRAGONFLY Insect/Effect Air LV. 4 Atk = 1400 Def = 900 Common
Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Air Main-Type monster with an attack strength of 1500 or less from your deck to the Field in attack mode (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).
 
PS - 41 CEREMONY BELL Magic User/Effect Light LV. Atk = 0 Def = 1850 Common
Effect: While this monster is face-up on the Field, each player plays with his or her hand face up.
 
PS - 42 SONIC BIRD Bird/Effect Air LV. 4 Atk = 1400 Def = 1000 Common
Effect: When you Summon or Reverse Summon this monster, you may search your deck for 1 Ritual Magic card and put it into your
hand.
 
PS - 43 KILLER TOMATO Plant/Effect Dark LV. 4 Atk = 1400 Def = 1100 Common
Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Dark Main-Type monster with an attack strength of 1500 or less from your deck to the Field in attack mode (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).
 
PS - 44 KOTODAMU Angel/Effect Earth LV. 3 Atk = 0 Def = 1600 Common
Effect: While this card is face-up on the Field, cards of the same name cannot be played to the Field (the mode doesn't matter).  If a card is played with same name as another in play, it is destroyed (or if more than one is played simultaneously, they are all destroyed).
 
PS - 45 GAIA POWER Field Magic LV. Atk = Def = Common
Effect: Increase the attack strength of all Earth Main-Type monsters by 500, and reduce the defense strength by 400
PS - 46 WATER WORLD Field Magic LV. Atk = Def = Common
Effect: Increase the attack strength of all Water Main-Type monsters by 500, and reduce the defense strength by 400
PS - 47 BURNING BLOOD Field Magic LV. Atk = Def = Common
Effect: Increase the attack strength of all Fire Main-Type monsters by 500, and reduce the defense strength by 400.
 
PS - 48 DESERT STORM Field Magic LV. Atk = Def = Common
Effect: Increase the attack strength of all Air Main-Type monsters by 500, and reduce the defense strength by 400
PS - 49 SHINE SPARK Field Magic LV. Atk = Def = Common
Effect: Increase the attack strength of all Light Main-Type monsters by 500, and reduce the defense strength by 400
PS - 50 DARK ZONE Field Magic LV. Atk = Def = Common
Effect: Increase the attack strength of all Dark Main-Type monsters by 500, and reduce the defense strength by 400.
 
PS - 51 EMISSARY OF PEACE Permanent Magic LV. Atk = Def = Rare
Effect: During your Standby Phase, pay 100 Life Points.  Monsters will attack strength of 1500 or more cannot attack.