Yu-Gi-Oh TCG Spoiler!

Pharaos Servant!

Created By - Arthur Banaszak!

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PSV - 000 Jinzo Machine/Effect Dark LV. 6 Atk = 2400 Def = 1500 Secret Rare

As long as this card remains face-up on the field, all Trap Cards cannot be activated.  The effects of all face-up Trap Cards are also negated

 

PSV - 001 Steel Ogre Grotto #2 Machine Earth LV. 6 Atk = 1900 Def = 2200 Common

 

 

PSV - 002 Three-Headed Geedo Fiend Dark LV. 4 Atk = 1200 Def = 1400 Common

 

 

PSV - 003 Parasite Paracide Insect/Effect Earth LV. 2 Atk = 500 Def = 300 Super Rare

FLIP: Put this card face-up in your opponent’s deck and shuffle it.  When your opponent draws this card, it is immediately Special Summoned on your opponent’s side of the field face-up in Defense Position and inflicts 1000 points of Direct Damage to your opponent’s Life Points. From this point, all face-up Monster Cards on your opponent’s side of the field are treated as Insect-Type monsters as long as this card remains face-up on the field.

 

PSV - 004 7 Completed Equip Magic LV. Atk = Def = Common

A Machine-Type Monster equipped with this card increases its ATK or DEF by 700 points.  You cannot change your choice as long as this card remains face-up on the field

 

PSV - 005 Lightforce Sword Trap LV. Atk = Def = Rare

Select 1 card at random from your opponent’s hand.  Keep it face-down and place it outside of the field.  During your opponent’s 4th turn, the card is returned to his/her hand in the Standby Phase.

 

PSV - 006 Chain Destruction Trap LV. Atk = Def = Ultra Rare

You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon).  This monster is not destroyed, but all Monster Cards of the same name in the summoning player’s hand and Deck are destroyed.  The summoning player’s Deck is then shuffled

 

PSV - 007 Time Seal Trap LV. Atk = Def = Common

Your opponent skips the Draw Phase of his/her next turn

 

PSV - 008 Graverobber Trap LV. Atk = Def = Super Rare

You can take 1 Magic Card from your opponent’s Graveyard.  If it is your turn and you activate it, you take 2000 points of Direct Damage.  If it is your opponent’s turn, you cannot activate it.  The Magic Card is returned to your opponent’s Graveyard at the end of this turn.

 

PSV - 009 Gift Of The Mystical Elf Trap LV. Atk = Def = Common

Increase your Life Points by 300 points for each monster on the field, regardless of position.

 

PSV - 010 The Eye Of Truth Continuous Trap LV. Atk = Def = Common

As long as this card remains face-up on the field, your opponent must show his/her hand.  Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand.

 

PSV - 011 Dust Tornado Trap LV. Atk = Def = Super Rare

Destroy 1 Magic or Trap on your opponent’s side of the field. You can then Set 1 Magic or Trap Card from your hand.  This card can only be activated if it is a Quick-Play Magic Card.

 

PSV - 012 Call of the Haunted Continuous Trap LV. Atk = Def = Ultra Rare

Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed

 

PSV - 013 Solomon’s Lawbook Trap LV. Atk = Def = Common

Skip your own Standby Phase

 

PSV - 014 Earthshaker Trap LV. Atk = Def = Common

Select 2 Monster Card Attributes.  Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.

 

PSV - 015 Enchanted Javelin Trap LV. Atk = Def = Common

When your opponent’s monster attacks, increase your Life Points by the attacking monsters’s ATK points.

 

PSV - 016 Mirror Wall Continuous Trap LV. Atk = Def = Super Rare

Decrease the ATK of all your opponent’s attacking monsters by half.  You must pay 2000 Life Points during each of your Standby Phases.  If you cannot, this card is destroyed

 

PSV - 017 Gust Trap LV. Atk = Def = Common

You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.

 

PSV - 018 Driving Snow Trap LV. Atk = Def = Common

You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls.  Destroy 1 Magic or Trap Card on the field.

 

PSV - 019 Armored Glass Trap LV. Atk = Def = Common

You can activate this card when a monster is equipped with an Equip Magic Card. Negate the effects of all Equip Magic Cards on the field during the turn this card is activated

 

PSV - 020 World Suppression Trap LV. Atk = Def = Common

You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated.

 

PSV - 021 Mystic Probe Trap LV. Atk = Def = Common

You can activate this card when a Continous Magic Card is activated. Negate all Continous Magic Cards during the turn this card is activated

 

PSV - 022 Metal Detector Trap LV. Atk = Def = Common

You can activate this card when a Continous Trap Card is activated. Negate all Continous Trap Cards during the turn this card is activated.

