Yu-Gi-Oh Japanese TCG Translations!

Threat Of The Dark Demon World!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

-----------------------------------------------------------

305 - 01 GAGAGIGO Reptile Water LV. 4 Atk = 1850 Def = 1000 Common
 
305 - 02 TWILIGHT ZONE TRAINER Demon Dark LV. 1 Atk = 100 Def = 2000 Common
 
305 - 03 POLITE INTRUDER GREEN Animal Light LV. 2 Atk = 0 Def = 1000 Common
 
305 - 04 DEMON SOLDIER Demon Dark LV. 4 Atk = 1900 Def = 1500 Common
 
305 - 05 HELLISH BEAR Animal/Effect Dark LV. 4 Atk = 1300 Def = 1800 Common
While this card is face-up on your Field, your [Lair of the Ten- Thousand Demon Lords] on the Field cannot be destroyed the effects of cards that your opponent controls.
 
305 - 06 WORD-SEVERING SAMURAI Warrior Air LV. 1 Atk = 200 Def = 300 Common
Pay 800 Life Points.  Until the End Phase, all Magic and Trap cards cannot be activated.
 
305 - 07 BLACK SCORPION - STRONG GOOGU Warrior/Effect Dark LV. 5 Atk = 1800 Def = 1500 Common
When this card does Battle Damage to your opponent, you can choose 1 of the following effects and activate it.
- Return 1 Monsters on your opponent's Field to the top of its owner's deck.
- Put the top card of your opponent's deck in his or her Cemetery.
 
305 - 08 BLACK SCORPION - SPITEFUL MIINE Warrior/Effect Dark LV. 4 Atk = 1000 Def = 1800 Common
When this card does Battle Damage to your opponent, you can choose 1 of the following effects and activate it.
- Put 1 card with [Black Scorpion] in its name from your deck into your hand.
- Put 1 card with [Black Scorpion] in its name from your Cemetery into your hand.
 
305 - 09 LOST DOG MALON Animal/Effect Light LV. 1 Atk = 100 Def = 100 Rare
When this card goes to the Cemetery, shuffle this card into its owner's deck
305 - 10 GREAT DEMON GAAZETTO Demon/Effect Dark LV. 6 Atk = 0 Def = 0 Common
This card's attack strength is double the base attack strength of the Monster sacrificed to Sacrifice Summon this card
305 - 11 CRAFTSMAN KOTETSU Animal Warrior/ Effect Fire LV. 2 Atk = 500 Def = 500 Common
Reverse: Choose 1 Equipment Magic card in your deck and put it into your hand.
 
305 - 12 GREEDY GOBLIN Demon/Effect Earth LV. 4 Atk = 1000 Def = 1800 Common
While this card is face-up on your Field, each player's [Effects that are activated by discarding a card from your hand] cannot beactivated.
 
305 - 13 HELLISH GENERAL - MEPHISTO Demon/Effect Dark LV. 5 Atk = 1800 Def = 1700 Rare
If this card attacks a Monster in defense mode and this Monster's attack strength is greater than that Monster's defense strength, do Battle Damage to your opponent equal to the difference.  If this Monster does Battle Damage to your opponent, he or she discards 1 card from his or her hand at random.
 
305 - 14 HELL PAWN DEMON Demon/Effect Earth LV. 2 Atk = 1200 Def = 200 Common
This card's controller pays 500 Life Points during each of his or her Standby Phases.  If this card is targeted with a card effect controlled by your opponent, roll 1 six-sided die.  If the roll is a 3, that effect is negated and destroyed.  While this card is on the Field, your opponent can't attack your other Monsters with [Demon] in their names that aren't a [Hell Pawn Demon].
 
305 - 15 SHADOW KNIGHT DEMON Demon/Effect Air LV. 4 Atk = 2000 Def = 1600 Common
This card's controller pays 900 Life Points during each of his or her Standby Phases.  If this card is targeted with a card effect controlled by your opponent, roll 1 six-sided die.  If the roll is a 3, that effect is negated and destroyed.  Damage that this card does to your opponent is halved
305 - 16 DARK BISHOP DEMON Demon/Effect Water LV. 3 Atk = 300 Def = 1400 Super Rare
This card's controller pays 500 Life Points during each of his or her Standby Phases.  If Monster cards on your Field with [Demon] in their names are targeted by a card effect controlled by your opponent, roll 1 six-sided die.  If the roll is 1, 3 or 6, that effect is negated and destroyed.
 
305 - 17 DEATH ROOK DEMON Demon/Effect Light LV. 3 Atk = 1100 Def = 1800 Rare
This card's controller pays 500 Life Points during each of his or her Standby Phases.  If this card is targeted with a card effect controlled by your opponent, roll 1 six-sided die.  If the roll is a 3, that effect is negated and destroyed.  If a [Genocide King Demon] on your Field is destroyed and put into the Cemetery, you can put this card into your Cemetery from your hand to Special Summon that [Genocide King Demon].
 
305 - 18 INFERNO QUEEN DEMON Demon/Effect Fire LV. 4 Atk = 900 Def = 1500 Rare
This card's controller pays 500 Life Points during each of his or her Standby Phases.  If this card is targeted with a card effect  controlled by your opponent, roll 1 six-sided die.  If the roll is a 2 or 5, that effect is negated and destroyed.  While this card is on the Field, during each Standby Phase, the attack strength of 1 Monster card on the Field with [Demon] in its name is increased by 1000 until the End Phase.
 
305 - 19 GENOCIDE KING DEMON Demon/Effect Dark LV. 4 Atk = 2000 Def = 1500 Ultra Rare
If there are no Monster cards on your Field with [Demon] in their names, you can't Normal Summon or Reverse Summon this card.  This card's controller pays 800 Life Points during each of his or her Standby Phases.  If this card is targeted with a card effect controlled by your opponent, roll 1 six-sided die.  If the roll is a 2 or 5, that effect is negated and destroyed.  The effects of Effect Monsters destroyed by this one as a result of Battle are negated.
 
305 - 20 SWIFT LIGHTNING DEMON KING - SKULL DEMON Demon/Effect Dark LV. 6 Atk = 2500 Def = 1200 Ultra Rare
This card's controller pays 500 Life Points during each of his or her Standby Phases.  If this card is targeted with a card effect controlled by your opponent, roll 1 six-sided die.  If the roll is a 1, 3 or 6, that effect is negated and destroyed
305 - 21 METAL PARASITIC LIFE FORM - LUNATITE Water/Union/Effect Water LV. 7 Atk = 1000 Def = 500 Rare
Once per turn during your Main Phase, you can change this card on the Field to an Equipment card, and Equip it on 1 of your face-up
Monsters on the Field, or remove it from being an Equipment card, and place it in face-up attack mode.  While this card is an Equipment card, the Equipped Monster cannot be affected by Magic effects controlled by your opponent.  (A Monster can only have one Union Equipment card Equipped on it.  If the Equipped Monster would be destroyed as a result of Battle, destroy this card instead.)
 
305 - 22 TSUKIYOMI Magic User/Spirit Dark LV. 4 Atk = 1100 Def = 1400 Rare
This card cannot be Special Summoned.  Return this card to its owner's hand during the End Phase of a turn in which it was Summoned or Reversed.  When this card is Summoned or Reversed, choose 1 face-up Monster on the Field and change it to face-down defense mode.
305 - 23 MUDORA Angel/Effect Earth LV. 4 Atk = 1500 Def = 1800 Super Rare
Increase this card's attack strength by 200 for each Angel Sub- Type Monster in your Cemetery.
 
305 - 24 KELDO Angel/Effect Earth LV. 4 Atk = 1200 Def = 1600 Common
If this card is destroyed as a result of Battle and goes to the Cemetery, choose 2 cards in your opponent's Cemetery and shuffle
them into his or her deck.
 
305 - 25 KELBEK Angel/Effect Earth LV. 4 Atk = 1500 Def = 1800 Common
The Monster that attacked this card is returned to its owner's hand.  Damage is calculated as normal.
 
