Yu-Gi-Oh Japanese TCG Translations!
Sanctuary Of The Sky!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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308 - 01 | GOGIGA GAGAGIGO | Reptile | Water | LV. 8 | Atk = 2950 | Def = 2800 | Common |
308 - 02 | WARRIOR OF ZERA | Warrior | Earth | LV. 4 | Atk = 1600 | Def = 1600 | Common |
308 - 03 | SEALING MAGICIAN MEISEI | Magic User | Dark | LV. 3 | Atk = 1100 | Def = 900 | Rare |
308 - 04 | HOLY SHINE BALL | Angel | Light | LV. 2 | Atk = 500 | Def = 500 | Common |
308 - 05 | METAL ARMORED BUG | Insect | Earth | LV. 8 | Atk = 2800 | Def = 1500 | Common |
308 - 06 | AGENT OF JUDGEMENT, SATURN | Angel/Effect | Light | LV. 6 | Atk = 2400 | Def = 0 | Ultra Rare |
If your Life Points exceed your
opponent's Life Points, sacrifice this card while on the Field to activate.
Do damage to your opponent's Life equal to the difference in your Life
Points. If there isn't a [Sanctuary of the Sky] on your Field, you
can't usethis effect. If you activate this effect, you do not get a
Battle Phase during this turn. |
308 - 07 | AGENT OF INTELLIGENCE, MERCURY | Angel/Effect | Light | LV. 4 | Atk = 0 | Def = 1700 | Common |
If the number of cards in your hand is
0 at the End Phase of your opponent's turn, draw 1 card from your deck
during your next Standby Phase. |
308 - 08 | AGENT OF CREATION, VENUS | Angel/Effect | Light | LV. 3 | Atk = 1600 | Def = 0 | Common |
You can pay 500 Life Points to choose 1 [Holy Shine Ball] in your hand or deck, and Special Summon it to your Field |
308 - 09 | AGENT OF POWER, MARS | Angel/Effect | Light | LV. 3 | Atk = 0 | Def = 0 | Super Rare |
This can't be affected by Magic
effects. If there is a [Sanctuary of the Sky] on your Field and your
Life Points exceed your opponent's Life Points, increase this card's attack
and defense strengths by that amount. |
308 - 10 | MAIDEN OF FLEETING HAPPINESS | Magic User/Effect | Light | LV. 2 | Atk = 400 | Def = 300 | Common |
If this card is in face-up attack mode, it can't be destroyed as a result of Battle. While this card is in face-up attack mode on the Field, Monsters that this card Battles can't change their modes while face-up and can't attack |
308 - 11 | SPIRIT DRAINING BONE TOWER | Undead/Effect | Dark | LV. 3 | Atk = 400 | Def = 1500 | Common |
If there is an Undead Sub-Type Monster on your Field other that this card, this card can't be attacked. Each time an Undead Sub- Type Monster is successfully Special Summoned, put 2 cards from the top of your opponent's deck into his or her Cemetery |
308 - 12 | THE KICKMAN | Undead/Effect | Dark | LV. 3 | Atk = 1300 | Def = 300 | Common |
When this card is successfully Special Summoned, you can Equip 1 Equipment Magic card from your Cemetery onto this card |
308 - 13 | VAMPIRE LADY | Undead/Effect | Dark | LV. 4 | Atk = 1550 | Def = 1550 | Common |
When this card does Battle Damage to your opponent, state a card type (Monster, Magic or Trap). Your opponent chooses 1 card of the stated type in his or her deck and puts it in his or her Cemetery. |
308 - 14 | AZTEC STATUE | Rock/Effect | Earth | LV. 4 | Atk = 300 | Def = 2000 | Rare |
When this Monster is attacked and
Battle Damage is done to your opponent, that amount is doubled. |
308 - 15 | ROCKET JUMPER | Rock/Effect | Earth | LV. 3 | Atk = 1000 | Def = 800 | Common |
If the only Monsters your opponent has on the Field are in defense mode, this card can attack your opponent directly |
308 - 16 | JAR GUARDIAN | Rock/Effect | Earth | LV. 3 | Atk = 1200 | Def = 1300 | Common |
Put 1 [Jar of Greed] from your hand into your Cemetery. Draw 3 cards from your deck |
308 - 17 | LEGENDARY JUJUTSU ARTIST | Rock/Effect | Earth | LV. 4 | Atk = 1300 | Def = 1800 | Common |
Monsters that Battle this card in defense mode are placed on top of their owners' decks at the end of the Damage Step |
308 - 18 | AIR GUARD GEAR GOLEM | Machine/Effect | Earth | LV. 4 | Atk = 800 | Def = 2200 | Super Rare |
