Yu-Gi-Oh TCG Spoiler!

Metal Raiders!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

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MRD - 000 Gate Guardian Warrior/Effect Dark LV. 11 Atk = 3750 Def = 3400 Secret Rare

This card can only be special summoned by offering Sanga of the Thunder, Kazejin, and Suijin on your side of the field as tribute

 

MRD - 001 Feral Imp  Fiend Dark LV. 4 Atk = 1300 Def = 1400 Common

 

 

MRD - 002 Winged Dragon, Guardian of the Fortress #1 Dragon Wind LV. 4 Atk = 1400 Def = 1200 Common

 

 

MRD - 003 Summoned Skull  Fiend Dark LV. 6 Atk = 2500 Def = 1200 Ultra Rare

 

 

MRD - 004 Rock Ogre Grotto #1 Rock Earth LV. 3 Atk = 800 Def = 1200 Common

 

 

MRD - 005 Armored Lizard  Reptile Earth LV. 4 Atk = 1500 Def = 1200 Common

 

 

MRD - 006 Killer Needle Insect Wind LV. 4 Atk = 1200 Def = 1000 Common

 

 

MRD - 007 Larvae Moth  Insect/Effect Earth LV. 2 Atk = 500 Def = 400 Common

This monster can only be special summoned by offering a Petit Moth as a Tribute on the 2nd of your turns after Petit Moth has been equipped with Cocoon of Evolution.

 

MRD - 008 Harpie Lady  Winged Beast Wind LV. 4 Atk = 1300 Def = 1400 Common

 

 

MRD - 009 Harpie Lady Sisters Winged Beast/Effect Wind LV. 6 Atk = Def = Super Rare

This monster may only be special summoned with the magic card Elegant Egotist

 

MRD - 010 Kojikocy  Warrior Earth LV. 4 Atk = 1500 Def = 1200 Common

 

 

MRD - 011 Cocoon of Evolution  Insect/Effect Earth LV. 3 Atk = 0 Def = 2000 Common

You may treat this card as an Equip magic card on a face-up petit month on the field. When equipped, the ATK and DEF of Petit moth becomes the same as Cocoon of Evolution

 

MRD - 012 Crawling Dragon  Dragon Earth LV. 5 Atk = 1600 Def = 1400 Common

 

 

MRD - 013 Armored Zombie  Zombie Dark LV. 3 Atk = 1500 Def = 0 Common

 

 

MRD - 014 Mask of Darkness  Fiend/Effect Dark LV. 2 Atk = 900 Def = 400 Rare

Flip: Select 1 Trap from your Graveyard and return it to your hand

 

MRD - 015 Doma The Angel of Silence  Fairy Dark LV. 5 Atk = 1600 Def = 1400 Common

 

 

MRD - 016 White Magical Hat Spellcaster/Effect Light LV. 3 Atk = 1000 Def = 700 Rare

When this card inflicts damage to your opponent's Life Points, 1 card must be randomly discarded from your opponent's hand to their graveyard

 

MRD - 017 Big Eye  Fiend/Effect Dark LV. 4 Atk = 1200 Def = 1000 Common

Flip: See the top 5 cards from the top of your Deck,  Arrange them in any order desired and replace them on top of the deck

 

MRD - 018 B. Skull Dragon Dragon/Fusion Dark LV. 9 Atk = 3200 Def = 2500 Ultra Rare

Summoned Skull + Red Eyes B. Dragon

 

MRD - 019 Masked Sorcerer  Spellcaster/Effect Dark LV. 4 Atk = 900 Def = 1400 Rare

When you inflict damage on your opponent's life points with this card, draw 1 card from your deck

 

MRD - 020 Roaring Ocean Snake Aqua/Fusion Water LV. 6 Atk = 2100 Def = 1800 Common

Mystic Lamp + Hyosube

 

MRD - 021 Water Omotics  Aqua Water LV. 4 Atk = 1400 Def = 1200 Common

 

 

MRD - 022 Ground Attacker Bugroth Machine Earth LV. 4 Atk = 1500 Def = 1000 Common

 

 

MRD - 023 Petit Moth Insect Earth LV. 1 Atk = 300 Def = 200 Common

 

 

MRD - 024 Elegant Egotist  Magic LV. Atk = Def = Rare

When you have 1 or more Harpie Lady cards on the field, you can special summon 1 Harpie Lady or Harpie Lady Sisters card from your hand or deck

 

