Yu-Gi-Oh TCG Spoiler!

Evolution Deck Yugi!

Created By - Arthur Banaszak!

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SYE - 001 Dark Magician Spellcaster Dark LV. 7 Atk = 2500 Def = 2100 Super Rare
The ultimate wizard in terms of attack and defense

 

SYE - 002 Mystical Elf Spellcaster Light LV. 4 Atk = 800 Def = 2000 Common
A delicate elf that lacks offense, but has a terrific defense backed by mystical power

 

SYE - 003 Feral Imp Fiend Dark LV. 4 Atk = 1300 Def = 1400 Common
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy

 

SYE - 004 Winged Dragon, Guardian of the Fortress #1 Dragon Wind LV. 4 Atk = 1400 Def = 1200 Common
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue

 

SYE - 005 Summoned Skull Fiend Dark LV. 6 Atk = 2500 Def = 1200 Common
A fiend with dark powers for confusing the enemy. Among the Fiend Type monsters, this monster boasts considerable force

 

SYE - 006 Beaver Warrior Beast-Warrior Earth LV. 4 Atk = 1200 Def = 1500
 
Common
What this creature lacks in size it makes up for in defense when battling in the prairie

 

SYE - 007 Gaia the Fierce Knight Warrior Earth LV. 7 Atk = 2300 Def = 2100 Common
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with

 

SYE - 008 Celtic Guardian Warrior Earth LV. 4 Atk = 1400 Def = 1200 Common
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks

 

SYE - 009 Great White Fish Water LV. 4 Atk = 1600 Def = 800 Common
A giant white shark with razor sharp teeth

 

SYE - 010 Giant Soldier of Stone Rock Earth LV. 3 Atk = 1300 Def = 2000 Common
A giant warrior made of stone. A punch from this creature has earth shaking results

 

SYE - 011 Mystic Clown Fiend Dark LV. 4 Atk = 1500 Def = 1000 Common
Nothing can stop the mad attack of this powerful creature

 

SYE - 012 Neo the Magic Swordsman Spellcaster Light LV. 4 Atk = 1700 Def = 1000 Common
A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master

 

SYE - 013 Gazelle the King of Mythical Beasts Beast Earth LV. 4 Atk = 1500 Def = 1200 Common
This monster moves so fast that it looks like an illusion to mortal eyes

 

SYE - 014 Warrior Dai Grepher Warrior Earth LV. 4 Atk = 1700 Def = 1600 Common
The warrior who can manipulate dragons. Nobody knows his mysterious past

 

SYE - 015 Dark Blade Warrior Dark LV. 4 Atk = Def = Common
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
 

 

SYE - 016 Wall of Illusion Fiend/Effect Dark LV. 4 Atk = 1000 Def = 1850 Common
The monster attacking this monster is returned to its owner’s hand. The damage calculation is applied normally.

 

SYE - 017 Man-Eater Bug Insect/Effect Earth LV. 2 Atk = 450 Def = 600 Common
FLIP: Destroy 1 monster on the field

 

SYE - 018 Sangan Fiend/Effect Dark LV. 3 Atk = 1000 Def = 600 Common
When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck

 

SYE - 019 Kuriboh Fiend/Effect Dark LV. 1 Atk = 300 Def = 200 Common
Discard this card from your hand to make the Battle Damage inflict to your Life Points by 1 of your opponent’s monsters 0. This effect can only be activated during your opponent’s Battle Phase

 

SYE - 020 Giant Rat Beast/ Effect Earth LV. 4 Atk = 1400 Def = 1450 Common
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face up Attack Position from your Deck. Then shuffle your Deck

 

SYE - 021 Sonic Bird Winged Beast/Effect Wind LV. 4 Atk = 1400 Def = 1000 Common
When this card is Normal Summoned or Flip Summoned, you can select 1 ritual spell card from your deck and add it to your hand. Then shuffle your Deck

 

SYE - 022 Zombyra the Dark Warrior/Effect Dark LV. 4 Atk = 2100 Def = 500 Common
This card cannot attack a player directly. Each time this card destroys 1 monster as a result of battle, decrease the ATK of this card by 200 points

 

SYE - 023 Royal Magical Library Spellcaster/Effect LV. Atk = 0 Def = 200 Common
Each time you or your opponent activates 1 Spell Card, put 1 Spell counter on this card (max.3). Remove 3 spell counters from this card to draw 1 card from your Deck

 

