Yu-Gi-Oh Japanese TCG Translations!

Sanctuary Of The Sky!

Created By - Arthur Banaszak!

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308 - 01 GOGIGA GAGAGIGO Reptile Water LV. 8 Atk = 2950 Def = 2800 Common
 
308 - 02 WARRIOR OF ZERA Warrior Earth LV. 4 Atk = 1600 Def = 1600 Common
 
308 - 03 SEALING MAGICIAN MEISEI Magic User Dark LV. 3 Atk = 1100 Def = 900 Rare
 
308 - 04 HOLY SHINE BALL Angel Light LV. 2 Atk = 500 Def = 500 Common
 
308 - 05 METAL ARMORED BUG Insect Earth LV. 8 Atk = 2800 Def = 1500 Common
 
308 - 06 AGENT OF JUDGEMENT, SATURN Angel/Effect Light LV. 6 Atk = 2400 Def = 0 Ultra Rare
If your Life Points exceed your opponent's Life Points, sacrifice this card while on the Field to activate.  Do damage to your opponent's Life equal to the difference in your Life Points.  If there isn't a [Sanctuary of the Sky] on your Field, you can't usethis effect.  If you activate this effect, you do not get a Battle Phase during this turn.
 
308 - 07 AGENT OF INTELLIGENCE, MERCURY Angel/Effect Light LV. 4 Atk = 0 Def = 1700 Common
If the number of cards in your hand is 0 at the End Phase of your opponent's turn, draw 1 card from your deck during your next Standby Phase.
 
308 - 08 AGENT OF CREATION, VENUS Angel/Effect Light LV. 3 Atk = 1600 Def = 0 Common
You can pay 500 Life Points to choose 1 [Holy Shine Ball] in your hand or deck, and Special Summon it to your Field
308 - 09 AGENT OF POWER, MARS Angel/Effect Light LV. 3 Atk = 0 Def = 0 Super Rare
This can't be affected by Magic effects.  If there is a [Sanctuary of the Sky] on your Field and your Life Points exceed your opponent's Life Points, increase this card's attack and defense strengths by that amount.
 
308 - 10 MAIDEN OF FLEETING HAPPINESS Magic User/Effect Light LV. 2 Atk = 400 Def = 300 Common
If this card is in face-up attack mode, it can't be destroyed as a result of Battle.  While this card is in face-up attack mode on the Field, Monsters that this card Battles can't change their modes while face-up and can't attack
308 - 11 SPIRIT DRAINING BONE TOWER Undead/Effect Dark LV. 3 Atk = 400 Def = 1500 Common
If there is an Undead Sub-Type Monster on your Field other that this card, this card can't be attacked.  Each time an Undead Sub- Type Monster is successfully Special Summoned, put 2 cards from  the top of your opponent's deck into his or her Cemetery
308 - 12 THE KICKMAN Undead/Effect Dark LV. 3 Atk = 1300 Def = 300 Common
When this card is successfully Special Summoned, you can Equip 1 Equipment Magic card from your Cemetery onto this card
308 - 13 VAMPIRE LADY Undead/Effect Dark LV. 4 Atk = 1550 Def = 1550 Common
When this card does Battle Damage to your opponent, state a card type (Monster, Magic or Trap).  Your opponent chooses 1 card of the stated type in his or her deck and puts it in his or her Cemetery.
308 - 14 AZTEC STATUE Rock/Effect Earth LV. 4 Atk = 300 Def = 2000 Rare
When this Monster is attacked and Battle Damage is done to your opponent, that amount is doubled.
 
308 - 15 ROCKET JUMPER Rock/Effect Earth LV. 3 Atk = 1000 Def = 800 Common
If the only Monsters your opponent has on the Field are in defense mode, this card can attack your opponent directly
308 - 16 JAR GUARDIAN Rock/Effect Earth LV. 3 Atk = 1200 Def = 1300 Common
Put 1 [Jar of Greed] from your hand into your Cemetery.  Draw 3 cards from your deck
308 - 17 LEGENDARY JUJUTSU ARTIST Rock/Effect Earth LV. 4 Atk = 1300 Def = 1800 Common
Monsters that Battle this card in defense mode are placed on top of their owners' decks at the end of the Damage Step
308 - 18 AIR GUARD GEAR GOLEM Machine/Effect Earth LV. 4 Atk = 800 Def = 2200 Super Rare
Pay 800 Life Points.  During this turn, this card can attack your opponent directly.
 
308 - 19 KA-2 DEATH SCISSORS Machine/Effect Dark LV. 4 Atk = 1000 Def = 1000 Common
When this card destroys a Monster as a result of Battle and it goes to the Cemetery, do 500 points of damage to your opponent's Life times the level of the destroyed Monster
308 - 20 NEEDLE BUNKER Machine/Effect Dark LV. 5 Atk = 1700 Def = 1700 Rare
When this card destroys a Monster as a result of Battle and it goes to the Cemetery, do 500 points of damage to your opponent's Life times the level of the destroyed Monster
308 - 21 SONIC JAMMER Machine/Effect Air LV. 2 Atk = 350 Def = 650 Common
Reverse: Until the End Phase of the next turn, your opponent can't activate Magic cards.
 
308 - 22 BLOWBACK DRAGON Machine/Effect Dark LV. 6 Atk = 2300 Def = 1200 Ultra Rare
Toss a coin 3 times.  If 2 or more were heads, choose 1 card on your opponent's Field and destroy it.  You can use this effect only once per turn, and only during your Main Phase.
 
308 - 23 THUNDER EMPEROR ZABORUGU Electric/Effect Light LV. 5 Atk = 2400 Def = 1000 Rare
When this card is successfully Sacrifice Summoned, destroy 1 Monster card on the Field
308 - 24 ATOM HOTARU (ATOM FIREFLY) Insect/Effect Light LV. 1 Atk = 100 Def = 200 Common
Do 1000 points of damage to the player that destroyed this card as a result of Battle while face-up
308 - 25 MERMAID KNIGHT Water/Effect Water LV. 4 Atk = 1500 Def = 700 Common
If the [Sea] card is on the Field, this card can attack 2 times during a Battle Phase
308 - 26 ARMY PIRANA Fish//Effect Water LV. 2 Atk = 800 Def = 200 Common
Battle Damage done to your opponent by this card in a direct attack is doubled.
 
308 - 27 TWO-THOUSAND NEEDLE Animal/Effect Earth LV. 5 Atk = 2000 Def = 1800 Common
If this card is attacked while in defense mode, and this card's defense strength exceeds your opponent's attacking Monster's attack strength, destroy the attacking Monster after damage calculation.
 
308 - 28 DISK FIGHTER Warrior/Effect Earth LV. 4 Atk = 1000 Def = 1000 Common
If this card attacks a Monster in defense mode that has a defense strength of 2000 or more, do not calculate damage and destroy that Monster.
 
308 - 29 GREEN MAGIC BOW WIELDERS Warrior/Effect Earth LV. 3 Atk = 900 Def = 1400 Common
If there is a Plant Sub-Type Monster on your Field, this card can't be attacked.  Sacrifice 1 Plant Sub-Type Monster on your Field to destroy 1 Magic or Trap card on the Field
308 - 30 KUNOICHI YAE (FEMALE NINJA YAE) Warrior/Effect Air LV. 3 Atk = 1100 Def = 200 Common
Discard 1 Air Main-Type Monster from your hand to your Cemetery.  Return all Magic and Trap cards on your opponent's Field to their
owners' hands.
 
308 - 31 KING GOBLIN Demon/Effect Dark LV. 1 Atk = 0 Def = 0 Common
If there is a Demon Sub-Type Monster on your Field other than this card, this card can't be attacked.  This card's attack and defense strengths are equal to 1000 times the number of Demon Sub-Type Monsters on the Field, other than this one
308 - 32 PROMINENCE DRAGON Fire/Effect Fire LV. 4 Atk = 1500 Def = 1000 Common
If there is a Fire Sub-Type Monster on your Field other than this card, this card can't be attacked.  During the End Phase of your turn, this card does 500 points of damage to your opponent's
Life.
308 - 33 WHITE MAGICIAN PIKERU Magic User/Effect Light LV. 2 Atk = 1200 Def = 0 Common
During your Standby Phase, gain 400 Life Points times the number of Monsters on your Field.
 
308 - 34 ARCHANGEL ZERAATO Angel/Effect Light LV. 8 Atk = 2800 Def = 2300 Ultra Rare
This card can't be Normal Summoned.  This card can only be Special Summoned if a [Sanctuary of the Sky] is on the Field, and by sacrificing 1 face-up [Warrior of Zera] on your Field.  You can discard 1 Light Main-Type Monster from your hand to the Cemetery to destroy all Monsters on your opponent's Field.  If a [Sanctuary of the Sky] is not on your Field, you can't use this effect.
 
308 - 35 OPTICAL CAMOUFLAGE ARMOR Equipment Magic LV. Atk = Def = Common
Can only be Equipped on a Level 1 Monster.  The Equipped Monster can attack your opponent directly
308 - 36 MYSTERIOUS CHINESE NABE Instant Magic LV. Atk = Def = Common
Sacrifice 1 Monster on your Field.  Choose that Monster's attack strength or defense strength, and you gain that many Life Points.
 
308 - 37 ENEMY CONTROLLER Instant Magic LV. Atk = Def = Super Rare
Choose 1 of the following effects and activate it.
- Change the mode of 1 face-up Monster on your opponent's Field.
- Sacrifice 1 Monster on your Field.  Choose 1 face-up Monster on your opponent's Field.  Gain control of the chosen Monster until the End Phase of the activated turn.
 
308 - 38 BURST STREAM OF DESTRUCTION Normal Magic LV. Atk = Def = Super Rare
You can only activate this card if there is a face-up [Blue Eyes White Dragon] on your Field.  Destroy all of the Monster on your opponent's Field.  During the turn in which you activate this card, [Blue Eyes White Dragon] can't attack
308 - 39 MONSTER GATE Normal Magic LV. Atk = Def = Common
Sacrifice 1 Monster on your Field.  Reveal cards from your deck until you reach a Monster that could be Normal Summoned, and Special Summon that Monster.  Put all of the other revealed cards in the Cemetery.
 
