Yu-Gi-Oh Japanese TCG Translations!
Yugi Structure Deck #2!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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SY2 - 01 | SUPER MAGICAL SWORDSMAN - BLACK PALADIN | Magic User/Fusion/Effect | Dark | LV. 8 | Atk = 2900 | Def = 2400 | Ultra Rare |
Effect: [Black Magician] + [Buster Blader] This Monster can only be Special Summoned by a Fusion Summon. While this card is face-up on the Field, you can discard 1 card from your hand to negate a Magic activation and destroy it. Increase this card's attack strength by 500 for each Dragon Sub-Type Monster on all Fields and in all Cemeteries. |
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SY2 - 02 | BLACK MAGICIAN | Magic User | Dark | LV. 7 | Atk = 2500 | Def = 2100 | Commmon |
As far as Magic Users go, it has the highest attack and defense strengths for its class |
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SY2 - 03 | GREMLIN | Demon | Dark | LV. 4 | Atk = 1300 | Def = 1400 | Common |
SY2 - 04 | ROCK SOLDIER | Rock | Earth | LV. 3 | Atk = 1300 | Def = 2000 | Common |
SY2 - 05 | PHANTOM BEAST KING GAZELLE | Animal | Earth | LV. 4 | Atk = 1500 | Def = 1200 | Commmon |
Its speed is so fast, it appears to be an illusion |
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SY2 - 06 | HOLY ELF | Magic User | Light | LV. 4 | Atk = 800 | Def = 2000 | Common |
SY2 - 07 | RUIZ | Animal Warrior | Earth | LV. 4 | Atk = 1200 | Def = 1500 | Common |
SY2 - 08 | WALL-GUARDIAN DRAGON | Dragon | Air | LV. 4 | Atk = 1400 | Def = 1200 | Common |
SY2 - 09 | DARK WORLD WARRIOR DARK SWORD | Warrior | Dark | LV. 4 | Atk = 1800 | Def = 1500 | Common |
SY2 - 10 | BUSTER BLADER | Warrior/Effect | Earth | LV. 7 | Atk = 2600 | Def = 2300 | Common |
Effect: Increase this monster's attack
strength by 500 for each Dragon Sub-Type monster your opponent has on the
Field and in his or her Cemetery. |
SY2 -11 | BLACK MAGICIAN GIRL | Magic User/Effect | Dark | LV. 6 | Atk = 2000 | Def = 1700 | Common |
Increase this Monster's attack strength by 300 for each
[Black Magician] and [Magician of Black Chaos] in each player's
Cemetery. |
SY2 - 12 | KURIBO | Demon/Effect | Dark | LV. 1 | Atk = 300 | Def = 200 | Commmon |
Effect: Discard this card from your hand to reduce the damage done to you by your opponent to 0. This effect can only be used during your opponent's Battle Phase |
SY2 - 13 | BIG SHIELD GUARDER | Warrior/Effect | Earth | LV. 4 | Atk = 100 | Def = 2600 | Secret Rare |
If this Monster is face-down when a Magic card targets it, negate that Magic card. At that time, this Monster changes to face-up defense mode. At the end of a Damage Step in which this Monster was attacked, it changes to attack mode |
SY2 - 14 | RETRAINED ELVEN SWORDSMAN | Warrior/Effect | LV. 4 | Atk = 1400 | Def = 1200 | Common | |
Effect: This card cannot be
destroyed in battle with a monster that has an attack strength of 1900 or
higher. (Damage is still done.) |
SY2 - 15 | SKILLED BLACK MAGICIAN | Magic User/Effect | Dark | LV. 4 | Atk = 1900 | Def = 1700 | Common | ||||||||||||||||
Whenever you or your opponent
activates a Magic card, put 1 Magic counter on this card (to a maximum of
3). If this card has 3 Magic counters on it, you can sacrifice it to
Special Summon 1 [Black Magician] from your hand, deck or Cemetery.
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SY2 -17 | SAINT MAGICAIN | LV. | Atk = | Def = | Common | ||
SY2 - 18 | TENACIOUS OLD MAGICIAN | Magic User/Effect | Dark | LV. 2 | Atk = 450 | Def = 600 | Common |
Reverse: Destroy 1 of your opponent's
Monsters on the Field |
SY2 - 19 | DARK HERO: ZOMBIRE | Warrior/Effect | Dark | LV. 4 | Atk = 2100 | Def = 500 | Common |
This card cannot attack a player.
