Yu-Gi-Oh Japanese TCG Translations!
Threat Of The Dark Demon World!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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305 - 01 | GAGAGIGO | Reptile | Water | LV. 4 | Atk = 1850 | Def = 1000 | Common |
305 - 02 | TWILIGHT ZONE TRAINER | Demon | Dark | LV. 1 | Atk = 100 | Def = 2000 | Common |
305 - 03 | POLITE INTRUDER GREEN | Animal | Light | LV. 2 | Atk = 0 | Def = 1000 | Common |
305 - 04 | DEMON SOLDIER | Demon | Dark | LV. 4 | Atk = 1900 | Def = 1500 | Common |
305 - 05 | HELLISH BEAR | Animal/Effect | Dark | LV. 4 | Atk = 1300 | Def = 1800 | Common |
While this card is face-up on your
Field, your [Lair of the Ten- Thousand Demon Lords] on the Field cannot be
destroyed the effects of cards that your opponent controls. |
305 - 06 | WORD-SEVERING SAMURAI | Warrior | Air | LV. 1 | Atk = 200 | Def = 300 | Common |
Pay 800 Life Points. Until the
End Phase, all Magic and Trap cards cannot be activated. |
305 - 07 | BLACK SCORPION - STRONG GOOGU | Warrior/Effect | Dark | LV. 5 | Atk = 1800 | Def = 1500 | Common |
When this card does Battle Damage to
your opponent, you can choose 1 of the following effects and activate it.
- Return 1 Monsters on your opponent's Field to the top of its owner's deck. - Put the top card of your opponent's deck in his or her Cemetery. |
305 - 08 | BLACK SCORPION - SPITEFUL MIINE | Warrior/Effect | Dark | LV. 4 | Atk = 1000 | Def = 1800 | Common |
When this card does Battle Damage to
your opponent, you can choose 1 of the following effects and activate it. - Put 1 card with [Black Scorpion] in its name from your deck into your hand. - Put 1 card with [Black Scorpion] in its name from your Cemetery into your hand. |
305 - 09 | LOST DOG MALON | Animal/Effect | Light | LV. 1 | Atk = 100 | Def = 100 | Rare |
When this card goes to the Cemetery, shuffle this card into its owner's deck |
305 - 10 | GREAT DEMON GAAZETTO | Demon/Effect | Dark | LV. 6 | Atk = 0 | Def = 0 | Common |
This card's attack strength is double the base attack strength of the Monster sacrificed to Sacrifice Summon this card |
305 - 11 | CRAFTSMAN KOTETSU | Animal Warrior/ Effect | Fire | LV. 2 | Atk = 500 | Def = 500 | Common |
Reverse: Choose 1 Equipment Magic card
in your deck and put it into your hand. |
305 - 12 | GREEDY GOBLIN | Demon/Effect | Earth | LV. 4 | Atk = 1000 | Def = 1800 | Common |
While this card is face-up on your
Field, each player's [Effects that are activated by discarding a card from
your hand] cannot beactivated. |
305 - 13 | HELLISH GENERAL - MEPHISTO | Demon/Effect | Dark | LV. 5 | Atk = 1800 | Def = 1700 | Rare |
If this card attacks a Monster in
defense mode and this Monster's attack strength is greater than that
Monster's defense strength, do Battle Damage to your opponent equal to the
difference. If this Monster does Battle Damage to your opponent, he or
she discards 1 card from his or her hand at random. |
305 - 14 | HELL PAWN DEMON | Demon/Effect | Earth | LV. 2 | Atk = 1200 | Def = 200 | Common |
This card's controller pays 500 Life
Points during each of his or her Standby Phases. If this card is
targeted with a card effect controlled by your opponent, roll 1 six-sided
die. If the roll is a 3, that effect is negated and destroyed.
While this card is on the Field, your opponent can't attack your other
Monsters with [Demon] in their names that aren't a [Hell Pawn Demon]. |
305 - 15 | SHADOW KNIGHT DEMON | Demon/Effect | Air | LV. 4 | Atk = 2000 | Def = 1600 | Common |
This card's controller pays 900 Life Points during each of his or her Standby Phases. If this card is targeted with a card effect controlled by your opponent, roll 1 six-sided die. If the roll is a 3, that effect is negated and destroyed. Damage that this card does to your opponent is halved |
305 - 16 | DARK BISHOP DEMON | Demon/Effect | Water | LV. 3 | Atk = 300 | Def = 1400 | Super Rare |
This card's controller pays 500 Life
Points during each of his or her Standby Phases. If Monster cards on
your Field with [Demon] in their names are targeted by a card effect
controlled by your opponent, roll 1 six-sided die. If the roll is 1, 3
or 6, that effect is negated and destroyed. |
305 - 17 | DEATH ROOK DEMON | Demon/Effect | Light | LV. 3 | Atk = 1100 | Def = 1800 | Rare |
This card's controller pays 500 Life
Points during each of his or her Standby Phases. If this card is
targeted with a card effect controlled by your opponent, roll 1 six-sided
die. If the roll is a 3, that effect is negated and destroyed.
If a [Genocide King Demon] on your Field is destroyed and put into the
Cemetery, you can put this card into your Cemetery from your hand to Special
Summon that [Genocide King Demon]. |
305 - 18 | INFERNO QUEEN DEMON | Demon/Effect | Fire | LV. 4 | Atk = 900 | Def = 1500 | Rare |
This card's controller pays 500 Life
Points during each of his or her Standby Phases. If this card is
targeted with a card effect controlled by your opponent, roll 1
six-sided die. If the roll is a 2 or 5, that effect is negated and
destroyed. While this card is on the Field, during each Standby Phase,
the attack strength of 1 Monster card on the Field with [Demon] in its name
is increased by 1000 until the End Phase. |
305 - 19 | GENOCIDE KING DEMON | Demon/Effect | Dark | LV. 4 | Atk = 2000 | Def = 1500 | Ultra Rare |
If there are no Monster cards on your
Field with [Demon] in their names, you can't Normal Summon or Reverse Summon
this card. This card's controller pays 800 Life Points during each of
his or her Standby Phases. If this card is targeted with a card effect
controlled by your opponent, roll 1 six-sided die. If the roll is a 2
or 5, that effect is negated and destroyed. The effects of Effect
Monsters destroyed by this one as a result of Battle are negated. |
305 - 20 | SWIFT LIGHTNING DEMON KING - SKULL DEMON | Demon/Effect | Dark | LV. 6 | Atk = 2500 | Def = 1200 | Ultra Rare |
This card's controller pays 500 Life Points during each of his or her Standby Phases. If this card is targeted with a card effect controlled by your opponent, roll 1 six-sided die. If the roll is a 1, 3 or 6, that effect is negated and destroyed |
305 - 21 | METAL PARASITIC LIFE FORM - LUNATITE | Water/Union/Effect | Water | LV. 7 | Atk = 1000 | Def = 500 | Rare |
Once per turn during your Main Phase,
you can change this card on the Field to an Equipment card, and Equip it on
1 of your face-up Monsters on the Field, or remove it from being an Equipment card, and place it in face-up attack mode. While this card is an Equipment card, the Equipped Monster cannot be affected by Magic effects controlled by your opponent. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of Battle, destroy this card instead.) |
305 - 22 | TSUKIYOMI | Magic User/Spirit | Dark | LV. 4 | Atk = 1100 | Def = 1400 | Rare |
This card cannot be Special Summoned. Return this card to its owner's hand during the End Phase of a turn in which it was Summoned or Reversed. When this card is Summoned or Reversed, choose 1 face-up Monster on the Field and change it to face-down defense mode. |
305 - 23 | MUDORA | Angel/Effect | Earth | LV. 4 | Atk = 1500 | Def = 1800 | Super Rare |
Increase this card's attack strength
by 200 for each Angel Sub- Type Monster in your Cemetery. |
305 - 24 | KELDO | Angel/Effect | Earth | LV. 4 | Atk = 1200 | Def = 1600 | Common |
If this card is destroyed as a result
of Battle and goes to the Cemetery, choose 2 cards in your opponent's
Cemetery and shuffle them into his or her deck. |
305 - 25 | KELBEK | Angel/Effect | Earth | LV. 4 | Atk = 1500 | Def = 1800 | Common |
The Monster that attacked this card is
returned to its owner's hand. Damage is calculated as normal. |
305 - 26 | ZOLGA | Angel/Effect | Earth | LV. 4 | Atk = 1700 | Def = 1200 | Common |
If this card is sacrificed in a
Sacrifice Summon, you gain 2000 Life Points. |
305 - 27 | AGIDO | Angel/Effect | Earth | LV. 4 | Atk = 1500 | Def = 1300 | Common |
If this card is destroyed as a result
of Battle and goes to the Cemetery, roll 1 six-sided die. You can
Special Summon 1 Angel Sub-Type Monster from your Cemetery with a level
equal to the die roll. (If the roll is a 6, it includes level 6 and
higher.) |
305 - 28 | THE LEGENDARY FLAME LORD | Magic User/ Ritual/Effect | Fire | LV. 7 | Atk = 2400 | Def = 2000 | Super Rare |
Summoned by a [Trial By Fire].
You must sacrifice 7 levels or more worth of cards from the Field and/or
your hand. Whenever you or your opponent activates a Magic, put 1
Magic Counter on this card. You can remove 3 Magic Counters from this
card to destroy all Monsters on the Field, not including this one. |
305 - 29 | DARK MASTER - ZORK | Demon/Ritual /Effect | Dark | LV. 8 | Atk = 2700 | Def = 1500 | Ultra Rare |
Summoned by a [Pact With The Dark
Master]. You must sacrifice 8 levels or more worth of cards from the
Field and/or your hand. Once during your turn, you may roll 1
six-sided die. If the roll is a 1 or 2, destroy all of your opponent's
Monsters on the Field. If the roll is 3, 4 or 5, destroy 1 of your
opponent's Monsters on the Field. If the roll is a 6, destroy all of
your Monsters on the Field. |
305 - 30 | MAGIC REGENERATION | Normal | Magic | LV. | Atk = | Def = | Common |
Put 2 Magic cards from your hand in
the Cemetery. Choose 1 Magic card in your Cemetery, and put it into
your hand. |
305 - 31 | PULLED TO THE GRAVE | Magic | Normal | LV. | Atk = | Def = | Common |
Each player look at his or her hand
opponent's hand, chooses 1 card there and discards it to the Cemetery, then
draws 1 card. |
305 - 32 | TRIAL BY FIRE | Ritual | Magic | LV. | Atk = | Def = | Common |
Needed to summon a [The Legendary
Flame Lord]. You must sacrifice 7 or more levels worth of cards from
the Field and/or your hand. |
305 - 33 | PACT WITH THE UNDERWORLD | Magic | Ritual | LV. | Atk = | Def = | Common |
Can be used to summon a Dark Main-Type Ritual Monster. You must sacrifice cards with levels equal to the Dark Main-Type Monster to be Ritual Summoned from the Field and/or your hand |
305 - 34 | PACT WITH THE DARK MASTER | Ritual | Magic | LV. | Atk = | Def = | Common |
Needed to summon a [Dark Master -
Zork]. You must sacrifice 8 or more levels worth of cards from the
Field and/or your hand. |
305 - 35 | DEGRADATION | Equipment | Magic | LV. | Atk = | Def = | Common |
If there isn't a card on your Field with [Demon] in its name, destroy this card. Gain control of your opponent's Monster that this card is Equipped on. During each of your opponent's Standby Phases, you receive 800 damage |
305 - 36 | DISKABAADO ATTACK | Normal | Magic | LV. | Atk = | Def = | Common |
Sacrifice 1 Monster on your Field with
[Demon] in its name. During this turn, 1 [Genocide King Demon] on your
Field can attack your opponent directly. |
305 - 37 | DAGURA BLADES | Equipment | Magic | LV. | Atk = | Def = | Common |
Equip only on an Angel Sub-Type
Monster. Increase the Equipped Monster's attack strength by 500.