 

PSV - 023 Numinous Healer Trap LV. Atk = Def = Common

You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional “Numinous Healer” cards in the Graveyard

 

PSV - 024 Appropriate Continuous Trap LV. Atk = Def = Rare

You can activate this card when your opponent draws a card outside of his/her Draw Phase. Draw 2 cards your Deck.

 

PSV - 025 Forced Requistion Continuous Trap LV. Atk = Def = Rare

You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.

 

PSV - 026 DNA Surgery Continuous Trap LV. Atk = Def = Common

Select 1 Type of monster. As long as this card remains on the field, all face-up Monster Cards will be treated as the Type you selected

 

PSV - 027 The Regulation Of Tribe Continuous Trap LV. Atk = Def = Common

Select 1 Type of Monster. Any monster of the selected type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed

 

PSV - 028 Backup Soldier Trap LV. Atk = Def = Super Rare

You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand.

 

PSV - 029 Major Riot Trap LV. Atk = Def = Common

You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.

 

PSV - 030 Ceasefire Trap LV. Atk = Def = Ultra Rare

Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.

 

PSV - 031 Light of Intervention Continuous Trap LV. Atk = Def = Common

Monster Cards cannot be played face-down. Monsters set in Defense Position are played face-up on the field and are considered summoned

 

PSV - 032 Respect Play Continous Trap LV. Atk = Def = Common

During their respective turns, each player must show their opponent their hand

 

PSV - 033 Magical Hats Trap LV. Atk = Def = Super Rare

You can activate this card during your opponent’s Battle Phase. Take 2 non-Monster Cards from your Deck and select 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/ Def 0) and are destroyed at the end of the Battle Phase.

 

PSV - 034 Nobleman of Crossout Magic LV. Atk = Def = Super Rare

Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective decks and remove them from play. The Decks are then shuffled.

 

PSV - 035 Nobleman of Extermination Magic LV. Atk = Def = Rare

Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.

 

PSV - 036 The Shallow Grave Magic LV. Atk = Def = Rare

Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.

 

PSV - 037 Premature Burial Equip Magic LV. Atk = Def = Ultra Rare

Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed

 

PSV - 038 Inspection Continuous Magic LV. Atk = Def = Common

During your opponent’s Standby Phase, you can randomly select 1 card in your opponent’s hand and look at it at the cost of 500 Life Points

 

PSV - 039 Prohibition Continuous Magic LV. Atk = Def = Rare

When you play this card, declare the name of 1 card. As long as this remains on the field, the declared card cannot be played. The cards which are already on the field before this card’s activation are excluded

 

PSV - 040 Morphing Jar #2 Rock/Effect Earth LV. 3 Atk = Def = Rare

FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard

 

PSV - 041 Flame Champion Pyro Fire LV. 5 Atk = 1900 Def = 1300 Common

 

 

PSV - 042 Twin-Headed Fire Dragon Pyro Fire LV. 6 Atk = 2200 Def = 1700 Common

 

 

PSV - 043 Darkfire Soldier #1 Pyro Fire LV. 4 Atk = 1700 Def = 1150 Common

 

 

PSV - 044 Mr. Volcano Pyro Fire LV. 5 Atk = 2100 Def = 1300 Common

 

 

PSV - 045 Darkfire Soldier #2 Pyro Fire LV. 4 Atk = 1700 Def = 1100 Common

 

 

PSV - 046 Kiseitai Fiend/Effect Dark LV. 2 Atk = 300 Def = 800 Common

When your opponent’s monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculations are canceled). Treat this card as an Equip Magic Card. During each of your opponent’s Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.

 

PSV - 047 Cyber Falcon Machine Wind LV. 4 Atk = 1400 Def = 1200 Common

 

 

PSV - 048 Flying Kamakiri #2 Insect Wind LV. 4 Atk = 1500 Def = 800 Common

 

 

PSV - 049 Harpie’s Brother Winged Beast Wind LV. 4 Atk = 1800 Def = 600 Common

 

 

PSV - 050 Buster Blader Warrior/Effect Earth LV. 7 Atk = 2600 Def = 2300 Ultra Rare

The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent’s side of the field and Graveyard.

 

PSV - 051 Michizure Trap LV. Atk = Def = Rare

You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field

 

PSV - 052 Minor Goblin Official Continuous Trap LV. Atk = Def = Common

You can activate this card when your opponent’s Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent’s Life Points during each of his/her Standby Phases.

 

PSV - 053 Gamble Trap LV. Atk = Def = Common

You can activate this card when your opponent’s hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn

 

PSV - 054 Attack And Receive Trap LV. Atk = Def = Common

You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent’s Life Points. In addition, inflict 300 points of Direct Damage to your opponent’s Life Points per card if there are additional “Attack and Receive” cards in your Graveyard.

 

PSV - 055 Solemn Wishes Continuous Trap LV. Atk = Def = Common

You gain 500 Life Points when you draw a card (or cards)

 

PSV - 056 Skull Invitation Continuous Trap LV. Atk = Def = Rare

Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner’s Life Points per card

 

PSV - 057 Bubonic Vermin Beast/Effect Earth LV. 3 Atk = 900 Def = 600 Common

FLIP: You can take 1 “Bubonic Vermin” card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled

 

PSV - 058 Dark Bat Winged Beast Wind LV. 3 Atk = 1000 Def = 1000 Common

 

 

PSV - 059 Oni Tank T-34 Machine Earth LV. 4 Atk = 1400 Def = 1700 Common

 

 

PSV - 060 Overdrive Machine Earth LV. 4 Atk = 1600 Def = 1500 Common

 

 

PSV - 061 Burning Land Continuous Magic LV. Atk = Def = Common

Destroys all Field Magic Cards on the field. In addition, both players take 500 points of Direct Damage during each of their respective Standby Phases

 

PSV - 062 Cold Wave Magic LV. Atk = Def = Common

This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap cards.

 

PSV - 063 Fairy Meteor Crush Equip Magic LV. Atk = Def = Super Rare

When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

 

PSV - 064 Limiter Removal Quick Play Magic LV. Atk = Def = Super Rare

Doubles the ATK of all Machine-Type monsters on your side of the field. At the end of the turn, all the Machine-Type monsters on your side of the field are destroyed.

 

PSV - 065 Rain Of Mercy Magic LV. Atk = Def = Common

Increases the Life Points of both players by 1000 points

 

PSV - 066 Monster Recovery Quick Play Magic LV. Atk = Def = Rare

Select 1 of your own monsters on your side of the field and combine it with your Deck. At the same time, combine your hand and Deck together and shuffle the Deck. Draw the same number of cards that were in your hand from the shuffled Deck.

 

PSV - 067 Shift Trap LV. Atk = Def = Rare

Select 1 of your own monsters on your side of the field and combine it with your Deck. At the same time, combine your hand and Deck together and shuffle the Deck. Draw the same number of cards that were in your hand from the shuffled Deck.

 

PSV - 068 Insect Imitation Magic LV. Atk = Def = Common

Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled.

 

PSV - 069 Dimension Hole Magic LV. Atk = Def = Rare

Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5 card Monster Zone limit.

 

PSV - 070 Ground Collapse Continuous Magic LV. Atk = Def = Common

Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field.

 

PSV - 071 Magic Drain Counter Trap LV. Atk = Def = Rare

You can activate this card when your opponent activates a Magic Card. If your opponent cannot immediately discard a Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.

 

PSV - 072 Infinite Dismissal Continuous Trap LV. Atk = Def = Common

All monsters of level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the End Phase of the turn.

 

PSV - 073 Gravity Bind Continuous Trap LV. Atk = Def = Rare

All monsters of Level 4 or higher cannot attack. Their positions may still be changed

 

PSV - 074 Type Zero Magic Crusher Continuous Trap LV. Atk = Def = Common

For each Magic Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent’s Life Points.

 

PSV - 075 Shadow Of Eyes Trap LV. Atk = Def = Common

When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated

 

PSV - 076 The Legendary Fisherman Warrior/Effect Water LV. 5 Atk = 1850 Def = 1600 Ultra Rare

When “Umi” is face-up on the field, this card is unaffected by any Magic Cards and cannot be attacked by your opponent’s monsters.

 

PSV - 077 Sword Hunter Warrior Earth LV. 7 Atk = 2450 Def = 1700 Common

A monster destroyed by this card becomes an Equip Magic Card. Equip “Sword Hunter” with the card to increase the ATK of this monster by 200 points. The equipped card remains on the field until this card is destroyed.

 

PSV - 078 Drill Bug Insect/Effect Earth LV. 2 Atk = 1100 Def = 200 Common

When this card inflicts damage to your opponent’s Life Points, you may take1 “Parasite Paracide” card from your Deck, shuffle the Deck, and place “Parasite Paracide” face-down on top of the Deck

 

PSV - 079 Deepsea Warrior Warrior/Effect Water LV. 5 Atk = 1600 Def = 1800 Common

When “Umi” is face-up on the field, this card is unaffected by any Magic Cards

 

PSV - 080 Bite Shoes Fiend/Effect Dark LV. 2 Atk = 500 Def = 300 Common

FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.

