Seraphim and Nephilim, the chronicles

-"The security of information is paramount.
In these volatile times.."

-"And thus I clothe my naked villany
With odd old ends stol'n out of holy writ,
And seem a saint, when most I play the devil."

"There's this passage I memorized. Sort of fits the occasion. Ezekial 25:17.
The path of the righteous man is dissect on all sides by the inequities of the selfish,and the tyranny of evil men.
Blessed is he, who in the name of charity and goodwill Shepard's the weakthrough the valley of darkness.
For he is truly his brother's keeper. And the finder of lost children.
And I will strike down upon thee with great vengeance and furious anger,
those who attempt to poison and destroy my brothers.
And you will know my name is the Lord, when I lay my vengeance upon thee!"
(PulpFiction)


***


-"Nephilim are beings who appear in the Hebrew Bible,
specifically in the Book of Genesis, and are also mentioned in other Biblical texts and in some non-canonical Jewish writings.

- Now it came about,
when men began to multiply on the face of the land,
and daughters were born to them,
that the sons of God saw that the daughters of men were beautiful;
and they took wives for themselves, whomever they chose.

Then the Lord said,
My Spirit shall not strive with man forever,
because he also is flesh; nevertheless,
his days shall be one hundred and twenty years.

The Nephilim were on the earth in those days,
and also afterward,
when the sons of God came in to the daughters of men,
and they bore children to them.

Those were the mighty men who were of old, men of renown.


The Seraphim and the Cherubim,
in Christian theology, are two separate types of angels. The descriptions of the Seraphim, Cherubim and Ophanim are often similar, but still distinguishable. They belong to the highest order, or angelic choir, of the hierarchy of angels. They are said to be the caretakers of God's throne.

The Pseudo-Dionysius the Areopagite
in his Celestial Hierarchy, helped fix the fiery nature of seraphim in the medieval imagination. It is here that the Seraphim are described as being concerned with keeping Divinity in perfect order, and not limited to chanting the trisagion."



Common bug(s) in PhysX, Havok and Bullet SOLVED!
(gamedev.net - Math and Physics, Community Forum)

Sep 7, 2008
hello everybody,

this new algorithm can fix quite a few problems,
some that you knew about and some that you never thought were possible...

this is so unbelievably important,
because, this is one function that you will be calling the most in your entire real-time animation application / game ..quite literary - on every single STEP on the way ..and sometimes even more than once
//---------------------------------------------------------
nVidia PhysX Tips:
# Trade off fixed timesteps:

* A lot of substeps: physics can be the bottleneck
* Few substeps: moon gravity effects
//---------------------------------------------------------
it practically solves both problems related to subSteps/maxSubSteps, simply because it does not introduce any max number of anything ..there is no need to guess such thing at the design time, we can always measure the time and act accordingly in a real-time


ready?
lets go..

lets define UNDERSAMPLING,
whatever that word really means, in this story we will (re)define it like this..

[MISSING-REPEAT]

[ simulation SPS & animation FPS only exist as a real-time measurements, its a bit misleading to talk about Hz/FPS in design-time, that's only what you HOPE FOR, but on the program level you are really dealing in "deltaTime" and "simFixedStep" values only ..and what we are trying to do here is to average those STEPS and FRAMES per real-time second, which then maybe can be called "temporal interpolation", but im not quite sure what is the point of "geometrical interpolation" these physics libraries use today, it seem to be just unnecessary and artificial way to "smooth" the visual artifact produced by capping the number of subSteps ]

Sep 7, 2008
thats it.. how wonderful!

>>"What advantage does that have over the simplistic accumulator approach?"
- im not sure, i just got around realizing all "this" a few days ago.. and it took a month of confusion trying to figure out what in the world is going on?!!

i basically constructed algorithm around so i can prove to people why is old algorithm with maxSubSteps bad and why we must not have any MAX number of anything ..and no one actually believed me!?

but you got it to the point really.. beautiful!

anyway, i feel you know more about all this then i do,
so what do you think how these two compare?

cheers

Sep 9, 2008
all right, i'll do my inner dialog thing again,
but everyone is of course welcome to join any time
..whether to improve algorithm or to explain why PhysX, Havok and Bullet.. use maxSubSteps?

"simplistic accumulator"
lets turn few things around, make it bit more general and we get something like this, that can too effectively substitute Bullet's stepSimulation() function:
//------------------------------------------------------
int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep)
{
m_localTime+= (timeStep < fixedTimeStep*2)? timeStep : fixedTimeStep*2;
saveKinematicState(fixedTimeStep); applyGravity(); maxSubSteps= 0;
while( m_localTime >= fixedTimeStep )
{
internalSingleStepSimulation(fixedTimeStep);
m_localTime-= fixedTimeStep; maxSubSteps++;
}
synchronizeMotionStates(); clearForces();
return maxSubSteps;
}
//------------------------------------------------------

again,
there is no need to change anything anywhere else

- maxSubSteps is completely disregarded and used as a counter
- this time you need to supply deltaTime, here called timeStep

main loop:
dt = timeSinceLastFrame();
stepSimulation(dt);
//stepSimulation(dt, 0, 1.0/60);

renderScene();


..solution B is simply about switching fixedTimeStep to some larger value, which might suit some cases better, but the one above is probably more general and give desired visual effect considering the circumstances

Sep 10, 2008
could you tell us what Physics library do you use and could you point some reference that talk about this "simplistic accumulator"? ..i find that term did not really exist and does not return any search results, so id appreciate if you can point where did you find about it and if there is something i failed to notice about the whole thing?

thank you

//---------------------------------
all kinds of feedback/comments appreciated.. anyone?

Sep 12, 2008
- could you please give some comments on the whole subject?
- can you confirm that algorithms indeed work in practice as i described?
- would you agree that this is nicer design solution with much better visual results?

thank you

Sep 14, 2008
..surely this is in everyones interest and someone could at least confirm am i right or wrong?

i can only test it as much, and i ask everyone for help,
hope thats not too much to ask.. after all, if it works then we all benefit, right?

thank you

Sep 14, 2008
thank you my friend,
you are my 1st normal human contact with the "world community" and i've been trying to discuss this for over a month during which i've been met with strong resistance and disapproval, i've been told nothing but how i "do not understand" and "not getting the point"... i've been banned from public forums merely for asking a questions and trying to figure this thing out ..then, after that - complete silence?!

thanks again!

>>"So if I understood it'll look smoother and still be stable, is that right?"
- yes,
in essence - instead of to cap number of iterations you "cap" or "scale"(with the 1st algo) the accumulator/deltaTime which is in practice very similar thing only the later appear smoother because of the way how the FRAMES get *distributed* in the real time - but indeed it is a difficult thing to imagine..

Unfortunately, no one can be told what the 'temporal interpolation' is. You have to see it for yourself.

>>"Lastly I want to recommend a good "A discussion about fixed time steps".."
- thanks, i wish i knew about it sooner.. that is exactly what im talking about, so in case some people having trouble to read my 'funny english' i too recommend that thread as a good read..

cheers

Sep 15, 2008
>>"I tried your algorithm together with my own physics library (but without a computation I didn't understand) and it does indeed look smoother than before"
- thank you!
now forgive me i'll skip over the rest of what you said as i want to keep this message as short as possible, but i'll address every single thing in my "conclusion" after i clear up some "side-stuff" that turned out to be an issue in this whole "thing", i dont want to discuss this side-stuff i want to get it out of the way and so we can continue to talk about algorithms

like this thing:
>>"At first I thought that legal stuff was meant to sound amusing, with "prove to me you're human being", but in the end I'm not sure."
//----------------------------------------------------------------------------


>>"The problem
"solved" by abaraba1 is real.."
- thank you, i dont need to "fight" for this anymore ..could you remove the quotation marks then? because, it practically solves one problem and address the other in the most desirable way considering the circumstances...

>>"The presentation was a bit long and rambling, and the purpose wasn't really made clear"
- the purpose i said was this:
* A lot of substeps: physics can be the bottleneck
* Few substeps: moon gravity effects
- it practically solves both problems related to subSteps/maxSubSteps..

long? ..is that bad?
/------------------------------------------------------------------------
A) # deltaTime= (simDT * N) + anmDT
(time used to simulate and render last frame)

B) undersampling is only possible if the time to execute one simulation step is smaller than the fixed time step
/------------------------------------------------------------------------

that above is all the information necessary,
the rest was mostly copy/paste source code and explanation of practical workings for the ones who did want to learn more about it, the others could happily scroll down.. i basically repeat one and the same thing over and over again and trying to say it in many different ways and still could not make anyone believe for the whole month, so i was actually afraid it will be too short.. yet again

interestingly,
i got a lot of that "long post" comment in the last month,
at the end it always turned out to mean: -"eh, i can't really be bothered to read all that"..

why is the "long" a bad thing? is your message not long?
at least i talk about an algorithm and give source code that just by itself is sufficient to understand the point if reader has some basic programming skills, i mean the algorithm is, what? ...3-5 lines long? ..and you talk about what YOU like and what YOU don't like.. i like cats by the way, but what does that has to do with the rest of us and what does that has to do with the matter in question?

>>"I DO NOT LIKE that there is a claim of intellectual property rights claim in the original post.."
- why? ..the reason?
i see copyright notes in every single source file i open on my computer,
why would companies and everyone else have such rights and not me?

again, i do not want to discuss this here, i want to get it out of the way - who do i talk to? where the information about this can be found? ..but dont we all program so we could benefit from it in some way, say - money -, so maybe this actually is very interesting and important subject to anyone who comes up with new algorithms, new ideas, new Intellectual Property..

but, do humans need such a thing at all? algorithms, they're knowledge... that should be OURS!! IP is rubbish, we mut SHARE and COMMUNICATE if we want to progress! ..this was my WHOLE POINT with silly copyright notice (btw, since then i got angry, so - patent pending ;-)

>>"..DO NOT post it unless you warn people"
- why?
unless you state the reason we dont know if you're actually right or wrong about that?

>>"And, really, proprietary information should not be posted here in public threads, in my opinion"
- why not?
it is free for humans, for human public on public forums.. that, i hope, should cover most of us

>>"Secondly, I do not believe this algorithm is protectable under intellectual property rules"
- ok, now you're getting close to my point,
but why does all this bothers you so much, all you say "don't do" and how you "don't like", but why?

>>"..solutions such as the one presented here can be very beneficial to support eye candy physics, but I don't immediately see it as a huge benefit for gameplay physics."
- there is no such categorization,
but even if there was the most of the benefit will actually be with "gameplay physics" or whichever "physics" is more computationally expensive

>>..the technical support provided by nVidia/Ageia, Havok, and others already advise customers to do something along these lines."
- No!
they advise this:
* A lot of substeps: physics can be the bottleneck
* Few substeps: moon gravity effects

>>"I really have no time to go and test the solution."
>>"P.S. I apologize if some of this seems harsh. Just giving my honest, straightforward opinion and pointing out some things.."

- it would have taken less time to test the solution than to write your e-mail, you as a moderator have a responsibility to make such an important issue CLEAR

by the number of visits to this thread its obvious people want to know, and since no one believes me - its you, as an authority, as a "Principal Scientist" to make it clear and explain it to the public if indeed my English and communication skills are that bad, its you who should correct it and make it clear instead of just pointing finger at what you do not like without giving any reason and explanation - im just an unemployed, uneducated dude, i dont know any better, but i did my best and did it to the boundaries of my ability - thats my excuse, whats yours?

I apologize if some of this seems harsh,
but you talk about everything else except what is important - the algorithm, about which you can not probably really talk unless you have seen it or tested it.

Sep 16, 2008
>>"..but I can't get rid of the feeling that you're taking the algorithm a bit too seriously. It's not as if you found the holy grail of physics simulation." >>"Those threads tend to be quite entertaining, although in a sad way. It's not as if PhysX, Havok and Bullet have been created by a bunch of idiots, so if someone claims to have found a major bug and/or solution in all three implementation it's suspicious to say the least. "

- Eppur si muove


Sep 16, 2008
>>"But please stop complaining about people not testing and worshiping your ten lines of code at once."
- just test it please,
tho worshiping sounds amusing.. any feedback is welcome, i do like criticism, but you have to argue some point, you can not just go on saying stuff without an ARGUMENT, please read carefully every single word i said and feel free to QUOTE anything and then argue your point.. of course, you might save yourself some time if you do test it first - seeing is believing

i ask nothing more but you to see for yourself ..dont believe me, of course not!


//----------------------------------------------------------------
"People, I just want to say, you know, can we all get along? Can we get along? Can we stop making it, making it horrible for the older people and the kids?...It’s just not right. It’s not right. It’s not, it’s not going to change anything. We’ll, we’ll get our justice....Please, we can get along here. We all can get along. I mean, we’re all stuck here for a while. Let’s try to work it out. Let’s try to beat it. Let’s try to beat it. Let’s try to work it out."

Sep 17, 2008
>>"..write a paper about it and have it reviewed."
- where/who can review it?

>>"Personally, I doubt that what you describe hasn't been done before.."
- i agree,
and actually i never thought so ..but, how to go about finding that one out?

>>"..and I also don't expect it to be "unbelievably important"."
- in the context where this function is executed every 'tick' - yes,
because that might be a good place to optimize and if there is some error in this function it might accumulate and cause who knows what...

but really - no, you right.
this is whats really important:
//-----------------------------------------------------------------------------
it is a DESIGN TIME DECISION, this means that you must be aware of how much time it takes CPU to execute stepSimulation() - as same as you have little FPS counter at the design-time, so you should have "simDT" and if that number ever gets to "red" (close to fixedStep) you try to design with larger fixedStep or you try to optimize, basically im saying - its the CPU that is critical for determining and deciding on min. sys. requirements because of (simDT * N) ..GPU scales much better, smoother

in any case, in the design time,
you want to go for the LARGEST POSSIBLE fixedTimeStep you can get by (aiming at low frequency eg. 10Hz) just so you can support that lower class CPU or you have more time to render..
//-----------------------------------------------------------------------------

Sep 17, 2008
>>"accum-= (simDT >= STEP)? simDT+(STEP*anmDT*fpsTensor) : STEP"
- i dont think that anyone would really want to use that in its original form,
the point with it was to show: -"..we can always measure the time and act accordingly in a real-time"

the whole difference between the algorithms is in the way how you control the number of the iterations, and that doesn't need to be explicitly..

Sep 17, 2008
>>"So, you quote Galilei. Do you think that we're (I'm) ignorants just like the people back at Galilei's time? ..Or something completely different?"

- man, you say the darndest things i would never dare to even think..
im not faulting your logic here, so i guess i do need to explain what i meant

on all that what you said,
i just wanted to say: -"To be honest, it moves"

..you can go on live your whole life thinking the earth is flat if you like, its not "important" information if you don't care about it, but if you use it in your line of work.. there was no point in arguing if you were not interested enough to pursue the matter for your own interests

my 1st association on possible interpretation,
was to Homer Simpson's comment on religion: -"..and all they ask for is a little bit of blind fate"
//-----------------------------------------------------------------------------


>>"Sorry, but I have to throw my $0.02 into the bin."
- its most welcome

>>"..it is not his job to promote your work."
- true,
i only wanted him to make it clear, so i would not get more of those messages, which you can see i did get right after.. of course, who could blame him not being aware that Intel and nVidia could let something like this slip by

Intel & nVidia still silent.. i feel this was everyone elses job(work) but mine, i felt i did someones job without even being paid.. and then, i had to chase them and beg them to even listen to me - its like im running after you to give you $100 and you poke me in the eye every time i get close, saying "its a fake" without even looking at it - yes, its insane!

its not "my work",
this has nothing to do with PROMOTING, its in a form: like it? - take it!
im not working on any commercial games, i dont need to worry if my sales will be low because of some bugs in physics library..

>>"And it appears as though you did a great job of chopping up his post to make it appear as though he was just attacking you."
- yes, i apologize,
the reason is that i lost it, i simply went crazy..

that was anything but personal,
at least he went out to talk and tried to compromise without being fully aware of the situation, but again, who could blame him.. that message was intended for Bullet, nVidia, Intel, ODE.. but i could not get them to even say anything sensible at all

thank you,
and thanks for pointing all that out

//-------------------------------------------------------------------------------
btw,
im not sure if i read this somewhere or was i dreaming of it, but i think that in "scientific" or maybe even any other discussion there is no need to say things like:
>>"Please consider this post constructive criticism. No offense intended"
>>"Basically, the jist of my constructive criticism.."

i believe every criticism is constructive as long as you state your reasoning or otherwise show the logic of your conclusion, i even believe you can go as far and say that im stupid as long as you can explain it or at least try to reason your opinion with some arguments

i also think i read somewhere that, in the discussion, you should state all your opinions as if they were absolute truth, even tho you doubt it all yourself - the "i think" is always assumed, and not really necessary to repeat all the time as in practice it indeed can not be nothing more but one persons opinion..

ahm ...have i told you about that time,
when i made the best Operating System in the world?

Sep 18, 2008
in case it turns out that public forums are not really a best way to go about confirming this,
i have only one question:

>>"..write a paper about it and have it reviewed."
- where/who can review it?


/--------------------------------------------------------------------------------------------------
..in all my craziness, let me wonder for a second about all those crazy web-sites that claim perpetual-motion-machines, anti-gravity, water-for-fuel ..maybe even aliens and all that crazy stuff

surely if it was really real,
*someone* would have see to it that its tested, confirmed OR proven as hoax.. it would be impossible that all those crazy people would go on raving mad on their crazy web-sites and that no one would - at least - check it out

it really bugs me now,
why cant we, humans, make all that stuff, that is of such great importance, more clear?

Sep 18, 2008
you did not really read anything, did you?

- you may know karate, but i know crazy..

[MISSING-REPEAT]

..will this ever stop?!
where all these teenagers come from, go away with your tags,
im not gonna be finding these bugs every week so that i need to learn how to guide your blind eyes


sorry about the tags.. i was drunk

*** thread closed, eh?***


animation in fixed time-steps & frame-rate independence

(gamedev.net - Game Programming, Community Forum)

Sep 18, 2008
hi,

if you use fixed time steps in your game,
whether with your own physics library or Intel Havok, nVidia PhysX, Bullet, ODE...

[MISSING-REPEAT]

>>"For better or worse, people are powerfully impacted by presentation"
- absolutely,
how to make TAGS in this forum? are there buttons for TAGS like in other forums on the internet?

>>"There are many places to submit such papers; a little bit of research can find several candidates for you, or you are free to ask where to publish it in a forum such as this one"
- i cant find anything,
can someone give me a name or link or organization or some address?

Sep 18, 2008
- thanks, its fixed.
(tho it took quite some time, basically whatever i write the next time i edit im confronted with something different, it breaks lines, inserts some symbols, preview is different to the final page, some stuff is automatically inserted in the final message like 'yahoo.com', which i didnt want ..but all that is not important so lets NOT talk about that, lets just talk about algorithms..)

thats great!
you're perfect to make some comment on this algorithms because this is the very place where mathematics merge with graphics in the most literal way..

- would you agree these algorithms address and solve the problem?
- whats your opinion on how it works in practice - visual appearance?

thank you

Sep 18, 2008
>>"Unfortunately, physics (at this level at least) is not my area of expertise"
- ok, fair enough,
but let me underline that this is not about Physics at all - it is about Graphics, its about Animation, its about FPS.. it is also about Mathematics since it is about an Algorithm ...its not about Physics

* its about the Algorithm that distributes those animation FRAMES per second, in a REAL-TIME

its not about the Physics,
it may be unfortunate circumstance that it ended up implemented in the Physics libraries, while it really belongs in the main program loop.

cheers

//-----------------------------------------------------------------------------
>>"..tags are important as well. They make it easy and convenient to copy/paste code and test it out. Although you are correct that it is still possible to do so without proper tagging, it's a pain"

>"you can go on live your whole life thinking the earth is flat if you like, its not "important" information if you don't care about it, but if you use it in your line of work.. there was no point in arguing if you are not interested enough to pursue the matter for your own interests"

i find its actually easier to copy/paste without tagging

Sep 22, 2008
>>"Both of your solutions above appear.."
- sorry, you lost me right there,
we cant discuss this if all you have to offer is your guesses and assumptions..

basically,
on all that what you said, im telling you - you're wrong

Sep 22, 2008
>>"lose the attitude"
- what do you mean?
i simply had enough of people putting me down without even thinking!

..and what if turns out that the whole world was wrong?
..maybe i was supposed to give up from telling this to anyone?

because, for trying to tell you this, i got nothing but shit in return

thank you

Sep 22, 2008
>>"You keep referring to errors introduced by interpolation - what errors do you think interpolation introduces? I have two current projects that use the method outlined at gaffer.org and I can assure you that interpolation is not introducing any errors."
- and i can assure you that you're just lucky because your deltaTime < fixedTimeStep

>>"...what errors do you think interpolation introduces?"
- and what do you think interpolation accomplishes?
(whatever your answers is, i can tell you it works better WITHOUT IT)

>>"A few points about this. Firstly (R) is a registered trade mark sign"
- thats right,
but understanding of that one is not a requirement for 'this' algorithm to work.

>>"Obviously those are retorical questions.."
- rHetorical, eh?
if you continue to pretend that you know - you will never learn.


//-------------------------------------------------------------------
you should all understand,
- i made it very EASY for you to test it
- all you said so far are your *ASSUMPTIONS*

stop wasting more of my time, behave like scientist should - TEST IT!

>"would anyone care to discuss this and actually confirm OR prove it wrong, im happy with either"

so, if you don't like me,
you dont need to say anything, this is a HARD-TALK - facts only, please!

Sep 22, 2008
let me just say that, while in the loop, we doing nothing more but this:

a.) calculate new positions
b.) render straight after, as soon as we can
->REPEAT

there is no magic here, its simple as that,
you simply just have to forget about the "interpolation" ..thats it
..and theres that bit about Max/Min number of iterations, but that has to do with 'accumulator' and 'temporal-interpolation'

..maybe its worth noting that you always look at the computer animation in - the past- ..so to say - you can not really 'keep-up' with a real time, you're always lag behind as much as it was last 'deltaTime', but this is important as much as it is that your wrist watch is off from the "real-time" a few seconds

Unfortunately, no one can be told what the 'temporal-interpolation' is. You have to see it for yourself.
This is your last chance. After this, there is no turning back.

Sep 22, 2008
ok, let me point all of the problems again, this time with your message as practical example:

problem 1.)
>>"He's not commenting on your algorithm.."

- my question is pretty clear, and for such important and simple algorithm i find it strange indeed that no one can offer any reasonable comment

problem 2.)
>>"You probably meant (C)opyright."

- you making me repeat myself

problem 3.)
>>"You need a software patent to protect the idea itself. "
>>"Which, in the US anyway,isn't too hard to obtain, but it is expensive."

- why do you think i need such information?

problem 4.)
>>"I didn't look at your algorithm enough.."

- so, how then do you find appropriate to make any comments about it?

Sep 23, 2008
>>"I'm not commenting on your algorithm. "
- Please... please, all i ask is that you do the opposite ..or nothing

this is very, very concrete and specific algorithm,
it is about complete replacement that solves THREE somewhat different problems that might have been affecting your game in possibly unknown ways..

you simply have to REPLACE the old one with any of the two new ones and report how it works, if you will

i ask nothing more then you to put some effort into it if you want to discuss it, if you are not interested enough to do that, then please do not waste my time ..experimental facts only, please!

>>"I sense you still do not understand this.."
- it is not required from you to be sensing anything, on the contrary i ask you to turn your brains on

i mean, it only takes about FIVE MINUTES to test it
..i don't understand, if you're too lazy for that, then just leave me be

thanks

Sep 23, 2008
>>"The following from gaffer.org"
- ok, this time you have an argument, but its not YOURS

in other words,
you simply just choose to believe that instead of your own conclusions, what im telling you is: - dont believe, of course not! You simply have to *SEE* it for *YOURSELF*

[Homer Simpson's comment on religion: -"..and all they ask for is a little bit of blind fate"]

you made me repeat myself, but i dont mind as long as there is some argument there,
and i got used to it in the last TWO MONTHS.. basically i now mostly just copy/paste what i wrote a long time ago to many, many other people before


//=====================================================================
you think im crazy and arrogant?
explain then why they spread wrong information on PUBLIC FORUM, then get angry when someone interfere to explain the misunderstanding and DELETE the messages, what in the world is going on?!

Aspidochelone, physiologus
-"..you stay in Wonderland
and I show you how deep the rabbit-hole goes."


..maybe i should have mentioned earlier, i didnt want to, but you pulled it - gaffer actually deleted the whole conversation where he goes on and on how i "do not understand", then at the end... he just deleted everything.. and what you quoted me is WRONG, but dont believe me, of course not! ..see for yourself, if you will


crazy, eh?
..you've seen nothing yet,
and actually i hope you dont pull any more of these out..

be HONEST, tell me then,
on whose side do you think i am? and what do you think i want from you?

Sep 23, 2008
please,

the MAIN ISSUE, my ORIGINAL QUESTION:

- would you agree these algorithms address and solve the mentioned problems? (YES/NO)
- whats your opinion on how it works in practice - visual appearance? (DESCRIBE)

for any other discussion not related to this, please start your own thread

thank you

Sep 23, 2008
>>"I'd suggest this thread is closed. I'll be taking no further part in it as I have serious concerns about the OP."
- do i understand you correctly,
i fix three bugs for you and you poke my eye and close the thread?

..you want to close my thread because im telling you the TRUTH?

forget the algorithm, ok,
does everyone here understand that im talking about FREEDOM, freedom of information? i wanted nothing but to help, and in return people came one after another just to try and put me down without even thinking or looking at it. When they realised they were wrong they just stared deleting my messages. Intel Havok & nVidia PhysX still silent about the whole thing...

do you know how many times i gave up? do you realize how many times i was sent in the complete opposite direction? do you have any idea how much time it took to realize all this, implement, prepare and get it ready so it can be easily tested ... and you want to close my thread, yet again

how is this possible?

Sep 23, 2008
thanks for your input,
you are free to clog my thread as much as you would like me to clog your

>>"No, I haven't. But what should I do? Should I pity you? Perhaps, but your attitudes avoid this so far. Should I admire you?"
- no, you should have realized that has nothing to do with me, but with
-wRoNG iNForMaTion-

>>"No, because your algorithms are not what I'm after.."
- hm, you dont care about all this stuff and yet you made all this effort to explain how you feel about all it, interesting..

since i started this thread,
i hope its not too much to ask that i actually get answer to my question, instead of everyone having some completely irrelevant questions for me? i can try to explain anything you want, but i cant argue with your guesses and assumptions, so this thread is about this:

- would you agree these algorithms address and solve the mentioned problems? (YES/NO)
- whats your opinion on how it works in practice - visual appearance? (DESCRIBE)

for any other discussion not related to this,
please start your own thread, and please leave me be if this is of no interest to you

*** thread closed, banned ..ye-yaaeee?!! ***


what does this mean?

(gamedev.net - General Programming, Community Forum)

Sep 24, 2008
>>"This forum is not an open, public playground for you to do as you will in. You do not have freedom of speech here. We have rules, as outlined in our terms of service and forum FAQs and enforced by moderators and staff. I guess you're not going to behave. I'm going to close this then."

>>"You do not have freedom of speech here."
- Pardon me?
People have died for freedoms like that one - no further comment.

- Freedom of speech and expression has a long history that predates modern international human rights
- The freedom of speech can be found in early human rights documents, such as the British Magna Carta (1215) and "The Declaration of the Rights of Man" (1789), a key document of the French Revolution

Sep 24, 2008
If you are right, then I think this is a serious problem.
Do you know how many people depend on this information in "public" forums?

You practically saying that all that MGS2, MGS4 mumbo-jumbo information control of the internet is actually possible? And you are ok with it?

Dont we all get informed from the internet, i actually learned pretty much everything of the internet. Which basically means that i can only know what "they" want me to know. And the freedom of speech is exactly about preventing such crazy and absurd, "conspiracy theory" case from happening. Right?

Sep 24, 2008
In any case freedom of speech must be allowed.

Moderators should only monitor if conversation is "polite". Threads should only be closed by vote. After all, who does not enjoy or care about discussion is always free to avoid it. There is no reason, what so ever, to censor the information, but only to moderate messages and perhaps delete the parts with insults or rude words.

Everything else should be allowed and encouraged in conversation, we should challenge and question one another in order to improve and get closer to truth - thats what freedom of speech is all about.

*** thread closed, banned ..y'so$@#! ***


advancing animation in fixed time-steps & frame-rate independence
(DevMaster.net Forums, Programming & Development - Graphics Theory & Programming)

Sep 19, 2008
Reedbeta,

>>"..rather than spending some of my free time making my own demo (which, btw, your attitude doesn't really motivate me to do)"

now, i could tell you all over again about the 'flat earth thing'
but, for now, let me just say that i find this bit very amusing: >>"your attitude doesn't really motivate me to do"

..have you ever played - "The Secret of Monkey Island"?
i love that game.. maybe, in this intermezzo, while everyone is 'trying it out' we could talk about favorite games? i love ZeldaOcarina, MGS-1 and KatamariDamacy...


//----------------------------------------------------------------
"People, I just want to say, you know, can we all get along? Can we get along? Can we stop making it, making it horrible for the older people and the kids?...It’s just not right. It’s not right. It’s not, it’s not going to change anything. We’ll, we’ll get our justice....Please, we can get along here. We all can get along. I mean, we’re all stuck here for a while. Let’s try to work it out. Let’s try to beat it. Let’s try to beat it. Let’s try to work it out."

[MISSING-REPEAT]

*** banned ..$@#! ***


-"Mutants.
Since the discovery of their existence they have been regarded with fear, suspicion, often hatred. Across the planet, debate rages..

Either way it is a historical fact:
Sharing the world has never been humanity's defining attribute."


-"Are you a God-fearing man, Senator?

That is such a strange phrase.


I've always thought of God as a teacher;
a bringer of light, wisdom, and understanding.


Mankind has always feared what it doesn't understand.
Well, don't fear God, Senator ..and certainly don't fear me. Not any more."

(X-Men.t)


Three bugs with one stone..
alegoria continua

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abaraba1@yahoo.com
http://www.oocities.org/ze_aks/myos.htm