Yu-Gi-Oh Japanese TCG Translations!
Spell Of Mask!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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SM - 01 | LANDOSTAR SWORDSMAN | Warrior | Earth | LV. 3 | Atk = 500 | Def = 1200 | Common |
SM - 02 | HUMANOID SLIME | Water | Water | LV. 4 | Atk = 800 | Def = 2000 | Common |
SM - 03 | WORM DRAKE | Reptile | Earth | LV. 4 | Atk = 1400 | Def = 1500 | Common |
SM - 04 | HUMANOID DRAKE | Water/Fusion | Water | LV. 7 | Atk = 2200 | Def = 2000 | Common |
Effect: [Worm Drake] + [Humanoid
Slime] |
SM - 05 | REVIVAL SLIME | Water/Effect | Water | LV. 4 | Atk = 1500 | Def = 500 | Super Rare |
Effect: If this card is put into your
Cemetery from the Field during battle, you may pay 1000 Life Points to
special summon this monster in face-up defense mode during your next Standby
Phase. It cannot change its mode during that turn. |
SM - 06 | FLYING FISH | Fish | Air | LV. 4 | Atk = 800 | Def = 500 | Common |
SM - 07 | FISHERBEAST | Fish | Water | LV. 6 | Atk = 2400 | Def = 2000 | Common |
SM - 08 | SHINE ABYSS | Angel | Light | LV. 4 | Atk = 1600 | Def = 1800 | Common |
SM - 09 | GADGET SOLDIER | Machine | Fire | LV. 6 | Atk = 1800 | Def = 2000 | Common |
SM - 10 | CURSED GYURA | Demon | Dark | LV. 4 | Atk = 1500 | Def = 800 | Rare |
SM - 11 | MELKID FOUR-FACED BEAST | Demon | Dark | LV. 4 | Atk = 1500 | Def = 1200 | Common |
SM - 12 | TEMPTING GODDESS NUVIA | Demon/Effect | Dark | LV. 4 | Atk = 2000 | Def = 800 | Super Rare |
Effect: Must be Reverse Summoned.
If this monster is normal Summoned, destroy it. Reduce this monster's
attack strength by 200 for each monster your opponent controls. |
SM - 13 | CHOOSING MACHINE | Magic | LV. | Atk = | Def = | Rare | |
Effect: Choose 1 monster card and 2
non-monster cards from your hand. Your opponent chooses 1 of those
cards at random. If he or she chooses the monster card, special summon
it, and discard the rest. If he or she doesn't choose the monster,
discard all of the cards. |
SM - 14 | MASK OF WEAKNESS | Trap | LV. | Atk = | Def = | Common | |
Effect: Reduce an attacking Monster's
attack strength by 700 until the end of the turn. |
SM - 15 | RITUAL OF THE MASKED HELLRAISER | Ritual | Magic | LV. | Atk = | Def = | Common |
Effect: Used to summon a [Masked
Hellraiser]. Sacrifice monsters from your hand and/or in play with
total levels of 8 or more, or you cannot summon a [Masked Hellraiser]. |
SM - 16 | MASK OF POWERLESSNESS | Permanent | Magic | LV. | Atk = | Def = | Super Rare |
Effect: Target 1 face-up Magic card on the Field. During its controller's Standby Phase, do 500 damage to him or her. If the targeted Magic card leaves play, destroy this card |
SM - 17 | SACRIFICE-SEALING MASK | Permanent | Trap | LV. | Atk = | Def = | Ultra Rare |
Effect: No players may sacrifice monsters |
SM - 18 | CURSED MASK | Equipment | Magic | LV. | Atk = | Def = | Super Rare |
Effect: The equipped monster cannot attack. During its controller's Standby Phase, do 500 damage to him or her |
SM - 19 | MASK OF ATROCITIES | Equipment | Magic | LV. | Atk = | Def = | Common |
Effect: Increase the equipped
monster's attack strength by 1000, and reduce its defense strength by 1000.
During your Standby Phase, pay 1000 Life Points or destroy this card. |
SM - 20 | REBIRTH OF THE DEAD | Magic | LV. | Atk = | Def = | Rare | |
Effect: Discard 1 monster card from
your hand. Until the end of the turn, you may return 1 of your
monsters destroyed in combat to your hand. |
SM - 21 | THUNDER SWORD | Equipment | Magic | LV. | Atk = | Def = | Common | ||||||||||||||||
Effect: This card must be equipped on
a Warrior Sub-Type monster. Increase the equipped monster's attack
strength by 800. Reduce the attack strength of all Water Main-Type
monsters on the Field by 500.
|
SM - 23 | MONSTER BOX | Permanent | Trap | LV. | Atk = | Def = | Common |
Effect: If an opposing monster
attacks, flip 1 coin and call its result. If you are correct, the
attack strength of the attacking monster is reduced to 0. During your
Standby Phase, pay 500 Life Points or destroy this card. |
SM - 24 | TIDAL WAVE | Trap | LV. | Atk = | Def = | Rare | |
Effect: You may activate this card
when a monster is Summoned (including Reverse Summon and Special
Summon). Destroy all monsters on the Field. |
SM - 25 | SLIME REACTOR | Permanent | Magic | LV. | Atk = | Def = | Rare |
Effect: During your Standby Phase,
special summon a [Slime Monster Token] (face-up attack mode,
Water/Water/1/500/500) to the Field. While this card is face-up on the
Field, you cannot Summon any other monsters (Normal, Reverse or Special). |
SM - 26 | LIMITLESS HAND | Permanent | Magic | LV. | Atk = | Def = | Common |
Effect: While this card is face-up on
the Field, all players may hold any number of cards in their hand. |
SM - 27 | DEFEND SLIME | Permanent | Trap | LV. | Atk = | Def = | Common |
Effect: When 1 of your opponent's
monsters attacks 1 of your monsters, you may change that target to 1 of your
face-up [Revival Slime] on the Field. |
SM - 28 | REWARD OF REBIRTH | Permanent | Magic | LV. | Atk = | Def = | Ultra Rare |
Effect: When 1 of your monsters in
your Cemetery is special summoned to the Field, you may draw 1 card. |
SM - 29 | PANTHER LADY | Animal Warrior/ Effect | Earth | LV. 4 | Atk = 1400 | Def = 1300 | Common |
Effect: Sacrifice this card while it
is face-up. Until the end of the turn, you may put 1 of your monsters
destroyed in combat on top of your deck. |
SM - 30 | FRIEND-SLAYER KNIGHTESS | Warrior/Effect | Earth | LV. 4 | Atk = 2000 | Def = 1000 | Common |
Effect: During your Standby Phase,
sacrifice 1 of your monsters on the Field or destroy this card. |
SM - 31 | AMAZONESS ARCHER | Warrior/Effect | Earth | LV. 4 | Atk = 1400 | Def = 1000 | Common |
Effect: Sacrifice 2 of your monsters
on the Field to do 1200 damage to your opponent. |
SM - 32 | RED GUARDESS | Warrior/Effect | Fire | LV. 4 | Atk = 1500 | Def = 1200 | Common |
Effect: Sacrifice this card while it
is face-up. Until the end of the turn, you may put 1 of your monsters
destroyed in combat at the bottom of your deck. |
SM - 33 | BIG BANGIRL | Fire/Effect | Fire | LV. 4 | Atk = 1300 | Def = 1500 | Super Rare |
Effect: Whenever you gain Life Points,
do 500 damage to your opponent. |
SM - 34 | FEMALE FIRE ASSASSIN | Fire/Effect | Fire | LV. 4 | Atk = 1500 | Def = 1000 | Common |
Effect: Reverse: Remove the top 3 cards of your deck from the game. Do 800 damage to your opponent. |
SM - 35 | FIRE SORCERER | Magic User/Effect | Fire | LV. 4 | Atk = 1000 | Def = 1500 | Common |
Effect: Reverse: Remove 2 cards at
random in your hand from the game. Do 800 damage to your opponent. |
SM - 36 | SPIRIT OF THE GENTLE BREEZE | Angel/Effect | Air | LV. 3 | Atk = 0 | Def = 1800 | Common |
Effect: During your Standby Phase, if
this monster is in face-up attack mode, you gain 1000 Life Points. |
SM - 37 | DANCING FAERIES | Angel/Effect | Air | LV. 4 | Atk = 1700 | Def = 1000 | Common |
Effect: During your Standby Phase, if
this monster is in face-up defense mode, you gain 1000 Life Points. |
SM - 38 | PIXIE GUARDIAN | Angel/ | Air | LV. 3 | Atk = 1000 | Def = 1000 | Common |
Effect: Sacrifice this card while it
is face-up. Until the end of the turn, you may put 1 of your Magic
cards put into your Cemetery this turn at the bottom of your deck. |
SM - 39 | QUEEN MANTIS | Insect | Air | LV. 6 | Atk = 2200 | Def = 1400 | Common |
SM - 40 | PRINCESS MERMAID | Fish/Effect | Water | LV. 4 | Atk = 1500 | Def = 800 | Common |
Effect: During your Standby Phase, if
this monster is face-up on the Field, you gain 800 Life Points. |
SM - 41 | HYSTERIC ANGEL | Angel/Effect | Light | LV. 4 | Atk = 1800 | Def = 500 | Common |
Effect: Sacrifice 2 monsters on the
Field. Gain 1000 Life points. |
SM - 42 | BIO ANGEL | Angel/ | Light | LV. 3 | Atk = 1150 | Def = 1000 | Common |
SM - 43 | COMPASSIONATE NUN | Angel/Effect | Light | LV. 4 | Atk = 850 | Def = 2000 | Common |
Effect: Sacrifice this card while it
is face-up. Until the end of the turn, you may put 1 of your monsters
destroyed in combat to your hand. |
SM - 44 | SAINT JEANUE | Angel/Fusion | Light | LV. 7 | Atk = 2800 | Def = 2000 | Common |
Effect: [Compassionate Nun] + [Fallen
Angel: Mari] |
SM - 45 | FALLEN ANGEL: MARI | Demon/Effect | Dark | LV. 5 | Atk = 1700 | Def = 1200 | Rare |
Effect: During your Standby Phase, if
this monster is in your Cemetery, gain 200 Life Points. |
SM - 46 | VASE OF GREE | Trap | LV. | Atk = | Def = | Common | |
Draw 1 card. |
SM - 47 | SCROLL OF ILLUSIONS | Equipment | Magic | LV. | Atk = | Def = | Common |
Effect: Choose 1 Main-Type. The equipped monster's changes to that Main-Type. |
SM - 48 | POWER OF TEAMWORK | Equipment | Magic | LV. | Atk = | Def = | Common |
Effect: Increase the equipped monster's attack and defense strength by 800 for each face-up monster you control |
SM - 49 | POWER OF MAGICIANS | Equipment | Magic | LV. | Atk = | Def = | Common | ||||||||||||||||
Effect: Increase the equipped
monster's attack and defense strength by 500 for each card in your
Magic/Trap zone.
|
SM - 51 | BLUE EYES WHITE DRAGON | Dragon | Light | LV. 8 | Atk = 3000 | Def = 2500 | Ultimate Rare |