Yu-Gi-Oh TCG Spoiler!
Starter Deck Joey!
Created By - Arthur Banaszak!
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SDJ - 001 | Red-Eyes B. Dragon | Dragon | DARK | LV. 7 | Atk = 2400 | Def = 2000 | Ultra Rare |
A ferocious dragon with a deadly
attack.
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SDJ - 002 | Swordsman of Landstar | Warrior | EARTH | LV. 3 | Atk = 500 | Def = 1200 | Common |
An amateur with a sword, this fairy
warrior relies on its mysterious powers.
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SDJ - 003 | Baby Dragon | Dragon | WIND | LV. 3 | Atk = 1200 | Def = 700 | Common |
Much more than just a child, this
dragon is gifted with untapped power
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SDJ - 004 | Spirit of the Harp | Fairy | LIGHT | LV. 4 | Atk = 800 | Def = 2000 | Common |
A spirit that soothes the soul with
the music of its heavenly harp.
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SDJ - 005 | Island Turtle | Aqua | WATER | LV. 4 | Atk = 1100 | Def = 2000 | Common |
A huge turtle that is often mistaken
for an island.
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SDJ - 006 | Flame Manipulator | Spellcaster | FIRE | LV. 3 | Atk = 900 | Def = 1000 | Common |
This Spellcaster attacks enemies with
fire-related spells such as "Sea of Flames" and "Wall of Fire".
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SDJ - 007 | Masaki the Legendary Swordsman | Warrior | EARTH | LV. 4 | Atk = 1100 | Def = 1100 | Common |
Legendary swordmaster Masaki is a
veteran of over 100 battles.
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SDJ - 008 | 7 Colored Fish | Fish | WATER | LV. 4 | Atk = 1800 | Def = 800 | Common |
A rare rainbow fish that has never
been caught by mortal man.
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SDJ - 009 | Armored Lizard | Reptile | EARTH | LV. 4 | Atk = 1500 | Def = 1200 | Common |
A lizard with a very tough hide and a
vicious bite.
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SDJ - 010 | Darkfire Soldier #1 | Pyro | FIRE | LV. 4 | Atk = 1700 | Def = 1150 | Common |
An explosive expert from a special
elite force.
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SDJ - 011 | Harpie's Brother | Winged Beast | WIND | LV. 4 | Atk = 1800 | Def = 600 | Common |
With eyes like a hawk and a flying
speed exceeding Mach 5, this monster is a master of the sky
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SDJ - 012 | Gearfried the Iron Knight | Warrior/Effect | EARTH | LV. 4 | Atk = 1800 | Def = 1600 | Common |
Any Equip Card this card is equipped
with is automatically destroyed
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SDJ - 013 | Karate Man | Warrior/Effect | EARTH | LV. 3 | Atk = 1000 | Def = 1000 | Common |
Once per turn, the original ATK of
this card can be doubled. When this effect is applied, the card is
immediately destroyed at the end of the turn.
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SDJ - 014 | Milus Radiant | Beast/Effect | EARTH | LV. 1 | Atk = 300 | Def = 250 | Common |
As long as this card remains face-up
on the field, increase the ATK of all EARTH monsters by 500 points and
decrease the ATK of all WIND monsters by 400 points
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SDJ - 015 | Time Wizard | Spellcaster/Effect | LIGHT | LV. 2 | Atk = 500 | Def = 400 | Common |
Toss a coin and call Heads or Tails.
If you call it right, your opponent's monsters on the field are destroyed.
If you call it wrong, your own monsters on the field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn
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SDJ - 016 | Maha Vailo | Spellcaster/Effect | LIGHT | LV. 4 | Atk = 1550 | Def = 1400 | Common |
In addition to the effects of Equip
Cards, the ATK of this monster is increased by 500 points for each card
equipped to this monster
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SDJ - 017 | Magician of Faith | Spellcaster/Effect | LIGHT | LV. 1 | Atk = 300 | Def = 400 | Common |
Select 1 Magic Card from your
Graveyard and return it to your hand.
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SDJ - 018 | Big Eye | Fiend/Effect | DARK | LV. 4 | Atk = 1200 | Def = 1000 | Common |
See the 5 cards from the top of your
Deck, arrange them in any order desired, and replace them on top of the Deck
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SDJ - 019 | Sangan | Fiend/Effect | DARK | LV. 3 | Atk = 1000 | Def = 600 | Common |
When this card is sent from the field
to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck
to your hand. Your Deck is then shuffled
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SDJ - 020 | Princess of Tsurugi | Warrior/Effect | WIND | LV. 3 | Atk = 900 | Def = 700 | Common |
FLIP: Inflicts 500 points of Direct
Damage to your opponent's Life Points for each Magic and Trap Card your
opponent has on the field
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SDJ - 021 | White Magical Hat | Spellcaster/Effect | LIGHT | LV. 3 | Atk = 1000 | Def = 700 | Common |
When this card inflicts damage to your
opponent's Life Points, 1 card must be discarded randomly from your
opponent's hand to the Graveyard
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SDJ - 022 | Penguin Soldier | Aqua | WATER | LV. 2 | Atk = 750 | Def = 500 | Super Rare |
FLIP: You can return up to 2 Monster
Cards from the field to the owner's hand.