Reduce this Monster's attack strength by 200 for each monster that this
Monster destroys during Battle. |
SY2 - 20 | GIANT RAT | Animal/Effect | Earth | LV. 4 | Atk = 1400 | Def = 1450 | Commmon |
Effect: If this card is put into
your Cemetery from the Field during battle, you may summon a Earth Main-Type
monster with an attack strength of 1500 or less from your deck to the Field
in attack mode (you don't have to sacrifice Monsters to summon a level 5 or
higher Monster). |
SY2 - 21 | ROYAL MAGIC LIBRARY | Magic User/Effect | Light | LV. 4 | Atk = 0 | Def = 2000 | Commmon |
Whenever you or your opponent
activates a Magic card, put 1 Magic counter on this card (to a maximum of
3). You can remove 3 Magic counters from this card to draw 1 card. |
SY2 - 22 | DIMENSION MAGIC | Instant | Magic | LV. | Atk = | Def = | Ultra Rare |
You can activate this card if you have
a face-up Magic User Sub- Type Monster on your Field. Sacrifice 1
Monster on your Field, and Special Summon 1 Magic User Sub-Type Monster from
your hand. Afterward, you can destroy 1 Monster on the Field. |
SY2 - 23 | FUSION | Normal | Magic | LV. | Atk = | Def = | Commmon |
Effect: Fuse 2 or more specific
monsters together. |
SY2 - 24 | MASTER OF FUSION | Normal | Magic | LV. | Atk = | Def = | Commmon |
Effect: Put 1 [Fusion] card from
your deck into your hand. Shuffle your deck afterward. |
SY2 - 25 | RAISE DEAD | Normal | Magic | LV. | Atk = | Def = | Commmon |
Effect: Put a monster from your
Cemetery or your opponent's Cemetery on the Field under your control.
(It can be any mode, but must be face up.) |
SY2 - 26 | JAR OF GREED | Normal | Trap | LV. | Atk = | Def = | Common |
Draw 1 card from your deck. |
SY2 - 27 | MAGIC BOX OF DEATH | Normal | Magic | LV. | Atk = | Def = | Common |
Destroy 1 of your opponent's Monsters on the Field, then give
control of 1 of your Monsters to your opponent. |
SY2 - 28 | MONSTER RECALL | Instant | Magic | LV. | Atk = | Def = | Common |
Effect: Shuffle 1 of your Monsters on
the Field and your hand into your deck, then draw a number of cards equal to
what was shuffled in. |
SY2 - 29 | POWER OF TEAMWORK | Equipment | Magic | LV. | Atk = | Def = | Common |
Effect: Increase the equipped monster's attack and defense strength by 800 for each face-up monster you control |
SY2 - 30 | CYCLONE | Instant | Magic | LV. | Atk = | Def = | Commmon |
Destroy 1 Magic or Trap card on the Field |
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SY2 - 31 | MAGICAL SCRIPTURE | Instant | Magic | LV. | Atk = | Def = | Common |
Look at the top 3 cards of your deck,
and replace them in any order. Your opponent cannot look at those
cards. |
SY2 - 32 | BROKEN EARTH | Normal | Magic | LV. | Atk = | Def = | Common |
Effect: Destroy your opponent's face
up Monster on the Field with the lowest attack strength. |
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SY2 - 33 | PROOF OF DRAGON DESTRUCTION | Normal | Magic | LV. | Atk = | Def = | Common |
Put 1 [Buster Blader] from your deck
or Cemetery into your hand
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SY2 - 34 | TRAP REMOVER | Normal | Magic | LV. | Atk = | Def = | Common |
Effect: Destroy 1 face-up Trap card on the Field | |||||||
SY2 - 35 | MAGIC CYLINDER | Normal | Trap | LV. | Atk = | Def = | Common |
Negate the attack of 1 of your opponent's Monsters and do damage to your opponent equal to the attack strength of that Monster | |||||||
SY2 - 36 | HEXAGRAM CURSE | LV. | Atk = | Def = | Common | ||
SY2 - 37 | HOLY BARRIER MIRROR FORCE | Normal | Trap | LV. | Atk = | Def = | Commmon |
Effect: When your opponent attacks, destroy all of your opponent's monsters that are in attack mode |
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SY2 - 38 | SEALING SWORDS OF LIGHT | Normal | Magic | LV. | Atk = | Def = | Commmon |
Effect: All of your opponent's
monsters cannot attack for three turns (counting your opponent's turns).
If your opponent has any face down monsters on the Field when this card is
played, turn them face up. (Its mode stays the same. If it is an
Effect card, its effect is activated.) |
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SY2 - 39 | MAGIC JAMMER | Counter | Trap | LV. | Atk = | Def = | Commmon |
Discard 1 card from your hand. Negate the activation of a Magic card, and destroy it. |
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SY2 - 40 | THUNDER BREAK | Normal | Trap | LV. | Atk = | Def = | Common |
Discard 1 card from your hand.
Destroy 1 card on the Field. |
SY2 - 41 | SNOWSTORM | Normal | Trap | LV. | Atk = | Def = | Common |
Effect: You may activate this card
when 1 of your Trap cards is destroyed. Destroy 1 Trap card on the
Field. |
SY2 - 42 | OPRESSED PEOPLE | Water | Water | LV. 1 | Atk = 400 | Def = 2000 | Common |
SY2 - 43 | FEELING PEOPLE | Fire | Fire | LV. 2 | Atk = 600 | Def = 600 | Common |
SY2 - 44 | UNITED RESISTANCE | Electric | Air | LV. 3 | Atk = 100 | Def = 400 | Common |
SY2 - 45 | THOUSAND KNIVES | Normal | Magic | LV. | Atk = | Def = | Common |
You can use this card only if you have a face-up [Black Magician] on the Field. Destroy 1 of your opponent's Monsters |
SY2 - 46 | CURTAIN OF BLACK MAGIC | Normal | Magic | LV. | Atk = | Def = | Common |
When you play this card, you could not and can not Summon or Special Summon any Monsters during that turn. Pay half of your Life Points and Special Summon a [Black Magician] from your deck |
SY2 - 47 | REVOLUTION | Normal | Magic | LV. | Atk = | Def = | Common |
Effect: Do 200 damage to your opponent
for each card in his or her hand. |
SY2 - 48 | FUSION CANCEL | Instant | Magic | LV. | Atk = | Def = | Common |
Return 1 Fusion monster on the Field
to the Fusion deck. At this time, if the monsters uses in that Fusion
monster are in the Cemetery, Special Summon them to the Field. |
SY2 - 49 | FUSION GATE | Field | Magic | LV. | Atk = | Def = | Common |
While this card is on the Field, the [Fusion] card is not needed to fuse monsters. Monsters being fused in this way are not put into the Cemetery, but removed from the game instead |
SY2 - 50 | WELCOME FOR THE DEAD | LV. | Atk = | Def = | Common | ||
SY2 - 51 | EYE OF TRUTH | Permanent | Trap | LV. | Atk = | Def = | Common |
Effect: While this card is face up on
the Field, your opponent plays with his or her hand revealed. During
your opponent's Standby Phase, if your opponent has any Magic card in his or
her hand, your opponent gains 1000 Life Points. |
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SY2 -52 | PIT TRAP | Normal | Trap | LV. | Atk = | Def = | Common |
Effect: If your opponent Summons (or
Reverse Summons) a monster with an attack strength of 1000 or higher,
destroy it. |
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SY2 - 53 | IMPERIAL CONTROL | Permanent | Trap | LV. | Atk = | Def = | Common |
Effect: While this card is face up on the Field, all Trap cards other than this one are negated |
SY2 - 54 | CHAIN DESTRUCTION | Normal | Trap | LV. | Atk = | Def = | Common |
Effect: You may activate this card when a Monster is Summoned, Special Summoned or Reverse Summoned with an attack strength of 2000 or less. Destroy all cards of the same cards in its controller's hand and deck. Shuffle that deck afterward |
SY2 - 55 | SHIFT CHANGE | Normal | Trap | LV. | Atk = | Def = | Commmon |
Effect: You may activate this card when your opponent targets 1 of your monsters with a Magic, Trap or attack. Change that target to another of your monsters |
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SY2 - 56 | STRONG REVOLUTION | Normal | Trap | LV. | Atk = | Def = | Common |
You can activate this card during your
Main Phase if you have a face-up [Fleeing People], [Oppressed People]
and [United Resistance] on the Field. Your opponent puts all of the
cards in his or her hand in the Cemetery, and destroy all of your opponent's
cards on the Field that he or she controls. |