Yu-Gi-Oh TCG Spoiler!

Pharaonic Guardian!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

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PGD - 000 Ring of Destruction Trap LV. Atk = Def = Secret Rare
Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card’s ATK to the Life Points of both you and your opponent.

 

PGD - 001 Molten Behemoth Pyro Fire LV. 5 Atk = 1000 Def = 2200 Common
A giant born from magma, it attacks with a magma punch

 

PGD - 002 Shapesnatch Machine Dark LV. 5 Atk = 1200 Def = 1700 Common
A bow tie with horrible power, it attacks an opponent by controlling others

 

PGD - 003 Souleater Fish Earth LV. 4 Atk = 1200 Def = 0 Common
A living wonder of mystery

 

PGD - 004 King Tiger Wanghu Beast Earth LV. 4 Atk = 1700 Def = 1000 Rare

As long as this card remains face-up on the field, all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned (excluding Flip Summon) are automatically destroyed.

 

PGD - 005 Birdface Winged Beast Wind LV. 4 Atk = 1600 Def = 1600 Commom

When this card is sent to the Graveyard as a result of battle, you can add 1 “Harpie Lady” from your deck to your hand.

 

PGD - 006 Kryuel Fiend Dark LV. 4 Atk = 1000 Def = 1700 Commom

When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent’s side of the field

 

PGD - 007 Arsenal Bug Insect Earth LV. 3 Atk = 2000 Def = 2000 Commom

If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.

 

PGD - 008 Maiden of the Aqua Aqua Water LV. 4 Atk = 700 Def = 2000 Commom

As long as this card remains face-up on the field, the field is treated as “Umi.” (However, there is no increasing or decreasing of ATK/DEF due to “Umi’s” effect.) If there is an active field card on the field, this effect is not applied.

 

PGD - 009 Jowls of Dark Demise Fiend Water LV. 2 Atk = 200 Def = 100 Rare

FLIP: Take control of 1 monster on your opponent’s side of the field until the end of the turn that this card’s effect is activated. When the controlled monster attacks, it may attack your opponent’s Life Points directly.

 

PGD - 010 Timeater Machine Dark LV. 6 Atk = 1900 Def = 1700 Commom

If this monster destroys a monster on your opponent’s side of the field in battle, your opponent skips his/her next Main Phase 1.

 

PGD - 011 Mucus Yolk Aqua Dark LV. 3 Atk = 0 Def = 100 Commom

This card may attack your opponent’s Life Points directly. Each time this card inflicts battle damage to your opponent’s Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.

 

PGD - 012 Servant of Catabolism Light Aqua LV. 3 Atk = 700 Def = 500 Commom

This monster may attack your opponent’s Life Points directly

 

PGD - 013 Moisture Creature Fairy Light LV. 9 Atk = 2800 Def = 2900 Rare

If you Tribute Summon this monster by offering 3 monsters on the field as a Tribute, destroy all Magic and Trap Cards on your opponent’s side of the field.

 

PGD - 014 Gora Turtle Aqua Water LV. 3 Atk = 1100 Def = 1100 Rare

As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot attack.

 

PGD - 015 Sasuke Samurai Warrior Wind LV. 2 Atk = 500 Def = 800 Supper Rare

When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card’s effect without flipping it face-up or damage calculation.

 

PGD - 016 Poison Mummy Zombie Earth LV. 4 Atk = 1000 Def = 1800 Commom

FLIP: Inflict 500 points of Direct Damage to your opponent’s Life Points

 

PGD - 017 Dark Dust Spirit Zombie Earth LV. 6 Atk = 2200 Def = 1800 Commom

This card cannot be Special Summoned. This card returns to the owner’s hand during the end phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card is Normal Summoned, Flip Summoned, or flipped face-up, destroy all face-up monsters except this monster on the field.

 

PGD - 018 Royal Keeper Zombie Earth LV. 4 Atk = 1600 Def = 1700 Commom

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.

