Yu-Gi-Oh TCG Spoiler!

Starter Deck Joey!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

-----------------------------------------------------------

SDJ - 001 Red-Eyes B. Dragon Dragon DARK LV. 7 Atk = 2400  Def = 2000 Ultra Rare
A ferocious dragon with a deadly attack.

 

SDJ - 002 Swordsman of Landstar Warrior EARTH LV. 3 Atk = 500 Def = 1200 Common
An amateur with a sword, this fairy warrior relies on its mysterious powers.

 

SDJ - 003 Baby Dragon Dragon WIND LV. 3 Atk = 1200 Def = 700 Common
Much more than just a child, this dragon is gifted with untapped power

 

SDJ - 004 Spirit of the Harp Fairy LIGHT LV. 4 Atk = 800 Def = 2000 Common
A spirit that soothes the soul with the music of its heavenly harp.

 

SDJ - 005 Island Turtle Aqua WATER LV. 4 Atk = 1100 Def = 2000 Common
A huge turtle that is often mistaken for an island.

 

SDJ - 006 Flame Manipulator Spellcaster FIRE LV. 3 Atk = 900 Def = 1000 Common
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".

 

SDJ - 007 Masaki the Legendary Swordsman Warrior EARTH LV. 4 Atk = 1100 Def = 1100 Common
Legendary swordmaster Masaki is a veteran of over 100 battles.

 

SDJ - 008 7 Colored Fish Fish WATER LV. 4 Atk = 1800 Def = 800 Common
A rare rainbow fish that has never been caught by mortal man.

 

SDJ - 009 Armored Lizard Reptile EARTH LV. 4 Atk = 1500 Def = 1200 Common
A lizard with a very tough hide and a vicious bite.

 

SDJ - 010 Darkfire Soldier #1 Pyro FIRE LV. 4 Atk = 1700 Def = 1150 Common
An explosive expert from a special elite force.

 

SDJ - 011 Harpie's Brother Winged Beast WIND LV. 4 Atk = 1800 Def = 600 Common
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky

 

SDJ - 012 Gearfried the Iron Knight Warrior/Effect EARTH LV. 4 Atk = 1800 Def = 1600 Common
Any Equip Card this card is equipped with is automatically destroyed

 

SDJ - 013 Karate Man Warrior/Effect EARTH LV. 3 Atk = 1000 Def = 1000 Common
Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.

 

SDJ - 014 Milus Radiant Beast/Effect EARTH LV. 1 Atk = 300 Def = 250 Common
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of
all WIND monsters by 400 points

 

SDJ - 015 Time Wizard Spellcaster/Effect LIGHT LV. 2 Atk = 500 Def = 400 Common
Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the field are destroyed. If you call it wrong,
your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn

 

SDJ - 016 Maha Vailo Spellcaster/Effect LIGHT LV. 4 Atk = 1550 Def = 1400 Common
In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster

 

SDJ - 017 Magician of Faith Spellcaster/Effect LIGHT LV. 1 Atk = 300 Def = 400 Common
Select 1 Magic Card from your Graveyard and return it to your hand.

 

SDJ - 018 Big Eye Fiend/Effect DARK LV. 4 Atk = 1200 Def = 1000 Common
See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck

 

SDJ - 019 Sangan Fiend/Effect DARK LV. 3 Atk = 1000 Def = 600 Common
When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled

 

SDJ - 020 Princess of Tsurugi Warrior/Effect WIND LV. 3 Atk = 900 Def = 700 Common
FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field

 

SDJ - 021 White Magical Hat Spellcaster/Effect LIGHT LV. 3 Atk = 1000 Def = 700 Common
When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard

 

SDJ - 022 Penguin Soldier Aqua WATER LV. 2 Atk = 750 Def = 500 Super Rare
FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.

 

SDJ - 023 Thousand Dragon Dragon/Fusion WIND LV. 7 Atk = 2400 Def = 2000 Common
Time Wizard + Baby Dragon

 

SDJ - 024 Flame Swordsman Warrior/Fusion FIRE LV. 5 Atk = 1800 Def = 1600 Common
Flame Manipulator + Masaki the Legendary Swordsman

 

SDJ - 025 Malevolent Nuzzler EQUIP MAGIC LV. Atk = Def = Common
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck

 

SDJ - 026 Dark Hole MAGIC LV. Atk = Def = Common
Destroys all monsters on the field.

 

SDJ - 027 Dian Keto the Cure Master MAGIC LV. Atk = Def = Common
Increases your Life Points by 1000 points.

 

SDJ - 028 Fissure MAGIC LV. Atk = Def = Common
Destroys 1 opponent's face-up monster with the lowest ATK

 

SDJ - 029 De-Spell MAGIC LV. Atk = Def = Common
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated

 

SDJ - 030 Change of Heart MAGIC LV. Atk = Def = Common
Select and control 1 opposing monster (regardless of position) on the field until the end of your turn

 

SDJ - 031 Block Attack MAGIC LV. Atk = Def = Common
Select 1 of your opponent's monsters and shift it to Defense Position.

 

SDJ - 032 Giant Trunade MAGIC LV. Atk = Def = Common
Returns all Magic and Trap Cards on the field to the respective owner's hands.

 

SDJ - 033 The Reliable Guardian QUICK-PLAY MAGIC LV. Atk = Def = Common
Increase 1 monster's DEF by 700 points during the turn this card is activated.

 

SDJ - 034 Remove Trap MAGIC LV. Atk = Def = Common
Destroys 1 face-up Trap Card on the field.

 

SDJ - 035 Monster Reborn MAGIC LV. Atk = Def = Common
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon

 

SDJ - 036 Polymerization MAGIC LV. Atk = Def = Common
Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.

 

SDJ - 037 Mountain FIELD MAGIC LV. Atk = Def = Common
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points

 

SDJ - 038 Dragon Treasure EQUIP MAGIC LV. Atk = Def = Common
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.

 

SDJ - 039 Eternal Rest MAGIC LV. Atk = Def = Common
Destroys all monsters equipped with Equip Cards.

 

SDJ - 040 Shield & Sword MAGIC LV. Atk = Def = Common
For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions and subtractions to ATK and /or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded

 

SDJ - 041 Scapegoat QUICK-PLAY MAGIC LV. Atk = Def = Super Rare
When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 ""Sheep Tokens"" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on the your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon

 

SDJ - 042 Just Desserts TRAP LV. Atk = Def = Common
Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field

 

SDJ - 043 Trap Hole TRAP LV. Atk = Def = Common
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed

 

SDJ - 044 Reinforcements TRAP LV. Atk = Def = Common
Increase 1 selected monster's ATK by 500 points during the turn this card is activated

 

SDJ - 045 Castle Walls TRAP LV. Atk = Def = Common
Increase a selected monster's DEF by 500 points during the turn this card is activated.

 

SDJ - 046 Waboku TRAP LV. Atk = Def = Common
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.

 

SDJ - 047 Ultimate Offering CONTINUOUS TRAP LV. Atk = Def = Common
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set

 

SDJ - 048 Seven Tools of the Bandit COUNTER TRAP LV. Atk = Def = Common
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.

 

SDJ - 049 Fake Trap TRAP LV. Atk = Def = Common
When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s).

 

SDJ - 050 Reverse Trap TRAP LV. Atk = Def = Common
All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated