2D Stuff

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Cityscape

This is stuff that I've rendered on my computer.  I am using Lightwave 7, on an 750 MHz AMD Athlon with a woeful 128 MB RAM.  I promise to get more, really!  Please click on an image to see a larger view.

 

Collage This is the car I designed.  This collage is actually from the original model of the car that I made (way) back in 1998.  I had updated the car each year and made several improvements to the design and execution of the model, but alas, they were eaten by Windows.  I am in process of redoing it, but only have the cockpit as of yet. ATAT Bump Map Test This is a bump map test of the top of an ATAT walker from Star Wars.  The panels at the top center are not actually modeled.  They are lighting effects.
Destroyer Droid My Destroyer Droid from Episode I.  This was my first really big project that I did.  It took me about four months to model, texture, and animate this droid.  I actually have a movie rendered out which has the droid rolling down a hallway, unfolding, putting up a shield and firing at some targets. ATAT Another test of the ATAT
Droid Another view of the droid.  There are no hoses on the droid because at the time, I did not know how to make soft deforming objects. (Things that bend with no obvious external hinge.) If you need to know, the ATAT was eaten in the reformat, these three images are all that I have of them.
Texture map practice This is my practice at using texture maps as deformers.  The mountains in the background were modeled as a flat mesh.  (Think window screen)  The computer then took the texture map (a picture) and moved the mesh according to the level of contrast in the image.  (black goes down, and white goes up.)  Kind of like the pin sculpture toys you can get. Bounty Hunter This is my bounty hunter.  I am starting again to make her in 3D.  (radiosity render)
Bridge of a Star Destroyer, shadow study One half of the bridge to a Star Destroyer.  This is just a study to see how the shadows fall on the model I made.  If I want to add more detail, I can, or a bump map, or textures, or whatever.  I do these all the time for reference and to check my progress. the James May This is the James May.  It is the ship that the Bounty Hunter flies.  This is technically the fourth recreation of it.  The other image is the third.  (eaten)  I had the base model saved in another location, but all the paneling and texture maps were gone.
Tie Fighters My TIE Fighters.  I am so proud of these.  They are rendered using a more advanced technique than most everything else on the page.  It gives them a more "real" appearance than just using the program's standard light.  I have spent many hours working and reworking the models.  I started using some Micro Machine toys that I have as reference.  I had finished and realized that my models were exact replicas of the toys, which meant my models looked like toys, and not the ships from the movies.  So, I started again.  

 

This place has excellent photographic references...; www.3D.sk: source of human photo references for 3D modeling and texturing