| Seraphim and
Nephilim,
the chronicles -"The security of information is
paramount.
In these volatile times.."
-"And
thus I clothe my naked villany
With odd old ends stol'n out of holy writ,
And seem a saint, when most I play the devil."
"There's this passage I
memorized. Sort of fits the occasion. Ezekial 25:17.
The path of the righteous man is dissect on all sides by
the inequities of the selfish,and the tyranny of evil
men.
Blessed is he, who in the name of charity and goodwill
Shepard's the weakthrough the valley of darkness.
For he is truly his brother's keeper. And the finder of
lost children.
And I will strike down upon thee with great vengeance and
furious anger,
those who attempt to poison and destroy my brothers.
And you will know my name is the Lord, when I lay my
vengeance upon thee!" (PulpFiction)
***
-"Nephilim are beings who appear in the Hebrew
Bible,
specifically in the Book of Genesis, and are also
mentioned in other Biblical texts and in some
non-canonical Jewish writings.
-
Now it came about,
when men began to multiply on the face of the
land,
and daughters were born to them,
that the sons of God saw that the daughters of
men were beautiful;
and they took wives for themselves, whomever they
chose.
Then
the Lord said,
My Spirit shall not strive with man forever,
because he also is flesh; nevertheless,
his days shall be one hundred and twenty years.
The
Nephilim were on the earth in those days,
and also afterward,
when the sons of God came in to the daughters of
men,
and they bore children to them.
Those
were the mighty men who were of old, men of
renown.
The Seraphim and the Cherubim,
in Christian theology, are two separate types of
angels. The descriptions of the Seraphim, Cherubim
and Ophanim are often similar, but still
distinguishable. They belong to the highest order, or
angelic choir, of the hierarchy of angels. They are
said to be the caretakers of God's throne.
The
Pseudo-Dionysius the Areopagite
in his Celestial Hierarchy, helped fix the fiery
nature of seraphim in the medieval imagination. It is
here that the Seraphim are described as being
concerned with keeping Divinity in perfect order, and
not limited to chanting the trisagion."
Common bug(s) in PhysX, Havok and Bullet SOLVED!
(gamedev.net -
Math and Physics, Community Forum)
Sep 7, 2008
hello
everybody,
this new algorithm can
fix quite a few problems,
some that you knew about and some that you never thought
were possible...
this is so unbelievably important,
because, this is one function that you will be calling
the most in your entire real-time animation application /
game ..quite literary - on every single STEP on the way
..and sometimes even more than once
//---------------------------------------------------------
nVidia PhysX Tips:
# Trade off fixed timesteps:
* A lot of substeps: physics can be the bottleneck
* Few substeps: moon gravity effects
//---------------------------------------------------------
it practically solves both problems related to
subSteps/maxSubSteps, simply because it does not
introduce any max number of anything ..there is no need
to guess such thing at the design time, we can always
measure the time and act accordingly in a real-time
ready?
lets go..
lets define
UNDERSAMPLING,
whatever that word really means, in this story we will
(re)define it like this..
[MISSING-REPEAT]
[ simulation SPS &
animation FPS only exist as a real-time measurements, its
a bit misleading to talk about Hz/FPS in design-time,
that's only what you HOPE FOR, but on the program level
you are really dealing in "deltaTime" and
"simFixedStep" values only ..and what we are
trying to do here is to average those STEPS and FRAMES
per real-time second, which then maybe can be called
"temporal interpolation", but im not quite sure
what is the point of "geometrical
interpolation" these physics libraries use today, it
seem to be just unnecessary and artificial way to
"smooth" the visual artifact produced by
capping the number of subSteps ]
Sep 7, 2008
thats
it.. how wonderful!
>>"What
advantage does that have over the simplistic accumulator
approach?"
- im not sure, i just got around realizing all
"this" a few days ago.. and it took a month of
confusion trying to figure out what in the world is going
on?!!
i basically constructed algorithm around so i can prove
to people why is old algorithm with maxSubSteps bad and
why we must not have any MAX number of anything ..and no
one actually believed me!?
but you got it to the
point really.. beautiful!
anyway, i feel you know more about all this then i do,
so what do you think how these two compare?
cheers
Sep 9, 2008
all
right, i'll do my inner dialog thing again,
but everyone is of course welcome to join any time
..whether to improve algorithm or to explain why PhysX,
Havok and Bullet.. use maxSubSteps?
"simplistic
accumulator"
lets turn few things around, make it bit more general and
we get something like this, that can too effectively
substitute Bullet's stepSimulation() function:
//------------------------------------------------------
int btDiscreteDynamicsWorld::stepSimulation( btScalar
timeStep,int maxSubSteps, btScalar fixedTimeStep)
{
m_localTime+= (timeStep < fixedTimeStep*2)? timeStep :
fixedTimeStep*2;
saveKinematicState(fixedTimeStep); applyGravity();
maxSubSteps= 0;
while( m_localTime >= fixedTimeStep )
{
internalSingleStepSimulation(fixedTimeStep);
m_localTime-= fixedTimeStep; maxSubSteps++;
}
synchronizeMotionStates(); clearForces();
return maxSubSteps;
}
//------------------------------------------------------
again,
there is no need to change anything anywhere else
- maxSubSteps is completely disregarded and used as a
counter
- this time you need to supply deltaTime, here called
timeStep
main loop:
dt =
timeSinceLastFrame();
stepSimulation(dt);
//stepSimulation(dt, 0, 1.0/60);
renderScene();
..solution B is simply about switching fixedTimeStep to
some larger value, which might suit some cases better,
but the one above is probably more general and give
desired visual effect considering the circumstances
Sep 10, 2008
could
you tell us what Physics library do you use and could you
point some reference that talk about this
"simplistic accumulator"? ..i find that term
did not really exist and does not return any search
results, so id appreciate if you can point where did you
find about it and if there is something i failed to
notice about the whole thing?
thank you
//---------------------------------
all kinds of feedback/comments appreciated.. anyone?
Sep 12, 2008
-
could you please give some comments on the whole subject?
- can you confirm that algorithms indeed work in practice
as i described?
- would you agree that this is nicer design solution with
much better visual results?
thank you
Sep 14, 2008
..surely
this is in everyones interest and someone could at least
confirm am i right or wrong?
i can only test it as much, and i ask everyone for help,
hope thats not too much to ask.. after all, if it works
then we all benefit, right?
thank you
Sep 14, 2008
thank
you my friend,
you are my 1st normal human contact with the "world
community" and i've been trying to discuss this for
over a month during which i've been met with strong
resistance and disapproval, i've been told nothing but
how i "do not understand" and "not getting
the point"... i've been banned from public forums
merely for asking a questions and trying to figure this
thing out ..then, after that - complete silence?!
thanks again!
>>"So
if I understood it'll look smoother and still be stable,
is that right?"
- yes,
in essence - instead of to cap number of iterations you
"cap" or "scale"(with the 1st algo)
the accumulator/deltaTime which is in practice very
similar thing only the later appear smoother because of
the way how the FRAMES get *distributed* in the real time
- but indeed it is a difficult thing to imagine..
Unfortunately, no
one can be told what the 'temporal interpolation' is. You
have to see it for yourself.
>>"Lastly
I want to recommend a good "A discussion about fixed
time steps".."
- thanks, i wish i knew about it sooner.. that
is exactly what im talking about, so in case some people
having trouble to read my 'funny english' i too recommend
that thread as a good read..
cheers
Sep 15, 2008
>>"I
tried your algorithm together with my own physics library
(but without a computation I didn't understand) and it
does indeed look smoother than before"
- thank you!
now forgive me i'll skip over the rest of what you said
as i want to keep this message as short as possible, but
i'll address every single thing in my
"conclusion" after i clear up some
"side-stuff" that turned out to be an issue in
this whole "thing", i dont want to discuss this
side-stuff i want to get it out of the way and so we can
continue to talk about algorithms
like this thing:
>>"At first I thought that legal stuff
was meant to sound amusing, with "prove to me you're
human being", but in the end I'm not sure."
//----------------------------------------------------------------------------
>>"The problem "solved"
by abaraba1 is real.."
- thank you, i dont need to "fight"
for this anymore ..could you remove the quotation marks
then? because, it practically solves one problem and
address the other in the most desirable way considering
the circumstances...
>>"The
presentation was a bit long and rambling, and the purpose
wasn't really made clear"
- the purpose i said was this:
* A lot of substeps: physics can be the bottleneck
* Few substeps: moon gravity effects
- it practically solves both problems related
to subSteps/maxSubSteps..
long? ..is that bad?
/------------------------------------------------------------------------
A) # deltaTime= (simDT * N) + anmDT
(time used to simulate and render last frame)
B) undersampling is only possible if the time to execute
one simulation step is smaller than the fixed time step
/------------------------------------------------------------------------
that above is all the
information necessary,
the rest was mostly copy/paste source code and
explanation of practical workings for the ones who did
want to learn more about it, the others could happily
scroll down.. i basically repeat one and the same thing
over and over again and trying to say it in many
different ways and still could not make anyone believe
for the whole month, so i was actually afraid it will be
too short.. yet again
interestingly,
i got a lot of that "long post" comment in the
last month,
at the end it always turned out to mean: -"eh, i
can't really be bothered to read all that"..
why is the
"long" a bad thing? is your message not long?
at least i talk about an algorithm and give source code
that just by itself is sufficient to understand the point
if reader has some basic programming skills, i mean the
algorithm is, what? ...3-5 lines long? ..and you talk
about what YOU like and what YOU don't like.. i like cats
by the way, but what does that has to do with the rest of
us and what does that has to do with the matter in
question?
>>"I
DO NOT LIKE that there is a claim of intellectual
property rights claim in the original post.."
- why? ..the reason?
i see copyright notes in every single source file i open
on my computer,
why would companies and everyone else have such rights
and not me?
again, i do not want to
discuss this here, i want to get it out of the way - who
do i talk to? where the information about this can be
found? ..but dont we all program so we could benefit from
it in some way, say - money -, so maybe this actually is
very interesting and important subject to anyone who
comes up with new algorithms, new ideas, new Intellectual
Property..
but, do humans need such a thing at all? algorithms,
they're knowledge... that should be OURS!! IP is rubbish,
we mut SHARE and COMMUNICATE if we want to progress!
..this was my WHOLE POINT with silly copyright notice
(btw, since then i got angry, so - patent pending ;-)
>>"..DO
NOT post it unless you warn people"
- why?
unless you state the reason we dont know if you're
actually right or wrong about that?
>>"And,
really, proprietary information should not be posted here
in public threads, in my opinion"
- why not?
it is free for humans, for human public on public
forums.. that, i hope, should cover most of us
>>"Secondly,
I do not believe this algorithm is protectable under
intellectual property rules"
- ok, now you're getting close to my point,
but why does all this bothers you so much, all you say
"don't do" and how you "don't like",
but why?
>>"..solutions
such as the one presented here can be very beneficial to
support eye candy physics, but I don't immediately see it
as a huge benefit for gameplay physics."
- there is no such categorization,
but even if there was the most of the benefit will
actually be with "gameplay physics" or
whichever "physics" is more computationally
expensive
>>..the
technical support provided by nVidia/Ageia, Havok, and
others already advise customers to do something along
these lines."
- No!
they advise this:
* A lot of substeps: physics can be the bottleneck
* Few substeps: moon gravity effects
>>"I
really have no time to go and test the solution."
>>"P.S. I apologize if some of this seems
harsh. Just giving my honest, straightforward opinion and
pointing out some things.."
- it would have taken less time to test the solution than
to write your e-mail, you as a moderator have a
responsibility to make such an important issue CLEAR
by the number of visits
to this thread its obvious people want to know, and since
no one believes me - its you, as an authority, as a
"Principal Scientist" to make it clear and
explain it to the public if indeed my English and
communication skills are that bad, its you who should
correct it and make it clear instead of just pointing
finger at what you do not like without giving any reason
and explanation - im just an unemployed, uneducated dude,
i dont know any better, but i did my best and did it to
the boundaries of my ability - thats my excuse, whats
yours?
