Today I rant about the two methods I have come up with to do what is in the
following image.

One involves subdividing the edges that appear to be cut in half, using [alt]
+ J to make quads then doing the steps covered here
(if applicable) to add a vertex to the corners, and make them quads.
The other method (which involves less singles-vertex selecting) is to select
the area on one side of where detail is to be added, extrude by a multiple of 1
unit (hold the control key), move the vertices on the edge, and move what was
selected, and extruded, back to where it was before.
If nothing crashes I will attempt to present this in some sort of animation
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I hope that made sense. There is no good tool, but I like the extrude
method (at the moment, maybe the novelty hasn't worn off yet) because it allows
using different selection tools (subdividing all of the edges at once for the
previous method will increase detail in both directions, not just
one).
I don't think that made sense. Oh well.
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