Yu-Gi-Oh Japanese TCG Translations!

Yugi Structure Deck #2!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

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SY2 - 01 SUPER MAGICAL SWORDSMAN - BLACK PALADIN Magic User/Fusion/Effect Dark LV. 8 Atk = 2900 Def = 2400 Ultra Rare
Effect: [Black Magician] + [Buster Blader]
This Monster can only be Special Summoned by a Fusion Summon.  While this card is face-up on the Field, you can discard 1 card from your hand to negate a Magic activation and destroy it.  Increase this card's attack strength by 500 for each Dragon Sub-Type Monster on all Fields and in all Cemeteries.
 
SY2 - 02 BLACK MAGICIAN        Magic User Dark LV. 7 Atk = 2500 Def = 2100 Commmon

As far as Magic Users go, it has the highest attack and defense strengths for its class

SY2 - 03 GREMLIN Demon Dark LV. 4 Atk = 1300 Def = 1400 Common
 
SY2 - 04 ROCK SOLDIER Rock Earth LV. 3 Atk = 1300 Def = 2000 Common
 
SY2 - 05 PHANTOM BEAST KING GAZELLE Animal Earth LV. 4 Atk = 1500 Def = 1200 Commmon

Its speed is so fast, it appears to be an illusion

SY2 - 06 HOLY ELF Magic User Light LV. 4 Atk = 800 Def = 2000 Common
 
SY2 - 07 RUIZ Animal Warrior Earth LV. 4 Atk = 1200 Def = 1500 Common
 
SY2 - 08 WALL-GUARDIAN DRAGON Dragon Air LV. 4 Atk = 1400 Def = 1200 Common
 
SY2 - 09 DARK WORLD WARRIOR DARK SWORD Warrior Dark LV. 4 Atk = 1800 Def = 1500 Common
 
SY2 - 10 BUSTER BLADER Warrior/Effect Earth LV. 7 Atk = 2600 Def = 2300 Common
Effect: Increase this monster's attack strength by 500 for each Dragon Sub-Type monster your opponent has on the Field and in his or her Cemetery.
 
SY2 -11 BLACK MAGICIAN GIRL Magic User/Effect Dark LV. 6 Atk = 2000 Def = 1700 Common
Increase this Monster's attack strength by 300 for each [Black Magician] and [Magician of Black Chaos] in each player's Cemetery.
 
SY2 - 12 KURIBO Demon/Effect Dark LV. 1 Atk = 300 Def = 200 Commmon

Effect: Discard this card from your hand to reduce the damage done to you by your opponent to 0.  This effect can only be used during your opponent's Battle Phase

SY2 - 13 BIG SHIELD GUARDER Warrior/Effect Earth LV. 4 Atk = 100 Def = 2600 Secret Rare
If this Monster is face-down when a Magic card targets it, negate that Magic card.  At that time, this Monster changes to face-up defense mode.  At the end of a Damage Step in which this Monster was attacked, it changes to attack mode
SY2 - 14 RETRAINED ELVEN SWORDSMAN Warrior/Effect LV. 4 Atk = 1400 Def = 1200 Common

Effect: This card cannot be destroyed in battle with a monster that has an attack strength of 1900 or higher.  (Damage is still done.)
 

SY2 - 15 SKILLED BLACK MAGICIAN Magic User/Effect Dark LV. 4 Atk = 1900 Def = 1700 Common

Whenever you or your opponent activates a Magic card, put 1 Magic counter on this card (to a maximum of 3).  If this card has 3 Magic counters on it, you can sacrifice it to Special Summon 1 [Black Magician] from your hand, deck or Cemetery.
 
SY2 - 16 CRITTER Demon/Effect Dark LV. 3 Atk = 1000 Def = 600 Common
Effect: If this card is put into your Cemetery from the Field, put a monster card with an attack strength of 1500 or less and put it into your hand from your deck.  Shuffle your deck  afterward.
 

