Yu-Gi-Oh TCG Spoiler!

Starter Deck Pegasus!

Created By - Arthur Banaszak!

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SDP - 001 Relinquished Spellcaster/Ritual/Effect DARK LV. 1 Atk = 0 Def = Ultra Rare
This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip ""Relinquished"". You may use this effect only once per turn and can equip ""Relinquished"" with only 1 monster at a time. When your opponent's monster attacks this monster with an ATK higher than ""Relinquished"", the equipped monster is destroyed instead of ""Relinquished"". Any Life Point damage you receive from the attacking monster when ""Relinquished"" is equipped is also inflicted on your opponent
SDP - 002 Red Archery Girl Aqua WATER LV. 4 Atk = 1400 Def = 1500 Common
A mermaid archer that hides in a protective shell, waiting for the right moment to strike

 

SDP - 003 Ryu-Ran Dragon FIRE LV. 7 Atk = 2200 Def = 2600 Common
A vicious little dragon sheltered in an egg that looks deceptively harmless.

 

SDP - 004 Illusionist Faceless Mage Spellcaster DARK LV. 5 Atk = 1200 Def = 2200 Common
Manipulates enemy attacks with the power of illusion.

 

SDP - 005 Rogue Doll Spellcaster LIGHT LV. 4 Atk = 1600 Def = 1000 Common
A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces

 

SDP - 006 Uraby Dinosaur EARTH LV. 4 Atk = 1500 Def = 800 Common
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws

 

SDP - 007 Giant Soldier of Stone Rock EARTH LV. 3 Atk = 1300 Def = 2000 Common
A giant warrior made of stone. A punch from this creature has earth-shaking results.

 

SDP - 008 Aqua Madoor Spellcaster WATER LV. 4 Atk = 1200 Def = 2000 Common
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.

 

SDP - 009 Toon Alligator Reptile WATER LV. 4 Atk = 800 Def = 1600 Common
An alligator monster straight from the cartoons.

 

SDP - 010 Hane-Hane Beast/Effect EARTH LV. 2 Atk = 450 Def = 500 Common
FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.

 

SDP - 011 Sonic Bird Winged Beast/Effect WIND LV. 4 Atk = 1400 Def = 1000 Common
When this card is summoned (excluding Special Summon), you may move 1 Ritual Magic Card from your Deck to your hand. The Deck is then shuffled

 

SDP - 012 Jigen Bakudan Pyro/Effect FIRE LV. 2 Atk = 200 Def = 1000 Common
FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points

 

SDP - 013 Mask of Darkness Fiend/Effect DARK LV. 2 Atk = 900 Def = 400 Common
FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.

 

SDP - 014 Witch of the Black Forest Spellcaster/Effect DARK LV. 4 Atk = 1100 Def = 1200 Common
When this card is sent from the field to the Graveyard, move 1 monster with a DEF of 1500 or less from your Deck to your hand.
Your Deck is then shuffled

 

SDP - 015 Man-Eater Bug Insect/Effect EARTH LV. 2 Atk = 450 Def = 600 Common
FLIP: Destroys 1 monster on the field (regardless of position).

 

SDP - 016 Muka Muka Rock/Effect EARTH LV. 2 Atk = 600 Def = 300 Common
Increase the ATK and DEF of this card by 300 points for every card in your hand.

 

SDP - 017 Dream Clown Warrior/Effect EARTH LV. 1 Atk = 1200 Def = 900 Common
When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the field

 

SDP - 018 Armed Ninja Warrior/Effect EARTH LV. 1 Atk = 300 Def = 300 Common
FLIP: Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is
destroyed. If not, it is returned to its face-down position. The flipped card is not activated

 

SDP - 019 Hiro's Shadow Scout Fiend/Effect DARK LV. 2 Atk = 650 Def = 500 Common
FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the Graveyard.