MRD - 025 Sanga of the Thunder Thunder/Effect Light LV. 7 Atk = 2600 Def = 2200 Super Rare

Reduce the Atk  of an opponent's monster attacking this card to 0. This effect can only be used once. The card's owner chooses when to use this effect

 

MRD - 026 Kazejin  Spellcaster/Effect Wind LV. 7 Atk = 2400 Def = 2200 Super Rare

Reduce the Atk  of an opponent's monster attacking this card to 0. This effect can only be used once. The card's owner chooses when to use this effect

 

MRD - 027 Suijin  Aqua/Effect Water LV. 7 Atk = 2500 Def = 2400 Super Rare

Reduce the Atk  of an opponent's monster attacking this card to 0. This effect can only be used once. The card's owner chooses when to use this effect

 

MRD - 028 Mystic Lamp  Spellcaster/Effect Dark LV. 1 Atk = 400 Def = 300 Common

This card may attack your opponent directly

 

MRD - 029 Steel Scorpion  Machine/Effect Earth LV. 1 Atk = 250 Def = 300 Common

A non-machine monster attacking Steel Scorpion will be destroyed at the end of your opponent's 3rd turn after the attack

 

MRD - 030 Ocubeam Fairy Light LV. 5 Atk = 1550 Def = 1650 Common

 

 

MRD - 031 Leghul Insect/Effect Earth LV. 1 Atk = 300 Def = 350 Common

This monster may attack your opponent's life points directly

 

MRD - 032 Ooguchi Aqua/Effect Water LV. 1 Atk = 300 Def = 250 Common

This monster may attack your opponent's life points directly

 

MRD - 033 Leogun Beast Earth LV. 5 Atk = 1750 Def = 1550 Common

 

 

MRD - 034 Blast Juggler  Machine/Effect Fire LV. 3 Atk = 800 Def = 900 Common

Offer this card as a tribute during your standby phase if it is face up to destroy 2 face-up monsters with an attack of 1000 or less

 

MRD - 035 Jinzo #7 Machine/Effect Dark LV. 2 Atk = 500 Def = 400 Common

This monster may attack your opponent's life points directly

 

MRD - 036 Magician of Faith  Spellcaster/Effect Light LV. 1 Atk = 300 Def = 400 Rare

Flip: Return a Magic card from your graveyard to your hand

 

MRD - 037 Ancient Elf  Spellcaster Light LV. 4 Atk = 1450 Def = 1200 Common

 

 

MRD - 038 Deepsea Shark Fish/Fusion Water LV. 5 Atk = 1900 Def = 1600 Common

Bottom Dweller + Tongyo

 

MRD - 039 Bottom Dweller  Fish Water LV. 5 Atk = 1650 Def = 1700 Common

 

 

MRD - 040 Destroyer Golem  Rock Earth LV. 4 Atk = 1500 Def = 1000 Common

 

 

MRD - 041 Kaminari Attack Thunder/Fusion Wind LV. 5 Atk = 1900 Def = 1400 Common

Ocubeam + Mega Thunderball

 

MRD - 042 Rainbow Flower  Plant/Effect Earth LV. 2 Atk = 400 Def = 500 Common

This monster may attack your opponent's life points directly

 

MRD - 043 Morinphen Fiend Dark LV. 5 Atk = 1550 Def = 1300 Common

 

 

MRD - 044 Mega Thunderball Thunder Wind LV. 2 Atk = 750 Def = 600 Common

 

 

MRD - 045 Tongyo  Fish Water LV. 4 Atk = 1350 Def = 800 Common

 

 

MRD - 046 Empress Judge Warrior/Fusion Earth LV. 6 Atk = 2100 Def = 1700 Common

Queen's Double + Hibikime

 

MRD - 047 Pale Beast  Beast Earth LV. 4 Atk = 1500 Def = 1200 Common

 

 

MRD - 048 Electric Lizard Thunder/Effect Earth LV. 3 Atk = 850 Def = 800 Common

A non Zombie-Type monster attacking electric lizard cannot attack the following turn

 

MRD - 049 Hunter Spider  Insect Earth LV. 5 Atk = 1600 Def = 1400 Common

 

 

MRD - 050 Ancient Lizard Warrior  Reptile Earth LV. 5 Atk = 1400 Def = 1100 Common

 

 

MRD - 051 Queen's Double  Warrior/Effect Earth LV. 1 Atk = 350 Def = 300 Common

This Monster may attack your opponent's life points directly

 

MRD - 052 Trent  Plant Earth LV. 5 Atk = 1500 Def = 1800 Common

 