I apologize if some of
this seems harsh,
but you talk about everything else except what is
important - the algorithm, about which you can not
probably really talk unless you have seen it or tested
it.
Sep 16, 2008
>>"..but
I can't get rid of the feeling that you're taking the
algorithm a bit too seriously. It's not as if you found
the holy grail of physics simulation."
>>"Those threads tend to be quite
entertaining, although in a sad way. It's not as if
PhysX, Havok and Bullet have been created by a bunch of
idiots, so if someone claims to have found a major bug
and/or solution in all three implementation it's
suspicious to say the least. "
- Eppur si muove
Sep 16, 2008
>>"But
please stop complaining about people not testing and
worshiping your ten lines of code at once."
- just test it please,
tho worshiping sounds amusing.. any feedback is welcome,
i do like criticism, but you have to argue some point,
you can not just go on saying stuff without an ARGUMENT,
please read carefully every single word i said and feel
free to QUOTE anything and then argue your point.. of
course, you might save yourself some time if you do test
it first - seeing is believing
i ask nothing more but
you to see for yourself ..dont believe me, of course not!
//----------------------------------------------------------------
"People, I just want to say, you know, can we
all get along? Can we get along? Can we stop making it,
making it horrible for the older people and the
kids?...It’s just not right. It’s not right. It’s
not, it’s not going to change anything. We’ll,
we’ll get our justice....Please, we can get along here.
We all can get along. I mean, we’re all stuck here for
a while. Let’s try to work it out. Let’s try to beat
it. Let’s try to beat it. Let’s try to work it
out."
Sep 17, 2008
>>"..write
a paper about it and have it reviewed."
- where/who can review it?
>>"Personally,
I doubt that what you describe hasn't been done
before.."
- i agree,
and actually i never thought so ..but, how to go about
finding that one out?
>>"..and
I also don't expect it to be "unbelievably
important"."
- in the context where this function is executed
every 'tick' - yes,
because that might be a good place to optimize and if
there is some error in this function it might accumulate
and cause who knows what...
but really - no, you
right.
this is whats really important:
//-----------------------------------------------------------------------------
it is a DESIGN TIME DECISION, this means that you must be
aware of how much time it takes CPU to execute
stepSimulation() - as same as you have little FPS counter
at the design-time, so you should have "simDT"
and if that number ever gets to "red" (close to
fixedStep) you try to design with larger fixedStep or you
try to optimize, basically im saying - its the CPU that
is critical for determining and deciding on min. sys.
requirements because of (simDT * N) ..GPU scales much
better, smoother
in any case, in the
design time,
you want to go for the LARGEST POSSIBLE fixedTimeStep you
can get by (aiming at low frequency eg. 10Hz) just so you
can support that lower class CPU or you have more time to
render..
//-----------------------------------------------------------------------------
Sep 17, 2008
>>"accum-=
(simDT >= STEP)? simDT+(STEP*anmDT*fpsTensor) :
STEP"
- i dont think that anyone would really want to
use that in its original form,
the point with it was to show: -"..we can always
measure the time and act accordingly in a real-time"
the whole difference
between the algorithms is in the way how you control the
number of the iterations, and that doesn't need to be
explicitly..
Sep 17, 2008
>>"So,
you quote Galilei. Do you think that we're (I'm)
ignorants just like the people back at Galilei's time?
..Or something completely different?"
- man, you say the
darndest things i would never dare to even think..
im not faulting your logic here, so i guess i do need to
explain what i meant
on all that what you
said,
i just wanted to say: -"To be honest, it
moves"
..you can go on live your whole life thinking the earth
is flat if you like, its not "important"
information if you don't care about it, but if you use it
in your line of work.. there was no point in arguing if
you were not interested enough to pursue the matter for
your own interests
my 1st association on possible interpretation,
was to Homer Simpson's comment on religion: -"..and
all they ask for is a little bit of blind fate"
//-----------------------------------------------------------------------------
>>"Sorry, but I have to throw my $0.02 into
the bin."
- its most welcome
>>"..it
is not his job to promote your work."
- true,
i only wanted him to make it clear, so i would not get
more of those messages, which you can see i did get right
after.. of course, who could blame him not being aware
that Intel and nVidia could let something like this slip
by
Intel & nVidia still silent.. i feel this was
everyone elses job(work) but mine, i felt i did someones
job without even being paid.. and then, i had to chase
them and beg them to even listen to me - its like im
running after you to give you $100 and you poke me in the
eye every time i get close, saying "its a fake"
without even looking at it - yes, its insane!
its not "my work",
this has nothing to do with PROMOTING, its in a form:
like it? - take it!
im not working on any commercial games, i dont need to
worry if my sales will be low because of some bugs in
physics library..
>>"And
it appears as though you did a great job of chopping up
his post to make it appear as though he was just
attacking you."
- yes, i apologize,
the reason is that i lost it, i simply went crazy..
that was anything but
personal,
at least he went out to talk and tried to compromise
without being fully aware of the situation, but again,
who could blame him.. that message was intended for
Bullet, nVidia, Intel, ODE.. but i could not get them to
even say anything sensible at all
thank you,
and thanks for pointing all that out
//-------------------------------------------------------------------------------
btw,
im not sure if i read this somewhere or was i dreaming of
it, but i think that in "scientific" or maybe
even any other discussion there is no need to say things
like:
>>"Please consider this post constructive
criticism. No offense intended"
>>"Basically, the jist of my constructive
criticism.."
i believe every criticism is constructive as long as you
state your reasoning or otherwise show the logic of your
conclusion, i even believe you can go as far and say that
im stupid as long as you can explain it or at least try
to reason your opinion with some arguments
i also think i read somewhere that, in the discussion,
you should state all your opinions as if they were
absolute truth, even tho you doubt it all yourself - the
"i think" is always assumed, and not really
necessary to repeat all the time as in practice it indeed
can not be nothing more but one persons opinion..
ahm ...have i told you
about that time,
when i made the best Operating System in the world?
Sep 18, 2008
in
case it turns out that public forums are not really a
best way to go about confirming this,
i have only one question:
>>"..write
a paper about it and have it reviewed."
- where/who can review it?
/--------------------------------------------------------------------------------------------------
..in all my craziness, let me wonder for a second about
all those crazy web-sites that claim
perpetual-motion-machines, anti-gravity, water-for-fuel
..maybe even aliens and all that crazy stuff
surely if it was really real,
*someone* would have see to it that its tested, confirmed
OR proven as hoax.. it would be impossible that all those
crazy people would go on raving mad on their crazy
web-sites and that no one would - at least - check it out
it really bugs me now,
why cant we, humans, make all that stuff, that is of such
great importance, more clear?
Sep 18, 2008
you did not really
read anything, did you?
- you may know karate,
but i know crazy..
[MISSING-REPEAT]
..will this ever stop?!
where all these teenagers come from, go away with your
tags,
im not gonna be finding these bugs every week so that i
need to learn how to guide your blind eyes
sorry about the tags.. i was drunk
*** thread closed, eh?***
animation in fixed time-steps & frame-rate
independence
(gamedev.net - Game Programming, Community Forum)
Sep 18, 2008
hi,
if you use fixed time steps in your game,
whether with your own physics library or Intel Havok,
nVidia PhysX, Bullet, ODE...
[MISSING-REPEAT]
>>"For
better or worse, people are powerfully impacted by
presentation"
- absolutely,
how to make TAGS in this forum? are there buttons for
TAGS like in other forums on the internet?
>>"There
are many places to submit such papers; a little bit of
research can find several candidates for you, or you are
free to ask where to publish it in a forum such as this
one"
- i cant find anything,
can someone give me a name or link or organization or
some address?
Sep 18, 2008
-
thanks, its fixed.
(tho it took quite some time, basically whatever i write
the next time i edit im confronted with something
different, it breaks lines, inserts some symbols, preview
is different to the final page, some stuff is
automatically inserted in the final message like
'yahoo.com', which i didnt want ..but all that is not
important so lets NOT talk about that, lets just talk
about algorithms..)
thats great!
you're perfect to make some comment on this algorithms
because this is the very place where mathematics merge
with graphics in the most literal way..
