Yu-Gi-Oh TCG Spoiler!
Evolution Deck Yugi!

Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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| SYE - 001 | Dark Magician | Spellcaster | Dark | LV. 7 | Atk = 2500 | Def = 2100 | Super Rare |
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The ultimate wizard in terms of attack
and defense
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| SYE - 002 | Mystical Elf | Spellcaster | Light | LV. 4 | Atk = 800 | Def = 2000 | Common |
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A delicate elf that lacks offense, but
has a terrific defense backed by mystical power
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| SYE - 003 | Feral Imp | Fiend | Dark | LV. 4 | Atk = 1300 | Def = 1400 | Common |
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A playful little fiend that lurks in
the dark, waiting to attack an unwary enemy
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| SYE - 004 | Winged Dragon, Guardian of the Fortress #1 | Dragon | Wind | LV. 4 | Atk = 1400 | Def = 1200 | Common |
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A dragon commonly found guarding
mountain fortresses. Its signature attack is a sweeping dive from out of the
blue
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| SYE - 005 | Summoned Skull | Fiend | Dark | LV. 6 | Atk = 2500 | Def = 1200 | Common |
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A fiend with dark powers for confusing
the enemy. Among the Fiend Type monsters, this monster boasts considerable
force
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| SYE - 006 | Beaver Warrior | Beast-Warrior | Earth | LV. 4 | Atk = 1200 | Def = 1500 |
Common |
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What this creature lacks in size it
makes up for in defense when battling in the prairie
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| SYE - 007 | Gaia the Fierce Knight | Warrior | Earth | LV. 7 | Atk = 2300 | Def = 2100 | Common |
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A knight whose horse travels faster
than the wind. His battle-charge is a force to be reckoned with
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| SYE - 008 | Celtic Guardian | Warrior | Earth | LV. 4 | Atk = 1400 | Def = 1200 | Common |
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An elf who learned to wield a sword,
he baffles enemies with lightning-swift attacks
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| SYE - 009 | Great White | Fish | Water | LV. 4 | Atk = 1600 | Def = 800 | Common |
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A giant white shark with razor sharp
teeth
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| SYE - 010 | Giant Soldier of Stone | Rock | Earth | LV. 3 | Atk = 1300 | Def = 2000 | Common |
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A giant warrior made of stone. A punch
from this creature has earth shaking results
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| SYE - 011 | Mystic Clown | Fiend | Dark | LV. 4 | Atk = 1500 | Def = 1000 | Common |
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Nothing can stop the mad attack of
this powerful creature
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| SYE - 012 | Neo the Magic Swordsman | Spellcaster | Light | LV. 4 | Atk = 1700 | Def = 1000 | Common |
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A dimensional drifter who not only
practices sorcery, but is also a sword and martial arts master
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| SYE - 013 | Gazelle the King of Mythical Beasts | Beast | Earth | LV. 4 | Atk = 1500 | Def = 1200 | Common |
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This monster moves so fast that it
looks like an illusion to mortal eyes
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| SYE - 014 | Warrior Dai Grepher | Warrior | Earth | LV. 4 | Atk = 1700 | Def = 1600 | Common |
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The warrior who can manipulate
dragons. Nobody knows his mysterious past
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| SYE - 015 | Dark Blade | Warrior | Dark | LV. 4 | Atk = | Def = | Common |
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They say he is a dragon manipulating
warrior from the dark world. His attack is tremendous, using his great
swords with vicious power.
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| SYE - 016 | Wall of Illusion | Fiend/Effect | Dark | LV. 4 | Atk = 1000 | Def = 1850 | Common |
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The monster attacking this monster is
returned to its owner’s hand. The damage calculation is applied normally.
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| SYE - 017 | Man-Eater Bug | Insect/Effect | Earth | LV. 2 | Atk = 450 | Def = 600 | Common |
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FLIP: Destroy 1 monster on the field
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| SYE - 018 | Sangan | Fiend/Effect | Dark | LV. 3 | Atk = 1000 | Def = 600 | Common |
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When this card is sent from the field
to the Graveyard, select 1 monster with an ATK of 1500 or less from your
Deck, show it to your opponent, and add it to your hand. Then shuffle your
Deck
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| SYE - 019 | Kuriboh | Fiend/Effect | Dark | LV. 1 | Atk = 300 | Def = 200 | Common |
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Discard this card from your hand to
make the Battle Damage inflict to your Life Points by 1 of your opponent’s
monsters 0. This effect can only be activated during your opponent’s Battle
Phase
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| SYE - 020 | Giant Rat | Beast/ Effect | Earth | LV. 4 | Atk = 1400 | Def = 1450 | Common |
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When this card is sent to the
Graveyard as a result of battle, you can Special Summon 1 EARTH monster with
an ATK of 1500 or less in face up Attack Position from your Deck. Then
shuffle your Deck
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| SYE - 021 | Sonic Bird | Winged Beast/Effect | Wind | LV. 4 | Atk = 1400 | Def = 1000 | Common |
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When this card is Normal Summoned or
Flip Summoned, you can select 1 ritual spell card from your deck and add it
to your hand. Then shuffle your Deck
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| SYE - 022 | Zombyra the Dark | Warrior/Effect | Dark | LV. 4 | Atk = 2100 | Def = 500 | Common |
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This card cannot attack a player
directly. Each time this card destroys 1 monster as a result of battle,
decrease the ATK of this card by 200 points
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| SYE - 023 | Royal Magical Library | Spellcaster/Effect | LV. | Atk = 0 | Def = 200 | Common | |
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Each time you or your opponent
activates 1 Spell Card, put 1 Spell counter on this card (max.3). Remove 3
spell counters from this card to draw 1 card from your Deck
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| SYE - 024 | Black Luster Soldier | Warrior/Ritual | Earth | LV. 8 | Atk = 3000 | Def = 2500 | Ultra Rare |
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This monster can only be Ritual
Summoned with the Ritual Spell Card, “Black Luster Ritual”. You must also
offer monsters whose total level stars equal 8 or more as a Tribute from the
field or your hand
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| SYE - 025 | Black Luster Ritual | Ritual | Spell | LV. | Atk = | Def = | Super Rare |
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is card is used to Ritual Summon
“Black Luster Soldier”. You must also offer monsters whose total level stars
equal 8 or more as a Tribute from the field or your hand
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| SYE - 026 | Dark Hole | Spell | LV. | Atk = | Def = | Common | |
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Destroy all monsters on the field
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| SYE - 027 | Dian Keto the Cure Master | Spell | LV. | Atk = | Def = | Common | |
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Increase your Life Points by 1000
points
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| SYE - 028 | Fissure | Spell | LV. | Atk = | Def = | Common | |
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Destroy 1 face up monster with the
lowest ATK on your opponent’s side of the field
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| SYE - 029 | Monster Reborn | Spell | LV. | Atk = | Def = | Common | |
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Select 1 monster from either you or
your opponent’s Graveyard. Special Summon the selected monster on your side
of the field. |
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| SYE - 030 | Change of Heart | Spell | LV. | Atk = | Def = | Common | |
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Select 1 monster on your opponent’s
side of the field. Take control of the selected monster until the End Phase
of this turn.
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| SYE - 031 | Last Will | Spell | LV. | Atk = | Def = | Common | |
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You can only use this card’s effect
once, and only during this turn. When a monster on your side of the field is
sent to your Graveyard, you can Special Summon 1 monster with an ATK of 1500
points or less from your Deck. Then shuffle your Deck.