 

PSV - 081 Spikebot Machine Dark LV. 5 Atk = 1800 Def = 1700 Common

 

 

PSV - 082 Invitation To A Dark Sleep Spellcaster/Effect Dark LV. 5 Atk = 1500 Def = 1800 Common

When this monster is summoned (excluding Special Summon) select 1 of your opponent’s monsters. As long as this card remains face-up on the field, the selected monster cannot attack

 

PSV - 083 Thousand-Eyes Idol Spellcaster Dark LV. 1 Atk = 0 Def = 0 Common

 

 

PSV - 084 Thousand-Eyes Restrict

Spellcaster

/Fusion/Effect

Dark LV. 1 Atk = Def = Ultra Rare

Relinquished"   + "Thousand-Eyes Idol"

As long as this card remains face-up on the field, other monsters cannot change their positions or attack. This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Thousand-Eyes Restrict". You may use this effect only once per turn and can equip "Thousand-Eyes Restrict" with only 1 monster at a time

 

PSV - 085 Girochin Kuwagata Insect Wind LV. 4 Atk = 1700 Def = 1000 Common

 

 

PSV - 086 Hayabusa Knight Warrior/Effect Earth LV. 3 Atk = 1000 Def = 700 Rare

This monster can attack twice during the same Battle Phase

 

PSV - 087 Bombardment Beetle Insect/Effect Wind LV. 2 Atk = 400 Def = 900 Common

FLIP: Flip 1 face-down Defense Position Monster Card on your opponent's side of the field face-up. If the flipped card is an Effect Monster Card, immediately destroy it without activating its effect. If the card is not an Effect Monster Card, return it to its original position.

 

PSV - 088 4-Starred Ladybug of Doom Insect/Effect Wind LV. 3 Atk = 800 Def = 1200 Common

FLIP: Destroys all face-up Level 4 monsters on your opponent’s side of the field

 

PSV - 089 Gradius Machine Light LV. 4 Atk = 1200 Def = 800 Common

 

 

PSV - 090 Red Moon Baby Zombie/Effect Dark LV. 3 Atk = 700 Def = 1000 Rare

A monster destroyed by this card can be Special Summoned in face-up Attack or Defense Position at the end of the Battle Phase to your side of the field

 

PSV - 091 Mad Sword Beast Dinosaur/Effect Earth LV. 4 Atk = 1400 Def = 1200 Rare

When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points

 

PSV - 092 Skull Mariner Warrior Water LV. 4 Atk = 1600 Def = 900 Common

 

 

PSV - 093 The All-Seeing White Tiger Beast Wind LV. 3 Atk = 1300 Def = 500 Common

 

 

PSV - 094 Goblin Attack Force Warrior/Effect Earth LV. 4 Atk = 2300 Def = 0 Ultra Rare

When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn

 

PSV - 095 Island Turtle Aqua Water LV. 4 Atk = 1100 Def = 2000 Common

 

 

PSV - 096 Wingweaver Fairy Light LV. 7 Atk = 2750 Def = 2400 Common

 

 

PSV - 097 Science Soldier Warrior Dark LV. 3 Atk = 800 Def = 800 Common

 

 

PSV - 098 Souls Of The Forgotten Fiend Dark LV. 2 Atk = 900 Def = 200 Common

 

 

PSV - 099 Dokuroyaiba Fiend Fire LV. 3 Atk = 1000 Def = 400 Common

 

 

PSV - 100 The Fiend Megacyber Warrior/Effect Dark LV. 6 Atk = 2200 Def = 1200 Ultra Rare

If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes.

 

PSV - 101 Gearfried The Iron Knight Warrior/Effect Earth LV. 4 Atk = 1800 Def = 1600 Super Rare

Any Equip Card this card is equipped with is automatically destroyed.

 

PSV - 102 Insect Barrier Continuous Magic LV. Atk = Def = Common

Your opponent’s Insect-Type monsters cannot attack as long as this card remains face-up on the field

 

PSV - 103 Beast Of Talwar Fiend Dark LV. 6 Atk = 2400 Def = 2150 Ultra Rare

 

 

PSV - 104 Imperial Order Continuous Trap LV. Atk = Def = Secret Rare

As long as this card remains face-up on the field, negate the effects of all Magic Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed