Yu-Gi-Oh TCG Spoiler!

Labrynth Of Nightmare!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

-----------------------------------------------------------

LON-000 Gemini Elf Spellcaster EARTH LV. 4 Atk = 1900 Def = 900 Secret Rare
 

 

LON-001 The Masked Beast Fiend DARK LV. 8 Atk = 3200 Def = 1800 Ultra Rare
This monster can only be Ritual Summoned with the Ritual Magic Card, Curse of the Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand

 

LON-002 Swordsman of Landstar Warrior EARTH LV. 3 Atk = 500 Def = 1200  Common
 

 

LON-003 Humanoid Slime Aqua WATER LV. 4 Atk = 800 Def = 2000 Common
 

 

LON-004 Worm Drake Reptile EARTH LV. 4 Atk = 1400 Def = 1500  Common
 

 

LON-005 Humanoid Worm Drake Aqua WATER LV. 7 Atk = 2200 Def = 2000 Common
Humaniod Slime + Worm Drake

 

LON-006 Revival Jam Aqua WATER LV. 4 Atk = 1500 Def = 500 Super Rare
When this card is sent to the Graveyard as a result of battle, you can Special Summon this card in face-up Defense Position at your next Standby Phase by paying 1000 Life Points. This must be declared when monster is destroyed. You cannot change its position during the same turn it is Special Summoned in this way.

 

LON-007 Flying Fish Fish WIND LV. 4 Atk = 800 Def = 500  Common
 

 

LON-008 Amphibian Beast Fish WATER LV. 6 Atk = 2400 Def = 2000 Rare
 

 

LON-009 Shining Abyss Fairy LIGHT LV. 4 Atk = 1600 Def = 1800  Common
 

 

LON-010 Gadget Soldier Machine FIRE LV. 6 Atk = 1800 Def = 2000  Common
 

 

LON-011 Grand Tiki Elder Fiend DARK LV. 4 Atk = 1500 Def = 800  Common
 

 

LON-012 Melchid the Four-Face Beast Fiend DARK LV. 4 Atk = 1500 Def = 1200  Common
 

 

LON-013 Nuvia the Wicked Fiend DARK LV. 4 Atk = 2000 Def = 800 Rare
If this monster is Summoned by a Normal Summon, it is destroyed. The ATK of this card is decreased by 200 points for each monster on your opponent's side of the field.

 

LON-014 Chosen One Magic  MAGIC LV. Atk = Def = Common
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard

 

LON-015 Mask of Weakness Trap  TRAP LV. Atk = Def = Common
This card can only be activated in the Battle Phase. Select 1 attacking monster and decrease the selected monster's ATK by 700 points during the turn this card is activated.

 

LON-016 Curse of the Masked Beast Magic  MAGIC LV. Atk = Def = Common
This card is used to Ritual Summon The Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

 

LON-017 Mask of Dispel Magic  MAGIC LV. Atk = Def = Super Rare
Select 1 face-up Magic Card on the field. The controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed

 

LON-018 Mask of Restrict Trap  TRAP LV. Atk = Def = Ultra Rare
No matter what the situation, neither player can offer any monster as a Tribute

 

LON-019 Mask of the Accursed Magic  MAGIC LV. Atk = Def = Super Rare
The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases

 

LON-020 Mask of Brutality Magic  MAGIC LV. Atk = Def = Rare
A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed

 

LON-021 Return of the Doomed Magic  MAGIC LV. Atk = Def = Rare
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is sent to your Graveyard during this turn as a result of battle to your hand at the end of this turn.

 

LON-022 Lightning Blade Magic  MAGIC LV. Atk = Def =  Common
This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters on the field by 500 points

 

LON-023 Tornado Wall Trap  TRAP LV. Atk = Def = Common
This card can only be activated when Umi is active on the field. As long as Umi remains face-up on the field, any damage to your Life Points becomes 0. When Umi is destroyed or removed from the field, this card is also destroyed.

 

LON-024 Fairy Box Trap  TRAP LV. Atk = Def = Common
Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed

 

LON-025 Torrential Tribute Trap  TRAP LV. Atk = Def = Ultra Rare
You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field

 

LON-026 Jam Breeding Machine Magic  MAGIC LV. Atk = Def = Rare
During each of your Standby Phases, Special Summon 1 Slime Token (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other monster

 

LON-027 Infinite Cards Magic  MAGIC LV. Atk =  Def = Rare
As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands

 

LON-028 Jam Defender Trap  TRAP LV. Atk = Def = Common
Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have Revival Jam face-up on the field, you can change the attack target to Revival Jam

 

LON-029 Card of Safe Return Magic  MAGIC LV. Atk = Def = Ultra Rare
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck

 

LON-030 Lady Panther Beast-Warrior EARTH LV. 4 Atk = 1400 Def = 1300  Common
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck

 

LON-031 The Unfriendly Amazon Warrior EARTH LV. 4 Atk = 2000 Def = 1000  Common
Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded

 

LON-032 Amazon Archer Warrior EARTH LV. 4 Atk = 1400 Def = 1000  Common
Offer 2 monsters on your side of the field as a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded

 

LON-033 Crimson Sentry Warrior FIRE LV. 4 Atk = 1500 Def = 1200  Common
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck

 

LON-034 Fire Princess Pyro FIRE LV. 4 Atk = 1300 Def = 1500 Super Rare
Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points

 

LON-035 Lady Assailant of Flames Pyro FIRE LV. 4 Atk = 1500 Def = 1000 Common 
FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points

 

LON-036 Fire Sorcerer Spellcaster FIRE LV. 4 Atk = 1000 Def = 1500 Common
FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points

 

LON-037 Spirit of the Breeze Fairy WIND LV. 3 Atk = 0 Def = 1800 Rare
As long as this card remains on your side of field in face-up Attack Position, increase your Life Points by 1000 points during each of your Standby Phases

 

LON-038 Dancing Fairy Fairy WIND LV. 4 Atk = 1700 Def = 1000  Common
As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases

 

LON-039 Fairy Guardian Fairy WIND LV. 3 Atk = 1000 Def = 1000  Common
Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck

 

LON-040 Empress Mantis Insect WIND LV. 6 Atk = 2200 Def = 1400  Common
 

 

LON-041 Cure Mermaid Fish WATER LV. 4 Atk = 1500 Def = 800  Common
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases

 

LON-042 Hysteric Fairy Fairy LIGHT LV. 4 Atk = 1800 Def = 500  Common
Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

 

LON-043 Bio-Mage Fairy LIGHT LV. 3 Atk = 1150 Def = 1000  Common
 

 

LON-044 The Forgiving Maiden Fairy LIGHT LV. 4 Atk = 850 Def = 2000  Common
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.

 

LON-045 St. Joan Fairy LIGHT LV. 7 Atk = 2800 Def = 2000  Common
The Forgiving Maiden + Marie the Fallen One

 

LON-046 Marie the Fallen One Fiend DARK LV. 5 Atk = 1700 Def = 1200 Rare
long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases

 

LON-047 Jar of Greed Trap  TRAP LV. Atk = Def = Super Rare
Draw 1 Card from your deck

 

LON-048 Scroll of Bewitchment Magic  MAGIC LV. Atk = Def =  Common
Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select

 

LON-049 United We Stand Magic  MAGIC LV. Atk = Def = Ultra Rare
For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points

 

LON-050 Mage Power Magic  MAGIC LV. Atk = Def = Ultra Rare
For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points

 

LON-051 Offerings to the Doomed Magic  MAGIC LV. Atk = Def =  Common
Destroys 1 face-up monster. Skip your next Draw Phase

 

LON-052 The Portrait's Secret Fiend EARTH LV. 4 Atk = 1200 Def = 1500  Common
 

 