308 - 40 ELECTRIC BRAIN AMPLIFIER Equipment Magic LV. Atk = Def = Rare
Can only be Equipped on an [Android Psycho Shocker].  While this card is Equipped, the Trap cards of the Equipped Monster's controlled are not negated by the Equipped Monster's effect.  If this card leaves the Field, destroy the Equipped Monster.  Card Errata: This card's activation and effect can't be negated
308 - 41 WEAPON CHANGE Permanent Magic LV. Atk = Def = Common
Once per turn during your Standby Phase, you can pay 700 Life Points to activate.  Exchange the attack and defense strengths of 1 Warrior or Machine Sub-Type Monsters on your Field until your opponent's next End Phase.  When this card is destroyed, that effect is negated.
 
308 - 42 SANCTUARY OF THE SKY Field Magic LV. Atk = Def = Rare
Battle Damage done to an Angel Sub-Type Monster's controller as a result of an Angel being in Battle is reduced to 0
308 - 43 EARTHQUAKE Normal Magic LV. Atk = Def = Common
Change all face-up Monsters on the Field to defense mode
308 - 44 TRAP-SEALING CURSE Permanent Magic LV. Atk = Def = Common
You can only activate this card if a [Sealing Magician Meisei] is on your Field.  While this card is on the Field, Trap cards can't be activated, and the effects of all Trap cards on the Field are negated.  If a [Sealing Magician Meisei] is not on your Field, destroy this card.
 
308 - 45 STEALING GOBLIN Normal Magic LV. Atk = Def = Common
Do 500 damage to your opponent's Life, and you gain 500 Life Points.
 
308 - 46 BACKFIRE Permanent Trap LV. Atk = Def = Common
When a Fire Main-Type Monster on your Field is destroyed and goes to the Cemetery, do 500 points of damage to your opponent's Life
308 - 47 MICRO LASER Normal Trap LV. Atk = Def = Common
Reduce the defense strength of 1 face-up Monster on the Field to 0 until the End Phase.
 
308 - 48 LIGHT OF JUDGEMENT Normal Trap LV. Atk = Def = Common
If a [Sanctuary of the Sky] is on the Field, discard 1 Light Main-Type Monster from your hand to the Cemetery to activate.  Choose 1 card your opponent controls on his or her Field or in his or her hand and put it in the Cemetery
308 - 49 MAGIC-SEALING CURSE Permanent Trap LV. Atk = Def = Common
You can only activate this card if a [Sealing Magician Meisei] is on your Field.  While this card is on the Field, Magic cards can't be activated, and the effects of all Magic cards on the Field are negated.  If a [Sealing Magician Meisei] is not on your Field, destroy this card.
 
308 - 50 SEALING WALL OF LIGHT Permanent Trap LV. Atk = Def = Common
When activated, pay any amount of Life Points in 1000 point increments.  Your opponent's Monsters with attack strength of the paid amount or lower can't attack.
 
308 - 51 SOLAR RAY Normal Trap LV. Atk = Def = Common
Do 600 points of damage to your opponent times the number of face-up Light Main-Type Monsters on your Field
308 - 52 NINJA TECHNIQUE, TRANSFORMATION Permanent Trap LV. Atk = Def = Common
Sacrifice 1 face-up Monster on your Field with [Ninja] in its name to activate.  Choose 1 Animal, Bird or Insect Sub-Type Monster from your hand or deck with level of the sacrificed Monster's Level + 3 or less, and Special Summon it to your Field.  If this card is removed from the Field, destroy that Monster.
308 - 53 LIGHT SUMMONS Normal Trap LV. Atk = Def = Common
Discard your entire hand to the Cemetery, choose that number of Light Main-Type Monsters from your Cemetery and put them into your hand.
 
308 - 54 DRAIN SHIELD Normal Trap LV. Atk = Def = Rare
Negate the attack of 1 of your opponent's Monsters, and gain Life Points equal to that Monster's attack strength
308 - 55 ARMOR BREAK Counter Trap LV. Atk = Def = Common
Negate and destroy the activation of an Equipment Magic card
308 - 56 DEVIL MAZERA Demon/Effect Dark LV. 8 Atk = 2800 Def = 2300 Secret Rare
This card can't be Normal Summoned.  This card can only be Special Summoned if a [Lair of the Ten-Thousand Demon Lords] is on the Field, and by sacrificing 1 face-up [Warrior of Zera] on your Field.  When this card is successfully Special Summoned, discard 3 cards at random from your opponent's hand.  You can't use this effect if you don't have a [Lair of the Ten-Thousand Demon Lords] on your Field.
 
308 - 57 PSYCHO SHOCKER Machine/Effect Dark LV. 6 Atk = 2400 Def = 1500 Ultimate Rare
While this card is face-up on the Field, Trap cards can't be activated and the effects of all Trap cards on the Field are negated.