TimeSplitters
is a brutal FPS (first person shooter). The plot
is wafer thin, I think it's something about the evil TimeSplitters trying to manipulate
the human race, you control various characters trying to stop them in the different time
periods they are infiltrating. Lots of guns, high body count! Unusually
for a FPS is the lack of strong character recognition, instead you have this huge
range of characters, generally a choice of two per time zone. This adds variety, but
further weakens the plot. There are three main game modes - single player
"story" mode, whereby you normally go from the start, collect an item, and take
it to the finish; Arcade, which has the multiple aspects of Deathmatch, Capture the
Bag, Escort, BagTag, Knockout, Last Stand, and various team combinations; and Challenge
mode, where you are given certain tasks to complete (eg: punch 50 heads off some zombies
in 3 minutes, or shooting 100 ducks). The single player Story and Challenge will
last for a reasonable amount of time, and then you can enjoy playing with a mate in Story
mode, or play deathmatch type games in Arcade with either friends (up to 4 with a
multitap) or against the bots. The variety of different game types is refreshing,
and of course there is the Map Maker to try, which also adds to the lifespan.
The graphics are silky smooth, supposedly 60 frames per second, and have an incredible
draw distance (compared to the PSX), it makes sniper rifles seem much more realistic.
The game has a surreal cartoony feel, but throws in the odd dark aspect. Of
note is the lack of gore?! Shooting someone produces grunts, but no blood, even
popping off a head, while seeing the part go flying, is very bloodless. The
skins/bots are very detailed, and carefully made to reduce any blockyness. The
lighting is particularly impressive, better even than Unreal Tournament on my iMac, with
lens flare, coloured lights, and shadows all well done. There are no FMV's, although
the character selection has short animations which are often amusing (Ravelle Velvet is
particularly good!). Although I only gave TimeSplitters an eight for graphics, they
really are amazing, it's just that it feels like there is room for expansion - mainly
better textures and world effects (heat shimmers, moisture).
Sound is slightly superior to PSX games in quality, the main difference is in the
number of simultaneous sounds (with no slowdown), a failing in the PSX. Supposedly
there will be full surround sounds on upcoming games, same as is used in DVD movies (Dolby
digit 5.1?). There seems to be very few different "voices" for the
different characters, so you get to hear the generic male and female grunts fairly often.
The range and quality of the weapon noises is impressive however, there is
a definite clunky feel to the reload of the rocket launcher, and the twin-chainguns will
rattle your teeth with enough volume (and piss off your neighbours :-) very well done.
Musically the game has some nice tracks, some are even catchy enough for my partner
to enjoy listening to them (this is very surprising!), they do try to be themed
to the period you are playing in, if with a slightly techno feeling, but overall it is not
as memorable as having real bands.
The rest of the game feels well done too. Menu's are functional but with the
right balance of flash to let you know this is not a PSX. Level design is mostly
very good, the same levels are used for both Story mode (a little too linear in this
mode), and Arcade where design is arguably more important. Some levels are very weak
for deathmatch, they need more paths and more vertical movement too, but there also some
real gems (Docks, Site, Chemical Plant) of course you can make some yourself with the map
maker. While many objects are breakable, the lack of a jump means no throwing
yourself out of windows as you cannot step over that small sill... The controls are better
than Medal of Honour and Quake 2 (and Perfect Dark for that matter), utilising one
analogue stick for forwards/back/strafe left/right and the other for "mouse
look". It will take a little while for this to become second nature, but once
there you can frag quite happily. The default controls can be fully customised, but
there's no "best weapon" key (you get an auto-pickup option of
Always/Best/Never), no quick keys for your favourite death-dealing weapon, and NO
provision for a USB keyboard/mouse, all oversights I think. Also of annoyance is
that Challenge games use the Triangle and X keys to Quit and Retry at the end of the game
(unlike the other modes that use Start), this can cause inadvertent selection since x is
fire and Triangle is reload... The bots function reasonably well, but the team
tactics are poor compared to UT, and even on max skill a one-on-one with a bot is no
challenge to me. They duck, dive and use cover nicely, and it all makes the game
feel that much more realistic and next-gen. Once the TimeSplitters themselves start
teleporting into the game (often in great numbers), the adrenaline surges as you try to
make that final dash back to base. Toning down the damage and upping the monster
count would make it more like Doom, as it is there is a nice balance between almost
stealthy sections and big blast fests, sadly I must say that the game could do with being
harder.
TimeSplitters is a quality game with only a few minor annoyances. It really does
make my benchmark of Gran Turismo look outclassed in almost every area, is so far above
it's PSX or N64 rivals that I cannot play them anymore, and only struggles to compete with
Unreal Tournament due to that game's quality bot AI. I've been quite harsh with my
marks, but that's because it could, and should, be doing more; remember the
differences between Ridge Racer, and RR Type 4 on the PSX. Fortunately there is a
sequel in production - which should hopefully make this into a PC beater too! Buy
this game, practice a bit, and then cream your mates senseless. You'll be grinning
for weeks!