SYE - 024 Black Luster Soldier Warrior/Ritual Earth LV. 8 Atk = 3000 Def = 2500 Ultra Rare
This monster can only be Ritual Summoned with the Ritual Spell Card, “Black Luster Ritual”. You must also offer monsters whose total level stars equal 8 or more as a Tribute from the field or your hand

 

SYE - 025 Black Luster Ritual Ritual Spell LV. Atk = Def = Super Rare
is card is used to Ritual Summon “Black Luster Soldier”. You must also offer monsters whose total level stars equal 8 or more as a Tribute from the field or your hand

 

SYE - 026 Dark Hole Spell LV. Atk = Def = Common
Destroy all monsters on the field

 

SYE - 027 Dian Keto the Cure Master Spell LV. Atk = Def = Common
Increase your Life Points by 1000 points

 

SYE - 028 Fissure Spell LV. Atk = Def = Common
Destroy 1 face up monster with the lowest ATK on your opponent’s side of the field

 

SYE - 029 Monster Reborn Spell LV. Atk = Def = Common
Select 1 monster from either you or your opponent’s Graveyard. Special Summon the selected monster on your side of the field.
 
SYE - 030 Change of Heart Spell LV. Atk = Def = Common
Select 1 monster on your opponent’s side of the field. Take control of the selected monster until the End Phase of this turn.
 

 

SYE - 031 Last Will Spell LV. Atk = Def = Common
You can only use this card’s effect once, and only during this turn. When a monster on your side of the field is sent to your Graveyard, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck. Then shuffle your Deck.

 

SYE - 032 Card Destruction Spell LV. Atk = Def = Common
You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded

 

SYE - 033 Remove Trap Spell LV. Atk = Def = Common
Select 1 face-up Trap Card on the field and destroy it

 

SYE - 034 The Reliable Guardian Spell LV. Atk = Def = Common
Increase 1 face-up monster’s DEF by 700 points until the end of this turn

 

SYE - 035 Axe of Despair Equip Spell LV. Atk = Def = Common
A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your deck

 

SYE - 036 Malevolent Nuzzler Equip Spell LV. Atk = Def = Common
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 life points, this card returns to the top of your Deck

 

SYE - 037 Mystical Space Typhoon Qick Play Spell LV. Atk = Def = Common
Destroy 1 spell or Trap Card on the field

 

SYE - 038 Mystic Plasma Zone Field Spell LV. Atk = Def = Common
Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
 

 

SYE - 039 Swords of Revealing Light Spell LV. Atk = Def = Common
Flip all face down monsters on your opponent’s side of the field face up. This card remains face up on the field for 3 of your opponent’s turns. As long as this card remains face up on the field, your opponent cannot declare an attack

 

SYE - 040 Pot of Greed Spell LV. Atk = Def = Common
Draw 2 cards from your Deck

 

SYE - 041 Trap Hole Trap LV. Atk = Def = Common
When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.
 
SYE - 042 Waboku Trap LV. Atk = Def = Common
Make all Battle Damage inflicted by monsters on your opponent’s side of the field 0 during this turn

 

SYE - 043 Magic Jammer Counter Trap LV. Atk = Def = Common
Discard 1 card from your hand to negate the activation of a Spell Card and destroy it.
 

 

SYE - 044 Seven Tools of the Bandit Counter Trap LV. Atk = Def = Common
Pay 1000 of your Life points to negate the activation of a Trap Card and destroy it

 

SYE - 045 Spellbinding Circle Continuous Trap LV. Atk = Def = Common
Select 1 monster. As long as this card remains face up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed.
 

 

SYE - 046 The Eye of Truth Continuous Trap LV. Atk = Def = Common
As long as this card remains face up on the field, your opponent must show his/her hand. Your opponent increases his/her life points by 1000 points during each of his/her standby phases if he/she has a spell card in his/her hand

 

SYE - 047 Backup Soldier Trap LV. Atk = Def = Common
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 monster cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand

 

SYE - 048 Shift Trap LV. Atk = Def = Common
You can activate this card when your opponent designates 1 monster on your side of the field as a target of a spell, trap, or battle attack. Switch the target to another monster on your side of the field.
 

 

SYE - 049 Disappear Trap LV. Atk = Def = Common
Select 1 card from your opponent’s Graveyard and remove it from play

 

SYE - 050 Raigeki Break Trap LV. Atk = Def = Common
Discard 1 card from your hand to destroy 1 card on the field