 

SDP - 020 Blue-Eyes Toon Dragon Dragon/Toon LIGHT LV. 8 Atk = 3000 Def = 2500 Common
This card cannot be summoned unless ""Toon World"" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When ""Toon World"" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster
SDP - 021 Toon Summoned Skull Fiend/Toon DARK LV. 6 Atk = 2500 Def = 1200 Common
This card cannot be summoned unless ""Toon World"" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When ""Toon World"" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster
SDP - 022 Manga Ryu-Ran Dragon/Toon FIRE LV. 7 Atk = 2200 Def = 2600 Common
This card cannot be summoned unless ""Toon World"" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When ""Toon World"" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
SDP - 023 Toon Mermaid Aqua/Toon WATER LV. 4 Atk = 1400 Def = 1500 Common
This card cannot be summoned unless ""Toon World"" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When ""Toon World"" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
SDP - 024 Toon World CONTINUOUS MAGIC LV. Atk = Def = Common
This card is activated by paying 1000 of your Life Points.

 

SDP - 025 Black Pendant EQUIP MAGIC LV. Atk = Def = Common
A monster equipped with this card increases its ATK by 500 points.When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points

 

SDP - 026 Dark Hole MAGIC LV. Atk = Def = Common
Destroys all monsters on the field.

 

SDP - 027 Dian Keto the Cure Master MAGIC LV. Atk = Def = Common
Increases your Life Points by 1000 points

 

SDP - 028 Fissure MAGIC LV. Atk = Def = Common
Destroys 1 opponent's face-up monster with the lowest ATK.

 

SDP - 029 De-Spell MAGIC LV. Atk = Def = Common
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.

 

SDP - 030 Change of Heart MAGIC LV. Atk = Def = Common
Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.

 

SDP - 031 Stop Defense MAGIC LV. Atk = Def = Common
Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately

 

SDP - 032 Mystical Space Typhoon QUICK-PLAY MAGIC LV. Atk = Def = Common
Destroy 1 Magic or Trap Card on the field.

 

SDP - 033 Rush Recklessly QUICK-PLAY MAGIC LV. Atk = Def = Common
Increase 1 monster's ATK by 700 points during the turn this card is activated.

 

SDP - 034 Remove Trap MAGIC LV. Atk = Def = Common
Destroys 1 face-up Trap Card on the field

 

SDP - 035 Monster Reborn MAGIC LV. Atk = Def = Common
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in
Attack or Defense Position (face-up). This is considered a Special Summon

 

SDP - 036 Soul Release MAGIC LV. Atk = Def = Common
Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current Duel.

 

SDP - 037 Yami FIELD MAGIC LV. Atk = Def = Common
Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.

 

SDP - 038 Black Illusion Ritual RITUAL MAGIC LV. Atk = Def = Common
This card is used to Ritual Summon ""Relinquished"". You must also offer monsters whose total Level Stars equal 1
or more from the field or your hand as a Tribute

 

SDP - 039 Ring of Magnetism EQUIP MAGIC LV. Atk = Def = Common
This card can only be equipped to your own monster. The monster equipped with this card decreases its ATK and DEF by 500 points. In addition, all the monsters on your opponent's side of the field must attack the monster equipped with this card when they attack
SDP - 040 Graceful Charity MAGIC LV. Atk = Def = Super Rare
Draw 3 cards from your Deck, then discard any 2 cards from your hand

 

SDP - 041 Trap Hole TRAP LV. Atk = Def = Common
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.

 

SDP - 042 Reinforcements TRAP LV. Atk = Def = Common
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.

 

SDP - 043 Castle Walls TRAP LV. Atk = Def = Common
Increase a selected monster's DEF by 500 points during the turn this card is activated.

 

SDP - 044 Waboku TRAP LV. Atk = Def = Common
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.

 

SDP - 045 Seven Tools of the Bandit COUNTER TRAP LV. Atk = Def = Common
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.

 

SDP - 046 Ultimate Offering CONTINUOUS TRAP LV. Atk = Def = Common
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set

 

SDP - 047 Robbin Goblin CONTINUOUS TRAP LV. Atk = Def = Common
Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard

 

SDP - 048 Magic Jammer COUNTER TRAP LV. Atk = Def = Common
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it

 

SDP - 049 Enchanted Javelin TRAP LV. Atk = Def = Common
When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points

 

SDP - 050 Gryphon Wing TRAP LV. Atk = Def = Super Rare
When your opponent activates ""Harpie's Feather Duster"", all of your opponent's Magic and Trap Cards are destroyed in place of your own