LON-053 The Gross Ghost of Fled Dreams Fiend DARK LV. 4 Atk = 1300 Def = 1800  Common
 

 

LON-054 Headless Knight Fiend EARTH LV. 4 Atk = 1450 Def = 1700  Common
 

 

LON-055 Earthbound Spirit Fiend EARTH LV. 4 Atk = 500 Def = 2000 Common
 

 

LON-056 The Earl of Demise Fiend DARK LV. 5 Atk = 2000 Def = 700  Common
 

 

LON-057 Boneheimer Aqua WATER LV. 3 Atk = 850 Def = 400  Common
 

 

LON-058 Flame Dancer Pyro FIRE LV. 2 Atk = 550 Def = 450  Common
 

 

LON-059 Spherous Lady Rock EARTH LV. 3 Atk = 400 Def = 1400  Common
 

 

LON-060 Lightning Conger Thunder WATER LV. 3 Atk = 350 Def = 750  Common
 

 

LON-061 Jowgen the Spiritualist Spellcaster LIGHT LV. 3 Atk = 200 Def = 1300 Rare
Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned

 

LON-062 Kycoo the Ghost Destroyer Spellcaster DARK LV. 4 Atk = 1800 Def = 700 Super Rare
Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play

 

LON-063 Summoner of Illusions Spellcaster LIGHT LV. 3 Atk = 800 Def = 900 Common
FLIP: Offer 1 monster on your side of the field as a Tribute (excluding this monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated.

 

LON-064 Bazoo the Soul-Eater Beast EARTH LV. 4 Atk = 1600 Def = 900 Super Rare
You can remove up to 3 cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used only once during your turn.

 

LON-065 Dark Necrofear Fiend DARK LV. 8 Atk = 2200 Def = 2800 Ultra Rare
This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.

 

LON-066 Soul of Purity and Light Fairy LIGHT LV. 6 Atk = 2000 Def = 1800  Common
This card can only be Special Summoned by removing 2 LIGHT monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during his/her Battle Phase

 

LON-067 Spirit of Flames Pyro FIRE LV. 4 Atk = 1700 Def = 1000  Common
This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase

 

LON-068 Aqua Spirit Aqua WATER LV. 4 Atk = 1600 Def = 1200  Common
This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. As long as this monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn

 

LON-069 The Rock Spirit Rock EARTH LV. 4 Atk = 1700 Def = 1000  Common
This monster can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase

 

LON-070 Garuda the Wind Spirit Winged Beast WIND LV. 4 Atk = 1600 Def = 1200  Common
This monster can only only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn

 

LON-071 Gilasaurus Dinosaur EARTH LV. 3 Atk = 1400 Def = 400 Rare
You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field

 

LON-072 Tornado Bird Winged Beast WIND LV. 4 Atk = 1100 Def = 1000 Rare
FLIP: Return 2 Magic or Trap Cards on the field to the hands of their owner

 

LON-073 Dreamsprite Plant LIGHT LV. 2 Atk = 300 Def = 200  Common
When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage

 

LON-074 Zombyra the Dark Warrior DARK LV. 4 Atk = 2100 Def = 500 Common
This card cannot attack a player directly. Each time this card destroys a monster in battle, decrease the ATK of this card by 200 points

 

LON-075 Supply Warrior EARTH LV. 4 Atk = 1300 Def = 800 Common
FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand

 

LON-076 Maryokutai Aqua WATER LV. 3 Atk = 900 Def = 900  Common
The effect of this card can only be applied during your opponent's turn. When your opponent activates a Magic Card, offer this face-up card as a Tribute to negate the activation of the Magic Card and destroy it

 

LON-077 The Last Warrior from Another Planet Warrior EARTH LV. Atk = 2350 Def = 2300 Ultra Rare
Zombyra the Dark + Maryokutai. When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both player cannot Summon (including Flip Summon or Special Summon) any monster

 

LON-078 Collected Power Trap  TRAP LV. Atk = Def = Common
Select 1 face-up monster on the field. Equip this monster with all face-up Equip Magic Cards on the field. If the target of the Equip Magic Card is not correct, destroy the Equip Magic Card.

 

LON-079 Dark Spirit of the Silent Trap  TRAP LV. Atk = Def = Super Rare
This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position

 

LON-080 Royal Command Trap  TRAP LV. Atk = Def = Ultra Rare
Negates the activation and effects of all Flip Effect monsters

 

LON-081 Riryoku Field Trap  TRAP LV. Atk = Def = Super Rare
Negates the activation of a Magic Card that designates 1 monster as a target and destroys the Magic Card

 

LON-082 Skull Lair Trap  TRAP LV. Atk = Def =  Common
Remove any number of cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play

 

LON-083 Graverobber's Retribution Trap  TRAP LV. Atk = Def =  Common
During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play

 

LON-084 Deal of Phantom Trap  TRAP LV. Atk = Def =  Common
Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated

 

LON-085 Destruction Punch Trap  TRAP LV. Atk = Def = Rare
When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally

 

LON-086 Blind Destruction Trap  TRAP LV. Atk = Def =  Common
During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is 6, destroy all face-up Level 6 or higher monsters on the field

 

LON-087 The Emperor's Holiday Trap  TRAP LV. Atk = Def =  Common
Negate the effects of all Equip Magic Cards.

 

LON-088 Destiny Board Trap  TRAP LV. Atk = Def = Ultra Rare
At the end of each of your opponent's turns, place 1 Spirit Message card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If Spirit Message cards I, N, A and L are all on the field in their proper order, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately

 

LON-089 Spirit Message I Magic  MAGIC LV. Atk = Def = Rare
This card can only be placed on the field when Destiny Board is active

 

LON-090 Spirit Message N Magic  MAGIC LV. Atk = Def = Rare
This card can only be placed on the field when Destiny Board is active

 

LON-091 Spirit Message A Magic  MAGIC LV. Atk = Def = Rare
This card can only be placed on the field when Destiny Board is active

 

LON-092 Spirit Message L Magic  MAGIC LV. Atk = Def = Rare
This card can only be placed on the field when Destiny Board is active

 

LON-093 The Dark Door Magic  MAGIC  LV. Atk = Def =  
Both players can only attack with 1 monster during their respective Battle Phases

 

LON-094 Spiritualism Magic  MAGIC LV. Atk = Def = Rare
Return 1 Magic or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.

 

LON-095 Cyclon Laser Magic  MAGIC  LV. Atk = Def = Common
This card can only be used to equip Gradius. Increases the ATK of Gradius by 300 points. When Gradius attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points

 

LON-096 Bait Doll Magic  MAGIC LV. Atk = Def =  Common
Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled

 

LON-097 De-Fusion Magic  MAGIC  LV. Atk = Def = Super Rare
Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the Fusion-Material monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position

 

LON-098 Fusion Gate Magic  MAGIC  LV. Atk = Def = Common
As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using Polymerization. The Fusion-Material monsters used in the Fusion are not sent to the Graveyard, but are removed from play

 

LON-099 Ekibyo Drakmord Magic  MAGIC  LV. Atk = Def =  Common
A monster equipped with this card cannot attack. Destroys the equipped monster at the end of the 2nd turn of the player controlling the monster. At that time, this card is returned to the owner's hand

 

LON-100 Miracle Dig Magic  MAGIC LV. Atk = Def =  Common
If there are 5 or more of your monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard

 

LON-101 Dragonic Attack Magic  MAGIC  LV. Atk = Def =  Common
This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points

 

LON-102 Spirit Elimination Magic  MAGIC LV. Atk = Def =  Common
When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play

 

LON-103 Vengeful Bog Spirit Magic  MAGIC  LV. Atk = Def = Common
All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon).

 

LON-104 Magic Cylinder Trap  TRAP LV. Atk = Def = Secret Rare

Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your                                              opponent's Life Points.