305 - 26 ZOLGA Angel/Effect Earth LV. 4 Atk = 1700 Def = 1200 Common
If this card is sacrificed in a Sacrifice Summon, you gain 2000  Life Points.
 
305 - 27 AGIDO Angel/Effect Earth LV. 4 Atk = 1500 Def = 1300 Common
If this card is destroyed as a result of Battle and goes to the Cemetery, roll 1 six-sided die.  You can Special Summon 1 Angel Sub-Type Monster from your Cemetery with a level equal to the die roll.  (If the roll is a 6, it includes level 6 and higher.)
 
305 - 28 THE LEGENDARY FLAME LORD Magic User/ Ritual/Effect Fire LV. 7 Atk = 2400 Def = 2000 Super Rare
Summoned by a [Trial By Fire].  You must sacrifice 7 levels or more worth of cards from the Field and/or your hand.  Whenever you or your opponent activates a Magic, put 1 Magic Counter on this card.  You can remove 3 Magic Counters from this card to destroy all Monsters on the Field, not including this one.
 
305 - 29 DARK MASTER - ZORK Demon/Ritual /Effect Dark LV. 8 Atk = 2700 Def = 1500 Ultra Rare
Summoned by a [Pact With The Dark Master].  You must sacrifice 8 levels or more worth of cards from the Field and/or your hand.  Once during your turn, you may roll 1 six-sided die.  If the roll is a 1 or 2, destroy all of your opponent's Monsters on the Field.  If the roll is 3, 4 or 5, destroy 1 of your opponent's Monsters on the Field.  If the roll is a 6, destroy all of your Monsters on the Field.
 
305 - 30 MAGIC REGENERATION Normal Magic LV. Atk = Def = Common
Put 2 Magic cards from your hand in the Cemetery.  Choose 1 Magic card in your Cemetery, and put it into your hand.
 
305 - 31 PULLED TO THE GRAVE Magic Normal LV. Atk = Def = Common
Each player look at his or her hand opponent's hand, chooses 1 card there and discards it to the Cemetery, then draws 1 card.
 
305 - 32 TRIAL BY FIRE Ritual Magic LV. Atk = Def = Common
Needed to summon a [The Legendary Flame Lord].  You must sacrifice 7 or more levels worth of cards from the Field and/or your hand.
 
305 - 33 PACT WITH THE UNDERWORLD Magic Ritual LV. Atk = Def = Common
Can be used to summon a Dark Main-Type Ritual Monster.  You must sacrifice cards with levels equal to the Dark Main-Type Monster to be Ritual Summoned from the Field and/or your hand
305 - 34 PACT WITH THE DARK MASTER Ritual Magic LV. Atk = Def = Common
Needed to summon a [Dark Master - Zork].  You must sacrifice 8 or more levels worth of cards from the Field and/or your hand.
 
305 - 35 DEGRADATION Equipment Magic LV. Atk = Def = Common
If there isn't a card on your Field with [Demon] in its name, destroy this card.  Gain control of your opponent's Monster that this card is Equipped on.  During each of your opponent's Standby Phases, you receive 800 damage
305 - 36 DISKABAADO ATTACK Normal Magic LV. Atk = Def = Common
Sacrifice 1 Monster on your Field with [Demon] in its name.  During this turn, 1 [Genocide King Demon] on your Field can attack your opponent directly.
 
305 - 37 DAGURA BLADES Equipment Magic LV. Atk = Def = Common
Equip only on an Angel Sub-Type Monster.  Increase the Equipped Monster's attack strength by 500.  When the Equipped Monster does
Battle Damage to your opponent, you gain that many Life Points
305 - 38 FINAL COUNTDOWN TO THE END Normal Magic LV. Atk = Def = Common
Pay 2000 Life Points.  20 turns after this card is activated, you win the game
305 - 39 DEMON'S DECLARATION Permanent Magic LV. Atk = Def = Common
Once during your turn, you can pay 500 Life Points and name a card.  If you do, reveal the top card of your deck, and if it's the named card, put it into your hand.  Otherwise, put it into your Cemetery.
 