 

PGD - 019 Wandering Mummy Zombie Earth LV. 4 Atk = 1500 Def = 1500 Rare

You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, shuffle all face-down Defense Position monsters on your side of the field and return them in face-down Defense Position to your side of the field.

 

PGD - 020 Great Dezard Spellcaster Dark LV. 6 Atk = 1900 Def = 2300 Ultra Rare

When this monster destroys the following number of monster in battle, the following effects are activated in order:

As long as this card remains face-up on the field, negate the activation and effects of all Magic and Traps that specifically designate this card as a target and destroy them.

You can Special Summon 1 “Fushion Richie” from your hand or your Deck by offering this card as a Tribute during your Main Phase.

 

PGD - 021 Swarm of Scarabs Insect Dark LV. 3 Atk = 500 Def = 1000 Commom

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 monster on your opponent’s side of the field.

 

PGD - 022 Swarm of Locusts Insect Dark LV. 3 Atk = 1000 Def = 500 Commom

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Magic or Trap Card on your opponent’s side of the field.

 

PGD - 023 Giant Axe Mummy Zombie Earth LV. 5 Atk = 1700 Def = 2000 Commom

You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a monster on your opponent’s side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed

 

PGD - 024 8-Claws Scorpion Insect Dark LV. 2 Atk = 300 Def = 200 Commom

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card targets a face-down Defense Position monster on your opponent’s side of the field in battle, the ATK of this card becomes 2400 during that damage step calculation only.

 

PGD - 025 Guardian Sphinx Rock Earth LV. 5 Atk = 1700 Def = 2400 Ultra Rare

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, return all monsters on your opponent’s side of the field to the owner’s hand.

 

PGD - 026 Pyramid Turtle Zombie Earth LV. 4 Atk = 1200 Def = 1400 Rare

When this card is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.

 

PGD - 027 Dice Jar Rock Light LV. 3 Atk = 200 Def = 300 Commom

FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent’s result X 500 Life Points. However, if a winner’s result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again.

 

PGD - 028 Dark Scorpion Burglars Warrior Dark LV. 4 Atk = 1000 Def = 1000 Commom

When this card inflicts Battle Damage to your opponent’s Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to the Graveyard. The Deck is the shuffled.

 

PGD - 029 Don Zaloog Warrior Dark LV. 4 Atk = 1400 Def = 1500 Ultra Rare

When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects:

Select 1 card from your opponent’s hand randomly and discard it to the Graveyard.

Send 2 cards from the top of your opponent’s Deck to the Graveyard.

 

PGD - 030 Des Lacooda Zombie Earth LV. 3 Atk = 500 Def = 600 Commom

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, you can draw 1 card from your Deck

 

PGD - 031 Fushioh Richie Zombie Dark LV. 7 Atk = 2600 Def = 2900 Ultra Rare

This card only be Special Summoned from your hand or your Deck by offering 1 “Great Dezard” that has fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Magic or Trap cards that specifically designate this card as a target and destroy them. When this card is flipped face-up you can Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position.

 

PGD - 032 Cobraman Sakuzy Reptile Earth LV. 3 Atk = 800 Def = 1400 Commom

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent’s side of the field and then return them to their original position.

 

PGD - 033 Book of Life Magic LV. Atk = Def = Super Rare

Special Summon 1 Zombie-Type monster from your Graveyard I n face-up Attack and Defense Position and remove 1 monster in your opponent’s Graveyard from play.

 

PGD - 034 Book of Taiyou Magic LV. Atk = Def = Commom

Flip 1 face-down monster on the field into face-up Attack Position.

 

PGD - 035 Book of Moon Quick Play Magic LV. Atk = Def = Rare

Flip 1 face-up monster on the field into face-down Defense Position

 

PGD - 036 Mirage of Nightmare Continuous Magic LV. Atk = Def = Super Rare

During your opponent’s Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card’s effect to the Graveyard.

 

PGD - 037 Secret Passage to the Treasures Magic LV. Atk = Def = Commom

Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent’s Life Points directly

 

PGD - 038 Call of the Mummy Continuous Magic LV. Atk = Def = Commom

If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this card’s effect once per turn.

 

PGD - 039 Timidity Magic LV. Atk = Def = Commom

Both players cannot destroy Set Magic and/or Trap Cards on the field until your opponent’s next End Phase.

 

PGD - 040 Pyramid Energy Quick-Play Magic LV. Atk = Def = Commom

You can select and activate 1 of the following effects.

Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.

Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.

 

PGD - 041 Tutan Mask Counter-Trap Trap LV. Atk = Def = Commom

Negate the activation and the effect of a Magic or Trap Card that specifically designates 1 face-up Zombie-Type monster as a target and destroy it.

 

PGD - 042 Ordeal of a Traveler Continuous Trap LV. Atk = Def = Commom

You can activate this card’s effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the Type of the card (Monster, Magic, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner’s hand.

 

PGD - 043 Bottomless Shifting Sand Continuous Trap LV. Atk = Def = Commom

At the end of your opponent’s turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.

 

PGD - 044 Curse of Royal Counter-Trap Trap LV. Atk = Def = Commom

Negate the activation of a card that includes the effect of destroying 1 Magic or Trap Card and destroy it.

 

PGD - 045 Needle Ceiling Trap LV. Atk = Def = Commom

You can activate this card only when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.

 

PGD - 046 Statue of the Wicked Trap LV. Atk = Def = Super Rare

When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 “Wicked Token” (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field

 

PGD - 047 Dark Coffin Trap LV. Atk = Def = Commom

When this face-down card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects:

Discard 1 card in his/her hand

Select 1 monster on his/her side of the field and destroy it

 

PGD - 048 Needle Wall Continuous Trap LV. Atk = Def = Commom

During your Standby Phase, roll a six-sided die once. Treat your opponent’s Monster Card Zone as #’s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.

 

PGD - 049 Trap Dustshoot Trap LV. Atk = Def = Commom

You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent’s hand, then select 1 Monster Card and return it to its owner’s Deck. The Deck is then shuffled

 

PGD - 050 Pyro Clock of Destiny Trap LV. Atk = Def = Commom

Move the turn count forward by 1 turn. The turn in which this card is activated continuous as normal.

 

PGD - 051 Reckless Greed Trap LV. Atk = Def = Rare

Draw 2 cards from your Deck and skip your next 2 Draw Phases.

 

PGD - 052 Pharaoh’s Treasure Trap LV. Atk = Def = Rare

After activation, put this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (expect this card) to your hand.

 

PGD - 053 Master Kyonshee Zombie Earth LV. 4 Atk = 1750 Def = 1000 Commom

A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.

 

PGD - 054 Kabazauls Dinosaur Water LV. 4 Atk = 1700 Def = 1500 Commom

A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is no fierce that people mistake it for a hurricane

 

PGD - 055 Inpachi Machine Earth LV. 4 Atk = 1600 Def = 1900 Commom

A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit

 

PGD - 056 Dark Jeroid Fiend Dark LV. 4 Atk = 1200 Def = 1500 Rare

When this monster is Normal Summoned, Flip Summoned, or Special Summoned, select 1 face-up monster on the field and decrease its ATK by 800 points. This effect lasts until the selected card is destroyed or removed from the field.

 

PGD - 057 Newdoria Fiend Dark LV. 4 Atk = 1200 Def = 800 Commom

When this card is sent to the Graveyard as a result of battle, select 1 monster on the field and destroy it.

 

PGD - 058 Helpoemer Fiend Dark LV. 5 Atk = 2000 Def = 1400 Commom

When this card has been sent to the Graveyard as a result of battle, this card’s effect is activated. As long as this card exists in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. Neither player can Special Summon this card from the Graveyard.

