Yu-Gi-Oh TCG Spoiler!
Dark Crisis!

Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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| DCR - 000 | Vampire Lord | Zombie | DARK | LV. 5 | Atk = 2000 | Def = 1500 | Secret Rare |
|
Each time this card inflicts Battle
Damage to your opponent declare 1 card type (Monster, Spell, or Trap). Your
opponent selects 1 card of that type from his/her Deck and sends it to the
Graveyard. Also, when this card is destroyed and sent to the Graveyard by
you opponent’s card effect, it is Special Summoned to the field during your
next Standby Phase. |
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| DCR - 001 | Battle Footballer | Mahine | FIRE | LV. 4 | Atk = 1000 | Def = 2100 | Common |
|
A cyborg with high defense power.
Originally it was invented for a football machine. |
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| DCR - 002 | Nin-Ken Dog | Beat-Warrior | WIND | LV. 4 | Atk = 1800 | Def = 1000 | Common |
| A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being | |||||||
| DCR - 003 | Acrobat Monkey | Machine | EARTH | LV. 3 | Atk = 1000 | Def = 1800 | Common |
|
An autonomous monkey type robot which
was developed with cutting-edge technology. It moves very acrobatically. |
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| DCR - 004 | Arsenal Summoner | Spellcaster | WIND | LV. 4 | Atk = 1600 | Def = 1600 | Common |
| FLIP: Select 1 card that includes “Guardian” in it’s card name from your Deck and add it to your hand. You cannot select “Celtic Guardian”, “Winged Dragon, Guardian of the Fortress #1”, “Winged Dragon Guardian of he Fortress #2”, “Guardian of the Labyrinth”, or “The Reliable Guardian”. | |||||||
| DCR - 005 | Guardian Elma | Fairy | WIND | LV.3 | Atk = 1300 | Def = 1200 | Common |
|
This card can only be Normal Summoned,
Flip Summoned, or Special Summoned when there is a “Butterfly Dagger – Elma”
on your side of the field. When this card is Summoned successfully, you can
select 1 appropriate Equip Spell in your Graveyard and equip it to this card
|
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| DCR - 006 | Guardian Ceal | Pyro | FIRE | LV. 4 | Atk = 1700 | Def = 1400 | Ultra Rare |
|
This card can only be Normal Summoned,
Flip Summoned or Special Summoned when there is a “Shooting Star Box – Ceal”
on your side of the field. Send an (Spell/Equip) on your side of the field
equipped to this card to the Graveyard to destroy 1 monster on your
opponent’s side of the field. |
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| DCR - 007 | Guardian Grarl | Dinosaur | EARTH | LV. 5 | Atk = 2500 | Def = 1000 | Ultra Rare |
|
This card can only be Normal Summoned,
Flip Summoned, or Special Summoned when there is a “Gravity Axe – Grarl” on
your side of the field. If this is the only card in your hand,, you can
Special Summon it without Tribute. |
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| DCR - 008 | Guardian Baou | Fiend | DARK | LV. 4 | Atk = 800 | Def = 600 | Rare |
|
This card can only be Normal Summoned
Flip Summoned, or Special Summoned when there is a “Wicked Breaking
Flamberge – Baou” on your side of the field. Each time 1 of your opponent’s
monsters is destroyed and sent to the Graveyard in battle by his monster
increase the ATK of this card by 1000 points. Also negate the effect of an
Effect Monster that is destroyed by this monster in battle. |
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| DCR - 009 | Guardian Kay’est | Sea Serpent | WATER | LV. 4 | Atk = 1000 | Def = 1800 | Common |
|
This card can only be Normal Summoned,
Flip Summoned, or Special Summoned when there is a “Rod of Silence –
Kay’est” on your side of the field. This card is unaffected by any (Spell)s
and cannot be attacked by your opponent’s monsters. |
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| DCR - 010 | Guardian Tryce | Thunder | LIGHT | LV. 5 | Atk = 1900 | Def = 1700 | Rare |
|
This card can only be Normal Summoned,
Flip Summoned, or Special Summoned when there is a “Twin Swords of Flashing
Light – Tryce” on your side of the field. When this card is destroyed and
sent to the Graveyard, Special Summon the monster that was offered as a
Tribute for this card. |
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| DCR - 011 | Cyber Raider | Machine | DARK | LV. 4 | Atk = 1400 | Def = 1000 | Common |
|
When this card is Normal Summond,,
Flip Summoned, or Special Summoned successfully, select and activate 1 of
the following effects. - Select 1 equipped Equip Spell Card and destroy it. - Select 1 equipped Equip Card and equip it to this card. |
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| DCR - 012 | Reflect Bounder | Machine | LIGHT | LV. 4 | Atk = 1700 | Def = 1000 | Ultra Rare |
|
When this face-up Attack Position card
is attacked by a monster on your opponent's side of the field, before damage
calculation is resolved in the Damage Step, this card inflicts damage to
your opponent's Life Points equal to the ATK of line attacking monster.
Then, after damage calculation is resolved, this card is destroyed. |
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| DCR - 013 | Little-Winguard | Warrior | WIND | LV. 4 | Atk = 1400 | Def = 1800 | Common |
|
Once during each of your End Phases,
you can change the battle position of this card. |
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| DCR - 014 | Des Feral Imp | Reptile | DARK | LV. 4 | Atk = 1300 | Def = 1400 | Rare |
|
FLIP: Select 1 card from your
Graveyard and add it to your Deck. Then shuffle your Deck. |
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| DCR - 015 | Different Dimension Dragon | Dragon | LIGHT | LV. 5 | Atk = 1200 | Def = 1500 | Super Rare |
|
The effect of a Spell or Trap Card
cannot destroy this card unless the Spell or Trap card specifically
designates a target. This card cannot be destroyed as a result of battle
when this card battles with a monster with an ATK of 1900 or less. |
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| DCR - 016 | Shinato, King of a Higher Plane | Fairy | LIGHT | LV. 8 | Atk = 3300 | Def = 3000 | Ultra Rare |
|
Ritual: This card can only be Ritual
Summoned with the Ritual Spell Card, "Shinato's Ark". You must also offer
monsters whose Level Stars equal to 8 or more as a Tribute from the field or
your hand. When a Defense Position monster on your opponent's side of the
field is destroyed and sent to the graveyard by this card as a result of
battle, inflict damage to your opponent's life points equal to the original
ATK of the destroyed monster. |
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| DCR - 017 | Dark Flare Knight | Warrior | DARK | LV. 6 | Atk = 2200 | Def = 800 | Super Rare |
|
Fusion: “Dark Magician” + “Flame
Swordsman” Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle Special Summon 1 “Mirage Knight” from your hand or Deck. |
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| DCR - 018 | Mirage Knight | Thunder | LIGHT | LV. | Atk = 2800 | Def = 2000 | Super Rare |
|
This card can only be Special Summoned
by the effect of “Dark Flare Knight”. When this card battles another monster, during Damage Calculation increase the ATK of this card by the original ATK of the opponent’s monster. During the End Phase after this card was involved in battle, remove this card from play. |
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| DCR - 019 | Berserk Dragon | Zombie | DARK | LV. 8 | Atk = 3500 | Def = 0 | Super Rare |
|
This card can only be Special Summoned
by the effect of “A Deal With Dark Ruler”. This card can attack all monsters
on your opponent’s side of the field once. You cannot ATK your opponent’s
directly if you attack any monsters first. Decrease the ATK of this card by
500 points during each of your End Phases. |
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| DCR - 020 | Exodia Necross | Spellcaster | DARK | LV. 4 | Atk = 1800 | Def = 0 | Ultra Rare |
|
This card can only be Special Summoned
by the effect of "Contract with Exodia". This card is not destroyed as a
result of battle at any time or by the effects of Spell or Trap Cards.
During each of your standby phases, increase the ATK of this card by 500
points. This card is destroyed when you do not have all 5 of these cards in
your Graveyard: "Exodia the Forbidden One", "Right Arm of the Forbidden
One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One",
"Left Leg of the Forbidden One". |
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| DCR - 021 | Gyaku-Gire Panda | Beast | EARTH | LV. 3 | Atk = 1800 | Def = 1600 | Common |
|
The ATK of this card increases by 500
points for every monster on your opponent’s side of the field. When this
card attacks with an ATK that is higher than the DEF of your opponent’s
Defense Position monster inflict the difference as Battle Damage to your
opponent’s Life Points. |
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| DCR - 022 | Blindly Loyal Goblin | Warrior | EARTH | LV. 4 | Atk = 1800 | Def = 1500 | Common |
|
As long as this card remains face-up
on the field control of this card cannot switch. |
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| DCR - 023 | Despair From the Dark | Zombie | DARK | LV. 8 | Atk = 2800 | Def = 3000 | Common |
|
When this card is sent directly from
your hand or Deck to your Graveyard by your opponent’s card effect, special
Summon this card to your side of the field. |
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| DCR - 024 | Maju Garzett | Fiend | DARK | LV. 7 | Atk = ? | Def = 0 | Common |
|
The ATK of this card becomes equal to
the combined original ATK of the 2 monsters you offered as a Tribute to
Tribute Summon this card. |
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| DCR - 025 | Fear From the Dark | Zombie | DARK | LV. 4 | Atk = 1700 | Def = 1500 | Rare |
|
When this card is sent directly from
your hand or Deck to your Graveyard by your opponent’s card effect, Special
Summon this card to your side of the field. |
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| DCR - 026 | Dark Scorpion – Chick the Yellow | Warrior | DARK | LV. 3 | Atk = 1000 | Def = 1000 | Common |
|
When this card inflicts Battle Damage
to your opponent’s Life Points, you can select and activate 1 of the
following effects: - Return 1 card on the field to its owner’s hand. - See 1 card on the top of your opponent’s Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent’s Deck. |
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| DCR - 027 | D. D. Warrior Lady | Warrior | LIGHT | LV. 4 | Atk = 1500 | Def = 1600 | Super Rare |
|
When this card battles another
monster, after Damage Calculation you can remove the opponent’s monster and
this card from play. |
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| DCR - 028 | Thousand Needles | Beast | EARTH | LV. 4 | Atk = 1000 | Def = 1800 | Common |
|
When this Defense Position card is
attacked and the ATK of the attacking monster is lower then DEF of this
card, after Damage Calculation destroy the attacking monster. |
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| DCR - 029 | Shinato’s Ark | RITUL | SPELL | LV. | Atk = | Def = | Common |
|
This card is used to Ritual Summon
“Shinato King of a Higher Plane”. You must Also offer monsters whose total
Level Stars equal 8 or more as a Tribute from the field or your hand. |
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| DCR - 030 | A Deal With Dark Ruler | QUICK PLAY | MAGIC | LV. | Atk = | Def = | Common |
|
If a level 8 or higher Monster goes to
the Graveyard this turn you may activate this card. Special Summon 1 Berserk
Dragon from your hand or deck. |
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| DCR - 031 | Contract with Exodia | MAGIC | LV. | Atk = | Def = | Common | |
|
You can only activate this card when
you have “Exodia the Forbidden One”, “Right Arm of the Forbidden One”, “Left
Arm of the Forbidden One”, “Right Leg of the Forbidden One”, and “Left Leg
of the Forbidden One” in your Graveyard. Special Summon 1 “Exodia Necross”
from your hand. |
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| DCR - 032 | Butterfly Dagger – Elma | EQUIP | SPELL | LV. | Atk = | Def = | Super Rare |
|
A monster equipped with this card
increases its ATK by 300 points. When this card is destroyed and sent to the
Graveyard while equipped to a monster, this card can be returned to the
owner’s hand. |
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| DCR - 033 | Shooting Star Bow – Ceal | EQUIP | SPELL | LV. | Atk = | Def = | Common |
|
A monster equipped with this card
decreases its ATK by 1000 points. A monster equipped with this card can
attack your opponent’s Life Points directly. |
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| DCR - 034 | Gravity Axe – Grarl | EQUIP | SPELL | LV. | Atk = | Def = | Common |
|
A monster equipped with this card
increases its ATK by 500 points. As long as this card remains face-up on the
field monsters on your opponent’s side of the field cannot change their
battle position. |
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| DCR - 035 | Wicked-Breaking Flamberge- Baou | EQUIP | SPELL | LV. | Atk = | Def = | Rare |
|
You must send 1 card from your hand to
your Graveyard when you activate this card. A monster equipped with this
card increases its ATK by 500 points. When a monster equipped with this card destroys a monster with an effect on your opponent’s side of the field in battle negate the effect of that monster. |
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| DCR - 036 | Rod of Silence – Kay’est | EQUIP | SPELL | LV. | Atk = | Def = | Common |
|
A monster equipped with this card
increases its DEF by 500 points. Negate the effect of a Spell (excluding
this card) that specifically designates a monster equipped with this card as
a target and destroy it. |
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| DCR - 037 | Twin Swords of Flashing Light – Tryce | EQUIP | SPELL | LV. | Atk = | Def = | Common |
|
You must send 1 card from your hand to
your Graveyard when you activate this card. A monster equipped with this
card decreases its ATK by 500 points. A monster equipped with this card can
attack twice during the same Battle Phase. |
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| DCR - 038 | Precious Cards From Beyond | CONTINUOUS | SPELL | LV. | Atk = | Def = | Common |
|
When you successfully Tribute Summon
or Set a monster that required 2 or more Tributes, draw 2 cards from you
Deck. |
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| DCR - 039 | Rod of the Mind’s Eye | EQUIP | SPELL | LV. | Atk = | Def = | Common |
|
When a monster equipped with this card
inflicts Battle Damage to your opponent, the damage becomes 1000 points. |
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| DCR - 040 | Fairy of the Spring | SPELL | LV. | Atk = | Def = | Common | |
|
Select 1 Equip Spell from your
Graveyard and add it to your hand. You cannot activate that Equip Spell this
turn. |
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| DCR - 041 | Token Thanksgiving | SPELL | LV. | Atk = | Def = | Common | |
|
Destroy all tokens on the field.