305 - 40 THE BLACK SCORPIONS ASSEMBLE Normal Magic LV. Atk = Def = Common
You can activate this card if there is a face-up [Don Zaruug] on your Field.  You can Special Summon all Monster cards in your hand with [Black Scorpion] in their names.  (Only 1 of each card.)
 
305 - 41 LAIR OF THE TEN-THOUSAND DEMON LORDS Field Magic LV. Atk = Def = Common
Life Payments during the Standby Phase for Monsters with [Demon] in their names don't have to be paid.  If a Monster card with [Demon] in its name is destroyed other than as a result of Battle and goes to the Cemetery, you can choose 1 Monster card with [Demon] in its name with a level less than that card from your deck and put it into your hand.
 
305 - 42 ALTAR OF SACRIFICES Normal Trap LV. Atk = Def = Common
Choose 1 Monster on your Field and put it in the Cemetery.  Gain Life Points equal to that Monster's base attack strength.
 
305 - 43 FREEZING OF THE SOUL Normal Trap LV. Atk = Def = Common
You can activate this card if you have 2000 or more Life Points fewer than your opponent.  Skip your opponent's next Battle
Phase.
 
305 - 44 SEAL OF BLOOD Permanent Trap LV. Atk = Def = Common
Choose 1 Monster on your Field with [Demon] in its name when activated.  Your opponent must also pay any Life Payment that the chosen Monster has during the Standby Phase.  If this card leaves the Field, destroy the chosen Monster.  If the chosen Monster leaves the Field, destroy this card.
 
305 - 45 DEADLY!  BLACK SCORPION COMBINATION Normal Trap LV. Atk = Def = Rare
You can activate this card if there is a [Don Zaruug], [Black Scorpion - Trap Remover Kurifu], [Black Scorpion - Running Chikku], [Black Scorpion - Strong Googu] and [Black Scorpion - Spiteful Miine] all face-up on your Field.  All of these cards can attack your opponent directly during the activated turn.  If you do, the Battle Damage done to your opponent each becomes 400
305 - 46 DEMON'S CRY Normal Trap LV. Atk = Def = Common
Pay 500 Life Points when activated.  Special Summon 1 Monster card from your Cemetery with [Demon] in its name to your Field.  This Monster cannot be sacrificed for any reason, and is destroyed at the End Phase of this turn.
 
305 - 47 REVERSE DICE Normal Trap LV. Atk = Def = Common
Once during this turn, negate a die roll and re-roll the die.
 
305 - 48 CURSE ERASURE Counter Trap LV. Atk = Def = Super Rare
Discard 2 cards from your hand.  Negate and destroy a Magic card activation.  Also, search your opponent's hand and deck for cards of the same name as the destroyed card and put them all in the Cemetery.
305 - 49 REACTIVE ARMOR Normal Trap LV. Atk = Def = Common
You can activate this card when an opponent's Monster attacks.  Destroy that attacking Monster.
 
305 - 50 LIGHT OF HOPE Normal Trap LV. Atk = Def = Common
Shuffle 2 Light Main-Type Monsters from your Cemetery into your deck.
 
305 - 51 EXPLOSIVE SACRIFICIAL EMBRACE Normal Trap LV. Atk = Def = Secret Rare
You can activate this card when your opponent attacks with a Monster on his or her Field that was Sacrifice Summoned.  Destroy all of face-up Monsters on your opponent's Field that are in  attack mode, and do 1000 damage to your opponent
305 - 52 JUDGEMENT OF ANUBIS Counter Trap LV. Atk = Def = Secret Rare
Discard 1 card from your hand.  Negate and destroy a Magic card activation and effect that has a [Destroy Magic/Trap cards on the Field] effect controlled by your opponent.  Afterward, you can destroy 1 of your opponent's face-up Monsters on the Field and do damage to your opponent equal to that Monster's attack strength
305 - 53 DARK DEMON - GILFAR DEMON Demon/Effect Dark LV. 6 Atk = 2200 Def = 2500 Ultimate Rare
You can activate this card when it goes to the Cemetery.  This card becomes an Equipment card that reduces attack strength by 500, and can be Equipped on 1 Monster on the Field