Jobs

Minor


Mage arts - Those who train through good learn white magic, those who train through evil learn black magic and those who train through neutral learn both magic’s. This job area is a basis of most magic classes. If mastered this class allows you to magic weapons, when helped by an alcemist this effect can be permanent.


Long Range weapon skills - There is no difference no matter who you train under. You learn archery, sickle use, gun use (including snipper) and accuracy from long distances. If mastered this class allows you to create your own long range ammo (in all forms). This also allows you to do Short Range weapon skills.


Short Range weapon skills - There is no difference no matter who you train under. You learn staff, sword, spear and shield skills as well as thinking on the spot. Master allows you to have a basic knowledge of all short weapon types. This also allows you to do Long Range weapon skills.


Theif skills - There is no difference no matter who you train with. You learn the many uses of a dagger, agility, stealth, picking locks and basic theift. If this class is mastered it allows knowledge of field items.


Sorcery arts - There is no difference no matter who you train under. You learn potion skills, word spells, spell writing, magic herbs and magic items. If this class is mastered it allows mixing of all skills learn in this class.


Clericary skills - There is no difference no matter who you train with. You learn magical healing methods, potion healing methods, healing herbs, first aid and about basic aliments. If this class is mastered it allows you to Destroy the un-dead.


Synthesis skills - There is no difference no matter who you train with. You learn about metals, metal synthesis, weapon synthesis and armor synthesis. If this class is mastered it allows curative item synthesis.

Major


Summoning arts - To do this job you need to have done Mage arts and Short Range weapon skills/Ranger skills. If you do not have summoner ancestory you can only learn the 4 elemental summons. If you are a full summoner you can learn all 8 summons. If you are half summoner you can only learn 6 summons. Summons are the spirits of past summoners who have passed own. The 8 summons are:
The spirit of fire (everyone can use)
The spirit of water (everyone can use)
The spirit of earth (everyone can use)
The spirit of air (everyone can use)
Ground type non-elemental (only used by summoners and half summoners)
Air type non-elemental (only used by summoners and half summoners)
The spirit of light (only used by summoners)
The spirit of darkness (only used by summoners)
Each summon take a different form depending on the one who calls apon it. Each summoning is also different depending on the person. When summoning a detailed description is needed. Master allows you to become a summon once you die.


Transling arts - To do this job you need to have done Mage arts and theif skills. You learn to transform yourself into different animals. If this class is mastered you can transform objects and others as well.


Ranger skills - To do this job you need to have done Short Range weapon skills and Long Range weapon skills. This class allows you to hold and use two weapons during a battle. If mastered this class allows you to carry more then one weapon with you on journey’s and commune with animals.


Alcemist skills - To do this job you need to have done Theif skills and Synthesis skills. This job teaches you to synthesise destructive items. If this class is mastered you can do magic synthesis with the help of someone skilled in mage arts.


Book and field skills - To do this job you need to have done Sorcery arts and Clericary skills. This job allows you to learn how to magic helping items and scan for aliments. If mastered this job allows you to use magic ruins.

Homepage