 

PGD - 059 Gravekeeper’s Spy Spellcaster Dark LV. 4 Atk = 1200 Def = 2000 Commom

FLIP: Select 1 monster that includes “Gravekeeper’s” in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.

 

PGD - 060 Gravekeeper’s Curse Spellcaser Dark LV. 3 Atk = 800 Def = 800 Commom

When this monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to your opponent’s Life Points.

 

PGD - 061 Gravekeeper’s Guard Spellcaster Dark LV. 4 Atk = 1000 Def = 1900 Commom

FLIP: Select 1 Monster Card on your opponent’s side of the field (regardless of position) and return it to its owner’s hand.

 

PGD - 062 Gravekeeper’s Spear Soldier Spellcaster Dark LV. 4 Atk = 1500 Def = 1000 Commom

When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points

 

PGD - 063 Gravekeeper’s Vassal Spellcaster Dark LV. 3 Atk = 700 Def = 500 Commom

The Battle Damage this card inflicts to your opponent’s Life Points is treated as the Effect Damage of this card.

 

PGD - 064 Gravekeeper’s Watcher Spellcaster Dark LV. 4 Atk = 1000 Def = 1000 Commom

When your opponent activates a card that includes the effect of making your opponent discard from his/her hand (this does not include the cost of discarding costs), you can activate this card by discarding this card from your hand to the Graveyard. Negate the activation and effect of the card and destroy it.

 

PGD - 065 Gravekeeper’s Chief Spellcaster Dark LV. 5 Atk = 1900 Def = 1200 Super Rare

You can have only 1 face-up “Gravekeeper’s Chief” on your side of the field at any time. As long as this card remains face-up on the field, your Graveyard is not affected by “Necrovalley”. When you Tribute Summon this monster, you can Special Summon 1 monster that includes “Gravekeeper’s” in its card name from your Graveyard.

 

PGD - 066 Gravekeeper’s Cannonholder Spellcaster Dark LV. 4 Atk = 1400 Def = 1200 Commom

Offer 1 card that includes “Gravekeeper’s” in its card name on your side of the field as a tribute to inflict 700 points of Direct Damage to your opponent’s Life Points. However, you cannot offer this card or another “Gravekeeper’s Cannonholder” with this card’s effect. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards’ effects are excluded.

 

PGD - 067 Gravekeeper’s Assailant Spellcaster Dark LV. 4 Atk = 1500 Def = 1500 Commom

You can activate this card’s effect only when “Necrovalley” is active on the field. When this card attacks, you can change the battle position of 1 face-up monster on your opponent’s side of the field.

 

PGD - 068 A Man with Wdjat Spellcaster Dark LV. 4 Atk = 1600 Def = 1600 Commom

When you Normal Summon this monster and during each of your following Standby Phases as long as this card remains face-up on the field, select 1 Set card on your opponent’s side of the field and see it. Return the card to its original position

 

PGD - 069 Mystical Knight of Jackal    Beast-Warrior Light LV. 7 Atk = 2700 Def = 1200 Ultar Rare

You can return your opponent’s own monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck

 

PGD - 070 A Cat of Ill Omen Beast Dark LV. 2 Atk = 500 Def = 300 Commom

FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If “Necrovalley” is active on the field, you can add the selected card to your hand.

 

PGD - 071 Yomi Ship Aqua Water LV. 3 Atk = 800 Def = 1400 Commom

When this card is sent to the Graveyard as a result of battle, destroy the monster that destroyed this monster.

 

PGD - 072 Winged Sage Falcos        Winged Beast Wind LV. 4 Atk = 1700 Def = 1200 Rare

You can return your opponent’s face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her deck.

 

PGD - 073 An Owl of Luck Wind Winged Beast LV. 2 Atk = 300 Def = 500 Commom

FLIP: Select 1 Field Magic Card from your Deck and place it on top of your Deck. If “Necrovalley” is active on the field, you can add the selected card to your hand.

 

PGD - 074 Charm of Shabti Rock Earth LV. 1 Atk = 100 Def = 100 Commom

Discard this card from your hand to the Graveyard to make the damage inflicted to monsters that include “Gravekeeper’s” in their card name 0 until the End Phase of the current turn. However, the damage to your Life Points is calculated normally

 

PGD - 075 Cobra Jar Reptile Earth LV. 2 Atk = 600 Def = 300 Commom

FLIP: Place 1 “Poisonous Snake Token” (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200) in Attack and Defense Position on your side of the field. When the Poisonous Snake Token is destroyed as a result of battle, inflict 500 points of Direct Damage to your opponent’s Life Points

 

PGD - 076 Spirit Reaper Zombie Dark LV. 3 Atk = 300 Def = 200 Rare

This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent’s Life Points directly, 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard.

 

PGD - 077 Nightmare Horse Zombie Dark LV. 2 Atk = 500 Def = 400 Commom

This monster can attack your opponent’s Life Points directly even if there is a monster on your opponent’s side of the field.

 

PGD - 078 Reaper on the Nightmare Zombie/Fushion Dark LV. 5 Atk = 800 Def = 600 Super Rare

Spirit Reaper” + “Nightmare Horse”

                     This monster is not destroyed as a result of battle at any time although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. This monster can attack your opponent’s Life Points directly even if there is a monster on your opponent’s side of the field. When this card attacks your opponent’s Life Points directly, 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard

 

PGD - 079 Dark Designator Magic LV. Atk = Def = Rare

Declare 1 Monster Card name. If the declared card is in your opponent’s Deck, add 1 of that card to your opponent’s hand.

 

PGD - 080 Card Shuffle Continuous Magic LV. Atk = Def = Commom

Pay 300 of your own Life Points to shuffle either you or your opponent’s Deck. You can use this effect during your own turn, once per turn.

 

PGD - 081 Reasoning Magic LV. Atk = Def = Commom

Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.

 

PGD - 082 Dark Room of Nightmare Continuous Magic LV. Atk = Def = Super Rare

Each time you inflict damage other than Battle Damage to your opponent’s Life Points, inflict 300 points of Direct Damage to your opponent’s Life Points. This card’s effect is not applied to the effect of “Dark Room of Nightmare”.

 

PGD - 083 Different Dimension Capsule Magic LV. Atk = Def = Commom

After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place face-down. During your 2nd Standby Phase, destroy this card and add the removed  card to your hand.

 

PGD - 084 Necrovalley Field Magic LV. Atk = Def = Super Rare

As long as this card remains face-up on the field, all effects of Magic, Trap, and/or Effect Monster Cards that involve Graveyards are negated and neither player can remove cards in the Graveyards from play. In addition, increase the ATK and DEF of all monsters that includes “Gravekeeper’s” in their card name by 500 points.

 

PGD - 085 Buster Rancher Equip Magic LV. Atk = Def = Commom

Only a monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points only when the opponent’s monster that battles is in Attack Position and its ATK is equal to 2500 or more, OR when the opponent’s monster that battles is in Defense Position and its DEF is equal to 2500 or more.

 

PGD - 086 Hieroglyph Lithograph Magic LV. Atk = Def = Commom

Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards

 

PGD - 087 Dark Snake Syndrome Continuous Magic LV. Atk = Def = Commom

Inflict Direct Damage to you and your opponent’s Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled following each of your Standby Phases.

 

PGD - 088 Terraforming Magic LV. Atk = Def = Commom

Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck

 

PGD - 089 Banner of Courage Continuous Magic LV. Atk = Def = Commom

During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points

 

PGD - 090 Metamorphosis Magic LV. Atk = Def = Commom

Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fushion Monster of the same Level in face-up Attack or Defense Position from your Fushion Deck. Monsters used for a Tribute Summon or that are offered as Tribute due to other card’s effects are excluded.

 

PGD - 091 Royal Tribute Magic LV. Atk = Def = Commom

This card can only be activated when your “Necrovalley” is active on the field. Both players must discard all monster cards in their hand to the Graveyard

 

PGD - 092 Reversal Quiz Magic LV. Atk = Def = Commom

Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of your deck. If you call it right, exchange your current Life Points with your opponent’s current ones.

 

PGD - 093 Coffin Seller Continuous Trap LV. Atk = Def = Rare

Each time your opponent’s Monster Cards are sent to the Graveyard, inflict 300 points of Direct Damage to your opponent’s Life Points.

 

PGD - 094 Curse of Aging Trap LV. Atk = Def = Commom

Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent’s side of the field by 500 points until the end of the turn this card is activated

 

PGD - 095 Barrel Behind the Door        Counter-Trap Trap LV. Atk = Def = Super Rare

When an effect that inflicts damage to Life Points is activated (except Battle Damage), switch the damage you receive to your opponent’s Life Points

 

PGD - 096 Raigeki Break          Trap LV. Atk = Def = Commom

Discard 1 card from your hand to the Graveyard to destroy 1 card on the field.

 

PGD - 097 Narrow Passage Continuous Trap LV. Atk = Def = Commom

This card can only be activated when both players have 2 monsters or less on either side of the field. Once this card is activated, both players can only Normal Summon or Set up to 2 additional monsters as long as this card remains face-up on the field.

 

PGD - 098 Disturbance Strategy Trap LV. Atk = Def = Commom

Your opponent puts all cards in his/her hand back into his/her Deck. The Deck is then shuffled. Your opponent then draws the same number of cards that he/she put into his/her Deck

 

PGD - 099 Trap of Board Eraser Counter-Trap Trap LV. Atk = Def = Super Rare

When an effect that inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard

 

PGD - 100 Rite of Spirit Trap LV. Atk = Def = Commom

Select 1 Monster Card that includes “Gravekeeper’s” in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card’s activation and effect is not affected by “Necrovalley"

 

PGD - 101 Non Aggression Area Trap LV. Atk = Def = Commom

You can only activate this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set and/or Special Summon during the next turn.

 

PGD - 102 D. Tribe Trap LV. Atk = Def = Commom

All monsters on your side of the field are treated as Dragon-Types until the end of the turn this card is activated

 

PGD - 103 Byser Shock Fiend Dark LV. 5 Atk = 800 Def = 600 Ultra Rare

When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner’s respective hands.

 

PGD - 104 Question Magic LV. Atk = Def = Ultra Rare

When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster card found at the bottom of your Graveyard. If he/she call it right, the monster is removed from play. If he/she call it wrong, the monster is Special Summoned on your side of the field in face-up Attack or Defense Position

 

PGD - 105 Rope of Life Trap LV. Atk = Def = Ultra Rare

This card can only be activated by discarding your entire hand when 1 of your own monsters is sent to the Graveyard as a result of battle. Special Summon the monster just sent to the Graveyard in face-up Attack or Defense Position, and increase its ATK by 800 points.

 

PGD - 106 Nightmare Wheel       Continuous Trap LV. Atk = Def = Commom

Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Magic, Trap, or Effect Monster Card. This card  inflicts 500 points of Direct Damage to your opponent’s Life Points during each of your Standby Phases. When the selected monster is destroyed or removed from the field, this card is also destroyed.

 

PGD - 107 Lava Golem Fiend Fire LV. 8 Atk = 3000 Def = 2500 Secret Rare

This monster must be Special Summoned on your opponent’s side of the field by offering 2 monsters on your opponent’s side of the field as a Tribute. This card inflicts 1000 points of Direct Damage to the Life Points of this card’s controller during each of his/her Standby Phases. When you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.