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SDJ - 023 | Thousand Dragon | Dragon/Fusion | WIND | LV. 7 | Atk = 2400 | Def = 2000 | Common |
Time Wizard + Baby Dragon
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SDJ - 024 | Flame Swordsman | Warrior/Fusion | FIRE | LV. 5 | Atk = 1800 | Def = 1600 | Common |
Flame Manipulator + Masaki the
Legendary Swordsman
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SDJ - 025 | Malevolent Nuzzler | EQUIP | MAGIC | LV. | Atk = | Def = | Common |
A monster equipped with this card
increases its ATK by 700 points. When this card is sent from the field to
the Graveyard, you can pay 500 Life Points to place it on top of your Deck
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SDJ - 026 | Dark Hole | MAGIC | LV. | Atk = | Def = | Common | |
Destroys all monsters on the field.
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SDJ - 027 | Dian Keto the Cure Master | MAGIC | LV. | Atk = | Def = | Common | |
Increases your Life Points by 1000
points.
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SDJ - 028 | Fissure | MAGIC | LV. | Atk = | Def = | Common | |
Destroys 1 opponent's face-up monster
with the lowest ATK
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SDJ - 029 | De-Spell | MAGIC | LV. | Atk = | Def = | Common | |
Destroys 1 Magic Card on the field. If
this card's target is face-down, flip it face-up. If the card is a Magic
Card, it is destroyed. If not, it is returned to its face-down position. The
flipped card is not activated
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SDJ - 030 | Change of Heart | MAGIC | LV. | Atk = | Def = | Common | |
Select and control 1 opposing monster
(regardless of position) on the field until the end of your turn
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SDJ - 031 | Block Attack | MAGIC | LV. | Atk = | Def = | Common | |
Select 1 of your opponent's monsters
and shift it to Defense Position.
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SDJ - 032 | Giant Trunade | MAGIC | LV. | Atk = | Def = | Common | |
Returns all Magic and Trap Cards on
the field to the respective owner's hands.
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SDJ - 033 | The Reliable Guardian | QUICK-PLAY | MAGIC | LV. | Atk = | Def = | Common |
Increase 1 monster's DEF by 700 points
during the turn this card is activated.
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SDJ - 034 | Remove Trap | MAGIC | LV. | Atk = | Def = | Common | |
Destroys 1 face-up Trap Card on the
field.
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SDJ - 035 | Monster Reborn | MAGIC | LV. | Atk = | Def = | Common | |
Select 1 Monster Card from either your
opponent's or your own Graveyard and place it on the field under your
control in Attack or Defense Position (face-up). This is considered a
Special Summon
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SDJ - 036 | Polymerization | MAGIC | LV. | Atk = | Def = | Common | |
Fuses 2 or more Fusion-Material
Monsters to form a new Fusion Monster.
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SDJ - 037 | Mountain | FIELD | MAGIC | LV. | Atk = | Def = | Common |
Increases the ATK and DEF of all
Dragon, Winged Beast, and Thunder-Type monsters by 200 points
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SDJ - 038 | Dragon Treasure | EQUIP | MAGIC | LV. | Atk = | Def = | Common |
A Dragon-Type monster equipped with
this card increases its ATK and DEF by 300 points.
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SDJ - 039 | Eternal Rest | MAGIC | LV. | Atk = | Def = | Common | |
Destroys all monsters equipped with
Equip Cards.
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SDJ - 040 | Shield & Sword | MAGIC | LV. | Atk = | Def = | Common | |
For 1 turn, each face-up monster's
original ATK becomes their original DEF and vice-versa. Any additions and
subtractions to ATK and /or DEF due to card effects are applied to the new
ATK and DEF. Monsters summoned after this card's activation are excluded
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SDJ - 041 | Scapegoat | QUICK-PLAY | MAGIC | LV. | Atk = | Def = | Super Rare |
When this card is activated, you
cannot summon any monster in the same turn (including Flip Summon and
Special Summon). Place 4 ""Sheep Tokens"" (Beast-Type/EARTH/1 Star/ATK 0/DEF
0) in Defense Position on the your side of the field. The tokens cannot be
used as a Tribute for a Tribute Summon
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SDJ - 042 | Just Desserts | TRAP | LV. | Atk = | Def = | Common | |
Inflict 500 points of Direct Damage to
your opponent's Life Points for each monster your opponent has on the field
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SDJ - 043 | Trap Hole | TRAP | LV. | Atk = | Def = | Common | |
If the ATK of a monster summoned by
your opponent (excluding Special Summon) is 1000 points or more, the monster
is destroyed
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SDJ - 044 | Reinforcements | TRAP | LV. | Atk = | Def = | Common | |
Increase 1 selected monster's ATK by
500 points during the turn this card is activated
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SDJ - 045 | Castle Walls | TRAP | LV. | Atk = | Def = | Common | |
Increase a selected monster's DEF by
500 points during the turn this card is activated.
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SDJ - 046 | Waboku | TRAP | LV. | Atk = | Def = | Common | |
Any damage inflicted by an opponent's
monster is decreased to 0 during the turn this card is activated.
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SDJ - 047 | Ultimate Offering | CONTINUOUS | TRAP | LV. | Atk = | Def = | Common |
At the cost of 500 Life Points per
monster, a player is allowed an extra Normal Summon or Set
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SDJ - 048 | Seven Tools of the Bandit | COUNTER | TRAP | LV. | Atk = | Def = | Common |
Pay 1000 of your Life Points to negate
the activation of a Trap Card and destroy it.
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SDJ - 049 | Fake Trap | TRAP | LV. | Atk = | Def = | Common | |
When your opponent uses a Magic, Trap,
or Effect Monster Card to destroy your Trap Card(s), this card can be
destroyed as a substitute for your Trap Card(s).
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SDJ - 050 | Reverse Trap | TRAP | LV. | Atk = | Def = | Common | |
All increases and decreases to ATK and
DEF are reversed for the turn in which this card is activated
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