Increase your Life Points by the number of tokens destroy x 800 points. |
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| DCR - 042 | Morale Boost | CONTINUOUS | SPELL | LV. | Atk = | Def = | Common |
|
Each time a player equips an Equip
Spell, that player’s Life Points increase by 1000 points. Each time an Equip
Spell is destroyed or removed from the field, inflict 1000 damage to the
Life Points of the controller of that Equip Spell. |
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| DCR - 043 | Non-Spellcasting Area | CONTINUOUS | SPELL | LV. | Atk = | Def = | Common |
|
All face-up Monster Cards on the
field, except for Effect Monsters, are unaffected by any Spell Cards
(excluding this card). |
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| DCR - 044 | Different Dimension Gate | CONTINUOUS | SPELL | LV. | Atk = | Def = | Rare |
|
Select 1 Monster Card each from you
and your opponent’s sides of the field and remove them from play. When this
card is destroyed and sent to the Graveyard return those monsters to the
field in the same Battle Position as when they were removed from play. |
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| DCR - 045 | Final Attack Orders | CONTINUOUS | TRAP | LV. | Atk = | Def = | Common |
|
As long as this card remains face-up
on the field, all face-up monsters on the field are changed to Attack
Position and their battle position cannot be changed. |
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| DCR - 046 | Staunch Defender | TRAP | LV. | Atk = | Def = | Common | |
|
You can only activate this card when
your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated your opponent can only attack the monster you selected. Your opponent can only attack the selected monster with all face-up monsters on his/her side of the field. |
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| DCR - 047 | Ojama Trio | TRAP | LV. | Atk = | Def = | Common | |
|
Special Summon 3 “Ojama tokens”
(Beast-type/Light/2 Stars/ATK 1000/DEF 0) in Defense Position on your
opponent’s side of the field. The tokens cannot be used as a Tribute for a
Tribute Summon. When an “Ojama Token” is destroyed, inflict 300 points of
damage to the controller’s Life Points. |
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| DCR - 048 | Arsenal Robber | TRAP | LV. | Atk = | Def = | Common | |
|
Your opponent selects 1 Equip Spell
from his/her Deck and sends it to the Graveyard. |
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| DCR - 049 | Skill Drain | CONTINUOUS | TRAP | LV. | Atk = | Def = | Common |
|
Pay 1000 Life Points. As long as this
card remains face-up on the field negate the effects of all face-up Effect
Monsters on the field. |
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| DCR - 050 | Really Eternal Rest | TRAP | LV. | Atk = | Def = | Common | |
|
Destroy all monsters equipped with
Equip Cards. |
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| DCR - 051 | Kaiser Glider | Dragon | LIGHT | LV. 6 | Atk = 2400 | Def = 2200 | Ultra Rare |
|
This card is not destroyed as a result
of battle when this card battles with a monster with the same ATK. When this
card is destroyed and sent to the Graveyard, return 1 monster on the field
to its owner's hand. |
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| DCR - 052 | Interdimensional Matter Transporter | TRAP | LV. | Atk = | Def = | Ultra Rare | |
|
Select 1 face-up monster on your side
of the field and remove it from play until the End Phase of the turn this
card is activated. |
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| DCR - 053 | Cost Down | SPELL | LV. | Atk = | Def = | Ultra Rare | |
|
Discard 1 card from your hand.
Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of
the turn this card is activated |
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| DCR - 054 | Gagagigo | Reptile | WATER | LV. 4 | Atk = 1850 | Def = 1000 | Common |
|
This young evildoer used to have an
evil heart but by meeting a special person he discovered justice. |
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| DCR - 055 | D. D. Trainer | Fiend | DARK | LV. 1 | Atk = 100 | Def = 2000 | Common |
|
A poor goblin that was sucked into a
different dimension. However he’s doing his best with his new destiny. |
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| DCR - 056 | Ojama Green | Beast | LIGHT | LV. 2 | Atk = 0 | Def = 1000 | Common |
|
He’s one of the Ojama Trio. It’s said
that he butts in by any means necessary. It’s also said that when the three
are together, something happens. |
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| DCR - 057 | Archfiend Soldier | Fiend | DARK | LV. 4 | Atk = 1900 | Def = 1500 | Rare |
|
An expert at battle who belongs to a
crack diabolical unit. He’s famous because he always gets the job done. |
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| DCR - 058 | Pandemonium Watchbear | Beast | DARK | LV. 4 | Atk = 1300 | Def = 1800 | Common |
|
As long as this card remains face-up
on your side of the field, “Pandemonium” on your side of the field cannot be
destroyed by your opponent’s card effects. |
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| DCR - 059 | Sasuke Samurai #2 | Warrior | WIND | LV. 1 | Atk = 1200 | Def = 300 | Common |
|
Once per turn, during your Main Phase,
you can pay 800 Life Points. If you do this, until the End Phase, Spell and
Traps cannot be activated. |
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| DCR - 060 | Dark Scorpion – Gorg the Strong | Warrior | DARK | LV. 5 | Atk = 1800 | Def = 1500 | Common |
|
When this card inflicts Battle Damage
to your opponent’s Life Points you can select and activate 1 of the
following effects: - Return 1 Monster Card on your opponent’s side of the field to the top of its owner’s Deck - Send 1 card from the top of your opponent’s Deck to the Graveyard. |
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| DCR - 061 | Dark Scorpion – Meanae the Thorn | Warrior | DARK | LV. 4 | Atk = 1000 | Def = 1800 | Common |
|
When this card inflicts Battle Damage
to your opponent’s Life Points, you can select and activate 1of the
following effects: - Select 1 card that includes “Dark Scorpion” in its card name, or is named “Cliff the Trap Remover”, from your Deck and add it to your hand. - Select 1 card that includes “Dark Scorpion” in its card name, or is named “Cliff the Trap Remover”, from your Graveyard and add it to your hand. |
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| DCR - 062 | Outstanding Dog Marron | Beast | LIGHT | LV. 1 | Atk = 100 | Def = 100 | Common |
|
When this card is sent to your
Graveyard, it is returned to your Deck. Then shuffle your Deck. |
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| DCR - 063 | Great Maju Gazett | Fiend | DARK | LV. 6 | Atk = 0 | Def = 0 | Common |
|
The ATK of this card becomes twice the
original ATK of the tribute Monster you used to Tribute Summon this card. Rare |
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| DCR - 064 | Iron Blacksmith Kotetsu | Beast-Warrior | FIRE | LV. 2 | Atk = 500 | Def = 500 | Common |
|
FLIP: Select 1 Equip Spell from your
Deck and add it to your hand. |
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| DCR - 065 | Goblin of Greed | Fiend | EARTH | LV. 4 | Atk = 1000 | Def = 1800 | Common |
|
As long as this card remains face-up
on your side of the field, neither player can discard from his/her hand as a
cost. |
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| DCR - 066 | Mefist the Infernal General | Fiend | DARK | LV. 5 | Atk = 1800 | Def = 1800 | Rare |
|
When this card attacks with an ATK
that is higher than the DEF of your opponent’s Defense Position monster,
inflict the difference as Battle Damage to your opponent’s Life Points,,
select 1 card from your opponent’s hand randomly and discard it. |
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| DCR - 067 | Vilepawn Archfiend | Fiend | EARTH | LV. 2 | Atk = 1200 | Def = 200 | Common |
|
The controller of this card pays 500
Life Points during each of his/her Standby Phases (this is not optional).
When this card is specifically designated as a target of the effect of a
card controlled by your opponent, when resolving the effect, roll a
six-sided die. If the result is 3, negate the effect and destroy the
opponent’s card. As long as this card remains face-up on the field, your
opponent cannot attack another face-up Archfiend Monster Card. |
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| DCR - 068 | Shadowknight Archfiend | Fiend | WATER | LV. 4 | Atk = 2000 | Def = 1600 | Common |
|
The controller of this card pays 900
Life Points during each of his/her Standby Phases (this is not optional).
When this card is specifically designated as a target of the effect of a
card controlled by your opponent, when resolving the effect, roll a
six-sided die. If the result is a 3, negate the effect and destroy the
opponent’s card. The Battle Damage this card inflicts to your opponent’s
Life Points is halved. |
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| DCR - 069 | Darkbishop Archfiend | Fiend | WATER | LV. | Atk = | Def = | Rare |
|
The controller of this card pays 500
Life Points during each of his/her Standby Phases (this is not optional).
When an Archfiend Monster Card on your side of the field is specifically
designated as a target of the effect of a card controlled by your opponent
when resolving the effect, roll a six-sided die. If the Result is 1, 3, or 6
negate the effect and destroy the opponent’s card. |
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| DCR - 070 | Desrook Archfiend | Fiend | LIGHT | LV. 3 | Atk = 1100 | Def = 1800 | Common |
|
The controller of this card pays 500
Life Points during each of his/her Standby Phases (this is not optional).
When this card is specifically designated as a target of the effect of a
card controlled by your opponent, when resolving the effect, roll a
six-sided die. If the result is 3, negate the effect and destroy the
opponent’s card. When a “Terrorking Archfiend” on your side of the field is
destroyed and sent to the Graveyard, you can send this card from your hand
to the Graveyard to Special Summon the “Terrorking Archfiend”. |
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| DCR - 071 | Infernalqueen Archfiend | Fiend | FIRE | LV. | Atk = | Def = | Rare |
|
The controller of this card pays 500
Life Points during each of his/her Standby Phases (this is not optional).
When this card is specifically designated as a target of the effect of a
card controlled by your opponent, when resolving the effect, roll a
six-sided die. If the result is 2 or 5, negate the effect and destroy the
opponent’s card. As long as this card remains on the field during each
Standby Phase increase the ATK of 1 Archfiend monster by 1000 points. |
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| DCR - 072 | Terrorking Archfiend | Fiend | DARK | LV. 4 | Atk = 2000 | Def = 1500 | Super Rare |
|
You cannot Normal Summon or Flip
Summon this card unless you have an Archfiend Monster Card on your side of
the field. The controller of this card pays 800 Life Points during each of
his/her Standby Phases (this is not optional). When this card is
specifically designated as a target of the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die. If the
result is 2 or 5, negate the effect and destroy the opponent’s card. Also
negate the effect of an Effect Monster that is destroyed by this monster in
battle. |
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| DCR - 073 | Skull Archfiend of Lightning | Fiend | DARK | LV. | Atk = | Def = | Ultra Rare |
|
The controller of this card pays 500
Life Points during each of his/her Standby Phases (this is not optional).
When this card is specifically designated as a target of the effect of a
card controlled by your opponent, when resolving the effect, roll a
six-sided die. If the result is 1, 3, or 5, negate the effect and destroy
the opponent’s card. |
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| DCR - 074 | Metallizing Parasite – Lunatte | Aqua | WATER | LV. 7 | Atk = 1000 | Def = 500 | Rare |
|
Union: Once per turn, during your Main
Phase, if you control this monster on the field, you can equip it to a
face-up monster on your side of the field as an Equip Spell OR change it
back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster will not be affected by the effects of Spell controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). |
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| DCR - 075 | Tsukuyomi | Spellcaster | DARK | LV. 4 | Atk = 1100 | Def = 1400 | Rare |
|
Spirit: This card cannot be Special
Summoned. This card returns to the owner’s hand during the End Phase of the
turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When
this card is Normal Summoned, Flip Summoned, or flipped face-up, flip 1
face-up monster on the field into face-down Defense Position. |
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| DCR - 076 | Mudora | Fairy | EARTH | LV. 4 | Atk = 1500 | Def = | Super Rare |
|
The ATK of this card increases by 200
points for every Fairy-Type monster in your Graveyard
|
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| DCR - 077 | Keldo | Fairy | EARTH | LV. | Atk = 1200 | Def = 1600 | Common |
|
When this card is destroyed and sent
to the Graveyard as a result of battle, select 2 cards from your opponent’s
Graveyard and return them to your opponent’s Deck. Your opponent then
shuffles his/her deck. |
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| DCR - 078 | Kelbek | Fairy | EARTH | LV. 4 | Atk = 1500 | Def = 1800 | Common |
|
Any monster that attacks this card is
returned to its owner’s hand. Damage calculation is applied normally. |
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| DCR - 079 | Zolga | Fairy | EARTH | LV. 4 | Atk = 1700 | Def = 1200 | Common |
|
The controller of this card increases
his/her Life Points by 2000 points when this monster is offered as a Tribute
far a successful Tribute Summon or Set. |
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| DCR - 080 | Agido | Fairy | EARTH | LV. 4 | Atk = 1500 | Def = 1300 | Common |
|
When this card is destroyed and sent
to the Graveyard as a result of battle, roll a six-sided die. You can
Special Summon 1 Fairy-Type monster from your Graveyard whose Level Stars
are equal to the number rolled. If the result is 6, you can Special Summon a
Level 6 or higher monster. |
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| DCR - 081 | Legendary Flame Lord | Spellcaster | FIRE | LV. 7 | Atk = 2400 | Def = 2000 | Rare |
|
Ritual: This card can only be Ritual
Summoned with the Ritual Spell “Incandescent Ordeal”. You must also offer
monsters whose total Level Stars equal 7 or more as a tribute from the field
or your hand. Each time you or your opponent activates 1 Spell, put 1 Spell
Counter on this card. Remove 3 Spell Counters from this card to destroy all
monsters on the field except this card. |
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| DCR - 082 | Dark Master – Zorc | Fiend | DARK | LV. 8 | Atk = 2700 | Def = 2000 | Super Rare |
|
Ritual: This card can only be Ritual
Summoned with the Ritual Spell “Contract with the Dark Master”. You must
also offer monsters whose total Level Stars equal 8 or more as a Tribute
from the field or your hand. During your turn you can roll 1 six-sided die.
If the result is 1 or 2, destroy all monsters on your opponent’s side of the
field. If the result is 3, 4, or 5, destroy 1 monster on your opponent’s
side of the field. If the result is 6, destroy all monsters on your side of
the field. |
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| DCR - 083 | Spell Reproduction | SPELL | LV. | Atk = | Def = | Common | |
|
Send 2 Spells from your hand to the
Graveyard. Select 1 Spell from your Graveyard and add it to your hand. |
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| DCR - 084 | Dragged Down into the Grave | SPELL | LV. | Atk = | Def = | Common | |
|
You and your opponent look at each
other’s hands, select 1 card from each other’s hands and discard them to the
Graveyard, and each draw 1 card. |
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| DCR - 085 | Incandescent Ordeal | RITUAL | SPELL | LV. | Atk = | Def = | Common |
|
This card is used to Ritual Summon
“Legendary Flame Lord”. You must also offer monsters whose total Level Stars
equal 7 or more as a Tribute from the field on your hand. |
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| DCR - 086 | Contract with the Abyss | RITUAL | SPELL | LV. | Atk = | Def = | Rare |
|
This card is used to Ritual Summon any
Dark Monster. You must also offer monsters from the field or you hand whose
total Level Stars equal the Level Stars of the Ritual Monster you are
attempting to Ritual Summon. |
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| DCR - 087 | Contract with the Dark Master | RITUAL | SPELL | LV. | Atk = | Def = | Common |
|
This card is used to Ritual Summon
“Dark Master – Zorc”. You must also offer monsters whose total Level Stars
equals 8 or more as a tribute from the field or your hand. |
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| DCR - 088 | Falling Down | EQUIP | SPELL | LV. | Atk = | Def = | Common |
|
Destroy this card if there are no
face-up Archfiend cards on your side of the field. Take control of 1 of your
opponent’s face-up monsters. Inflict 800 points of damage to your Life
Points during each of your opponent’s Standby Phases. |
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| DCR - 089 | Checkmate | SPELL | LV. | Atk = | Def = | Common | |
|
Offer 1 Archfiend monster on your side
of the field as a Tribute. During the turn this card is activated, 1
“Terrorking Archfiend” on your side of the field can attack your opponent’s
Life Points directly. |
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| DCR - 090 | Cestus of Dagla | EQUIP | SPELL | LV. | Atk = | Def = | Common |
|
This card can only be equipped to
Fairy-Type monsters. A monster equipped with this card increases its ATK by
500 points. When this card inflicts Battle Damage to your opponent’s Life
Points, increase your Life Points by an equal amount. |
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| DCR - 091 | Final Countdown | SPELL | LV. | Atk = | Def = | Common | |
|
Pay 2000 Life Points. After 20 turns
have passed after you activate this card (counting the turn you activate
this card as the 1st turn), you win the Duel. |
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| DCR - 092 | Archfiend’s Oath | CONTINUOUS | SPELL | LV. | Atk = | Def = | Common |
|
Once per turn you can pay 500 Life
Points to declare 1 card name. Pick up the top card from your Deck and if
the card name is the one you declared, add it to your hand. If not, send the
card you picked up to the Graveyard.
|
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| DCR - 093 | Mustering of the Dark Scorpions | SPELL | LV. | Atk = | Def = | Common | |
|
You can only activate this card when
you have “Don Zaloog” face-up on your side of the field. You can Special
Summon any of the cards from your hand that include “Dark Scorpion” in the
card name, or are named “Cliff the Trap Remover”. You cannot Special Summon
2 cards with the same card name by the effect of this card. |
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| DCR - 094 | Pandemonium | FIELD | SPELL | LV. | Atk = | Def = | Common |
|
Neither player has to pay Life Points
during the Standby Phase for Archfiend monsters. Each time a player’s
Archfiend Monster Card(s) are destroyed and sent to the Graveyard except as
a result of battle, that player can select 1 Archfiend Monster Card from
his/her Deck that has fewer Level Stars than the destroyed card and add it
to his/her hand. |
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| DCR - 095 | Alter for Tribute | TRAP | LV. | Atk = | Def = | Common | |
| Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster | |||||||
| DCR - 096 | Frozen Soul | TRAP | LV. | Atk = | Def = | Common | |
|
You can only activate this card when
your opponent’s Life Points are at least 2000 points higher than yours. Your
opponent skips his/her next Battle Phase. |
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| DCR - 097 | Battle-Scarred | CONTINUOUS | TRAP | LV. | Atk = | Def = | Common |
|
Select 1 Archfiend monster on your
side of the field when you activate this card. When the monster’s controller
pays Life Points during the Standby Phase for the selected monster that
player’s opponent also must pay equal Life Points. If this card is destroyed
or removed from the field, destroy the selected monster. When the selected
monster is destroyed or removed from the field, this card is also destroyed. |
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| DCR - 098 | Dark Scorpion Combination | TRAP | LV. | Atk = | Def = | Rare | |
|
You can only activate this card when
you have “Don Zaloog”, “Cliff the Trap Remover” Dark Scorpion – Chick the
Yellow”, “Dark Scorpion – Gorg the Strong”, and “Dark Scorpion – Meanae the
Thorn” face-up on your side of the field. During the turn this card is
activated any of these 5 cards can attack your opponent’s Life Points
directly. In that case, the Battle Damage inflicted by each of those cards
(that attack your opponent’s Life Points directly becomes 400 points. |
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| DCR - 099 | Archfiend’s Roar | TRAP | LV. | Atk = | Def = | Common | |
|
Pay 500 Life Points to activate this
card. Special Summon 1 Archfiend Monster Card from your Graveyard. This
monster cannot be offered as a Tribute under any conditions and is destroyed
during the End Phase of this turn. |
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| DCR - 100 | Dice Re-Roll | TRAP | LV. | Atk = | Def = | Common | |
|
After this card is activated, for the
rest of the turn you can negate 1 six-sided die roll and re-roll it. |
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| DCR - 101 | Spell Vanishing | COUNTER | TRAP | LV. | Atk = | Def = | Super Rare |
|
Discard 2 cards from your hand to
negate the activation of a Spell and destroy it. Also, check your opponent’s
hand and deck and if you find any Spell Cards of the same name as the
destroyed Spell send all of the to the Graveyard |
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| DCR - 102 | Sakuretsu Armor | TRAP | LV. | Atk = | Def = | Common | |
|
You can only activate this card when
your opponent declares and attack. Destroy the attacking monster. |
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| DCR - 103 | Ray of Hope | TRAP | LV. | Atk = | Def = | Common | |
|
Select 2 Light monsters from your
Graveyard and add them to your Deck. Then shuffle your Deck. |
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| DCR - 104 | Blast Held By A Tribute | TRAP | LV. | Atk = | Def = | Common | |
|
You can only activate this card when
an opponent declares an attack with a monster on his/her side of the field
that has been Tribute Summoned or Set. Destroy all face-up monsters on your
opponent’s side of the field and inflict 1000 points of damage to your
opponent’s lifepoints. |
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| DCR - 105 | Judgement Of Anubis | COUNTER | TRAP | LV. | Atk = | Def = | Secret Rare |
|
Discard 1 card from your hand to
negate the activation and the effect of a Spell controlled by your opponent
that includes the effect of destroying Spell and/or Traps on the field and
destroy it. Then, you can destroy 1 face up monster on your opponent's side
of the field and inflict damage to your opponent equal to the ATK of the
destroyed monster. |
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