SY2 -17 SAINT MAGICAIN LV. Atk = Def = Common
 
SY2 - 18 TENACIOUS OLD MAGICIAN Magic User/Effect Dark LV. 2 Atk = 450 Def = 600 Common
Reverse: Destroy 1 of your opponent's Monsters on the Field
 
SY2 - 19 DARK HERO: ZOMBIRE Warrior/Effect Dark LV. 4 Atk = 2100 Def = 500 Common
This card cannot attack a player.  Reduce this Monster's attack strength by 200 for each monster that this Monster destroys
during Battle.
 
SY2 - 20 GIANT RAT Animal/Effect Earth LV. 4 Atk = 1400 Def = 1450 Commmon

Effect: If this card is put into your Cemetery from the Field during battle, you may summon a Earth Main-Type monster with an attack strength of 1500 or less from your deck to the Field in attack mode (you don't have to sacrifice Monsters to summon a level 5 or higher Monster).
 

SY2 - 21 ROYAL MAGIC LIBRARY Magic User/Effect Light LV. 4 Atk = 0 Def = 2000 Commmon
Whenever you or your opponent activates a Magic card, put 1 Magic counter on this card (to a maximum of 3).  You can remove 3 Magic
counters from this card to draw 1 card.
 
SY2 - 22 DIMENSION MAGIC Instant Magic LV. Atk = Def = Ultra Rare
You can activate this card if you have a face-up Magic User Sub- Type Monster on your Field.  Sacrifice 1 Monster on your Field, and Special Summon 1 Magic User Sub-Type Monster from your hand.  Afterward, you can destroy 1 Monster on the Field.
 
SY2 - 23 FUSION Normal Magic LV. Atk = Def = Commmon

Effect: Fuse 2 or more specific monsters together.
 

SY2 - 24 MASTER OF FUSION Normal Magic LV. Atk = Def = Commmon

Effect: Put 1 [Fusion] card from your deck into your hand.  Shuffle your deck afterward.
 

SY2 - 25 RAISE DEAD Normal Magic LV. Atk = Def = Commmon

Effect: Put a monster from your Cemetery or your opponent's Cemetery on the Field under your control.  (It can be any mode, but must be face up.)
 

SY2 - 26 JAR OF GREED Normal Trap LV. Atk = Def = Common
Draw 1 card from your deck.
 
SY2 - 27 MAGIC BOX OF DEATH Normal Magic LV. Atk = Def = Common
Destroy 1 of your opponent's Monsters on the Field, then give control of 1 of your Monsters to your opponent.
 
SY2 - 28 MONSTER RECALL Instant Magic LV. Atk = Def = Common
Effect: Shuffle 1 of your Monsters on the Field and your hand into your deck, then draw a number of cards equal to what was shuffled in.
 
SY2 - 29 POWER OF TEAMWORK Equipment Magic LV. Atk = Def = Common
Effect: Increase the equipped monster's attack and defense strength by 800 for each face-up monster you control
SY2 - 30 CYCLONE            Instant Magic LV. Atk = Def = Commmon

Destroy 1 Magic or Trap card on the Field

SY2 - 31 MAGICAL SCRIPTURE Instant Magic LV. Atk = Def = Common
Look at the top 3 cards of your deck, and replace them in any order.  Your opponent cannot look at those cards.

 
SY2 - 32 BROKEN EARTH Normal Magic LV. Atk = Def = Common
Effect: Destroy your opponent's face up Monster on the Field with the lowest attack strength.
 
SY2 - 33 PROOF OF DRAGON DESTRUCTION Normal Magic LV. Atk = Def = Common
Put 1 [Buster Blader] from your deck or Cemetery into your hand

 

SY2 - 34 TRAP REMOVER Normal Magic LV. Atk = Def = Common
Effect: Destroy 1 face-up Trap card on the Field
SY2 - 35 MAGIC CYLINDER Normal Trap LV. Atk = Def = Common
Negate the attack of 1 of your opponent's Monsters and do damage to your opponent equal to the attack strength of that Monster
SY2 - 36 HEXAGRAM CURSE LV. Atk = Def = Common
 
SY2 - 37 HOLY BARRIER MIRROR FORCE  Normal Trap LV. Atk = Def = Commmon

Effect: When your opponent attacks, destroy all of your opponent's monsters that are in attack mode

SY2 - 38 SEALING SWORDS OF LIGHT Normal Magic LV. Atk = Def = Commmon

Effect: All of your opponent's monsters cannot attack for three turns (counting your opponent's turns).  If your opponent has any face down monsters on the Field when this card is played, turn them face up.  (Its mode stays the same.  If it is an Effect card, its effect is activated.)
 