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| SYE - 032 | Card Destruction | Spell | LV. | Atk = | Def = | Common | |
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You and your opponent discard your
entire hands and draw the same number of cards from your respective Decks
that you discarded
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| SYE - 033 | Remove Trap | Spell | LV. | Atk = | Def = | Common | |
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Select 1 face-up Trap Card on the
field and destroy it
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| SYE - 034 | The Reliable Guardian | Spell | LV. | Atk = | Def = | Common | |
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Increase 1 face-up monster’s DEF by
700 points until the end of this turn
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| SYE - 035 | Axe of Despair | Equip | Spell | LV. | Atk = | Def = | Common |
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A monster equipped with this card
increases its ATK by 1000 points. When this card is sent from the field to
the Graveyard, if you offer 1 monster on your side of the field as a
Tribute, this card returns to the top of your deck
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| SYE - 036 | Malevolent Nuzzler | Equip | Spell | LV. | Atk = | Def = | Common |
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A monster equipped with this card
increases its ATK by 700 points. When this card is sent from the field to
the Graveyard, if you pay 500 life points, this card returns to the top of
your Deck
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| SYE - 037 | Mystical Space Typhoon | Qick Play | Spell | LV. | Atk = | Def = | Common |
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Destroy 1 spell or Trap Card on the
field
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| SYE - 038 | Mystic Plasma Zone | Field | Spell | LV. | Atk = | Def = | Common |
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Increase the ATK of all DARK monsters
by 500 points and decrease their DEF by 400 points.
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| SYE - 039 | Swords of Revealing Light | Spell | LV. | Atk = | Def = | Common | |
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Flip all face down monsters on your
opponent’s side of the field face up. This card remains face up on the field
for 3 of your opponent’s turns. As long as this card remains face up on the
field, your opponent cannot declare an attack
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| SYE - 040 | Pot of Greed | Spell | LV. | Atk = | Def = | Common | |
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Draw 2 cards from your Deck
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| SYE - 041 | Trap Hole | Trap | LV. | Atk = | Def = | Common | |
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When your opponent Normal Summons or
Flip Summons a monster with an ATK of 1000 points or more, destroy the
monster. |
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| SYE - 042 | Waboku | Trap | LV. | Atk = | Def = | Common | |
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Make all Battle Damage inflicted by
monsters on your opponent’s side of the field 0 during this turn
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| SYE - 043 | Magic Jammer | Counter | Trap | LV. | Atk = | Def = | Common |
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Discard 1 card from your hand to
negate the activation of a Spell Card and destroy it.
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| SYE - 044 | Seven Tools of the Bandit | Counter | Trap | LV. | Atk = | Def = | Common |
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Pay 1000 of your Life points to negate
the activation of a Trap Card and destroy it
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| SYE - 045 | Spellbinding Circle | Continuous | Trap | LV. | Atk = | Def = | Common |
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Select 1 monster. As long as this card
remains face up on the field, the selected monster cannot attack or change
its battle position. When the selected monster is destroyed, this card is
also destroyed.
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| SYE - 046 | The Eye of Truth | Continuous | Trap | LV. | Atk = | Def = | Common |
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As long as this card remains face up
on the field, your opponent must show his/her hand. Your opponent increases
his/her life points by 1000 points during each of his/her standby phases if
he/she has a spell card in his/her hand
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| SYE - 047 | Backup Soldier | Trap | LV. | Atk = | Def = | Common | |
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You can activate this card when there
are 5 or more Monster Cards in your Graveyard. Select up to 3 monster cards
with an ATK of 1500 points or less (except Effect Monster Cards) from your
Graveyard and add them to your hand
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| SYE - 048 | Shift | Trap | LV. | Atk = | Def = | Common | |
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You can activate this card when your
opponent designates 1 monster on your side of the field as a target of a
spell, trap, or battle attack. Switch the target to another monster on your
side of the field.
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| SYE - 049 | Disappear | Trap | LV. | Atk = | Def = | Common | |
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Select 1 card from your opponent’s
Graveyard and remove it from play
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| SYE - 050 | Raigeki Break | Trap | LV. | Atk = | Def = | Common | |
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Discard 1 card from your hand to
destroy 1 card on the field
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