Yu-Gi-Oh Japanese TCG Translations!

Spell Of Mask!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

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SM - 01 LANDOSTAR SWORDSMAN Warrior Earth LV. 3 Atk = 500 Def = 1200 Common
 
SM - 02 HUMANOID SLIME Water Water LV. 4 Atk = 800 Def = 2000 Common
 
SM - 03 WORM DRAKE Reptile Earth LV. 4 Atk = 1400 Def = 1500 Common
 
SM - 04 HUMANOID DRAKE Water/Fusion Water LV. 7 Atk = 2200 Def = 2000 Common
Effect: [Worm Drake] + [Humanoid Slime]
 
SM - 05 REVIVAL SLIME Water/Effect Water LV. 4 Atk = 1500 Def = 500 Super Rare
Effect: If this card is put into your Cemetery from the Field during battle, you may pay 1000 Life Points to special summon this monster in face-up defense mode during your next Standby Phase.  It cannot change its mode during that turn.
 
SM - 06 FLYING FISH Fish Air LV. 4 Atk = 800 Def = 500 Common
 
SM - 07 FISHERBEAST Fish Water LV. 6 Atk = 2400 Def = 2000 Common
 
SM - 08 SHINE ABYSS Angel Light LV. 4 Atk = 1600 Def = 1800 Common
 
SM - 09 GADGET SOLDIER Machine Fire LV. 6 Atk = 1800 Def = 2000 Common
 
SM - 10 CURSED GYURA Demon Dark LV. 4 Atk = 1500 Def = 800 Rare
 
SM - 11 MELKID FOUR-FACED BEAST Demon Dark LV. 4 Atk = 1500 Def = 1200 Common
 
SM - 12 TEMPTING GODDESS NUVIA Demon/Effect Dark LV. 4 Atk = 2000 Def = 800 Super Rare
Effect: Must be Reverse Summoned.  If this monster is normal Summoned, destroy it.  Reduce this monster's attack strength by 200 for each monster your opponent controls.
 
SM - 13 CHOOSING MACHINE Magic LV. Atk = Def = Rare
Effect: Choose 1 monster card and 2 non-monster cards from your hand.  Your opponent chooses 1 of those cards at random.  If he or she chooses the monster card, special summon it, and discard the rest.  If he or she doesn't choose the monster, discard all of the cards.
 
SM - 14 MASK OF WEAKNESS Trap LV. Atk = Def = Common
Effect: Reduce an attacking Monster's attack strength by 700 until the end of the turn.
 
SM - 15 RITUAL OF THE MASKED HELLRAISER Ritual Magic LV. Atk = Def = Common
Effect: Used to summon a [Masked Hellraiser].  Sacrifice monsters from your hand and/or in play with total levels of 8 or more, or you cannot summon a [Masked Hellraiser].
 
SM - 16 MASK OF POWERLESSNESS Permanent Magic LV. Atk = Def = Super Rare
Effect: Target 1 face-up Magic card on the Field.  During its controller's Standby Phase, do 500 damage to him or her.  If the targeted Magic card leaves play, destroy this card
SM - 17 SACRIFICE-SEALING MASK Permanent Trap LV. Atk = Def = Ultra Rare
Effect: No players may sacrifice monsters
SM - 18 CURSED MASK Equipment Magic LV. Atk = Def = Super Rare
Effect: The equipped monster cannot attack.  During its controller's Standby Phase, do 500 damage to him or her
SM - 19 MASK OF ATROCITIES Equipment Magic LV. Atk = Def = Common
Effect: Increase the equipped monster's attack strength by 1000, and reduce its defense strength by 1000.  During your Standby Phase, pay 1000 Life Points or destroy this card.
 
SM - 20 REBIRTH OF THE DEAD Magic LV. Atk = Def = Rare
Effect: Discard 1 monster card from your hand.  Until the end of the turn, you may return 1 of your monsters destroyed in combat to your hand.
 
SM - 21 THUNDER SWORD Equipment Magic LV. Atk = Def = Common
Effect: This card must be equipped on a Warrior Sub-Type monster.  Increase the equipped monster's attack strength by 800.  Reduce the attack strength of all Water Main-Type monsters on the Field  by 500.
 
SM - 22 TORNADO WALL Permanent Trap LV. Atk = Def = Common
Effect: While the [Sea] Field card is face-up on the Field, reduce the damage done to you by all monsters attacking you to 0.  If the [Sea] Field card leaves play, destroy this card
SM - 23 MONSTER BOX Permanent Trap LV. Atk = Def = Common
Effect: If an opposing monster attacks, flip 1 coin and call its result.  If you are correct, the attack strength of the attacking monster is reduced to 0.  During your Standby Phase, pay 500 Life Points or destroy this card.
 
SM - 24 TIDAL WAVE Trap LV. Atk = Def = Rare
Effect: You may activate this card when a monster is Summoned  (including Reverse Summon and Special Summon).  Destroy all monsters on the Field.
 
SM - 25 SLIME REACTOR Permanent Magic LV. Atk = Def = Rare
Effect: During your Standby Phase, special summon a [Slime Monster Token] (face-up attack mode, Water/Water/1/500/500) to the Field.  While this card is face-up on the Field, you cannot Summon any other monsters (Normal, Reverse or Special).
 
SM - 26 LIMITLESS HAND Permanent Magic LV. Atk = Def = Common
Effect: While this card is face-up on the Field, all players may hold any number of cards in their hand.
 