- would you agree these algorithms address and solve the
problem?
- whats your opinion on how it works in practice - visual
appearance?
thank you
Sep 18, 2008
>>"Unfortunately,
physics (at this level at least) is not my area of
expertise"
- ok, fair enough,
but let me underline that this is not about Physics
at all - it is about Graphics, its about Animation,
its about FPS.. it is also about Mathematics since it is
about an Algorithm ...its not about Physics
* its about the
Algorithm that distributes those animation FRAMES per
second, in a REAL-TIME
its not about the
Physics,
it may be unfortunate circumstance that it ended up
implemented in the Physics libraries, while it really
belongs in the main program loop.
cheers
//-----------------------------------------------------------------------------
>>"..tags are important as well. They
make it easy and convenient to copy/paste code and test
it out. Although you are correct that it is still
possible to do so without proper tagging, it's a
pain"
>"you can go
on live your whole life thinking the earth is flat if you
like, its not "important" information if you
don't care about it, but if you use it in your line of
work.. there was no point in arguing if you are not
interested enough to pursue the matter for your own
interests"
i find its actually easier to copy/paste without tagging
Sep 22, 2008
>>"Both
of your solutions above appear.."
- sorry, you lost me right there,
we cant discuss this if all you have to offer is your
guesses and assumptions..
basically,
on all that what you said, im telling you - you're wrong
Sep 22, 2008
>>"lose
the attitude"
- what do you mean?
i simply had enough of people putting me down without
even thinking!
..and what if turns out that the whole world was wrong?
..maybe i was supposed to give up from telling this to
anyone?
because, for trying to
tell you this, i got nothing but shit in return
thank you
Sep 22, 2008
>>"You
keep referring to errors introduced by interpolation -
what errors do you think interpolation introduces? I have
two current projects that use the method outlined at
gaffer.org and I can assure you that interpolation is not
introducing any errors."
- and i can assure you that you're just lucky
because your deltaTime < fixedTimeStep
>>"...what
errors do you think interpolation introduces?"
- and what do you think interpolation
accomplishes?
(whatever your answers is, i can tell you it works better
WITHOUT IT)
>>"A
few points about this. Firstly (R) is a registered trade
mark sign"
- thats right,
but understanding of that one is not a requirement for
'this' algorithm to work.
>>"Obviously
those are retorical questions.."
- rHetorical, eh?
if you continue to pretend that you know - you will never
learn.
//-------------------------------------------------------------------
you should all understand,
- i made it very EASY for you to test it
- all you said so far are your *ASSUMPTIONS*
stop wasting more of my
time, behave like scientist should - TEST IT!
>"would
anyone care to discuss this and actually confirm OR prove
it wrong, im happy with either"
so, if you don't like
me,
you dont need to say anything, this is a HARD-TALK -
facts only, please!
Sep 22, 2008
let me
just say that, while in the loop, we doing nothing more
but this:
a.) calculate new positions
b.) render straight after, as soon as we can
->REPEAT
there is no magic here,
its simple as that,
you simply just have to forget about the
"interpolation" ..thats it
..and theres that bit about Max/Min number of iterations,
but that has to do with 'accumulator' and
'temporal-interpolation'
..maybe its worth noting
that you always look at the computer animation in - the
past- ..so to say - you can not really 'keep-up' with a
real time, you're always lag behind as much as it was
last 'deltaTime', but this is important as much as it is
that your wrist watch is off from the
"real-time" a few seconds
Unfortunately, no
one can be told what the 'temporal-interpolation' is. You
have to see it for yourself.
This is your last chance. After this, there is no turning
back.
Sep 22, 2008
ok,
let me point all of the problems again, this time with
your message as practical example:
problem 1.)
>>"He's not commenting on your
algorithm.."
- my question is pretty clear, and for such important and
simple algorithm i find it strange indeed that no one can
offer any reasonable comment
problem 2.)
>>"You probably meant
(C)opyright."
- you making me repeat myself
problem 3.)
>>"You need a software patent to
protect the idea itself. "
>>"Which, in the US anyway,isn't too hard to
obtain, but it is expensive."
- why do you think i need such information?
problem 4.)
>>"I didn't look at your algorithm
enough.."
- so, how then do you find appropriate to make any
comments about it?
Sep 23, 2008
>>"I'm
not commenting on your algorithm. "
- Please... please, all i ask is that you do the
opposite ..or nothing
this is very, very
concrete and specific algorithm,
it is about complete replacement that solves THREE
somewhat different problems that might have been
affecting your game in possibly unknown ways..
you simply have to
REPLACE the old one with any of the two new ones and
report how it works, if you will
i ask nothing more then
you to put some effort into it if you want to discuss it,
if you are not interested enough to do that, then please
do not waste my time ..experimental facts only, please!
>>"I
sense you still do not understand this.."
- it is not required from you to be sensing
anything, on the contrary i ask you to turn your brains
on
i mean, it only takes
about FIVE MINUTES to test it
..i don't understand, if you're too lazy for that, then
just leave me be
thanks
Sep 23, 2008
>>"The
following from gaffer.org"
- ok, this time you have an argument, but its
not YOURS
in other words,
you simply just choose to believe that instead of your
own conclusions, what im telling you is: - dont believe,
of course not! You simply have to *SEE* it for *YOURSELF*
[Homer Simpson's comment on religion: -"..and
all they ask for is a little bit of blind fate"]
you made me repeat
myself, but i dont mind as long as there is some argument
there,
and i got used to it in the last TWO MONTHS.. basically i
now mostly just copy/paste what i wrote a long time ago
to many, many other people before
//=====================================================================
you think im crazy and arrogant?
explain then why they spread wrong information on PUBLIC
FORUM, then get angry when someone interfere to explain
the misunderstanding and DELETE the messages, what in the
world is going on?!
Aspidochelone, physiologus
-"..you stay in Wonderland
and I show you how deep the rabbit-hole goes."
..maybe i should
have mentioned earlier, i didnt want to, but you pulled
it - gaffer actually deleted the whole conversation where
he goes on and on how i "do not understand",
then at the end... he just deleted everything.. and what
you quoted me is WRONG, but dont believe me, of course
not! ..see for yourself, if you will
crazy, eh?
..you've seen nothing yet,
and actually i hope you dont pull any more of these out..
be HONEST, tell me then,
on whose side do you think i am? and what do you think i
want from you?
Sep 23, 2008
please,
the MAIN ISSUE, my
ORIGINAL QUESTION:
- would you agree these algorithms address and solve the
mentioned problems? (YES/NO)
- whats your opinion on how it works in practice - visual
appearance? (DESCRIBE)
for any other discussion
not related to this, please start your own thread
thank you
Sep 23, 2008
>>"I'd
suggest this thread is closed. I'll be taking no further
part in it as I have serious concerns about the OP."
- do i understand you correctly,
i fix three bugs for you and you poke my eye and close
the thread?
..you want to close my thread because im telling you the
TRUTH?
forget the algorithm,
ok,
does everyone here understand that im talking about
FREEDOM, freedom of information? i wanted nothing but to
help, and in return people came one after another just to
try and put me down without even thinking or looking at
it. When they realised they were wrong they just stared
deleting my messages. Intel Havok & nVidia PhysX
still silent about the whole thing...
do you know how many
times i gave up? do you realize how many times i was sent
in the complete opposite direction? do you have any idea
how much time it took to realize all this, implement,
prepare and get it ready so it can be easily tested ...
and you want to close my thread, yet again
how is this possible?
Sep 23, 2008
thanks
for your input,
you are free to clog my thread as much as you would like
me to clog your
>>"No,
I haven't. But what should I do? Should I pity you?
Perhaps, but your attitudes avoid this so far. Should I
admire you?"
- no, you should have realized that has nothing
to do with me, but with -wRoNG iNForMaTion-
>>"No,
because your algorithms are not what I'm after.."
- hm, you dont care about all this stuff and yet
you made all this effort to explain how you feel about
all it, interesting..
since i started this
thread,
i hope its not too much to ask that i actually get answer
to my question, instead of everyone having some
completely irrelevant questions for me? i can try to
explain anything you want, but i cant argue with your
guesses and assumptions, so this thread is about this:
- would you agree these algorithms address and solve the
mentioned problems? (YES/NO)
- whats your opinion on how it works in practice - visual
appearance? (DESCRIBE)
for any other discussion
not related to this,
please start your own thread, and please leave me be if
this is of no interest to you
*** thread closed, banned
..ye-yaaeee?!! ***
what does this mean?
(gamedev.net - General Programming, Community Forum)
Sep 24, 2008
>>"This
forum is not an open, public playground for you to do as
you will in. You do not have freedom of speech here. We
have rules, as outlined in our terms of service and forum
FAQs and enforced by moderators and staff. I guess you're
not going to behave. I'm going to close this then."
>>"You
do not have freedom of speech here."
- Pardon me?
People have died for freedoms like that one - no further
comment.
- Freedom of speech and
expression has a long history that predates modern
international human rights
- The freedom of speech can be found in early human
rights documents, such as the British Magna Carta (1215)
and "The Declaration of the Rights of Man"
(1789), a key document of the French Revolution
Sep 24, 2008
If you
are right, then I think this is a serious problem.
Do you know how many people depend on this information in
"public" forums?
You practically saying
that all that MGS2, MGS4 mumbo-jumbo information control
of the internet is actually possible? And you are ok with
it?
Dont we all get informed from the internet, i actually
learned pretty much everything of the internet. Which
basically means that i can only know what
"they" want me to know. And the freedom of
speech is exactly about preventing such crazy and absurd,
"conspiracy theory" case from happening. Right?
Sep 24, 2008
In any
case freedom of speech must be allowed.
Moderators should only monitor if conversation is
"polite". Threads should only be closed by
vote. After all, who does not enjoy or care about
discussion is always free to avoid it. There is no
reason, what so ever, to censor the information, but only
to moderate messages and perhaps delete the parts with
insults or rude words.
Everything else should be allowed and encouraged in
conversation, we should challenge and question one
another in order to improve and get closer to truth -
thats what freedom of speech is all about.
*** thread closed, banned
..y'so$@#! ***
advancing animation in fixed time-steps & frame-rate
independence
(DevMaster.net
Forums, Programming & Development - Graphics Theory
& Programming)
Sep 19, 2008
Reedbeta,
>>"..rather
than spending some of my free time making my own demo
(which, btw, your attitude doesn't really motivate me to
do)"
now, i could tell you all over again about the 'flat
earth thing'
but, for now, let me just say that i find this bit very
amusing: >>"your attitude doesn't really
motivate me to do"
..have you ever played - "The Secret of Monkey
Island"?
i love that game.. maybe, in this intermezzo, while
everyone is 'trying it out' we could talk about favorite
games? i love ZeldaOcarina, MGS-1 and KatamariDamacy...
//----------------------------------------------------------------
"People, I just want to say, you know, can we
all get along? Can we get along? Can we stop making it,
making it horrible for the older people and the
kids?...It’s just not right. It’s not right. It’s
not, it’s not going to change anything. We’ll,
we’ll get our justice....Please, we can get along here.
We all can get along. I mean, we’re all stuck here for
a while. Let’s try to work it out. Let’s try to beat
it. Let’s try to beat it. Let’s try to work it
out."
[MISSING-REPEAT]
*** banned ..$@#! ***
-"Mutants.
Since the discovery of their existence they have been
regarded with fear, suspicion, often hatred. Across
the planet, debate rages..
Either way it is a historical
fact:
Sharing the world has never been humanity's defining
attribute."
-"Are you a God-fearing man, Senator?
That
is such a strange phrase.
I've always thought of God as a teacher;
a bringer of light, wisdom, and understanding.
Mankind has always feared what it doesn't understand.
Well, don't fear God, Senator ..and certainly don't
fear me. Not any more."
(X-Men.t)
Three bugs with one stone.. alegoria continua
----------------------------------------------------------------------------------------------

abaraba1@yahoo.com
http://www.oocities.org/ze_aks/myos.htm
|