Black Magic: This is dark magic. Mostly destructive magic, this type of magic also has the ability to inflict aliments.
White Magic: This is light magic. Mostly healing magic, this type of magic also has the ability to protect.
Sides: There are three sides. Good uses white magic and when you train under it that is what you learn. It has a great dislike of evil. Neutral is more balanced then neutral. You can learn both types of magic in it and neutral likes to be involved in everything. Neutral does not generally dislike a side but some of the people in it are of a different opinion. From good and evil you can change into neutral at any time, being in neutral also allows you to change to good or evil at any time as well. Evil use black magic and when you train under them that is what you learn. It has a great dislike of good.
Mortality/Immortality in the RPG: Being mortal in the RPG means that you can die of old age. Immortality means the only way you can die is by disease or by being mortally wounded (wounded beyond healing). Only certain races are immortal. Refer to Races
Jobs: The amount of jobs you can do is limited. You may only have 2 jobs listed. In other words you may have Mage arts and Transling Arts as your 2 jobs. It is suggested you think this through first, because major jobs only class as one even if you have done 2 classes. This means technical you can do 3-4 jobs if you work out what other jobs a major needs. Also put whether you have mastered a job class or not on your profile.
Summoning: To summon your character will need to do certain movements to call upon the summon. This can be in the form of a dance, simple hand gestures or other. To do this summoners usually use a magic staff. If a summon is destroyed (not permanently of course since they are truely immortal and they are spirits) or dismissed the summoner losses excessive amounts of energy. This means that they cannot call out another summon straight after as that also costs energy. If a summoner is knocked unconcious the summon will automatically be dismissed.