[Top of document]
Cheats/Hints:
- All weapons:
Pause the game, then hold L1 + L2 + R1 + R2 and press X twice, Triangle twice.
Play as the Cultist:
When you beat the tomb (in story mode) on the easy difficulty you will unlock the Cultist
as a playable character in arcade mode!
Unlock the Challenge Mode:
If you beat all the levels in story mode on the easy difficulty you will unlock the
challenge mode in the main menu!
1935 Tomb Story Level:
Complete the level under the normal difficulty setting to unlock the Graveyard level
in arcade mode.
Play as Chinese Chef and Site Level:
Beat the 1970 Chinese level in story mode under the easy difficulty setting to unlock
Chinese Chef as a playable character in arcade mode. Complete the level under the normal
difficulty setting to unlock the Site level in arcade mode.
2005 Cyberden Story Level Rewards:
Beat the 2005 Cyberden level in story mode under the easy difficulty setting to unlock the
1950 Village, 1985 Chemical Plant, and 2020 Planet X as levels in story mode; Dr Seth
Graven. Dr Kate Nadir, Fingers McKenzie, Ravelle Velvet, Sebastian Photon, Angel Perez,
and Badass Cyborg as playable characters in arcade mode; and Badass Cyborg, Siamese
Cyborg, and Female Cyborg as Bots in arcade mode. Complete the level under the normal
difficulty setting to unlock the Streets level in arcade mode.
Period Horror Bot Set:
Beat the 1950 Village level in story mode under the easy difficulty setting to unlock
"Period Horror" as a Bot Set in arcade mode. Complete the level under the normal
difficulty setting to unlock the Castle level in arcade mode.
Usual Suspects Bot Set & Bank Level:
Beat the 1985 Chemical Plant level in story mode under the easy difficulty setting to
unlock "Usual Suspects" as a Bot Set in arcade mode; and Lumberjack, Malehood,
and Waiter as Bots in arcade mode. Complete the level under the normal difficulty setting
to unlock the Bank level in arcade mode.
2020 Planet X Story Level Rewards:
Beat the 2020 Planet X level in story mode under the easy difficulty setting to unlock
1965 Mansion, 2000 Docks, and 2035 Spaceways levels in story mode; Peekabo Jones,
Mary-Beth Casey, Jacques Misere, Olga Strom, R108, and Gretel as playable characters in
arcade mode; "Space Opera" as a Bot Set in arcade mode; and Tuxedo Cyborg, Red
Alien, and Green Alien as Bots in arcade mode.
Horror Shocker Bot Set & More:
Beat the 1965 Mansion level in story mode under the easy difficulty setting to unlock
"Horror Shocker" as a Bot Set in arcade mode; and Fishwife Mutant, Hick Hyde,
Insect Mutant, Overall Mutant, Police Zombie, Girl Zombie, Skull Zombie, and Jacket Zombie
as Bots in arcade mode. Note: Set "Auto Aim" to toggle, leave it on, and crouch
to get easier head shots to make this level a little easier.
Law and Order Bot Set & More:
Beat the 2000 Docks level in story mode under the easy difficulty setting to unlock
"Law and Order" as a Bot Set in arcade mode; and Male Soldier, Female Soldier,
Gasmask Soldier, Male SWAT, Female SWAT, and Gasmask SWAT as Bots in arcade mode. Note:
There are a lot of snipers in high perches by the waterfront, so be alert in this level.
Space Opera Bot Set:
Beat the 2035 Spaceways level in story mode under the easy difficulty setting to unlock
challenge mode and Space Opera as a bot set.
The Living Dead Bot Set:
Beat "Challenge 1A Behead the Undead" to unlock The Living Dead as a Bot Set in
Arcade Mode and challenge 2A Putrid Punchout.
Duckman Drake Bot Set:
Beat "Challenge 2A Flock Around the Dock" to unlock Duckman Drake as a bot in
Arcade Mode and Challenge 2B Dock Duck Shoot.
Robofish Bot:
Beat "Challenge 3A Tin Man" to unlock Robofish as Bot in arcade mode and
Challenge 3B Lobster Run.
All Enemies are Robofish:
Beat "Challenge 3B Lobster Run" to unlock the "All Enemies are
Robofish" cheat and Challenge 3C Bowl them Over.
Play as Robofish:
Beat "Challenge 3C Bowl Them Over" to unlock Robofish as a playable character in
arcade mode.
Unlock "Challenge 4B Don't Wait Around":
Beat "Challenge 4A Shame if Something Got Broken" to unlock Challenge 4B Don't
Wait Around.
Enemy Bricks:
Beat "Challenge 4B Don't Wait Around" to unlock the "Enemy Bricks"
cheat and Challenge 4C Brick Flung High.
Unlock Brick as a Weapon:
Beat "Challenge 4C Brick Flung High" to unlock the brick as a weapon in arcade
mode and the Bricks weapon set in Arcade Mode.
[Top of document]
[Back to PS2 main]
