Yu-Gi-Oh Japanese TCG Translations!
Struggle Of Chaos!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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SC - 01 | DEMON KING OF THE UNDERWORLD: HA-DES | Demon/Effect | Dark | LV. 6 | Atk = 2450 | Def = 1600 | Ultra Rare |
While this card is on the Field,
negate the effects of Effect Monsters that your Demon Sub-Type Monsters on
the Field destroy as a result of Battle. This card cannot be Special
Summoned from your Cemetery. |
SC - 02 | DEMON: DARK BALTAR | Demon/Fusion/Effect | Dark | LV. 5 | Atk = 2000 | Def = 1200 | Super Rare |
Fusion: [Haunting Blood Soul] +
[Border Wiseman] This Monster's Fusion Summon can only be done by the above cards. When a Normal Magic card is activated, you may pay 1000 Life Points to negate its effect. Negate the effects of Effect Monsters that this Monster destroys as a result of Battle. |
SC - 03 | LESSER DEMON | Demon/Effect | Dark | LV. 5 | Atk = 2100 | Def = 1000 | Rare |
Remove all Monsters from the game destroyed by this Monster as a result of Battle |
SC - 04 | HAUNTING BLOOD SOUL | Demon/Effect | Dark | LV. 3 | Atk = 1200 | Def = 800 | Common |
Sacrifice this card. Gain control of 1 of your opponent's Monsters on the Field with a Level of 3 or less |
SC - 05 | HA-DES' FAMILIAR | Demon/Effect | Dark | LV. 2 | Atk = 700 | Def = 700 | Common |
Sacrifice this card. Increase the attack and defense strengths of 1 Demon Sub-Type Monster by 700 |
SC - 06 | SKULL KNIGHT | Demon/Effect | Dark | LV. 3 | Atk = 1000 | Def = 1200 | Common |
If you sacrifice this card to summon a Demon Sub-Type monster, you may Special Summon 1 [Skull Knight] from your deck. Shuffle your deck afterward. |
SC - 07 | GARGOYLE CLOWN | Demon/Effect | Dark | LV. 2 | Atk = 800 | Def = 500 | Common |
When this card is Summoned, Reverse Summoned or Special Summoned, you may change the mode of 1 face-up Monster |
SC - 08 | TWIN-HEAD KERBEROS | Demon/Effect | Dark | LV. 4 | Atk = 1500 | Def = 1000 | Common |
While you have any other Demon
Sub-Type Monsters on the Field, negate the effects of Reverse Monsters
destroyed by this Monster as a result of Battle. |
SC - 09 | RED CYCLOPS | Demon | Dark | LV. 4 | Atk = 1800 | Def = 1700 | Rare |
SC - 10 | HOWL OF THE UNDERWORLD | Normal | Trap | LV. | Atk = | Def = | Common |
Can only be activated when 1 of your
Demon Sub-Type Monsters is in battle. Pay any amount of Life Points
(in 100 point increments), and reduce the attack and defense strengths of 1
of your opponent's Monsters by that amount until the end of the turn. |
SC - 11 | DEATH CALCULATOR | Permanent | Trap | LV. | Atk = | Def = | Rare |
Whenever a Monster is put in a Cemetery from the Field, do 500 damage to that card's owner for each card |
SC - 12 | LIFE ABSORBER | Permanent | Trap | LV. | Atk = | Def = | Common |
During your Standby Phase, gain Life
Points equal half the amount of Life Points you paid during your previous
turn. |
SC - 13 | REVIVAL FROM THE UNDERWORLD | Normal | Magic | LV. | Atk = | Def = | Common |
Choose 1 Demon Sub-Type Monster from
your Cemetery. Remove your Monsters on the Field from the game with
combined Levels equal to the Level of the chosen monster. Afterward, Special Summon the chosen Monster to your Field. |
SC - 14 | SOUL CRUSH | Permanent | Trap | LV. | Atk = | Def = | Common |
You may spend 500 Life Points to have
each player choose 1 Monster card from his or her opponent's Cemetery and
remove it from the game. You can only use this effect if you have a
Demon Sub-Type monster on the Field. |
SC - 15 | DOUBLE TRAP | Normal | Magic | LV. | Atk = | Def = | Common |
Destroy 1 card on the Field that has
the ability to negate Trap cards. |
SC - 16 | UNDEFEATED GENERAL -- GENERAL FREED | Warrior/Effect | Earth | LV. 5 | Atk = 2300 | Def = 1700 | Ultra Rare |
Negate and destroy all Magic cards
that target this card. During your Draw Phase, while this card is on
the Field, instead of drawing 1 card, you may put 1 level 4 or less Warrior
Sub-Type Monster from your deck into your hand. Shuffle your deck
afterward. |
SC - 17 | CATAPULT TROOPS | Warrior/Effect | Earth | LV. 4 | Atk = 900 | Def = 2000 | Common |
Sacrifice 1 of your Warrior Sub-Type Monsters on the Field to destroy 1 Monster on the Field with a defense strength equal to or less than this Monster's attack strength. |
SC - 18 | TROOP COMMANDER | Warrior/Effect | Earth | LV. 3 | Atk = 1200 | Def = 400 | Common |
While your opponent does not destroy this Monster, your other Warrior Sub-Type monsters cannot be attacked. When you successfully Summon this card, you may Special Summon 1 Monster with a Level of 4 or less from your hand |
SC - 19 | DRAGON WARRIOR | Warrior/Fusion /Effect | Earth | LV. 6 | Atk = 2000 | Def = 1200 | Super Rare |
Fusion: [Warrior: Dai Greyfar] +
[Spirit Dragon] This Monster's Fusion Summon can only be done by the above cards. While this card is on the Field, you may pay 1000 Life Points to negate the effect of a Normal Trap. Also, negate and destroy the effects of all Magic cards targeting this card. |
SC - 20 | WARRIOR: DAI GREYFAR | Warrior | Earth | LV. 4 | Atk = 1700 | Def = 1600 | Common |
SC - 21 | HOLY DEFENDER | Magic User/Effect | Earth | LV. 3 | Atk = 800 | Def = 1200 | Common |
Reverse: Return 1 face-up monster on
the Field to the top of its owner's deck. And, if you have a Warrior
Sub-Type Monster on the Field, you can return 1 face-up Monster on the Field
to its owner's hand. |
SC - 22 | BORDER WISEMAN | Magic User/Effect | Earth | LV. 3 | Atk = 1600 | Def = 800 | Common |
While this card is on your Field,
negate and destroy Magic cards that target your Warrior Sub-Type Monsters on
the Field. |
SC - 23 | INITIATE TROOPS | Warrior/Effect | Earth | LV. 4 | Atk = 1000 | Def = 1000 | Common |
Sacrifice this card. Destroy 1
Monster on the Field. |
SC - 24 | HUNTER WITH SEVEN WEAPONS | Warrior/Effect | Earth | LV. 3 | Atk = 1000 | Def = 600 | Common |
When this card is Summoned, choose 1 Sub-Type. When this card is in Battle against that Sub-Type, increase this Monster's attack strength by 1000 for the Damage Step |
SC - 25 | DEMON TAMER | Warrior/Effect | Earth | LV. 3 | Atk = 800 | Def = 700 | Rare |
Reverse: Gain control of 1 of your opponent's Demon Sub-Type Monsters on the Field until the end of the turn |
SC - 26 | DRAGON RIDER | Warrior/Effect | Earth | LV. 3 | Atk = 700 | Def = 800 | Common |
Reverse: Gain control of 1 of your
opponent's Dragon Sub-Type Monsters on the Field until the end of the turn. |
SC - 27 | UNITED ARMY | Permanent | Magic | LV. | Atk = | Def = | Common |
Increase the attack strength of each of your Warrior Sub-Type Monsters by 200 for each if your Warrior or Magic User Sub-Type Monster on the Field |
SC - 28 | CALLING REINFORCEMENTS | Normal | Magic | LV. | Atk = | Def = | Common |
Put 1 Warrior Sub-Type Monster with Level 4 or less from your deck into your hand. Shuffle your deck |
SC -29 | SEALING WARD OF LIGHT | Field | Magic | LV. | Atk = | Def = | Rare |
Name 1 Sub-Type. Monster of that Sub-Type cannot attack during the turn they are Summoned, Reverse Summoned or Special Summoned |
SC - 30 | WARRIOR'S RETURN | Normal | Magic | LV. | Atk = | Def = | Common |
Choose 1 Warrior Sub-Type Monster in
your Cemetery and put it into your hand. |
SC - 31 | ASSAULT PREPARATIONS | Normal | Trap | LV. | Atk = | Def = | Common |
Change 1 Warrior or Magic User Sub-Type Monster on the Field to face-down defense mode |
SC - 32 | MILITARY MOVEMENTS | Normal | Trap | LV. | Atk = | Def = | Common |
Face-down Monsters cannot be attacked during this turn |
SC - 33 | EMERGENCY RATIONS | Instant | Magic | LV. | Atk = | Def = | Common |
Put 1 of your Magic or Trap cards other than this one from the Field into your Cemetery. Gain 1000 Life Points |
SC - 34 | TYRANT DRAGON | Dragon/Effect | Fire | LV. 8 | Atk = 2900 | Def = 2500 | Ultra Rare |
If your opponent has any Monsters on the Field, this Monster can attack twice during the Battle Phase. Also, negate and destroy the effects of Trap cards targeting this Monster. If you Special Summon this Monster from your Cemetery, you must sacrifice 1 of your Dragon Sub-Type monsters on the Field. |
SC - 35 | SPEAR DRAGON | Dragon/Effect | Air | LV. 4 | Atk = 1900 | Def = 0 | Rare |
When this Monster attacks a Monster in defense mode with lower defense strength than this card's attack strength, do Battle Damage to your opponent equal to the difference. If this card attacks, change it to defense mode after the Damage Step |
SC - 36 | SPIRIT DRAGON | Dragon/ | Air | LV. 4 | Atk = 1000 | Def = 1000 | Common |
During your turn's Battle Step, you
may discard 1 Dragon Sub-Type monster from your hand. Increase this
monster's attack and defense strength by 1000 until the End Step |
SC - 37 | CAVE DRAGON | Dragon | Air | LV. 4 | Atk = 1300 | Def = 2000 | Common |
SC - 38 | LIZARD SOLDIER | Dragon | Air | LV. 3 | Atk = 1100 | Def = 800 | Common |
SC - 39 | DEATH DEMON DRAGON | Dragon/Fusion/ Effect | Air | LV. 5 | Atk = 2000 | Def = 1200 | Super Rare |
Fusion: [Grand Dragon] + [Lesser
Demon] This Monster's Fusion Summon can only be done by the above cards. While this card is on the Field, negate the effects of all Reverse Monsters. Also, negate and destroy the effects of Trap cards targeting this card. |
SC - 40 | GRAND DRAGON | Dragon/Effect | Air | LV. 4 | Atk = 2000 | Def = 100 | Common |
If you have any Monsters on the Field,
you cannot Summon this card. If you have no other Dragon Sub-Type
Monsters on the Field, this Monster can't attack. |
SC - 41 | GREY WING | Dragon/Effect | Air | LV. 3 | Atk = 1300 | Def = 700 | Common |
Discard 1 card from your hand during Main Phase 1. This Monster can attack twice during this turn's Battle Phase |
SC - 42 | ARMY DRAGON | Dragon/Effect | Air | LV. 2 | Atk = 700 | Def = 800 | Common |
When this card is destroy as a result
of Battle and put into the Cemetery, you may Special Summon a card of the
same name from your deck to the Field. |
SC - 43 | DRAGON'S JEWEL | Permanent | Trap | LV. | Atk = | Def = | Rare |
Discard 1 card from your hand to negate and destroy the effect of a Trap card targeting 1 face-up Dragon Sub-Type Monster |
SC - 44 | IMMENSE DRAGON WING BURST | Normal | Magic | LV. | Atk = | Def = | Common |
Return 1 of Level 5 or higher Dragon Sub-Type Monster on your Field to its owner's hand, and destroy all cards in each player's Magic and Trap zone |
SC - 45 | FIRE DRAGON FIRE BOMB | Normal | Magic | LV. | Atk = | Def = | Common |
You can only play this card if you
have a Dragon Sub-Type Monster on your Field. Choose 1 of the
following effects: - Do 800 damage to your opponent. - Destroy 1 face-up monster on the Field with a defense strength of 800 or less. |
SC - 46 | STOMPING CRASH | Normal | Magic | LV. | Atk = | Def = | Common |
You can only play this card if you
have a Dragon Sub-Type Monster on your Field. Destroy 1 Magic or Trap
card on the Field, and do 500 damage to its controller. |
SC - 47 | SUPER REGENERATION | Instant | Magic | LV. | Atk = | Def = | Common |
During your End Phase, for each Dragon
Sub-Type Monster you discarded from your hand or sacrificed during this
turn, draw 1 card. |
SC - 48 | DRAGON RAGE | Permanent | Trap | LV. | Atk = | Def = | Common |
When any of your Dragon Sub-Type
Monsters on your Field attacks a monster in defense mode with a lower
defense strength that the attacking monster's attack strength, do Battle Damage to your opponent equal to the difference |
SC - 49 | BURST BREATH | Normal | Trap | LV. | Atk = | Def = | Common |
Sacrifice 1 of your Dragon Sub-Type Monsters on your Field. Destroy all face-up monsters on the Field with a defense strength equal to or less than the sacrificed Monster's attack strength. |
SC - 50 | EMERALD DRAGON | Dragon | Air | LV. 6 | Atk = 2400 | Def = 1400 | Super Rare |
SC - 51 | DEMON SUMMON | Demon | Dark | LV. 6 | Atk = 2500 | Def = 1200 | Ultimate Rare |