JAG Warhammer 40K

Armageddon The Rematch

After the first battle of Armageddon (see previous page) the Ork players claimed it was impossible for the Orks to win. Stung by this challenge the Imperial commander offered to switch sides and fight as an Ork to show how it could be done. Thus the scene was set for another massive battle (again about 6,000 points but who was counting) on Saturday 8th July. Both sides were using different tactics, so would the result be any different?

The table (12 feet by 8 feet) was split into a front and back table, as none of us could reach across an eight foot wide table. There were 3 objectives, one on the first table and two on the second. Each objective was worth 500 points to the Imperial Guard/Marine players and 1,000 points to the Orcs. Army losses were to be ignored and the game won or lost on objectives. If the Orcs could take one objective they would draw, more than one and they would win!

Once the Orcs took the first objective, they were free to bring any reserves they had not used on to the sides of the back table. All through the game any player could move or shoot between the two rows of tables.

Two items of combat obstacle were in use; barbed wire which prevented infantry from crossing - although jump pack troops could fly over it - and anti tank 'triangles' which stopped vehicles. These were placed by the defenders to protect their positions.

Two bunkers were made for this game using polystyrene packaging, shaped with a GW terrain cutter, covered with PVA glue/water mix and painted when dry.

  The Orks deploy in front of the first objective. Their plan is to use massed firepower from the Wartracks to destroy the Imperial Guard defenders and then take the objective with a massed Boar boyz charge.
Note: the barbed wire and anti-tank obstacles in front of the position mean that neither vehicles or infantry can move through the defences.

In my opinion some of the Imperial Guard should have been placed in cover, in the buildings.
And on the back table wait the Marines
and Imperial Guard tanks
 
   The Orcs win the die roll for first move and advance toward the objective on the front table. Three moves of fire have destroyed most of the Imperial Guard and the survivors attempt to fall back to the next line of defences.
The Orks have swept over the defenders and now occupy the first objective. A Rhino has been called forward to pick up Commissar Yarrick and the remaining Guard survivors - only a few are left from the 50+ original defenders.  
  By turn 5 the Orks are on the second row of tables but only a few Boar boyz remain.
 The players.  
  Now the Orks sweep in from the sides of the table to attack the remaining Imperial bunkers.
Imperial commanders try to destroy the hordes of Orks advancing on their position.  
  The right most bunker falls to the Orks, lead in person by Ghazgkull Thraka and his best troops.
Imperial police are brought in to help the defenders.  
 last turn At 6pm the game ends on the high water point for the Orc attack.
The right flank has fallen to the Orks and although on the left the Orks have failed to break though the defenders it is only a matter of time before they are joined by their friends and sweep the Space marines away.
A stunning Ork victory!
   

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