SM - 27 DEFEND SLIME Permanent Trap LV. Atk = Def = Common
Effect: When 1 of your opponent's monsters attacks 1 of your monsters, you may change that target to 1 of your face-up  [Revival Slime] on the Field.
 
SM - 28 REWARD OF REBIRTH Permanent Magic LV. Atk = Def = Ultra Rare
Effect: When 1 of your monsters in your Cemetery is special summoned to the Field, you may draw 1 card.
 
SM - 29 PANTHER LADY Animal Warrior/ Effect Earth LV. 4 Atk = 1400 Def = 1300 Common
Effect: Sacrifice this card while it is face-up.  Until the end of the turn, you may put 1 of your monsters destroyed in combat
on top of your deck.
 
SM - 30 FRIEND-SLAYER KNIGHTESS Warrior/Effect Earth LV. 4 Atk = 2000 Def = 1000 Common
Effect: During your Standby Phase, sacrifice 1 of your monsters on the Field or destroy this card.
 
SM - 31 AMAZONESS ARCHER Warrior/Effect Earth LV. 4 Atk = 1400 Def = 1000 Common
Effect: Sacrifice 2 of your monsters on the Field to do 1200 damage to your opponent.
 
SM - 32 RED GUARDESS Warrior/Effect Fire LV. 4 Atk = 1500 Def = 1200 Common
Effect: Sacrifice this card while it is face-up.  Until the end of the turn, you may put 1 of your monsters destroyed in combat at the bottom of your deck.
 
SM - 33 BIG BANGIRL Fire/Effect Fire LV. 4 Atk = 1300 Def = 1500 Super Rare
Effect: Whenever you gain Life Points, do 500 damage to your opponent.
 
SM - 34 FEMALE FIRE ASSASSIN Fire/Effect Fire LV. 4 Atk = 1500 Def = 1000 Common
Effect: Reverse: Remove the top 3 cards of your deck from the game.  Do 800 damage to your opponent.
SM - 35 FIRE SORCERER Magic User/Effect Fire LV. 4 Atk = 1000 Def = 1500 Common
Effect: Reverse: Remove 2 cards at random in your hand from the game.  Do 800 damage to your opponent.
 
SM - 36 SPIRIT OF THE GENTLE BREEZE Angel/Effect Air LV. 3 Atk = 0 Def = 1800 Common
Effect: During your Standby Phase, if this monster is in face-up attack mode, you gain 1000 Life Points.
 
SM - 37 DANCING FAERIES Angel/Effect Air LV. 4 Atk = 1700 Def = 1000 Common
Effect: During your Standby Phase, if this monster is in face-up defense mode, you gain 1000 Life Points.
 
SM - 38 PIXIE GUARDIAN Angel/ Air LV. 3 Atk = 1000 Def = 1000 Common
Effect: Sacrifice this card while it is face-up.  Until the end of the turn, you may put 1 of your Magic cards put into your Cemetery this turn at the bottom of your deck.
 
SM - 39 QUEEN MANTIS Insect Air LV. 6 Atk = 2200 Def = 1400 Common
 
SM - 40 PRINCESS MERMAID Fish/Effect Water LV. 4 Atk = 1500 Def = 800 Common
Effect: During your Standby Phase, if this monster is face-up on the Field, you gain 800 Life Points.
 
SM - 41 HYSTERIC ANGEL Angel/Effect Light LV. 4 Atk = 1800 Def = 500 Common
Effect: Sacrifice 2 monsters on the Field.  Gain 1000 Life points.
 
SM - 42 BIO ANGEL Angel/ Light LV. 3 Atk = 1150 Def = 1000 Common
 
SM - 43 COMPASSIONATE NUN Angel/Effect Light LV. 4 Atk = 850 Def = 2000 Common
Effect: Sacrifice this card while it is face-up.  Until the end of the turn, you may put 1 of your monsters destroyed in combat to your hand.
 
SM - 44 SAINT JEANUE Angel/Fusion Light LV. 7 Atk = 2800 Def = 2000 Common
Effect: [Compassionate Nun] + [Fallen Angel: Mari]
 
SM - 45 FALLEN ANGEL: MARI Demon/Effect Dark LV. 5 Atk = 1700 Def = 1200 Rare
Effect: During your Standby Phase, if this monster is in your Cemetery, gain 200 Life Points.
 
SM - 46 VASE OF GREE Trap LV. Atk = Def = Common
Draw 1 card.
 
SM - 47 SCROLL OF ILLUSIONS Equipment Magic LV. Atk = Def = Common
Effect: Choose 1 Main-Type.  The equipped monster's changes to that Main-Type.
SM - 48 POWER OF TEAMWORK Equipment Magic LV. Atk = Def = Common
Effect: Increase the equipped monster's attack and defense strength by 800 for each face-up monster you control
SM - 49 POWER OF MAGICIANS Equipment Magic LV. Atk = Def = Common
Effect: Increase the equipped monster's attack and defense strength by 500 for each card in your Magic/Trap zone.
 
SM - 50 OFFERING TO THE DEAD Instant Magic LV. Atk = Def = Rare
Effect: Destroy 1 face-up monster on the Field.  Skip your next Draw Phase.
 
SM - 51 BLUE EYES WHITE DRAGON Dragon Light LV. 8 Atk = 3000 Def = 2500 Ultimate Rare