Pay 800 Life Points. During this
turn, this card can attack your opponent directly. |
308 - 19 | KA-2 DEATH SCISSORS | Machine/Effect | Dark | LV. 4 | Atk = 1000 | Def = 1000 | Common |
When this card destroys a Monster as a result of Battle and it goes to the Cemetery, do 500 points of damage to your opponent's Life times the level of the destroyed Monster |
308 - 20 | NEEDLE BUNKER | Machine/Effect | Dark | LV. 5 | Atk = 1700 | Def = 1700 | Rare |
When this card destroys a Monster as a result of Battle and it goes to the Cemetery, do 500 points of damage to your opponent's Life times the level of the destroyed Monster |
308 - 21 | SONIC JAMMER | Machine/Effect | Air | LV. 2 | Atk = 350 | Def = 650 | Common |
Reverse: Until the End Phase of the
next turn, your opponent can't activate Magic cards. |
308 - 22 | BLOWBACK DRAGON | Machine/Effect | Dark | LV. 6 | Atk = 2300 | Def = 1200 | Ultra Rare |
Toss a coin 3 times. If 2 or
more were heads, choose 1 card on your opponent's Field and destroy it.
You can use this effect only once per turn, and only during your Main Phase. |
308 - 23 | THUNDER EMPEROR ZABORUGU | Electric/Effect | Light | LV. 5 | Atk = 2400 | Def = 1000 | Rare |
When this card is successfully Sacrifice Summoned, destroy 1 Monster card on the Field |
308 - 24 | ATOM HOTARU (ATOM FIREFLY) | Insect/Effect | Light | LV. 1 | Atk = 100 | Def = 200 | Common |
Do 1000 points of damage to the player that destroyed this card as a result of Battle while face-up |
308 - 25 | MERMAID KNIGHT | Water/Effect | Water | LV. 4 | Atk = 1500 | Def = 700 | Common |
If the [Sea] card is on the Field, this card can attack 2 times during a Battle Phase |
308 - 26 | ARMY PIRANA | Fish//Effect | Water | LV. 2 | Atk = 800 | Def = 200 | Common |
Battle Damage done to your opponent by
this card in a direct attack is doubled. |
308 - 27 | TWO-THOUSAND NEEDLE | Animal/Effect | Earth | LV. 5 | Atk = 2000 | Def = 1800 | Common |
If this card is attacked while in
defense mode, and this card's defense strength exceeds your opponent's
attacking Monster's attack strength, destroy the attacking Monster after
damage calculation. |
308 - 28 | DISK FIGHTER | Warrior/Effect | Earth | LV. 4 | Atk = 1000 | Def = 1000 | Common |
If this card attacks a Monster in
defense mode that has a defense strength of 2000 or more, do not calculate
damage and destroy that Monster. |
308 - 29 | GREEN MAGIC BOW WIELDERS | Warrior/Effect | Earth | LV. 3 | Atk = 900 | Def = 1400 | Common |
If there is a Plant Sub-Type Monster on your Field, this card can't be attacked. Sacrifice 1 Plant Sub-Type Monster on your Field to destroy 1 Magic or Trap card on the Field |
308 - 30 | KUNOICHI YAE (FEMALE NINJA YAE) | Warrior/Effect | Air | LV. 3 | Atk = 1100 | Def = 200 | Common |
Discard 1 Air Main-Type Monster from
your hand to your Cemetery. Return all Magic and Trap cards on your
opponent's Field to their owners' hands. |
308 - 31 | KING GOBLIN | Demon/Effect | Dark | LV. 1 | Atk = 0 | Def = 0 | Common |
If there is a Demon Sub-Type Monster on your Field other than this card, this card can't be attacked. This card's attack and defense strengths are equal to 1000 times the number of Demon Sub-Type Monsters on the Field, other than this one |
308 - 32 | PROMINENCE DRAGON | Fire/Effect | Fire | LV. 4 | Atk = 1500 | Def = 1000 | Common |
If there is a Fire Sub-Type Monster on
your Field other than this card, this card can't be attacked. During
the End Phase of your turn, this card does 500 points of damage to your
opponent's Life. |
308 - 33 | WHITE MAGICIAN PIKERU | Magic User/Effect | Light | LV. 2 | Atk = 1200 | Def = 0 | Common |
During your Standby Phase, gain 400
Life Points times the number of Monsters on your Field. |
308 - 34 | ARCHANGEL ZERAATO | Angel/Effect | Light | LV. 8 | Atk = 2800 | Def = 2300 | Ultra Rare |
This card can't be Normal Summoned.