 

MRD - 053 Disk Magician  Machine Dark LV. 4 Atk = 1350 Def = 1000 Common

 

 

MRD - 054 Hyosube  Aqua Water LV. 4 Atk = 1500 Def = 900 Common

 

 

MRD - 055 Hibikime Warrior Earth LV. 4 Atk = 1450 Def = 1000 Common

 

 

MRD - 056 Fake Trap  Trap LV. Atk = Def = Rare

When your opponent uses a Magic, Trap or Effect Monster Card to destroy your Trap Card(s) this card can be destroyed as a substitute for your trap card(s)

 

MRD - 057 Tribute to The Doomed  Magic LV. Atk = Def = Super Rare

Discard 1 Card from your hand to your graveyard. Destroy 1 monster  on the field regardless of its position

 

MRD - 058 Soul Release  Magic LV. Atk = Def = Common

Select up to 5 cards from either you or your opponent's graveyard and remove them from the current Duel

 

MRD - 059 The Cheerful Coffin  Magic LV. Atk = Def = Common

You can Discard up to 3 Monster Cards from your hand to the graveyard

 

MRD - 060 Change of Heart  Magic LV. Atk = Def = Ultra Rare

Select and Control 1 opposing monster (regardless of its position) on the field until end of turn

 

MRD - 061 Baby Dragon Dragon Wind LV. 3 Atk = 1200 Def = 700 Common

 

 

MRD - 062 Blackland Fire Dragon Dragon Dark LV. 4 Atk = 1500 Def = 800 Common

 

 

MRD - 063 Swamp Battleguard Warrior/Effect Earth LV. 5 Atk = 1800 Def = 1500 Common

Increase the atk of this monster by 500 points for every Lava Battleguard on your side

 

MRD - 064 Battle Steer  Beast-Warior Earth LV. 5 Atk = 1800 Def = 1300 Common

 

 

MRD - 065 Time Wizard  Spellcaster/Effect Light LV. 2 Atk = 500 Def = 400 Ultra Rare

Toss a coin and call heads or tails, if you call it right, your opponent's monster on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose life points equal to half the total ATK of the destroyed monsters. This card can only be used during your turn, once per turn

 

MRD - 066 Saggi the Dark Clown  Spellcaster Dark LV. 3 Atk = 600 Def = 1500 Common

 

 

MRD - 067 Dragon Piper  Pyro /Effect Fire LV. 3 Atk = 200 Def = 1800 Common

Flip: Destroys Dragon Capture Jar and turns all face up dragons into attack position

 

MRD - 068 Illusionist Faceless Mage  Spellcaster Dark LV. 5 Atk = 1200 Def = 2200 Common

 

 

MRD - 069 Sangan  Fiend/Effect Dark LV. 3 Atk = 1000 Def = 600 Rare

When this monster is sent fro mthe field into the grave yard, move 1 monster with an atk of 1500 or less from your deck into your hand. Your deck is then shuffled

 

MRD - 070 Great Moth Insect/Effect Earth LV. 8 Atk = 2600 Def = 2500 Rare

This monster can only be special summoned by offering a petit moth as a Tribute on the 4th turn of your turns after Petit moth has been equipped with cocoon of evolution

 

MRD - 071 Kuriboh  Fiend/Effect Dark LV. 1 Atk = 300 Def = 200 Super Rare

Discard this card from your hand to the graveyard to make the damage inflicted to your life points by 1 opponent's monster 0. This effect must be activated during your opponent's battle phase

 

MRD - 072 Jellyfish  Aqua Water LV. 4 Atk = 1200 Def = 1500 Common

 

 

MRD - 073 Castle of Dark Illusions  Fiend/Effect Dark LV. 4 Atk = 920 Def = 1930 Common

Flip: Increases the ATK and DEF of all Zombie type monsters by 200 points. As long as this card remains face-up on the field, Zombie-Type monsters continues to increase by 200 points during each of  your Standby Phases. This effect continues until your 4th turn after the card is activated

 

MRD - 074 King of Yamimakai  Fiend Dark LV. 5 Atk = 2000 Def = 1530 Common

 

 

MRD - 075 Catapult Turtle  Aqua Water LV. 5 Atk = 1000 Def = 2000 Super Rare

Offer 1 Monster on your side of the field as a tribute to inflict damage equal to half of the tribute monster's ATK points. Monsters used for a Tribute summon or that are offered as Tributes for other cards' effects are excluded

 

MRD - 076 Mystic Horseman Beast Earth LV. 4 Atk = 1300 Def = 1550 Common

 

 

MRD - 077 Rabid Horseman  Beast-Warrior/Fusion Earth LV. 6 Atk = 2000 Def = 1700 Common

Battle Ox + Mystic Horseman

 

MRD - 078 Crass Clown  Fiend/Effect Dark LV. 4 Atk = 1350 Def = 1400 Common

When this card is changed from defense position to attack position, return  1 monster on your opponent's side of the field to the owner's hand

 

MRD - 079 Pumpking the King of Ghosts  Zombie/Effect Dark LV. 6 Atk = 1800 Def = 2000 Common

If Castle of Dark Illusions is face up on the field, increase the ATK and DEF of this card by 100 points. As Long as this Castle of Dark Illusions is on the field, this card continues to increase by 100 points during each of your standby phases. This effect continues until your 4th turn after the Card is activated

 

MRD - 080 Dream Clown  Warrior/Effect Earth LV. 3 Atk = 1200 Def = 900 Common

When this monster is changed from attack position to defense position, destroy 1 monster on the field

 

MRD - 081 Tainted Wisdom  Fiend/Effect Dark LV. 3 Atk = 1250 Def = 800 Common

When this card is changed from attack position to defense position, shuffle your deck

 

MRD - 082 Ancient Brain  Fiend Dark LV. 3 Atk = 1000 Def = 700 Common

 

 

MRD - 083 Guardian of the Labyrinth  Warrior Earth LV. 4 Atk = 1000 Def = 1200 Common

 

 

MRD - 084 Prevent Rat  Beast Earth LV. 4 Atk = 500 Def = 2000 Common

 

 

MRD - 085 The Little Swordsman of Aile Warrior/Effect Water LV. 3 Atk = 800 Def = 1300 Common

Offer 1 monster on your side of the field as a tribute to infcrease this monster's ATK points by 700 until end of turn

 

MRD - 086 Princess of Tsurugi  Warrior/Effect Wind LV. 3 Atk = 900 Def = 700 Rare

Flip: Inflicts 500 points of Direct Damage to your opponent's life points for each magic/trap card your opponent has on the field

 

MRD - 087 Protector of the Throne  Warrior Earth LV. 4 Atk = 800 Def = 1500 Common

 

 

MRD - 088 Tremendous Fire  Magic LV. Atk = Def = Common

Inflicts 1000 points of direct damage on your opponent's Life Points and 500 points of Direct Damage to your life points

 

MRD - 089 Jirai Gumo  Insect/Effect Earth LV. 4 Atk = 2200 Def = 100 Common

When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong reduce your life points by half before attacking

 

MRD - 090 Shadow Ghoul  Zombie/Effect Dark LV. 5 Atk = 1600 Def = 1300 Rare

Increase the ATK of this monster by 100 points for each monster in your own graveyard

 

MRD - 091 Labyrinth Tank  Machine/Fusion Dark LV. 7 Atk = 2400 Def = 2400 Common

Giga-Tech Wolf + Cannon Soldier

 

MRD - 092 Ryu-Kishin Powered Fiend Dark LV. 4 Atk = 1600 Def = 1200 Common

 

 

MRD - 093 Bickuribox  Fiend/Fusion Dark LV. 7 Atk = 2300 Def = 2000 Common

Crass Clown + Dream Clown

 

MRD - 094 Giltia the D. Knight  Warrior/Fusion Light LV. 5 Atk = 1850 Def = 1500 Common

Guardian of the Labyrinth + Protector of the Throne

 

MRD - 095 Launcher Spider  Machine Fire LV. 7 Atk = 2200 Def = 2500 Common

 

 

MRD - 096 Giga-Tech Wolf Machine Fire LV. 4 Atk = 1200 Def = 1400 Common

 

 

MRD - 097 Thunder Dragon  Dragon/Effect Light LV. 5 Atk = 1600 Def = 1500 Common

Discard this from your hand to the Graveyard to add up to 2 Thunder Dragon cards from your deck to your hand. Your deck is then shuffled. This effect is only activated during a Main Phase

 

MRD - 098 7 Colored Fish  Fish Water LV. 4 Atk = 1800 Def = 800 Common

 

 

MRD - 099 The Immortal of Thunder Thunder/Effect Light LV. 4 Atk = 1500 Def = 1300 Common

Flip: You gain 3000 life points. After this card is flipped, when this is sent to the graveyard, you lose 5000 life points

 

MRD - 100 Punished Eagle  Winged-Beast/Fusion Wind LV. 6 Atk = 2100 Def = 1800 Common

Blue-Winged Crown + Niwatori

 

MRD - 101 Insect Soldiers of the Sky Insect/Effect Wind LV. 3 Atk = 1000 Def = 800 Common

The ATK of this card increases by 1000 points whenever it is attacking a Wind monster

 

MRD - 102 Hoshiningen Fairy/Effect Light LV. 2 Atk = 500 Def = 700 Rare

As long as this card remains face-up on the field, increase the atk of all Light Monsters by 500 and decrease the Atk of all Dark Monsters by 400

 

MRD - 103 Musician King  Spellcaster/Fusion Light LV. 5 Atk = 1750 Def = 1500 Common

Witch of the Black Forest + Lady of Faith

 

MRD - 104 Yado Karu  Aqua/Effect Water LV. 4 Atk = 900 Def = 1700 Common

When this monster is changed from Defense position to Attack position, you can place any number of cards from your hand at the bottom of your deck in any order you desire

 

MRD - 105 Cyber Saurus  Machine/Fusion Earth LV. 5 Atk = 1800 Def = 1400 Common

Blast Juggler + Two-Headed King Rex

 

MRD - 106 Cannon Soldier  Machine/Effect Dark LV. 4 Atk = Def = Rare

Offer 1 Monster on your side of the field as a tribute to inflict 500 points of direct damage to your opponent's life points. Monster used for a triute summoned or that are offered as tributes due to other cards' effects are excluded

 

MRD - 107 Muka Muka Rock/Effect Earth LV. 2 Atk = 600 Def = 300 Rare

Increase the ATK and DEF of this monster by 300 for each card in your hand

 

MRD - 108 The Bistro Butcher  Fiend/Effect Dark LV. 4 Atk = 1800 Def = 1000 Common

When this card inflicts damage to your opponent, your opponent must draw 2 cards from his/her deck

 

MRD - 109 Star Boy  Aqua/Effect Water LV. 2 Atk = 550 Def = 500 Rare

As long as this card remains face-up on the field, increase the ATK of all water monsters by 500 points and decrease the ATK of all fire monsters by 400 points

 

MRD - 110 Milus Radiant  Beast/Effect Earth LV. 1 Atk = 300 Def = 250 Rare

As long as this card remains face-up on the field, Increase the ATK of all Earth monsters by 500 and decrease the ATK of all wind monsters by 400 points

 

MRD - 111 Flame Cerebrus  Pyro Fire LV. 6 Atk = 2100 Def = 1800 Common

 

 

MRD - 112 Niwatori  Winged Beast Earth LV. 3 Atk = 900 Def = 800 Common

 

 

MRD - 113 Dark Elf  Spellcaster/Effect Dark LV. 4 Atk = 2000 Def = 800 Rare

This card requires a cost of 1000 of your life points to attack

 

MRD - 114 Mushroom Man #2  Warrior/Effect Earth LV. 3 Atk = 1250 Def = 800 Common
A player controlling this monster loses 300 Life points during each of his/her standby phases when this card is on the field. Control of this card is shifted to your opponent by paying 500 life points at your own end phase.

 

MRD - 115 Lava Battleguard  Warrior/Effect Earth LV. 5 Atk = 1550 Def = 1800 Common
Increase the Def of this card by 500 for each swamp battleguard on your side of the field

 

MRD - 116 Witch of the Black Forest  Spellcaster/Effect Dark LV. 4 Atk = 1100 Def = 1200 Rare
When this monster is sent from the field to the graeyard, move 1 monster with a DEF of 1500 or less from your deck into your hand. Your deck is then shuffled

 

MRD - 117 Little Chimera  Beast/Effect Fire LV. 2 Atk = 600 Def = 550 Rare
As long as this card is face-up on the field, increase the ATK of all fire monsters by 500 and decrease the ATK of all water monsters by 400 points

 

MRD - 118 Bladefly Insect/Effect Wind LV. 2 Atk = 600 Def = 700 Rare
As long as this card is face-up on the field, increase the ATK of all wind monsters by 500 and decrease the ATK of all earth monsters by 400 points

 

MRD - 119 Lady of Faith  Spellcaster Light LV. 3 Atk = 1100 Def = 800 Common
 

 

MRD - 120 Twin-Headed Thunder Dragon  Thunder/Fusion Light LV. 7 Atk = 2800 Def = 2100 Super Rare
Thunder Dragon + Thunder Dragon

 

MRD - 121 Witch's Apprentice  Spellcaster/Effect Dark LV. 2 Atk = 550 Def = 500 Rare
As long as this card is face-up on the field, increase the ATK of all Dark monsters by 500 and decrease the ATK of all light monsters by 400 points

 

MRD - 122 Blue-Winged Crown  Winged Beast Wind LV. 4 Atk = 1600 Def = 1200 Common
 

 

MRD - 123 Skull Knight  Spellcaster/Fusion/Effect Dark LV. 7 Atk = 2650 Def = 2250 Common
Tainted Wisdom + Ancient Brain

 

MRD - 124 Gazelle the King of Mythical  Beasts  Beast Earth LV. 4 Atk = 1500 Def = 1200 Common
 

 

MRD - 125 Garnecia Elefantis  Beast-Warrior Earth LV. 7 Atk = 2400 Def = 2000 Super Rare
 

 

MRD - 126 Barrel Dragon  Machine/Effect Dark LV. 7 Atk = 2600 Def = 2200 Ultra Rare
Toss a coin 3 times. If 2 out of 3 are heads, destroy 1 monster on  your opponent's side of the field. this card can only be used during your own turn, once per turn

 

MRD - 127 Solemn Judgement Counter Trap LV. Atk = Def = Ultra Rare
Pay half your life points when your opponent either activates a Magic or Trap or summons a monster (including special summon) to negate the action and destroy the cards involved

 

MRD - 128 Magic Jammer  Counter Trap LV. Atk = Def = Ultra Rare
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it

 

MRD - 129 Seven Tools of the  Bandit  Counter Trap LV. Atk = Def = Ultra Rare
Pay 1000 of your life pints to negate the activation of a Trap card and destroy it.

 

MRD - 130 Horn of Heaven  Counter Trap LV. Atk = Def = Ultra Rare
Offer 1 of your own monsters on the field as a tribute to negate the summon (including special summon) of a monster and destroy it.

 

MRD - 131 Shield & Sword  Magic LV. Atk = Def = Rare
For 1 turn, each face-up monster's original ATK becomes their orignial DEF and their orignial DEF becomes their original ATK. Monsters summoned after this card's activation are excluded

 

MRD - 132 Sword of Deep-Seated  Equip Magic LV. Atk = Def = Common
A monster card equipped with this card inreases its ATK and DEF by 500. This this card is sen to the Graveyard place it on top of your deck

 

MRD - 133 Block Attack  Magic LV. Atk = Def = Common
Select 1 of your opponent's monsters and shift it to Defense mode

 

MRD - 134 The Unhappy Maiden  Spellcaster/Effect Light LV. 1 Atk = Def = Common
When this card is sent to the graveyard as a result of battle, the battle phase for that turn ends immediately

 

MRD - 135 Robbin' Goblin  Continous Trap LV. Atk = Def = Rare
Each time 1 of your monsters inflicts damage to your opponent's life points, 1 card is randomly selected and discarded from your opponent's hand into their graveyard.

 

MRD - 136 Germ Infection  Equip Magic LV. Atk = Def = Common
The ATK of a non-machine type monster equipped with this card is decreased by 300 points at each of its standby phases

 

MRD - 137 Paralyzing Potion  Equip Magic LV. Atk = Def = Common
A non machine type monster equipped with this card cannot attack

 

MRD - 138 Mirror Force  Trap LV. Atk = Def = Ultra Rare
When your opponent attacks, negate the attack and destroy all opponent's monsters in Attack position

 

MRD - 139 Ring of Magnetism  Equip Magic LV. Atk = Def = Common
A Monster equiped with this card decreases its ATK and DEF by 500 Points. All your opponent's monsters must attack the monster equipped with this card

 

MRD - 140 Share the Pain  Magic LV. Atk = Def = Common
Offer 1 monster on your side of the field as a tribute. Your opponent must select 1 monster on his/her side of the field and offer it as a tribute

 

MRD - 141 Stim-Pack  Equip Magic LV. Atk = Def = Common
A Monster equiped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its standby phases

 

MRD - 142 Heavy Storm  Magic LV. Atk = Def = Super Rare
Destroys all Magic/Trap on the Field

 

MRD - 143 Thousand Dragon Dragon/Fusion Wind LV. 7 Atk = 2400 Def = 2000 Secret Rare
Baby Dragon + Time Wizard