When the Equipped Monster does Battle Damage to your opponent, you gain that many Life Points |
305 - 38 | FINAL COUNTDOWN TO THE END | Normal | Magic | LV. | Atk = | Def = | Common |
Pay 2000 Life Points. 20 turns after this card is activated, you win the game |
305 - 39 | DEMON'S DECLARATION | Permanent | Magic | LV. | Atk = | Def = | Common |
Once during your turn, you can pay 500
Life Points and name a card. If you do, reveal the top card of your
deck, and if it's the named card, put it into your hand. Otherwise,
put it into your Cemetery. |
305 - 40 | THE BLACK SCORPIONS ASSEMBLE | Normal | Magic | LV. | Atk = | Def = | Common |
You can activate this card if there is
a face-up [Don Zaruug] on your Field. You can Special Summon all
Monster cards in your hand with [Black Scorpion] in their names. (Only
1 of each card.) |
305 - 41 | LAIR OF THE TEN-THOUSAND DEMON LORDS | Field | Magic | LV. | Atk = | Def = | Common |
Life Payments during the Standby Phase
for Monsters with [Demon] in their names don't have to be paid. If a
Monster card with [Demon] in its name is destroyed other than as a result of
Battle and goes to the Cemetery, you can choose 1 Monster card with [Demon]
in its name with a level less than that card from your deck and put it into
your hand. |
305 - 42 | ALTAR OF SACRIFICES | Normal | Trap | LV. | Atk = | Def = | Common |
Choose 1 Monster on your Field and put
it in the Cemetery. Gain Life Points equal to that Monster's base
attack strength. |
305 - 43 | FREEZING OF THE SOUL | Normal | Trap | LV. | Atk = | Def = | Common |
You can activate this card if you have
2000 or more Life Points fewer than your opponent. Skip your
opponent's next Battle Phase. |
305 - 44 | SEAL OF BLOOD | Permanent | Trap | LV. | Atk = | Def = | Common |
Choose 1 Monster on your Field with
[Demon] in its name when activated. Your opponent must also pay any
Life Payment that the chosen Monster has during the Standby Phase. If
this card leaves the Field, destroy the chosen Monster. If the chosen
Monster leaves the Field, destroy this card. |
305 - 45 | DEADLY! BLACK SCORPION COMBINATION | Normal | Trap | LV. | Atk = | Def = | Rare |
You can activate this card if there is a [Don Zaruug], [Black Scorpion - Trap Remover Kurifu], [Black Scorpion - Running Chikku], [Black Scorpion - Strong Googu] and [Black Scorpion - Spiteful Miine] all face-up on your Field. All of these cards can attack your opponent directly during the activated turn. If you do, the Battle Damage done to your opponent each becomes 400 |
305 - 46 | DEMON'S CRY | Normal | Trap | LV. | Atk = | Def = | Common |
Pay 500 Life Points when activated.
Special Summon 1 Monster card from your Cemetery with [Demon] in its name to
your Field. This Monster cannot be sacrificed for any reason, and is
destroyed at the End Phase of this turn. |
305 - 47 | REVERSE DICE | Normal | Trap | LV. | Atk = | Def = | Common |
Once during this turn, negate a die
roll and re-roll the die. |
305 - 48 | CURSE ERASURE | Counter | Trap | LV. | Atk = | Def = | Super Rare |
Discard 2 cards from your hand. Negate and destroy a Magic card activation. Also, search your opponent's hand and deck for cards of the same name as the destroyed card and put them all in the Cemetery. |
305 - 49 | REACTIVE ARMOR | Normal | Trap | LV. | Atk = | Def = | Common |
You can activate this card when an
opponent's Monster attacks. Destroy that attacking Monster. |
305 - 50 | LIGHT OF HOPE | Normal | Trap | LV. | Atk = | Def = | Common |
Shuffle 2 Light Main-Type Monsters
from your Cemetery into your deck. |
305 - 51 | EXPLOSIVE SACRIFICIAL EMBRACE | Normal | Trap | LV. | Atk = | Def = | Secret Rare |
You can activate this card when your opponent attacks with a Monster on his or her Field that was Sacrifice Summoned. Destroy all of face-up Monsters on your opponent's Field that are in attack mode, and do 1000 damage to your opponent |
305 - 52 | JUDGEMENT OF ANUBIS | Counter | Trap | LV. | Atk = | Def = | Secret Rare |
Discard 1 card from your hand. Negate and destroy a Magic card activation and effect that has a [Destroy Magic/Trap cards on the Field] effect controlled by your opponent. Afterward, you can destroy 1 of your opponent's face-up Monsters on the Field and do damage to your opponent equal to that Monster's attack strength |
305 - 53 | DARK DEMON - GILFAR DEMON | Demon/Effect | Dark | LV. 6 | Atk = 2200 | Def = 2500 | Ultimate Rare |
You can activate this card when it goes to the Cemetery. This card becomes an Equipment card that reduces attack strength by 500, and can be Equipped on 1 Monster on the Field |