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This is the car I designed. This collage is actually
from the original model of the car that I made (way) back in 1998. I
had updated the car each year and made several improvements to the design
and execution of the model, but alas, they were eaten by Windows. I am
in process of redoing it, but only have the cockpit as of yet. |
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This is a bump map test of the top of an ATAT walker from Star Wars.
The panels at the top center are not actually modeled. They are
lighting effects. |
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My Destroyer Droid from Episode I. This was my first really big
project that I did. It took me about four months to model, texture,
and animate this droid. I actually have a movie rendered out which has
the droid rolling down a hallway, unfolding, putting up a shield and firing
at some targets. |
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Another test of the ATAT |
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Another view of the droid. There are no hoses on the droid because at
the time, I did not know how to make soft deforming objects. (Things that
bend with no obvious external hinge.) |
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If you need to know, the ATAT was eaten in the reformat, these three images
are all that I have of them. |
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This is my practice at using texture maps as deformers. The mountains
in the background were modeled as a flat mesh. (Think window screen)
The computer then took the texture map (a picture) and moved the mesh
according to the level of contrast in the image. (black goes down, and
white goes up.) Kind of like the pin sculpture toys you can get. |
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This is my bounty hunter. I am starting again to make her in 3D.
(radiosity render) |
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One half of the bridge to a Star Destroyer. This is just a study to
see how the shadows fall on the model I made. If I want to add more
detail, I can, or a bump map, or textures, or whatever. I do these all
the time for reference and to check my progress. |
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This is the James May. It is the ship that the
Bounty Hunter flies. This is technically the fourth recreation of it.
The other image is the third. (eaten) I had the base model saved
in another location, but all the paneling and texture maps were gone. |
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My TIE Fighters. I am so proud of these. They
are rendered using a more advanced technique than most everything else on
the page. It gives them a more "real" appearance than just using the
program's standard light. I have spent many hours working and
reworking the models. I started using some Micro Machine toys that I
have as reference. I had finished and realized that my models were
exact replicas of the toys, which meant my models looked like toys, and not
the ships from the movies. So, I started again. |
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