SY2 - 39 MAGIC JAMMER Counter Trap LV. Atk = Def = Commmon

Discard 1 card from your hand.  Negate the activation of a Magic card, and destroy it.

SY2 - 40 THUNDER BREAK Normal Trap LV. Atk = Def = Common
Discard 1 card from your hand.  Destroy 1 card on the Field.
 
SY2 - 41 SNOWSTORM Normal Trap LV. Atk = Def = Common
Effect: You may activate this card when 1 of your Trap cards is destroyed.  Destroy 1 Trap card on the Field.
 
SY2 - 42 OPRESSED PEOPLE Water Water LV. 1 Atk = 400 Def = 2000 Common
 
SY2 - 43 FEELING PEOPLE Fire Fire LV. 2 Atk = 600 Def = 600 Common
 
SY2 - 44 UNITED RESISTANCE Electric Air LV. 3 Atk = 100 Def = 400 Common
 
SY2 - 45 THOUSAND KNIVES Normal Magic LV. Atk = Def = Common
You can use this card only if you have a face-up [Black Magician] on the Field.  Destroy 1 of your opponent's Monsters
SY2 - 46 CURTAIN OF BLACK MAGIC Normal Magic LV. Atk = Def = Common
When you play this card, you could not and can not Summon or Special Summon any Monsters during that turn.  Pay half of your Life Points and Special Summon a [Black Magician] from your deck
SY2 - 47 REVOLUTION Normal Magic LV. Atk = Def = Common
Effect: Do 200 damage to your opponent for each card in his or her hand.
 
SY2 - 48 FUSION CANCEL Instant Magic LV. Atk = Def = Common
Return 1 Fusion monster on the Field to the Fusion deck.  At this time, if the monsters uses in that Fusion monster are in the Cemetery, Special Summon them to the Field.
 
SY2 - 49 FUSION GATE Field Magic LV. Atk = Def = Common
While this card is on the Field, the [Fusion] card is not needed to fuse monsters.  Monsters being fused in this way are not put into the Cemetery, but removed from the game instead
SY2 - 50 WELCOME FOR THE DEAD LV. Atk = Def = Common
 
SY2 - 51 EYE OF TRUTH Permanent Trap LV. Atk = Def = Common
Effect: While this card is face up on the Field, your opponent plays with his or her hand revealed.  During your opponent's Standby Phase, if your opponent has any Magic card in his or her hand, your opponent gains 1000 Life Points.
 
SY2 -52 PIT TRAP      Normal Trap LV. Atk = Def = Common
Effect: If your opponent Summons (or Reverse Summons) a monster with an attack strength of 1000 or higher, destroy it.
 
SY2 - 53 IMPERIAL CONTROL Permanent Trap LV. Atk = Def = Common
Effect: While this card is face up on the Field, all Trap cards other than this one are negated
SY2 - 54 CHAIN DESTRUCTION Normal Trap LV. Atk = Def = Common
Effect: You may activate this card when a Monster is Summoned, Special Summoned or Reverse Summoned with an attack strength of 2000 or less.  Destroy all cards of the same cards in its controller's hand and deck.  Shuffle that deck afterward
SY2 - 55 SHIFT CHANGE Normal Trap LV. Atk = Def = Commmon

Effect: You may activate this card when your opponent targets 1 of your monsters with a Magic, Trap or attack.  Change that target to another of your monsters

SY2 - 56 STRONG REVOLUTION Normal Trap LV. Atk = Def = Common
You can activate this card during your Main Phase if you have a  face-up [Fleeing People], [Oppressed People] and [United Resistance] on the Field.  Your opponent puts all of the cards in his or her hand in the Cemetery, and destroy all of your opponent's cards on the Field that he or she controls.