This card can only be Special Summoned if a [Sanctuary of the Sky] is on the
Field, and by sacrificing 1 face-up [Warrior of Zera] on your Field.
You can discard 1 Light Main-Type Monster from your hand to the Cemetery to
destroy all Monsters on your opponent's Field. If a [Sanctuary of the
Sky] is not on your Field, you can't use this effect. |
308 - 35 | OPTICAL CAMOUFLAGE ARMOR | Equipment | Magic | LV. | Atk = | Def = | Common |
Can only be Equipped on a Level 1 Monster. The Equipped Monster can attack your opponent directly |
308 - 36 | MYSTERIOUS CHINESE NABE | Instant | Magic | LV. | Atk = | Def = | Common |
Sacrifice 1 Monster on your Field.
Choose that Monster's attack strength or defense strength, and you gain that
many Life Points. |
308 - 37 | ENEMY CONTROLLER | Instant | Magic | LV. | Atk = | Def = | Super Rare |
Choose 1 of the following effects and
activate it. - Change the mode of 1 face-up Monster on your opponent's Field. - Sacrifice 1 Monster on your Field. Choose 1 face-up Monster on your opponent's Field. Gain control of the chosen Monster until the End Phase of the activated turn. |
308 - 38 | BURST STREAM OF DESTRUCTION | Normal | Magic | LV. | Atk = | Def = | Super Rare |
You can only activate this card if there is a face-up [Blue Eyes White Dragon] on your Field. Destroy all of the Monster on your opponent's Field. During the turn in which you activate this card, [Blue Eyes White Dragon] can't attack |
308 - 39 | MONSTER GATE | Normal | Magic | LV. | Atk = | Def = | Common |
Sacrifice 1 Monster on your Field.
Reveal cards from your deck until you reach a Monster that could be Normal
Summoned, and Special Summon that Monster. Put all of the other
revealed cards in the Cemetery. |
308 - 40 | ELECTRIC BRAIN AMPLIFIER | Equipment | Magic | LV. | Atk = | Def = | Rare |
Can only be Equipped on an [Android Psycho Shocker]. While this card is Equipped, the Trap cards of the Equipped Monster's controlled are not negated by the Equipped Monster's effect. If this card leaves the Field, destroy the Equipped Monster. Card Errata: This card's activation and effect can't be negated |
308 - 41 | WEAPON CHANGE | Permanent | Magic | LV. | Atk = | Def = | Common |
Once per turn during your Standby
Phase, you can pay 700 Life Points to activate. Exchange the attack
and defense strengths of 1 Warrior or Machine Sub-Type Monsters on your
Field until your opponent's next End Phase. When this card is
destroyed, that effect is negated. |
308 - 42 | SANCTUARY OF THE SKY | Field | Magic | LV. | Atk = | Def = | Rare |
Battle Damage done to an Angel Sub-Type Monster's controller as a result of an Angel being in Battle is reduced to 0 |
308 - 43 | EARTHQUAKE | Normal | Magic | LV. | Atk = | Def = | Common |
Change all face-up Monsters on the Field to defense mode |
308 - 44 | TRAP-SEALING CURSE | Permanent | Magic | LV. | Atk = | Def = | Common |
You can only activate this card if a
[Sealing Magician Meisei] is on your Field. While this card is on the
Field, Trap cards can't be activated, and the effects of all Trap cards on
the Field are negated. If a [Sealing Magician Meisei] is not on your
Field, destroy this card. |
308 - 45 | STEALING GOBLIN | Normal | Magic | LV. | Atk = | Def = | Common |
Do 500 damage to your opponent's Life,
and you gain 500 Life Points. |
308 - 46 | BACKFIRE | Permanent | Trap | LV. | Atk = | Def = | Common |
When a Fire Main-Type Monster on your Field is destroyed and goes to the Cemetery, do 500 points of damage to your opponent's Life |
308 - 47 | MICRO LASER | Normal | Trap | LV. | Atk = | Def = | Common |
Reduce the defense strength of 1
face-up Monster on the Field to 0 until the End Phase. |
308 - 48 | LIGHT OF JUDGEMENT | Normal | Trap | LV. | Atk = | Def = | Common |
If a [Sanctuary of the Sky] is on the Field, discard 1 Light Main-Type Monster from your hand to the Cemetery to activate. Choose 1 card your opponent controls on his or her Field or in his or her hand and put it in the Cemetery |
308 - 49 | MAGIC-SEALING CURSE | Permanent | Trap | LV. | Atk = | Def = | Common |
You can only activate this card if a
[Sealing Magician Meisei] is on your Field. While this card is on the
Field, Magic cards can't be activated, and the effects of all Magic cards on
the Field are negated. If a [Sealing Magician Meisei] is not on your
Field, destroy this card. |
308 - 50 | SEALING WALL OF LIGHT | Permanent | Trap | LV. | Atk = | Def = | Common |
When activated, pay any amount of Life
Points in 1000 point increments. Your opponent's Monsters with attack
strength of the paid amount or lower can't attack. |
308 - 51 | SOLAR RAY | Normal | Trap | LV. | Atk = | Def = | Common |
Do 600 points of damage to your opponent times the number of face-up Light Main-Type Monsters on your Field |
308 - 52 | NINJA TECHNIQUE, TRANSFORMATION | Permanent | Trap | LV. | Atk = | Def = | Common |
Sacrifice 1 face-up Monster on your Field with [Ninja] in its name to activate. Choose 1 Animal, Bird or Insect Sub-Type Monster from your hand or deck with level of the sacrificed Monster's Level + 3 or less, and Special Summon it to your Field. If this card is removed from the Field, destroy that Monster. |
308 - 53 | LIGHT SUMMONS | Normal | Trap | LV. | Atk = | Def = | Common |
Discard your entire hand to the
Cemetery, choose that number of Light Main-Type Monsters from your Cemetery
and put them into your hand. |
308 - 54 | DRAIN SHIELD | Normal | Trap | LV. | Atk = | Def = | Rare |
Negate the attack of 1 of your opponent's Monsters, and gain Life Points equal to that Monster's attack strength |
308 - 55 | ARMOR BREAK | Counter Trap | LV. | Atk = | Def = | Common | |
Negate and destroy the activation of an Equipment Magic card |
308 - 56 | DEVIL MAZERA | Demon/Effect | Dark | LV. 8 | Atk = 2800 | Def = 2300 | Secret Rare |
This card can't be Normal Summoned.
This card can only be Special Summoned if a [Lair of the Ten-Thousand Demon
Lords] is on the Field, and by sacrificing 1 face-up [Warrior of Zera] on
your Field. When this card is successfully Special Summoned, discard 3
cards at random from your opponent's hand. You can't use this effect
if you don't have a [Lair of the Ten-Thousand Demon Lords] on your Field. |
308 - 57 | PSYCHO SHOCKER | Machine/Effect | Dark | LV. 6 | Atk = 2400 | Def = 1500 | Ultimate Rare |
While this card is face-up on the
Field, Trap cards can't be activated and the effects of all Trap cards on
the Field are negated. |