Yu-Gi-Oh Japanese TCG Translations!

Struggle Of Chaos!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

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SC - 01 DEMON KING OF THE UNDERWORLD: HA-DES Demon/Effect Dark LV. 6 Atk = 2450 Def = 1600 Ultra Rare
While this card is on the Field, negate the effects of Effect Monsters that your Demon Sub-Type Monsters on the Field destroy as a result of Battle.  This card cannot be Special Summoned from your Cemetery.
 
SC - 02 DEMON: DARK BALTAR Demon/Fusion/Effect Dark LV. 5 Atk = 2000 Def = 1200 Super Rare
Fusion: [Haunting Blood Soul] + [Border Wiseman]
This Monster's Fusion Summon can only be done by the above cards.  When a Normal Magic card is activated, you may pay 1000 Life Points to negate its effect.  Negate the effects of Effect Monsters that this Monster destroys as a result of Battle.
 
SC - 03 LESSER DEMON Demon/Effect Dark LV. 5 Atk = 2100 Def = 1000 Rare
Remove all Monsters from the game destroyed by this Monster as a result of Battle
SC - 04 HAUNTING BLOOD SOUL Demon/Effect Dark LV. 3 Atk = 1200 Def = 800 Common
Sacrifice this card.  Gain control of 1 of your opponent's Monsters on the Field with a Level of 3 or less
SC - 05 HA-DES' FAMILIAR Demon/Effect Dark LV. 2 Atk = 700 Def = 700 Common
Sacrifice this card.  Increase the attack and defense strengths of 1 Demon Sub-Type Monster by 700
SC - 06 SKULL KNIGHT Demon/Effect Dark LV. 3 Atk = 1000 Def = 1200 Common
If you sacrifice this card to summon a Demon Sub-Type monster, you may Special Summon 1 [Skull Knight] from your deck.  Shuffle your deck afterward.
SC - 07 GARGOYLE CLOWN Demon/Effect Dark LV. 2 Atk = 800 Def = 500 Common
When this card is Summoned, Reverse Summoned or Special Summoned, you may change the mode of 1 face-up Monster
SC - 08 TWIN-HEAD KERBEROS Demon/Effect Dark LV. 4 Atk = 1500 Def = 1000 Common
While you have any other Demon Sub-Type Monsters on the Field, negate the effects of Reverse Monsters destroyed by this Monster as a result of Battle.
 
SC - 09 RED CYCLOPS Demon Dark LV. 4 Atk = 1800 Def = 1700 Rare
 
SC - 10 HOWL OF THE UNDERWORLD Normal Trap LV. Atk = Def = Common
Can only be activated when 1 of your Demon Sub-Type Monsters is in battle.  Pay any amount of Life Points (in 100 point increments), and reduce the attack and defense strengths of 1 of your opponent's Monsters by that amount until the end of the turn.
 
SC - 11 DEATH CALCULATOR Permanent Trap LV. Atk = Def = Rare
Whenever a Monster is put in a Cemetery from the Field, do 500 damage to that card's owner for each card
SC - 12 LIFE ABSORBER Permanent Trap LV. Atk = Def = Common
During your Standby Phase, gain Life Points equal half the amount of Life Points you paid during your previous turn.
 
SC - 13 REVIVAL FROM THE UNDERWORLD Normal Magic LV. Atk = Def = Common
Choose 1 Demon Sub-Type Monster from your Cemetery.  Remove your Monsters on the Field from the game with combined Levels equal to
the Level of the chosen monster.  Afterward, Special Summon the chosen Monster to your Field.
 
SC - 14 SOUL CRUSH Permanent Trap LV. Atk = Def = Common
You may spend 500 Life Points to have each player choose 1 Monster card from his or her opponent's Cemetery and remove it from the game.  You can only use this effect if you have a Demon Sub-Type monster on the Field.
 
SC - 15 DOUBLE TRAP Normal Magic LV. Atk = Def = Common
Destroy 1 card on the Field that has the ability to negate Trap cards.
 
SC - 16 UNDEFEATED GENERAL -- GENERAL FREED Warrior/Effect Earth LV. 5 Atk = 2300 Def = 1700 Ultra Rare
Negate and destroy all Magic cards that target this card.  During your Draw Phase, while this card is on the Field, instead of drawing 1 card, you may put 1 level 4 or less Warrior Sub-Type Monster from your deck into your hand.  Shuffle your deck afterward.
 
SC - 17 CATAPULT TROOPS Warrior/Effect Earth LV. 4 Atk = 900 Def = 2000 Common
Sacrifice 1 of your Warrior Sub-Type Monsters on the Field to destroy 1 Monster on the Field with a defense strength equal to or less than this Monster's attack strength.
SC - 18 TROOP COMMANDER Warrior/Effect Earth LV. 3 Atk = 1200 Def = 400 Common
While your opponent does not destroy this Monster, your other Warrior Sub-Type monsters cannot be attacked.  When you successfully Summon this card, you may Special Summon 1 Monster with a Level of 4 or less from your hand
SC - 19 DRAGON WARRIOR Warrior/Fusion /Effect Earth LV. 6 Atk = 2000 Def = 1200 Super Rare
Fusion: [Warrior: Dai Greyfar] + [Spirit Dragon]
This Monster's Fusion Summon can only be done by the above cards.  While this card is on the Field, you may pay 1000 Life Points to negate the effect of a Normal Trap.  Also, negate and destroy the effects of all Magic cards targeting this card.
 
SC - 20 WARRIOR: DAI GREYFAR Warrior Earth LV. 4 Atk = 1700 Def = 1600 Common
 
SC - 21 HOLY DEFENDER Magic User/Effect Earth LV. 3 Atk = 800 Def = 1200 Common
Reverse: Return 1 face-up monster on the Field to the top of its owner's deck.  And, if you have a Warrior Sub-Type Monster on the Field, you can return 1 face-up Monster on the Field to its  owner's hand.
 
SC - 22 BORDER WISEMAN Magic User/Effect Earth LV. 3 Atk = 1600 Def = 800 Common
While this card is on your Field, negate and destroy Magic cards that target your Warrior Sub-Type Monsters on the Field.
 
SC - 23 INITIATE TROOPS Warrior/Effect Earth LV. 4 Atk = 1000 Def = 1000 Common
Sacrifice this card.  Destroy 1 Monster on the Field.
 
SC - 24 HUNTER WITH SEVEN WEAPONS Warrior/Effect Earth LV. 3 Atk = 1000 Def = 600 Common
When this card is Summoned, choose 1 Sub-Type.  When this card is in Battle against that Sub-Type, increase this Monster's attack strength by 1000 for the Damage Step
SC - 25 DEMON TAMER Warrior/Effect Earth LV. 3 Atk = 800 Def = 700 Rare
Reverse: Gain control of 1 of your opponent's Demon Sub-Type Monsters on the Field until the end of the turn
SC - 26 DRAGON RIDER Warrior/Effect Earth LV. 3 Atk = 700 Def = 800 Common
Reverse: Gain control of 1 of your opponent's Dragon Sub-Type Monsters on the Field until the end of the turn.
 
SC - 27 UNITED ARMY Permanent Magic LV. Atk = Def = Common
Increase the attack strength of each of your Warrior Sub-Type Monsters by 200 for each if your Warrior or Magic User Sub-Type Monster on the Field
SC - 28 CALLING REINFORCEMENTS Normal Magic LV. Atk = Def = Common
Put 1 Warrior Sub-Type Monster with Level 4 or less from your deck into your hand.  Shuffle your deck
SC -29 SEALING WARD OF LIGHT Field Magic LV. Atk = Def = Rare
Name 1 Sub-Type.  Monster of that Sub-Type cannot attack during the turn they are Summoned, Reverse Summoned or Special Summoned
SC - 30 WARRIOR'S RETURN Normal Magic LV. Atk = Def = Common
Choose 1 Warrior Sub-Type Monster in your Cemetery and put it into your hand.
 
SC - 31 ASSAULT PREPARATIONS Normal Trap LV. Atk = Def = Common
Change 1 Warrior or Magic User Sub-Type Monster on the Field to face-down defense mode
SC - 32 MILITARY MOVEMENTS Normal Trap LV. Atk = Def = Common
Face-down Monsters cannot be attacked during this turn
SC - 33 EMERGENCY RATIONS Instant Magic LV. Atk = Def = Common
Put 1 of your Magic or Trap cards other than this one from the Field into your Cemetery.  Gain 1000 Life Points
SC - 34 TYRANT DRAGON Dragon/Effect Fire LV. 8 Atk = 2900 Def = 2500 Ultra Rare
If your opponent has any Monsters on the Field, this Monster can attack twice during the Battle Phase.  Also, negate and destroy the effects of Trap cards targeting this Monster.  If you Special Summon this Monster from your Cemetery, you must sacrifice 1 of your Dragon Sub-Type monsters on the Field.
SC - 35 SPEAR DRAGON Dragon/Effect Air LV. 4 Atk = 1900 Def = 0 Rare
When this Monster attacks a Monster in defense mode with lower defense strength than this card's attack strength, do Battle Damage to your opponent equal to the difference.  If this card attacks, change it to defense mode after the Damage Step
SC - 36 SPIRIT DRAGON Dragon/ Air LV. 4 Atk = 1000 Def = 1000 Common
During your turn's Battle Step, you may discard 1 Dragon Sub-Type monster from your hand.  Increase this monster's attack and
defense strength by 1000 until the End Step
SC - 37 CAVE DRAGON Dragon Air LV. 4 Atk = 1300 Def = 2000 Common
 
SC - 38 LIZARD SOLDIER Dragon Air LV. 3 Atk = 1100 Def = 800 Common
 
SC - 39 DEATH DEMON DRAGON Dragon/Fusion/ Effect Air LV. 5 Atk = 2000 Def = 1200 Super Rare
Fusion: [Grand Dragon] + [Lesser Demon]
This Monster's Fusion Summon can only be done by the above cards.  While this card is on the Field, negate the effects of all Reverse Monsters.  Also, negate and destroy the effects of Trap cards targeting this card.
 
SC - 40 GRAND DRAGON Dragon/Effect Air LV. 4 Atk = 2000 Def = 100 Common
If you have any Monsters on the Field, you cannot Summon this card.  If you have no other Dragon Sub-Type Monsters on the Field, this Monster can't attack.
 
SC - 41 GREY WING Dragon/Effect Air LV. 3 Atk = 1300 Def = 700 Common
Discard 1 card from your hand during Main Phase 1.  This Monster can attack twice during this turn's Battle Phase
SC - 42 ARMY DRAGON Dragon/Effect Air LV. 2 Atk = 700 Def = 800 Common
When this card is destroy as a result of Battle and put into the Cemetery, you may Special Summon a card of the same name from your deck to the Field.
 
SC - 43 DRAGON'S JEWEL Permanent Trap LV. Atk = Def = Rare
Discard 1 card from your hand to negate and destroy the effect of a Trap card targeting 1 face-up Dragon Sub-Type Monster
SC - 44 IMMENSE DRAGON WING BURST Normal Magic LV. Atk = Def = Common
Return 1 of Level 5 or higher Dragon Sub-Type Monster on your Field to its owner's hand, and destroy all cards in each player's Magic and Trap zone
SC - 45 FIRE DRAGON FIRE BOMB Normal Magic LV. Atk = Def = Common
You can only play this card if you have a Dragon Sub-Type Monster on your Field.  Choose 1 of the following effects:
- Do 800 damage to your opponent.
- Destroy 1 face-up monster on the Field with a defense strength
of 800 or less.
 
SC - 46 STOMPING CRASH Normal Magic LV. Atk = Def = Common
You can only play this card if you have a Dragon Sub-Type Monster on your Field.  Destroy 1 Magic or Trap card on the Field, and do 500 damage to its controller.
 
SC - 47 SUPER REGENERATION Instant Magic LV. Atk = Def = Common
During your End Phase, for each Dragon Sub-Type Monster you discarded from your hand or sacrificed during this turn, draw 1
card.
 
SC - 48 DRAGON RAGE Permanent Trap LV. Atk = Def = Common
When any of your Dragon Sub-Type Monsters on your Field attacks a monster in defense mode with a lower defense strength that the
attacking monster's attack strength, do Battle Damage to your opponent equal to the difference
SC - 49 BURST BREATH Normal Trap LV. Atk = Def = Common
Sacrifice 1 of your Dragon Sub-Type Monsters on your Field.  Destroy all face-up monsters on the Field with a defense strength equal to or less than the sacrificed Monster's attack strength.
SC - 50 EMERALD DRAGON Dragon Air LV. 6 Atk = 2400 Def = 1400 Super Rare
 
SC - 51 DEMON SUMMON Demon Dark LV. 6 Atk = 2500 Def = 1200 Ultimate Rare